The document discusses the "ecoGator" app project, which was developed by 12 European partners. The app aims to support consumers' purchase decisions and raise awareness of energy efficient products by providing up-to-date product information. It was designed with two modes - a shopping mode to identify efficient products and a day-to-day mode to increase awareness of sustainable use. The project partners conducted usability testing of the gamification elements in the app prototype to determine if gamification could motivate regular user engagement as the main research question. The tests found that gamification was well-received but further incentives may be needed for non-gamers.