2. –
™ Moving image is naturally dynamic and
unpredictable unless it is “set up” as in most video
productions.
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™ This section outlines the basic screen continuity
guidelines.
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™ In capturing moving images, it is important to always
stay on one side of an imaginary line called the 180
degrees line of action or AXIS of action.
Concept Catcher
4. –
™ 1. Camera Movement — transferring camera position
to the other side of the line
5 Common Ways of Smooth Progress
Transition
5. –
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™ 2. Blocking — make actors move about
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™ 3. Using an Insert — a CU or ECU action seen on
screen
™ 4. Using a Cut-away – shot not related and/or away
from the action
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™ 5. Using neutral shot – directly frontal in focus then
disappearing over the camera. (like feet walking
toward a camera then disappears.)
6. –
™ LOOK ROOM- space between figures intended to
create an illusion of something beyond the camera
screen. This keeps the sense of direction and space.
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™ EYE-LINE ROOM – the height and the direction of
the eyes of interacting figures should match or
complement the figure being “talked to” outside the
screen.
™ OVS (over-the-shoulder-shot) - creates matching
reverse or complementary angles.
7. –
™ Screen continuity also means being consistent with
actor’s ENTRANCES and EXITS.
™ There must be a 5 second pre-roll and 5 second post
roll to create clean entrances and exits.
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™ JUMP CUTS disrupt continuity. It happens when two
or more shots, focused on the same subject, and have
the same size and angle, are spliced.
8. –
™ Continuity can also be checked via BLOCKING
CUES, DIALOGUE CUES and PRODUCTION
DESIGN.
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™ SHOOT-TO-EDIT -- shooting using the storyboard’s
chronological order to come-up with a raw final
sequence that simulates the final cut as envisioned by
the director.
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™ FLUID TAKE/LONG TAKE – entire scene is shot
without cutting