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Building	
  Stories	
  

                          Kris	
  Luyten,	
  Kris	
  Gabriëls,	
  Jan	
  
                          Schneider-­‐Barnes	
  
                          Hasselt	
  University	
  -­‐	
  IBBT	
  -­‐	
  EDM
Digital cultural heritage




                                                                               Legal aspects
User research




                        EPICS platform                        Didactization

                                Storage
                                Mash ups                      Creation tools
                                Interfaces




                E-learning                                Existing learning
                environments                              platforms


                     Classroom
                     distribution


                            Public libraries



                                    Mobile distribution
Digital cultural heritage




                                                                                 Legal aspects
User research




                        EPICS platform                          Didactization

                                Storage
                                Mash ups                        Creation tools
                                InterfacesInteractive Stories




                E-learning                                Existing learning
                environments                              platforms


                     Classroom
                     distribution


                            Public libraries



                                    Mobile distribution
“Raw” data       User Experience



             ?
From	
  data	
  to	
  stories	
  


DATA
                                                         classroom
                                                           usage

         content     authoring
DATA   aggregation      tool                 STORY	
  
                                 ‘sharing’
                                                         mobile tour
DATA
NarraIve	
  interfaces	
  

Stories	
  are	
  so	
  much	
  more	
  
 interesIng	
  and	
  easier	
  to	
  
           remember	
  

          M.Y.Lim	
  &	
  R.	
  AyleN	
  (2007),	
  Narra$ve	
  construc$on	
  in	
  a	
  mobile	
  tour	
  guide,	
  LNCS	
  4871.	
  	
  
          Dyson,	
  A.	
  H.	
  &	
  Genishi,	
  C.	
  (1994).	
  The	
  need	
  for	
  story:	
  Cultural	
  diversity	
  in	
  classroom	
  and	
  
          community.	
  Urbana,	
  IL:	
  NaIonal	
  Council	
  of	
  Teachers	
  of	
  English.
[Scott McCloud, Understanding Comics]
DATA
                                                                            classroom
                                                                              usage

                   content        authoring
DATA             aggregation         tool                 STORY	
  
                                              ‘sharing’
                                                                           mobile tour
DATA




       Content creators         Content                               Content
                                transformers                          consumers
       historian/conservator/   teachers                              students
       archeologist
Pre-visit & post-visit
DATA
                                                                    classroom
                                                                      usage

         content       authoring
DATA   aggregation        tool                 STORY	
  
                                   ‘sharing’
                                                                   mobile tour
DATA
                     Teacher’s                                   During visit
                     preparation
[History]	
  Teachers	
  in	
  charge	
  
Defn.:	
  
Teacher	
  =	
  transforms	
  “raw	
  data”	
  into	
  
content	
  suitable	
  for	
  students	
  	
  

             Goal:	
  build	
  a	
  tool	
  that	
  allows	
  them	
  to	
  
                                                                        	
  
                                             	
  
                                               create	
  stories, 	
  
                                    make	
  them	
  interac$ve    	
  
                            and	
  share	
  them	
  with	
  others.
                                                                  	
  
Step	
  1:	
  create	
  your	
  scenes	
  
Step	
  2:	
  put	
  content	
  in	
  context	
  
Step	
  3:	
  compose	
  a	
  storyline	
  
Step	
  3.	
  compose	
  a	
  storyline	
  
Content	
  comes	
  alive	
  in	
  
           InteracIve	
  Stories	
  
	
  
Story	
  progresses	
  because	
  of	
  	
  
     	
    	
  user	
  (inter)acIons	
  
     	
    	
  changes	
  in	
  place	
  or	
  Ime	
  
     	
    	
  predefined	
  (soeware)	
  events	
  
Authoring	
  tool	
  

             Scene templates
 Actors


                        Searchable
Web-based              Content Library
Authoring	
  tool:	
  behind	
  the	
  scenes	
  

Teacher	
  builds	
  stories	
  	
  
   	
   	
  è	
  tool	
  creates	
  soeware	
  
  – Flex-­‐based	
  user	
  interfaces	
  
  – Web-­‐enabled	
  communicaIon	
  with	
  content	
  
    servers	
  
  – Soeware	
  behavior	
  according	
  to	
  story	
  and	
  
    context	
  
Authoring	
  tool:	
  technical	
  stuff	
  
•  Tool	
  was	
  created	
  with	
  Adobe	
  Flex:	
  a	
  powerful	
  
   soeware	
  development	
  framework	
  for	
  mobile	
  
   and	
  web-­‐based	
  applicaIons.	
  
•  JSON	
  for	
  serialising	
  Stories	
  
    –  Open	
  dataformat	
  
    –  Easy	
  to	
  transmit	
  over	
  the	
  Internet	
  
    –  Can	
  be	
  saved	
  in	
  a	
  database	
  
    –  Ubiquitous	
  in	
  support	
  (mobile,	
  web,	
  desktop)	
  
Deployment
Mobile	
  app	
  -­‐	
  features
                                              	
  
•  Target	
  plaiorm:	
  Android	
  (free,	
  accessible,	
  
   widespread)	
  
•  Mobile	
  device	
  equiped	
  with	
  EPICS	
  story	
  player	
  
   –  Interprets	
  a	
  story	
  created	
  with	
  authoring	
  tool	
  
   –  Builds	
  the	
  user	
  interface	
  on	
  mobile	
  device	
  
   –  Takes	
  care	
  of	
  story	
  logic	
  (e.g.	
  scene	
  progress)	
  
   –  Observes	
  changing	
  contexts	
  (e.g.	
  uses	
  GPS	
  to	
  
      detect	
  change	
  in	
  locaIon)	
  
Request:	
  story	
  X?	
  



    Lookup:	
  JSON	
  
    for	
  story	
  X	
  



Send:	
  story	
  X!	
  


    Deserialize	
  
    JSON	
  
Avoid	
  huge	
  bills	
  (aka	
  mobile	
  Internet	
  is	
  expensive)	
  


  1.  List	
  media	
  elements	
  used	
  in	
  story	
  
  2.  When	
  used	
  for	
  the	
  first	
  Ime:	
  
       if	
  not	
  on	
  device,	
  retrieve	
  them	
  from	
  server	
  
  3.  Store	
  media	
  element	
  permanently	
  on	
  device	
  
  	
  
Context-­‐aware	
  stories
                         	
  
First	
  use	
  study	
  
•  The	
  story	
  of	
  Jeanne	
  Mesdom	
  (during	
  WWI)	
  
•  LocaIon:	
  Ypres	
  
•  ParIcipants:	
  12	
  youngsters	
  
   	
  
•  Set-­‐up:	
  	
  
   –  Test	
  feasibility	
  authoring	
  tool	
  (no	
  teachers	
  yet…)	
  
   –  See	
  whether	
  context-­‐aware	
  interacIve	
  stories	
  work	
  
   –  Aim:	
  Guided	
  walk	
  through	
  Ypres	
  by	
  means	
  of	
  a	
  
      mobile	
  device	
  
End-­‐user	
  results	
  
                                      	
  
– Mo$va$on:	
  very	
  enthousiasIc	
  	
  
– Ac$ve	
  par$cipa$on:	
  prefer	
  to	
  be	
  acIve	
  
  themselves	
  over	
  being	
  passive	
  observers	
  (e.g.	
  
  guided	
  tour)	
  
– Iden$fica$on:	
  they	
  prefer	
  a	
  contemporary	
  as	
  
  their	
  virtual	
  guide,	
  more	
  than	
  the	
  child	
  	
  
End-­‐user	
  results	
  
                                         	
  
Remaining	
  open	
  issues	
  
  	
  no	
  user	
  test	
  for	
  authoring	
  tool,	
  only	
  feasibility	
  
  	
  quality	
  mobile	
  guide	
  is	
  not	
  core	
  for	
  us	
  –	
  what	
  
  	
  one	
  can	
  do	
  with	
  the	
  authoring	
  tool	
  is	
  
  	
  	
  
Summary	
  
Stories	
  work.	
  
BeNer	
  support	
  for	
  learning	
  “in-­‐context”.	
  
Teachers	
  can	
  create	
  and	
  share	
  
interacIve	
  lessons	
  for	
  mobile	
  and	
  classroom	
  usage.	
  
Classroom	
  usage	
  
Building	
  Stories	
  
Kris	
  Luyten,	
  Kris	
  Gabriëls,	
  Jan	
  Schneider-­‐Barnes	
  
            Hasselt	
  University	
  -­‐	
  IBBT	
  -­‐	
  EDM	
  

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EPICS project: building cultural heritage stories by teachers for students

  • 1. Building  Stories   Kris  Luyten,  Kris  Gabriëls,  Jan   Schneider-­‐Barnes   Hasselt  University  -­‐  IBBT  -­‐  EDM
  • 2. Digital cultural heritage Legal aspects User research EPICS platform Didactization Storage Mash ups Creation tools Interfaces E-learning Existing learning environments platforms Classroom distribution Public libraries Mobile distribution
  • 3. Digital cultural heritage Legal aspects User research EPICS platform Didactization Storage Mash ups Creation tools InterfacesInteractive Stories E-learning Existing learning environments platforms Classroom distribution Public libraries Mobile distribution
  • 4. “Raw” data User Experience ?
  • 5. From  data  to  stories   DATA classroom usage content authoring DATA aggregation tool STORY   ‘sharing’ mobile tour DATA
  • 6. NarraIve  interfaces   Stories  are  so  much  more   interesIng  and  easier  to   remember   M.Y.Lim  &  R.  AyleN  (2007),  Narra$ve  construc$on  in  a  mobile  tour  guide,  LNCS  4871.     Dyson,  A.  H.  &  Genishi,  C.  (1994).  The  need  for  story:  Cultural  diversity  in  classroom  and   community.  Urbana,  IL:  NaIonal  Council  of  Teachers  of  English.
  • 8.
  • 9. DATA classroom usage content authoring DATA aggregation tool STORY   ‘sharing’ mobile tour DATA Content creators Content Content transformers consumers historian/conservator/ teachers students archeologist
  • 10. Pre-visit & post-visit DATA classroom usage content authoring DATA aggregation tool STORY   ‘sharing’ mobile tour DATA Teacher’s During visit preparation
  • 11. [History]  Teachers  in  charge   Defn.:   Teacher  =  transforms  “raw  data”  into   content  suitable  for  students     Goal:  build  a  tool  that  allows  them  to       create  stories,   make  them  interac$ve   and  share  them  with  others.  
  • 12. Step  1:  create  your  scenes  
  • 13. Step  2:  put  content  in  context  
  • 14. Step  3:  compose  a  storyline  
  • 15. Step  3.  compose  a  storyline  
  • 16. Content  comes  alive  in   InteracIve  Stories     Story  progresses  because  of        user  (inter)acIons      changes  in  place  or  Ime      predefined  (soeware)  events  
  • 17. Authoring  tool   Scene templates Actors Searchable Web-based Content Library
  • 18. Authoring  tool:  behind  the  scenes   Teacher  builds  stories        è  tool  creates  soeware   – Flex-­‐based  user  interfaces   – Web-­‐enabled  communicaIon  with  content   servers   – Soeware  behavior  according  to  story  and   context  
  • 19. Authoring  tool:  technical  stuff   •  Tool  was  created  with  Adobe  Flex:  a  powerful   soeware  development  framework  for  mobile   and  web-­‐based  applicaIons.   •  JSON  for  serialising  Stories   –  Open  dataformat   –  Easy  to  transmit  over  the  Internet   –  Can  be  saved  in  a  database   –  Ubiquitous  in  support  (mobile,  web,  desktop)  
  • 21. Mobile  app  -­‐  features   •  Target  plaiorm:  Android  (free,  accessible,   widespread)   •  Mobile  device  equiped  with  EPICS  story  player   –  Interprets  a  story  created  with  authoring  tool   –  Builds  the  user  interface  on  mobile  device   –  Takes  care  of  story  logic  (e.g.  scene  progress)   –  Observes  changing  contexts  (e.g.  uses  GPS  to   detect  change  in  locaIon)  
  • 22. Request:  story  X?   Lookup:  JSON   for  story  X   Send:  story  X!   Deserialize   JSON  
  • 23.
  • 24. Avoid  huge  bills  (aka  mobile  Internet  is  expensive)   1.  List  media  elements  used  in  story   2.  When  used  for  the  first  Ime:   if  not  on  device,  retrieve  them  from  server   3.  Store  media  element  permanently  on  device    
  • 26. First  use  study   •  The  story  of  Jeanne  Mesdom  (during  WWI)   •  LocaIon:  Ypres   •  ParIcipants:  12  youngsters     •  Set-­‐up:     –  Test  feasibility  authoring  tool  (no  teachers  yet…)   –  See  whether  context-­‐aware  interacIve  stories  work   –  Aim:  Guided  walk  through  Ypres  by  means  of  a   mobile  device  
  • 27. End-­‐user  results     – Mo$va$on:  very  enthousiasIc     – Ac$ve  par$cipa$on:  prefer  to  be  acIve   themselves  over  being  passive  observers  (e.g.   guided  tour)   – Iden$fica$on:  they  prefer  a  contemporary  as   their  virtual  guide,  more  than  the  child    
  • 28. End-­‐user  results     Remaining  open  issues    no  user  test  for  authoring  tool,  only  feasibility    quality  mobile  guide  is  not  core  for  us  –  what    one  can  do  with  the  authoring  tool  is      
  • 29. Summary   Stories  work.   BeNer  support  for  learning  “in-­‐context”.   Teachers  can  create  and  share   interacIve  lessons  for  mobile  and  classroom  usage.  
  • 31.
  • 32. Building  Stories   Kris  Luyten,  Kris  Gabriëls,  Jan  Schneider-­‐Barnes   Hasselt  University  -­‐  IBBT  -­‐  EDM