This document provides an overview of a faculty in-service at Colorado Mountain College on enhancing classrooms with technology. It discusses using tools like WebAdvisor, TaskStream, wikis, blogs, and games to integrate technology into teaching. Resources at the college like Films on Demand and the Office of Innovation are also highlighted.
The core engine of Online-learning is the Google Hangout application suite which provides a basic free account to both the student and the instructor. However, Online-learning is more than just a “virtual” classroom where instructors deliver online information to students. Online-learning allows the instructor to create a profile of their credentials, course material, class schedules and most importantly, the Cost of the Class and to post this information in the Online-learning fully indexed, fully searchable Online-learning Marketplace Database.
In an incredibly short period of time, Online-learning will become a comprehensive marketplace where teachers and instructors of every vein will create courses, set up online classrooms and deliver knowledge using video broadcasting – both live and archived, E-Books and other written material as well as other technology formats. The Online-learning Marketplace will provide the teacher the ability to sell courses, deliver on-to-one online training, one-to-one video and one-to-many video in a virtual classroom with a degree of access and collaboration never before available.
The core engine of Online-learning is the Google Hangout application suite which provides a basic free account to both the student and the instructor. However, Online-learning is more than just a “virtual” classroom where instructors deliver online information to students. Online-learning allows the instructor to create a profile of their credentials, course material, class schedules and most importantly, the Cost of the Class and to post this information in the Online-learning fully indexed, fully searchable Online-learning Marketplace Database.
In an incredibly short period of time, Online-learning will become a comprehensive marketplace where teachers and instructors of every vein will create courses, set up online classrooms and deliver knowledge using video broadcasting – both live and archived, E-Books and other written material as well as other technology formats. The Online-learning Marketplace will provide the teacher the ability to sell courses, deliver on-to-one online training, one-to-one video and one-to-many video in a virtual classroom with a degree of access and collaboration never before available.
The web created the first universal publishing platform but schools, of all levels, are still having students submit paper or “electronic documents” for grading and review. Academic work lives in private, closed systems, never exposing students to the opportunity of external feedback.
This session will propose a different approach. We require incoming college freshmen to become publishers during their first few weeks in school. They create websites and use that publishing platform to post personal reflections, current event updates … and all of their assignments. The website becomes a repository for what will be a portfolio of assignments by the time a student graduates.
Our approach could work for any discipline, but it will take a change of mindset and the acquisition of new skills and infrastructure. It’s time to change the culture of education by creating college graduates that are media literate, proficient web publishers and good digital citizens.
Developed for EDUCAUSE 2010
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The University of South Florida moved student e-mail to Google Apps in February 2008. This presentation highlights the successes and challenges that USF has faced since the beginning of the project and offers practical knowledge for institutions that are either investigating outsourced e-mail or have recently taken the plunge.
This deck brings you 32 Uses of Microsoft in the Classroom. Be inspired, and explore the ideas in more depth at our Blog Post http://blogs.msdn.com/b/austeachers/archive/2015/01/29/32-engaging-ways-to-use-microsoft-in-your-classroom.aspx
Why Google Classroom is the Future of EducationJulia Alden
Julia Alden discusses the popularity of Google Classroom as a teaching tool, and how the program facilitates the learning, monitoring and the school experience.
Slide show about the use of iPads in the classroom. Created for a 5 day technology integration workshop for ESL mentor teachers in Ipoh, Malaysia, May 1-5, 2014.
The web created the first universal publishing platform but schools, of all levels, are still having students submit paper or “electronic documents” for grading and review. Academic work lives in private, closed systems, never exposing students to the opportunity of external feedback.
This session will propose a different approach. We require incoming college freshmen to become publishers during their first few weeks in school. They create websites and use that publishing platform to post personal reflections, current event updates … and all of their assignments. The website becomes a repository for what will be a portfolio of assignments by the time a student graduates.
Our approach could work for any discipline, but it will take a change of mindset and the acquisition of new skills and infrastructure. It’s time to change the culture of education by creating college graduates that are media literate, proficient web publishers and good digital citizens.
Developed for EDUCAUSE 2010
--
The University of South Florida moved student e-mail to Google Apps in February 2008. This presentation highlights the successes and challenges that USF has faced since the beginning of the project and offers practical knowledge for institutions that are either investigating outsourced e-mail or have recently taken the plunge.
This deck brings you 32 Uses of Microsoft in the Classroom. Be inspired, and explore the ideas in more depth at our Blog Post http://blogs.msdn.com/b/austeachers/archive/2015/01/29/32-engaging-ways-to-use-microsoft-in-your-classroom.aspx
Why Google Classroom is the Future of EducationJulia Alden
Julia Alden discusses the popularity of Google Classroom as a teaching tool, and how the program facilitates the learning, monitoring and the school experience.
Slide show about the use of iPads in the classroom. Created for a 5 day technology integration workshop for ESL mentor teachers in Ipoh, Malaysia, May 1-5, 2014.
Learning and Communicating with the WebStaci Trekles
Empower yourself and your students to take advantage of free tools and resources on the Web for learning and communicating beyond the walls of the classroom
Learning and Communicating with the WebStaci Trekles
Empower yourself and your students to take advantage of free tools and resources on the Web for learning and communicating beyond the walls of the classroom
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
3. Agenda WebAdvisor TaskStream Tricks on the Web: PBWiki, Blogger,Quia Easy integration to Blackboard Resources at CMC: Films on Demand and Office of Innovation
7. What is Task Stream? A web based resource that allows faculty to design assessment plans for academic programs, with mission statements, goals, student learning outcomes and assessment. A place to gather and archive assessment data according to the appropriate program assessment plan.
8. What can be seen on Task Stream? SLOs that have been determined for you discipline. Assessment Plans that have been determined by your discipline. Assessment Data
10. What is a wiki? A wiki is a Web site that allows users to add and update content on the site using their own Web browser. Wikis end up being created mainly by a collaborative effort of the site visitors.
11. Why use a wiki? Virtual field trips: Have your students research far away places they would like to go on a field trip, and get them to share images and information about the location. Write a Wikibook: Make it a class project to collaboratively write a reference book that others can use. Study guides: Ask students to create study guides for a specific part of the unit you’re studying.
12. Why use a Wiki Solving wiki: Post difficult math problems, such as calculus, so that the class can collaboratively solve them. Peer review: Allow students to draft their papers in a wiki, then ask other students to comment it. Share notes: Let your students share their collective information so that everyone gets a better understanding of the subject.
13. Why use a WIKI Teacher collaboration: Work with other teachers to create lesson plans and track students’ success. PBWORKS
14. What is a blog? A blog is a Web publishing tool that allows authors to quickly and easily self-publish text, artwork, links to other blogs or Web sites, and a whole array of other content.
15. Why use a blog? Highly motivating to students, especially those who otherwise might not become participants in classrooms. Excellent opportunities for students to read and write. Effective forums for collaboration and discussion. Powerful tools to enable scaffolded learning or mentoring to occur. BLOGGER.COM
18. What is a Web Game? Agame that can be run from an Internet browser and requires an internet connection. In most cases online games are freeware programs that can be used for an unlimited time and are available for free.
19. Why use games in the classroom? Games are Fun with a Purpose Games Provide Feedback to the Learner Games are Experiential Games Motivate Learners Games Improve Team Work Games Provide a Less Threatening Learning Environment Game play appeals to all of the learning styles (visual, auditory and kinesthetic) Great ice-breakers
22. My CMC Email Blackboard Webadvisor Google Docs Virtual Library
23. Films on Demand Films for the Humanities and Sciences To gain access: Log on toMyCMC Click the “Faculty” Tab
24. Office of Innovation and learning Assists you with software programs web-based applications and resources such as Second Life, Blackboard, blogs, mobile messaging CMC's Virtual Library Faculty Professional Development Fund