This document outlines a proposed project called "Evolve" to engage teens in libraries through innovation, interaction, discovery, invention, and collaboration using various technologies. It describes using robotic balls, interactive cubes, music chairs, programmable legos, and smart tables to encourage learning. It also proposes an interactive book area with dry-erase walls, book reviews as QR codes, and programs like laser tag and a digital petting zoo. The goal is to create a bright, engaging environment to draw teens into the library.