The document discusses various ways that libraries can engage teens and the community through innovative programming and use of technology. Some key points include:
- Social media, film festivals, and art galleries can help draw in new crowds and get teens involved in sharing their works.
- Interactive programs like Lego robotics contests, guided tours with tracking balls, and tablet-based learning games can spark curiosity and engagement through hands-on activities.
- Low-cost viral marketing tools like flip cameras and engaging teens as resident experts on their interests can help get more community members involved in the library.
- Non-traditional events like lock-ins, teddy bear sleepovers, and video game nights can attract new patrons