The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
What does it mean to Evolve? Why do Libraries need to Evolve? Through this session, Brian Pichman of the Evolve Project will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. These technologies include laser tag, Sphero Balls, Sifteo Cubes, interactive Legos, and so much more! See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
What does it mean to Evolve? Why do Libraries need to Evolve? Through this session, Brian Pichman of the Evolve Project will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. These technologies include laser tag, Sphero Balls, Sifteo Cubes, interactive Legos, and so much more! See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
Computers In Libraries - Big Ideas on A Small Budget (Cybertour)Brian Pichman
Is your budget tight? Space limited? Have great ideas but just need help getting them going? The library world is full of great thinkers and creative people. Through talking with other libraries across the country, here are some great ideas that were done on a small or no budget at all. Attend this session for tips on how to get your next BIG idea implemented. We will discuss everything from program ideas to cool tech solutions.
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
NEFLIN 13: Engaging the Next Generation of Library Users Through Innovative T...Brian Pichman
This session focuses on unique innovative technologies that are readily available on the market and rolling out in the future. Engage the next generation of users by allowing these technologies to position your library as a community anchor that can provide homework assistance, social growth, and exploration of reading. Get a sense and feel for new age technology and feel confident that you can bring these new gadgets into your community to increase circulation, patron usage, or offer more programs. Through this, you will allow your patrons to learn through discovery, interaction, and collaboration and turn them into permanent library users.
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library SpacesBrian Pichman
What does it mean to Evolve? Why do Libraries need to Evolve? Through this session Brian Pichman of the Evolve Project discusses the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. These technologies include laser tag, Sphero Balls, Sifteo Cubes, interactive Legos, and so much more! Also, discover what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
CIL Tech Gadget Goodness - Learning from CESBrian Pichman
Hear what our information industry and gadget geek learned when he recently attended the Consumer Electronics Show (CES) promoting libraries to the exhibitors. The CES show is one of the largest technology shows in the industry; it’s where companies from around the world release new products, unveil innovative ideas, and do hands-on demonstrations. Pichman brings all the action to you in this jammed-pack session of tech gadget goodness. Learn what new technology is out there and how it affects libraries and their communities. Discover what tech we should implement in our makerspaces and fablabs. Pick up lots of ideas and insights from our ambassador to CES!
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of ...Brian Pichman
Brian Pichman, a member of the Evolve Project, is dedicated to bringing libraries into the future using cost effective measures and strategies, as well as blending environments to be engaging and interactive.
Learn why libraries around the world are changing and evolving to meet the needs of the patrons. Together we investigate ways libraries have been creating new interactive spaces, and how they are building makerspaces and fab labs. We also discuss emerging technology and how that plays a role in not only learning spaces but also what it means for content creation and curation. As a group, we will discover ways libraries can improve and further define themselves as community anchors. We will also take a virtual walk through of a redesign Brian has done for a children's public library and ways he branded and marketed the project to help find extra funding.
ILEAD USA - Innovative Technology and ServicesBrian Pichman
Presentation that focuses on different innovative technologies that are extremely unique and how they could be brought into library settings, from technology that is readily available on the market to technology that may be rolling out in the future. Get a sense and feel for new age technology and feel confident that you can bring it into your community to increase circulation,patron usage, or offer more programs.
CIL 2013 - Innovative Technology and ServicesBrian Pichman
This session focuses on different innovative technologies that are extremely unique and how they could be brought into library settings, from technology that we already own (laser tag, Sphero, Sifteo, gesture-based computing, and so forth) to technology that may be rolling out in the future. Get a sense and feel for new age technology and feel confident that you can bring it into your community to increase circulation, patron usage, or offer more programs.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
Tinkers, Printers & Makers: Makerspaces in the Library (NEFLIN 2015)Michael Sauers
Presented online for NEFLIN on 10 February 2015 with Marcia Dority Baker & Gordon Wyant.
Note: Some of the slides have internal transitions that don't translate well in SlideShare. Feel free to download the original file from SlideShare to make those slides more readable.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators and innovators in makerspaces and other learning environments. In this full day session, discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Get hands-on with must have maker tech and build new ideas throughout the day. Arm yourself with facts for having interactive spaces and tools to get buy-in from everyone from staff to public to the IT teams. Discover where technology is heading and how we can plan with it. After building your space, the session will also cover about building your staff. Learn ways to continually train and engage the staff so the environment will constantly evolve and grow. Multiple topics and ideas will be covered so any library on any budget can implement new ideas and activities for the patrons.
Outcomes:
• Participants will learn about key design concepts when looking at their library spaces to increase collaboration and foster innovation.
• Participants will have an opportunity to not only play and experiment with cutting edge maker space gadgets; but learn which tools in the educational technology realm offer instruction on engineering, programming, robotics, and early childhood education.
• Participants will also be armed with the skills they need to not only start their own spaces; but help market, promote, and fund their spaces.
Today libraries around the globe are talking about fab labs, maker spaces, and hacker spaces. This workshop uncovers what these spaces are, what they are for, and how to correctly implement them in your library setting. We will discuss specific types of spaces along with examples. Most importantly, some tips and tricks and obtaining funding to create these amazing areas libraries desperately need. This workshop will help position your library as a community anchor to further engage your patrons allow them to collaborate, interact, and discover.
Computers In Libraries - Big Ideas on A Small Budget (Cybertour)Brian Pichman
Is your budget tight? Space limited? Have great ideas but just need help getting them going? The library world is full of great thinkers and creative people. Through talking with other libraries across the country, here are some great ideas that were done on a small or no budget at all. Attend this session for tips on how to get your next BIG idea implemented. We will discuss everything from program ideas to cool tech solutions.
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
NEFLIN 13: Engaging the Next Generation of Library Users Through Innovative T...Brian Pichman
This session focuses on unique innovative technologies that are readily available on the market and rolling out in the future. Engage the next generation of users by allowing these technologies to position your library as a community anchor that can provide homework assistance, social growth, and exploration of reading. Get a sense and feel for new age technology and feel confident that you can bring these new gadgets into your community to increase circulation, patron usage, or offer more programs. Through this, you will allow your patrons to learn through discovery, interaction, and collaboration and turn them into permanent library users.
NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library SpacesBrian Pichman
What does it mean to Evolve? Why do Libraries need to Evolve? Through this session Brian Pichman of the Evolve Project discusses the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. These technologies include laser tag, Sphero Balls, Sifteo Cubes, interactive Legos, and so much more! Also, discover what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
CIL Tech Gadget Goodness - Learning from CESBrian Pichman
Hear what our information industry and gadget geek learned when he recently attended the Consumer Electronics Show (CES) promoting libraries to the exhibitors. The CES show is one of the largest technology shows in the industry; it’s where companies from around the world release new products, unveil innovative ideas, and do hands-on demonstrations. Pichman brings all the action to you in this jammed-pack session of tech gadget goodness. Learn what new technology is out there and how it affects libraries and their communities. Discover what tech we should implement in our makerspaces and fablabs. Pick up lots of ideas and insights from our ambassador to CES!
Designing Interactive Library Spaces - Seminar w/ EdLab, Teachers College of ...Brian Pichman
Brian Pichman, a member of the Evolve Project, is dedicated to bringing libraries into the future using cost effective measures and strategies, as well as blending environments to be engaging and interactive.
Learn why libraries around the world are changing and evolving to meet the needs of the patrons. Together we investigate ways libraries have been creating new interactive spaces, and how they are building makerspaces and fab labs. We also discuss emerging technology and how that plays a role in not only learning spaces but also what it means for content creation and curation. As a group, we will discover ways libraries can improve and further define themselves as community anchors. We will also take a virtual walk through of a redesign Brian has done for a children's public library and ways he branded and marketed the project to help find extra funding.
ILEAD USA - Innovative Technology and ServicesBrian Pichman
Presentation that focuses on different innovative technologies that are extremely unique and how they could be brought into library settings, from technology that is readily available on the market to technology that may be rolling out in the future. Get a sense and feel for new age technology and feel confident that you can bring it into your community to increase circulation,patron usage, or offer more programs.
CIL 2013 - Innovative Technology and ServicesBrian Pichman
This session focuses on different innovative technologies that are extremely unique and how they could be brought into library settings, from technology that we already own (laser tag, Sphero, Sifteo, gesture-based computing, and so forth) to technology that may be rolling out in the future. Get a sense and feel for new age technology and feel confident that you can bring it into your community to increase circulation, patron usage, or offer more programs.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
Tinkers, Printers & Makers: Makerspaces in the Library (NEFLIN 2015)Michael Sauers
Presented online for NEFLIN on 10 February 2015 with Marcia Dority Baker & Gordon Wyant.
Note: Some of the slides have internal transitions that don't translate well in SlideShare. Feel free to download the original file from SlideShare to make those slides more readable.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators and innovators in makerspaces and other learning environments. In this full day session, discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Get hands-on with must have maker tech and build new ideas throughout the day. Arm yourself with facts for having interactive spaces and tools to get buy-in from everyone from staff to public to the IT teams. Discover where technology is heading and how we can plan with it. After building your space, the session will also cover about building your staff. Learn ways to continually train and engage the staff so the environment will constantly evolve and grow. Multiple topics and ideas will be covered so any library on any budget can implement new ideas and activities for the patrons.
Outcomes:
• Participants will learn about key design concepts when looking at their library spaces to increase collaboration and foster innovation.
• Participants will have an opportunity to not only play and experiment with cutting edge maker space gadgets; but learn which tools in the educational technology realm offer instruction on engineering, programming, robotics, and early childhood education.
• Participants will also be armed with the skills they need to not only start their own spaces; but help market, promote, and fund their spaces.
Today libraries around the globe are talking about fab labs, maker spaces, and hacker spaces. This workshop uncovers what these spaces are, what they are for, and how to correctly implement them in your library setting. We will discuss specific types of spaces along with examples. Most importantly, some tips and tricks and obtaining funding to create these amazing areas libraries desperately need. This workshop will help position your library as a community anchor to further engage your patrons allow them to collaborate, interact, and discover.
With 2017 coming to an end, our overarching theme heading into 2018 is lasting Innovation + IMPACT. How do libraries, archives and museums expand services and spaces to encompass innovation and build long-lasting IMPACT? Join Brian Pichman of the Evolve Project as he shares how you can be part of changing the way people see libraries by doing a few cost effective innovative things for lasting impact. Reimagine your space with collaborative space, emerging technologies, a fostering learning environment and transform it in 2018.
Libraries are more than a storage house for books; they are friendly places for discovery! Do it yourself (DIY) culture has permeated into libraries giving patrons of all ages a chance to create interesting things. These collaborative learning environments, sometimes called makerspaces, are spaces where people can share innovative ideas and learn new skills. Makerspaces are a perfect fit in libraries primarily because it helps to enhance a library’s mission, which is to encourage lifelong learning.
In this webinar:
• Learn what a makerspace is and what it could mean for your library patrons.
• Discover a variety of resources to help build a great makerspace.
• Gain an appreciation as to what other libraries are doing in this new exciting space.
• Acquire numerous programming ideas to help foster creativity and learning.
Libraries are more than a storage house for books; they are friendly places for discovery! Do it yourself (DIY) culture has permeated into libraries giving patrons of all ages a chance to create interesting things. These collaborative learning environments, sometimes called makerspaces, are spaces where people can share innovative ideas and learn new skills. Makerspaces are a perfect fit in libraries primarily because it helps to enhance a library’s mission, which is to encourage lifelong learning.
In this webinar:
• Learn what a makerspace is and what it could mean for your library patrons.
• Discover a variety of resources to help build a great makerspace.
• Gain an appreciation as to what other libraries are doing in this new exciting space.
• Acquire numerous programming ideas to help foster creativity and learning.
This interactive workshop shares what libraries have done to renovate their spaces and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics and facts about why and how changing and renovating spaces can improve the collection including the forward facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
Libraries are places of exploration and a natural place to support STEM (Science, Technology, Engineering, and Math). In this webinar, students will explore ways to incorporate STEM into school and public library programming. We use a variety of tools and kits in our library for exploration, such as LEGOs, Arx 2.0, Joinx, KEVA planks, and Snap Circuits, Jr.
Unprogramming & Maker Activities for YouthAmy Koester
These slides accompanied a workshop for the St. Joseph County Public Library in South Bend, Indiana, in October 2015. The workshop covered two strategies for injecting new energy into programming with minimal staff time burden: unprogramming and maker activities.
IOLUG - Evolving Librarian Conference; The Evolve ProjectBrian Pichman
The presentation for the Indiana Online User Group's Conference called the "Evolving Librarian". This presentation covers the Evolve Project and what it aims to complete and do.
What tools do I use every day and how should we integrate technology skills into the classroom and content? Answers here in the Slide-Share presentation.
Learn how to "Tackle Classroom Challenges" and engage your students.
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)Clifford Choy
This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
Working with WordThink, Brand Power & Merchandisingilovemyanythink
Rachel Fewell, Anythink Collection Development Manager, and Mary Thelen, Anythink Visual Arts Manager, created this presentation for a series of workshops made possible by a grant from the Institute of Museum and Library Services which is administered by the Missouri State Library, a division of the office of the Missouri Secretary of State. The duo sought to identify and illustrate the intersection of new techniques in merchandising and classification that they have implemented at Anythink. The presentation outlines the process of converting the library collection from Dewey Decimal Classification to an adapted BISAC classification system called WordThink and explains the new merchandising techniques the library branches use to create a more inviting, intriguing, presentation of materials in a library setting.
Similar to Designing interactive learning spaces - Wyoming steam conference (20)
AI Coding, Tools for Building AI (TBLC AI Conference)Brian Pichman
Embark on an engaging journey into the world of AI coding with Brian Pichman from the Evolve Project. This advanced track offers participants hands-on experiences in coding AI, blending theory with practice. Explore the latest games/gadgets/gizmos designed to educate and enhance skills in coding alongside AI. This session is perfect for those who are curious about what's it take to code AI and learn about cutting-edge developments in AI technology
Building Your Own AI Instance (TBLC AI )Brian Pichman
Join Brian Pichman from the Evolve Project in an enlightening session focusing on the creation of a building your own AI chatbot. This advanced track delves into the practical aspects of utilizing the OpenAI API alongside other innovative software products. Participants will gain invaluable insights into the processes and technologies involved inbuilding a custom AI instance. This track is ideal for those seeking adeeper understanding of AI integration and personalization in the realm. of conversational AI.
CyberSecurity - Computers In Libraries 2024Brian Pichman
Protecting privacy and security while leveraging technology to accomplish positive change is becoming a serious challenge for individuals, communities, and businesses. This workshop, led by expert leaders and practitioners, covers personal and organizational privacy as well as top security issues for libraries and their communities, especially the implications of AI. If you don’t have a security plan in place, are unsure of where to even start to make sure your library is secure, or have an existing plan in place but want to cross your T’s and dot your I’s, come to this interactive workshop.
AI Workshops at Computers In Libraries 2024Brian Pichman
While AI holds tremendous potential for libraries, it also comes with significant concerns and the potential for harm. We find ourselves sailing uncertain waters; there are few guardrails governing AI's use. Even as we acknowledge this truth, we must also note that library staff are already experimenting with the use of AI chatbots (most commonly ChatGPT), generative AI design tools (like Midjourney), and other variations of AI technology. In short, we have great potential, pitfalls, and a total lack of clarity. It is only through the thoughtful development of policy, procedure, and professionals that we can hope to articulate a vision for the ethical use of AI in our libraries. Join this conversation about new disruptive technology, take a deep breath, and get to work laying a foundation of policy guidelines and staff development to navigate the uncertain road ahead.
This interactive and hands-on workshop allows you to play and experiment with new tools which will spark ideas for the future of your library and community activities. It focuses on OpenAI’s API and how to get started building personalities in AI. It explores various tools to create AI images, videos, and more. Filled with tips, it will definitely be fun!
Community Health & Welfare: Seniors & Memory CareBrian Pichman
Memory care is becoming a huge topic in libraries around the world. How do we support seniors and their caregivers affected by conditions such as Alzheimer's or dementia? This session explores tools, tips, and program ideas to enable your library to include these groups and empower them to use the library in a safe and inviting way.
Robotics in Libraries - Education and AutomationBrian Pichman
Explore how robotics is reshaping various industries and how they may create new possibilities within library environments. This session explores a wide gambit of information — from the basic STEAM toys that can teach coding to industry-level equipment and their applications in libraries, including sorting systems, interactive learning companions, and assistive devices for patrons with disabilities. Gain insights into the benefits and limitations of robotics, and explore future trends in the field.
Key Points:
Overview of robotics technologies and their relevance to libraries.
Benefits and limitations of integrating robotics into library operations.
Various Edutech Products that teach robotics.
Future trends and possibilities for robotics in the library environment.
NCompass Live - Pretty Sweet Tech - Evolve ProjectBrian Pichman
Presentation for NCompass Live
Brian Pichman of the Evolve Project is the man behind the scenes, transforming how libraries engage with technology. Here at the Commission, he helped a lot with the Tech Kits Through the Mail. If you’ve gotten a kit from us, it’s because he tracks tech trends, works with tech gadget startups, and helps build solid strategies to connect communities with transformative technology.
Honestly, he’s helped me a lot over the years. But I can’t be selfish. I decided to share his expertise with you all! Turns out Brian does way more than I ever knew possible.
In this session we will get Brian talking about all the cool things he has going on:
Explore how his pilot programs of new games & gadgets are shaping the future of libraries through makerspaces, innovation spaces, and leading edge programming
Learn how Brian helps libraries embrace AI, VR and AR to revolutionize library services and enhance accessibility and engagement for all.
Discover his passion for open-source solutions to drive positive change, and his recent endeavors with ByWater Solutions, a leading provider of open-source library software.
Dig into his work with libchalk, a web hosting platform designed specifically to help libraries host digital content, websites, courses, and online resource libraries.
The real question is, what doesn’t he do? He can help your library too. Find out how.
AI tools in Scholarly Research and PublishingBrian Pichman
Discover how AI is revolutionizing research methodologies and publishing processes, making data analysis more efficient and streamlining academic workflows. This talk will cover the latest trends, challenges, and future opportunities of integrating AI in academia. Ideal for scholars, publishers, and tech enthusiasts aiming to stay ahead in the digital age. We will also explore new tools and how to build your own environments.
Tech Trends 2024 and Beyond - AI and VR and MOreBrian Pichman
Join Brian Pichman, the tech geek from the Evolve Project, in a
jolly tech-filled sleigh ride through the hottest trends that'll make
this holiday season merrier for librarians! From digital AI elves
to magical augmented reality, this fun-packed presentation will
unwrap the tech wonders that'll keep libraries ahead of the
game in the North Pole of innovation. Don't miss out on the
holiday cheer and the chance to sprinkle some digital snow on
your library's future!
Content Creation and Social Media Tools for LibrariesBrian Pichman
Discover the transformative role of Artificial Intelligence in shaping content creation and social media engagement within library environments. This presentation explores how AI-driven tools are revolutionizing the way libraries share information, curate content, and connect with their communities. Explore practical applications of AI in generating personalized content, automating social media interactions, and enhancing user engagement, all while maintaining the unique character of library services.
Key Points:
Tailoring library content through AI: Customized reading recommendations, curated lists, and more.
Amplifying outreach with AI-powered social media strategies, boosting community interaction.
Ethical considerations in AI-generated content for libraries: Striking the right balance.
Real-world examples of successful AI-driven library campaigns that foster engagement.
Collaborative possibilities: How libraries can work with AI to enhance user experiences.
Future prospects: Navigating the evolving landscape of AI and its integration in library services.
Artificial Intelligence (AI) – Powering Data and Conversations.pptxBrian Pichman
Uncover the potential of Artificial Intelligence in revolutionizing data analysis and enhancing conversational experiences within library contexts. This presentation explores how AI technologies are redefining data management, insights, and user interactions in libraries. Gain insights into how AI-driven data analysis can optimize collection management, resource allocation, and user engagement. Additionally, learn about the implementation of AI-powered conversational interfaces to provide seamless library support and guidance.
Key Points:
- Enhancing library data analysis: From catalog optimization to user behavior insights using AI.
- Leveraging AI to automate routine data-related tasks and enhance decision-making.
- Conversational AI in libraries: Creating virtual assistants and chatbots for user assistance.
- Merging human expertise with AI: Crafting effective user interactions in library services.
- Case studies showcasing libraries streamlining operations and enriching user experiences through AI.
- Future horizons: The evolving role of AI in data management and personalized library interactions.
Cybersecurity - Defense Against The Dark Arts Harry Potter StyleBrian Pichman
Step right into a realm where cyber security meets the enchanting world of Harry Potter! Join Brian Pichman, our fearless Defense Against the Dark Arts wizard, as he unveils the secrets to safeguarding our digital realms. Prepare to be captivated as Brian illuminates the spellbinding techniques of encryption, firewalls, and intrusion detection, equipping us to fortify our cherished data against the sinister forces of the digital realm.
But beware! Just like in the magical world, treacherous adversaries prowl the shadows. Brian will expose the dark arts of phishing, ransomware, and social engineering, empowering us to defend our digital castles. Engrossed in tales of peril and armed with ancient cyber security spells, this captivating presentation promises to leave you spellbound and ready to protect yourself in this ever-evolving landscape. So grab your wands and brace yourselves as Brian Pichman conjures a shield of protection, ensuring the safety of our digital realms against the forces of darkness. Together, we shall prevail in this journey of cyber security and magic.
Join Brian Pichman from the Evolve Project as he shares a new strategy he hopes libraries adopt to strengthen their connection with themselves, their team, and the community. By setting up a 40 Day Challenge (and yes challenges will be shared in this presentation) you can take yourself and your library to a whole new level of librarianship.
NCompass Live: AI: The Modern Day Pandora's BoxBrian Pichman
Artificial Intelligence (AI) has unfurled a world of possibilities and opportunities, but just like Pandora's box, it comes with its own set of challenges and ethical conundrums. Brian Pichman of the Evolve Project takes you on a deep dive into the complex landscape of AI, its implications, ethical concerns, and its transformative role in both private and public sectors.
Key Takeaways:
Understand the multifaceted nature of AI and its applications.
Explore the ethical questions surrounding AI, from data privacy to job displacement.
Discover how AI can serve as a force for good and where it may fall short.
Gain insights into how industries are adopting AI technologies for innovative solutions.
Learn actionable strategies for responsibly integrating AI into your organization or research.
AI can help digest information efficiently, develop creative solutions to complex problems, & more. We will explore using hands-on tools that can be used by marketing teams, tech teams, & more. We will break down what AI is, how it works, & some limitations or challenges.
Securing and Safeguarding Your Library SetupBrian Pichman
We will explore various tools, techniques, & procedures to ensure our environment's safety & security. Leave with a list of ideas you can use today within your library.
Join Brian Pichman and his Consumer Electronic Show (CES) recap. CES is the ultimate tech conference that unveils the latest and greatest in tech gadgets and gizmos. Brian will share his findings of the next must-have technology announced at the event, along with some library partnerships that can help evolve your library’s maker spaces. Learn more about tech trends such as AI, Metaverse, Robotics, and more with some hands-on time with the latest and greatest gadgets.
By now, most people have heard of ChatGPT as a conversational AI that can create conversations and answer questions. This flashy technology has helped introduce AI to the masses, yet this type of conversational AI has been around for almost a while in various formats. This session shows some of the less-known things you can do with AI, such as creating content for your blog/website, creating videos, generating marketing material, tweets, and more. Brian Pichman of the Evolve Project will share some access to technology to let participants play and create AI content to bring back to their library.
STEM Programming Ideas at the Library.pdfBrian Pichman
With all the latest gadgets, gizmos, and everything in between, what are the latest programming ideas within library spaces? How can we use AI in different ways to engage our community? What about low costs or low-tech opportunities? Join Brian Pichman of the Evolve Project as he highlights some awesome programming ideas that you can implement within your library spaces! Bring in more patrons, build more collaboration, and improve your community outreach with some out-of-the-box STEM activities that really get your creative minds flowing.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
6. 6
• How do we capture that missing 38%
VALUE OF LIBRARIES
7.
8. IMPACT BUILDERS
• Space Design
– Collaboration, Open/Private, Access
• Technology
– Foster Innovation/Skill Building
• Programs/Events
– Bring People Together
9. EXPANDING
VALUE
• Creating stories
• Being the community anchor
• Gateway to new opportunities
and experiences
• Moving from the “Grocery Store”
to the “Kitchen”
13. WHERE DID THE EVOLVE PROJECT
COME FROM?
• Renovate the entire Children’s library
with a budget of a 165,000
– To include all new technology,
furniture, space layout, and fresh
colors.
• Introduce new technology frequently
and host workshops sharing the
technology.
• Teach patrons new skills as it relates to
coding, electricity, engineering, or
creative art.
• Build hype about the evolving library.
14. SPACES AND TECHNOLOGY MUST:
•Encourage Creativity and Invention
•Allow Discovery
•Increase Collaboration
•Generate Interaction
•Foster Innovation
15. 15
• Your spaces and tools should allow patrons to foster creative ideas and build new inventions
CREATION AND INVENTIONS
16. 16
• The space and tools need to allow patrons to learn by play and to discover by experience.
DISCOVERY
17. 17
• Technology is inherently collaborative, bringing people together to work in unison to solve
problems.
COLLABORATION
18. 18
• Technology and spaces needs to be interactive and intuitive in order to thrive in a
makerspace.
INTERACTION
20. KEY DESIGN CONCEPTS FOR SPACES
• Adding Color
• Art
• Have Open and Modular Areas
• Moveable Furniture
• Technology!
21. ADDING COLOR
• White = Less Inviting
– Think about Parks, they are inviting and often full of color
• Painting walls is an inexpensive redesign
• Use Fun Colors
– Be Bold!
– Children Areas should use bright attractive and inviting colors.
• Color alone can make a space look bigger and brighter
22.
23.
24. ART
• Have patrons create the art
– Donate it to the library
– Mix it up as often as you like. There
is very little cost.
• Patrons (often younger ones) will
feel like their work has been
“published”
– Sense of ownership with the library
– They will become marketers for your
library
25. OPEN AREAS
• Open Space !
– Seating
– Tables
– Multi Functional Areas
• Remove or repurpose rooms that are used only for specific
events:
– Activity Rooms, Meeting Rooms, etc
– Make these rooms open all the time with constant activities or
events
• Larger, open areas allow you to rearrange space easier
• Let the community define the space
26.
27.
28. FURNITURE
• Fun Colors
• Use lightweight furniture (easier to move)
• Encourage your users to rearrange the space to fit their needs.
– Again let users define the space
29. FURNITURE FOR YOUR SPACES
• Maker Spaces
– People pay a membership to be
part of a “MakerSpace” where the
tools are provided for them to build
• Community Out Reach
– Ask your community for help
• Ask local businesses to make
monetary donations towards new
furniture/rooms and let them
advertise on it
– If Fifty People Donate Fifty Dollars =
2,500 = New Furniture
30. MODULARITY
• Allows you to always change your
environment
• Put things on wheels
– Desks
– …No Need For Shelves To Be On Wheels
• Don’t fasten furniture to floor…
– no one will be stealing a desk
33. SHELVING IDEAS
• Find books that covers are colorful, and
choose the books that coordinate with that
season
– Red and Green Books = Christmas
– Orange and Black = Halloween
36. LET’S TALK LEGOS
• Great for all ages; helps you tinker, design, story tell.
• De-Stress (David Beckham uses it to help calm him down)
• Host a Parent Night and use Legos as the social mixer.
37. PHOTOGRAPHY / VIDEOGRAPHY
• Take and Edit Photos and Video
• Host an Photo Gallery / Movie Night
• Host Workshops, Seminars
• Go out in the community and take
photos/videos
• Add videos to the collection, and art to
the walls.
38. GARDENING
• Plant A Garden
• Great Year Round Activity
• Donate to Local Pantry
44. BUSINESS WORKSHOPS
• From Business Planning to Investment
Strategy; all of which can be done in
groups and bring people together.
• From a start-up culture standpoint;
interacting with like minded
individuals can accelerate growth;
which in turn leads to growth in the
community, jobs, etc.
45. ELECTRICITY
• Who doesn’t like to make things light
up!
• Use kits like littleBits or LightUp to
learn the basics; then move on to
learning with with actual bulbs and
switches
46. LEARN TO CODE
• From Cubetto (non screen based
programming) to programming video
games through Hopscotch to building
websites and applications.
• Coding has been incredibly important
47.
48. PROGRAMMING
• There is an increased demand for programmers
• Code.Org
• Tools:
– Scratch for entry programming
• Lots of technology now is “open” so you can program your
own ideas to it
49. ROBOTICS
• Robotic Competitions
– Lego WeDo, Mindstorms, Erector Sets,
VEX Robotics
• Simply Build:
– Modular Robotics
– BirdBrain Technologies
• Control and Program
50. SCHOOL PLANNING
• Study Groups
• College Prep
– How to fill out scholarships
– How to look for colleges
• Master Programs
– Host Networking Events
51. NEXT LEVEL TECHNOLOGY DAYS
• Build and fly a drone! There are lots of
affordable activities that can bring
hobbyist together.
53. EVOLVE: A LIBRARY PLAYGROUND
• Fab Lab / “Hackerspace”
–A location where people with common interests
(usually in computers, technology, science, or
digital or electronic art) meet, socialize and/or
collaborate.
–Can be viewed as open community labs
incorporating elements of workshops and/or
studios where people can come together to share
resources and knowledge to build and make
things and ideas.
–Combining the positive & fun aspects of schools,
54. T Y P E S O F
L E A R N I N G S P A C E S
Collaborative Areas (Either Network Based
or In A Room)
Provide Tools (Hardware and/or Software)
Learning Labs or Training Centers
55.
56.
57. M U S I C / G R A P H I C
D E S I G N / V I D E O
E D I T I N G /
P R O G R A M M I N G
58. FOOD FOR THOUGHT
• You do not need a dedicated space to be a “maker”
– Share resources across other classes, schools, libraries, etc
• You do not need to buy all the latest and greatest technology
– You can start off small and grow
• You do not have to have “experts”
– Remove yourself as the expert – allow folks to fail and work things
out
• Granted – you can always provided coaching (i.e. have you tried XYZ)
61. THINGS COMMUNITY CAN TEACH IN YOUR
SPACE
• Fishing
• Cooking
• Boat Building
• Building Computers
• Circuits
• Robotics
• 3D Design / Animation
• The Sciences (Physics,
Biology, Chemistry…ie
experiments)
• Coding
– Websites
– Applications
• Couponing!
62. INTERACTIVE
TECHNOLOGY
F I L L T H E S P A C E W I T H F U N I N T E R A C T I V E
T E C H N O L O G Y
A L L O W P E O P L E T O C H E C K T H I N G S O U T
63. 63
• Safe To Fail
Environment
• Gateways To
New Ideas
• Provide New Tools
and Resources
• The Next Big
Entrepreneurial
Startup
• In scored
assessments
your users are
not given
opportunities
to learn by
failure or
experimentatio
n
• You can spark
interest into
fields such as
engineering,
programming,
business
development…
and more
• Schools and
Libraries are
about providing
access. These
tools are not
always easily
accessible for
our patrons.
• What if your
School or
Library helped
launch the next
big super star in
the competitive
tech
community?
MAKE THE CASE:
64. SPHERO BALL
MSRP: $130
Guide Through Library (Follow The Ball)
People Approach The Ball – Curiosity
Easily Programmable
Also Play Tag
65. VEX ROBOTICS
Build your own robots – and print out
missing pieces. Comes with a controller or
program it to interact.
68. LITTLEBITS… MSRP:
$100-200
littleBits is an open source library of
electronic modules that snap together with
tiny magnets for prototyping, learning, and
fun.
15% off for libraries
69. TIGGLY
MSRP: $30.00
Uses soft and strong rubber shapes to
teach younger children about shapes in a
fun and interactive way, using an iPad or
Android Tablet
70. B E E B OT S
Learn how to code without a
computer. Either using tactile
squares or pressing the buttons
on the bot, program your
robot to move.
71. TEACH KIDS TO PROGRAM
• Hopscotch
Programming made easy No typing. No
syntax errors. Just drag and drop blocks.
Hopscotch is an intuitive, friendly
programming interface designed for
everyone.
83. CREATING CHALLENGES
• Use your own developmental projects (as in Software or Web
Solutions) and have the makerspace help (coding)
• Use the makerspace to market your programs and events
(graphics / video / 3D Design)
• Identify a problem in the community and have the space
spearhead a solution (collaboration)
86. WEBSITES TO HELP
• Instructables
• Make it @ Your library:
–http://makeitatyourlibrary.org/
–Many school educators use this site to also run classroom
activities
87. THINGS NOT TO DO WITH YOUR
SPACE
• Do not have things locked up
and stored away
– How will anyone know of the
AWESOME things you have?
• Instead, set up demo areas and
have your space’s content out
and accessible
88. OTHER IDEAS
• Break and Make
– Take apart something and put it back together
• UFO – Unfinished Objects
– Complete and unfished work – from music, to art, to technology
hardware
• Music / Art Show Case
– Challenge your users to share their creative works.
93. THE ART OF ASKING
• Amanda Palmer
• http://www.ted.com/talks/amanda_palmer_the_art_of_asking
“Don't make people pay for music, says Amanda Palmer: Let them. In a passionate talk that
begins in her days as a street performer (drop a dollar in the hat for the Eight-Foot Bride!), she
examines the new relationship between artist and fan.” – TED Talks
94.
95.
96. PLACES TO SAVE MONEY
• Buy Refurbished
– Refurbishment is the distribution of products (usually electronics) that
have been previously returned to a manufacturer or vendor for various
reasons. Refurbished products are normally tested for functionality and
defects before they are sold, and thus are the approximate equivalent
of certified pre-owned cars. - Wikipedia
– Refurbish are OK!!!
• Discount Sites:
– 1Sale.Com
– Woot.Com
– Monoprice.Com
– E-Bay
• TechSoup
98. THE NEXT ….
• What if you made your library a:
–Startup Hub?
–An Idea Center
–A Place to Beta Test
• Use the tools in your makerspace
• But first…get those people into your space
and part of your space
Allow your patrons the ability to build things.
Fab Labs/Maker Spaces
With the idea of an open play environment; people will discover new and exciting things on their own.
Fact: You remember things that you discover on your own better than things told directly.
Collaboration allows people to get together to discuss common interests to gain new knowledge.
People will collaborate naturally if centered around something FUN!
Interaction will allow your patrons to learn and grow.
Interaction is necessary to maintain interest in your library’s programs, collection, etc.
Innovation must be an original disruptive act.
Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
Little rolly ball toy that you can control with your smartphone. You could roll one of these little things up to people you want to engage with—maybe an easier way to approach people than walking up to them. Attracts attention, people want to talk and know about it. A great way to break the ice with kids and teens.
Take Aways:
Communicate On Their Own Level
Use The Tools They Use To Talk
These are your #1 Marketing Tools!
Twitter = Influencers, Facebook = Engaging