Hub Design Inspiration Graphics for Community HubsStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations for areas like kids zones, outdoor seating, gardening, reading areas, collaboration spaces, and more. The goal is to think creatively about how the space can be used by people of all ages through flexible, multi-purpose design.
Hub Design Inspiration Graphics for inspirationStephen Abram
This document provides images and ideas to spark discussion about designing community spaces in a new hub. It includes sections with inspirations and examples for areas like kids' zones, outdoor seating, gardening, reading areas, collaboration spaces, and more. The goal is to organize visual ideas around functions and uses to help envision what the space could offer users over time. It also references an external article about 10 essential library spaces as additional guidance.
Hub Design Inspiration Graphics second draftStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, seating, gardening, reading areas, cafes, co-working spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
Hub Design Inspiration Graphics for Brockville HubStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, seating, gardening, reading areas, co-working spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, outdoor spaces, seating, gardening, reading areas, cafes, meeting spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
Designing Library Spaces - Brian Pichman - RAILSBrian Pichman
This document discusses strategies for designing library spaces to foster creativity, discovery, collaboration, interaction, and innovation among patrons. It recommends adding color and art to spaces, using open and modular furniture that can be easily rearranged. Maker spaces, programming labs, 3D printing, and multimedia rooms are proposed to allow patrons to develop skills and work on projects. Participation from the community in staffing these areas and sharing their skills and knowledge is emphasized over the library providing all the resources and expertise themselves. The key is creating opportunities for patrons to explore new technologies and make use of the library beyond just consuming information.
The document discusses trends in academic library building design, including:
- More mixed-use spaces that combine library functions with other programs like art galleries, cafes, and student centers.
- A focus on sustainability, flexibility, and technology to support student collaboration and learning.
- Smaller print collections and more digital resources are changing the role of academic libraries.
Hub Design Inspiration Graphics for Community HubsStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations for areas like kids zones, outdoor seating, gardening, reading areas, collaboration spaces, and more. The goal is to think creatively about how the space can be used by people of all ages through flexible, multi-purpose design.
Hub Design Inspiration Graphics for inspirationStephen Abram
This document provides images and ideas to spark discussion about designing community spaces in a new hub. It includes sections with inspirations and examples for areas like kids' zones, outdoor seating, gardening, reading areas, collaboration spaces, and more. The goal is to organize visual ideas around functions and uses to help envision what the space could offer users over time. It also references an external article about 10 essential library spaces as additional guidance.
Hub Design Inspiration Graphics second draftStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, seating, gardening, reading areas, cafes, co-working spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
Hub Design Inspiration Graphics for Brockville HubStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, seating, gardening, reading areas, co-working spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, outdoor spaces, seating, gardening, reading areas, cafes, meeting spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
Designing Library Spaces - Brian Pichman - RAILSBrian Pichman
This document discusses strategies for designing library spaces to foster creativity, discovery, collaboration, interaction, and innovation among patrons. It recommends adding color and art to spaces, using open and modular furniture that can be easily rearranged. Maker spaces, programming labs, 3D printing, and multimedia rooms are proposed to allow patrons to develop skills and work on projects. Participation from the community in staffing these areas and sharing their skills and knowledge is emphasized over the library providing all the resources and expertise themselves. The key is creating opportunities for patrons to explore new technologies and make use of the library beyond just consuming information.
The document discusses trends in academic library building design, including:
- More mixed-use spaces that combine library functions with other programs like art galleries, cafes, and student centers.
- A focus on sustainability, flexibility, and technology to support student collaboration and learning.
- Smaller print collections and more digital resources are changing the role of academic libraries.
Pfau Long Architecture hosted a workshop at CAIS 2016 on learning commons. The workshop focused on how educators and designers are working toward a common goal of how to evolve a traditional study space for learning. The learning commons concept is becoming increasingly widespread for libraries at public and independent schools as well as colleges and universities. One of the drivers of adopting a learning commons approach is to mirror the real world by encouraging a more hands-on approach to research and problem solving.
The document discusses concepts and design considerations for Le Régent College Library. It describes key aspects of a school library, including having a qualified librarian, targeted collections, and a growth plan. The library should operate as a dedicated learning space providing resources, instruction, literacy development, and technology. Design recommendations include online learning centers, global collaboration areas, design studios, and community presentation spaces. Flexible study and collaboration areas are emphasized along with minimum operational needs.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators and innovators in makerspaces and other learning environments. In this full day session, discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Get hands-on with must have maker tech and build new ideas throughout the day. Arm yourself with facts for having interactive spaces and tools to get buy-in from everyone from staff to public to the IT teams. Discover where technology is heading and how we can plan with it. After building your space, the session will also cover about building your staff. Learn ways to continually train and engage the staff so the environment will constantly evolve and grow. Multiple topics and ideas will be covered so any library on any budget can implement new ideas and activities for the patrons.
Outcomes:
• Participants will learn about key design concepts when looking at their library spaces to increase collaboration and foster innovation.
• Participants will have an opportunity to not only play and experiment with cutting edge maker space gadgets; but learn which tools in the educational technology realm offer instruction on engineering, programming, robotics, and early childhood education.
• Participants will also be armed with the skills they need to not only start their own spaces; but help market, promote, and fund their spaces.
1. The document outlines the agenda and materials for a public meeting to gather feedback on design alternatives for the Union Branch of the Cleveland Public Library.
2. The meeting agenda includes welcome/introductions, an overview of community engagement efforts, a discussion of design alternative feedback, and a public comment/Q&A session.
3. Materials provide background on the Community Vision Plan process to determine appropriate services for branches by 2019 through community input, as well as an overview of feedback received from surveys and an open house regarding the Union Branch.
The document discusses ideas for designing an ideal library space, drawing from interviews where participants described wanting a space that is quiet but not too quiet, with a "coffeeshop feel" where one can work alone or socially. It provides examples of design patterns and library spaces that create varied and flexible areas for different types of work, learning, and collaboration through strategic placement of furniture, lighting, and other features. The document advocates for intentional library design that removes obstacles and invites students in.
Library spaces must balance the needs of different user groups and activities. They should provide areas for both quiet study and group collaboration. Furniture and signage should be arranged logically to guide traffic flow. Displays and natural lighting can make the space more inviting. As technologies change, libraries must design flexible spaces that can accommodate unknown future needs. Cafes, galleries and other amenities can attract more users and legitimize the library's role in the digital age.
The document discusses various considerations for library space design and layout. It addresses the need to balance different user needs and expectations, including providing separate spaces for children, teens, and adults. It also emphasizes the importance of signage, lighting, furniture, and creating a flexible space that can accommodate changing technologies and user needs over time.
The document discusses ideas for designing an ideal library space, based on interviews. It suggests the space should have both quiet and social areas, feeling like "home room for your community." Various design elements are presented, including flexible and learning spaces, varied seating options like nooks and nests, inviting decorations and signage, and natural lighting. The goal is to create a space that is welcoming to students and removes obstacles to learning.
What changes do 21st C school libraries have to embrace in order to remain relevant? A look at the change process, how one school re-envisioned itself, and how to achieve similar changes through thoughtful programming and design choices.
This document summarizes Melissa Techman's efforts to reorganize and transform her elementary school library space and programming. Some key changes included weeding 1/3 of non-fiction shelving to open up space, creating more flexible and user-centered areas, and hosting hands-on activities for students like coding clubs and ebook design. The goals are to make the library a more inviting community hub, support constructivist learning through choice and real-world projects, and promote information literacy and advocacy for libraries through student work.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve
This document discusses the concept of libraries as makerspaces. It defines makerspaces as places where people can learn tools and materials to develop creative projects through sharing skills and collaborating. Makerspaces are born out of community collaboration and creativity rather than specific equipment. The document outlines several examples of successful makerspace models in libraries, including collaborative models with non-profits, centralized on-site makerspaces, and opportunistic redesign of existing library spaces. It emphasizes that makerspaces should engage a diversity of community members and interests through partnerships, funding, and resources.
This document discusses using conversation to increase innovation, improve group performance, and share knowledge. It provides tips for having more innovative conversations, including making individuals smarter through discussion, being open to new ideas, taking equal turns in discussions, and bringing together diverse groups of people. The document emphasizes that the whole is greater than the sum of its parts when it comes to group work, and that new ideas often emerge through casual conversations rather than solitary work. It also stresses the importance of online collaboration and using tools like microblogging and networking sites to connect people.
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
This document summarizes a presentation on library design for 21st century learners. It discusses trends showing students' heavy technology use and preferences for library spaces that allow both solitary and social learning. The presentation advocates for library redesigns incorporating flexible learning areas, technology access, and spaces for student collaboration, along with the librarian's evolving instructional role. It also summarizes a high school library renovation creating an open learning commons with varied spaces, more natural light and improved campus connectivity.
Collaboration by Design 2018: Library as Hub for Creative Problem-Solving Spacebrightspot
Julia Maddox, Director, iZone; Mary Ann Mavrinac, Dean of Libraries; and Elliot Felix presented Library as Hub for Creative Problem-Solving Space at the 2018 Collaboration by Design conference.
Community Discovery and Ideation: Creating Smart LibrariesOCLC
This document discusses how small libraries can create "smart spaces" through community discovery, ideation, and prototyping. It encourages libraries to authentically engage the community to understand needs and aspirations. Tools like interviews, surveys and workshops help with discovery. Ideas are then brainstormed and prototypes created to test concepts. Examples show how libraries have transformed unused spaces into active learning areas based on community input, like makerspaces, gardens, and tech labs. The process empowers communities and ensures the library remains relevant.
Participatory Design & Learning Space EvaluationDoug Worsham
Join in for this opportunity to discuss and share ideas on a diverse toolkit for designing and investigating the success of learning spaces, including participatory design, campus partnerships, and space evaluation toolkits. Resources/links from the presentation: http://zotero.org/groups/498715
This document discusses designing library learning spaces through participatory and values-based processes. It describes a "charrette", which is an intensive workshop bringing together stakeholders to collaboratively develop a conceptual design for a school library. The "Mosaic" approach and "VAST" heuristic are also presented as inclusive methods to evaluate an existing library space from multiple perspectives. Recommendations emphasize identifying all stakeholders, consulting them early and often, and allowing time for relationships and understandings to develop before planning. The goal is to enable stakeholders to collectively imagine and reimagine the space.
The World Café is a conversational process and methodology that focuses on hosting small group discussions. Participants move between groups to discuss questions, cross-pollinate ideas, and discover new insights on important issues. The process involves three rounds of conversation at different tables, with participants sharing insights with the whole group at the end. Effective questions are open-ended and invite inquiry rather than advocacy. Table hosts facilitate discussions and sharing of ideas between rounds. Visuals are used to illustrate collective insights from the conversations.
Pfau Long Architecture hosted a workshop at CAIS 2016 on learning commons. The workshop focused on how educators and designers are working toward a common goal of how to evolve a traditional study space for learning. The learning commons concept is becoming increasingly widespread for libraries at public and independent schools as well as colleges and universities. One of the drivers of adopting a learning commons approach is to mirror the real world by encouraging a more hands-on approach to research and problem solving.
The document discusses concepts and design considerations for Le Régent College Library. It describes key aspects of a school library, including having a qualified librarian, targeted collections, and a growth plan. The library should operate as a dedicated learning space providing resources, instruction, literacy development, and technology. Design recommendations include online learning centers, global collaboration areas, design studios, and community presentation spaces. Flexible study and collaboration areas are emphasized along with minimum operational needs.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators and innovators in makerspaces and other learning environments. In this full day session, discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Get hands-on with must have maker tech and build new ideas throughout the day. Arm yourself with facts for having interactive spaces and tools to get buy-in from everyone from staff to public to the IT teams. Discover where technology is heading and how we can plan with it. After building your space, the session will also cover about building your staff. Learn ways to continually train and engage the staff so the environment will constantly evolve and grow. Multiple topics and ideas will be covered so any library on any budget can implement new ideas and activities for the patrons.
Outcomes:
• Participants will learn about key design concepts when looking at their library spaces to increase collaboration and foster innovation.
• Participants will have an opportunity to not only play and experiment with cutting edge maker space gadgets; but learn which tools in the educational technology realm offer instruction on engineering, programming, robotics, and early childhood education.
• Participants will also be armed with the skills they need to not only start their own spaces; but help market, promote, and fund their spaces.
1. The document outlines the agenda and materials for a public meeting to gather feedback on design alternatives for the Union Branch of the Cleveland Public Library.
2. The meeting agenda includes welcome/introductions, an overview of community engagement efforts, a discussion of design alternative feedback, and a public comment/Q&A session.
3. Materials provide background on the Community Vision Plan process to determine appropriate services for branches by 2019 through community input, as well as an overview of feedback received from surveys and an open house regarding the Union Branch.
The document discusses ideas for designing an ideal library space, drawing from interviews where participants described wanting a space that is quiet but not too quiet, with a "coffeeshop feel" where one can work alone or socially. It provides examples of design patterns and library spaces that create varied and flexible areas for different types of work, learning, and collaboration through strategic placement of furniture, lighting, and other features. The document advocates for intentional library design that removes obstacles and invites students in.
Library spaces must balance the needs of different user groups and activities. They should provide areas for both quiet study and group collaboration. Furniture and signage should be arranged logically to guide traffic flow. Displays and natural lighting can make the space more inviting. As technologies change, libraries must design flexible spaces that can accommodate unknown future needs. Cafes, galleries and other amenities can attract more users and legitimize the library's role in the digital age.
The document discusses various considerations for library space design and layout. It addresses the need to balance different user needs and expectations, including providing separate spaces for children, teens, and adults. It also emphasizes the importance of signage, lighting, furniture, and creating a flexible space that can accommodate changing technologies and user needs over time.
The document discusses ideas for designing an ideal library space, based on interviews. It suggests the space should have both quiet and social areas, feeling like "home room for your community." Various design elements are presented, including flexible and learning spaces, varied seating options like nooks and nests, inviting decorations and signage, and natural lighting. The goal is to create a space that is welcoming to students and removes obstacles to learning.
What changes do 21st C school libraries have to embrace in order to remain relevant? A look at the change process, how one school re-envisioned itself, and how to achieve similar changes through thoughtful programming and design choices.
This document summarizes Melissa Techman's efforts to reorganize and transform her elementary school library space and programming. Some key changes included weeding 1/3 of non-fiction shelving to open up space, creating more flexible and user-centered areas, and hosting hands-on activities for students like coding clubs and ebook design. The goals are to make the library a more inviting community hub, support constructivist learning through choice and real-world projects, and promote information literacy and advocacy for libraries through student work.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve
This document discusses the concept of libraries as makerspaces. It defines makerspaces as places where people can learn tools and materials to develop creative projects through sharing skills and collaborating. Makerspaces are born out of community collaboration and creativity rather than specific equipment. The document outlines several examples of successful makerspace models in libraries, including collaborative models with non-profits, centralized on-site makerspaces, and opportunistic redesign of existing library spaces. It emphasizes that makerspaces should engage a diversity of community members and interests through partnerships, funding, and resources.
This document discusses using conversation to increase innovation, improve group performance, and share knowledge. It provides tips for having more innovative conversations, including making individuals smarter through discussion, being open to new ideas, taking equal turns in discussions, and bringing together diverse groups of people. The document emphasizes that the whole is greater than the sum of its parts when it comes to group work, and that new ideas often emerge through casual conversations rather than solitary work. It also stresses the importance of online collaboration and using tools like microblogging and networking sites to connect people.
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
This document summarizes a presentation on library design for 21st century learners. It discusses trends showing students' heavy technology use and preferences for library spaces that allow both solitary and social learning. The presentation advocates for library redesigns incorporating flexible learning areas, technology access, and spaces for student collaboration, along with the librarian's evolving instructional role. It also summarizes a high school library renovation creating an open learning commons with varied spaces, more natural light and improved campus connectivity.
Collaboration by Design 2018: Library as Hub for Creative Problem-Solving Spacebrightspot
Julia Maddox, Director, iZone; Mary Ann Mavrinac, Dean of Libraries; and Elliot Felix presented Library as Hub for Creative Problem-Solving Space at the 2018 Collaboration by Design conference.
Community Discovery and Ideation: Creating Smart LibrariesOCLC
This document discusses how small libraries can create "smart spaces" through community discovery, ideation, and prototyping. It encourages libraries to authentically engage the community to understand needs and aspirations. Tools like interviews, surveys and workshops help with discovery. Ideas are then brainstormed and prototypes created to test concepts. Examples show how libraries have transformed unused spaces into active learning areas based on community input, like makerspaces, gardens, and tech labs. The process empowers communities and ensures the library remains relevant.
Participatory Design & Learning Space EvaluationDoug Worsham
Join in for this opportunity to discuss and share ideas on a diverse toolkit for designing and investigating the success of learning spaces, including participatory design, campus partnerships, and space evaluation toolkits. Resources/links from the presentation: http://zotero.org/groups/498715
This document discusses designing library learning spaces through participatory and values-based processes. It describes a "charrette", which is an intensive workshop bringing together stakeholders to collaboratively develop a conceptual design for a school library. The "Mosaic" approach and "VAST" heuristic are also presented as inclusive methods to evaluate an existing library space from multiple perspectives. Recommendations emphasize identifying all stakeholders, consulting them early and often, and allowing time for relationships and understandings to develop before planning. The goal is to enable stakeholders to collectively imagine and reimagine the space.
The World Café is a conversational process and methodology that focuses on hosting small group discussions. Participants move between groups to discuss questions, cross-pollinate ideas, and discover new insights on important issues. The process involves three rounds of conversation at different tables, with participants sharing insights with the whole group at the end. Effective questions are open-ended and invite inquiry rather than advocacy. Table hosts facilitate discussions and sharing of ideas between rounds. Visuals are used to illustrate collective insights from the conversations.
Similar to Hub Design Inspiration Graphics May 24 2024.pdf (20)
Passive Interactive Programming and Surveys 2.pptxStephen Abram
Passive interactive community experiences aim to foster connection and engagement among participants without requiring direct interaction. The document discusses creating a sense of shared experience and connection through ambient or peripheral means that do not demand participants' active involvement or direct interaction with others.
Passive Interactive Programming and Surveys 2.pptxStephen Abram
Passive interactive community experiences aim to foster connection and engagement among participants without requiring direct interaction. These experiences allow people to feel involved within a community through observing and reacting to shared content, while not necessitating back-and-forth communication between individuals. The goal is to give people a sense of participation and belonging even if they choose to interact on a more passive level.
This document is a draft active transportation plan for the City of Brockville. It recommends initiatives to encourage walking and cycling through new infrastructure like bike routes. The plan was developed with public input, which identified a lack of connected cycling routes as a key barrier. It proposes a cycling network with 42 km of "spine routes" and 39 km of "connector routes" along with pedestrian improvements. The plan also provides policy, funding, maintenance and programming recommendations to promote active transportation long-term.
Caregiver Presentation and Product Inspirations Sep 2023 PDF.pdfStephen Abram
This document provides information about products and tools to help caregivers of those with dementia. It discusses goals of increasing quality of life, independence, and reducing stress for both patients and caregivers. It then summarizes various products available at two websites, including tools for wandering prevention, safety, communication, bathing assistance, dining assistance, and home medical equipment. Website links are provided throughout for caregivers to explore different options. The document aims to raise awareness of available aids and help caregivers and patients on their journey.
Caregiver Presentation and Product Inspirations Sep 2023 PPT.pptxStephen Abram
This presentation provides information about tools and aids to support caregivers of those with dementia. It discusses goals such as building awareness of products that can increase safety, quality of life, and independence for dementia patients. It also aims to help caregivers reduce stress and guides them on their caregiving journey. The presentation directs caregivers to two websites that provide a wide range of helpful products.
The document discusses ensuring ethical AI and evaluating new technologies like ChatGPT. It makes four main points:
1. We often judge innovative technologies through the lens of the past instead of what they aim to be.
2. We should consider ethical implications but not make premature judgments based on speculation.
3. ChatGPT is not like search engines and should be viewed as a potential guide or co-pilot rather than just for retrieval.
4. New technologies should be explored to understand their capabilities and limitations before making judgments in order to help shape development in an ethical manner.
This document discusses ensuring ethical AI and summarizes a presentation about ChatGPT. It makes the following key points:
1. When innovative technologies emerge, we often try to understand them through outdated lenses rather than considering what they are attempting to be.
2. New AI tools like ChatGPT should be evaluated based on their own merits as conversational assistants rather than compared to previous technologies like search engines.
3. While considering ethical implications, judgment should not be made too soon based on speculation alone. We should attempt to be part of shaping new technologies responsibly.
CEED Mindfulness in a time of Turbulence.pdfStephen Abram
Stephen Abram introduced himself as the CEO of Lighthouse Consulting, Inc. and presented a webinar on mindfulness in turbulent times. He argued that society should stop glorifying overwork and burning out, and instead encourage more balance. To find balance, one should start with reflecting on themselves and their own well-being, then consider the perspective of their community. By putting positive energy into the world through welcoming behavior, people can receive positive energy in return.
The document provides information about an upcoming webinar hosted by the Centre for Excellence on Empathy, Equity & Diversity (CEEED). It introduces CEEED's mission and strategy of inclusion, as well as its webinar series focusing on topics like interfaith spaces, well-being, and mindfulness. The webinar on June 22nd will feature speeches by Dr. Ellen Choi and Stephen Abram on cultural mindfulness, with questions moderated by CEEED board members. Details are provided on CEEED's board and their publications, with the goal of networking organizations and disseminating resources on social justice issues.
This document discusses strategies for gaining community support through statistics, measurements, and stories to demonstrate impact. It introduces Stephen Abram and Kim Silk who will discuss using data and stories together, with data providing facts and measurements, and stories making data more human and memorable. The document emphasizes that both data and stories are needed to be effective and gain support. It also discusses some challenges with library data and how to address them.
This document discusses mindfulness in times of crisis and challenges facing librarianship. It addresses finding purpose and balance through connecting with colleagues, understanding oneself, setting boundaries, and focusing on teamwork and impact. The document emphasizes seeing librarianship's role in society and learning from past crises to build a better future through mindfulness of the big picture.
This document summarizes an SLA Canada chat about job searching and students. It provides tips for using LinkedIn for job hunting, such as customizing your profile, building connections, and engaging with companies. Job keywords, sample articles, and checklists are also included to aid the search. The chat covers topics like blind hiring, informational interviews, researching employers, and preparing for online versus in-person interviews.
This document provides a comprehensive list of resources for finding library and information science (LIS) jobs in Canada. It begins with generic national job sites and LIS-specific boards. It then lists opportunities organized by province, including academic, corporate, government, museum, archive, and public/regional library positions. The document provides links to job boards, associations, and individual employer websites covering the full spectrum of LIS careers across Canada.
This document summarizes a presentation by Stephen Abram on reimagining and building resilience in libraries post-pandemic. The presentation discusses measuring library impact, using stories and storytelling to advocate for libraries, developing 21st century skills in users, and examples of proven library impacts such as literacy development, education support, and reducing social isolation. It emphasizes the need for libraries to change and adapt to remain relevant by focusing on experiences rather than just information, becoming more collaborative, and better understanding user needs and journeys.
The document discusses the role of libraries in addressing public health issues during the COVID-19 pandemic. It provides examples of how libraries have helped distribute information on vaccines, assisted people with booking vaccination appointments, and even served as vaccination sites themselves. The document advocates that libraries are well-positioned to take on these types of roles during emergencies due to their trusted status in communities, resources, and trained staff. It also notes that libraries can help explain complex public health topics to the public and counter the spread of health-related misinformation.
Affelt and Abram il21 public health hunger gamesStephen Abram
This document provides an overview of how libraries responded and adapted their services during the COVID-19 pandemic. It discusses how libraries remained open in innovative ways like curbside pickup, serving as vaccination sites, lending hotspots and devices, producing PPE, and more. It emphasizes libraries' roles as trusted sources of information and their ability to apply lessons from past disasters. The document also encourages libraries to prepare for future crises and uncertainties by building flexible plans, diversifying services, and reducing single points of failure. Overall, it shows how libraries' competencies in communication, digital resources, and community support positioned them as vital institutions during the pandemic response.
Presentation by Rebecca Sachs and Joshua Varcie, analysts in CBO’s Health Analysis Division, at the 13th Annual Conference of the American Society of Health Economists.
Causes Supporting Charity for Elderly PeopleSERUDS INDIA
Around 52% of the elder populations in India are living in poverty and poor health problems. In this technological world, they became very backward without having any knowledge about technology. So they’re dependent on working hard for their daily earnings, they’re physically very weak. Thus charity organizations are made to help and raise them and also to give them hope to live.
Donate Us:
https://serudsindia.org/supporting-charity-for-elderly-people-india/
#oldagehome, #donateforeldersinkurnool, #donateforelders, #donationforelders, #donateforoldpeople, #donationforoldpeople, #sponsorforelders, #sponsorforoldpeople, #donationforcharity, #charity, #seruds, #kurnool, #donateforoldagehome, #oldagehomedonation
Presentation by Julie Topoleski, CBO’s Director of Labor, Income Security, and Long-Term Analysis, at the 16th Annual Meeting of the OECD Working Party of Parliamentary Budget Officials and Independent Fiscal Institutions.
How To Cultivate Community Affinity Throughout The Generosity JourneyAggregage
This session will dive into how to create rich generosity experiences that foster long-lasting relationships. You’ll walk away with actionable insights to redefine how you engage with your supporters — emphasizing trust, engagement, and community!
3. The Hub Strategy: The following slides are images I have that can help
spark discussion about what the space can achieve and become over time. They’re
organized as, in no particular order:
• Strollers, Bikes, and Skateboards
• Kid’s Zones
• Connect to the Outdoors
• Bench Seating Inspirations
• Seating Inspirations
• Gardening for All Ages
• Reading Gardens
• Teens and Tweens Spaces
• Whisper or Quiet Zones
• Cafes and Eating Areas
• Cultural or Performance Spaces
• Co-Working, Study, and Meeting Spaces
• Maker, STEAM, Creation, FabLAB, and Innovation Spaces
• Media Creation Spaces
• Indigenous Spaces
• Ceilings
• Indoor Exercise
• Remembering the Roof Opportunity
• Transit
• Wayfinding
• Bringing Nature Indoors
• Events Spaces, stages, audiences, programs, circles, . . .
• Dynamic Entrances with Presence
• Magnetic Walls for Play
• Outdoor Inspirations Playgrounds and Parks with Purposeful
Infrastructure
• Space-effective, Flexible, Low Maintenance Seating and Study Spaces:
Nooks & Crannies
• Honouring, Donors, Staff Walks & Walls
• Wall Graphics, Art, and Inspiration: Instagram Passive Engagement
• Don’t forget or neglect the Washroom Experience
• Passive Interactive Community Experiences and Ongoing Surveys
• Alternatives to full Library Branches
4. Designing for Community: 10
Essential Spaces
(https://www.demcointeriors.com/b
log/designing-community-10-
essential-library-spaces/#)
1. Welcome
2. Vibrant Café
3. Browsing Bookstore
4. Intergenerational Living Room
5. Messy Space
6. Community Meeting Room
7. Quiet Room
8. Business Incubator
9. Pop-up
10. Community Garden
584. • Little Free Libraries
• Little Free Library
• Welcome to the world’s largest book-sharing
movement! Join us in:
• Building Community
• Sparking Creativity
• Inspiring Readers
• https://littlefreelibrary.org/