Playing games in class with the students is a fun way to learn a language. As part of the ProELT Programme, teachers are required to participate in weekly individual presentations for a minimum of 30 minutes. The teachers design, create and demonstrate a language learning activity to the class including:
a. Level of the game
b. Objective of the game
c. Materials needed
d. Procedure
e. Feedback form
After three months of presentation, all activities were compiled into one document to encourage teachers to use these activities with their students in class.
Introduction to Objectual Philosophy or Mathematical Principles of Natural Philosophy. You can read or download the book from http://filosofia.obiectuala.ro/en/
This document provides an overview of load and performance testing, including definitions of different types of load tests. It also discusses tuning various components like the Java Virtual Machine (JVM), WebLogic Server, BPEL engine, databases, and other technologies to optimize performance. Specific areas covered include thread management, network I/O, data sources, timeouts, logging, schemas, and technology adapters. The document also provides guidance on collecting performance data before, during, and after load tests to analyze system behavior and identify bottlenecks.
This document provides silver bullet matrices for analyzing innovative problem solving approaches for different divisions within the Weir Group PLC. It outlines suitable design methods and tools for each stage of the silver bullet process. The first matrix examines methods for understanding the current situation within the Weir Group's Minerals Division, which includes eight product groups. Methods such as SWOT analysis, parametric analysis, questionnaires/surveys, organizational documents, root cause analysis, and 5 whys are identified as particularly useful for gathering information on current strengths, weaknesses and problems within each group. The document aims to help align design approaches with specific product groups and stages of the innovation process.
This document outlines the Next Generation Science Standards for elementary through high school. It begins with introductions for each grade level (K-5) followed by the performance expectations and core ideas for each standard. These are organized by physical sciences, life sciences, earth and space sciences, and engineering design. The document then provides the storylines and standards for middle school and high school levels with the same organization.
This chapter introduces the project's focus on the Stability and Growth Pact and Euro Plus Pact within the EU in light of the recent financial crisis. It will examine the economic policies of EU member states and their interdependence through different schools of economic thought. The project aims to contribute new insights regarding the assumptions and effects of economic theories and how politics and economics interact on national and international levels. It will provide context for understanding real-world issues around bailouts and financial problems within the EU.
This document appears to be a book about energy and fatigue that is divided into two parts. Part one discusses the science of energy including topics like energy metabolism, cellular respiration, symptoms of fatigue, and medical management of fatigue. Part two outlines an "energy program plan" with chapters focused on hydration, sleep, stress management, diet, supplements, exercise, and stimulants. The document provides an overview of the causes and treatment of fatigue through lifestyle and dietary changes.
Introduction to Objectual Philosophy or Mathematical Principles of Natural Philosophy. You can read or download the book from http://filosofia.obiectuala.ro/en/
This document provides an overview of load and performance testing, including definitions of different types of load tests. It also discusses tuning various components like the Java Virtual Machine (JVM), WebLogic Server, BPEL engine, databases, and other technologies to optimize performance. Specific areas covered include thread management, network I/O, data sources, timeouts, logging, schemas, and technology adapters. The document also provides guidance on collecting performance data before, during, and after load tests to analyze system behavior and identify bottlenecks.
This document provides silver bullet matrices for analyzing innovative problem solving approaches for different divisions within the Weir Group PLC. It outlines suitable design methods and tools for each stage of the silver bullet process. The first matrix examines methods for understanding the current situation within the Weir Group's Minerals Division, which includes eight product groups. Methods such as SWOT analysis, parametric analysis, questionnaires/surveys, organizational documents, root cause analysis, and 5 whys are identified as particularly useful for gathering information on current strengths, weaknesses and problems within each group. The document aims to help align design approaches with specific product groups and stages of the innovation process.
This document outlines the Next Generation Science Standards for elementary through high school. It begins with introductions for each grade level (K-5) followed by the performance expectations and core ideas for each standard. These are organized by physical sciences, life sciences, earth and space sciences, and engineering design. The document then provides the storylines and standards for middle school and high school levels with the same organization.
This chapter introduces the project's focus on the Stability and Growth Pact and Euro Plus Pact within the EU in light of the recent financial crisis. It will examine the economic policies of EU member states and their interdependence through different schools of economic thought. The project aims to contribute new insights regarding the assumptions and effects of economic theories and how politics and economics interact on national and international levels. It will provide context for understanding real-world issues around bailouts and financial problems within the EU.
This document appears to be a book about energy and fatigue that is divided into two parts. Part one discusses the science of energy including topics like energy metabolism, cellular respiration, symptoms of fatigue, and medical management of fatigue. Part two outlines an "energy program plan" with chapters focused on hydration, sleep, stress management, diet, supplements, exercise, and stimulants. The document provides an overview of the causes and treatment of fatigue through lifestyle and dietary changes.
This document is a textbook for high school students studying physics. It is titled "The Free High School Science Texts: A Textbook for High School Students Studying Physics". The textbook is published under the GNU Free Documentation License, which allows users to copy, distribute, and modify the document. The textbook covers various topics in physics, including units, waves, geometrical optics, vectors, forces, and Newton's laws of motion. It provides explanations, examples, and important equations for each topic.
This document discusses fracture from multiple scales, from the atomic to the macroscopic. It begins by introducing fracture as a fractal phenomenon that exists at all scales. It then discusses classical linear elastic fracture mechanics concepts used by engineers to analyze fracture on the macroscale. Next, it discusses how the atomic structure influences fracture mechanics values and properties. The document aims to connect phenomena across scales from the quantum to the macroscopic to develop a more complete understanding of fracture.
Discrete Mathematics - Mathematics For Computer ScienceRam Sagar Mourya
This document is a table of contents for a textbook on mathematics for computer science. It lists 10 chapters that cover topics like proofs, induction, number theory, graph theory, relations, and sums/approximations. Each chapter is divided into multiple sections that delve deeper into the chapter topic, with descriptive section titles providing a sense of what each chapter covers at a high level.
This document contains a physics textbook on optics, mechanics, electricity, and other topics. It begins with an overview of thin lenses, including their types, characteristics, geometric terms, refraction through lenses, and properties of images formed based on the object's position. Key points include convex lenses being thicker in the middle and converging light, while concave lenses are thicker on the edges and diverge light. The document then derives the lens formula using similar triangles and ray diagrams.
A Survey of Remote Automotive Attack Surfaces - Miller & ValasekLudovic Privat
This document surveys the remote attack surfaces of modern automobiles. It discusses how remote attacks generally require gaining access to the internal automotive network, communicating with safety critical electronic control units (ECUs), and manipulating ECU behavior. It examines common remote attack vectors like passive anti-theft systems, tire pressure monitoring systems, remote keyless entry, Bluetooth, and telematics systems. It also provides diagrams of the network architectures of various vehicle models manufactured between 2006-2015. The document aims to analyze how remote attack surfaces have evolved over time and assess the difficulty of remotely attacking different vehicles. It concludes by recommending defensive strategies for automakers.
The document provides a geotechnical baseline report for the Caldecott Improvement Project's Fourth Bore tunnel (Bore No. 4) in California. It summarizes that Bore No. 4 will be constructed through sedimentary and volcanic rock formations between 13-8 million years old, including the Sobrante Formation, Claremont Formation, and Orinda Formation. The tunnel alignment crosses a seismically active region with major faults like the Hayward fault nearby. The report establishes ground classes that describe anticipated tunnel ground conditions to aid tunnel construction.
This document proposes constructing the European Extremely Large Telescope (E-ELT) over 11 years at a cost of 1,083 million euros. The E-ELT will be a 39.3-meter segmented optical telescope located on Cerro Armazones in Chile. It will have an adaptive optics system to correct for atmospheric disturbances. The proposal includes plans for instruments, infrastructure extensions, and an operations plan to ensure the telescope is utilized for cutting-edge science upon completion. The E-ELT aims to answer fundamental questions in astrophysics such as detecting Earth-like exoplanets, testing physics in extreme environments, understanding black holes and their role in galaxy formation, and illuminating star and galaxy evolution throughout cosmic history.
This document provides an overview of light and architecture. It discusses natural/day lighting versus artificial lighting. Day lighting is brought about by admitting light from the sky, while artificial lighting provides illumination through external sources. The document also explores various day lighting strategies like windows, skylights, sawtooth roofs, and atriums. It examines case studies of architectural designs that effectively utilize natural lighting. The rest of the document covers day lighting calculations, ecofriendly artificial lighting options, and emerging lighting technologies.
This document provides an overview and reference for the SAP2000 structural analysis software. It describes SAP2000's capabilities for finite element analysis and design of structures. SAP2000 is a proprietary software developed by Computers and Structures, Inc. for analyzing and designing structures. The document covers topics such as modeling elements like frames and shells, defining properties, applying loads, performing static and dynamic analysis, and interpreting results. It is intended to help users understand the assumptions and proper use of the software.
This document discusses repurposing piers from the old eastern span of the San Francisco-Oakland Bay Bridge to build a pedestrian and bicycle bridge. It proposes constructing a bridge between piers E21-E23 near the Oakland approach. This would provide public access to the bay while reducing environmental impacts and costs compared to removing the piers. The bridge would be part of a future Gateway Park and offer views of the bay and new eastern span. Key considerations are meeting ADA accessibility requirements, allowing different recreational activities, and complementing the aesthetic of the new Bay Bridge through matching design elements.
CSS-454 information Security Assurance CAPSTONEMark Simon
This paper fully encompasses information Security Assurance. As a CAPSTONE paper, will will provide great insight as to the structure and content of what a CAPSTONE paper will look like, in mechanics, literature and content.
This document is a draft of a book on mathematics for programmers. It covers various topics in mathematics including prime numbers, modular arithmetic, probability, combinatorics, Galois fields, and logarithms. The document provides explanations, examples, and applications of these mathematical concepts for use in computer programming. It is intended to help programmers understand and apply core mathematical principles in their work.
This document is a course syllabus for General Physics I: Classical Mechanics taught by Dr. D.G. Simpson at Prince George's Community College. It outlines the contents of the course, which includes chapters on units, kinematics, vectors, forces, Newton's laws of motion, work, and other topics in classical mechanics. The syllabus provides learning objectives for each chapter and references textbook chapters for further reading.
The document discusses the history of measuring the speed of light through various experiments over time. Early ideas held that light traveled instantaneously, but Ole Römer first measured the speed of light in 1676 using observations of Jupiter's moons. James Bradley further improved the measurement in 1728 to 185,000 miles per second using observations of how the apparent positions of stars changed due to Earth's motion. The document sets the stage for discussing how measuring the constant speed of light, combined with other experiments, led to the theory of special relativity replacing classical Newtonian mechanics.
This document provides information on purchasing the book "SQL Server Interview Questions" by Shivprasad Koirala from BPB publications, including contact information for bookstores in various cities in India and Pakistan. It also provides options for purchasing the book online from Amazon or directly from the publisher. The document lists other titles written by the same author and contact information for the publisher.
This document provides an introduction to the conceptual and mathematical foundations of quantum information theory. It discusses key topics such as entanglement, channels, teleportation and their mathematical descriptions. It then focuses on quantitative aspects like entanglement measures, channel capacities and their properties. Finally, it overviews recent developments and open questions in the field.
This document describes a fictional pet named Squirrelbird that has unusual abilities such as rolling into a ball to move, swimming in cold water, flying using hidden wings, and running very fast. The document also mentions this pet's prey and strange diet but provides no details about either.
The document discusses wonders of the world and provides names of four people - Tengku, Jane, Huda and Wong. It requests readers to click on a like below at the website wondershooda.blogspot.my to see what these people do.
A family owns a pet lion named MrCute that has special abilities like protecting the family from danger and eating a whole buffalo. MrCute's diet consists of strange foods like Coke, milk, spaghetti bolognese, and well done tenderloin steak. The document was written by Nazura Azlina Ali and Yusandayu Yahaya.
This document is a textbook for high school students studying physics. It is titled "The Free High School Science Texts: A Textbook for High School Students Studying Physics". The textbook is published under the GNU Free Documentation License, which allows users to copy, distribute, and modify the document. The textbook covers various topics in physics, including units, waves, geometrical optics, vectors, forces, and Newton's laws of motion. It provides explanations, examples, and important equations for each topic.
This document discusses fracture from multiple scales, from the atomic to the macroscopic. It begins by introducing fracture as a fractal phenomenon that exists at all scales. It then discusses classical linear elastic fracture mechanics concepts used by engineers to analyze fracture on the macroscale. Next, it discusses how the atomic structure influences fracture mechanics values and properties. The document aims to connect phenomena across scales from the quantum to the macroscopic to develop a more complete understanding of fracture.
Discrete Mathematics - Mathematics For Computer ScienceRam Sagar Mourya
This document is a table of contents for a textbook on mathematics for computer science. It lists 10 chapters that cover topics like proofs, induction, number theory, graph theory, relations, and sums/approximations. Each chapter is divided into multiple sections that delve deeper into the chapter topic, with descriptive section titles providing a sense of what each chapter covers at a high level.
This document contains a physics textbook on optics, mechanics, electricity, and other topics. It begins with an overview of thin lenses, including their types, characteristics, geometric terms, refraction through lenses, and properties of images formed based on the object's position. Key points include convex lenses being thicker in the middle and converging light, while concave lenses are thicker on the edges and diverge light. The document then derives the lens formula using similar triangles and ray diagrams.
A Survey of Remote Automotive Attack Surfaces - Miller & ValasekLudovic Privat
This document surveys the remote attack surfaces of modern automobiles. It discusses how remote attacks generally require gaining access to the internal automotive network, communicating with safety critical electronic control units (ECUs), and manipulating ECU behavior. It examines common remote attack vectors like passive anti-theft systems, tire pressure monitoring systems, remote keyless entry, Bluetooth, and telematics systems. It also provides diagrams of the network architectures of various vehicle models manufactured between 2006-2015. The document aims to analyze how remote attack surfaces have evolved over time and assess the difficulty of remotely attacking different vehicles. It concludes by recommending defensive strategies for automakers.
The document provides a geotechnical baseline report for the Caldecott Improvement Project's Fourth Bore tunnel (Bore No. 4) in California. It summarizes that Bore No. 4 will be constructed through sedimentary and volcanic rock formations between 13-8 million years old, including the Sobrante Formation, Claremont Formation, and Orinda Formation. The tunnel alignment crosses a seismically active region with major faults like the Hayward fault nearby. The report establishes ground classes that describe anticipated tunnel ground conditions to aid tunnel construction.
This document proposes constructing the European Extremely Large Telescope (E-ELT) over 11 years at a cost of 1,083 million euros. The E-ELT will be a 39.3-meter segmented optical telescope located on Cerro Armazones in Chile. It will have an adaptive optics system to correct for atmospheric disturbances. The proposal includes plans for instruments, infrastructure extensions, and an operations plan to ensure the telescope is utilized for cutting-edge science upon completion. The E-ELT aims to answer fundamental questions in astrophysics such as detecting Earth-like exoplanets, testing physics in extreme environments, understanding black holes and their role in galaxy formation, and illuminating star and galaxy evolution throughout cosmic history.
This document provides an overview of light and architecture. It discusses natural/day lighting versus artificial lighting. Day lighting is brought about by admitting light from the sky, while artificial lighting provides illumination through external sources. The document also explores various day lighting strategies like windows, skylights, sawtooth roofs, and atriums. It examines case studies of architectural designs that effectively utilize natural lighting. The rest of the document covers day lighting calculations, ecofriendly artificial lighting options, and emerging lighting technologies.
This document provides an overview and reference for the SAP2000 structural analysis software. It describes SAP2000's capabilities for finite element analysis and design of structures. SAP2000 is a proprietary software developed by Computers and Structures, Inc. for analyzing and designing structures. The document covers topics such as modeling elements like frames and shells, defining properties, applying loads, performing static and dynamic analysis, and interpreting results. It is intended to help users understand the assumptions and proper use of the software.
This document discusses repurposing piers from the old eastern span of the San Francisco-Oakland Bay Bridge to build a pedestrian and bicycle bridge. It proposes constructing a bridge between piers E21-E23 near the Oakland approach. This would provide public access to the bay while reducing environmental impacts and costs compared to removing the piers. The bridge would be part of a future Gateway Park and offer views of the bay and new eastern span. Key considerations are meeting ADA accessibility requirements, allowing different recreational activities, and complementing the aesthetic of the new Bay Bridge through matching design elements.
CSS-454 information Security Assurance CAPSTONEMark Simon
This paper fully encompasses information Security Assurance. As a CAPSTONE paper, will will provide great insight as to the structure and content of what a CAPSTONE paper will look like, in mechanics, literature and content.
This document is a draft of a book on mathematics for programmers. It covers various topics in mathematics including prime numbers, modular arithmetic, probability, combinatorics, Galois fields, and logarithms. The document provides explanations, examples, and applications of these mathematical concepts for use in computer programming. It is intended to help programmers understand and apply core mathematical principles in their work.
This document is a course syllabus for General Physics I: Classical Mechanics taught by Dr. D.G. Simpson at Prince George's Community College. It outlines the contents of the course, which includes chapters on units, kinematics, vectors, forces, Newton's laws of motion, work, and other topics in classical mechanics. The syllabus provides learning objectives for each chapter and references textbook chapters for further reading.
The document discusses the history of measuring the speed of light through various experiments over time. Early ideas held that light traveled instantaneously, but Ole Römer first measured the speed of light in 1676 using observations of Jupiter's moons. James Bradley further improved the measurement in 1728 to 185,000 miles per second using observations of how the apparent positions of stars changed due to Earth's motion. The document sets the stage for discussing how measuring the constant speed of light, combined with other experiments, led to the theory of special relativity replacing classical Newtonian mechanics.
This document provides information on purchasing the book "SQL Server Interview Questions" by Shivprasad Koirala from BPB publications, including contact information for bookstores in various cities in India and Pakistan. It also provides options for purchasing the book online from Amazon or directly from the publisher. The document lists other titles written by the same author and contact information for the publisher.
This document provides an introduction to the conceptual and mathematical foundations of quantum information theory. It discusses key topics such as entanglement, channels, teleportation and their mathematical descriptions. It then focuses on quantitative aspects like entanglement measures, channel capacities and their properties. Finally, it overviews recent developments and open questions in the field.
This document describes a fictional pet named Squirrelbird that has unusual abilities such as rolling into a ball to move, swimming in cold water, flying using hidden wings, and running very fast. The document also mentions this pet's prey and strange diet but provides no details about either.
The document discusses wonders of the world and provides names of four people - Tengku, Jane, Huda and Wong. It requests readers to click on a like below at the website wondershooda.blogspot.my to see what these people do.
A family owns a pet lion named MrCute that has special abilities like protecting the family from danger and eating a whole buffalo. MrCute's diet consists of strange foods like Coke, milk, spaghetti bolognese, and well done tenderloin steak. The document was written by Nazura Azlina Ali and Yusandayu Yahaya.
4/26/2016
Summer Parker
RE: Public Records Act Request #16-0336
Dear Ms. Parker,
On 4/8/2016, you submitted a series of Public Records Act request for OC Animal Care records. Please be advised that due to your numerous requests, it will require a significant amount of time for records to be identified, collected and reviewed. The Custodian of Records Unit and OC Animal Care will proceed with all due diligence and respond to your series of requests on a rolling basis. This response is related to the above-referenced request. In your request, you requested records on Animal ID A1386314. At this time, we are prepared to produce responsive records. The attached records are the only responsive records OC Animal Care possesses with regard to this particular request. The information redacted in the original responsive records is exempt from release
under the Public Records Act. That information has been redacted pursuant to California Government Code Sections 6254(c) and (k) and 6255, Health and Safety Code 121690(h) and the California Constitution Article 1, Section 1. Additionally, we note that the redacted information is personal contact information. If personal contact information were made available, citizens would be reluctant to provide this
information to OC Animal Care which could impede their ability to protect public safety and prevent the spread of rabies. The decision to redact this information was made by the undersigned.
Sincerely,
David Kim
Custodian of Records
Orange County, CA
Holistic assessments are learning tools that can be leveraged by teachers to ensure students achieve desired learning objectives. Traditionally, assessments have focused on external demonstrations of learning through tests, but holistic assessments take a broader view and define assessment as gathering diverse information to develop a deep understanding of what students know and can do. Holistic assessments are most valuable when they are used to stimulate new learning, are authentic to life experiences, promote positive consequences for students, help students understand their own growth, and expand rather than limit opportunities. The document provides examples of rubrics and criteria teachers can use to implement holistic assessments and encourage reflection when demonstrating the flipped classroom model.
This chameleon is able to change its color into 7 different colors blending in with its surroundings. It can adapt its appearance to match various environments for protection from predators. This ability to camouflage makes it a unique animal in the animal kingdom.
The document lists five students - Sumathi, Mary, Chow, and Hanu - as remarkable achievers in math. It then provides a metaphorical example of struggling to climb a mountain but achieving one's dream of reaching the peak, making one a celebrity that others are proud of. It encourages the reader to click a link to see what the school is up to on its Facebook page.
Mudassar Shahzad is an electrical engineer with over 18 years of experience. He received a matriculation in 1998 and an electrical apprenticeship certificate in 2002. His work experience includes over 7 years at Ali Glass Industries and currently at Askari Cement Ltd since 2006, where his responsibilities include electrical installations, maintenance, and troubleshooting. He is proficient in English, Urdu, and Punjabi and is interested in net surfing, cricket, and badminton.
You’re in the dungeon with all the hideous furniture which has been rotten through for some time and all the spider webs are sticking all over you. As you are walking through the passage towards the next room, there is a promise that you can find a precious treasure. Your precious treasure is a preposterous creature.
The document discusses the flipped classroom model of instruction. In a flipped classroom, students learn content from online lectures and videos at home, then complete homework and problem-solving activities in the classroom with guidance from the teacher. This reverses the traditional model where lectures are given in class and homework is done at home. Flipped classrooms allow more class time for student-centered activities, differentiated instruction, and developing higher-order thinking skills through collaboration and problem-solving. Teachers guide students as they apply what they learned from the online content during in-class activities.
This document defines conflict and describes the different types and levels of conflict that can occur within organizations. It discusses intrapersonal, interpersonal, intragroup, intergroup, and intra-organizational conflict. For each level of conflict, examples and causes are provided. The document also outlines strategies for managing and resolving conflict, including preventing conflict, resolving behavioral conflict through ignoring, smoothing, compromising, forcing, or problem solving, and creating trust to reduce negative conflict.
The document provides instructions for a group project to create a brochure about historical buildings discovered after being stranded on a beach following a cruise. It outlines the task, which is to include details, pictures, a map, and illustrations of the buildings in Microsoft Publisher or Word. It also provides an evaluation rubric assessing participation, the group brochure, creativity, and how informative it is. The document encourages the students to do their best and not stress about the rest. It then lists the names of five different student groups assigned to the project.
The document discusses the rise of superpowers throughout history. It notes that characteristics of superpowers include a large size, population, economy, military capabilities, and cultural influence. Examples provided include the Roman Empire, British Empire, and United States. The Cold War era saw the emergence of the US and Soviet Union as dominant global superpowers. Ongoing regional conflicts like those between India and Pakistan have the potential to shape new emerging superpowers as well.
कर्मस्थल सेवा संस्थान एक ऐसा संस्थान है जो हम सब लोगों को एक अच्छे कार्य के लिए प्रेरित करता है । आज हम सभी अपने,अपने जीवन में बहुत व्यस्त हैं और अपनी जीविका का साधन जुटाने में लगे हुए हैं। संस्थान आपको किसी भी तरह से न तो आपके कार्यों और न ही आपके परिवार के पालन पोषण के लिए किसी भी रूप में आपको बाधित नहीं करना चाहता बस आप लोगों को ये जानकारी देते हुए आपसे एक उम्मीद करता है की अगर आप कभी भी अपनी दयालुता की दृष्टि से अपने आपको देखते हैं तो जरूर आप भी एक अच्छा और विनम्र काम करने के लिए इच्छुक होते होंगे तभी आपसे यह कार्य करने की उम्मीद जाहिर करता है ।
आप सभी लोगों से यह भी उम्मीद करता है की अगर आप कुछ न कर पाने में सक्षम हो तो जैसा की मैं जानता हूँ आप सभी लोगों के बहुत से दोस्त और रिश्तेदार जरूर होंगे और आप सभी से यह प्रार्थना करता हूँ की आप लोग अपने सभी दोस्तों और रिश्तेदारों को इस संस्थान के बारे में जानकारी जरूर दें । हो सकता है उनमे से ही किसी की बेटी की शादी कर पाने में वे सक्षम न हों तो यह संस्थान उनकी पूरी तरह से सहायता करेगा अब हम आपको अपने कार्यों के बारे में बताने जा रहे हैं ।
हमारे देश में ऐसे बहुत से लोग हैं जिनको हमारी बहुत जरुरत है जैसे हम कभी अगर अपनों से दूर रहकर एक दिन भी गुजरते हैं तो हम और हमारे अपने दोनों बहुत परेशान रहते हैं एक दूसरे के बिना ऐसे ही वे लोग जिनका इस दुनियां में हम जैसे लोगों के सिवा कोई नहीं है ।
आओ चलो हम सब मिलकर एक नया इतिहास बनाते हैं, अपनों को तो सब देते हैं दूसरों की भूख मिटाते हैं ।
This report is from OCAC regarding Dexter, a dog they "imported" from Santa Barbara for an adoption event, named April Dog of the Month, and then scheduled to kill in May. Thanks to all of the people who worked so hard to save his life (successfully). Much more information in the FB group.
https://www.facebook.com/groups/savemorekillless/permalink/1734096613504145/
https://www.facebook.com/groups/savemorekillless/permalink/1731938840386589/
https://www.facebook.com/groups/savemorekillless/permalink/1731607553753051/
https://www.facebook.com/groups/savemorekillless/permalink/1731604027086737/
https://www.facebook.com/groups/savemorekillless/permalink/1731235493790257/
https://www.facebook.com/groups/savemorekillless/permalink/1730076157239524/
https://www.facebook.com/groups/savemorekillless/permalink/1729107847336355/
https://www.facebook.com/groups/savemorekillless/permalink/1728927127354427/
This document contains an English practice exam with questions about vocabulary, grammar, and a passage about Scotland. The vocabulary questions involve matching words to sentences, explaining words in context, and completing sentences with collocations. The grammar questions cover using modal verbs to complete sentences and sentences with modal verbs and verb tenses. The passage about Scotland is to be completed with vocabulary words describing attractions, activities, and places one might encounter when visiting Scotland.
This document appears to be a slide presentation covering various topics related to international business. It discusses the merger between Zealand and Ghent Sea Port and the advantages of this for the cross-border region. It also covers international sales practices using the example of chocolate sales. Additional topics discussed include diversity and defining a unique selling proposition, blending technology and tradition when doing business in India, and managing political risk in international operations. The document provides an overview of these topics and excerpts from various speakers and case studies.
This executive summary discusses the Translinked initiative, which aims to create an industry cluster focused on transportation, distribution, and logistics across southeast Michigan, northwest Ohio, and southwest Ontario. The goal is to establish an efficient multimodal hub for freight by mobilizing public and private resources. Key recommendations include attracting more freight flows, developing value-added services, and improving infrastructure like rail. An analysis of 2009 freight data found that trucking dominates regional cargo flows, which are concentrated among a few major commodity groups.
1) Many groups presented file replication systems they have developed and are using in production, including JLAB, SRB, Globus, GDMP, MAGDA, SAM, STAR, and BaBar.
2) The systems utilize various components like replica catalogs, file transfer services, storage interfaces, and scheduling/management layers to provide robust file replication capabilities.
3) Key topics of discussion included interfaces and standards for replication services, error handling, reliability, performance, and experience from different experiments. Groups expressed interest in further collaboration in these areas.
Climate Change and Agriculture in the United States: Effects and Adaptationclimate central
This document summarizes the key effects of climate change on U.S. agriculture as identified in the report. It finds that rising temperatures and changing precipitation patterns will reduce productivity for most crops, outweighing benefits from increased carbon dioxide. Effects will vary by crop and region but all production systems will be impacted. Livestock are vulnerable to temperature stresses. Climate change will exacerbate existing biotic stresses from weeds, pests and diseases. It will also compromise ecosystem services like soil quality and water resources that support agriculture. The report calls for more research on extreme weather effects and improving agricultural adaptation through new crop varieties, practices and policies.
This document provides an overview of 10 different caste or social groups found in India, including:
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- Ezhava, a historically disadvantaged caste from Kerala with their own unique traditions in arts, medicine, and spirituality.
- Mappila, a Muslim community from Kerala with a long history along the Malabar coast and cultural practices like Oppana folk songs.
- Several other groups are also outlined like Chakkala Nair, Devadiga, Kaniyar, and Saliya, providing brief histories and cultural details for each. The
The Eagle The Beautiful Creation of God EthomologySister Lara
The Eagle The Beautiful Creation of God Ethomology is an Online School of Prayer Learning Center Student Book with Instructor Sister Lara teaching on the Eagle and it's symbolism from God's Word.
http://onlineschoolofprayer.webs.com
Edgar morin seven complex learnin in education for the futureaurelia garcia
This document outlines seven complex lessons that should be taught in education for the future. The first lesson is detecting error and illusion, as education currently does not teach about the realities of human knowledge, including its fallibilities and propensity for error. The second lesson involves teaching pertinent knowledge and avoiding closed specialization. The third lesson is teaching the human condition and human complexity. The fourth lesson is developing an Earth identity in light of the planetary era. The fifth lesson involves confronting uncertainties in an uncertain world. The sixth lesson is understanding each other through overcoming egocentrism and developing tolerance. The seventh and final lesson is developing an ethics for the human genre by teaching democracy and Earth citizenship.
The document discusses several key Islamic beliefs about the afterlife:
1) It provides proof from the Quran and hadiths for the Islamic belief in resurrection and judgement.
2) It describes the blowing of the horn and different opinions on how many times it will blow before the Day of Judgement.
3) It describes the gathering of all humans and jinn on the Plain of Resurrection and mentions some groups of people who will be resurrected or gathered together.
4) It discusses the standing before Allah for judgement, the concept of intercession, and places like al-Hawd (pool) and as-Sirat (bridge) that believers must cross.
Economics -The Wealth of Nations by Adam SmithGangappa Angadi
An Inquiry into the Nature and Causes of the Wealth of Nations, generally referred to by its shortened title The Wealth of Nations, is the magnum opus of the Scottish economist and moral philosopher Adam Smith. First published in 1776, it is a reflection on economics at the beginning of the Industrial Revolution and argues that free market economies are more productive and beneficial to their societies. The book is a fundamental work in classical economics.
This document is the title page and table of contents for Book 1 of Adam Smith's classic work "The Wealth of Nations".
Book 1 examines the causes of improvement in the productive powers of labor and the natural order of how the produce of labor is distributed among the different ranks of people in a society. The book contains 11 chapters that discuss topics like the division of labor, the origins of money, wages, profits, rents, and more.
The document is the R Language Definition and provides details about the R programming language. It discusses the different types of objects in R like vectors, lists, and data frames. It also describes how expressions are evaluated in R through functions, control structures, arithmetic operations, and indexing. Permission is granted to distribute copies of the manual provided the copyright is preserved.
Fundamental "Nano-effects" - Nanoscience and nanotechnologiesNANOYOU
An introduction to the fundamental Nano-effects.
This chapter is part of the NANOYOU training kit for teachers.
For more resources on nanotechnologies visit: www.nanoyou.eu
This document contains a table of contents for a book on foodborne yeasts. The table of contents lists 10 chapters that will cover topics like the characteristics, classification, ecology and industrial applications of yeasts. It also lists figures, tables, preface, author bio and abbreviations that will be included. The chapters seem they will describe yeast taxonomy, important yeast families, ecology of yeasts in different natural habitats and environmental factors that impact yeast growth.
Urban Violence Survey in Nakuru County, KenyaFamous Nakuru
The document provides findings from a study on urban violence in Nakuru County, Kenya. It identifies the main forms of violence as sexual and gender-based violence (SGBV), violence against children, violent crime, police violence, and political/ethnic violence. SGBV and violence against children were highlighted by over 70% and 66% of respondents respectively as significant challenges that mainly occur at the household level. Youth, women, girls and children were commonly identified as victims. Unemployment, poverty, and drug/alcohol abuse were seen as underlying causes. The study assessed interventions and found gaps in approaches and coverage. Recommendations focus on prevention, including awareness programs through trusted community institutions, empowering youth and addressing
The document provides findings from a study on urban violence in Nakuru County, Kenya. It identifies the main forms of violence as sexual and gender-based violence (SGBV), violence against children, violent crime, police violence, and political/ethnic violence. SGBV and violence against children were highlighted by over 70% and 66% of respondents respectively as significant challenges that mainly occur at the household level. Youth, women, girls and children were identified as the main victims. Unemployment, poverty, and drug/alcohol abuse were cited as the primary causes of violence. The study evaluated various interventions and found gaps in approaches and coverage. Recommendations focus on prevention, empowering communities, and building on trusted
The document provides findings from a study on urban violence in Nakuru County, Kenya. It identifies the main forms of violence as sexual and gender-based violence (SGBV), violence against children, violent crime, police violence, and political/ethnic violence. SGBV and violence against children were highlighted by over 70% and 66% of respondents respectively as significant challenges often occurring in households. Youth and women/girls were identified as the main victims. Unemployment, poverty, and drug/alcohol abuse were cited as the primary causes of violence. The study assessed various interventions and found gaps in approaches and coverage. Recommendations focus on prevention, including awareness programs incorporating trusted community actors, empowering youth and victims
This document summarizes research evaluating the sustained impact of an extreme poverty reduction program in Colombia called ZOLIP. The researchers conducted qualitative interviews and focus groups to understand stakeholder perspectives, and quantitative analysis of income levels and a weighted poverty index over time. Key findings include:
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The document provides definitions and explanations of 46 logistics services offered by third-party logistics providers (3PLs). It begins by defining what a 3PL is, as well as related terms like 1PL, 2PL, and 4PL. It then explains the services under categories of logistics services, transportation services, warehousing services, special services, and technology/web services. Some of the specific services defined include inbound logistics, just-in-time manufacturing, freight payment auditing, package delivery, air cargo, ocean transport, less than truckload shipping, and warehouse management systems.
Alex christopher pandora's box - the ultimate unseen hand behind the new wo...Prado Compensados
This document provides an overview of how history has been recorded and shaped over time. It discusses how oral histories from long ago would change with each retelling, becoming more like legends. The introduction of writing allowed histories to be recorded permanently but also allowed them to be manipulated. It notes that history has generally been written by the winners of wars and conflicts, meaning the perspectives and accounts of the vanquished were often suppressed. It suggests that if adversaries had won wars instead, our understanding of events and ideologies would be very different. The document then outlines some methods used to gain power or lands besides outright war, such as assassination of leaders or usurping authority from within under the guise of loyalty.
You are a fabulous teacher developing your teaching skills and acquiring a superior level of English, native English speaker ability, in a program that has been initiated by your government. You are inspiring to learning the latest pedagogical methods and techniques to directly transfer these techniques to your classes to enhance the learning process of your students. Your students are your future and you are the main catalyst of creating a fabulous future!
The Money Lover TV show received rarely low ratings recently. Imagine you are one of our hosts and conduct an exclusive interview with one of the most aspiring billionaires. Audiences like catchy stuff, something real and authentic. You may come out with an interesting interview that will help to boost up the ratings and regain the loyal audiences.
A long time ago, several young men got ready with their horses, archery and bows to hunt for their living. Their lifestyle depends on the climate and their surroundings. Imagine that you are in this situation. Travel to the past and find out more about this style of life.
Homelessness is the condition of people without a regular dwelling. People who are homeless are most often unable to acquire and maintain regular, safe, secure and adequate housing, or lack of "fixed, regular, and adequate night-time residence”. Homeless people are everywhere. Why???
Get on your scuba gear and get ready for an undersea adventure!
Along your way, you will be discovering some of the amazing creatures that live in the sea kingdom we call the ocean.
You will need to find as much as information as you can about these sea creatures and tell us about your adventure..
A group of you are on a flight, heading for a vacation. Suddenly, something went wrong and the plane was not stable. The pilot tried to control the flight but he failed. Unfortunately, the flight went down and crashed into the thick forest. Fortunately, everyone is safe and no one was hurt. However, now you need help. There you can see, people sitting around waiting for directions and the plane is in pieces.
Imagine…..you are now on a caravan and camping holiday in Australia, home of a huge variety of exotic animals.
Let’s go on a journey and discover the endless possibilities to these unique creatures….from deadly spiders to poisonous snakes or the beautiful birds and the freshwater fish species.
Let’s find out about the animals!
Help us save the animals by learning about them because………..
THIS IS THEIR PLANET TOO….!!
Welcome to Kuala Lumpur, the capital of Malaysia. It housed various races, cultures and heritage desserts. The highlights for Kuala Lumpur is a dessert haven. There are many types of delicious, tasty, scrumptious and mouth-watering desserts.
Congratulations!
You and your friends have been selected by the Ministry of Tourism to participate in a multimedia itinerary competition. You are introducing and promoting some places of interest in Malaysia for the competition.
Skunks are known for their ability to spray a liquid with a strong odor as a defense mechanism. They come in black and white or brown/cream colors as a warning. Skunks prey on honeybees by scratching their thick fur-protected paws at beehives and eating guard bees, a behavior mother skunks teach their young. They also eat human garbage, bird/rodent carcasses, pet food, grubs, and worms dug from lawns. Being omnivorous, skunks change their diets with the seasons to include insects, larvae, earthworms, grubs, small rodents, reptiles, amphibians, birds, moles, eggs,
Students are to imagine they are an architect in the year 2051. Due to natural disasters and heavy pollution, they need to design an eco-friendly house and justify the reasons for the building.
The students will have a field trip to the National Zoo. When they return they must create a scrapbook based on what they learned at the zoo. There are so many animals that can be found in the zoo. Each animal has its own special characteristic. The students are to mentally decide three animals they are to include in the scrapbook.
A group of students were selected to design a multimedia health brochure promoting plastic and cosmetic surgery services. They were asked to research different procedures like facial reconstruction and present information on them. The brochure would be presented to the public to provide information and promote the Beaute clinic. Students had to gather information online and from hospitals to include details like recovery times. Their brochure presentation would be evaluated on content, design, organization and language.
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(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
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1. A Compilation of Individual Activities
Compiled by Lisa Marie Macleod
2. ~ 2 ~
Table of Contents
Drop the Marker .....................................................................................................................................5
Snakes and Ladders.................................................................................................................................7
LEXICAL MUSICAL CHAIRS.......................................................................................................................8
World Of Knowledge...............................................................................................................................9
Name 5 … ..............................................................................................................................................10
WIN, LOSE OR DRAW ............................................................................................................................11
“Who Am I?” Double Puzzle..............................................................................................................13
WRITE IT RIGHT.....................................................................................................................................14
FEEDBACK FORM...................................................................................................................................16
WHO AM I? ...........................................................................................................................................17
Initial Sound and Final Sound................................................................................................................22
FIND ME!!! ............................................................................................................................................23
Who Am I?.............................................................................................................................................25
BUZZ......................................................................................................................................................30
BREAKING THE CODE ............................................................................................................................31
Chain Spelling........................................................................................................................................36
Touch and Go........................................................................................................................................37
DO YOU KNOW THESE CITIES?..............................................................................................................38
Spicing up Language..............................................................................................................................41
I LOVE MY LOVE ....................................................................................................................................42
3. ~ 3 ~
WAITERS................................................................................................................................................45
VOCABULARY BUILDER GAME ..............................................................................................................46
Lesson Plan............................................................................................................................................52
Secret Code...........................................................................................................................................53
Mary’s Shopping List.............................................................................................................................56
Keep Calm & Guess Who Am I? ............................................................................................................58
20 Questions .........................................................................................................................................68
Compound Word Game........................................................................................................................69
Magic Box..............................................................................................................................................70
Sentence Hangman...............................................................................................................................71
T BINGO.................................................................................................................................................72
True or False?........................................................................................................................................74
A Guessing Game..................................................................................................................................75
Who am I?.............................................................................................................................................77
Musical Box...........................................................................................................................................78
Draw Me an Alien..................................................................................................................................80
A Whispering Game ..............................................................................................................................81
What’s My Job/Occupation?.................................................................................................................83
FIND YOUR PARTNER ( MEMORY GAME ).............................................................................................86
Family Feud...........................................................................................................................................89
BOOKTIVITIES......................................................................................................................................100
Finish the Sentence.............................................................................................................................103
Rhythmical Game................................................................................................................................104
Fortunately and Unfortunately...........................................................................................................106
Swat me!.............................................................................................................................................107
TIC-TAC-TOE........................................................................................................................................113
Snakes & Ladder Game.......................................................................................................................115
Verbal Boxing......................................................................................................................................117
The Spelling Game ..............................................................................................................................118
GHOSTS & SPIDERS .............................................................................................................................120
Figure it out.........................................................................................................................................121
Snap (Farm animals/Clothes)..............................................................................................................125
Gap Fill – Listen to the Song................................................................................................................126
4. ~ 4 ~
My Action............................................................................................................................................130
Match It Right ( Days of the week ).....................................................................................................131
SOLVE THE RIDDLES (SEA CREATURES)...............................................................................................138
HOMELIFE............................................................................................................................................141
WORDS IN A WORD ............................................................................................................................143
BINGO..................................................................................................................................................144
Battle Ships – A Vocabulary Game......................................................................................................156
Typhoon ..............................................................................................................................................157
The Vowel Game.................................................................................................................................160
Do You Have A Question?...................................................................................................................161
BLUFF GAME- GAMES FOR THE CLASSROOM!...................................................................................163
ONE DIRECTION...................................................................................................................................164
A Potpourri of Activities ...................................................................................................................167
Last Letter, First Letter........................................................................................................................172
Total Recall..........................................................................................................................................173
PSQ Games!!!......................................................................................................................................174
WORDS IN A WORD ............................................................................................................................178
SPELLING TRAIN GAME .......................................................................................................................179
WHEN I GROW UP……. ........................................................................................................................180
5. ~ 5 ~
Drop the Marker
Presented by Loh Yoke Ling
A classroom classic, this game can also be called “Drop the
Chalk.” Use it to practice vocabulary or grammar where
spelling accuracy is important. One representative from
each team stands at the board. The teacher asks a question
and the competing players write the answer on the board.
Spelling counts, and the answer is not valid until the player puts down the marker or
chalk. The first player with a correct answer wins a point, and calls the next
teammate to the board.
Level: Beginner to advanced, depending on the difficulty of the questions
Who can play: at least two players plus the teacher; works best with six or more
Skills: Writing, vocabulary and grammar
Feedback form
Strongly
agree
Slightly agree
Slightly
disagree
Strongly
disagree
Clear
Interesting
Easy to play
the game
Enjoyable
Relevant for
English lesson
6. ~ 6 ~
Questions
1. Name five common garden flowers.
2. Which animal is called the ‘King of Beasts’?
3. Name a play by Shakespeare.
4. What are the primary colours?
5. Name the five human senses.
6. A place where aeroplanes are
kept.
7. Name two striped animals.
8. The first meal of the day.
9. The city which has Eiffel Tower.
10. Another name for a donkey.
11. Name the colours of the
rainbow.
12. A fertile place in the desert.
13. Name spotted animals.
14. What is daybreak sometimes termed?
15. What is a centenarian?
16. Where is the Empire State building?
17. Which is the biggest ocean in the world?
18. Which letters are vowels?
19. The top of a hill or mountain.
20. Name three ‘string’ instruments.
Answers
1. rose, daisy, sunflower, jasmine,
orchid etc.
2. lion
3. Romeo and Juliet etc.
4. red, yellow, blue
5. sight, smell, touch, taste, hear
6. hangar
7. tiger, zebra etc.
8. breakfast
9. Paris
10. ass
11. red, orange, yellow, green, blue, indigo, violet (Roy g biv)
12. oasis
13. leopard, Dalmatian, frog etc.
14. dawn
15. a person who is a hundred or more years old
16. New York
17. Pacific Ocean
18. a, e, I, o, u
19. peak
20. guitar, violin, cello etc.
7. ~ 7 ~
Snakes and Ladders
Presented by Tan Siow Ling
English Language
Year 4 Level: Intermediate to advance
Grammar: Articles
Focused Skill: Listening and Speaking
Integrated Skill: Reading
Objective: By the end of the lesson, pupils are able to fill in at least 7 out of
15 blanks with the correct articles.
Production:
1. Pupils are divided
into groups of 5 or 6.
Each group is given
a snake and ladder
board game.
2. Pupils listen to the
rules of the game.
HOW TO PLAY?
1. Play begins on
square 1 and
finishes on square 100.
2. Players roll the dice to determine their orders of playing.
3. Players take turns to roll a dice and move along according to the number that
they get.
4. If a player lands on a square which has the base of a ladder, then they
automatically advance their position by moving to the square at the top of the
ladder.
5. If a player lands on a square which has the head of a snake upon it, then the
player must automatically slide down to the square at the tail of the snake.
6. The first player who lands on square 100 wins.
CAUTION
! The players lose their turn of playing. They may proceed after everyone finishes
one round.
? Players pick up a card and answer the question. Stay if they manage to give the
correct answer or move one step back if they give the wrong answer.
8. ~ 8 ~
LEXICAL MUSICAL CHAIRS
Presented by Rhohenzee Long Chek
Level : Year 3
Objectives : At the end of this activity pupils should be able to read
words by playing musical chair.
Materials needed : Chairs
Word cards
Music
Time : 20 minutes
Procedures : 1. Play musical chairs as normal, except place a word
card with vocabulary words pupils need to learn on the
chair.
2. Each word card will have a different vocabulary word.
3. When the music stops, the person without a chair tells
the class which chair he/she was about to sit in.
4. The person who is seated in that chair has to
pronounce his word. If he/she is unable to pronounce
the word, he will be out and the standing pupil will get a
chance to pronounce the word.
5. Both pupils are out if they pronounce it incorrectly. If
one gets it right, that person will still be in the game.
6. This really motivates pupils to pronounce words
correctly.
9. ~ 9 ~
World Of Knowledge
Presented by SOH MAY FONG
Topic : Food (Year 3)
Focus : Listening and Speaking
Able to listen to and demonstrate understanding of oral text by :
a) asking simple WH- questions
b) answering simple WH-questions
Objective :
By the end of the lesson pupils are
able to match 8 out of 10 pictures
given correctly.
Teaching resources : Picture
Cards, Word cards
CCE : Contextual Learning
Activities :
1. Teacher asks pupils to name food that they eat daily.
2. By using a Circle Map pupils write the name of the food.
3. Teacher shows some pictures and pupils name them .
4. Game time – match words to pictures.
5. Complete worksheet of matching words to pictures.
The same picture can be use for the following lesson in a Memory Game
1. List out the food shown in the pictures given.
2. Open the correct card of picture requested.
10. ~ 10 ~
Name 5 …
Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using the Name 5
concept based on their language level.
Objective of the Game:
This game can be used to review lexical items, preview for the upcoming lesson or
simply to have fun. A game is most beneficial when it is strategically planned.
Materials Needed:
Flash cards with the “Name 5 …” including possible answers
Procedure:
1. Students are sitting in groups of no less than 3 students and no more than 6
students.
2. The teacher informs the students that at they are to work as a team to come
up with the answers.
3. Once the teacher reads out the prompt, the students are to quickly write down
their answers.
4. When the team has listed the 5 items, they must put down their pencil and
raise their hand.
5. The first team who raises their hand, has the chance to win a point for the
team.
6. If one of the items listed is incorrect, the next team has a chance to gain a
point.
7. The team with the most points at the end of the game wins.
SAMPLE PROMPTS:
Name 5 fruits you do not peel.
Name 5 countries that begin with the letter “S”.
Name 5 modes of transportation that do not have wheels.
Name 5 sports that do not have a ball.
Name 5 things you studies in Chapter 1 – Learning Languages.
11. ~ 11 ~
WIN, LOSE OR DRAW
Presented by Noor Hafizah Binti Zainal Abidin
School : SK Bandar Tasik Selatan
Date : 29th July 2015
Objectives : By the end of the lessons, pupils will be able to name the animals
correctly.
Materials : Marker pens and papers.
Activities :
1. Pupils will be divided into groups.
2. Each group will be given pieces of paper to write the name of the
animals.
3. After that, teacher will collect the papers and change the papers
among the groups.
4. Each group will choose a person to do the drawing task. The person
will be change by time.
5. Teacher will set time for each group to guest the answers.
6. The group with the most answer will win.
7. Rules : - Can’t talk.
- Can’t tell
- Can be change by the teacher.
12. ~ 12 ~
Level of the Game:
This game is suitable for Level 1 pupil (Year 3). However, this game can be modified
for the level of your students by changing the vocabulary based on their language
level.
Objective of the Game:
Pupils will be able to enhance their vocabulary in a fun way.
Procedure:-
1. Students are sitting in groups of no less than 3 students and not more than 6
students.
2. The teacher informs the students that they are working as a team to solve the
double puzzle
3. Handouts of the double puzzle are given to each team. Once the teacher says
start, the students have to unscrambled each of the clue words as quickly as
possible.
4. They have to copy the letters in the numbered cells to other cells with the
same number.
5. When the team has completed the double puzzle, they must put down their
pencil, raise their hand and shout “FINISH!”
6. The fastest team with all of the answers are correct wins the game.
13. ~ 13 ~
“Who Am I?” Double Puzzle
1) L E M I
2) W A T R Y S R E B R
3) M O E N L
4) N O G A M
5) I E A N P L P E P
6) A A N A N B
7) L E M T O N W A R E
8) R E A P
9) N E A G O R
10) A C H E P
11) D R N U A I
12) F G T E R I P A R U
Unscramble each of the clue words.
Copy the letters in the numbered cells to other cells with the
same number.
14. ~ 14 ~
WRITE IT RIGHT
Presented by A.SIVASHANKARI
Game Type : Word and Team Game
Aims : Language : spelling and writing
Age : 10 +
Group Size : 5-6
Time : 10 - 15 minutes
Materials : Alphabet (scrabble pieces) 1 set per group, pieces of paper (1 paper
per group), pen, boxes.
Procedure :
1. Split the class into 6 groups.
2. Each group are to form a queue.
3. The first group member will need to form the first word of a sentence
using the alphabet pieces provided and write it on the paper
provided.
Note: Each participant is given only 1 minute to think and write the word.
Whistle will be blown every minute. The used alphabet pieces must be placed
in the box provided.
4. The subsequent group members are to continue creating word and at
the same time completing the sentence using the words created (One at a
time)
Note : If the participant is unable to form a word within a minute, then he/she
needs to swap with the next participant.
15. ~ 15 ~
5. The game will continue for 15 minutes and the last whistle will be blown
on the 15th minute.
6. The group with most correct sentence, wins the game.
Extended Activity.
1. Group members can choose a sentence and make a 4 stanza rhyme.
The group with the most creative rhyme wins the game.
16. ~ 16 ~
FEEDBACK FORM.
Name of the game : _______________________________
Creator : _______________________________
Circle your feedbacks.
I enjoyed
the game.
I loved it I liked it It was ok Not really I hated it
I
understood
the
materials
All of it Most of it Half of it
Only a
little
Not at all
The level
of
difficulty
was
Too hard
for me
A bit hard Just right
A bit too
easy
Way way
too easy
Do you
have any
comments
or
suggestions
to improve
the game?
17. ~ 17 ~
WHO AM I?
Presented by Nazatulsema Sha’ri
Level Level 2 – Year 4, 5 & 6
Objectives Pupils will be able to listen to the descriptions and answer who
they are in the spaces provided.
Strategy Group work activities
Added Values Co-operation, teamwork
Topic Clothing (also suitable for topics: Animals and Occupation)
Materials hand out, picture cards
Procedures
1. Pupils sit in 6 groups.
2. Each group will receive 3 hand outs contain of A, B and C exercises and a
picture card.
3. By looking at the picture cards, pupils listen to the teacher’s description about
three figures.
4. Pupils guess who they are and write the answers in the spaces provided.
5. Procedure 3 and 4 will be repeated until the pupils completed filling in the
blanks of both hand out B and C.
6. The group which has the most correct answers will be declared as the winner.
18. ~ 18 ~
WHO AM I?
A. Write the name of the girl who matches the description.
1. ________________________
2. ________________________
3. ________________________
19. ~ 19 ~
B .Read the description and find the mistakes. (ANSWER)
1. LIsa
I'm very tall and fat. I've got long wavy "purple" hair. I'm wearing a pink
blouse, grey trousers and pink platform shoes. I'm wearing my favourite silver
earrings and a pink ribbon on my hair.
2. Sue
I'm medium-height and slim. I've got long straight brown hair. I'm wearing a
blue T-shirt, shorts, a white belt, my warm pink socks and blue trainers.
3. Peggy
I'm tall and slim. I've got medium-length curly red hair.
I'm wearing a yellow T-shirt, a purple mini-skirt and high-heeled shoes. I love
jewellery! I'm wearing my favourite earrings, necklace and bracelet.
C. Complete the descriptions of the three friends. (ANSWER)
1. LIsa
I'm very tall and slim. I've got long curly "purple" hair. I'm wearing a pink T-
shirt, white trousers and pink platform shoes. I'm wearing my favourite gold
earrings and a pink ribbon on my hair.
2. Sue
I'm medium-height and slim. I've got short straight blond hair. I'm wearing a
green T-shirt, jeans, a white belt, my warm pink socks and blue trainers.
3. Peggy
20. ~ 20 ~
I'm tall and slim. I've got medium-length straight red hair. I'm wearing a yellow
top, a purple mini-skirt and high-heeled sandals. I love jewellery! I'm wearing
my favourite earrings, necklace and bracelet.
B. Read the description and underline the mistakes
1. Lisa
I'm very tall and fat. I've got long wavy "purple" hair. I'm
wearing a pink blouse, grey trousers and pink platform shoes.
I'm wearing my favourite silver earrings and a pink ribbon on
my hair.
2. Sue
I'm medium-height and slim. I've got long straight brown hair.
I'm wearing a blue T-shirt, shorts, a white belt, my warm pink
socks and blue trainers.
3. Peggy
I'm tall and slim. I've got medium-length curly
red hair.
I'm wearing a yellow T-shirt, a purple
mini-skirt and high-heeled shoes. I love
jewellery! I'm wearing my favourite
earrings, necklace and bracelet.
21. ~ 21 ~
C. Complete the descriptions of the three friends.
1. I’m Peggy.
I’m tall and (1) _______________. I’ve got medium –length straight
_(2)________ hair. I’m wearing a yellow _(3)___________, a
(4)_________________ mini-skirt and high-heeled (5)_____________. I
love jewellery! I'm wearing my favourite _(6)_____________, necklace
and _(7)_____________.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
2. I’m Sue
I'm medium-height and slim. I've got short __(8)_____________ blond
hair. I'm wearing a _(9)___________ T-shirt, jeans, a white
(10)________________, my warm pink socks and blue trainers.
Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
3. I’m Lisa.
I'm very _(11)_____________ and slim. I've got long
__(12)_____________ "purple" hair. I'm wearing a
_(13)_______________ T-shirt, white _(14)______________ and pink
platform shoes. I'm wearing my favourite gold earrings and a pink
(15)______________ on my hair.
22. ~ 22 ~
Initial Sound and Final Sound
Presented by Lisa MacLeod
Level of the Game:
This game can be played with students who are learning language with phonics.
Objective of the Game:
This game can be used to
focus on sounds rather than
the spelling of words or simply
to have fun.
Materials Needed:
Nothing, simply explain the
game
Procedure:
1. Students are sitting in
groups of no less than 3 students and no more than 6 students.
2. The teacher informs the students that they are to focus on sounds with this
game.
3. The first students says a word and the next students is to say a word that
begins with the last sound of the first word.
4. The students go around in a circle taking turns saying a word.
5. The only rule is that the students can not repeat the same word twice.
6. Watch the time not too make it too short but not too long either.
Approximately 10 to 15 minutes is sufficient.
23. ~ 23 ~
FIND ME!!!
PRESENTED by MOHD SYAHARUDIN BIN SAAT
PROGRAMME : PRO ELT COHORT 3
PLACE : SK SERI BINTANG SELATAN
DATE : 22ND JULY 2015
SCHOOL : SK SULTAN HISAMUDDIN ALAM SHAH, KL
LEVEL OF PUPILS : LEVEL 1
OBJECTIVE: AT THE END OF THE ACTIVITY, PUPILS SHOULD BE ABLE TO:
1. NAME THE OBJECT IN THE PICTURE.
2. IMPROVE PUPILS’ VPCABULARY.
MATERIALS:
1. WORKSHEET
2. COLOUR PENCILS
PROCEDURES:
1. THE GAME WILL BE CONDUCT IN 15 MINUTES.
2. DIVIDE THE CLASS INTO 6 GROUPS.
3. IN A GROUP, PUPILS DISCUSS TO FIND OBJECTS IN THE PICTURE.
4. PUPILS NAME THE OBJECTS.
5. THE FIRST GROUPS FIND ALL THE OBJECTS IN THE PICTURE
CONSIDER AS A WINNER.
25. ~ 25 ~
Who Am I?
Presented by Ramziah Mohijan (Pro-Elt W2D)
Level of the Game:
This game is suitable for Level 1 pupil (Year 3). However, this game can be
modified for the level of your students by changing the riddles based on their
language level.
Objective of the Game:
This game can be used to review vocabulary; wild animals,
transportations and occupations, to review spelling of words or
simply to have fun. A game is most beneficial when it is
strategically planned.
Materials Needed:
Handouts of 15 riddles and crossword
Procedure:-
1. Students are sitting in groups of no less than 3 students
and no more than 6 students.
2. The teacher informs the students that at they are to
work as a team to solve the riddles and crossword.
3. Handouts of riddles and crossword are given to each team.
Once the teacher says start, the students are to quickly
solve the riddles to complete the crossword.
4. They have to guess and think the possible answers for
each riddles and also have to figure out the correct spelling of each
words.
5. When the team has completed the crossword, they must put down their
pencil, raise their hand and shout “FINISH!”
6. The first team who raises their hand, has
the chance to win 15 points for the team.
7. If one of the answers is incorrect, the next
team has a chance to gain points.
8. The fastest team with the most
points at the end of the game wins.
Good Luck!
26. ~ 26 ~
Solve the Crossword
Who Am I?
Good Luck!
1 2
5
3
6
8
9
7
10
11 12
13
4
14
27. ~ 27 ~
Across
1-I am the cousin of the ship. I am also large and long .I have
periscope. It helps you to see what is happening on the surface. I am
a …….
3-I am from the snake family. I can be very long and heavy. I curl
my victim around me and swallow it. I am a …….
7-I travel on the land. I am a heavy machine. You can see me at the
paddy field. My wheels are very big. I am a ……
9-My job is to make chairs, tables, cupboards and other furniture. I
use wood to make them in my workshop. I am a …….
10-I am made of strong wood. You must use an oar to move me. You
can see me at a fishing village. I am a …..
11-I travel at a very fast speed. Not everyone can travel in me. My
relative landed on the moon many years ago. I am a ……
13-I have a small stall own my own. I use a sharp chopper to cut the
meat. My stall is usually packed on weekends and public holidays. I
am a …….
14-You will think of me if your pipe is leaking. I always carry a
toolbox with me. I am a …..
28. ~ 28 ~
Who Am I?
Down
2-I am big. My legs are short and thick. I can run very fast. There is
a sharp horn on my nose. I am a …..
4-I must be brave. I go into the jungle to hunt for animals. I always
carry a gun with me. I am a …….
5-I am small. I am black with white fur on my back. I have a bushy
tail. If someone attacks me, I will let out a terrible smell. I am a …..
6-I have three wheels. Two passengers can sit in me. I am still used
in Indonesia, Thailand, India, and Malaysia. I am a ……
8-I like to eat ants. I am covered with shells. When something
touches me, I curl up. I am also called an anteater. I am a…….
9-I repair your worn-out shoes, belts, and handbags. I do my work on
the pavements of shops and complexes. I am a …….
12-I can live in the water or on the land. I have a powerful tail. I like
to eat meat. I also have sharp teeth. I am a ……..
29. ~ 29 ~
Feedback Form
Name of the game : Who Am I?
Name:…………………………………………………….
1-Do you like the game?
No / Prefer Not To Say / Yes
2-Would you carry out the game to your students?
No / Prefer Not To Say / Yes
3-How would you rate the game?
Poor / Prefer Not To Say / Good
4-Any suggestions or comments, feel free to share
………………………………………………………………………………
………………………………………………………………………………
………………………………………………………………………………
………………………………………………………………………………
30. ~ 30 ~
BUZZ
Presented by Lisa MacLeod
Level of the Game:
This game can be played with all
students of all levels.
Objective of the Game:
This game can be used to focus
on thinking in English.
Materials Needed:
Nothing, simply play the game
Procedure:
1. Students are sitting in
one large circle around the outside of the room facing inward.
2. The teacher informs the students that they are to take turns going around in
the circle counting.
3. The first student begins with “one”, etc.
4. The students are not to say numbers with the number 3 in it or multiples of 3.
5. When a student has the turn to say the number 3, they must say “BUZZ” and
the next student must continue with the number.
6. If a student says a number with the number 3 instead of saying BUZZ, they
must stand up and they are no longer to play in the game.
7. The last student sitting in the circle wins.
31. ~ 31 ~
BREAKING THE CODE
Presented by Azizah Binti Talib
School : SK Pendidikan Khas Jalan Peel
Date / Day : 17th June 2015 (Wednesday)
Objectives : By the end of this game, pupils should be able to:
(a) learn different codes
(b) spell correctly
Group size : Groups of 5 to 7
Materials : Chart board of codes, a set of codes, a board, blue tac,
task sheet
Activities:
1. Pupils are divided into groups of 5 to 7.
2. Teacher shows a chart board of codes that represent the alphabets.
3. Pupils are asked to remember the codes in 3 minutes.
4. Each group will be given a task sheet, set of codes, a board and blue tac.
5. Teacher explains that they are going to have 2 rounds of games.
6. Teacher explains the rules:
(i) For the first round, they will have a task sheet to be solved as fast as they
can.
(ii) The fastest with all correct will be the winner.
(iii) For the second game, teacher will read out the words and the pupils spell
the
words using the codes given and paste them on the board.
(iv) Once they have finished, show up their answer. The fastest with the
correct
answer is the winner.
(v) The group that collected the most points will be the winner.
35. ~ 35 ~
Word list
1. bus
2. ship
3. train
4. bicycle
5. aeroplane
6. helicopter
7. submarine
8. hovercraft
36. ~ 36 ~
Chain Spelling (Shiri-tori)
Presented by Diana Nuraimee Sapawi
School : SK Seri Bintang Selatan
Date : 29th July, 2015 (Wednesday)
Level : Easy to Medium
Objectives : Pupils should be able to:
a) Spell the given words correctly.
Procedure :
1. The teacher gives a word and asks a student to spell it.
2. Then a second student should say a word beginning with the last letter of the
word given. The game continues until someone makes a mistake, that is, to
pronounce the word incorrectly, misspell it or come up with a word that has been
said already, then he/she is out.
3. The last one remaining in the game is the winner.
Note:
This game can be made difficult by limiting the words to a certain category, e.g. food,
tools, or nouns, verbs, etc.
37. ~ 37 ~
Touch and Go
Presented by Norfazelina Fadzil
School : SK Seri Mega
Date : 20th May 2015
Objective : By the end of this activity, pupils will be able to name the animals
correctly.
Material : Pictures of animals.
Procedures:
1. Teacher paste ten pictures of animals on the wall.
2. Divide the pupils into two teams – the Right Team & the Left Team.
3. The Right Team will line up at the right corner while the Left Team will line up
at the left corner.
4. The first member of each team will touch the card and names the animals as
fast as they can.
~ Right Team starts from the right side, Left Team starts from the left side.
5. When they meet in the middle, they will play ‘One, Two Som’ (Rock Paper
Scissors) to see who keeps going.
6. The pupil who wins will continue.
7. The pupil who loses will go at the back of the line and the next team member
starts.
8. The team that reaches the opposite side will win.
38. ~ 38 ~
DO YOU KNOW THESE CITIES?
Presented by NORHASYIKIN BINTI ABDUL WAHAB
SCHOOL : SK SERI INDAH
DATE : 24 JUNE 2015
OBJECTIVE :
BY THE END OF THIS ACTIVITY, PUPILS WILL BE ABLE TO UNDERSTAND
THE MEANINGS OF WORDS THAT END WITH ‘CITY’
PROCEDURES:
1. Teacher places pupils in pair.
2. Teacher distributes each pair with worksheet.
3. Teacher tells pupils how to play the game.
Pupils have to fill in the correct words based on the definitions written on the
worksheet.
Time frame given to pupils to complete the task i.e. 5 – 8 minutes.
Discussion about the answers after time’s up.
Teacher will reward the pair who finished on time with the correct answers.
39. ~ 39 ~
DO YOU KNOW THESE CITIES
1
C I T Y
2
C I T Y
3
C I T Y
4
C I T Y
5
C I T Y
6
C I T Y
7
C I T Y
8
C I T Y
9
C I T Y
10
C I T Y
Clues:
1. Speed
2. Extraordinary boldness.
3. An insufficient amount.
4. Bliss;happiness
5. Attention given to someone by the media.
6. Plainness, lacking anything fancy.
7. Physical or mental inability to do something.
8. A rubber band has this quality
9. Generates power.
10.The quality, state or fact of being recurrent.
41. ~ 41 ~
Spicing up Language
Presented by Lisa MacLeod
Level of the Game:
Students must be able to write complete sentences and connect sentences to form a
paragraph.
Objective of the Game:
This game can be used to
review questions and
answers, adjectives and
adverbs and writing
paragraphs.
Materials Needed:
White paper – A4, preferably
lined.
Procedure:
1. Students are sitting in
groups of no less than 3 students and no more than 6 students.
2. The teacher reviews the 5 Ws and the H on the board with the entire class.
3. One piece of A-4 paper is handed out to every group.
4. The students are then instructed to write a Wh question along with the answer
at the top of the piece of paper.
5. Once the first student has completed the question and answer, they fold over
the paper to cover it. The other students cannot see what has been written on
the piece of paper.
6. The teacher then hands out another piece of paper to each group.
7. Once all the students have completed writing their questions and answers and
all the 5 Ws and H questions have been completed, the group them has to
make a story using all the answers that have been written on the paper.
8. When all the groups are finished their story, they must then read it out loud to
the class.
9. At the end, all the groups take a vote on which story was the most interesting
story.
42. ~ 42 ~
I LOVE MY LOVE
Presented by NOR FADILLAH AB HAMID
Objective: Pupils will be able to enhance their vocabulary in a fun way.
PROCEDURES:
1. Give the students each a piece of paper with the following paragraph on
it:
I love my love with a __ because s/he is _______ and ________.
His/her name is _________, s/he lives in _____________ where she
works as a ____________. His/her favorite food is _________ and in
his/her spare time s/he likes ____________.
2. Select a pupil to draw an alphabet from the alphabet box/bag. (You have
to prepare letter cards and put them in a box/bag).
3. Give them 2 minutes to complete the paragraph.
4. Check the answers and reward the winner.
Sample of the answer:
A
I love my love with an 'A' because she is adorable and
attractive. Her name is Anne, she lives in America, where
she works as an actress. Her favorite food is apple, and in
her spare time she likes archery.
Good luck with other letters!
43. ~ 43 ~
Match Me
Presented by Thiyageswari Subramaniam
Level : 2 (Year 5 and 6 )
Goals : To have pupils fully understand what compound words are
and how they are fit together.
Objectives : Pupils will be able to
i) understand what a compound word is
ii) identify, divide and make compound words
Materials : word cards and envelopes
Procedures :
1. Class is divided into groups of 4 or 5.
2. Each group is given an envelope contains words.
3. Each group has to join two word cards to form compound words.
4. The group who finishes first has to write on the board the list of
compound words.
5. Teacher checks the answers. If the answers are correct, they will be the
winner. If wrong the next group will continue.
44. ~ 44 ~
new born under score
off spring fore shadow
sea horse sight seeing
wood chuck touch down
hay stack witch craft
pine core wood carver
scare crow life guard
45. ~ 45 ~
WAITERS
Presented by Sumathi a/p Thanarajah
School : SK Jalan Peel
Date : 27 th May 2015
Objectives : By the end of the lesson, pupils should be able to:
i) ask and answer questions politely using the correct sentences.
ii) write the name of the food correctly
Materials: Papers, maker pen.
Steps
1.Teacher divides the class into 5 to 6 groups.
2.Teacher distributes a set of blank papers to each member of the group.
3. Teacher explains briefly how to play the game.
4. Each team has to choose its ‘waiter’.
5. Other team members have to draw on the paper given something which can be
obtained at the school canteen e.g sandwich, a cup of tea, fried rice, bun, cake,
orange juice, chicken rice and many more. At the bottom of the picture they draw
they have to write the name of the food.
6. The sets of papers are put in a bowl. The team members have to ask their ‘waiter’
for something to eat or drink, e.g Could you bring me a plate of fried rice please? or I
would like a plate of fried rice, please?
7. The waiter has to look in the pile of drawings and if he can find the right one he
takes it to the ‘customer’ and says Here you are, sir/ madam or if he cannot find the
drawing in the pile, he says I’m sorry, sir/madam we haven’t got any fried rice.
8. The winning team is the one whose ‘waiter’ first succeeds in serving all his
customers.
46. ~ 46 ~
VOCABULARY BUILDER GAME
Making Words from Letters in a Long Word
HARVANT KAUR D/O AJMIR SINGH
PRO ELT COURSE - 9/4 2015
Level: Advanced
Objectives:
This game is a good activity for:
i) learning new words
ii) reviving some word knowledge
iii) giving a teacher time to prepare other tasks for students.
Materials Needed:
Answer sheets - 3- letter words, 4- letter words ... so on
Score sheet
A whistle
Procedure
1 The class is to be divided into 4 to 6 groups.
2. The teacher writes a long word on the board.
3. Students should compose different words from the letters of this word. Begin the
game with the 3 letter word and then the 4 letter word and so on.
4. Each leader of the groups gets an answer sheet from the teacher and he/ she has
to stand up and hold it until the teacher begins the game.
47. ~ 47 ~
5. To start the game the teacher blows a whistle.
6. Students need to list out10 new words for each round.
7. The group should shout ' STOP ' once they have finished listing
out the words and read and spell out their words to the class.
8. The group which scores the highest points will be the winner.
The Rules:
1. The group members must know the meaning of the new words. If needed the
group members must explain the meaning of their words. Otherwise points will
be deducted.
2. Students are not allowed to use Proper nouns. Any other parts of speech is
acceptable.
3. Each correct word will be given 1 point.
4. Longer time is allocated for longer words
48. ~ 48 ~
R E T R I B U T I O N
3-letter words
bet bin net not nut bit but bun tin toe
4-letter words
bent bone burn bite into iron tent torn tube unit tint tour
5-letter words
burnt orbit brunt utter urine trout unite tutor turbo tribe
6-letter words
bitter button burner rotten return butter bitten reborn rotten burier
7- letter words
nitrite routine torture tribute turbine torrent tuition tribune bittern orbiter
PERFECTIONISTS
3- letter words
sin fat one sit tin net not fit pet sip
4- letter words
ripe soft tone font note fins sins nice nose stop
49. ~ 49 ~
VOCABULARY BUILDER GAME
RETRIBUTION
SCORE SHEET
GROUP
1
GROUP
2
GROUP
3
GROUP
4
GROUP
5
GROUP
6
3-letter
words
4-letter
words
5-letter
words
6-letter
words
7-letter
words
51. ~ 51 ~
FEEDBACK FORM
VOCABULARY BUILDER GAME
Please write down your comments or suggestions here.
THANK YOU
52. ~ 52 ~
Lesson Plan
Presented by Hafiz Kamal
Level : Year 2
Topic : Know The Object
Focus skill : Language Arts
Objectives : By the end of the lesson, pupils should be able to:
a) recognise the pictures and act it out correctly
b) identify the picture through body action/ body gesture correctly
Activities :
Introduction
1) Teacher acts out an action in front of the class.
2) Pupils need to identify and guess the name of animal that is being acted.
Presentation & Practice
1) Teacher shows picture cards to the pupils.
2) Pupils go through with the picture cards.
3) Pupils recognise the objects and animals in the picture cards.
4) Pupils read aloud the name of each object and animal.
Production
1) Pupils are divided into few groups.
2) For the first game, each group will need to choose one picture card from the
teacher.
3) In group, pupils need to discuss how to act out the object and animal.
4) Pupils cannot tell nor make the sound of the object and animal.
5) Pupils present their action in front of the class.
6) Other groups need to identify the objects or animal based on the action.
7) The game continues with other groups present their action.
8) The second game will be a bit tricky. Pupils need to choose two picture cards
and they need to act both of them.
Conclusion
1) Teacher asks pupils what they have learned.
2) Pupils recap the animals and objects that they have learned in the class.
53. ~ 53 ~
Secret Code
Presented by Norfarizan bt Mokhtar
Target groups : Level 1 and Level 2 (simple code for Level 1)
Objectives : Students should be able to figure out a destination
and list down 10 things by breaking the secret
code.
What Are You Taking On Vacation?
How to play
1. Class is divided into small groups.
2. Each group must have a group leader.
3. Teacher gives a piece of answer sheet to each group.
4. Teacher tells the students that they are taking a vacation and bringing
along some important things with them.
5. Each group needs to break the secret code to figure out the
destination and the things they are taking on vacation.
6. They need to write the answers in the answer sheet provided.
7. Once they finish breaking the code, the group leader must stand up
and say “We break the code”.
8. Teacher checks the answers.
9. The winner is the fastest group to break the secret code with correct
answers.
54. ~ 54 ~
What Are You Taking On Vacation?
How to break the code?
Each code letter represents the letter that comes before it in the alphabet.
For example, code letter B represents letter A in the alphabet.
ANSWER
Destination:
N B V S J U J V T J T M B O E
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __
Things to take on vacation
1.
D B N F S B
6.
Q B O U T
2.
D B T I
7.
G P P E
3.
T V O C M P D L
8.
Q B T T Q P S U
4.
I B O E Q I P O F
9.
N B Q
5.
I B U
10.
T O F B L F S T
55. ~ 55 ~
Answer
Destination : MAURITIUS ISLAND
1. CAMERA 6. PANTS
2. CASH 7. FOOD
3. SUN BLOCK 8. PASSPORT
4. HANDPHONE 9 MAP
5. HAT 10 SNEAKERS
56. ~ 56 ~
Mary’s Shopping List
Presented by,Aishah Farhana Binti Nor Hasni
Year : Year 4
Level of proficiency : Intermediate to advance
Topic : Spending it wisely
Objectives : By the end of the lesson, pupils should be able to:
i. Memorize 8 out of 15 items in the list during Kim’s game.
ii. Listen and list the items in Mary’s shopping list.
Suggested materials : A text, pictures or realia (salt, sugar, eggs, bread,
cooking
chocolate, fish, chicken, meat, cooking oil, flour,
tomatoes, potatoes, onions, ketchup, tin of sardine,
coffee powder, snack, chocolate, a box of tea
Procedure :
1. Teacher prepares the teaching aids and put it in box.
2. In groups, pupils are going to play the Kim’s game (memory game).Pupils are
allowed to look inside the box for 10 seconds and they need to list out the
items in the box.
3. The winner group is the one with the most correct items .
4. Teacher reads a text entitled “Mary’s Shopping List” (figure 1.0).
5. Pupils need to listen to the text very careful as teacher is going to read the
text once.
6. Group that list out the most correct items wins.
57. ~ 57 ~
Mary’s Shopping List
I want to buy some onions, tomatoes and potatoes. But I think I
will not have enough money to buy them all. So, I will not buy
tomatoes then. I also want to get some snacks and a bar of
chocolate. But my mom wants me to buy cooking chocolate to
bake cake. Which one should I buy at the supermarket? I think I
will buy both. Aha…Mom reminds me to buy her some eggs. Mom
also wants me to buy her cooking oil, fish, and chicken. Mom
wants to make chicken curry for dinner. But I do not like
chicken, so I would buy meat instead of chicken. To make curry,
mom also need salt. So I’ll buy it for her. Do we need to put
ketchup in curry? I do not think so. So I better leave that out. I
also want to buy a bottle of coffee powder. Therefore I need sugar
in order to drink coffee at night. But, my father told me that it is
not good to drink coffee since it contains caffeine. Thus, I better
not buy coffee powder. I’ll buy tea then. In that case, I still need
to buy sugar then. Next week, I’ll go for my camping. I already
have a loaf of bread, so I think I better grab a tin of sardine to
make sandwiches. Hmm…yummy!
58. ~ 58 ~
Keep Calm & Guess Who Am I?
Presented by Arziah Mokhtar
Level of the Game:
This game can be modified for the level of your students by using vocabulary,
concepts and language at the appropriate level.
Objective of the Game:
1) Student may read the clues which contain the part of speech (adjectives) to
describe the potential answers.
2) Students will use their imagination to describe the answers and at the same time
enhance their art skills.
Materials Needed:
Paper cut (Riddles), colour pencils, Whistle, MP3 music
Procedure:
7. This is a whole class activity. It involved 12 stations.
8. The clues (riddles) will be pasted at each station.
9. Students work in pairs (find their own BFF)…(work in small group if the
number of students are more than 35). They have to bring the answer sheet,
pencils, eraser and colour pencil together with them during this game.
10.Each group is required to stand at each station for only 1 minute (depends on
their proficiency). They discuss and solve the riddles including draw and
colour the pictures.
11.Teacher will blow the whistle after 1 minute and they have to move to another
station to complete the 12 stations.
12.Discussion of each riddle.
13.Select the winner of the game (based on certain criteria)
Able to complete all the answers.
Able to spell the words correctly.
Able to draw and colour the pictures.
59. ~ 59 ~
I am big and round,
I am green outside;
Red or yellow inside,
I am juicy and sweet.
Guess who am I?
14.Teacher displays all the worksheets on the board (Gallery Walk Activity).
Each pupil will be given a chance to put/draw a star on the best answer sheet.
15.Those who got the highest number of stars on the sheet will be awarded as
the winner of the game.
60. ~ 60 ~
I wore a green hat,
I am small and round,
I am sweet and sour,
I am purple outside but white
inside.
Guess who am I?
I am the king of the fruit,
I am thorny,
I am green outside and yellow
inside,
I am sweet and creamy.
Guess who am I?
61. ~ 61 ~
I have many siblings,
I am yellow inside and outside,
I have long and thin body,
Three of the letter “A” in my
name.
Guess who am I?
I am the queen of the fruit,
I have a spiky crown,
I am juicy and sweet.
Guess who am I?
62. ~ 62 ~
I am hairy and sweet,
Green when I am young,
And turn into red or yellow.
Guess who am I?
I am yellow inside and outside,
I am sour and juicy,
Squeeze me and turn into juice.
Guess who am I?
63. ~ 63 ~
I am beautiful red with a green
top,
I live in cold weather,
I taste great in smoothies.
Guess who am I?
I am crunchy,
I am small and round,
I am green or red outside.
Eating me a day may keep the
doctor away…
Guess who am I?
64. ~ 64 ~
I come in different colours;
Green or purple,
I come in a bunch,
I am sweet and juicy.
Guess who am I?
People are afraid of my name,
I have fun-looking skin,
My outer skin is cactus-like.
I have bright purple or white
flesh.
Guess who am I?
65. ~ 65 ~
I am a round fruit with a peel,
I am also a colour,
I have a lot vitamin C for your
body.
Guess who am I?
66. ~ 66 ~
Keep Calm & Guess Who Am I?
Group members : ______________________________________________
Date : ___________________________________
1. 2.
3. 4.
5. 6.
7. 8.
68. ~ 68 ~
20 Questions
Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using vocabulary and
language at the appropriate level. For those focusing on question structure, level 4
and 5 would be best.
Objective of the Game:
This game can be used to review language, preview for the upcoming lesson or
simply to have fun. If forming questions is going to be the focus of the game, it is
necessary to stress this with the class at the beginning of the game.
Materials Needed:
Nothing
Procedure:
1. This is a whole class activity.
2. The students have to guess of what thing the person who is it is thinking by
asking him or her at most 20 yes/no type questions.
3. If no one guesses the answer after 20 tries, the answer is revealed.The
students pick a missing letter and the teacher fills in the blanks.
4. If a student has a "yes" answer, this earns the questioner another chance to
ask, a "no" passes the asking on to the next player.
Alternative for lower Levels:
Maybe your students are advanced enough to ask appropriate questions on their
own, in my case to facilitate my weak ones I hand out a print I made with examples
of questions. The first question on my print is, "Are you animal?/vegetable?/mineral?
Then below that I have written outline style three catagories of questions: animal,
vegetable and mineral. Under the animal heading my first question is, "Are you
human?" Then I have written questions like, "Are you famous?" "Are you in this
school?" "Are you a man/woman?" "Are you Japanese?", etc. In case the animal is
not human I have, "Can I eat you?" "Can I ride you?" "Are you bigger than a _____?"
etc. Under the vegetable heading I wrote questions like "Can I eat you?" "Are you
delicious?" "Are you in Japan?" etc. And finally under the mineral heading I wrote,
"Are you metal/plastic/stone/wood?" "Are you (blue)?" "Do I have you?" "Are you in
the classroom?" "Can I see you?" etc. By using the print my students get a feel for
asking questions in English and I have found many no longer need to refer to the
paper.
69. ~ 69 ~
Compound Word Game
Presented by Chow Mee Yeng
Level : 2
Objectives: Pupils are able to form compound words and construct sentences using the
words formed.
Materials: flashcards, blue tack and colored marker pens.
Procedure :
1. Pupils are divided into 3 groups.
2. Each group is given a set of flashcards.
3. Every pupil will be given a chance to come out to the front to form a compound
word correctly with a key word set by the teacher.
4. Each compound word formed correctly will be given a point.
5. After all the compound words completely form, each group has to construct good
sentences using the words.
6. Perfect sentences will be rewarded 3 marks each.
7. The group with the highest score will be the champion.
70. ~ 70 ~
Magic Box
Prepared by Norhashimah binti Mohamed
Level : Year 4
Objectives : At the end of the activity, pupils should be able to :
a) Ask questions to get the answers
b) Guess the name of the things
c) Generate their thinking skill by guessing
Materials needed :a box, scissors, soap, lotion, chocolate, calculator,
lipstick, flower, sharpener, chilli, ring, hair pin, paper clip, eraser,
brooch, batch, keychain, onion, red cherry tomato, garlic, fridge magnet
Procedure :
1. Teacher divides the pupils into two teams. Each team must name their
group.
2. Teacher shows the Magic Box to the pupils.
3. Teacher asks a person from Team A to come out and pick a thing from the
Magic Box. The pupil should hide the thing in her/his hand.
4. The pupils from Team B need to guess what’s in his/her hand. The
members from Team B can ask questions but the pupil from Team A can
only answer Yes or No.
5. After one minute, the teacher will blow a whistle and the members from
Team B need to give their answer. Two marks will be awarded for every
correct answer.
6. Repeat step 3, 4 and 5 for the next team.
71. ~ 71 ~
Sentence Hangman
Presented by Lisa MacLeod
Level of the Game:
This game can be modified for
the level of your students by
using vocabulary and language
at the appropriate level.
Objective of the Game:
This game can be used to
review language, preview for
the upcoming lesson or simply
to have fun. This is best used
as a closing activity to get the
students to wind down while
still having to think in English.
Materials Needed:
A white board and a white board marker to write on the board.
Procedure:
1. This is a whole class activity.
2. The teacher writes the blanks on the board to indicate the missing letters
of the sentence.
3. Once the teacher writes the prompt on the board, the students are to begin
the game by taking turns in a circle.
4. The students pick a missing letter and the teacher fills in the blanks.
5. If a student selects a letter that is not in the sentence, the teacher draws
the head on the piece of hanging rope.
6. The aim of the game is to guess the sentence that is on the board before
the complete man is drawn and hung.
7. All the students have to raise their hand if they wish to guess the
sentence. The teacher then selects the students who raised their hand
first.
8. The game should last no longer than 15 minutes.
9. It is also possible to have a student come up to the front of the class and
to come up with a sentence for the students to guess.
72. ~ 72 ~
T BINGO
Presented by Salwa Binti Salleh
School SK Puteri Pandan 2
Date : 20th May 2015
Level : 10 to 12 years
Objectives : By the end of the activity , students should be able to :-
a) Construct sentences with the word given
Procedures :-
1. Pupils sit in a group of 4-5.
2. Teacher gives a task sheet to each pupil.
3. Pupils fill in the box randomly with the words given by the teacher in
the task sheet .
4. Pupils take turn to play the game.
5. Pupils have to construct sentences according to the word that they
choose.
6. The first pupil who solves the T Bingo will become the winner.
Word list
push fight grind spend
throw deliver kneel learn
blow advise speak leap
seek weave plan
break shake write sell
clap choose meet show
deal keep
74. ~ 74 ~
True or False?
Presented by Lisa MacLeod
Level of the Game:
Students must be able to say
sentences in the past tense.
Objective of the Game:
This game can be used to
review, preview or support the
learning objective of the past
tense.
Materials Needed:
A piece of paper and a pen for
each student to keep their
scores.
Procedure:
1. Students are sitting in groups of no less than
4 students and no more than 6 students.
2. Everyone says a sentence about him/herself
in the past tense. You can say ANYTHING, e.g. “I had a
hamburger for lunch”, “I played the saxophone yesterday”,
“I had two eggs for breakfast”, etc. the only requirement is
that it should be something which nobody else knows
(either way…) so if a student has a good friend in the
class, he or she may have to think about it for a moment.
3. Then each student says his/her sentence in
turn.
4. After each student has said his/her sentence,
you ask for a show of hands from whoever thought the
sentence was true, then ask the student if it was actually
true or false- whoever guessed correctly gets a point
(everybody must keep their own score).
5. At the end of the game everyone calls out
their score in turn.
6. The highest score/s win/s.
75. ~ 75 ~
A Guessing Game
Presented by Sahrullizam bin Lias
Level: Year 6
Objectives: Pupils should be able to;
a) enjoy playing the game co-operatively,
b) increase their knowledge about idioms.
Materials
need:
a) list of idioms
b) stop watch
c) whiteboard marker
Procedures: a) Pupils are divided into two groups.
b) Each group discuss and choose a representative of their
group.
c) Teacher gives both representatives a list of idioms.
d) The representative of each group will draw on the
whiteboard to describe the idiom without divulging it in
text or spoken word while their group members try to
guess what idiom it is in 5 minutes.
e) The group with the highest number of correct idioms
guessed within the given time will be the winner.
76. ~ 76 ~
Example of idioms:
RAINING CATS AND DOG
It is raining heavily
BE IN THE SAME BOAT
Be in the same situation
I’M ALL EARS
You have my undivided attention
APPLE OF ONE’S EYE
A person who is loved more than the
others
BEAR IN MIND
Remember
CRY CROCODILE TEARS
To pretend to be upset
FISH OUT OF WATER
Being somewhere you don’t belong
LET THE CAT OUT OF THE BAG
To share information that was
previously concealed
WHEN PIGS FLY
That something will never happen
COSTS AN ARM AND A LEG
Very expensive or costly
HIT THE NAIL ON THE HEAD
Do or say something exactly right
BUILD CASTLE IN THE AIR
To make plans that can never come
true
KILL TWO BIRDS WITH ONE STONE
To accomplish two different things at
the same time
PIECE OF CAKE
A job, task or other activity that is
easy or simple
77. ~ 77 ~
Who am I?
Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using vocabulary,
concepts and language at the appropriate level.
Objective of the Game:
This game can be used to review language, preview for the upcoming lesson or
simply to have fun. If forming questions is going to be the focus of the game, it is
necessary to stress this with the class at the beginning of the game.
Materials Needed:
Paper cut into pieces and tape.
Procedure:
1. This is a whole class activity.
2. Give students the pieces of paper and tell them to write a famous person’s
name on it. A person that they think everyone will know. (i.e. the President
of their country or the President of America, a famous movie star or singer,
a historical figure like Ghengis Kahn)
3. Collect the pieces of paper and look over them to make sure they have
people on them that everyone will know.
4. Have the students come up one by one and tape a piece of paper with a
famous person’s name on their back. Don’t let the students see who their
person is. Do this with all the students.
5. Now have the students mingle and look at each other names. The
students then ask questions about themselves. (i.e. Am I alive or dead?
Am I from this country? Am I a boy or girl?) The students are NOT allowed
to ask their name. They have to guess who they are.
6. Students keep asking questions and guessing. You can tailor it to suit your
class with rules. (you must ask three questions before guessing) You can
also do it in pairs or groups.
78. ~ 78 ~
Musical Box
Presented by Nurulhooda Farrah bt Dorahim
Level : Level 2 of the primary school (Year 4)
Objectives :By the end of lesson, pupils should be able to:.
1. talk to their friends about the topic given
2. give ideas of their own on the topic given.
Materials : Piece of papers with the topic
Duration : 15-20 minutes
Procedure:
1. Pupils sit in a big circle. Then teacher plays a song.
2. Pupils will pass the box around. Then teacher will stop the song to continue
with the activity.
3. Pupils will take one piece of paper from the box and she/he will read the word
or sentence strip quietly. She/he has to talk the about the topic given from the
paper.(refer appendix 1)
4. After students talk about the topic from the sentence strip, teacher continues
to play the song again until all the topics finish.
______________________________________________________________
Feedback form
Description Scale
1. Objectives are well planned 1 2 3 4 5
2. Contents are organised and easy to follow.
3. Class participation and interaction are
encouraged
4. Activities are appropriate
79. ~ 79 ~
YOUR BEST
FRIEND
THINGS YOU LIKE
TO DO
A GOOD BOOK
YOUR QUALITIES
WHAT YOU DID
LAST SUNDAY
YOUR
FAVOURITE
MUSIC
A GAME YOU
LOVE TO PLAY
SOMETHING YOU
HAVE LOST
WHAT REALLY
MAKES YOU
LAUGH
WHAT
SUPERPOWER
DO YOU LIKE TO
HAVE
WHAT YOU THINK
ABOUT SMOKING
YOUR
FAVOURITE
ACTOR
THE BEST DAY
OF YOUR LIFE
YOUR
FAVOURITE
ANIMAL
A FILM YOU
DIDN’T LIKE
YOUR BEST
HOLIDAYS
A DREAM YOU’VE
HAD
SOMETHING YOU
LIKE TO HAVE
WHAT YOU DO
WITH A
THOUSAND
RINGGIT
TELL ME ABOUT
YOUR ENGLISH
TEACHER
THE WEATHER
TODAY
SOMETHING
THAT SCARED
YOU
SOMETHING YOU
HATE DOING
THE WORST DAY
IN YOUR LIFE
WHAT’S YOUR
FAVOURITE
COLOUR
WHAT’S YOUR
FIRST CAR
TELL ME ABOUT
YOUR
STRENGTHEN
YOUR IDEAL JOB
80. ~ 80 ~
Draw Me an Alien
Presented by Ain Shahrina bt Abu
Theme: World of Self, Family and Friends
Topic: My Monster
Level: Lower Primary
Skills: Listening, Reading and Writing
Learning Outcome:
1. Listen to and follow simple instructions and directions accurately
2. Compete texts with the missing words, phrases or sentences
Resources: Sheet of A4 Paper for each pupils, colour pencils
Steps:
a. Warm Up
1. Show pictures of monsters to the students.
2. Watch video of Monster Inc/ similar to it.
3. Introduce the names of the body parts to the students.
b. Activity
1. Distribute an A4 paper to each students
2. Students fold the paper into 2.
3. Dictate the description of a monster.
4. Students need to draw their monster based on the description.
c. Production
1. Students fill in the blanks using their creativity.
2. Show their drawing to the class and read the description that they had
completed.
81. ~ 81 ~
Dictation
This monster had 3 ugly, triangle-shaped heads.
Each head has 2 eyes
This monster has cute eyelashes. This monster has 3 long and thin necks.
Its body is fat and round
This monster has 3 belly buttons
It has 6 skinny legs
The monster is wearing funny shoes
It has 6 arms
On the bottom left hand is a watch.
The monster is holding something on the other hand
Draw clothes on your monster.
Draw hair for your monster.
Fill in the blanks
My monster’s name is .........
He/She comes from ...........
(Monster’s name) is ..............years old
He/She likes to eat ...............
My monster’s hobby is ....................
He/She is holding a ...............
I hope you like (Monster’s name)
82. ~ 82 ~
A Whispering Game
Presented by Faizal
Level: Year 5
Objectives:
Pupils should be able to;
1) enjoy playing
the game co-
operatively
Materials need: Paper, stop
watch, marker pen.
Procedures : 1. Pupils are divided into two groups.
2. Each group will be given a sentence in a piece of paper.
3. 1st pupils need to remember the sentence and whisper to his friend
and 2nd pupils will whisper to 3rd pupils and so on.
4. The most correct sentence will be a winner
Examples of the sentences:
1. I love to play basketball
2. We must queue up to buy the food
3. Please wear helmet for safety
83. ~ 83 ~
What’s My Job/Occupation?
Presented by Swee Ai
Level : Level 2 of the primary school (Years 4, 5 & 6)
Objective(s) : (a) to identify one’s job/occupation
(b) to ask short/interrogative questions
(c) to carry out Q & A drill
Materials : stickers, chart – sample questions and answers
Duration : 15 – 20 minutes
Procedure :
Step 1 – Divide the pupils in pairs or in small groups.
Step 2 - Prepare some stickers with an occupation written on each one.
(Refer to Appendix 1)
Step 3 – One sticker is stuck to a pupil’s forehead.
Step 4 – The pupil with the sticker sits opposite the partner/the other group
members.
Step 5 – The pupil with the sticker asks questions to gather information
in order to guess his/her occupation. (Refer to Appendix 2)
Step 6 – The partner or the other group members will reply without giving
the exact/specific answers. (Refer to Appendix 3)
Step 7 – When the pupil with the sticker could guess his/her occupation
correctly, continue the game with another pupil (new sticker).
84. ~ 84 ~
farmer baker carpenter
lawyer
hawker
teacher
actor
salesman
taxi driver
headmistress
magician
tailor
plumber
doctor
accountant
headmaster
surgeon
cashier
actress
dancer
clown
steward
policeman
nurse
chef
waitress
clerk
gardener
waiter
singer
bodyguard
stewardess
fire fighter
85. ~ 85 ~
Examples of questions:-
Do I work outdoors?
Do I wear special clothes for my job?
Do I work with the public?
Do I often work on weekends?
Do I have to travel to do my job?
Do I earn much?
Do I use the computer?
Do I often receive tips?
Do I work with children/animals?
Do I need to be fit for my job?
Do I work in a building/school/hospital/factory?
Do I need to be good with numbers?
Is my job glamorous or highly prestigious?
Is my job creative?
Is my job sometimes dangerous?
Examples of answers:-
Yes / No
Yes, all the time
Usually
Very often
Quite often
Sometimes
Not very often
Rarely
Hardly ever
No, never
PEER EVALUATION / FEEDBACK
Circle the appropriate numbers.
Game: What’s My Job/Occupation? No
Yes
1. The presenter spoke clearly. 1 2 3 4 5
2. Materials were relevant to the game. 1 2 3 4 5
3. The objectives were achieved. 1 2 3 4 5
4. Adequate time was used for the game. 1 2 3 4 5
5. The game is appropriate for Level 2. 1 2 3 4 5
6. This game was enjoyable. 1 2 3 4 5
Comments:
86. ~ 86 ~
FIND YOUR PARTNER ( MEMORY GAME )
Presented by Ng Mei Leng
YEAR : YEAR 2 & 3
TOPIC : FRUITS
OBJ : Pupils should be able to :
i) identify the names of fruits.
ii) find the correct partner
iii) read and match the pictures with the words
MATERIALS :manila cards, ‘blu-tack’ , picture cards, word cards
PROCEDURES :
a) Teacher divides the class into 5 groups.
b) Teacher shows the pictures and word cards. Pupils are given 20 seconds to
memorize all the pictures and word cards.
c) Each group is given a piece of manila card with jumble up pictures and word cards
on it.
d) Pupils will take turns to flip and find the correct partner.
e) The pupils who get the the most pictures and word cards will be the winner.
f) Then the pupils have to read out their word cards with the correct pictures.
87. ~ 87 ~
FEEDBACK FORM
NAME : _________________ DATE: ______
CIRCLE THE APPROPRIATE NUMBER
1 - Standard not met
5- Standard fully met
DESCRIPTION OF FEEDBACK FORM SCALE
1. Objectives were met, content was organized and easy
to follow.
1 2 3 4 5
2. Topic was logically organized. 1 2 3 4 5
3. Used time appropriately. 1 2 3 4 5
4. Class participation and interaction were encouraged. 1 2 3 4 5
5. Evaluation activities were appropriate. 1 2 3 4 5
6. Materials used were pertinent and useful. 1 2 3 4 5
TOTAL SCORE : _______
30
COMMENTS : ___________________________________________________________
___________________________________________________________
___________________________________________________________
___________________________________________________________
89. ~ 89 ~
Family Feud
Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using vocabulary and
language at the appropriate level. For those focusing on question structure, level 4
and 5 would be best.
Objective of the Game:
This game can be used to review language, preview for the upcoming lesson or
simply to have fun. If forming questions is going to be the focus of the game, it is
necessary to stress this with the class at the beginning of the game.
Materials Needed:
List of questions with points
Procedure:
1. Divide the class into two teams.
2. One member of each team faces the other in a face-off as the teacher
reads the question off the game board.
3. The team that buzzed in with the correct answer receives control of the
board and has the option of playing or passing control to the other team.
4. The team that has the control tries to reveal all of the correct answers to
the question before receiving three strikes. (If the answer is not on the
board, click the Try Againbutton.)
5. If the team receives three strikes without clearing the board, control is
passed to the other team.
6. The team that now has the control is able to give one answer in the hopes
that it is found on the board.
7. If it is, points are added to the team’s score.
8. If not, the other team gets the points.
9. Points are collected as each team finds its answers to the question on the
board. (Click the Score button to add points to the appropriate team’s
score.)
10.Continue the game repeating steps two through seven.
11.Each team tries to collect the most points. The team with the most points
wins the game! (Click on Team 1 or Team 2 on the Score slide to move to
the You’ve Won slide.)
90. ~ 90 ~
Modification Suggestions
Add/change sound effects. Bring a bell or something similar to make noise to
decide who answered the question first.
Questions
Reason someone might make fun of your car.
Old 29
Dirty 23
Color/Paint Job 21
Has dents/Beat up 8
Too Small 5
Too Big 3
Famous "Martin"
MLK JR 25
Martin Lawrence 22
Dean Martin 19
Martin Sheen 15
Steve Martin 11
Martin Short 8
TRIPLE
Name soemthing you try to avoid when camping in
the woods.
Bears 42
Bugs 33
Snakes 20
Skunk 2
Triple/Sudden Death
Name something you wind up.
Clock/Watch 83
Toy 11
Music box 3
Top 3
Name an animal mentioned in the bible.
Ass 35
Sheep 32
Snake 12
91. ~ 91 ~
Lion 7
Dove 6
Ox 3
Name a German Food.
Sauerkraut 49
Wiener Schnitzel 20
Knockwurst 8
Sauerbraten 6
Wieners 5
German Chocolate Cake 4
Bratwurst 3
Poato Salad 2
Name another word for "restaurant".
Cafe 56
Diner 15
Coffee shop 7
Deli 3
Greasy Spoon 3
Cafeteria 2
Eatery 2
Burger Joint 2
Name an instrument in a symphony orchestra.
Violin 61
Cello 6
Drum 5
Harp 4
Oboe 4
Trumpet 4
Viola 4
Trombone 3
On a deserted island...
Find Water 30
Find Food 22
Build Shelter 20
Look for Help 16
Build Fire 12
92. ~ 92 ~
Name a piece of clothing people buy without trying on.
Socks/Hosiery 42
Underwear 32
Necktie 5
Scarf 5
Shirt 5
Name something people do in a park.
Picnic 32 Feed birds 14
Walk 14
Sit on a bench 8
Walk the dog 5
Jog 3
Get mugged 3
Play ball 3
Name something you keep in your wallet.
Money 54
Driver's License 17
Pictures 12
Credit cards 11
Identification 6
Name something you eat with crackers.
Cheese 61
Soup 27
Peanut butter 6
Chili 3
Name something found in a movie studio.
Camera 66
Actor/Actress 8
Lights 8
Props 7
Director 3
Set 3
Script 2
Name someone people call when they're in trouble.
Police 77
Minister 7
Lawyer 5
Fire Department 3
93. ~ 93 ~
Parent 3
Friends 2
Triple/Sudden Death
Name a Mark Twain character.
Tom Sawyer 60
Huckleberry Finn 36
Becky Thatcher 2
Fast Money
Name something people cut.
Hair 49
Paper 12
Meat 10
Grass 7
Finger 6
Fingernail 3
Name a kind of cheese.
Cheddar 32
Swiss 24
American 13
Blue 5
Longhorn 4
Muenster 3
Name a problem people have with their feet.
Corns 31
Athlete's foot 26
Flat feet 11
They're sore 8
Odor 6
Bunions 5
Name an American fort.
Knox 38
Sumter 8
Bragg 7
Lee 5
Niagara 4
McHenry 3
94. ~ 94 ~
Name a part of a ship.
Bow 26
Deck 23
Hull 20
Stern 15
Galley 3
Anchor 2
Name a deodorant brand.
Right Guard 20
Arrid 19
Ban 16
Secret 11
Sure 9
Dial 8
Name a lollipop flavor.
Cherry 36
Strawberry 24
Grape 15
Orange 9
Lemon 5
Chocolate 2
Name a month of the year.
January 17
December 12
June 12
February 10
July 10
May 10
Name a word that rhymes with "pink." Stink 20
Mink 19
Think 13
Sink 8
Ink 7
Link 6
95. ~ 95 ~
Name a word used to start a toast.
Cheers 42
Bottoms up 11
To your health 7
Here's to... 6
Skoal 5
Congratulations 3
Name a weapon you throw.
Spear 39
Knife 23
Grenade 7
Rock 7
Arrow 6
Dart 6
Name something you find in a park.
Benches 25
Trees 23
Birds 8
Grass 8
Swings 5
Muggers 3
Name something that shines.
The Sun 31
Diamonds 21
Shoes 8
Star 8
Silver 6
The Moon 5
Name a high paying occupation.
Doctor 38
President 15
Actor 14
Lawyer 9
Politician 3
Pilot 3
96. ~ 96 ~
Name a kind of cake.
Chocolate 40
Angel food 15
Pound 10
Birthday 8
Cheesecake 3
Banana 3
Name the most wrinkled part of the body.
Face 29
Neck 22
Hands 18
Elbows 9
Forehead 5
Fingers 2
Name something cherry-flavored.
Soda 14
Jello 12
Gum 11
Ice cream 9
Lollipop 8
Pie 8
Name something you would see at a bullfight.
The bull 33
Toreador 33
Cape 14
Blood 13
Sword 2
Rose 2
Give another word or phrase for 'beautiful.'
Georgeous 40
Pretty 39
Lovely 12
Attractive 2
Glamorous 2
Good looking 2
97. ~ 97 ~
Name something a dentist puts in your mouth.
Drill 34
Fingers/hand 16
Filling 13
Mirror 10
Cotton 4
Bridge 3
Name a color leaves turn in autumn.
Red 27
Brown 23
Orange 19
Yellow 17
Gold 12
Crimson 2
98. ~ 98 ~
Who Owns The Fish?
Presented by Lisa MacLeod
There are five houses in a row and in five different colors.
In each house lives a person from a different country.
Each person drinks a certain drink, plays a certain sport, and keeps a certain pet.
No two people drink the same drink, play the same sport, or keep the same pet.
The Brit lives in a red house.
The Swede keeps dogs.
The Dane drinks tea.
The green house is on the left of the white house.
The green house owner drinks coffee.
The person who plays polo rears birds.
The owner of the yellow house plays hockey.
The man living in the house right in the center drinks milk.
The Norwegian lives in the first house.
The man who plays baseball lives next to the man who keeps cats.
The man who keeps horses lives next to the one who plays hockey.
The man who plays billiards drinks soda.
The German plays soccer.
The Norwegian lives next to the blue house.
The man who plays baseball has a neighbor who drinks water.
Hint
The Norwegian sits in his yellow house drinking water after playing hockey, and
watches his cats.
100. ~ 100 ~
BOOKTIVITIES
Presented by Ong
This is a whole-class activity that is suitable for all level of students. It is fun and it
encourages all students to work independently as well as working in groups. This game
incorporates interpersonal and intrapersonal skills.
Procedure:
1. Divide students into groups of five.
2. Teacher sets out rules and marks will be deducted for breaking the rules.
3. Distribute some colour papers to each group.
4. Every group sends a representative. One of the representatives draws lots and
reads out the questions. Then they write the answers on the whiteboard
whereas the rest of group members brainstorm and write down their answers on
the colour papers.
5. At the end of the game, every group compiles their answers to form a booklet
and displays it at the Booktivities Corner.
6. Bookglancing- Students look at others’ work at the Booktivities Corner.
Comments
Strongly Slightly Slighly Strongly
Disagree Disagree Agree Agree
1 2 3 4
1. This game encourages students to
think. 1 2 3 4
2. This game is suitable for all level
of students. 1 2 3 4
3. This game is fun. 1 2 3 4
Comments/ Remarks:
___________________________________________________________________________
_______________________________________________________________
_____________________________________________________________________
Thank you for your valuable comments.
101. ~ 101 ~
Tell Me a Story
Presented by Tan Siew Teng
Level : Level 2 (Year 4, Year 5 & Year 6 )
Teaching Skills : Listening & Speaking
Objectives : By the end of the lesson, pupils should be able to :
a) transfer information to complete a story
b) tell a story
Materials : Forms , an incomplete story , pen or pencil
Time : 15 minutes
Steps : 1) Pupils work in pairs to fill in a form.
2) Pupil A interviews pupil B to get the information to
complete the
form.
3) Pupil A returns the form to the pupil B after the interview.
4) Pupil B reads out the story by filling in the information that
in the
form to the class.
No. Feedback Form
1. The objectives of the game have achieved. 1 2 3 4 5
2. The game is focused on listening & speaking . 1 2 3 4 5
3. The game is fun and interesting . 1 2 3 4 5
4. The teacher who carries out the game must
work hard to prepare the materials. 1 2 3 4 5
102. ~ 102 ~
Fill in the form.
No. information Answer
1 a time in the past ___________________________
2 a plural form of ‘ child ‘ ___________________________
3 a kind of animal ___________________________
4 an idiom of ‘ suddenly ‘ ____________________________
5 a place _____________________________
6 a name of a restaurant _____________________________
7 a kind of feeling _____________________________
8 the gifts in plural _____________________________
9 a sentence in a polite manner _____________________________
10 a kind of clothing _____________________________
11 a member of your family _____________________________
12 a nickname of yourself _____________________________
Pupil A must ask the pupil B in this sentence pattern : Please tell me ……………………… .
Tell me a story : My Dream
(1) , I saw some (2) ill-treating a/an (3) nearby my house. Immediately, I stopped
them and they ran away as fast as lightning. (4) , it invited me to a (5) in the sky.
The king of the creature gave me a grand feast at the (6) on the cloud. I was very
(7) when I saw birds flying around me. Before leaving,the king gave a box of (8) as my
reward. I bowed and said, “ Your Majesty, (9) . “ .
Suddenly, I appeared at home in my (10) . In no time, I heard my (11) called my
nickname. “ (12) ,wake up ! It’s time to school.”
103. ~ 103 ~
Finish the Sentence
Presented by Lisa MacLeod
Level of the Game:
Good beginner/Intermediate
Objective of the Game:
A simple activity which at first sight looks like a grammar-type exercise. However, the
students must complete each unfinished phrase truthfully. The example given, for
instance, can have many different endings, according to each person's situation.
Materials Needed:
White paper – A4, preferably lined.
Procedure:
1. Start this activity in silence, with each student writing down his or her own
completion. This guarantees that people will not be stuck for words, which
usually happens if you present somebody with a half-finished sentence
and ask for an immediate verbal reaction.
2. Give students time to think, they will produce better sentences.
3. The bonus here is that if, for example, you have a group of seven, each
student will probably come up with a different finish. This will definitely
trigger interest on the part of the other students, and reduce tension.
4. Moreover, it is the student who gets to create something.
5. The teacher merely oversees, and hence does not dominate the class.
Example:
My car ...
My car broke down two months ago while I was coming home
from work.
My car cost a lot but I don't like it anymore.
104. ~ 104 ~
Now you try it.
7. My best friend ...
8. Last night ...
9. I have never ...
10.The third world ...
11.Politicians ...
12.Parents ...
13.I once dreamt that ...
14.I get really angry when ...
15.Some people ...
16.Going on holiday ...
17.Having my hair cut ...
18.Making my bed ...
19.A millionaire ...
20.When it rains, I ...
21.Vegetarians ...
If any of the sentences should provoke debate, let it develop.
105. ~ 105 ~
Rhythmical Game
Presented by Adam (Ngu Yeau Kwang)
Level : Year 3 to 5
Objective: By the end of the lesson, Pupils are be able to say out/recall the
vocabularies they have learnt before
Procedure: 1. Teacher taps his thighs or table, claps his hands and shows his left
thumb up followed by the right thumb
up or the other way round. Pupils follow and practice with rhythm.
2. Pupils are divided into five groups and sit in a circle.
3. Pupils choose any category of words for each round (example:
transportation, fruits, food, things in the luggage and etc.)
4. Pupils who are failed to follow the rhythm and say a word from the
category chosen will be eliminated from the game.
Feedback Form
1 2 3 4 5
1
.
The game is more than just fun
2
.
The game helps to strengthen students’ vocabularies
3
.
The game keeps all the students involved and
interested
4
.
The game helps students to get ready for the lesson
5
.
The game helps teacher to gather students’ attention
before starting a lesson
6
.
Teacher can use this game as one of the fillers
106. ~ 106 ~
Fortunately and Unfortunately
Presented by Lisa MacLeod
Level of the Game:
Students must be able to say sentences in the past tense.
Objective of the Game:
This game can be used to review, preview or support the learning objective of
starting a conversation with fortunately and unfortunately..
Materials Needed:
A timer to keep track of time.
Procedure:
1. Have all your players sit in a circle, or establish a clear playing order.
2. Then proceed to tell a story, with each person saying one sentence at a time.
3. Here’s the catch: each sentence must start with either “fortunately” or
“unfortunately,” always alternating.
107. ~ 107 ~
Swat me!
Presented by Musliharyani bt Yin ( Musyi )
1. School : SK Cochrane
2. Level : 7 to 12 years
3. Objectives : By the end of this activity, student should be able to:
a. identify the word by listening to the teacher
b. spell the word correctly by arranging the letters given
4. Materials : 2 fly swatters, 15 word cards, and a masking tape
5. Procedures :
a) Divide the class into 2 groups.
b) Choose 2 students and ask them to stand on the line which has been
prepared by teacher.
c) Display the 15 vocabulary words on the whiteboard.
d) Teacher reminds the students that the letters are jumbled up.
e) Ask the 2 students to get ready with their fly swatters.
f) Teacher says the word and they quickly run and swat the word on the board.
g) The student who swats the word first, has to spell the jumbled letters
correctly.
h) If the student spells the word correctly, 1 point will be given to the group.
113. ~ 113 ~
TIC-TAC-TOE
Presented by Farina Bt Hasan
School : SK Jalan Peel, Kuala Lumpur
Type of activity : Discussion in pairs
Material : 3 x 3 grid with 9 questions
Objectives : i. to practice speaking skill
ii. to generate or expand ideas in discussing certain topics
Procedure :
1. Students sit in pairs ( Student A / Student B ).
2. Each student will be given a handout ( 3 x 3 grid with 9 questions ).
3. Each student chooses either ‘O’ or ‘X’ symbol.
e.g : Student A ( O ) / Student B ( X )
4. To play the game, each student chooses the questions in the grid randomly.
5. Each pair will take turns to ask and answer the questions in the grid.
7. Students must give longer responses.
6. Each pair will mark the question that have been chosen and answered with ‘O’
and ‘X’ symbols.
8. The student who gets his/her symbol in a straight line in the grid will be the winner.
e.g :
114. ~ 114 ~
TOPIC : PERSONAL INTERESTS
Who is your
favourite singer?
Do you like
cooking?
What do you want to
eat?
What's your
favourite animal?
Which country
would you like to
visit?
What's your
favourite movie?
What would you do
if you won RM 1
million?
How often do you
watch TV?
Do you have any
plans for the
weekend?
115. ~ 115 ~
Snakes & Ladder Game
Presented by Nurul Athirah Izzati Gololing Abdullah
Programme: Pro-elt Cohort 3
Place: SK Seri Bintang Selatan
Date: 15th April 2015
Level of Pupils: Level 2
Activities:
1. Pupils divided into groups of 4 to 5.
2. Each group receive a dice.
3. Pupils take turns to roll the dice.
4. Pupils have to move their small eraser/stick that represents themselves based on
the number they get.
5. When they stop at the number, they have to say aloud the word and make
sentence based on the word.
6. The first person to reach the “finish” box, will be the winner.
117. ~ 117 ~
Verbal Boxing
Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using vocabulary,
concepts and language at the appropriate level. Basically this is for any level.
Objective of the Game:
This game can be used to review language, preview for the upcoming lesson or
simply to have fun. If forming questions is going to be the focus of the game, it is
necessary to stress this with the class at the beginning of the game. The teacher
should have taught students about prepositions before the activity.
Materials Needed:
Timer to watch the time.
Procedure:
1. Divide the class into
pairs, A & B, who
must sit facing each
other. Good
practice for APTIS Part 1.
2. Give A & B each a (different) topic to talk about, e.g. ‘A: Tell me about time
you last visited an old friend’, ‘B: Tell me about your first school’.
3. Everyone has to speak at the same time, while facing their partner.
4. Use timer for 30 seconds.
5. Good practice for focusing on what you want to say despite loud
distractions from others talking and visual distractions of your partner
talking at the same time and not listening to you!
118. ~ 118 ~
The Spelling Game
Presented by Noor Farhana Samsudin
Level : 2 (Year 5)
Skills : Reading, Speaking
Objectives : By the end of the lesson, pupils should be able to
1) spell the words correctly
2) improve their speaking skill as well as reading skill
Materials : baseboard, word cards, counters and dice
Time : 20 minutes
Procedures :
1. Arrange the class in small groups (maximum four pupils)
working around a table.
2. Explain the rules. This can be done by example :
a) Each player has a counter which they place on 'START' on the
baseboard. The word cards are placed in a pile face down on the table.
b) To start, they all role the dice, and the player with the highest
number starts.
c) The first player rolls the dice. The player on his or her right takes a
word card and reads it loud. The player whose turn it is must spell the
word correctly in order to advance the number on the dice.
d) If they cannot spell it, or spell it incorrectly, the player on their left
tries to spell the word.
If they are correct, they
advance one square.
e) The player on the
first player's left rolls
the dice and the
process continues.
f) The winner is the first
player to reach 'HOME'
when the time limit is
up.
120. ~ 120 ~
GHOSTS & SPIDERS
Presented by Nazatul Shima
Level : All levels
Objectives : At the end of the activity, pupils should be able to :
1) Generate their thinking skills
2) Provide more examples on the topic learnt
Materials needed : magnet or blue tag, marker pen and dice
Procedure :
1. Teacher draws a big circle and divides it into 12 segments.
2. Draw 8 ghosts in 8 different segments. Draw 2 spiders in 2 different segments.
Draw 2 crosses in 2 different segments.
3. Divide the class into 2 teams. Give each team 5 lives (it depends to the teacher).
4. Ask Team 1 a question, if they get correct, then they can throw the dice.
5. Move their corresponding magnet or blue tag clockwise around the circle.
6. If they land on a ghost, they can erase one life from the opposing team. If they
land on a spider, they themselves lose a life and if they land on a cross, then they
gain a life.
7. Repeat step 4 until 6 for Team 2.
8. The winner is the team who still has life.
121. ~ 121 ~
Figure it out
Presented by Shalini Vasathaver
Level : Year 5
Objective : At the end of the activity students will be able to
a) Use nouns correctly in a sentence
b) Sequence the pictures and create an interesting story
Materials needed : Newspapers, A4 papers ,glue, scissors, paper
rolls, coloured marker pen, bluetack
Procedure :
1. Students need to be divided into 4 groups.
2. Each group should be given a newspaper.
3. Students in each group need to cut out a picture of people, a
type of food, a place, an object and one more picture of their
choice.
4. Students need to paste the pictures in the A4 paper.
5. Then, students need to create an interesting story by
connecting all the five pictures they have selected.
6. Students need to give title for their story.
7. Students present their story to their peers.
122. ~ 122 ~
Feedback form
Activity :Figure it out
1. Is the activity interesting?
2. If Yes, state your reason.
3. If No, state your reason
4. Is this activity suitable for Year 5 students?
5. Give suggestion(s) to improvise the activity.
123. ~ 123 ~
GAME: Stop the Bus
Presented by Syahifah Rabiha binti Norma
This is a great game to revise vocabulary and you can use it with any age group and
any level by changing the category headings.
How to play:
1. Put the students into teams of three or four.
2. Distribute a table like the ones below for each student.
3. Students simply have to think of one item to go in each category beginning
with the set letter.
4. Give an example line of answers for the first time you play with a new group.
5. The first team to finish shouts “Stop the Bus!”
6. Check their answers and stick them up on the board and if they are all okay
that team wins a point. If there are any mistakes in their words, let the game
continue for another few minutes.
7. If it gets too difficult with certain letters (and you can’t think of one for each
category) reduce the amount of words they have to get. You can say. “Ok. For
this round you can Stop the Bus with 4 columns”.
Something in
the kitchen
Something in
the living
room
Something in
the bedroom
Something in
the bathroom
Something in
the office
s spices speaker sheet sponge staples
124. ~ 124 ~
Day: Date:
Name:
Class:
Stop the Bus
Something in
the kitchen
Something in
the living
room
Something in
the bedroom
Something in
the bathroom
Something in
the office
s spices speaker sheet sponge staples
Day: Date:
Name:
Class:
Stop the Bus
Something in
the kitchen
Something in
the living
room
Something in
the bedroom
Something in
the bathroom
Something in
the office
s spices speaker sheet sponge staples
125. ~ 125 ~
Snap (Farm animals/Clothes)
Prepared by Thevasaina a/p Vellakannu
Introduction
Snap is a very simple children's game for two or more players played in Britain,
North America and perhaps other countries. The skills required being accurate
observation and quick reactions.
Setting Up the Game
2 to 4 players sit in a circle facing each other. The dealer shuffles the cards and
deals them face down to each player until all cards have been dealt. Each player
places their cards in a neat face down stack without looking at them.
Playing the Game
1. The player to the left of the dealer goes first.
2. The player takes the top card from their stack and places it face up next to the
rest of their cards.
3. The player to their left goes next and the game continues. Be on the lookout for a
card the same rank as another face up card.
4. When you see two cards that match be the first player to yell out "Snap!". The first
player to yell out takes the piles of the matching face up cards and adds them face
down to the bottom of their stack. Play continues with the player to the left of the
player who turned up the matching card.
5. If any players get excited and shout out at the wrong time they must give each
player one of the cards from their face down stack.
126. ~ 126 ~
Gap Fill – Listen to the Song
Presented by Cheah Wai Yee
Level: 1 (Year 3: Unit 9: Go Green)
Objective: To let pupils practice on verbs and past tense through
listening skill (can be language arts activity as well)
To encourage pupils to care for the environment.
Materials: song clip, task sheet
Procedures:
1. Pupils are divided into six groups of five or six.
2. Each group is given a task sheet.
3. Pupils listen to a song clip and fill in the blanks.
4. Pupils complete the song's missing lyrics in group.
5. Pupils then write out the past tense of the verbs (answers of the song).
6. The group which can complete the task first has to write the list of words on
the board.
7. Teacher checks the answers. If the answers are correct, they will be the
winner. If wrong, the next group will continue.
Write the answers from the song. Then, write the past tense form.
Verbs Past Tense Verbs Past Tense
1. 7.
2. 8.
3. 9.
4. 10.
5. 11.
6. 12.
Answers:
1. try
2. get
3. Heal
4. Make
5. want
6. see
7. start
8. keep
127. ~ 127 ~
9. fly
10.feel
11.Create
12.cry
Past tense form:
1. try tried 7. start started
2. get got 8. keep kept
3. heal healed 9. fly flew
4. make made 10. feel felt
5. want wanted 11. create created
6. see saw 12. cry cried
128. ~ 128 ~
Complete the song's missing lyrics.
There's a place in your heart
And I know that it is love
And this place could be much
Brighter than tomorrow
And if you really 1. _________
You'll find there's no need to cry
In this place you'll feel
There's no hurt or sorrow
There are ways to 2. ________ there
If you care enough for the living
Make a little space, make a better place.
3. _______ the world
Make it a better place
For you and for me and the entire human race
There are people dying
If you care enough for the living
4. ________ a better place for
You and for me.
If you 5. __________ to know why
There's love that cannot lie
Love is strong
It only cares for joyful giving
If we try we shall 6. _________
In this bliss we cannot feel
Fear or dread
We stop existing and 7. ________ living
Then it feels that always
Love's enough for us growing
Make a better world, make a better world.
Heal the world
Make it a better place
For you and for me and the entire human race
There are people dying
If you care enough for the living
Make a better place for
You and for me.
And the dream we would conceived in
Will reveal a joyful face
And the world we once believed in
Will shine again in grace