Based on the experience of using the “Moodle”, the application of new ontology-based intelligent information technologies is proposed. In the article, proposed is a new e-learning information technology based on an ontology driven learning engine, which is matched with modern pedagogical technologies. With the help of proposed engine and developed question database we have conducted an experiment, where students were tested. The developed ontology driven system of e-learning facilitates the creation of favorable conditions for the development of personal qualities and creation of a holistic understanding of the subject area among students throughout the educational process.
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...IJAEMSJORNAL
This study aims to produce an Edmodo-based e-learning development product in mathematics class V at Dr. Wahidin Sudirohusodo Primary School and to know the feasibility and effectiveness of the developed Edmodo-based e-learning media. This study uses a Research and Development (R&D) approach with ADDIE model where each stage is interconnected and in stages in producing development products. The research subjects in this study are the design, media, learning material experts, the teacher, and the students. The hypothesis proposed of this study is that the development media products on Edmodo-based e-learning are feasible and effective for use in the learning process of mathematics. The data is collected through questionnaire by research subject assessment instrument and posttest from learning outcome instrument. The feasibility of the media is obtained through the validation and testing by research subjects where the average percentage of the results of the assessment of design, media, and learning material experts is 89.3%, while the average percentage of the results of teacher and student assessments in the trial of individual and groups of students is 90.5% who fall into the “Very Appropriate” category. The product effectiveness test from the learning outcome test data on the research hypothesis test through one-party test obtained tcount > ttable (2.3798 > 1.66980), which means that students’ mathematics learning outcomes with Edmodo-based e-learning were higher than students who studied conventional truth-tested. Thus development media products on Edmodo-based e-learning are feasible and effective for use in the learning process and can improve student learning outcomes compared to conventional learning.
This document discusses a study on the adoption of blended learning among academicians in Malaysia. The study found that the adoption rate of blended learning was low, with only 13% of academicians adopting it. Factors that influenced adoption included perceived usefulness of the system, learning goals, and preferences regarding educational technology. The findings provide insights that can help address the problem of low adoption by incorporating knowledge into e-learning training modules.
Design and Implementation Multimedia Learning Success for Vocational Schools IJECEIAES
This research aims to design a web-based multimedia applications, interactive learning, in order to improve the learning outcomes of students, especially students of Vocational High School. Multimedia Learning has been designed with some additional content in the form of applications: decision support system for multimedia usage based on Model of Multimedia Learning Success. The population obtained from respondents vocational school in Central Java, which is already implementing multimedia learning. The method used is qualitative analysis in the form of: the development of multimedia learning integrated with decision support systems. Design and implementation of multimedia learning success system that is abbreviated "Sikemuning". Sikemuning can be used to measure or provide guidance for teachers in the use of multimedia. Interviews with several respondents teachers from vocational schools in Central Java showed that: the system success multimedia learning developed in this study can be used as feedback to assess the success and effectiveness of the implementation of learning activities, multimedia learning can improve the performance and intelligence of vocational school students.
Student View on Web-Based Intelligent Tutoring Systems about Success and Rete...ijmpict
Purpose of this research is to determine the students' point of view about web based intelligent tutoring system's (WBITS) availability, effects on the success and contribution to learning about work, energy and conservation of energy topics. The system will be evaluated on student's angle of view. Intelligence tutoring system that used on the research is used only online by 21 Elementary School Math Teacher candidate for 4 weeks on Physics I course. Public opinion poll that developed by the researchers have used as a data gathering tool. Data gathered in this research has analyzed by descriptive statistical method. Participant students have underlined that web based intelligent tutoring systems are effective on physics courses. Mathematics teacher candidates have expressed their opinion that it is helpful to use the WBITS because it is not depending on time and place, it has capability to serve lots of events and problem solving possibility and it is helping to increase the education performance.
This survey analyzed the usage of information and communication technologies (ICT) among different groups at Angola High Polytechnic School. 441 participants including teachers, administrative staff, and students completed a questionnaire. The most commonly used devices for internet access were mobile phones, laptops, and tablets. The widest used ICT tools were social networks like Facebook and file sharing tools. Among teachers, social networks, file sharing tools, and wikis were most familiar. Students were most familiar with social networks, file sharing tools, wikis, and learning management systems like Moodle. The survey provided insight into the adoption of various ICT tools to support teaching and learning at this institution.
Understanding the role of individual learner in adaptive and personalized e-l...journalBEEI
Dynamic learning environment has emerged as a powerful platform in a modern e-learning system. The learning situation that constantly changing has forced the learning platform to adapt and personalize its learning resources for students. Evidence suggested that adaptation and personalization of e-learning systems (APLS) can be achieved by utilizing learner modeling, domain modeling, and instructional modeling. In the literature of APLS, questions have been raised about the role of individual characteristics that are relevant for adaptation. With several options, a new problem has been raised where the attributes of students in APLS often overlap and are not related between studies. Therefore, this study proposed a list of learner model attributes in dynamic learning to support adaptation and personalization. The study was conducted by exploring concepts from the literature selected based on the best criteria. Then, we described the results of important concepts in student modeling and provided definitions and examples of data values that researchers have used. Besides, we also discussed the implementation of the selected learner model in providing adaptation in dynamic learning.
This document summarizes a study that designed a mobile learning model for nursing students in Egypt. The study included experts who validated the model and nursing students who tested it. The model involved applying mobile learning through a nursing informatics course delivered both in the classroom and through a virtual classroom platform. Students engaged with course content and activities on their mobile devices. The study found that experts agreed with the proposed model. Students also strongly agreed that blended mobile learning and the application of course activities was effective. The study concluded the model should be applied to other courses to support mobile learning across programs.
This document summarizes a research study that investigated how the Byju's learning app transforms traditional learning approaches into technology-based personalized learning. The study collected data through questionnaires from 100 high school and higher secondary students in Kerala, India who use the Byju's app. The study found that the app facilitates a constructivist learning approach and promotes self-learning using its interactive content and multimedia features. Most students reported that the app made learning more engaging and improved their learning experience compared to traditional methods. The study provides insights into how educational technology like the Byju's app is changing learning approaches in India.
The Development of Edmodo-Based E-learning in Mathematics for Class V at Dr. ...IJAEMSJORNAL
This study aims to produce an Edmodo-based e-learning development product in mathematics class V at Dr. Wahidin Sudirohusodo Primary School and to know the feasibility and effectiveness of the developed Edmodo-based e-learning media. This study uses a Research and Development (R&D) approach with ADDIE model where each stage is interconnected and in stages in producing development products. The research subjects in this study are the design, media, learning material experts, the teacher, and the students. The hypothesis proposed of this study is that the development media products on Edmodo-based e-learning are feasible and effective for use in the learning process of mathematics. The data is collected through questionnaire by research subject assessment instrument and posttest from learning outcome instrument. The feasibility of the media is obtained through the validation and testing by research subjects where the average percentage of the results of the assessment of design, media, and learning material experts is 89.3%, while the average percentage of the results of teacher and student assessments in the trial of individual and groups of students is 90.5% who fall into the “Very Appropriate” category. The product effectiveness test from the learning outcome test data on the research hypothesis test through one-party test obtained tcount > ttable (2.3798 > 1.66980), which means that students’ mathematics learning outcomes with Edmodo-based e-learning were higher than students who studied conventional truth-tested. Thus development media products on Edmodo-based e-learning are feasible and effective for use in the learning process and can improve student learning outcomes compared to conventional learning.
This document discusses a study on the adoption of blended learning among academicians in Malaysia. The study found that the adoption rate of blended learning was low, with only 13% of academicians adopting it. Factors that influenced adoption included perceived usefulness of the system, learning goals, and preferences regarding educational technology. The findings provide insights that can help address the problem of low adoption by incorporating knowledge into e-learning training modules.
Design and Implementation Multimedia Learning Success for Vocational Schools IJECEIAES
This research aims to design a web-based multimedia applications, interactive learning, in order to improve the learning outcomes of students, especially students of Vocational High School. Multimedia Learning has been designed with some additional content in the form of applications: decision support system for multimedia usage based on Model of Multimedia Learning Success. The population obtained from respondents vocational school in Central Java, which is already implementing multimedia learning. The method used is qualitative analysis in the form of: the development of multimedia learning integrated with decision support systems. Design and implementation of multimedia learning success system that is abbreviated "Sikemuning". Sikemuning can be used to measure or provide guidance for teachers in the use of multimedia. Interviews with several respondents teachers from vocational schools in Central Java showed that: the system success multimedia learning developed in this study can be used as feedback to assess the success and effectiveness of the implementation of learning activities, multimedia learning can improve the performance and intelligence of vocational school students.
Student View on Web-Based Intelligent Tutoring Systems about Success and Rete...ijmpict
Purpose of this research is to determine the students' point of view about web based intelligent tutoring system's (WBITS) availability, effects on the success and contribution to learning about work, energy and conservation of energy topics. The system will be evaluated on student's angle of view. Intelligence tutoring system that used on the research is used only online by 21 Elementary School Math Teacher candidate for 4 weeks on Physics I course. Public opinion poll that developed by the researchers have used as a data gathering tool. Data gathered in this research has analyzed by descriptive statistical method. Participant students have underlined that web based intelligent tutoring systems are effective on physics courses. Mathematics teacher candidates have expressed their opinion that it is helpful to use the WBITS because it is not depending on time and place, it has capability to serve lots of events and problem solving possibility and it is helping to increase the education performance.
This survey analyzed the usage of information and communication technologies (ICT) among different groups at Angola High Polytechnic School. 441 participants including teachers, administrative staff, and students completed a questionnaire. The most commonly used devices for internet access were mobile phones, laptops, and tablets. The widest used ICT tools were social networks like Facebook and file sharing tools. Among teachers, social networks, file sharing tools, and wikis were most familiar. Students were most familiar with social networks, file sharing tools, wikis, and learning management systems like Moodle. The survey provided insight into the adoption of various ICT tools to support teaching and learning at this institution.
Understanding the role of individual learner in adaptive and personalized e-l...journalBEEI
Dynamic learning environment has emerged as a powerful platform in a modern e-learning system. The learning situation that constantly changing has forced the learning platform to adapt and personalize its learning resources for students. Evidence suggested that adaptation and personalization of e-learning systems (APLS) can be achieved by utilizing learner modeling, domain modeling, and instructional modeling. In the literature of APLS, questions have been raised about the role of individual characteristics that are relevant for adaptation. With several options, a new problem has been raised where the attributes of students in APLS often overlap and are not related between studies. Therefore, this study proposed a list of learner model attributes in dynamic learning to support adaptation and personalization. The study was conducted by exploring concepts from the literature selected based on the best criteria. Then, we described the results of important concepts in student modeling and provided definitions and examples of data values that researchers have used. Besides, we also discussed the implementation of the selected learner model in providing adaptation in dynamic learning.
This document summarizes a study that designed a mobile learning model for nursing students in Egypt. The study included experts who validated the model and nursing students who tested it. The model involved applying mobile learning through a nursing informatics course delivered both in the classroom and through a virtual classroom platform. Students engaged with course content and activities on their mobile devices. The study found that experts agreed with the proposed model. Students also strongly agreed that blended mobile learning and the application of course activities was effective. The study concluded the model should be applied to other courses to support mobile learning across programs.
This document summarizes a research study that investigated how the Byju's learning app transforms traditional learning approaches into technology-based personalized learning. The study collected data through questionnaires from 100 high school and higher secondary students in Kerala, India who use the Byju's app. The study found that the app facilitates a constructivist learning approach and promotes self-learning using its interactive content and multimedia features. Most students reported that the app made learning more engaging and improved their learning experience compared to traditional methods. The study provides insights into how educational technology like the Byju's app is changing learning approaches in India.
E Learning and Learning Management Systems Advantages, Disadvantages and Sugg...ijtsrd
With the developing technology, different e learning concept has entered our lives. This new education model, which is very different from traditional education administration, has been adopted by the education community and learners. Thanks to this model that provides internet based training, it is possible to receive or give training without the concept of time and space. However, when the issue is a critical area such as education, this new method needs to be discussed and analyzed. First, the concept of e learning and learning management systems in the infrastructure of this new education model should be understood in detail. Determining the software modules that LMSs consisting of internet based software is a guide in this study. In addition, the advantages and disadvantages of this new education model were evaluated and presented item by item. At the end of the study, suggestions were given to the individuals or institutions who were educated with e learning model or developed LMS software. Gülleman Erdal | Erdal Erdal "E-Learning and Learning Management Systems: Advantages, Disadvantages and Suggestions" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-1 , December 2020, URL: https://www.ijtsrd.com/papers/ijtsrd36911.pdf Paper URL : https://www.ijtsrd.com/computer-science/other/36911/elearning-and-learning-management-systems-advantages-disadvantages-and-suggestions/gülleman-erdal
This document summarizes a study that aimed to enhance creativity among university students using e-learning. It developed an e-learning system integrating Problem-Based Learning and Creative Problem Solving models. Students took a pre-test, received an 8-week intervention using the e-learning system, and took a post-test. Both quantitative and qualitative data were collected. Quantitative data came from pre- and post-tests using the Torrance Test of Creative Thinking. Qualitative data came from the e-learning discussion forum and open-ended questions about the system's effectiveness. The study aimed to produce a creativity learning framework for tertiary education students.
This document discusses classifying user preferences of web learning systems using a neural network with genetic algorithm optimization. It begins with an abstract describing using cognitive attributes from user questionnaires to train classifiers to identify areas for improving a web learning system's layout. A multilayer perceptron neural network was proposed to classify user preferences, and genetic algorithm was used to optimize the neural network parameters to improve performance. 182 students were given questionnaires assessing their cognitive responses to known and unknown subjects on a learning website to collect training data for the proposed genetically optimized neural network classifier.
Knowledge internalization in e-learning management systemTELKOMNIKA JOURNAL
Knowledge management (KM) is gaining significance as a worthy research subject due to its contribution to the success of wide range of organizations, including higher education institutions. Knowledge internalization is mainly related to capability to see the relevance of one’s knowledge in a real situation. e-learning management system (eLMS) provides an online teaching and learning platform for students (as novice users) and lecturers (as experts in their specific domains) with the potential to improve students' knowledge acquisition. Thus, this empirical study was conducted to investigate the impact of knowledge internalization in eLMS among students in Iraq. To achieve these aims, survey research design was adopted and the sample comprised of 109 undergraduate students attending College of Information Technology in Iraq, all of whom were actively engaged in eLMS activities. The findings show that knowledge can be effectively transferred from lecturers to students via eLMS. Additionally, eLMS enable students to improve their prior knowledge through the internalization process, while also motivating them to share their knowledge with other students.
International Journal of Engineering Inventions (IJEI) provides a multidisciplinary passage for researchers, managers, professionals, practitioners and students around the globe to publish high quality, peer-reviewed articles on all theoretical and empirical aspects of Engineering and Science.
CHALLENGES OF DISTANCE, BLENDED, AND ONLINE LEARNING: A LITERATUREBASED APPROACHIJITE
The objectives of the study were to show the basic differences between Distance, Blended and Online
learning, and establish their common challenges from literature. Approximately 35 categories/sets of
research results or findings from more than 65 publications were reviewed and used for this work. Articles
were obtained from sources such as Google Scholar, ResearchGate, Academia.edu, Google Search Engine,
and Elsevier. The key themes used for the search are Distance education, Distance learning, Online
learning, Blended learning, Differences between face-to-face and online learning, and the use of the
internet for learning. The differences between Distance, Blended, and Online Learning (DBOL) modes
were summarized, and 11 challenges of DBOL were realized. These 11 challenges were summarized into
six themes namely, lack of infrastructure, low or no IT skills, self-disciplinary problems, content issues,
policy issues, and social issues. It was strongly advised that, for effective DBOL implementation and
operation, there must be in place a solid DBOL policy, adequate infrastructure, and constant training of
stakeholders on the use of learning management systems and the development of related IT skills in
general.
This document discusses the use of multimedia applications in teaching visual art education among school and university students. It aims to identify the causes of lack of preparation among teachers in using multimedia, examine student reaction to multimedia applications in art education, and determine the effectiveness of multimedia applications in teaching visual art. The document provides background on the importance of visual art education and multimedia learning. It also outlines the research objectives, questions, hypotheses, operational definitions, limitations, and significance of the study.
Child Education Through Animation: An Experimental Study ijcga
Teachers have tried to teach their students by introducing text books along with verbal instructions in
traditional education system. However, teaching and learning methods could be changed for developing
Information and Communication Technology (ICT). It's time to adapt students with interactive learning
system so that they can improve their learning, catching, and memorizing capabilities. It is indispensable to
create high quality and realistic leaning environment for students. Visual learning can be easier to
understand and deal with their learning. We developed visual learning materials (an overview of solar
system) in the form of video for students of primary level using different multimedia application tools. The
objective of this paper is to examine the impact of student’s abilities to acquire new knowledge or skills
through visual learning materials and blended leaning that is integration of visual learning materials with
teacher’s instructions. We visited a primary school in Dhaka city for this study and conducted teaching
with three different groups of students (i) teacher taught students by traditional system on same materials
and marked level of student’s ability to adapt by a set of questions (ii) another group was taught with only
visual learning material and assessment was done with 15 questionnaires, (iii) the third group was taught
with the video of solar system combined with teacher’s instructions and assessed with the same
questionnaires. This integration of visual materials (solar system) with verbal instructions is a blended
approach of learning. The interactive blended approach greatly promoted students ability of acquisition of
knowledge and skills. Students response and perception were very positive towards the blended technique
than the other two methods. This interactive blending leaning system may be an appropriate method
especially for school children.
The e-learning contained many educational resources are generally used in learning systems like Moodle, It’s free open source software packages designed and flexible platform to create Learning Objects (LOs) and users’ accounts. The author demonstrates how to use semantic web technologies to improve online learning environments and bridge the gap between learners and LOs. The ontological construction presented here helps formalize LOs context as a complex interplay of different learning-related elements and shows how we can use semantic annotation to interrelate diverse between learner and LOs. On top of this construction, the author implemented several feedback channels for educators to improve the delivery of future Web-based learning. The particular aim of this paper was to provide a solution based in the Moodle Platform. The main idea behind the approach presented here is that ontology which can not only be useful as a learning instrument but it can also be employed to assess students’ skills. For it, each student is prompted to express his/her beliefs by building own discipline-related ontology through an application displayed in the interface of Moodle. This paper presents the ontology for an e-Learning System, which arranges metadata, and defines the relationships of metadata, which are about learning objects; belong to academic courses and user profiles. This ontology has been incorporated as a critical part of the proposed architecture. By this ontology, effective retrieval of learning content, customizing Learning Management System (LMS) is expected. Metadata used in this paper are based on current metadata standards. This ontology specified in human and machine-readable formats. In implementing it, several APIs were defined to manage the ontology. They were introduced into a typical LMS such as Moodle. Proposed ontology maps user preferences with learning content to satisfy learner requirements. These learning objects are presented to the learner based on ontological relationships. Hence it increases the usability and customizes the LMS. In conclusion, ontologies have a range of potential benefits and applications in further and higher education, including the sharing of information across e-learning systems, providing frameworks for learning object reuse, and enabling information between learner and system parts.
This document summarizes a study that examines the role of readiness factors in E-learning outcomes. The study proposes a conceptual model to determine how readiness factors moderate the relationship between E-learning factors (such as student, teacher, IT, and support factors) and E-learning outcomes. A survey was administered to 96 teachers to test the model. Hierarchical regression and latent moderated structural equation modeling found that organizational readiness factors had the strongest effect on outcomes. Overall, the findings support that readiness factors play an important intervening role in the relationship between E-learning implementation factors and outcomes.
Aldalalah 2014 - perceptions of blended learning competencies and obstacles...Zalina Zamri
The purpose of this study was to investigate the effects of locus of control and anxiety level on the Jordanian educational technology students’ perceived blended learning competencies and obstacles.
This document analyzes the technopedagogical education competency and technology perceptions of pre-service teachers in Turkey. It found that pre-service teachers generally see themselves as moderately competent in technopedagogical education and have positive perceptions of technology. There was also a positive correlation found between their competency and perceptions. Qualitative analysis found that pre-service teachers believe educational technologies can help with presentations, developing materials, research, and raising awareness of technology's importance in learning. Suggestions were made to improve contributions of educational technologies to teacher education.
This document discusses the use of mobile learning (m-learning) in undergraduate education. It begins by introducing m-learning and how it allows students to access educational materials anywhere through mobile devices. It then states the purpose is to study the effects of m-learning tools on student academic achievement. Finally, it reviews literature that has found m-learning can enhance the learning process and student performance when used as a supplement to traditional classroom learning.
This document contains an annotated bibliography by David Dimmerman for an introduction to instructional technology course. It summarizes 14 sources on topics related to instructional design, the use of technology in education, and professional development for teachers in technology integration. Each annotation includes a brief description of the article and its corresponding citation and URL.
In the current digital era, education system has witness tremendous growth in data storage and efficient retrieval. Many Institutes have very huge databases which may be of terabytes of knowledge and information. The complexity of the data is an important issue as educational data consists of structural as well as non-structural type which includes various text editors like node pad, word, PDF files, images, video, etc. The problem lies in proper storage and correct retrieval of this information. Different types of learning platform like Moodle have implemented to integrate the requirement of educators, administrators and learner. Although this type of platforms are indeed a great support of educators, still mining of the large data is required to uncover various interesting patterns and facts for decision making process for the benefits of the students. In this research work, different data mining classification models are applied to analyse and predict students’ feedback based on their Moodle usage data. The models described in this paper surely assist the educators, decision maker, mentors to early engage with the issues as address by students. In this research, real data from a semester has been experimented and evaluated. To achieve the better classification models, discretization and weight adjustment techniques have also been applied as part of the pre – processing steps. Finally, we conclude that for efficient decision making with the student’s feedback the classifier model must be appropriate in terms of accuracy and other important evaluation measures. Our experiments also shows that by using weight adjustment techniques like information gain and support vector machines improves the performance of classification models.
Applying adaptive learning by integrating semantic and machine learning in p...IJECEIAES
Adaptive learning is one of the most widely used data driven approach to teaching and it received an increasing attention over the last decade. It aims to meet the student’s characteristics by tailoring learning courses materials and assessment methods. In order to determine the student’s characteristics, we need to detect their learning styles according to visual, auditory or kinaesthetic (VAK) learning style. In this research, an integrated model that utilizes both semantic and machine learning clustering methods is developed in order to cluster students to detect their learning styles and recommend suitable assessment method(s) accordingly. In order to measure the effectiveness of the proposed model, a set of experiments were conducted on real dataset (Open University Learning Analytics Dataset). Experiments showed that the proposed model is able to cluster students according to their different learning activities with an accuracy that exceeds 95% and predict their relative assessment method(s) with an average accuracy equals to 93%.
This document discusses e-content development in social science. It defines e-content as digital information delivered over networks that can be interpreted by humans during communication to share knowledge and influence each other. The document outlines the nature of e-content, noting it should be didactic to bridge the gap between teacher and student. It also describes the design and development process for e-content using instructional design models like ADDIE. Social science e-content could include case studies to build and test theories. E-learning through e-content allows for anytime, anywhere learning and group collaboration using learning objects.
This document summarizes a literature review that analyzed research predicting student performance and dropout rates using machine learning techniques. The review identified 78 relevant papers published between 2009-2021. These papers mostly used student data from universities and MOOC platforms to test machine learning classifiers for predicting at-risk students and dropout likelihood. The review found that machine learning methods effectively predicted student performance and helped universities develop intervention strategies to improve student outcomes.
A Systematic Literature Review Of Student Performance Prediction Using Machi...Angie Miller
This document summarizes a systematic literature review of research predicting student performance using machine learning techniques. The review examined studies from 2009 to 2021 that identified students at risk of dropping out. It found that various machine learning methods were used to understand challenges and predict performance. Most studies used data from university databases and online learning platforms. Machine learning was shown to effectively predict student risk levels and dropout rates, helping improve student outcomes.
Affective e-learning approaches, technology and implementation model: a syste...IJECEIAES
A systematic literature study including articles from 2016 to 2022 was done to evaluate the various approaches, technologies, and implementation models involved in measuring student engagement during learning. The review’s objective was to compile and analyze all studies that investigated how instructors can gauge students’ mental states while teaching and assess the most effective teaching methods. Additionally, it aims to extract and assess expanded methodologies from chosen research publications to offer suggestions and answers to researchers and practitioners. Planning, carrying out the analysis, and publishing the results have all received significant attention in the research approach. The study’s findings indicate that more needs to be done to evaluate student participation objectively and follow their development for improved academic performance. Physiological approaches should be given more support among the alternatives. While deep learning implementation models and contactless technology should interest more researchers. And, the recommender system should be integrated into e-learning system. Other approaches, technologies, and methodology articles, on the other hand, lacked authenticity in conveying student feeling.
Using Ontology in Electronic Evaluation for Personalization of eLearning Systemsinfopapers
I. Pah, F. Stoica, L. F. Cacovean, E. M. Popa, Using Ontology in Electronic Evaluation for Personalization of eLearning Systems, Proceedings of the 8th WSEAS International Conference on APPLIED INFORMATICS and COMMUNICATIONS (AIC’08), Rhodes, Greece, August 20-22, ISSN: 1790-5109, ISBN: 978-960-6766-94-7, pp. 332-337, 2008
E Learning and Learning Management Systems Advantages, Disadvantages and Sugg...ijtsrd
With the developing technology, different e learning concept has entered our lives. This new education model, which is very different from traditional education administration, has been adopted by the education community and learners. Thanks to this model that provides internet based training, it is possible to receive or give training without the concept of time and space. However, when the issue is a critical area such as education, this new method needs to be discussed and analyzed. First, the concept of e learning and learning management systems in the infrastructure of this new education model should be understood in detail. Determining the software modules that LMSs consisting of internet based software is a guide in this study. In addition, the advantages and disadvantages of this new education model were evaluated and presented item by item. At the end of the study, suggestions were given to the individuals or institutions who were educated with e learning model or developed LMS software. Gülleman Erdal | Erdal Erdal "E-Learning and Learning Management Systems: Advantages, Disadvantages and Suggestions" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-1 , December 2020, URL: https://www.ijtsrd.com/papers/ijtsrd36911.pdf Paper URL : https://www.ijtsrd.com/computer-science/other/36911/elearning-and-learning-management-systems-advantages-disadvantages-and-suggestions/gülleman-erdal
This document summarizes a study that aimed to enhance creativity among university students using e-learning. It developed an e-learning system integrating Problem-Based Learning and Creative Problem Solving models. Students took a pre-test, received an 8-week intervention using the e-learning system, and took a post-test. Both quantitative and qualitative data were collected. Quantitative data came from pre- and post-tests using the Torrance Test of Creative Thinking. Qualitative data came from the e-learning discussion forum and open-ended questions about the system's effectiveness. The study aimed to produce a creativity learning framework for tertiary education students.
This document discusses classifying user preferences of web learning systems using a neural network with genetic algorithm optimization. It begins with an abstract describing using cognitive attributes from user questionnaires to train classifiers to identify areas for improving a web learning system's layout. A multilayer perceptron neural network was proposed to classify user preferences, and genetic algorithm was used to optimize the neural network parameters to improve performance. 182 students were given questionnaires assessing their cognitive responses to known and unknown subjects on a learning website to collect training data for the proposed genetically optimized neural network classifier.
Knowledge internalization in e-learning management systemTELKOMNIKA JOURNAL
Knowledge management (KM) is gaining significance as a worthy research subject due to its contribution to the success of wide range of organizations, including higher education institutions. Knowledge internalization is mainly related to capability to see the relevance of one’s knowledge in a real situation. e-learning management system (eLMS) provides an online teaching and learning platform for students (as novice users) and lecturers (as experts in their specific domains) with the potential to improve students' knowledge acquisition. Thus, this empirical study was conducted to investigate the impact of knowledge internalization in eLMS among students in Iraq. To achieve these aims, survey research design was adopted and the sample comprised of 109 undergraduate students attending College of Information Technology in Iraq, all of whom were actively engaged in eLMS activities. The findings show that knowledge can be effectively transferred from lecturers to students via eLMS. Additionally, eLMS enable students to improve their prior knowledge through the internalization process, while also motivating them to share their knowledge with other students.
International Journal of Engineering Inventions (IJEI) provides a multidisciplinary passage for researchers, managers, professionals, practitioners and students around the globe to publish high quality, peer-reviewed articles on all theoretical and empirical aspects of Engineering and Science.
CHALLENGES OF DISTANCE, BLENDED, AND ONLINE LEARNING: A LITERATUREBASED APPROACHIJITE
The objectives of the study were to show the basic differences between Distance, Blended and Online
learning, and establish their common challenges from literature. Approximately 35 categories/sets of
research results or findings from more than 65 publications were reviewed and used for this work. Articles
were obtained from sources such as Google Scholar, ResearchGate, Academia.edu, Google Search Engine,
and Elsevier. The key themes used for the search are Distance education, Distance learning, Online
learning, Blended learning, Differences between face-to-face and online learning, and the use of the
internet for learning. The differences between Distance, Blended, and Online Learning (DBOL) modes
were summarized, and 11 challenges of DBOL were realized. These 11 challenges were summarized into
six themes namely, lack of infrastructure, low or no IT skills, self-disciplinary problems, content issues,
policy issues, and social issues. It was strongly advised that, for effective DBOL implementation and
operation, there must be in place a solid DBOL policy, adequate infrastructure, and constant training of
stakeholders on the use of learning management systems and the development of related IT skills in
general.
This document discusses the use of multimedia applications in teaching visual art education among school and university students. It aims to identify the causes of lack of preparation among teachers in using multimedia, examine student reaction to multimedia applications in art education, and determine the effectiveness of multimedia applications in teaching visual art. The document provides background on the importance of visual art education and multimedia learning. It also outlines the research objectives, questions, hypotheses, operational definitions, limitations, and significance of the study.
Child Education Through Animation: An Experimental Study ijcga
Teachers have tried to teach their students by introducing text books along with verbal instructions in
traditional education system. However, teaching and learning methods could be changed for developing
Information and Communication Technology (ICT). It's time to adapt students with interactive learning
system so that they can improve their learning, catching, and memorizing capabilities. It is indispensable to
create high quality and realistic leaning environment for students. Visual learning can be easier to
understand and deal with their learning. We developed visual learning materials (an overview of solar
system) in the form of video for students of primary level using different multimedia application tools. The
objective of this paper is to examine the impact of student’s abilities to acquire new knowledge or skills
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Using Ontology in Electronic Evaluation for Personalization of eLearning Systemsinfopapers
I. Pah, F. Stoica, L. F. Cacovean, E. M. Popa, Using Ontology in Electronic Evaluation for Personalization of eLearning Systems, Proceedings of the 8th WSEAS International Conference on APPLIED INFORMATICS and COMMUNICATIONS (AIC’08), Rhodes, Greece, August 20-22, ISSN: 1790-5109, ISBN: 978-960-6766-94-7, pp. 332-337, 2008
Educational and Technological Standards of Educational Software Based on Inte...iosrjce
The document discusses establishing educational and technological standards for educational software based on the internet. It presents a literature review on e-learning technologies and their benefits. The researcher used a descriptive analytical method, including expert interviews and a questionnaire, to develop a list of standards. The results section provides the list, which includes 53 educational standard items across 5 areas (general information, content organization, screen design, evaluation, and flexibility) and 39 technological standard items across 3 areas (design, tools, and evaluation). The standards aim to provide guidance for developing high-quality educational software based on internet.
The Importance of the Use of Multimedia Technologies in the Educational Proce...ijtsrd
This document discusses the importance of using multimedia technologies in the educational process to improve lesson effectiveness. It notes that e-learning resources, which include text, graphics, sound, and animations on a computer screen, allow for more interactive learning. The use of information technologies like computers, projectors, and electronic boards in lectures, workshops and independent study provides positive outcomes. When high-quality e-learning resources created using modern programming languages are used, it can enrich student knowledge, improve memory retention, and develop students' thinking abilities. The analysis showed that while information technology is being incorporated into education, more focus is needed on developing students' independent thinking skills through its practical application.
International Journal of Humanities and Social Science Invention (IJHSSI)inventionjournals
International Journal of Humanities and Social Science Invention (IJHSSI) is an international journal intended for professionals and researchers in all fields of Humanities and Social Science. IJHSSI publishes research articles and reviews within the whole field Humanities and Social Science, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online
Recent Trends in E-Learning and Technologies IIJSRJournal
This work centers around the various advances accessible to help instructing and learning in e-Learning frameworks whose significance for schooling educators and framework designers is obvious. It is important to decide the most fitting e-learning advances to help the individual necessities in instructing, which make it conceivable to give the best learning freedoms to understudies, considering the current circumstance where instructive frameworks have quick requests got from the Covid 19 pandemic, which makes homeroom based instructive practices offer way to far off exercises. There are as of now drifts in the improvement of an assortment of accessible advances which might be outlined in Web environments and Virtual Reality among other arising advances; subsequently, the choice to utilize a specific innovation should be founded on strong exploration and obvious proof. This article audits a considerable lot of these e-Learning framework innovations and gives data, about their utilization, openings and patterns being developed.
How Moodle Facilitates E-learning? A Case Study in Vocational EducationIJSRED
This document summarizes a study that investigated how the Moodle learning platform facilitates e-learning in vocational education. Forty students in computer science courses at a vocational training institute used Moodle over four weeks. A questionnaire assessed student attitudes towards e-learning and Moodle. Results showed Moodle can be useful for both teachers and learners to improve educational outcomes. Students also felt it strengthened self-efficacy and independent learning. The study implemented and tested Moodle's features like online course content, communication tools, and tracking student progress.
Increasing Completion Rates through a Self-Service Online Learnng StrategyJo Jenson
This document discusses a self-service online learning strategy to increase completion rates. It proposes a blended learning approach combining online modules, industry placements, webinars, and workshops. This self-service model aims to provide a proactive, motivational learning experience through customization and incorporating the four types of interactions identified as critical for online learner success: learner-to-content, learner-to-instructor, learner-to-learner, and learner-to-interface. The strategy is designed around a virtual learning environment using augmented reality to engage diverse learners and support self-directed learning across multiple learning styles.
Using data mining in e learning-a generic framework for military educationElena Susnea
Susnea E. (2013). Using Data Mining in eLearning: A Generic Framework for Military Education, in Proceedings of "The International Scientific Conference eLearning and Software for Education", Iss. 01 (pp. 411-415).
The document describes research to develop an e-learning system to enhance cognitive skills for learners in higher education. The system includes two sub-systems: (1) an e-learning system in a Blended Learning Environment (BLE) and (2) an e-learning system in a Virtual Learning Environment (VLE). Both systems were tested on 240 higher education students across three disciplines. The results showed that the systems improved students' cognitive skills and should consist of four core elements: input, process, output, and feedback.
A Framework For A Cyber Classroom Towards A Human-Centric Virtual ClassroomMichele Thomas
This document describes a project called the Dynamic Education project that aimed to reduce the information gap between on-campus and off-campus students. The project was conducted over three phases: Phase 1 focused on capturing classroom teaching digitally; Phase 2 aimed to increase student interaction; and Phase 3 sought to develop a fully virtual human-centric classroom. Outcomes of Phase 1 showed capturing classroom sessions was time-consuming, and technologies like tablet PCs were most effective for digital note-taking while lecturing. The goal of reducing information inequities between on- and off-campus students guided the project.
The document discusses using ontologies and semantic web technologies to improve matching between learning objects and user preferences in e-learning systems like Moodle. It proposes building an ontology to semantically annotate learning objects and user profiles, then using that ontology to more effectively retrieve and customize learning content for each user. The author implemented this approach in Moodle to automatically manage course registration based on various student factors represented in the ontology. The goal is to make the learning process more personalized and improve tracking of student progress.
E-Learning is transfer of skills and knowledge by
the computer and network enabled. It includes out of & in
classroom educational experiences with the help of
technology. Early E-Learning systems are based on computer
based learning& training often which attempted to replicate
autocratic teaching styles where the role of the e-Learning
systems was to transfer knowledge, as opposed to this
systems developed later which were based on computer
supportive collaborative learning which encouraged the
shared development of knowledge.
Theoretical Basis, Methods and Methods of Formation and Determination of Pote...ijtsrd
Information Technology to adequately study and formulate their thinking skills in this field. Because, as the day goes by, Information Systems, which are fundamental for information technology, are constantly developing and being enriched with various modes, technologies. This requires repeated study and a certain amount of time, if the potential for knowledge and skills learned in the school is not formed. Murodova Zarina Rashidovna "Theoretical Basis, Methods and Methods of Formation and Determination of Potential in the Educational System" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Special Issue | Modern Trends in Scientific Research and Development, Case of Asia , October 2020, URL: https://www.ijtsrd.com/papers/ijtsrd37928.pdf Paper Url :https://www.ijtsrd.com/engineering/computer-engineering/37928/theoretical-basis-methods-and-methods-of-formation-and-determination-of-potential-in-the-educational-system/murodova-zarina-rashidovna
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E-learning Information Technology Based on Ontology Driven Learning Engine
1. E-learning Information Technology Based on an
Ontology Driven Learning Engine
Liskin Viacheslav
Research student, Department of Applied Mathematics
National Technical University of Ukraine "Igor Sikorsky
Kyiv Polytechnic Institute"
Kiev, Ukraine
liskinslava@gmail.com
Syrota Sergiy
PhD., Associated professor, Department of Applied
Mathematics
National Technical University of Ukraine "Igor Sikorsky
Kyiv Polytechnic Institute"
Kiev, Ukraine
sergiy.syrot@gmail.com
Abstract — Based on the experience of using the “Moodle”,
the application of new ontology-based intelligent information
technologies is proposed. In the article, proposed is a new e-
learning information technology based on an ontology driven
learning engine, which is matched with modern pedagogical
technologies. With the help of proposed engine and developed
question database we have conducted an experiment, where
students were tested. The developed ontology driven system of e-
learning facilitates the creation of favorable conditions for the
development of personal qualities and creation of a holistic
understanding of the subject area among students throughout the
educational process.
Keywords: e-learning, ontology, learning engine, educational
content.
I. INTRODUCTION
The use of new intellectual information technologies in
the educational system allows to improve the learning
process through introduction the new methods and
approaches not only in education, but also through
evaluation of acquired knowledge.
In the dawn days of WEB 2.0 development and social
networks new forms of e-learning have emerged, which is
owed to networked interaction between students and
teachers, as well as so called collective knowledge [1].
Modern ontology-driven information systems are
designed for conceptualization of ontological categories
and improvement of hierarchical structures of entities on all
levels. [2].
The shared use of a universal understanding of
information structure by people and software agents is one
of the most common goals behind the development of
ontologies [3]. Lately, the OWL language is used as a
standard of language for exchange between ontologies in
Ontolingua, as proposed in the Semantic Web project. [4].
With the development of distance education as a form of
organization of the learning process, which is characterized
by provision of means for students to acquire knowledge on
their own through the use of advanced informational
resources that are based on modern information
technologies, an issue arises with application of an
individual-oriented approach in electronic education and
adaptation of distance education to the individual student.
The merging of information technologies and innovative
pedagogical methods is able to increase the effectiveness
and quality of educational programs, increase the
adaptability and individual based orientation of the
educational system towards the perception and knowledge
levels of those who study. At the present stage of
development of education, adaptive learning systems that
are based on information technologies are what is most
commonly used to achieve this goal.
An important direction in the development of e-learning
is the construction of cross-subject ontologies [2] based on
previously developed content.
Today, testing is one of the most commonly used forms
of verification of student knowledge. The use of testing in
the educational process allows for short-term verification of
knowledge levels for large groups of students, control of
achievement of educational results and shortens data
processing times. At the same time, the creation of effective
and verified tests is a relatively laborious process, which
involves a lot of routine work.
II. THE CONCEPT OF THE ENGINE OF AN ONTOLOGY DRIVEN
E-LEARNING SYSTEM
E-learning promotes the creation of conditions for the
development of individual qualities among students during the
education process. It is regarded as a means to increase the
effectiveness of assimilation of learning material through
audial, visual and kinesthetic types of perception. The
simultaneous use of all three types of perception pushes the
student towards stereoscopic perception. [5].
Therefore, the concept of an engine has to provide for the
use of all three types of perception. At the same time, the
problem of creation and integration of high quality content
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 15, No. 8, August 2017
258 https://sites.google.com/site/ijcsis/
ISSN 1947-5500
2. still remains on the table, and has to be resolved through the
use of ontologies [6].
The concept of the engine of an ontology driven e-learning
system (ODELS) is proposed in [7] and is based on a “client-
server” architecture. The structure of ODELS is presented on
figure 1.
Figure 1. The structural plan of an ontology driven distance e-learning system
The proposed concept of an engine utilizes all of the
advantages of e-learning systems and provides the ability to
integrate developed discipline ontologies into the learning
process.
III. THE MATCHING WITH MODERN PEDAGOGICAL
TECHNOLOGIES
The didactic system is a constituent of the pedagogical
system and includes the following components: targeted,
semantic, technological, diagnostic [8]. A compulsory
condition for the implementation of the learning process is
consistency on all levels.
The most well-known model that describes the learning and
thinking process is Bloom’s taxonomy [9].
Bloom’s taxonomy is a hierarchical system of educational
goals, which encompass three levels of activity: cognitive,
affective, and psychomotor. According to classification by
Bloom’s taxonomy of the six different levels of cognitive
educational goals, it encompasses the thinking process
beginning with the simplest forms and ranging up to the most
complicated: knowledge, comprehension, application,
analysis, synthesis, evaluation. [10].
Figure 2. Levels of Bloom’s taxonomy
In 2001, Lorin Anderson and his colleagues have proposed
an updated version of Bloom’s taxonomy, which accounts for
a more wide range of factors, which influence the teaching and
learning process. Just like Bloom’s taxonomy, Anderson’s
taxonomy accounts for six levels of intellectual skills. They
are arranged starting with the simplest, and ending with the
most complicated: remembering, understanding, applying,
analyzing, evaluating, and creating. However, the new
taxonomy does not contain the synthesis level, and rather than
analysis, the highest level is considered to be creating, which
requires students to possess skills to generate, plan, and create
something new [10, 11, 12].
The following levels have to be applied in order to
facilitate the formation of higher thinking skills among
students: analysis, synthesis, evaluation, and creating, which is
not represented in Bloom’s taxonomy, but is present in another
taxonomy by L. Anderson and D. Krathwohl [10, 11].
Today, the learning system encompasses the different
levels of taxonomy in the following manner:
Figure 3. The existing situation regarding coverage of taxonomy by the
learning system
As seen on figure 3, the last levels of the taxonomy are
completely dependent on unsupervised work by the student,
while the “knowledge”, “comprehension”, and “application”
levels are shared between traditional learning and e-learning.
The following situation in coverage of taxonomy is
proposed with the goal of completely covering taxonomy and
building of an individual-oriented learning space:
Figure 4. Desired situation regarding coverage of taxonomy by the learning
system
The situation in taxonomy coverage proposed by the
author of this article on figure 4, enables construction of the
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 15, No. 8, Augus 2017
259 https://sites.google.com/site/ijcsis/
ISSN 1947-5500
3. learning process in such a way, where the teacher would create
problematic situations for comprehension and perception by
students, search for resolutions of various problems through
constructive interaction during lectures, practical, and
laboratory lessons. Students’ unsupervised work on the other
hand is based on e-learning, which consists of two
components: learning content and monitoring of knowledge
acquisition.
The proposed redistribution of structure and educational
goals for the engine of the ontology driven e-learning system
will elevate the level of education quality by means of
coverage of more advanced levels of cognitive thinking during
lessons.
As opposed to traditional learning, e-learning has its own
peculiarities: it is built on a student’s independent cognitive
activity and is the most individually-oriented.
TABLE I. ANALYSIS OF LEARNING PROCESS COMPONENTS FOR
TRADITIONAL AND E-LEARNING
Learning
process
component
Traditional learning E-learning
Motivational The motivation for
learning is found in
the contents of the
discipline. Pursuit of
good marks drives
motivation.
Internal motivation to
learn characteristic to
each student.
Improvement of
motivation through
interactive learning
items.
Theoretical Low level of thought
development owed to
teaching of
predefined
knowledge.
Predominantly verbal
form of teaching
stimulates only
auditory perception
of information.
Active participation by
students in the learning
process. The ability to
select learning topics
independently accounts
for individual qualities
of the student.
Simultaneous auditory
and visual information
feed, predominantly
visual perception of
information.
Practical Template-restricted
learning, practicing
of skills under
teacher supervision.
Independence and
interactivity of the
student during
acquisition skills.
Development of
creative thinking.
Evaluational Weak level of self-
control. The teacher
conducts the majority
of evaluation and
control.
High level of control.
Computer software
conducts the final
evaluation, ruling out
any bias.
Based on table 1 it is possible to highlight the major
differences between organization of traditional and e-learning:
– E-learning attracts more attention to methods of
stimulation of learning motivation, than traditional
learning;
– Revitalization of students’ cognitive processes during
e-learning is achieved through interactivity and active
involvement in interaction with information
technologies;
– The self-sufficiency of students while acquiring
knowledge, skills and abilities is higher during e-
learning as opposed to traditional learning.
This way, in order make the acquisition of learning
information effective, it is necessary to account for
pedagogical requirements to the introduction and use of
information technologies in the modern learning process and
modern educational purposes as well as psychological nuances
of learning organization under the conditions of e-learning.
IV. CONSTRUCTION OF A DISCIPLINE ONTOLOGY AND
GENERATION OF A QUESTION DATABASE
A. Discipline ontology
Based on analysis of ontological systems [4] and usage
experience of the e-learning “Moodle” system [13] it is
possible to resolve the highly relevant problem related to
quality control of student knowledge, and in particular the
development of a methodical framework for creation of
ontologies of learning disciplines aimed at subsequent creation
of high quality content based on the former and automation
technologies for creation of test questions.
The proposed concept of meta-ontology consists two parts,
content and didactic.
(1)
Based on the studied experience we can conclude that the
base element (entity) of the didactic part of the meta-ontology
is a set of three elements – chunk, content mapping, and
relation.
, (2)
where – set of chunks which compose the didactic
ontology;
– set of content mappings;
– set of relations.
Content mappings connect content blocks within the
framework of one discipline and varying types of content,
whether it is a text file, presentation, video file, or test. In
addition to that, content mappings serve to connect chunks
with content from other disciplines.
A chunk points to a certain part of the subject area, which
is provided to the student for learning. The relation between
the didactic order of chunks points to chunk sequential
arrangement.
In this manner, for example, a chunk from the “Algebra
and Geometry” discipline called “The system of linear
equations” has to follow studying of chunks with smaller
significance (figure 5).
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4. Figure 5. The “System of Linear Equations” chunk
On the other hand, the content model of meta-ontology of
a learning discipline is represented with the following three
items:
, (3)
where is a set of objects which compose the ontology
of the learning discipline;
is a set of properties of the objects, is
the number of properties that describe the given object;
is the set of relations between objects and their
properties.
In order to construct a content ontology it is necessary to
highlight the main entities of the discipline. The given entities
are matched with the following categories (figure 6). In its
turn, each category has a set of certain properties [14].
Figure 6. The principle of learning discipline content ontology construction
The set of objects, which compose the ontology of the
learning discipline coupled with the properties of
these objects and the relations between them, represent the
knowledge of students in the area of a certain discipline.
B. Generation of a question database
With the help of the developed technology for generation
of test questions based on ontologies and their software
implementation [6,15], we have created a database of
questions for disciplines such as “Data structure and
Algorithms”, “Computer Graphics” and “Algebra and
Geometry”, which are taught at the faculty of applied math of
the National Technical University of Ukraine “Igor Sikorsky
Kyiv Polytechnic Institute” by the authors of the given article.
Analysis of work techniques with test questions has shown
that in the case of a low quantity of questions in the database it
is advisable to utilize tests only for final control of acquired
knowledge in the form of exams.
C. Cross discipline referencing
The ability for cross discipline referencing of objects in
electronic learning courses is one of the main features of the
developed model of meta-ontology.
Due to the didactic part, the ontologies of different
disciplines that are build according to a common pattern allow
for automatic detection of cross discipline references, and thus
creation of new cross discipline ontologies.
Figure 7. Cross subject referencing
For example, course tests for “Computer Graphics” include
the use of mathematical chunks such as “Vector” and
“Coordinate System”.
If a student is unable to pass this test successfully, with the
help of the didactic ontology it will be clear that the given
student has not learned those chunks, and therefore has to be
urged to repeat not only lectures on vector graphics, but also
certain lectures on vector algebra. The said example clearly
demonstrates cross subject referencing between the “Algebra
and Geometry” and “Computer Graphics” courses with the
help of chunks from the subject areas of “Vector” and
“Coordinate System”. The example that is described above is
represented on figure 8.
Figure 8. Cross subject connection between courses
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5. The connection between course subjects and concepts of
subject areas allows to indirectly connect lectures, tests and
methodic materials between each other.
In this manner, the task for formation of a structure of the
learning material in the subject area of the discipline is
achieved through determination of educational content
properties (theoretical and practical fragments, test question),
which are based on concepts.
V. STUDENT KNOWLEDGE TESTING AND RESULT ANALYSIS
In order for the developed automation technologies of test
question and calculation task creation [6, 15] to implement the
principles of individualization and differentiation of the
learning process, we have matched test question types to the
corresponding competences in Bloom’s taxonomy (table 2).
TABLE II. COMPETENCES – QUESTION TYPE
Competences Test question type Differentiation
Knowledge TF - True/False
questions; SA - Single
answer questions
I level of difficulty
Comprehension MA - Multiple Answer
questions
II level of difficulty
Application M, Mapping the question
to its appropriate answer
III level of difficulty
If a student submits answers to each question from level I
correctly, he is eligible for a mark up to Satisfactory (Е or D).
This indicates that the student has acquired base skills in this
discipline, and is able to resolve typical tasks that consist of
one or two steps (actions).
If a student submits answers to each question from level II
correctly, he is eligible for a mark up to Good (B or C). This
indicates that the student is able to perform tasks correctly,
which consist of two-three steps (actions), with sufficient
explanation.
If a student submits answers to each question from level III
correctly, he is eligible for a mark up to Excellent (A). This
indicates that the student is able to perform tasks correctly,
which consist of three-four steps (actions), with sufficient
explanation.
With the help of the developed question database and
ODELS we have conducted an experiment, where three
groups of students were presented with three tests for a single
topic:
– Traditional testing before ODELS use;
– Testing with ODELS in “learning” mode;
– Testing with ODELS in “exam” mode.
After the conduction of the said experiment the results of
the students were analyzed as represented on figure 9.
Figure 9. Results of three tests
As seen on figure 9, while testing in “learning” mode
students indicate the best result, due to the system allowing
reviewing information about concepts in a different window.
On the other hand, while testing in “exam” mode, students
have increased their knowledge levels by at least 10% as
compared to testing before ODELS implementation. This is
due to higher motivation and attentiveness, as well as an
individual approach to discipline learning in ODELS.
Figure 10. Additional testing results
As seen on figure 10, during repeated traditional testing
after application of ODELS students have also increased their
level of knowledge by at least 7% as compared to initial
testing.
During analysis of the acquired testing results, we have
determined that students which were proposed to undergo
testing assisted by ODELS dealt with the tasks at hand with
more success due to learning while working on tests.
Additionally, during result analysis students that underwent
level of knowledge control assisted by ODELS were easier to
indicate blank spots thanks to use of the DCI (Digital concept
index), which is proposed in [14].
Traditionally, while evaluating test results, any points
assign for correct replies are summarized, while in the case of
using DCI, points for correct replies are annulled if s student
replies incorrectly to another question with the same DCI.
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6. Such a technique allows us to rule out the possibility of a
positive mark in cases of random answer guessing. During
evaluation of testing results, an entry threshold is established
for each DCI group, which represents course sections. For
example, answers to question Q for each DCI are distributed
as per table 3.
TABLE III. EXAMPLE OF EVALUATION OF A STUDENTS’ WORK WITH USE
OF THE DCI
Q_1 Q_2 … Q_m
DCI_1.1 +1 +1 … +1 60
DCI_1.2 +1 -1 … +1 15
… … … … …
DCI_n +1 -1 … -1 -10
Total 65
It is evident, that in the case of usage of a simple total of
points, the student has achieved 65, which is a passing mark,
but the entry threshold will not allow him to pass the course
without additional processing by DCI_n.
Such an approach to student knowledge evaluation allows
detecting of weaker points (topics) for the individual student,
provide him with recommendations for repeated learning of
certain sections of the discipline in the e-learning system, and
stimulate him to acquiring deeper knowledge.
VI. CONCLUSION
The developed ontology driven system of e-learning
facilitates the creation of favorable conditions for the
development of personal qualities and creation of a holistic
understanding of the subject area among students throughout
the educational process. Thanks to ODELS it is possible to
increase the effectiveness of assimilation of learning material
through audial, visual and kinesthetic types of perception
which in turn pushes the student towards stereoscopic
perception.
The results of application of the developed ontology driven
system of e-learning and created database of test questions to
test groups of students while teaching three disciplines, in
particular “Data structure and Algorithms”, “Computer
Graphics” and “Algebra and Geometry”, has shown that the
knowledge, skills and abilities have increased by 8% on
average, which brings e-learning to a new level of quality.
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AUTHORS PROFILE
Liskin Viacheslav, Research
student, Department of Applied
Mathematics, National
Technical University of
Ukraine "Igor Sikorsky Kyiv
Polytechnic Institute", Kiev,
Ukraine. Research interests are
e-learning, ontologies, machine
learning, education
technologies.
Syrota Sergiy, PhD., Associated
professor, Department of
Applied Mathematics, National
Technical University of Ukraine
"Igor Sikorsky Kyiv Polytechnic
Institute", Kiev, Ukraine
International Journal of Computer Science and Information Security (IJCSIS),
Vol. 15, No. 8, Augus 2017
263 https://sites.google.com/site/ijcsis/
ISSN 1947-5500