1. The document proposes a virtual reality skydiving and parachute simulator for Sri Lankan paratrooper training.
2. It describes modeling aerodynamics in a virtual world to simulate the physics of skydiving, including terminal velocity, drag forces, and how body position affects movement.
3. The proposed simulator would use software from existing skydiving and base jumping games, track trainee body position with Kinect, and incorporate physics calculations to simulate aerodynamic effects during both freefall and under parachute. This would provide trainees with a virtual reality experience approximating real skydiving conditions.
The document provides an overview of aerodynamics for a Piper Archer, covering topics such as basic aerodynamic principles like Newton's laws of motion and Bernoulli's principle. It discusses concepts like center of pressure, center of gravity, load factor, airspeeds, stalls, stability, drag and boundary layers. Key points covered include how forward and aft center of gravity affects an airplane, the relationship between load factor and stall speed, and the different types of airspeeds and drags.
The document discusses the basics of aerodynamics, including the atmosphere, airfoils, and forces acting on aircraft in flight. It describes standard day conditions for pressure, temperature, and density. It explains how airfoils generate lift through Bernoulli's principle and Newton's laws. Forces like lift, weight, thrust, and drag are defined as vectors, and how aircraft maintain equilibrium in straight and level flight.
This document discusses the principles of balance and control in airplane flight. It explains that for a plane to fly stably, its center of gravity must be located behind its aerodynamic center. The document describes how pilots are assisted by instruments like accelerometers and gyroscopes that provide information about the plane's speed, orientation, and movements. It also outlines the basic forces of lift, thrust, drag and gravity that allow a plane to fly and be steered around the three axes of yaw, pitch, and roll.
1. Pilots use maps, GPS, and other technologies to precisely track their position while flying. Maps show features like latitude, longitude, altitude, and scale.
2. Solar Impulse pilots Bertrand Piccard and André Borschberg had to know their exact position at all times during long duration flights to plan routes and landings. Their cockpit displays included altimeter, artificial horizon, engine monitors, transponder, and more.
3. Coordinating logistics like hangar space for the large but lightweight Solar Impulse plane was challenging. Solutions included designing an inflatable mobile hangar to protect the plane at destinations without facilities.
This document provides information about biomechanics and projectile motion. It begins by listing the key learning outcomes, which include being able to name factors affecting projectile distance, explain the optimal angle of release, describe parabolic flight paths and causes of deviation, apply Bernoulli's principle, and explain the Magnus effect. It then discusses projectile motion and factors affecting distance such as angle, velocity, and height of release. It explains optimal angles of release for different scenarios and how spin and lift forces like Bernoulli's principle and Magnus effect can influence a projectile's trajectory. The document concludes by restating the learning outcomes and providing additional guidance on performance analysis topics.
Lift is generated when air flows over an airfoil such as a wing. The air traveling over the top of the wing must move faster than the air on the bottom, lowering the air pressure above and raising it below, which creates an upward force called lift. Several factors affect the amount of lift generated, including airspeed, angle of attack, air density, and wing shape and area. For an aircraft to fly, the lift must equal or exceed the aircraft's weight to allow it to climb, remain level, or descend depending on the balance between lift and weight.
The presentation discusses the four main flight forces - lift, drag, weight, and thrust - and their origins. Lift is caused by air movement and pressure and allows the plane to rise. Drag is the air resistance opposing the plane's motion. Weight is the force pulling the plane downward and thrust provides the forward force to overcome drag. Each force acts through specific points on the plane like the center of pressure or center of gravity, and the interaction of these forces and points is important for stable flight.
This document discusses the basics of aerodynamics and the four main forces of flight - lift, weight, thrust, and drag. It explains how lift is generated by the airflow around an airfoil based on Bernoulli's principle. It also discusses factors like angle of attack, stalls, and the primary flight controls of ailerons, elevators, and rudder that allow pilots to maneuver aircraft by changing lift. Additionally, it covers the different types of drag forces and wake turbulence created by wingtip vortices. Secondary flight controls like flaps and trim are also summarized.
The document provides an overview of aerodynamics for a Piper Archer, covering topics such as basic aerodynamic principles like Newton's laws of motion and Bernoulli's principle. It discusses concepts like center of pressure, center of gravity, load factor, airspeeds, stalls, stability, drag and boundary layers. Key points covered include how forward and aft center of gravity affects an airplane, the relationship between load factor and stall speed, and the different types of airspeeds and drags.
The document discusses the basics of aerodynamics, including the atmosphere, airfoils, and forces acting on aircraft in flight. It describes standard day conditions for pressure, temperature, and density. It explains how airfoils generate lift through Bernoulli's principle and Newton's laws. Forces like lift, weight, thrust, and drag are defined as vectors, and how aircraft maintain equilibrium in straight and level flight.
This document discusses the principles of balance and control in airplane flight. It explains that for a plane to fly stably, its center of gravity must be located behind its aerodynamic center. The document describes how pilots are assisted by instruments like accelerometers and gyroscopes that provide information about the plane's speed, orientation, and movements. It also outlines the basic forces of lift, thrust, drag and gravity that allow a plane to fly and be steered around the three axes of yaw, pitch, and roll.
1. Pilots use maps, GPS, and other technologies to precisely track their position while flying. Maps show features like latitude, longitude, altitude, and scale.
2. Solar Impulse pilots Bertrand Piccard and André Borschberg had to know their exact position at all times during long duration flights to plan routes and landings. Their cockpit displays included altimeter, artificial horizon, engine monitors, transponder, and more.
3. Coordinating logistics like hangar space for the large but lightweight Solar Impulse plane was challenging. Solutions included designing an inflatable mobile hangar to protect the plane at destinations without facilities.
This document provides information about biomechanics and projectile motion. It begins by listing the key learning outcomes, which include being able to name factors affecting projectile distance, explain the optimal angle of release, describe parabolic flight paths and causes of deviation, apply Bernoulli's principle, and explain the Magnus effect. It then discusses projectile motion and factors affecting distance such as angle, velocity, and height of release. It explains optimal angles of release for different scenarios and how spin and lift forces like Bernoulli's principle and Magnus effect can influence a projectile's trajectory. The document concludes by restating the learning outcomes and providing additional guidance on performance analysis topics.
Lift is generated when air flows over an airfoil such as a wing. The air traveling over the top of the wing must move faster than the air on the bottom, lowering the air pressure above and raising it below, which creates an upward force called lift. Several factors affect the amount of lift generated, including airspeed, angle of attack, air density, and wing shape and area. For an aircraft to fly, the lift must equal or exceed the aircraft's weight to allow it to climb, remain level, or descend depending on the balance between lift and weight.
The presentation discusses the four main flight forces - lift, drag, weight, and thrust - and their origins. Lift is caused by air movement and pressure and allows the plane to rise. Drag is the air resistance opposing the plane's motion. Weight is the force pulling the plane downward and thrust provides the forward force to overcome drag. Each force acts through specific points on the plane like the center of pressure or center of gravity, and the interaction of these forces and points is important for stable flight.
This document discusses the basics of aerodynamics and the four main forces of flight - lift, weight, thrust, and drag. It explains how lift is generated by the airflow around an airfoil based on Bernoulli's principle. It also discusses factors like angle of attack, stalls, and the primary flight controls of ailerons, elevators, and rudder that allow pilots to maneuver aircraft by changing lift. Additionally, it covers the different types of drag forces and wake turbulence created by wingtip vortices. Secondary flight controls like flaps and trim are also summarized.
1. The document discusses projectile motion and factors that determine how far a projectile can travel, including components of motion, variations in vertical and horizontal motion, and impulse.
2. It also covers angular motion, key terms like angular velocity and momentum, and the principle of conservation of angular momentum. Performers aim to minimize external forces and changes in moment of inertia to maintain angular momentum.
3. An example is given of a dancer who initiates a spin jump with wide arms for maximum moment of inertia, then tucks to minimize it and maximize angular velocity to complete the spin.
The slides provide the information about the basic terminologies used in the functioning of drone( specifically Quad-copter here), various sensors used and the drone's working.
This document discusses the basics of aerodynamics and the forces acting on aircraft in flight. It covers key concepts like:
1. Aerodynamic forces like lift, weight, thrust and drag that act on aircraft in motion through the air based on Newton's Laws of motion.
2. How the shape of airfoils and wings generate lift using Bernoulli's principle and how control surfaces like ailerons, elevators and rudders allow for rolling, pitching and yawing.
3. The different types of drag forces - induced, parasite and wave drag - and how configuration changes and altitude affect aircraft performance.
This document discusses how planes fly through aerodynamic forces. It explains that thrust produced by engines propels the plane forward, while lift forces generated by the wings when air passes over and under them allow the plane to gain altitude and remain airborne. The document also covers the different axes of motion for a plane and how control surfaces like elevators, rudders, and ailerons allow pilots to control pitching, yawing, and rolling movements. Finally, it provides specifications for the Airbus A380 and Dassault Rafale to illustrate different types of modern aircraft.
On April 28, 2011, Fort Leonard Wood will participate in the Great Central Shakeout earthquake preparedness exercise. The exercise will test the base's mass notification systems and personnel accountability procedures. The Emergency Operations Center will activate mass notifications at 1015 to simulate an earthquake, and sound an all-clear at 1020 via radio. Schools, brigades, and other units on base are required to participate by taking protective actions during the simulated earthquake and reporting accountability using WebEOC and evaluation sheets after the all-clear. The objectives are to exercise notification systems, observe protective actions, determine needs for additional training, and test accountability procedures.
Gyroscope sensors measure angular velocity by detecting the Coriolis effect on a vibrating mass. They have specifications including measurement range, number of sensing axes, nonlinearity, temperature range, and noise parameters. MEMS gyroscopes typically use a vibrating proof mass driven electrostatically while rotation is detected via sense electrodes measuring the Coriolis-induced deflection perpendicular to the drive mode. The Coriolis effect causes an apparent deflection in a rotating reference frame due to inertial forces.
1. The document discusses various types of errors that can occur in marine gyrocompasses, including latitude error, course and speed error, and ballistic deflection.
2. Latitude error, also called damping or settling error, causes the gyro spin axis to settle slightly off true north due to eccentricities in the damping mechanism. This introduces a small error that can be calculated based on latitude.
3. Course and speed error, also called steaming error, occurs because the gyro senses the combined rotation of the Earth and ship's movement, not just Earth's rotation. This introduces an error that depends on latitude, course, and speed.
4. Ballistic deflection is an error caused by accelerations from changes
This study designed and tested a passive lower leg exoskeleton with a linear damper parallel to the ankle joint. The goal was to reduce joint torques during landing and make landing safer. A computational model was used to aid in device design. Subjects were tested dropping from 0.71m while wearing the exoskeleton with no, low, or high damping. Results showed the low damping decreased peak ankle torque by 12% and high damping decreased it by 30% compared to no damping, indicating the device reduced joint torques during landing.
Thank you for all video clips.
https://www.youtube.com/watch?v=HWZXinRwCaE (icbm)
https://www.youtube.com/watch?v=mE-q1IaPIUk (how missiles launch)
https://www.youtube.com/watch?v=SOXmVi3A_PI (satan R36)
https://www.youtube.com/watch?v=LvHlW1h_0XQ (LRASM)
SOLAR IMPULSE - LAB WORK - BALANCE (ENG)Solar Impulse
This document introduces concepts related to how planes maintain balance in flight. It covers topics like center of gravity, forces that affect balance like acceleration and gyroscopic effects, and the role of instruments like accelerometers and gyroscopes. Activities are proposed to help students understand these concepts physically through challenges that explore balance and spatial reasoning. Formulas are provided for calculating values like g-forces. Diagrams demonstrate how control surfaces and the position of the center of gravity impact balance.
The document discusses the physics behind skydiving. It explains that when a skydiver jumps from a plane, they initially accelerate due to gravity but eventually reach terminal velocity when the downward force of gravity is balanced by the upward force of air resistance. It describes factors that affect air resistance and terminal velocity such as the skydiver's speed, cross-sectional area, mass, and the ramp size during skydiving.
Physics aims to discover and apply the fundamental laws governing the natural world. It seeks to understand phenomena from the subatomic level to astronomical scales, including forces, motion, matter, energy, and the nature of space and time. Examples of physics principles seen in everyday life and advanced technologies include why ice floats, how cats land on their feet, the science behind skydiving and glass breaking with sound, as well as applications like maglev trains and feats of balance.
electronics and electrical equipment's at homeyogesh kumar
The document defines electrical and electronic equipment as devices that require electrical currents or electromagnetic fields to operate and have a battery or power supply. It provides examples of common household electrical equipment used for cooking, cleaning, heating, cooling, lighting and making beverages. Some examples listed are hot plates, microwave ovens, electrical heaters, air conditioners, light fixtures, kettles and coffee makers.
This document is an English lesson on adventure sports from an elementary or high school in Khantaishir, Mongolia. The lesson aim is that sports are good for health. It teaches adventure sports vocabulary through matching exercises. It discusses skydiving, windsurfing, car racing, rock climbing, skateboarding, scuba diving and bungee jumping. Students listen to short passages about people's experiences with these sports and answer comprehension questions. The lesson concludes with exercises choosing the correct words to complete sentences about feelings toward different adventure sports.
Physics studies natural phenomena through quantitative observation and prediction. Studying physics provides skills in problem solving, analytical thinking, and communication that last a lifetime. While physics can lead to careers in academia, research, technology, or other fields, it also cultivates a "forma mentis" or way of thinking that benefits our understanding of the world.
Skydiving involves jumping from an airplane and falling through the air until deploying a parachute. Skydivers accelerate due to gravity until air resistance equals the downward force, reaching terminal velocity. Felix Baumgartner set records by skydiving from 39,000 meters, falling at speeds over 700 mph before his parachute slowed his descent. Newton's laws of motion describe the forces acting on skydivers as they fall and deploy parachutes to land safely.
basic electrical and elctronics devices or equipments used at homesudhanshu kumar rai
The document provides information on different electrical and electronic devices used at home. It defines electrical devices as those that use or generate electricity to produce effects like motion, heat or light. Examples given are fans, heaters and toasters. Electronic devices are components that control electric current and voltage and can make decisions. Examples provided are smartphones, cameras and DVD players. The document further explains key differences between electrical and electronic devices and provides more details on working principles of ceiling fans, toasters and home theatre systems.
1) An airplane accelerates down a runway at a rate of 3.20 m/s^2 for 32.8 seconds until it lifts off.
2) Using the equation for uniformly accelerated motion, the document discusses key concepts like displacement, velocity, acceleration, and graphical representations of motion.
3) Sample problems are worked through, applying the equations of motion to situations involving linear motion, free-falling objects, and projectile motion.
1. The document discusses projectile motion and factors that determine how far a projectile can travel, including components of motion, variations in vertical and horizontal motion, and impulse.
2. It also covers angular motion, key terms like angular velocity and momentum, and the principle of conservation of angular momentum. Performers aim to minimize external forces and changes in moment of inertia to maintain angular momentum.
3. An example is given of a dancer who initiates a spin jump with wide arms for maximum moment of inertia, then tucks to minimize it and maximize angular velocity to complete the spin.
The slides provide the information about the basic terminologies used in the functioning of drone( specifically Quad-copter here), various sensors used and the drone's working.
This document discusses the basics of aerodynamics and the forces acting on aircraft in flight. It covers key concepts like:
1. Aerodynamic forces like lift, weight, thrust and drag that act on aircraft in motion through the air based on Newton's Laws of motion.
2. How the shape of airfoils and wings generate lift using Bernoulli's principle and how control surfaces like ailerons, elevators and rudders allow for rolling, pitching and yawing.
3. The different types of drag forces - induced, parasite and wave drag - and how configuration changes and altitude affect aircraft performance.
This document discusses how planes fly through aerodynamic forces. It explains that thrust produced by engines propels the plane forward, while lift forces generated by the wings when air passes over and under them allow the plane to gain altitude and remain airborne. The document also covers the different axes of motion for a plane and how control surfaces like elevators, rudders, and ailerons allow pilots to control pitching, yawing, and rolling movements. Finally, it provides specifications for the Airbus A380 and Dassault Rafale to illustrate different types of modern aircraft.
On April 28, 2011, Fort Leonard Wood will participate in the Great Central Shakeout earthquake preparedness exercise. The exercise will test the base's mass notification systems and personnel accountability procedures. The Emergency Operations Center will activate mass notifications at 1015 to simulate an earthquake, and sound an all-clear at 1020 via radio. Schools, brigades, and other units on base are required to participate by taking protective actions during the simulated earthquake and reporting accountability using WebEOC and evaluation sheets after the all-clear. The objectives are to exercise notification systems, observe protective actions, determine needs for additional training, and test accountability procedures.
Gyroscope sensors measure angular velocity by detecting the Coriolis effect on a vibrating mass. They have specifications including measurement range, number of sensing axes, nonlinearity, temperature range, and noise parameters. MEMS gyroscopes typically use a vibrating proof mass driven electrostatically while rotation is detected via sense electrodes measuring the Coriolis-induced deflection perpendicular to the drive mode. The Coriolis effect causes an apparent deflection in a rotating reference frame due to inertial forces.
1. The document discusses various types of errors that can occur in marine gyrocompasses, including latitude error, course and speed error, and ballistic deflection.
2. Latitude error, also called damping or settling error, causes the gyro spin axis to settle slightly off true north due to eccentricities in the damping mechanism. This introduces a small error that can be calculated based on latitude.
3. Course and speed error, also called steaming error, occurs because the gyro senses the combined rotation of the Earth and ship's movement, not just Earth's rotation. This introduces an error that depends on latitude, course, and speed.
4. Ballistic deflection is an error caused by accelerations from changes
This study designed and tested a passive lower leg exoskeleton with a linear damper parallel to the ankle joint. The goal was to reduce joint torques during landing and make landing safer. A computational model was used to aid in device design. Subjects were tested dropping from 0.71m while wearing the exoskeleton with no, low, or high damping. Results showed the low damping decreased peak ankle torque by 12% and high damping decreased it by 30% compared to no damping, indicating the device reduced joint torques during landing.
Thank you for all video clips.
https://www.youtube.com/watch?v=HWZXinRwCaE (icbm)
https://www.youtube.com/watch?v=mE-q1IaPIUk (how missiles launch)
https://www.youtube.com/watch?v=SOXmVi3A_PI (satan R36)
https://www.youtube.com/watch?v=LvHlW1h_0XQ (LRASM)
SOLAR IMPULSE - LAB WORK - BALANCE (ENG)Solar Impulse
This document introduces concepts related to how planes maintain balance in flight. It covers topics like center of gravity, forces that affect balance like acceleration and gyroscopic effects, and the role of instruments like accelerometers and gyroscopes. Activities are proposed to help students understand these concepts physically through challenges that explore balance and spatial reasoning. Formulas are provided for calculating values like g-forces. Diagrams demonstrate how control surfaces and the position of the center of gravity impact balance.
The document discusses the physics behind skydiving. It explains that when a skydiver jumps from a plane, they initially accelerate due to gravity but eventually reach terminal velocity when the downward force of gravity is balanced by the upward force of air resistance. It describes factors that affect air resistance and terminal velocity such as the skydiver's speed, cross-sectional area, mass, and the ramp size during skydiving.
Physics aims to discover and apply the fundamental laws governing the natural world. It seeks to understand phenomena from the subatomic level to astronomical scales, including forces, motion, matter, energy, and the nature of space and time. Examples of physics principles seen in everyday life and advanced technologies include why ice floats, how cats land on their feet, the science behind skydiving and glass breaking with sound, as well as applications like maglev trains and feats of balance.
electronics and electrical equipment's at homeyogesh kumar
The document defines electrical and electronic equipment as devices that require electrical currents or electromagnetic fields to operate and have a battery or power supply. It provides examples of common household electrical equipment used for cooking, cleaning, heating, cooling, lighting and making beverages. Some examples listed are hot plates, microwave ovens, electrical heaters, air conditioners, light fixtures, kettles and coffee makers.
This document is an English lesson on adventure sports from an elementary or high school in Khantaishir, Mongolia. The lesson aim is that sports are good for health. It teaches adventure sports vocabulary through matching exercises. It discusses skydiving, windsurfing, car racing, rock climbing, skateboarding, scuba diving and bungee jumping. Students listen to short passages about people's experiences with these sports and answer comprehension questions. The lesson concludes with exercises choosing the correct words to complete sentences about feelings toward different adventure sports.
Physics studies natural phenomena through quantitative observation and prediction. Studying physics provides skills in problem solving, analytical thinking, and communication that last a lifetime. While physics can lead to careers in academia, research, technology, or other fields, it also cultivates a "forma mentis" or way of thinking that benefits our understanding of the world.
Skydiving involves jumping from an airplane and falling through the air until deploying a parachute. Skydivers accelerate due to gravity until air resistance equals the downward force, reaching terminal velocity. Felix Baumgartner set records by skydiving from 39,000 meters, falling at speeds over 700 mph before his parachute slowed his descent. Newton's laws of motion describe the forces acting on skydivers as they fall and deploy parachutes to land safely.
basic electrical and elctronics devices or equipments used at homesudhanshu kumar rai
The document provides information on different electrical and electronic devices used at home. It defines electrical devices as those that use or generate electricity to produce effects like motion, heat or light. Examples given are fans, heaters and toasters. Electronic devices are components that control electric current and voltage and can make decisions. Examples provided are smartphones, cameras and DVD players. The document further explains key differences between electrical and electronic devices and provides more details on working principles of ceiling fans, toasters and home theatre systems.
1) An airplane accelerates down a runway at a rate of 3.20 m/s^2 for 32.8 seconds until it lifts off.
2) Using the equation for uniformly accelerated motion, the document discusses key concepts like displacement, velocity, acceleration, and graphical representations of motion.
3) Sample problems are worked through, applying the equations of motion to situations involving linear motion, free-falling objects, and projectile motion.
This document discusses syntax analysis in compiler design. It begins by explaining that the lexer takes a string of characters as input and produces a string of tokens as output, which is then input to the parser. The parser takes the string of tokens and produces a parse tree of the program. Context-free grammars are introduced as a natural way to describe the recursive structure of programming languages. Derivations and parse trees are discussed as ways to parse strings based on a grammar. Issues like ambiguity and left recursion in grammars are covered, along with techniques like left factoring that can be used to transform grammars.
This document provides information about drone design, including:
1. It discusses aerodynamic principles of how a quadcopter functions, explaining how adjusting thrust from each rotor enables movement along the pitch, roll, and yaw axes.
2. Key components of drone design are described, such as brushless motors, electronic speed controllers (ESCs), batteries, flight controllers, sensors, and the electrical diagram.
3. Principles of orientation and control systems are covered, explaining how sensors and microprocessors enable "fly-by-wire" control through corrections to pilot inputs.
This document describes the design of an aircraft control system for takeoff and landing using MATLAB/Simulink simulation. The objectives are to analyze and design the control system for takeoff and landing stages, and simulate and evaluate the developed system. The paper discusses aircraft flight principles, control surfaces, actuation systems, and flight instruments. It provides details on modeling the aircraft and control system in Simulink to analyze parameters like attitude, altitude, and indicators during takeoff and landing. The simulation results show the control system performs as intended.
The document provides an overview of aerodynamics as it relates to the Piper Archer aircraft. It discusses key aerodynamic concepts such as Newton's laws of motion, Bernoulli's principle, the center of pressure, stability, load factors, drag, and how these concepts impact aircraft design and flight characteristics. The document is intended as a study guide for pilots to better understand the aerodynamics of the Piper Archer.
- FlyThisSim produces aircraft simulation systems known for high quality graphics that enhance the experience. The CEO Carl Suttle has 38 years of experience in simulation engineering.
- Typical aviation training devices (ATDs) do not provide the visual cues needed to effectively practice landings, as they have small screens and fields of view that distort angles and depth perception.
- FlyThisSim prototyped a visual system for their TouchTrainer with a large field of view, high resolution, and motion parallax to provide accurate visual cues for landings. Flight schools reported students could land on their first try using this simulator.
This document describes the design of a control system for the takeoff and landing phases of flight for an aircraft. It discusses using MATLAB/Simulink software to model and simulate the aircraft's attitude, altitude, and other parameters during takeoff and landing. The simulation results show that the designed control system performs well for maintaining stability and achieving the desired trajectories. The document aims to advance aircraft control system design from conventional mechanical systems to electrical fly-by-wire systems using low-cost components.
This document discusses rocket vehicle dynamics and performance. It begins with the equations of motion for a rocket during powered ascent, accounting for thrust, drag, and gravity. It then derives the thrust equation from momentum considerations, relating thrust to propellant mass flow rate and exhaust velocity. Finally, it combines the thrust equation and equations of motion to obtain the rocket equation, which relates propellant expenditure to changes in rocket velocity (delta-v).
This document summarizes a technical paper about the aerodynamics of insect flight. It discusses how early aerodynamicists believed insects could not fly based on steady-state assumptions, but insect flight involves unsteady effects that generate significant lift. It provides background on insect wing kinematics, such as sweeping, plunging, and pitching motions. It also discusses unsteady aerodynamic effects observed in insect flight, such as leading edge vortices, rotational lift, and wake capture, which enhance lift generation. The document concludes by mentioning the quasi-steady method used in some studies to model insect flight as a series of steady-state approximations.
This experiment studied the role of propeller blade rotation in drone flight control. Specifically, it examined the effects of clockwise (CC) and counter-clockwise (CCL) rotation. The experiment tested how varying the speed of individual propeller motors allows drones to maneuver in different ways, such as taking off, landing, moving forward, backward, right, and left. It also explored how propeller blade shape, size, and construction materials like plastic or carbon fiber influence lift generation and flight performance. The results provide insight into how propeller rotation direction controls vertical and horizontal drone motion.
Lecture-2.pptx for engineering students FMssuser7481951
This document discusses flight performance and stability. It begins by defining flight dynamics as the study of motion of objects in Earth's atmosphere. It then outlines the major components of different types of airplanes and the forces acting on an airplane, including gravitational, aerodynamic, and propulsive forces. The document notes that an airplane can move and rotate along six degrees of freedom. It highlights some special features of flight dynamics, including that aerodynamic forces change with the airplane's orientation and the use of controls like ailerons, elevators, and rudders to control the airplane.
Aircraft Takeoff Simulation with MATLABIOSR Journals
This document summarizes an aircraft takeoff simulation created using MATLAB. It describes setting up a virtual reality animation object to simulate an aircraft takeoff using data from a takeoff simulation. Key steps include initializing the animation object, loading simulation data, setting coordinate transforms, adding additional objects like a chase plane, and playing the animation from different viewpoints like riding on the plane. The simulation allows visualizing the aircraft takeoff and trajectory in 3D along with additional objects for context.
Conceptual Design of a Light Sport AircraftDustan Gregory
The document provides a conceptual design for a light sport aircraft. It defines key parameters for light sport aircraft and summarizes the design of several existing models. The design process described initializes parameters like wing area and airfoil selection. Equations are presented to calculate performance metrics like drag, power required, climb rate, endurance and range. Requirements for the conceptual design are specified, including taking off, cruising, and landing with sufficient fuel reserves.
1
EECS 4200/5200 Term Project (10%) sp21
Modeling of Soft Landing of Mars ‘Perseverance’ Rover
Introduction
On February 18, 2021 the Mars Perseverance Rover landed on Mars’s Jezero Crater. Sent to look
for signs of ancient life and to collect rock samples, the process of landing on Mars safely required
a team of scientists and researchers to derive a series of complex maneuvers. Over the course of
this project, you will take on the role of these scientists and create models of the soft landing
procedure.
Objectives of the Term Project
The term project's primary objective is to impart practical skills necessary to develop a real-world
system model. The student is expected to be able to do the following by the completion of this
term project:
1. To generate a model of a practical system by the laws of the physical sciences governing
the system’s behavior. In this case, it is Translational Motion Mechanical System.
2. Convert the model into a Free Body Diagram with all acting forces presented.
3. Create a Set of Differential Equations pertaining to the diagram.
4. Presentation of the equation in Matrix form with State variables and Output.
5. Develop Signal Flow Graph and defining the System Transfer function.
6. Identification of key design parameters from literatures and reference material and
utilization/application to the modeling process.
7. Calculation of key parameters such as masses, velocities, gravity, etc. Any defined
values from correlating literature (web, text, papers) must be specified regarding author(s),
title, page, date, address (if Web).
2
Background
While performing the soft-landing on Mars, the Perseverance rover underwent a series of stages
where numerous elements of the system would provide support ensuring a safe landing. As far as
the soft-landing is concerned, at approximately 12 kilometers from the surface of Mars, the
parachute of the Perseverance rover was deployed to slow its descent. After a reasonable amount
of deacceleration, the heat shield was removed, allowing the cameras onboard the rover to obtain
their first glimpse of the surface of Mars. Further into the descent, the engine of the hover unit was
activated as the backshell containing the connection to the parachute was separated. At this stage
of the descent, the rover’s landing was assisted by the hover unit providing upward thrust to
decrease the velocity at which it fell. Finally, after a predetermined height over the surface was
reached, the hover unit took on the role of a helicopter and hovered in position. Then, the hover
unit behaved like a “skycrane” where it gradually lowered the rover onto the surface.
3
Project Description
The project you are assigned is concerned with the soft landing of the Perseverance rover; in other
words, starting with the deployment of the parachute and onwards as it descends. For purposes of
t ...
1
EECS 4200/5200 Term Project (10%) sp21
Modeling of Soft Landing of Mars ‘Perseverance’ Rover
Introduction
On February 18, 2021 the Mars Perseverance Rover landed on Mars’s Jezero Crater. Sent to look
for signs of ancient life and to collect rock samples, the process of landing on Mars safely required
a team of scientists and researchers to derive a series of complex maneuvers. Over the course of
this project, you will take on the role of these scientists and create models of the soft landing
procedure.
Objectives of the Term Project
The term project's primary objective is to impart practical skills necessary to develop a real-world
system model. The student is expected to be able to do the following by the completion of this
term project:
1. To generate a model of a practical system by the laws of the physical sciences governing
the system’s behavior. In this case, it is Translational Motion Mechanical System.
2. Convert the model into a Free Body Diagram with all acting forces presented.
3. Create a Set of Differential Equations pertaining to the diagram.
4. Presentation of the equation in Matrix form with State variables and Output.
5. Develop Signal Flow Graph and defining the System Transfer function.
6. Identification of key design parameters from literatures and reference material and
utilization/application to the modeling process.
7. Calculation of key parameters such as masses, velocities, gravity, etc. Any defined
values from correlating literature (web, text, papers) must be specified regarding author(s),
title, page, date, address (if Web).
2
Background
While performing the soft-landing on Mars, the Perseverance rover underwent a series of stages
where numerous elements of the system would provide support ensuring a safe landing. As far as
the soft-landing is concerned, at approximately 12 kilometers from the surface of Mars, the
parachute of the Perseverance rover was deployed to slow its descent. After a reasonable amount
of deacceleration, the heat shield was removed, allowing the cameras onboard the rover to obtain
their first glimpse of the surface of Mars. Further into the descent, the engine of the hover unit was
activated as the backshell containing the connection to the parachute was separated. At this stage
of the descent, the rover’s landing was assisted by the hover unit providing upward thrust to
decrease the velocity at which it fell. Finally, after a predetermined height over the surface was
reached, the hover unit took on the role of a helicopter and hovered in position. Then, the hover
unit behaved like a “skycrane” where it gradually lowered the rover onto the surface.
3
Project Description
The project you are assigned is concerned with the soft landing of the Perseverance rover; in other
words, starting with the deployment of the parachute and onwards as it descends. For purposes of
t ...
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Effects of aerodynamics in virtual reality sky diver and parachute jumper training simulator
1. 1
EFFECTS OF AERODYNAMICS IN VIRTUAL REALITY SKY DIVER AND
PARACHUTE JUMPER TRAINING SIMULATOR FOR SRI LANKA
KVP Dhammika#
, WRC Ariyarathna and VN Liyanapathirana
#
kvpdhammika@gmail.com, Sir Lanka
Abstract - Sky diving and parachuting are
sports and kind of military maneuver
technique which actions started with the
exiting from a moving aircraft or from a
relatively stable platform (aero plane,
helicopter, higher platform etc) and returning
to earth under the influence of the
gravitational force and atmospheric frictions.
Entire process is involved in aerodynamic
physics.
The basic training for skydiving
involves learning how to exit from an aircraft
and stabilize oneself in freefall and then
deploy the parachute. When a paratroopers
jumps out of a plane he starts to accelerate
downwards under a certain amount of free
fall, until reaching to the terminal velocity.
This is the speed at which the drag from air
resistance exactly balances the force of
gravity pulling him down. With the
manipulation of the body postures a skydiver
can generate turns, forward motion and
backwards motion and even lift. During the
last part of the jump the slowing down is
handled using a parachute maneuvering.
With the proposing simulator system,
a Sri Lankan paratrooper will be able to get a
virtual reality experience to practice skydiving
and parachute maneuvering skills under
realistic physics approximated for Sri Lankan
environmental conditions. In this paper we
describe what is our approach to model
aerodynamics within a computer generated
virtual world to create near real environment
and experience to the trainees.
Key Words: Virtual reality, Aerodynamics,
Terminal velocity and Cross-sectional area.
1. Introduction
Sky diving is an adventure sport quite
amount of physics involved. The physics
behind skydiving involves the interaction
between gravity and air resistance. Once a
skydiver jumps out of a higher platform he
starts accelerating downwards, until reaches
terminal speed (Figure 1). This is the speed at
which the drag from air resistance exactly
equal to the force of gravity pulling him down.
Figure 1 - A free fall diagram
Where:
g - the acceleration due to gravity
m - skydiver's mass
D - the drag force apply upwards
W - the force of gravity pulling him down
v - the speed at which he falls
vt - the constant (terminal) speed he reaches
when D = W.
Air resistance increases as diver’s
speed increases. So when he first starts
dropping and moving slowly, gravity is
stronger than the air resistance and he speed
up, accelerating towards to the ground.
2. 2
However the faster he drops, the stronger the
air resistance is and so eventually he is
moving so fast that the air resistance is equal
in strength to gravity and he doesn't
accelerate any more. The Skydiver has
reached terminal velocity for his current body
posture.
A skydiver typically reaches speeds of
around 120 mph in the spread-eagle position
(Figure 2). But he can reach speeds up to 200
mph if he orients his body with head pointing
down, thereby decreasing air resistant area.
Figure 2 - Spread-eagle position
During free-fall a skydiver can
perform a variety of acrobatic maneuvers
such as spinning, moving forward, moving
backward, just by changing the shape of his
body to catch the wind a certain way. By
doing this he is essentially changing the
direction of the drag force acting on his body,
much the same way airplane wings can be
oriented to produce a desired motion for the
plane.
The air resistance encountered by the
skydiver depends on two main factors.
1. The speed of the skydiver
2. The cross-sectional area of the skydiver
An increase in the speed and/or the
amount of cross-sectional area leads to an
increase in the amount of air resistance
encountered.
The equation for air resistance
applying on a body is,
Equation 1
Where:
C - the drag coefficient, which can vary along
with the speed of the body,
ρ - the air density,
v - the speed of the body relative to the air,
A - the projected cross-sectional area of the
body perpendicular to the flow direction.
Even though a sky diver reaches to his
terminal velocity, he is still traveling at an
incredibly high rate of speed. In order to land
safely on the earth, he needs to slow down
significantly. He can do that by getting
increased his cross-sectional area through the
use of a parachute.
When the parachute is opened the
force of air resistance becomes greater than
the force of gravity because of the increase in
the cross-sectional area. That causes a
decrease in the skydiver's velocity until once
again another terminal velocity is reached.
This terminal velocity is now slow enough for
skydiver to land safely on a terrain.
2. Simulation based training and learning
With the development of hardware
and software technologies simulation has
been used for practicing and learning real
world disciplines without being exposed to
the live situations. Virtual reality parachute
simulation originated over 26 years ago for
training to improve the safety and
performance of smoke jumpers and military
parachutists. While improvements and
developments continue on these areas
number of simulations were introduced for
the applications for sport jumping,
entertainment, aircrew emergencies training
and operational mission planning and for
rehearsal.
These parachute maneuvering
applications includes base equations of
motion for both round and square canopies
that include typical oscillating behavior
3. 3
caused by overly aggressive control inputs.
The operating environment can include other
jumpers and a range of ground scenes as
provided by the visual data base model.
Sound feedback includes components due to
rushing air past the canopy and shrouds, and
fabric flapping. Than the higher resolution
displays with wider field of view are available
at significantly higher cost, most of the
programs use head-mounted display with a
300
eye field of view to provide visual
feedback. A head mounted sensor provides
pitch, roll and yaw signals to the simulation
computer, which then presents the
appropriate line of sight to the jumper that
allows a fairly unrestricted head movement
field of view.
This approach permits the jumpers to
look at the ground for the landing zone, watch
for and avoids other jumpers, and also allows
viewing the parachute overhead for
malfunctions. It is also possible to cut away a
malfunctioning chute and deploy a reserve
canopy.
3. Methodology
For the development of the
suggesting simulator we have selected to use
the software visualization resources from
open source sky diving visualization program
called Flightgear and the developer edition of
open source video game called BASE Jumping
Game PRO Edition. Figure 3 represents the
overview of the suggesting simulator system.
Figure 3 - Suggested methodology.
The suggesting platform will be
consisting of two major components called
trainer/instructor station and trainee station.
Initially the instructor will decide the suitable
training scenario for the trainee considering
his observation on trainee. Then instructor
will initiate the training session by registering
the trainee to the simulator system (Figure 4)
and then selecting a suitable training area
(Figure 5) considering the weather (day/night,
rain, wind) conditions.
Figure 4 – Registering a trainee.
4. 4
Figure 5 – Selecting training area.
There the instructor will be able to
change / adjust the parachute physical
properties (Figure 6) to be related to the
environmental conditions or to evaluate
trainee on various guidelines. All the above
mentioned processes will be incorporate to
the simulator system by using BASE Jumping
Game PRO edition.
Figure 6 – Adjust parachute parameters.
Figure 7 – After parachute is launched.
To track the body postures and
movements of the trainee we will be using
Kinect sensor which is a motion sensing input
devices by Microsoft for video game consoles
and Windows PCs. The Kinect will be deployed
for the skeletal tracking of a trainee. That
represents body posture very accurately and
will send those data to the connected PC
through USB interface. Considering the input
handling mechanism of the BASE Jumping
Game PRO game, we will use a middleware to
make the communication happen between
Kinect and the game.
That middleware will listen for the
USB data and identify each body postures
with the help of Kinect SDK which includes
Windows operating system compatible
drivers. Then it will simulate signals for body
movements and parachute controllers which
can be recognized by the BASE Jumping Game
PRO game. The game will be rendered two
separate outputs for instructor and trainee.
Instructor will monitor and control the whole
scenario through a PC, while the trainee is
interacting with the simulator through a head
mounted display view.
The aerodynamics related to skydiving
process and parachuting will be calculated
separately through the PhysX, which is a
proprietary real-time physics engine
middleware SDK combining with BASE
Jumping PRO. In the sky diving time period
the virtual character model will be capable of
involving various aerodynamics using sensible
combinations of pre-defined body poses,
identified through Flightgear sky diving
visualization program. Those predefined body
poses are,
Box - a neutral pose minimizing rotational or
translational motion
Left & Right Translation - mirrored poses
that induce a slide either to the left or right
Anterior Translation - a pose that induces a
forward slide
Posterior Translation - a pose that induces a
rearward slide
Left & Right Dorsoventral - mirrored poses
that induce a left or right rotation
5. 5
Dorsal - a spread eagle pose that maximizes
surface area and thus minimizes decent rate
Ventral - a compressed pose that minimizes
surface area thus maximizes decent rate
Even after launching the parachute all
the affecting aerodynamics will be calculated
using PhysX until the end of a single jump
scenario from landing on the ground. To
incorporate Sri Lankan atmospheric
conditions to the system we will be referring
to the data measured using Visala
Metrological System by launching a balloon.
Those data represents Sri Lankan
atmospherical presure, temperature and
humidity variaotion with hight from different
locations all over the country.
Figure 8 – Air pressure variation against the
height.
Figure 9 – Wind speed variation against the
height.
Also with the suggesting simulator
system we are planning to model parachute
malfunctions to provide more effective
training experience. We could identify two
major categories can occur while handling
parachute. They are called,
1. High speed malfunctions
2. Low speed malfunctions.
As the high speed malfunctions we
could identify pilot chute in tow, bag lock,
horseshoe and slider hang-up malfunctions.
Also line over, two canopies out, line twist
and closed end cells malfunctions could
identify as the low speed malfunctions. While
a training session is going on with a parachute
malfunction, uncommon aerodynamics will
affect on the player and the parachute. There
a trainee has to gain control back with the
parachute maneuvering skills and experience.
These kinds of training scenarios will lead to
more effective and realistic training program.
After completing the single jumper
training environment, we have considered
extending the system to use in class room
environment by introducing multiple jumper
support. It will be connecting all trainees to
the same scenario initiate by the instructor
through the network and in a process to make
feasible to communicate between the
jumpers while jumping by introducing virtual
transceivers.
4. Evaluation
While the development is going on
and after completing we hope to test and
evaluate the simulator system in single
jumper mode and multiple jumper mode for
its usability and accuracy with the help of
experienced paratroopers from Commando
Training School, Kudaoya.
5. References
1. Hogue, Jeffrey R., Walter A. Johnson, R.
Wade Allen, Dave Pierce, “A Smoke-jumpers'
Parachute Maneuvering Training Simulator,”
AIAA Paper 910829, American Institute of
Aeronautics and Astronautics 11th
Aerodynamic Decelerator Systems Technology
Conf., San Diego, CA, April 9-11, 1991.
6. 6
2. Hogue, Jeffrey R., Walter A. Johnson, R.
Wade Allen, “A Simulator Solution for the
Parachute Canopy Control and Guidance
Training Problem,” SAE Paper 920984, 1992
Society of Automotive Engineers Aerospace
Atlantic Conf. and Exposition, Dayton, Ohio,
April, 7-10, 1992.
3. Hogue, Jeffrey R., W. A. Johnson, R. W
Allen, Dave Pierce, ”Parachute Canopy Control
and Guidance Training Requirements and
Methodology,” AIAA Paper 931255,
RAes/AIAA 12th Aerodynamic Decelerator
Systems Technology Conf., 10-13 May 1993,
London-UK.
4. “Parachute Simulation,” Aviation Week &
Space Technology, April 22, 1996.
5. Hogue, Jeffrey R., W. A. Johnson, R.W.
Allen, “Parachute Canopy Control Simulation:
A Solution for Aircrew Emergency Training,”
Systems Technology, Inc., P-473, presented at
the 29th Annual SAFE Symposium, Las Vegas,
Nevada, November 11-13, 1991.
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