edTech  @  School  of  
Computing,  UEF	
Dr.  Jarkko  Suhonen	
School  of  Computing,  UEF	
	
19  September  2012	
jarkko.suhonen@uef.fi
Technologies  for  Education  and  
Development  research  focus  area	
•  edTech  –  Prof.  Erkki  Sutinen;  hKp://www.uef.fi/edtech	
1)  Educational  technology	
2)  ICT  for  Development	
3)  Computer  Science  Education	
	
•  Interactive  technologies  –  Prof.  Markku  Tukiainen;  
hKp://cs.uef.fi/pages/int	
1)  Eye-­‐‑tracking  and  Intelligent  Interfaces	
2)  Inclusive  design	
3)  Agile  and  participatory  methods  in  Software  Engineering  –  
Software  Factory	
4)  Design  methods  in  cross-­‐‑cultural  HCI  and  senior  ICT  education.  
Natural  Language  Processig  and  Text  analysis  methods	
• Detecting  emotions  in  texts	
• ICT  methods  and  tools  to  
enhance  corporate  leadership	
–  Minining  opinions  of  
customers  via  Social  
environments	
• Semi-­‐‑automatic  assessment  of  
essays
Inclusive  technologies  for  specific  user  
groups	
• Technologies  for  children  with  individual  needs  –  Games  (Kinetic),  
robotics  and  tangible  technologies  (touch  screens)	
–  Example:  CASCATE  project  with  autistic  children;  
hKp://www.uef.fi/cascate/cascate	
	
• Institute  of  Inclusive  Science  and  Solutions;  hKp://www.uef.fi/iss	
•  Joint  effort  between  SoC  and  Special  Education  in  UEF
CASCATE	
Symbol recognition	

Story telling	

	

Modelling	

Physical play element
1.  Games  for  mathematics  education	
2.  Sensor  technologies  in  
environmental  education	
3.  Mobile  and  smart  games  for    
museums  	
hKp://people.ubilife.net/teemu/?page_id=4	
	
Mobile  games  for  formal  and  informal  
education
• Online  and  blended  learning  solutions  in  Computer  Science	
• ViSCoS  -­‐‑  hKp://cs.joensuu.fi/viscos	
• IMPDET;  online  PhD  studies  in  educational  technology  and  ICT4D;  
hKp://www.impdet.org	
• Social  softare  tools  in  supporting  online  collaborative  work  and  
community  building	
– Edmodo  microblogging  tool	
– Wiki  and  Blog  platforms	
– Google  Edu  Tools	
– Adobe  Connect  Pro,  Google  +  Hangouts	
• Cognitive  and  social  tools  to  support  learning  of  programming	
• Jeliot	
–  a  program  visualization  tool  for  learning  Java  programming	
–  hKp://cs.joensuu.fi/jeliot	
• Robotics  for  learning  programming	
– visual  environments  for  programming  Lego  robotics.	
	
Computer Science Education
Computer Science Education - Jeliot
• Learning  environments  and  materials  
for  HIV/AIDS  education	
–  NetAIDS  for  Ugandan  Youth	
	
–  SURA  YA  UKMWI  –  The  faces  of  
AIDS,  
hKp://www.surayaukimwi.com/	
	
	
ICT  for  Development  -­‐‑  1
–  Technological  and  pedagogical  development  of  contextualized  
IT  Education.	
• Contextualised  Bachelor  degree  program  in  Tumaini  University,  
Tanzania	
– Problem  based  approach  -­‐‑  activities  in  community.  For  
example,  OLPC  project  in  primary  education	
• Similar  initiatives  in  Mosambique  and  South  Africa.	
ICT  for  Development  -­‐‑  2
9/16/13	

Jyri Kemppainen	

 11
•  Continuous  co-­‐‑operation  with  Tumaini  University  at  Iringa  
since  1999	
•  Started  with  infrastructure  operations  –  a  finnish  NGO  has  a  
major  role	
•  M.Sc.  Education  in  Computer  Science  for  a  few  Tanzanians  in  
Joensuu  Campus  2002-­‐‑2004	
•  Research  co-­‐‑operation  in  IT  education  development  started  2001	
–  As  a  result,  three  years  B.Sc.  program  in  IT  since  2007	
•  Staff  and  student  exchange  programmes	
•  Current  research  aims  at  M.Sc  education  in  ITSM	
–  Might  become  a  first  shared  degree  between  Tumaini  University  and  
UEF.	
Long-­‐‑term  collaboration  in  Tanzania
–  International  Annual  SciFest-­‐‑Festival  of  Science  and  Technology	
hKp://www.scifest.fi/home_en.php	
	
Outreach  activities  -­‐‑  SciFest
Outreach  activities  –  Kids’  Club	
• Combination  of  a  technology  club  and  research  
laboratory  environment	
–  Administrated  by  University  of  Joensuu  (nowadays  UEF)  since  
2001	
–  Based  on  regular  club  meetings  twice  in  a  month  during  school  
semesters  at  the  university’s  premises	
• Objectives	
–  To  provide  a  meaningful  hobby  for  school  children	
–  To  provide  a  platform  for  educational  technology  research	
–  To  develop  tools  and  methods  for  technology  education  in  
collaboration  with  schools  and  teachers
Kids’  Club  Africa	
• TekkiKids  at  Meraka  Institute  
(SA)	
• TEDITE  Kids’  Club  in  Zambia	
• Kids’  Club  Mozambique  with  
street  kids

edTech group presentation, September 2012

  • 1.
    edTech  @  School of   Computing,  UEF Dr.  Jarkko  Suhonen School  of  Computing,  UEF 19  September  2012 jarkko.suhonen@uef.fi
  • 2.
    Technologies  for  Education and   Development  research  focus  area •  edTech  –  Prof.  Erkki  Sutinen;  hKp://www.uef.fi/edtech 1)  Educational  technology 2)  ICT  for  Development 3)  Computer  Science  Education •  Interactive  technologies  –  Prof.  Markku  Tukiainen;   hKp://cs.uef.fi/pages/int 1)  Eye-­‐‑tracking  and  Intelligent  Interfaces 2)  Inclusive  design 3)  Agile  and  participatory  methods  in  Software  Engineering  –   Software  Factory 4)  Design  methods  in  cross-­‐‑cultural  HCI  and  senior  ICT  education.  
  • 3.
    Natural  Language  Processig and  Text  analysis  methods • Detecting  emotions  in  texts • ICT  methods  and  tools  to   enhance  corporate  leadership –  Minining  opinions  of   customers  via  Social   environments • Semi-­‐‑automatic  assessment  of   essays
  • 4.
    Inclusive  technologies  for specific  user   groups • Technologies  for  children  with  individual  needs  –  Games  (Kinetic),   robotics  and  tangible  technologies  (touch  screens) –  Example:  CASCATE  project  with  autistic  children;   hKp://www.uef.fi/cascate/cascate • Institute  of  Inclusive  Science  and  Solutions;  hKp://www.uef.fi/iss •  Joint  effort  between  SoC  and  Special  Education  in  UEF
  • 5.
  • 6.
    1.  Games  for mathematics  education 2.  Sensor  technologies  in   environmental  education 3.  Mobile  and  smart  games  for     museums   hKp://people.ubilife.net/teemu/?page_id=4 Mobile  games  for  formal  and  informal   education
  • 7.
    • Online  and  blended learning  solutions  in  Computer  Science • ViSCoS  -­‐‑  hKp://cs.joensuu.fi/viscos • IMPDET;  online  PhD  studies  in  educational  technology  and  ICT4D;   hKp://www.impdet.org • Social  softare  tools  in  supporting  online  collaborative  work  and   community  building – Edmodo  microblogging  tool – Wiki  and  Blog  platforms – Google  Edu  Tools – Adobe  Connect  Pro,  Google  +  Hangouts • Cognitive  and  social  tools  to  support  learning  of  programming • Jeliot –  a  program  visualization  tool  for  learning  Java  programming –  hKp://cs.joensuu.fi/jeliot • Robotics  for  learning  programming – visual  environments  for  programming  Lego  robotics. Computer Science Education
  • 8.
  • 9.
    • Learning  environments  and materials   for  HIV/AIDS  education –  NetAIDS  for  Ugandan  Youth –  SURA  YA  UKMWI  –  The  faces  of   AIDS,   hKp://www.surayaukimwi.com/ ICT  for  Development  -­‐‑  1
  • 10.
    –  Technological  and pedagogical  development  of  contextualized   IT  Education. • Contextualised  Bachelor  degree  program  in  Tumaini  University,   Tanzania – Problem  based  approach  -­‐‑  activities  in  community.  For   example,  OLPC  project  in  primary  education • Similar  initiatives  in  Mosambique  and  South  Africa. ICT  for  Development  -­‐‑  2
  • 11.
    9/16/13 Jyri Kemppainen 11 • Continuous  co-­‐‑operation  with  Tumaini  University  at  Iringa   since  1999 •  Started  with  infrastructure  operations  –  a  finnish  NGO  has  a   major  role •  M.Sc.  Education  in  Computer  Science  for  a  few  Tanzanians  in   Joensuu  Campus  2002-­‐‑2004 •  Research  co-­‐‑operation  in  IT  education  development  started  2001 –  As  a  result,  three  years  B.Sc.  program  in  IT  since  2007 •  Staff  and  student  exchange  programmes •  Current  research  aims  at  M.Sc  education  in  ITSM –  Might  become  a  first  shared  degree  between  Tumaini  University  and   UEF. Long-­‐‑term  collaboration  in  Tanzania
  • 12.
    –  International  Annual SciFest-­‐‑Festival  of  Science  and  Technology hKp://www.scifest.fi/home_en.php Outreach  activities  -­‐‑  SciFest
  • 13.
    Outreach  activities  – Kids’  Club • Combination  of  a  technology  club  and  research   laboratory  environment –  Administrated  by  University  of  Joensuu  (nowadays  UEF)  since   2001 –  Based  on  regular  club  meetings  twice  in  a  month  during  school   semesters  at  the  university’s  premises • Objectives –  To  provide  a  meaningful  hobby  for  school  children –  To  provide  a  platform  for  educational  technology  research –  To  develop  tools  and  methods  for  technology  education  in   collaboration  with  schools  and  teachers
  • 14.
    Kids’  Club  Africa • TekkiKids at  Meraka  Institute   (SA) • TEDITE  Kids’  Club  in  Zambia • Kids’  Club  Mozambique  with   street  kids