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chapter 10

universal design
universal design principles
- NCSW

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equitable use
flexibility in use
simple and intuitive to use
perceptible information
tolerance for error
low physical effort
size and space for approach and use
Multi-Sensory Systems
• More than one sensory channel in interaction
– e.g. sounds, text, hypertext, animation, video, gestures,
vision

• Used in a range of applications:
– particularly good for users with special needs, and virtual
reality
•

Will cover
–
–
–
–

general terminology
speech
non-speech sounds
handwriting

• considering applications as well as principles
Usable Senses
The 5 senses (sight, sound, touch, taste and smell) are
used by us every day
– each is important on its own
– together, they provide a fuller interaction with the natural world

Computers rarely offer such a rich interaction
Can we use all the available senses?
– ideally, yes
– practically – no

We can use

• sight • sound • touch (sometimes)

We cannot (yet) use

• taste • smell
Multi-modal vs. Multi-media
• Multi-modal systems
– use more than one sense (or mode ) of interaction
e.g. visual and aural senses: a text processor may speak the
words as well as echoing them to the screen

• Multi-media systems
– use a number of different media to communicate
information
e.g. a computer-based teaching system:may use video,
animation, text and still images: different media all using the
visual mode of interaction; may also use sounds, both speech
and non-speech: two more media, now using a different mode
Speech
Human beings have a great and natural
mastery of speech
– makes it difficult to appreciate the
complexities
but
– it’s an easy medium for communication
Structure of Speech
phonemes
– 40 of them
– basic atomic units
– sound slightly different depending on the context
they are in, these larger units are …

allophones
– all the sounds in the language
– between 120 and 130 of them
– these are formed into …

morphemes
– smallest unit of language that has meaning.
Speech (cont’d)
Other terminology:
• prosody
– alteration in tone and quality
– variations in emphasis, stress, pauses and pitch
– impart more meaning to sentences.

• co-articulation
– the effect of context on the sound
– transforms the phonemes into allophones

• syntax – structure of sentences
• semantics – meaning of sentences
Speech Recognition Problems
• Different people speak differently:
– accent, intonation, stress, idiom, volume, etc.

• The syntax of semantically similar sentences may vary.
• Background noises can interfere.
• People often “ummm.....” and “errr.....”
• Words not enough - semantics needed as well
– requires intelligence to understand a sentence
– context of the utterance often has to be known
– also information about the subject and speaker
e.g. even if “Errr.... I, um, don’t like this” is recognised, it is a fairly
useless piece of information on it’s own
The Phonetic Typewriter
• Developed for Finnish

(a phonetic language, written as it is said)

• Trained on one speaker, will generalise to others.
• A neural network is trained to cluster together similar
sounds, which are then labelled with the corresponding
character.
• When recognising speech, the sounds uttered are
allocated to the closest corresponding output, and the
character for that output is printed.
– requires large dictionary of minor variations to correct general
mechanism
– noticeably poorer performance on speakers it has not been trained
on
The Phonetic Typewriter (ctd)
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Speech Recognition: useful?
• Single user or limited vocabulary systems
e.g. computer dictation

• Open use, limited vocabulary systems can
work satisfactorily
e.g. some voice activated telephone systems

• general user, wide vocabulary systems …
… still a problem
• Great potential, however
– when users hands are already occupied
e.g. driving, manufacturing

– for users with physical disabilities
– lightweight, mobile devices
Speech Synthesis
The generation of speech
Useful
– natural and familiar way of receiving information

Problems
– similar to recognition: prosody particularly

Additional problems
– intrusive - needs headphones, or creates noise in the
workplace
– transient - harder to review and browse
Speech Synthesis: useful?
Successful in certain constrained applications
when the user:
– is particularly motivated to overcome problems
– has few alternatives

Examples:
• screen readers
– read the textual display to the user
utilised by visually impaired people

• warning signals
– spoken information sometimes presented to pilots whose
visual and haptic skills are already fully occupied
Non-Speech Sounds
boings, bangs, squeaks, clicks etc.
• commonly used for warnings and alarms
• Evidence to show they are useful
– fewer typing mistakes with key clicks
– video games harder without sound

• Language/culture independent, unlike speech
Non-Speech Sounds: useful?
• Dual mode displays:
– information presented along two different sensory
channels
– redundant presentation of information
– resolution of ambiguity in one mode through information in
another

• Sound good for
– transient information
– background status information
e.g. Sound can be used as a redundant mode in the Apple
Macintosh; almost any user action (file selection, window
active, disk insert, search error, copy complete, etc.) can have
a different sound associated with it.
Auditory Icons
• Use natural sounds to represent different types of
object or action
• Natural sounds have associated semantics which can be
mapped onto similar meanings in the interaction
e.g. throwing something away
~ the sound of smashing glass

• Problem: not all things have associated meanings
• Additional information can also be presented:
– muffled sounds if object is obscured or action is in the
background
– use of stereo allows positional information to be added
SonicFinder for the Macintosh
• items and actions on the desktop have
associated sounds
• folders have a papery noise
• moving files – dragging sound
• copying – a problem …
sound of a liquid being poured into a receptacle
rising pitch indicates the progress of the copy

• big files have louder sound than smaller ones
Earcons
• Synthetic sounds used to convey information
• Structured combinations of notes (motives )
represent actions and objects
• Motives combined to provide rich information
– compound earcons
– multiple motives combined to make one more
complicated earcon
Earcons (ctd)
• family earcons
similar types of earcons represent similar classes of
action or similar objects: the family of “errors” would
contain syntax and operating system errors

• Earcons easily grouped and refined due to
compositional and hierarchical nature
• Harder to associate with the interface task
since there is no natural mapping
touch
• haptic interaction
– cutaneous perception
• tactile sensation; vibrations on the skin

– kinesthetics
• movement and position; force feedback

• information on shape, texture, resistance,
temperature, comparative spatial factors
• example technologies
– electronic braille displays
– force feedback devices e.g. Phantom
• resistance, texture
Handwriting recognition
Handwriting is another communication mechanism
which we are used to in day-to-day life
• Technology
– Handwriting consists of complex strokes and spaces
– Captured by digitising tablet
• strokes transformed to sequence of dots

– large tablets available
• suitable for digitising maps and technical drawings

– smaller devices, some incorporating thin screens to
display the information
• PDAs such as Palm Pilot
• tablet PCs
Handwriting recognition (ctd)
• Problems
– personal differences in letter formation
– co-articulation effects

• Breakthroughs:
– stroke not just bitmap
– special ‘alphabet’ – Graffeti on PalmOS

• Current state:
– usable – even without training
– but many prefer keyboards!
gesture
• applications
– gestural input - e.g. “put that there”
– sign language

• technology
– data glove
– position sensing devices e.g MIT Media Room

• benefits
– natural form of interaction - pointing
– enhance communication between signing and nonsigning users

• problems
– user dependent, variable and issues of coarticulation
Users with disabilities
• visual impairment
– screen readers, SonicFinder

• hearing impairment
– text communication, gesture, captions

• physical impairment
– speech I/O, eyegaze, gesture, predictive systems (e.g.
Reactive keyboard)

• speech impairment
– speech synthesis, text communication

• dyslexia
– speech input, output

• autism
– communication, education
… plus …
• age groups
– older people e.g. disability aids, memory aids,
communication tools to prevent social isolation
– children e.g. appropriate input/output devices,
involvement in design process

• cultural differences
– influence of nationality, generation, gender, race,
sexuality, class, religion, political persuasion etc. on
interpretation of interface features
– e.g. interpretation and acceptability of language,
cultural symbols, gesture and colour

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E3 chap-10

  • 2. universal design principles - NCSW • • • • • • • equitable use flexibility in use simple and intuitive to use perceptible information tolerance for error low physical effort size and space for approach and use
  • 3. Multi-Sensory Systems • More than one sensory channel in interaction – e.g. sounds, text, hypertext, animation, video, gestures, vision • Used in a range of applications: – particularly good for users with special needs, and virtual reality • Will cover – – – – general terminology speech non-speech sounds handwriting • considering applications as well as principles
  • 4. Usable Senses The 5 senses (sight, sound, touch, taste and smell) are used by us every day – each is important on its own – together, they provide a fuller interaction with the natural world Computers rarely offer such a rich interaction Can we use all the available senses? – ideally, yes – practically – no We can use • sight • sound • touch (sometimes) We cannot (yet) use • taste • smell
  • 5. Multi-modal vs. Multi-media • Multi-modal systems – use more than one sense (or mode ) of interaction e.g. visual and aural senses: a text processor may speak the words as well as echoing them to the screen • Multi-media systems – use a number of different media to communicate information e.g. a computer-based teaching system:may use video, animation, text and still images: different media all using the visual mode of interaction; may also use sounds, both speech and non-speech: two more media, now using a different mode
  • 6. Speech Human beings have a great and natural mastery of speech – makes it difficult to appreciate the complexities but – it’s an easy medium for communication
  • 7. Structure of Speech phonemes – 40 of them – basic atomic units – sound slightly different depending on the context they are in, these larger units are … allophones – all the sounds in the language – between 120 and 130 of them – these are formed into … morphemes – smallest unit of language that has meaning.
  • 8. Speech (cont’d) Other terminology: • prosody – alteration in tone and quality – variations in emphasis, stress, pauses and pitch – impart more meaning to sentences. • co-articulation – the effect of context on the sound – transforms the phonemes into allophones • syntax – structure of sentences • semantics – meaning of sentences
  • 9. Speech Recognition Problems • Different people speak differently: – accent, intonation, stress, idiom, volume, etc. • The syntax of semantically similar sentences may vary. • Background noises can interfere. • People often “ummm.....” and “errr.....” • Words not enough - semantics needed as well – requires intelligence to understand a sentence – context of the utterance often has to be known – also information about the subject and speaker e.g. even if “Errr.... I, um, don’t like this” is recognised, it is a fairly useless piece of information on it’s own
  • 10. The Phonetic Typewriter • Developed for Finnish (a phonetic language, written as it is said) • Trained on one speaker, will generalise to others. • A neural network is trained to cluster together similar sounds, which are then labelled with the corresponding character. • When recognising speech, the sounds uttered are allocated to the closest corresponding output, and the character for that output is printed. – requires large dictionary of minor variations to correct general mechanism – noticeably poorer performance on speakers it has not been trained on
  • 11. The Phonetic Typewriter (ctd) a a a o o a o l . u . . v u . v v v p tk k pt d k d p t t p p r t p i j h r i j hi k h i i j hj p j j n h e y y m n e y g n n e ø g m vm ø l r r v ø æ r a h æ r r m u æ h h o o h a a o l ah j s s s
  • 12. Speech Recognition: useful? • Single user or limited vocabulary systems e.g. computer dictation • Open use, limited vocabulary systems can work satisfactorily e.g. some voice activated telephone systems • general user, wide vocabulary systems … … still a problem • Great potential, however – when users hands are already occupied e.g. driving, manufacturing – for users with physical disabilities – lightweight, mobile devices
  • 13. Speech Synthesis The generation of speech Useful – natural and familiar way of receiving information Problems – similar to recognition: prosody particularly Additional problems – intrusive - needs headphones, or creates noise in the workplace – transient - harder to review and browse
  • 14. Speech Synthesis: useful? Successful in certain constrained applications when the user: – is particularly motivated to overcome problems – has few alternatives Examples: • screen readers – read the textual display to the user utilised by visually impaired people • warning signals – spoken information sometimes presented to pilots whose visual and haptic skills are already fully occupied
  • 15. Non-Speech Sounds boings, bangs, squeaks, clicks etc. • commonly used for warnings and alarms • Evidence to show they are useful – fewer typing mistakes with key clicks – video games harder without sound • Language/culture independent, unlike speech
  • 16. Non-Speech Sounds: useful? • Dual mode displays: – information presented along two different sensory channels – redundant presentation of information – resolution of ambiguity in one mode through information in another • Sound good for – transient information – background status information e.g. Sound can be used as a redundant mode in the Apple Macintosh; almost any user action (file selection, window active, disk insert, search error, copy complete, etc.) can have a different sound associated with it.
  • 17. Auditory Icons • Use natural sounds to represent different types of object or action • Natural sounds have associated semantics which can be mapped onto similar meanings in the interaction e.g. throwing something away ~ the sound of smashing glass • Problem: not all things have associated meanings • Additional information can also be presented: – muffled sounds if object is obscured or action is in the background – use of stereo allows positional information to be added
  • 18. SonicFinder for the Macintosh • items and actions on the desktop have associated sounds • folders have a papery noise • moving files – dragging sound • copying – a problem … sound of a liquid being poured into a receptacle rising pitch indicates the progress of the copy • big files have louder sound than smaller ones
  • 19. Earcons • Synthetic sounds used to convey information • Structured combinations of notes (motives ) represent actions and objects • Motives combined to provide rich information – compound earcons – multiple motives combined to make one more complicated earcon
  • 20. Earcons (ctd) • family earcons similar types of earcons represent similar classes of action or similar objects: the family of “errors” would contain syntax and operating system errors • Earcons easily grouped and refined due to compositional and hierarchical nature • Harder to associate with the interface task since there is no natural mapping
  • 21. touch • haptic interaction – cutaneous perception • tactile sensation; vibrations on the skin – kinesthetics • movement and position; force feedback • information on shape, texture, resistance, temperature, comparative spatial factors • example technologies – electronic braille displays – force feedback devices e.g. Phantom • resistance, texture
  • 22. Handwriting recognition Handwriting is another communication mechanism which we are used to in day-to-day life • Technology – Handwriting consists of complex strokes and spaces – Captured by digitising tablet • strokes transformed to sequence of dots – large tablets available • suitable for digitising maps and technical drawings – smaller devices, some incorporating thin screens to display the information • PDAs such as Palm Pilot • tablet PCs
  • 23. Handwriting recognition (ctd) • Problems – personal differences in letter formation – co-articulation effects • Breakthroughs: – stroke not just bitmap – special ‘alphabet’ – Graffeti on PalmOS • Current state: – usable – even without training – but many prefer keyboards!
  • 24. gesture • applications – gestural input - e.g. “put that there” – sign language • technology – data glove – position sensing devices e.g MIT Media Room • benefits – natural form of interaction - pointing – enhance communication between signing and nonsigning users • problems – user dependent, variable and issues of coarticulation
  • 25. Users with disabilities • visual impairment – screen readers, SonicFinder • hearing impairment – text communication, gesture, captions • physical impairment – speech I/O, eyegaze, gesture, predictive systems (e.g. Reactive keyboard) • speech impairment – speech synthesis, text communication • dyslexia – speech input, output • autism – communication, education
  • 26. … plus … • age groups – older people e.g. disability aids, memory aids, communication tools to prevent social isolation – children e.g. appropriate input/output devices, involvement in design process • cultural differences – influence of nationality, generation, gender, race, sexuality, class, religion, political persuasion etc. on interpretation of interface features – e.g. interpretation and acceptability of language, cultural symbols, gesture and colour