Marc Bousquet // Murray, Affordances of the Digital
Medium
Media Studies 208, Emory University
Digital Media and
Culture
o Why is Murray insisting on “the digital” as a singular
medium, rather than the plural, media?
o How does the concept of “interaction design” position
creativity in “the digital medium”?
o The designer designs procedurally, employing the
computer’s “ability to represent and execute conditional
behaviors”
o Programmers abstract and generalize to manage
complexity. Are there consequences to this feature?
o What are “legacy media”? Is linearity a common
characteristic of them? How have different media either
embraced linearity or modified it?
o Do you think the differences between mechanical and
digital reproduction are important?
o Simulations are attempts to represent complex natural or
social systems, which have many independent actors
o Coding now “more like the ecology of a pond than the
command structure of an army”
o Human-machine interaction as a sense of participation,
scripted by programmers on both sides
o Is scripted interaction a feature only of computing?
o Can you distinguish between “interaction” and
“participation”?
o Is all social interaction “participatory”? Is “communication”
intrinsically participatory or even dialogic?
o What are some of the social, political and economic
consequences of computer-mediated communication?
o Murray describes the computer’s participatory affordance
as a risk of fraud, surveillance identity theft and
intellectual property crime. Is this “mental model” at odds
with other models you have for computer-mediated
interaction?
o What happens when humans use the computer in ways
other than the designers intended?
o How can ethnographic research improve design?
o Computing affords encyclopedia on a previously
unimaginable scale, but also with unprecedented potential
for access
o Prior mediations of the encyclopedic impulse are retained
in computer interaction design
o What are some of the challenges for managing all of these
digital artifacts?
o How do decisions regarding taxonomy, granularity,
segmentation affect accessibility?
o How does spatialization improve the user interface? What
was the interface like before WIMP?
o What does the term “cyberspace” mean to you?
o How would you go about paper testing a game idea?

DMC_digitalaffordances

  • 1.
    Marc Bousquet //Murray, Affordances of the Digital Medium Media Studies 208, Emory University Digital Media and Culture
  • 2.
    o Why isMurray insisting on “the digital” as a singular medium, rather than the plural, media? o How does the concept of “interaction design” position creativity in “the digital medium”?
  • 3.
    o The designerdesigns procedurally, employing the computer’s “ability to represent and execute conditional behaviors” o Programmers abstract and generalize to manage complexity. Are there consequences to this feature?
  • 4.
    o What are“legacy media”? Is linearity a common characteristic of them? How have different media either embraced linearity or modified it? o Do you think the differences between mechanical and digital reproduction are important?
  • 5.
    o Simulations areattempts to represent complex natural or social systems, which have many independent actors o Coding now “more like the ecology of a pond than the command structure of an army”
  • 6.
    o Human-machine interactionas a sense of participation, scripted by programmers on both sides o Is scripted interaction a feature only of computing? o Can you distinguish between “interaction” and “participation”?
  • 7.
    o Is allsocial interaction “participatory”? Is “communication” intrinsically participatory or even dialogic? o What are some of the social, political and economic consequences of computer-mediated communication?
  • 8.
    o Murray describesthe computer’s participatory affordance as a risk of fraud, surveillance identity theft and intellectual property crime. Is this “mental model” at odds with other models you have for computer-mediated interaction?
  • 9.
    o What happenswhen humans use the computer in ways other than the designers intended? o How can ethnographic research improve design?
  • 10.
    o Computing affordsencyclopedia on a previously unimaginable scale, but also with unprecedented potential for access o Prior mediations of the encyclopedic impulse are retained in computer interaction design
  • 12.
    o What aresome of the challenges for managing all of these digital artifacts? o How do decisions regarding taxonomy, granularity, segmentation affect accessibility?
  • 13.
    o How doesspatialization improve the user interface? What was the interface like before WIMP? o What does the term “cyberspace” mean to you? o How would you go about paper testing a game idea?