This document provides an overview of Actor-Network Theory (ANT) including its origins, key concepts, and criticism. It describes ANT's development by French sociologist Bruno Latour and how it views innovation as the result of socio-technical networks rather than a distinction between social and technical factors. The document outlines some of ANT's core principles such as impartiality and symmetry when examining actors. It also discusses key ANT concepts like translation and moments of translation in how actors become aligned. Criticism of ANT notes its lack of consideration of power dynamics and highly descriptive nature.
Actor-network theory (ANT) rejects distinguishing between the social and technological, seeing both humans and non-humans as having agency. ANT is based on three principles: agnosticism toward human and non-human actors, general symmetry in explaining their viewpoints, and the idea that associations, not inherent qualities, determine an actor's power. Important questions in ANT include what associations comprise networks, how stable the networks are, and how their elements change over time.
The document summarizes key aspects of actor-network theory (ANT) developed by Bruno Latour and others. ANT assumes that both human and non-human actors influence networks and the meanings derived from them. It provides the example of a hotel manager's attempts to get customers to return their keys by attaching weights to them, which changes the meanings and behaviors of both keys and customers within the network. While descriptive, ANT has been criticized for potential issues like being endless or amoral in assuming all actors are equal.
The document discusses key concepts from actor-network theory as presented by Bruno Latour. It defines networks as modes of inquiry that break down objects into their component parts. This allows objects to be both networks of various actors and also actors within other networks, in a process known as reversibility. The document also discusses discontinuity, where available data on individuals is disrupted, making it harder to trace transactions. Latour believes greater continuity of digital data could advance social theory. Examples are provided to illustrate these concepts, such as a birthday cake being both a network of ingredients and an actor in a birthday party network.
Actor Network Theory - Modernity to PostmodernityCraig Hammond
The document discusses the key concepts of actor-network theory (ANT) as proposed by Bruno Latour, Michel Callon, and John Law. [1] It explains that ANT views society as composed of heterogeneous networks of humans and non-humans interacting, rather than distinguishing between macro and micro levels. [2] Technology is seen as integral to human society, with technology now shaping human nature. [3] ANT describes complex networks of varied actors, both human and non-human, working toward common goals.
This document discusses the key principles of actor-network theory (ANT) as proposed by Bruno Latour, Michel Callon, and John Law. Some main points of ANT include: not assuming a distinction between macro and micro levels of social organization, but rather focusing on interactions; considering both humans and non-humans as equal "actors" in heterogeneous networks; and identifying "black boxes" that stand in for highly complex, stabilized systems. Technology is seen as integral to human society, with networks consisting of interconnected people and things communicating through "intermediaries". However, some critics argue the theory's key terms like "actor", "network", and use of "theory" are problematic.
Birger Sevaldson www.systemsorienteddesign.net
RSD5 Symposium Systemic Design for Social Complexity
Systems Oriented Design (SOD) is a dialect in the emerging field of Systemic Design. It is maybe the most designerly and practice oriented approach. The red blurry dot in the diagram below shows SOD being off center, closer to design and closer to practice.
Keynote presented at DevWeek (24th March 2015)
Trees. Both beautiful and useful. But we’re not talking about the green, oxygen-providing ones. As abstract structures we see trees all over the place – file systems, class hierarchies, ordered data structures, etc. They are neat and tidy, nested and hierarchical – a simple way of organising things; a simple way of breaking large things down into small things.
The problem is, though, that there are many things – from modest fragments of code up to enterprise-wide IT systems – that do not comfortably fit into this way of looking at the world and organising it. Software architecture, design patterns, class decomposition, performance, unit tests... all of these cut across the strict hierarchy of trees. This keynote will look at what this means for how we think and design systems, whether large or small.
This document provides an overview of Actor-Network Theory (ANT) including its origins, key concepts, and criticism. It describes ANT's development by French sociologist Bruno Latour and how it views innovation as the result of socio-technical networks rather than a distinction between social and technical factors. The document outlines some of ANT's core principles such as impartiality and symmetry when examining actors. It also discusses key ANT concepts like translation and moments of translation in how actors become aligned. Criticism of ANT notes its lack of consideration of power dynamics and highly descriptive nature.
Actor-network theory (ANT) rejects distinguishing between the social and technological, seeing both humans and non-humans as having agency. ANT is based on three principles: agnosticism toward human and non-human actors, general symmetry in explaining their viewpoints, and the idea that associations, not inherent qualities, determine an actor's power. Important questions in ANT include what associations comprise networks, how stable the networks are, and how their elements change over time.
The document summarizes key aspects of actor-network theory (ANT) developed by Bruno Latour and others. ANT assumes that both human and non-human actors influence networks and the meanings derived from them. It provides the example of a hotel manager's attempts to get customers to return their keys by attaching weights to them, which changes the meanings and behaviors of both keys and customers within the network. While descriptive, ANT has been criticized for potential issues like being endless or amoral in assuming all actors are equal.
The document discusses key concepts from actor-network theory as presented by Bruno Latour. It defines networks as modes of inquiry that break down objects into their component parts. This allows objects to be both networks of various actors and also actors within other networks, in a process known as reversibility. The document also discusses discontinuity, where available data on individuals is disrupted, making it harder to trace transactions. Latour believes greater continuity of digital data could advance social theory. Examples are provided to illustrate these concepts, such as a birthday cake being both a network of ingredients and an actor in a birthday party network.
Actor Network Theory - Modernity to PostmodernityCraig Hammond
The document discusses the key concepts of actor-network theory (ANT) as proposed by Bruno Latour, Michel Callon, and John Law. [1] It explains that ANT views society as composed of heterogeneous networks of humans and non-humans interacting, rather than distinguishing between macro and micro levels. [2] Technology is seen as integral to human society, with technology now shaping human nature. [3] ANT describes complex networks of varied actors, both human and non-human, working toward common goals.
This document discusses the key principles of actor-network theory (ANT) as proposed by Bruno Latour, Michel Callon, and John Law. Some main points of ANT include: not assuming a distinction between macro and micro levels of social organization, but rather focusing on interactions; considering both humans and non-humans as equal "actors" in heterogeneous networks; and identifying "black boxes" that stand in for highly complex, stabilized systems. Technology is seen as integral to human society, with networks consisting of interconnected people and things communicating through "intermediaries". However, some critics argue the theory's key terms like "actor", "network", and use of "theory" are problematic.
Birger Sevaldson www.systemsorienteddesign.net
RSD5 Symposium Systemic Design for Social Complexity
Systems Oriented Design (SOD) is a dialect in the emerging field of Systemic Design. It is maybe the most designerly and practice oriented approach. The red blurry dot in the diagram below shows SOD being off center, closer to design and closer to practice.
Keynote presented at DevWeek (24th March 2015)
Trees. Both beautiful and useful. But we’re not talking about the green, oxygen-providing ones. As abstract structures we see trees all over the place – file systems, class hierarchies, ordered data structures, etc. They are neat and tidy, nested and hierarchical – a simple way of organising things; a simple way of breaking large things down into small things.
The problem is, though, that there are many things – from modest fragments of code up to enterprise-wide IT systems – that do not comfortably fit into this way of looking at the world and organising it. Software architecture, design patterns, class decomposition, performance, unit tests... all of these cut across the strict hierarchy of trees. This keynote will look at what this means for how we think and design systems, whether large or small.
The document discusses actor-network theory, which proposes that both human and non-human actors form heterogeneous networks. It notes several key theorists in developing this perspective, including Bruno Latour. Actor-network theory aims to symmetrically study all actors and their relationships without privileging humans. An example is provided of a case study examining the implementation of a healthcare information system in the Faroe Islands.
The document discusses several models of communication:
1. The Lasswell model describes the basic elements of communication as the sender, message, and receiver. It also identifies the key questions of who says what through which channel to whom with what effect.
2. Shannon and Weaver's mathematical model focuses on signal transmission and introduced the concept of noise. It separates noise from the transmitter and identifies the core elements of information source, transmitter, channel, receiver, and destination.
3. The Osgood-Wilbur-Schramm model presents communication as a circular process where information is shared between parties and ends where it started. It introduces the concept of semantic noise that can occur when different meanings are assigned to the same
This document discusses social complexity and presents two simple agent-based models. It explains that social systems are complex due to cognitive individuals, downward causation between micro and macro levels, social embeddedness, and context-dependent behavior. Two simple models are described: one on homophily-driven altruism and one on ape dominance interactions. While simple, the models demonstrate emergent phenomena from micro-level rules and help explore social processes, but more complex and empirically-validated models are needed to truly understand social systems.
This document discusses key concepts learned from an e-learning course on digital cultures, including understanding the differences between utopian and dystopian perspectives on technology and finding new ways to be creative and express oneself online. It also provides information on metaphors commonly used to describe the internet in either utopian or dystopian terms and discusses transhumanism as a philosophy that sees technology as a way to enhance and transcend human limitations compared to more critical posthumanist perspectives.
The document discusses how social networks can enable or inhibit organizational work. It outlines different types of social network analysis and theories like actor-network theory. Social networks can improve information flow, identify bottlenecks, drive innovation, and influence knowledge creation and dissemination. Mapping networks generates a typology of nodes like hubs and gatekeepers. Co-opetition involves both collaboration and competition within and between organizations. Actor-network theory assumes symmetry between human and non-human actors and that networks are stabilized through negotiation and translation processes. Problems with the online group discussion included lack of a coordinator and different interests among group members.
Mapping Experiences with Actor Network TheoryLiza Potts
My presentation from ATTW's annual conference. I talk about how we can better design for experiences if we first understand the context in which we are building products and services. This simple mapping system helps visualize these contexts.
Want more? Check out my book on social media and disaster, filled with more information on how to map networks using actor-network theory http://www.amazon.com/dp/0415817412
This document discusses Bruno Latour's theory of actor-network theory. Some key points:
1. Latour aims to overcome the modern dichotomy between subject and object/human and nonhuman. He sees humans and nonhumans as mutually dependent and bound in networks of relations.
2. Latour uses the concepts of "actants" and "networks" rather than "actors" and "theory" to describe his approach. Actants can be human or nonhuman, and emerge through their relations within networks.
3. Latour argues reality cannot be understood by separating humans and nonhumans. Phenomena result from the networks connecting the two, so both must be considered symmetrically.
1. The document provides 10 word problems involving simultaneous equations, comparison of ratios, elimination methods, and other mathematical concepts.
2. Students are asked to show the steps and solutions for finding unknown variables and values based on the information provided in each problem.
3. The problems cover topics such as investment returns, dividing amounts, travel speeds, ticket sales, ages, integers, and productivity rates.
Higher-order theories of consciousness attempt to explain phenomenal consciousness in terms of higher-order representations of mental states, such as higher-order perceptions or thoughts about those states. The document discusses the motivation for higher-order theories, outlines different versions of higher-order theory, and considers evidence for unconscious mental states like perceptions from phenomena like blindsight, which provides support for higher-order accounts of what distinguishes conscious from unconscious states. It also examines objections from first-order representational theories of consciousness.
«Webinar начало. Пойми свою аудиторию»
- в докладе будут рассмотрены стратегии построения рассказа в зависимости от профессиональной аудитории
- особое внимание будет уделено построению контента вебинара для аудитории «технарей»
E-Learning at Tallinn University uses various virtual learning environments like Blackboard, IVA, and Moodle to facilitate online and blended learning. It is defined as using information and communication technologies to support the learning process both inside and outside the classroom. The role of teachers is important as activators of student learning through motivating lessons using various methods. Teachers also guide students and act as intermediaries on an international level by finding foreign contacts and including them in the e-learning process. Examples of student work include language exercises, crosswords, and games designed to enhance e-learning.
This document provides an overview of Hanlon Creative agency, including their headquarters location, team of creative professionals, and 15 years of consistent growth. It lists some of their clientele from Fortune 500 companies to non-profits and government agencies. Examples of their work are also highlighted for Good Neighbor Pharmacy, KIWI, American Heritage, and Asplundh's website. Their process involves brand evaluation, strategy development, creative execution, and metrics tracking.
- A biker traveled 60 miles in 2.5 hours.
- Calculating the biker's average speed as distance divided by time gives an average speed of 24 miles per hour.
Introduction to coordination of interpersonal privacy in the context of social interaction. The theory briefly describes the concepto of signalling and grounding as a collaborative way to coordinate borders of interaction.
Kanban Logistics provides transportation, warehousing, and value-added services. They have over 30 years of experience in supply chain management. Kanban is certified in ISO 9001:2000 and C-TPAT compliant, and certified for food-grade and foreign trade zone services. They can meet the needs of clients across various industries through their range of services.
Serbian culture has been shaped by its position between Eastern and Western influences over centuries. The Serbian Orthodox Church, which descended from the Byzantine Empire, has had an enduring impact by promoting traditional values. Some key aspects of Serbian culture that reflect this Orthodox influence include using the three-finger salute of the Orthodox cross and prioritizing traditional family structures and respect for elders.
The document discusses actor-network theory, which proposes that both human and non-human actors form heterogeneous networks. It notes several key theorists in developing this perspective, including Bruno Latour. Actor-network theory aims to symmetrically study all actors and their relationships without privileging humans. An example is provided of a case study examining the implementation of a healthcare information system in the Faroe Islands.
The document discusses several models of communication:
1. The Lasswell model describes the basic elements of communication as the sender, message, and receiver. It also identifies the key questions of who says what through which channel to whom with what effect.
2. Shannon and Weaver's mathematical model focuses on signal transmission and introduced the concept of noise. It separates noise from the transmitter and identifies the core elements of information source, transmitter, channel, receiver, and destination.
3. The Osgood-Wilbur-Schramm model presents communication as a circular process where information is shared between parties and ends where it started. It introduces the concept of semantic noise that can occur when different meanings are assigned to the same
This document discusses social complexity and presents two simple agent-based models. It explains that social systems are complex due to cognitive individuals, downward causation between micro and macro levels, social embeddedness, and context-dependent behavior. Two simple models are described: one on homophily-driven altruism and one on ape dominance interactions. While simple, the models demonstrate emergent phenomena from micro-level rules and help explore social processes, but more complex and empirically-validated models are needed to truly understand social systems.
This document discusses key concepts learned from an e-learning course on digital cultures, including understanding the differences between utopian and dystopian perspectives on technology and finding new ways to be creative and express oneself online. It also provides information on metaphors commonly used to describe the internet in either utopian or dystopian terms and discusses transhumanism as a philosophy that sees technology as a way to enhance and transcend human limitations compared to more critical posthumanist perspectives.
The document discusses how social networks can enable or inhibit organizational work. It outlines different types of social network analysis and theories like actor-network theory. Social networks can improve information flow, identify bottlenecks, drive innovation, and influence knowledge creation and dissemination. Mapping networks generates a typology of nodes like hubs and gatekeepers. Co-opetition involves both collaboration and competition within and between organizations. Actor-network theory assumes symmetry between human and non-human actors and that networks are stabilized through negotiation and translation processes. Problems with the online group discussion included lack of a coordinator and different interests among group members.
Mapping Experiences with Actor Network TheoryLiza Potts
My presentation from ATTW's annual conference. I talk about how we can better design for experiences if we first understand the context in which we are building products and services. This simple mapping system helps visualize these contexts.
Want more? Check out my book on social media and disaster, filled with more information on how to map networks using actor-network theory http://www.amazon.com/dp/0415817412
This document discusses Bruno Latour's theory of actor-network theory. Some key points:
1. Latour aims to overcome the modern dichotomy between subject and object/human and nonhuman. He sees humans and nonhumans as mutually dependent and bound in networks of relations.
2. Latour uses the concepts of "actants" and "networks" rather than "actors" and "theory" to describe his approach. Actants can be human or nonhuman, and emerge through their relations within networks.
3. Latour argues reality cannot be understood by separating humans and nonhumans. Phenomena result from the networks connecting the two, so both must be considered symmetrically.
1. The document provides 10 word problems involving simultaneous equations, comparison of ratios, elimination methods, and other mathematical concepts.
2. Students are asked to show the steps and solutions for finding unknown variables and values based on the information provided in each problem.
3. The problems cover topics such as investment returns, dividing amounts, travel speeds, ticket sales, ages, integers, and productivity rates.
Higher-order theories of consciousness attempt to explain phenomenal consciousness in terms of higher-order representations of mental states, such as higher-order perceptions or thoughts about those states. The document discusses the motivation for higher-order theories, outlines different versions of higher-order theory, and considers evidence for unconscious mental states like perceptions from phenomena like blindsight, which provides support for higher-order accounts of what distinguishes conscious from unconscious states. It also examines objections from first-order representational theories of consciousness.
«Webinar начало. Пойми свою аудиторию»
- в докладе будут рассмотрены стратегии построения рассказа в зависимости от профессиональной аудитории
- особое внимание будет уделено построению контента вебинара для аудитории «технарей»
E-Learning at Tallinn University uses various virtual learning environments like Blackboard, IVA, and Moodle to facilitate online and blended learning. It is defined as using information and communication technologies to support the learning process both inside and outside the classroom. The role of teachers is important as activators of student learning through motivating lessons using various methods. Teachers also guide students and act as intermediaries on an international level by finding foreign contacts and including them in the e-learning process. Examples of student work include language exercises, crosswords, and games designed to enhance e-learning.
This document provides an overview of Hanlon Creative agency, including their headquarters location, team of creative professionals, and 15 years of consistent growth. It lists some of their clientele from Fortune 500 companies to non-profits and government agencies. Examples of their work are also highlighted for Good Neighbor Pharmacy, KIWI, American Heritage, and Asplundh's website. Their process involves brand evaluation, strategy development, creative execution, and metrics tracking.
- A biker traveled 60 miles in 2.5 hours.
- Calculating the biker's average speed as distance divided by time gives an average speed of 24 miles per hour.
Introduction to coordination of interpersonal privacy in the context of social interaction. The theory briefly describes the concepto of signalling and grounding as a collaborative way to coordinate borders of interaction.
Kanban Logistics provides transportation, warehousing, and value-added services. They have over 30 years of experience in supply chain management. Kanban is certified in ISO 9001:2000 and C-TPAT compliant, and certified for food-grade and foreign trade zone services. They can meet the needs of clients across various industries through their range of services.
Serbian culture has been shaped by its position between Eastern and Western influences over centuries. The Serbian Orthodox Church, which descended from the Byzantine Empire, has had an enduring impact by promoting traditional values. Some key aspects of Serbian culture that reflect this Orthodox influence include using the three-finger salute of the Orthodox cross and prioritizing traditional family structures and respect for elders.
Here are the reactions of metal oxides with acid:
1) Magnesium oxide + hydrochloric acid
MgO + 2HCl → MgCl2 + H2O
2) Sodium oxide + hydrochloric acid
Na2O + 2HCl → 2NaCl + H2O
3) Aluminium oxide + sulphuric acid
Al2O3 + 3H2SO4 → Al2(SO4)3 + 3H2O
The metal oxide acts as a base and neutralises the acid to form a salt and water.
The document contains a table with 115 data points measuring students' interest levels, study habits, and GPAs. It shows the average interest level was 3.79, average study habits score was 4.10, and average GPA was 3.93. There is also a second table with 15 data points measuring additional students' interest levels in various subjects from 2 to 10.
The document provides background information on a study that aims to determine the relationship between students' academic performance in Philippine History and their level of national consciousness. It discusses the significance of teaching Philippine history and developing nationalism in students. The study will survey students at Laguna State Polytechnic University about their profile, grades in Philippine history, and political, economic, and social aspects of national consciousness. Statistical tests will analyze if academic performance and national consciousness vary according to student characteristics or are correlated. The results could help improve history teaching and build patriotism among Filipino youth.
"Testing the “end of privacy” hypothesis in computer-mediated communication An agent-based modelling approach", Paola Tubaro & Antonio A. Casilli, presentation at the Fondation CIGREF, Paris, Nov 14th, 2011
Electronic Engagement in the Contemporary Public Sectorcherylh
Paper presented at: To blog or not blog? Government and Citizen e-Participation May 2009, by Dr Peter Chen, Government and International Relations, Sydney University.
The document describes an agent-based computer simulation that models online social network formation and privacy behaviors, finding that two stable configurations emerge - many small isolated social networks or a single large network, and that privacy settings evolve based on connectivity and openness over time, potentially leading to periods where privacy is more important again after initial openness.
1) The simulation model served as a boundary object between stakeholders in two healthcare modeling projects with different goals and group compositions.
2) In the national project, the group had a shared understanding which allowed the model to be used predictively, while the local project used the model to facilitate learning and build understanding between diverse stakeholders.
3) How the model was used depended on the project process and characteristics of the stakeholder group, with more diverse local groups requiring the model to play a greater role in negotiation and representation of realities.
Systems Dynamics in boundaries @ HaCIRIC 2010 conference EdinburghMaria Kapsali
1) The simulation model served as a boundary object between stakeholders in two healthcare modeling projects with different goals and group compositions.
2) In the national project, the group had a shared understanding which allowed the model to be used predictively, while the local project used the model to develop understanding through workshops.
3) The local project's diverse group negotiated the model boundaries iteratively, while the national project's cohesive group codified their shared knowledge with less emphasis on the model as a boundary object.
Slides from lecture by Paul DiGangi in the Strategy module in the 2011 Media Management Course at Stockholm School of Economics and the Royal Institute of Technology. Here is more information on the course: http://nordicworlds.net/2011/01/21/strategy-course-focuses-on-virtual-worlds-and-gaming-industries/.
Value Creation & the Evolution of Organizational Business ModelsPaul Di Gangi
This document discusses how business models are evolving due to changes in technology and society. It defines the business model as an organization's approach to creating and capturing value. Traditional closed models that keep knowledge internal are giving way to more open models that leverage both internal and external resources. The most collaborative model is the co-created model where organizations encourage knowledge sharing between internal and external stakeholders for mutual benefit. The document also discusses how information technology enables user-driven innovation and private-collective knowledge communities that blur organizational boundaries.
Social software refers to software that supports or enhances human social behavior through communication, collaboration, and sharing of information. It includes tools like email, instant messengers, social networks, blogs, wikis, and more. Mobile social software is emerging, enabled by the rise of smartphones. Research on camera phone use found that people primarily take photos to share experiences with absent friends and family or to support remote tasks. Effective design of social software considers how to support social interactions and build online communities.
This document discusses structured dialogic design (SDD) as a methodology for facilitating large group collaboration and decision making around complex problems. It outlines some key challenges with large group work, including complexity, lack of shared understanding, and limited cognitive abilities. SDD provides a structured process and graphic tools to help large groups unpack complexity, build shared understanding, and make informed decisions through techniques like clustering observations, identifying influence relationships, and developing action plans. The document includes examples of SDD being used to address barriers to public participation in broadband access.
The document summarizes research into the adoption and use of corporate social networking sites. It describes three case studies of corporate social networks at IBM, SAP, and Accenture. The main modes of use identified across the cases were identifying experts within the organizations, creating a common context among employees, and fostering existing relationships. The research found that corporate social networks evolved differently than public social networks and were focused on professional networking and communication rather than social exchanges.
This document discusses coupling human-centered design (HCD) with requirement engineering methods like Tropos to address their individual limitations. It proposes an integrated process where the two methods inform each other through parallel design threads, frequent small evaluations, and mutual learning. Key aspects include identifying each method's strengths/limits to define integration points, making divides like epistemological and linguistic ones explicit, and establishing a shared terminology dictionary through collaborative negotiation. The goal is to find conditions where the experience can be generalized while preserving individual method strengths.
Knowledge Sharing and Distances in Collaborative ModelingRodi Jolak
To develop systems effectively, a shared system
understanding is required. Collaborative modeling is one way to
capture this shared understanding. Increasingly, in large systems
engineering projects different distances lead to social barriers
between stakeholders. These barriers affect the quantity and
quality of knowledge that is shared between stakeholders, thus
reducing the quality of the resulting product. While it has
been proposed to limit modeling activities to co-located teams,
this might not always be possible or feasible. We argue that,
despite the technological advances in collaborative modeling,
effective collaboration can only be achieved if we understand
how to account for social barriers. We propose to study, in
depth, how these barriers affect modeling, and how their effects
can be reduced. By understanding the effects of social barriers
and accounting for them, we can maximize the benefits of
collaborative modeling.
Social Network Analysis & User InnovationsPaul Di Gangi
High-level introduction of social network analysis technique for a professional development workshop at Western Carolina University.
The purpose of this presentation was to introduce faculty to networks and social network analysis. A brief sample of research was also included to demonstrate key points.
The document discusses human attention in digital environments. It notes that attention regulates our interaction with the web and communication in general. Understanding human attentional processes is essential for understanding web interaction and developing future technologies, as the web provides many cognitive and perceptual solicitations. Some attentional breakdowns discussed include information overload, loss of context, task switching, prospective memory failures, task resumption failures, and missing important information due to inattentional blindness.
Final communication and connectedness v3 Mia Horrigan
This document discusses effective communication strategies for business analysts. It emphasizes the importance of understanding stakeholders' social networks and communication preferences.
The key points are:
1) Conduct a social network analysis to map stakeholders' relationships and understand who influences whom. Identify central and peripheral figures.
2) Analyze stakeholders' communication styles, preferences for visual vs. auditory information, and preferred channels. Tailor your approach accordingly.
3) Use a variety of tools - from diagrams and prototypes to workshops and storyboards - to accommodate different learning styles and maximize understanding.
The document discusses the importance of designing trustworthy user interfaces for technology. It notes that while interfaces have improved usability, they also coerce users into surrendering personal data without fully understanding how it will be used. The document argues that interfaces can act as "materialized trust" that reduce complexity but also knowledge gaps. It proposes designing for trust directly by creating a tool for transparent shared mental models between all stakeholders to discuss functionality and data use. This would include programmers, designers, lawyers and importantly, end users affected by the collection and use of personal data. The goal is for mutual disclosure and understanding to build appropriate trust in technologies.
Social Network Analysis and collaborative learningFabio Nascimbeni
The presentation explore how network thinking and social network analysis can be useful to improve learners motivation and performance in collaborative learning settings.
Information technology capabilities for digital social networkscamillegrange
This document presents a framework that classifies the key information technology capabilities that can help support different goals and activities on digital social networks. It identifies four main domains of IT levers: 1) building and sustaining the network, 2) observing the network, 3) extracting resources from the network, and 4) disseminating through the network. Each domain is associated with different social network concepts like nodes, ties, breadth of ties, and network structure. The framework synthesizes literature on social information systems and highlights opportunities for future research on specific IT properties or application domains.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
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- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
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- Understanding the DLAU tool and how to best utilize it
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- Practical examples and best practices to implement right away
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Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
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In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
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1. Grounding Interpersonal Privacy in
Mediated Settings
A Design Study
User Centered Engineering Group Natalia Romero Herrera
Industrial Design Faculty Panos Markopoulos
5. Problem – Too much/Too little
Desired States Undesired States
U E
Crowding
U E
Isolation U E
U E
U E
Obligation
U E
U E
Insufficient
U E
output
6. Approach – Social Theories
Privacy is a BORDER REGULATION process
(Altman, 1975)
Privacy is dynamic and dialectic process of
opening and closing borders for interaction
Privacy regulation is a GROUNDING process
(Clark, 1996)
Establishing a shared understanding of each
others representations for interaction
7. Privacy Grounding Model
Least collaborative effort
Explicitness/Ambiguity
Representing Establishing a shared
privacy borders understanding
9. Privacy Grounding Model – Application
Existing
representations
Collaborative
Signalling and
Privacy
grounding
Coordination
Privacy
intentions
10. Design Study – Grounding mechanisms
Community Bar (McEwan& Greenberg, 2005)
One-click and Drag-and-drop
Mechanisms to ground intentions for interaction using
alternative interaction techniques than typing a text,
as a reaction to other’s message in a chat
application
12. Design Study – Expectations
Lightweight
One-click
Drag-&-drop
Distinctive
13. Design Study – Description
12 participants (PhD students)
4 weeks:
Weeks 1 and 4 (control weeks)
Weeks 2 and 3 (grounding weeks)
Data logs, dairy logs (ESM), interviews.
14. Design Study – Observations
One-click
As an ‘Ok’ reaction to an open question/request
‘Take a look at this site http://this.site.com’
‘I come over in a second’
As a signal to indicate passive participation in
others’ conversation
‘In the meantime Mark, coffee is ready’
‘I agree with that John’
Drag-and-drop
No need for explicit signalling& grounding
15. Design Study – Analysis
Lightweight & Interactive
Passive participation
Lightweight interactivity
Distinctive &Ambiguity
No need of text messages
Implicit signalling and grounding
16. Conclusions
Communicators in mediated settings lack of
lightweight and distinctive mechanisms to
signal and ground each others’ intentions to
interact
Grounding mechanisms can support
lightweight and distinctive
collaborativepractices to help people
establishing a shared understanding of each
others’ representations of privacy borders in
an interactive way
17. Future Work
Mechanisms: digital and tangible – incidental
and intentional
Community: distributed – closely connected
Period: longitudinal study
Techniques: ESM
18. Acknowledgment
The work presented here has been supported by the European
Commission through the FP6 FET ASTRA STREP (IST-2004-29266).
Editor's Notes
One-click is more lightweight and ambiguous than drag-and-dropSo we wanted to observe in which context each mechanism could better fit users’ privacy needs
Total number of coordination units analyzed: Control weeks: 21Grounding weeks: 20One click:10 coordination units, 27 instances