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Finding ways to design
(more) trustworthy interfaces
Face Value
Jan-Wessel Hovingh
Minor
The Next Web
Communication &
Multimedia Design
CoordinatorLecturer
Waxle
Intimate Data Design
Designer/Consultant
User interfaces
User interfaces make complex
machines and systems usable for
regular human beings.
•
ENIAC, 1946
18000 Transistor tubes
150kW Energy consumption
167 m2 surface
6 Operators
x 3.200.000
x 2500
(Nimitz Class aircraft carrier)
(Chicago Metropolitan Area)
We can use all this power
through user-friendly interfaces
(but we came a long way)
"The best user interface is the self-effacing
one, The one that you don’t even notice."
Mark Weiser - XeroX
Ubiquitous Computing (1993)
This is not just a car. It is a computer & interface to
achieve a very pleasant transportation experience.
This is not just a toothbrush. It is a computer & interface
to achieve a very high standard of clean teeth.
This is not just a doll. It is a
computer & interface
to achieve a very high standard of
entertainment.
Interface design has evolved into
experience design and the experience
prevails over transparency and
conscious decision making.
The experience should be positive.
Risks and contingency should be
hidden from users.
Risks and contingency.
Food on Route
• Zucchini - 2 pc, big

• Olive Oil olie - 2 spoons

• Onion - 1, chopped

• Beef - 300 gr

• Carrot - chopped, handful

• Garlic powder - ¼ spoon

• Salt - ½ + ¼ tea spoon

• Cocos oil - 1 spoon
Locate a shop/booth & take pic;
Enter offered vegetables;
Enter a recipe.
Choose a recipe;
Get an itinerary/route;
Get your bike;
Get the vegetables;
Make a nice dinner.
Enter the Dutch Tax Authority
As a tax specialist pointed out, we had provided a very
useful tool for investigating VAT evasion.
(That was not entirely what we had intended)
...and neither was it Target's goal to tell
a father his daughter was pregnant.
Nor was it Facebook's intention to reveal
a girl's sexual orientation to her parents.
Personal data ends up in places where
it may be of harm to end users and others...
User friendly interfaces coerce us to surrender
our personal data to systems we have very little
knowledge of.
Most of us are vaguely aware of this at least,
but we keep using these devices and services
anyway.
But why?
Cultural probe
Analog Smartphone
Fill out the questionnaire (which becomes more
invasive with every question)
Can't or won't answer the question? Rip out the page!
Analog data recording: heighten awareness and
consciousness
30 participants, to ensure enough usable data
Recorded interviews afterwards, to reflect on the
experiment
Rules
• After the experiment, most participants were more aware of their privacy risks
• Some deleted their Facebook account
• Almost no one had ever read ToS of their phone or other apps, (but some started reading them after the
experiment)
• Increased awareness of risks.
Some cognitive dissonance:
Results
"I've got nothing to hide"
"I'm not interesting for companies or government"
"So I'm paying with my data, so what"
more interesting:
Trust in smart artifacts is mainly based upon trust in systems: Government, Laws, regulation.
The smartphone is considered as part of the identity: it enables and carries most social connections.
The social connections and interactions the user has via the smartphone makes that user trust the device.
Trust
Trust bridges a knowledge gap
Trust is to act as if
the future is certain
Trust enables us to deal
with complexity and contingency
Trust on the Line; Keymolen, E. (2016)
Smart devices, especially smart phones,
have become part of our familiar world, because
they are customizable and connect our real, trusted world.
They 'feel' familiar, so we can use them with confidence.
They are super easy to use,
so they have become 'ready to hand':
we do not need to think about their functionality
or their risks. They do what they promise to do.
(so they say)
So in a way, user interfaces
can act as materialized trust.
They reduce complexity for a user
They bridge a user's knowledge gap towards technology
They promise users a certain (near) future
So what if it is trust we actually design.
How good are we really at this?
Can we do better?
Let's try.
Some inspiration.
(Quotation alarm)
On Mental Models:
"People don’t need to know all the
details of how a complex mechanism
actually works in order to use it, so
they create a cognitive shorthand for
explaining it. This explanation is
powerful enough to cover their
interactions with it but doesn’t
necessarily reflect its actual inner
mechanics."
(Cooper et al., 2014: 17)
Alan Cooper
"Father of Visual Basic", inventor
of the Persona, writer of "About Face"
On Participatory Design:
'I gave her a paper document with lots
of markups on it for reference and
asked her to imagine that is was on the
screen. She just designed it right there!
“I would point there, and then I would
hit the delete key,” she said.'
(Moggridge, 2007: 64)
Larry Tesler


Worked on the first GUI at XeroX PARC,
inventor of the Copy/Paste concept,
participatory design for GUI's.
Anthony Giddens
Sociologist,
Known for the Structuration Theory
On Trust:
"Trust is a project, to be worked on by both sides."
‘A pure relationship is one in which external
criteria have become dissolved: the
relationship exists solely for whatever
rewards that relationship can deliver. In the
context of the pure relationship, trust can be
mobilised only by a process of mutual
disclosure.’
(Giddens 1991: 6)
A process of mutual disclosure.
Participatory design
Shared Mental Models
The goal: to design a tool to create a transparent shared
visual model that enables all relevant design stakeholders
of a smart artifact to discuss and to form an opinion on
its functionality and its use of private data.
So who should be at the table?
• Programmers / Developers
• Product designers
• Information Architects
• UI designers
• Graphic designers
• Marketeers
• Business Analysts
• Lawyers
• Privacy Experts
• ...and last but certainly not least:
Let's start with everyone involved.
To name a few:
End users
or: Humans who will be affected by the use
The focus on the role of user is too narrow
when it comes to personal data.
Trusted
Not trusted
@waxle @intimate_data

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Jan-Wessel Hovingh

  • 1. Finding ways to design (more) trustworthy interfaces Face Value
  • 2. Jan-Wessel Hovingh Minor The Next Web Communication & Multimedia Design CoordinatorLecturer Waxle Intimate Data Design Designer/Consultant
  • 4. User interfaces make complex machines and systems usable for regular human beings.
  • 6. 18000 Transistor tubes 150kW Energy consumption 167 m2 surface 6 Operators
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  • 9. x 2500 (Nimitz Class aircraft carrier)
  • 11. We can use all this power through user-friendly interfaces (but we came a long way)
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  • 17. "The best user interface is the self-effacing one, The one that you don’t even notice." Mark Weiser - XeroX Ubiquitous Computing (1993)
  • 18. This is not just a car. It is a computer & interface to achieve a very pleasant transportation experience.
  • 19. This is not just a toothbrush. It is a computer & interface to achieve a very high standard of clean teeth.
  • 20. This is not just a doll. It is a computer & interface to achieve a very high standard of entertainment.
  • 21. Interface design has evolved into experience design and the experience prevails over transparency and conscious decision making.
  • 22. The experience should be positive. Risks and contingency should be hidden from users.
  • 25.
  • 26. • Zucchini - 2 pc, big
 • Olive Oil olie - 2 spoons
 • Onion - 1, chopped
 • Beef - 300 gr
 • Carrot - chopped, handful
 • Garlic powder - ¼ spoon
 • Salt - ½ + ¼ tea spoon
 • Cocos oil - 1 spoon
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  • 28. Locate a shop/booth & take pic; Enter offered vegetables; Enter a recipe. Choose a recipe; Get an itinerary/route; Get your bike; Get the vegetables; Make a nice dinner.
  • 29.
  • 30. Enter the Dutch Tax Authority
  • 31. As a tax specialist pointed out, we had provided a very useful tool for investigating VAT evasion. (That was not entirely what we had intended)
  • 32. ...and neither was it Target's goal to tell a father his daughter was pregnant.
  • 33. Nor was it Facebook's intention to reveal a girl's sexual orientation to her parents.
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  • 35. Personal data ends up in places where it may be of harm to end users and others...
  • 36. User friendly interfaces coerce us to surrender our personal data to systems we have very little knowledge of.
  • 37. Most of us are vaguely aware of this at least, but we keep using these devices and services anyway.
  • 41. Fill out the questionnaire (which becomes more invasive with every question) Can't or won't answer the question? Rip out the page! Analog data recording: heighten awareness and consciousness 30 participants, to ensure enough usable data Recorded interviews afterwards, to reflect on the experiment Rules
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  • 46. • After the experiment, most participants were more aware of their privacy risks • Some deleted their Facebook account • Almost no one had ever read ToS of their phone or other apps, (but some started reading them after the experiment) • Increased awareness of risks. Some cognitive dissonance: Results "I've got nothing to hide" "I'm not interesting for companies or government" "So I'm paying with my data, so what" more interesting: Trust in smart artifacts is mainly based upon trust in systems: Government, Laws, regulation. The smartphone is considered as part of the identity: it enables and carries most social connections. The social connections and interactions the user has via the smartphone makes that user trust the device.
  • 47. Trust
  • 48. Trust bridges a knowledge gap Trust is to act as if the future is certain Trust enables us to deal with complexity and contingency Trust on the Line; Keymolen, E. (2016)
  • 49. Smart devices, especially smart phones, have become part of our familiar world, because they are customizable and connect our real, trusted world. They 'feel' familiar, so we can use them with confidence. They are super easy to use, so they have become 'ready to hand': we do not need to think about their functionality or their risks. They do what they promise to do. (so they say)
  • 50. So in a way, user interfaces can act as materialized trust. They reduce complexity for a user They bridge a user's knowledge gap towards technology They promise users a certain (near) future
  • 51. So what if it is trust we actually design. How good are we really at this?
  • 52.
  • 53. Can we do better? Let's try.
  • 55. On Mental Models: "People don’t need to know all the details of how a complex mechanism actually works in order to use it, so they create a cognitive shorthand for explaining it. This explanation is powerful enough to cover their interactions with it but doesn’t necessarily reflect its actual inner mechanics." (Cooper et al., 2014: 17) Alan Cooper "Father of Visual Basic", inventor of the Persona, writer of "About Face"
  • 56. On Participatory Design: 'I gave her a paper document with lots of markups on it for reference and asked her to imagine that is was on the screen. She just designed it right there! “I would point there, and then I would hit the delete key,” she said.' (Moggridge, 2007: 64) Larry Tesler 
 Worked on the first GUI at XeroX PARC, inventor of the Copy/Paste concept, participatory design for GUI's.
  • 57. Anthony Giddens Sociologist, Known for the Structuration Theory On Trust: "Trust is a project, to be worked on by both sides." ‘A pure relationship is one in which external criteria have become dissolved: the relationship exists solely for whatever rewards that relationship can deliver. In the context of the pure relationship, trust can be mobilised only by a process of mutual disclosure.’ (Giddens 1991: 6)
  • 58. A process of mutual disclosure. Participatory design Shared Mental Models
  • 59. The goal: to design a tool to create a transparent shared visual model that enables all relevant design stakeholders of a smart artifact to discuss and to form an opinion on its functionality and its use of private data.
  • 60. So who should be at the table?
  • 61. • Programmers / Developers • Product designers • Information Architects • UI designers • Graphic designers • Marketeers • Business Analysts • Lawyers • Privacy Experts • ...and last but certainly not least: Let's start with everyone involved. To name a few:
  • 62. End users or: Humans who will be affected by the use The focus on the role of user is too narrow when it comes to personal data.
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