Digital Technology

   G325 section A
What to think about in your answer
• Digital technology refers to hardware, software
  and online technology, so the cameras, the
  computers, the packages you used and the
  programs online that you have worked with. It is
  worth considering how all this inter-links.

• post-production would actually fall under digital
  technology as well, so if that comes up it would
  probably represent an expansion of points you'd
  make in one section of digital technology.
What to think about in your answer
• It is really about everything you do after
  constructing the raw materials for your
  production; so once you have taken photos
  and written text, how do you manipulate it all
  in photoshop or desktop publishing for a print
  product or once you have shot your video,
  what do you do to it in editing.
Digital Technology
Some important areas to consider in your
  answer

• Web 2.0
• Consumers as producers
• Impact of digital technology on production
WEB 2.0
• Web 2.0 is the term
  given to describe a Web 1.0- first
  second generation of
                         generation of the
  the World Wide Web
  that is focused on the World Wide Web
  ability for people to  static pages, dial up
  collaborate and share and master
  information online.    generated
YOUR USAGE OF WEB 2.0
• Blogger – adding posts with information on planning
  and research.

• Multimedia Sharing- YouTube, Flicker and Odeo- for
  videos, pictures and podcasts

• Social networking sites- communication with artist.

• Aggregation services- like Google.com- for research
  purposes.
Consumers as Producers
• Web 1.0- passive consumers using technology-
  consuming knowledge with no interaction.

• Web 2.0- active consumers using technology-
  consuming knowledge and adding knowledge e.g.
  comments on blogs.

• Web.2.0- active producers using technology-
  producing web base materials- blogs, videos,
  podcasts etc.
Impact of digital technology on
              production
Examples of Some of the DT’s You May Have
  Used
• Digital technologies Internet 3G & 4G
  Technologies DVD MP3/ MP4 Players
• Digital SoftwareFinal Cut Pro DTP Adobe
  Photoshop PPT Word
• Digital Hardware Digital camcorder Digital
  voice recorder Digital stills camera Webcam
Questions to consider
• How you used DT to aid you in the organisation of
  your R+P?
• How you utilized DT to gain audience feedback?
• How you may have used everyday DT to help you
  with your creative production at A2 and AS?
• How did your access to DT helped you gain both
  quantitative and qualitative research findings?
• How did you use DT to make sure your main and
  ancillary task were successfully combined.

Digital technology

  • 1.
    Digital Technology G325 section A
  • 2.
    What to thinkabout in your answer • Digital technology refers to hardware, software and online technology, so the cameras, the computers, the packages you used and the programs online that you have worked with. It is worth considering how all this inter-links. • post-production would actually fall under digital technology as well, so if that comes up it would probably represent an expansion of points you'd make in one section of digital technology.
  • 3.
    What to thinkabout in your answer • It is really about everything you do after constructing the raw materials for your production; so once you have taken photos and written text, how do you manipulate it all in photoshop or desktop publishing for a print product or once you have shot your video, what do you do to it in editing.
  • 4.
    Digital Technology Some importantareas to consider in your answer • Web 2.0 • Consumers as producers • Impact of digital technology on production
  • 5.
    WEB 2.0 • Web2.0 is the term given to describe a Web 1.0- first second generation of generation of the the World Wide Web that is focused on the World Wide Web ability for people to static pages, dial up collaborate and share and master information online. generated
  • 6.
    YOUR USAGE OFWEB 2.0 • Blogger – adding posts with information on planning and research. • Multimedia Sharing- YouTube, Flicker and Odeo- for videos, pictures and podcasts • Social networking sites- communication with artist. • Aggregation services- like Google.com- for research purposes.
  • 7.
    Consumers as Producers •Web 1.0- passive consumers using technology- consuming knowledge with no interaction. • Web 2.0- active consumers using technology- consuming knowledge and adding knowledge e.g. comments on blogs. • Web.2.0- active producers using technology- producing web base materials- blogs, videos, podcasts etc.
  • 8.
    Impact of digitaltechnology on production Examples of Some of the DT’s You May Have Used • Digital technologies Internet 3G & 4G Technologies DVD MP3/ MP4 Players • Digital SoftwareFinal Cut Pro DTP Adobe Photoshop PPT Word • Digital Hardware Digital camcorder Digital voice recorder Digital stills camera Webcam
  • 9.
    Questions to consider •How you used DT to aid you in the organisation of your R+P? • How you utilized DT to gain audience feedback? • How you may have used everyday DT to help you with your creative production at A2 and AS? • How did your access to DT helped you gain both quantitative and qualitative research findings? • How did you use DT to make sure your main and ancillary task were successfully combined.