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Choice, Dilemma,
Fun, & Playtesting
Chapters 11 & 9
Game Design Workshop, Tracy Fullerton

Digital Narrative Theory & Practice
Dr. Lori Landay
Fun & Flow (Mihály
Csíkszentmihályi)
Choices & decisions
Hierarchy of payoffs in the Prisoner’s Dilemma is:
1. · Temptation for defection: zero years
2. · Reward for mutual cooperation: one year each
3. · Punishment for mutual defection: three years each
4. · Sucker’s payoff for unreciprocated cooperation:
five years
Part 2: Playtesting
·Overall, what were your thoughts about the game?

· What were your thoughts about the game play?
· Were you able to learn how to play quickly?
· What is the objective of the game?
· How would you describe this game to someone who has
never played it before? What would you tell them?
· Now that you have had a chance to play the game, is
there any information that would have been useful to you
before starting?
· Is there anything that you did not like about the game? If
so, what?
· Was anything confusing? Please take me through what
you found to be confusing.
Iterative process
What needs to
change?

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Digital Narrative: Player Choices, Fun, & Dilemma

  • 1. Choice, Dilemma, Fun, & Playtesting Chapters 11 & 9 Game Design Workshop, Tracy Fullerton Digital Narrative Theory & Practice Dr. Lori Landay
  • 2. Fun & Flow (Mihály Csíkszentmihályi)
  • 3.
  • 5.
  • 6. Hierarchy of payoffs in the Prisoner’s Dilemma is: 1. · Temptation for defection: zero years 2. · Reward for mutual cooperation: one year each 3. · Punishment for mutual defection: three years each 4. · Sucker’s payoff for unreciprocated cooperation: five years
  • 7.
  • 9. ·Overall, what were your thoughts about the game? · What were your thoughts about the game play? · Were you able to learn how to play quickly? · What is the objective of the game? · How would you describe this game to someone who has never played it before? What would you tell them? · Now that you have had a chance to play the game, is there any information that would have been useful to you before starting? · Is there anything that you did not like about the game? If so, what? · Was anything confusing? Please take me through what you found to be confusing.
  • 10.