MY CRITERIA FOR CRITIQUING & MAKING VIRTUAL ART Is it  . . . 1.  VIRTUAL? 2.  FORMALLY INTRIGUING? 3.  SELF-REFLEXIVE?  4.  IMMERSIVE?   5.  INTERACTIVE?
VIRTUAL Tower of Light , DanCoyote Antonelli/DC Spensley BIW Year One 30 Best, KU Art
FORMALLY INTRIGUING Beacon , Oberon Onmura BIW Year One 30 Best, KU Art
SELF-REFLEXIVE Spiral & Attractive Object , Selavy Oh BIW Year One 30 Best, KU Art
IMMERSIVE Desert Places , L1Aura Loire Future of Virtual Subjectivity, or From the Gloom Meteor, Fiteiro Cultural, Casa Millagrosa
INTERACTIVE Irrecovably , Bryn Oh BIW Year One 30 Best, KU Art
WALTER BENJAMIN & AURA  In "The Work of Art & the Age of Mechanical Reproduction,” (1936) Benjamin proclaims, "that which withers in the age of mechanical reproduction is the aura of the work of art.”  He defines the aura of a natural object as "the unique phenomenon of a distance, however close it may be." In later writings, Benjamin continued to explore the idea of aura, explaining, “To experience the aura of a phenomenon we look at means to invest it with the ability to look back at us.”
After a year of studying virtual subjectivity in Second Life, I have come to the following conclusions: Over time, as we develop our relationship with our own avatar, we invest it with that ability to look back at us; we give it aura.  Virtual art creates virtual aura.
Experiencing immersive & interactive virtual art is one of the ways we create virtual aura. Immersive Scale At Greenies
The paradox of closeness & distance in a virtual world creates new conditions for aura, for looking & looking back, for experience, subjectivity, identity, community, meaning, & art.

Virtual Art/Virtual Aura

  • 1.
  • 2.
    MY CRITERIA FORCRITIQUING & MAKING VIRTUAL ART Is it  . . . 1.  VIRTUAL? 2.  FORMALLY INTRIGUING? 3.  SELF-REFLEXIVE?  4.  IMMERSIVE?   5.  INTERACTIVE?
  • 3.
    VIRTUAL Tower ofLight , DanCoyote Antonelli/DC Spensley BIW Year One 30 Best, KU Art
  • 4.
    FORMALLY INTRIGUING Beacon, Oberon Onmura BIW Year One 30 Best, KU Art
  • 5.
    SELF-REFLEXIVE Spiral &Attractive Object , Selavy Oh BIW Year One 30 Best, KU Art
  • 6.
    IMMERSIVE Desert Places, L1Aura Loire Future of Virtual Subjectivity, or From the Gloom Meteor, Fiteiro Cultural, Casa Millagrosa
  • 7.
    INTERACTIVE Irrecovably ,Bryn Oh BIW Year One 30 Best, KU Art
  • 8.
    WALTER BENJAMIN &AURA In "The Work of Art & the Age of Mechanical Reproduction,” (1936) Benjamin proclaims, "that which withers in the age of mechanical reproduction is the aura of the work of art.” He defines the aura of a natural object as "the unique phenomenon of a distance, however close it may be." In later writings, Benjamin continued to explore the idea of aura, explaining, “To experience the aura of a phenomenon we look at means to invest it with the ability to look back at us.”
  • 9.
    After a yearof studying virtual subjectivity in Second Life, I have come to the following conclusions: Over time, as we develop our relationship with our own avatar, we invest it with that ability to look back at us; we give it aura. Virtual art creates virtual aura.
  • 10.
    Experiencing immersive &interactive virtual art is one of the ways we create virtual aura. Immersive Scale At Greenies
  • 11.
    The paradox ofcloseness & distance in a virtual world creates new conditions for aura, for looking & looking back, for experience, subjectivity, identity, community, meaning, & art.

Editor's Notes

  • #2 Virtual Art/Virtual Aura
  • #5 hyperformalism