This document outlines AMD's commitments to gamers and the gaming industry. It discusses initiatives such as the Open Physics Initiative, which provides free physics libraries and capabilities. It also discusses support for industry standards like DirectX 11 and promoting innovations. AMD works with developers through relationships and programs to provide marketing and technical support. The goal is to deliver the best possible gaming experiences for gamers through open partnerships across the industry.
In this material, I have tried to summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part two, I am elaborating more about the video game production through defining the different production stages.
In part 3, i have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
This document provides an overview of video games including their history, evolution as an industry, genres, major consoles and developers. It discusses how video games have grown from early systems like the Brown Box and Magnavox Odyssey to modern consoles. Key points covered include the major companies that have shaped the industry like Nintendo, Sony, and Microsoft, as well as popular game franchises and the skills required for game design.
This document provides an overview of video games including their history, evolution, genres, major companies and consoles. It discusses how video games have grown from early systems like the Brown Box and Magnavox Odyssey to modern consoles. Key points covered include the major companies that have dominated the market like Nintendo, Sony and Microsoft, as well as popular game genres and franchises. Career opportunities in the video game industry are also briefly touched on.
The document summarizes key themes in the video game industry as identified by an investor at Bessemer Venture Partners. It notes that the industry is large and growing, with trends toward digital distribution, connected and multiplayer games, and freemium business models. Traditional console game publishers face challenges with high development costs and reliance on hits. Digital distribution poses risks but also opportunities for new models to emerge.
The document discusses the process of creating a video game, including defining what a video game is, common genres, the history and evolution of video games and consoles, famous game designers and corporations, and how to use the Game Maker software to design a game. Specifically, it outlines the key elements needed in Game Maker like sprites, sounds, backgrounds, paths, scripts, objects and rooms. It also discusses potential errors to check for and important skill sets for developers.
This document discusses the career and influences of game developer Chris Floyd. It traces the evolution of video games from the 1970s to today and examines how two generations have experienced games differently. The first generation found games weird but the second generation grew up with games as a normal part of their media experience. The document also explores classic games like Oregon Trail, Karateka, and Minecraft and analyzes the game loops within Karateka.
This document contains information about an online quiz site called Quizot that provides thousands of questions across multiple topics. It includes 5 sample questions about features added to the Call of Duty: Black Ops game, identifying a logo associated with a fighting game, identifying the real-time strategy game series X, and identifying a horror-themed game based on its dark visuals and storyline. It concludes by providing contact information to submit quiz responses and links to visit the Quizot website.
This document provides 5 multiple choice questions about various video games along with their answers. The questions cover topics like features added to Call of Duty: Black Ops, logos associated with games like Tekken, timelines related to Assassin's Creed titles, identifying the first real-time strategy game Age of Empires, and describing a horror game set in a dark forest on the "edge of hell".
In this material, I have tried to summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part two, I am elaborating more about the video game production through defining the different production stages.
In part 3, i have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
This document provides an overview of video games including their history, evolution as an industry, genres, major consoles and developers. It discusses how video games have grown from early systems like the Brown Box and Magnavox Odyssey to modern consoles. Key points covered include the major companies that have shaped the industry like Nintendo, Sony, and Microsoft, as well as popular game franchises and the skills required for game design.
This document provides an overview of video games including their history, evolution, genres, major companies and consoles. It discusses how video games have grown from early systems like the Brown Box and Magnavox Odyssey to modern consoles. Key points covered include the major companies that have dominated the market like Nintendo, Sony and Microsoft, as well as popular game genres and franchises. Career opportunities in the video game industry are also briefly touched on.
The document summarizes key themes in the video game industry as identified by an investor at Bessemer Venture Partners. It notes that the industry is large and growing, with trends toward digital distribution, connected and multiplayer games, and freemium business models. Traditional console game publishers face challenges with high development costs and reliance on hits. Digital distribution poses risks but also opportunities for new models to emerge.
The document discusses the process of creating a video game, including defining what a video game is, common genres, the history and evolution of video games and consoles, famous game designers and corporations, and how to use the Game Maker software to design a game. Specifically, it outlines the key elements needed in Game Maker like sprites, sounds, backgrounds, paths, scripts, objects and rooms. It also discusses potential errors to check for and important skill sets for developers.
This document discusses the career and influences of game developer Chris Floyd. It traces the evolution of video games from the 1970s to today and examines how two generations have experienced games differently. The first generation found games weird but the second generation grew up with games as a normal part of their media experience. The document also explores classic games like Oregon Trail, Karateka, and Minecraft and analyzes the game loops within Karateka.
This document contains information about an online quiz site called Quizot that provides thousands of questions across multiple topics. It includes 5 sample questions about features added to the Call of Duty: Black Ops game, identifying a logo associated with a fighting game, identifying the real-time strategy game series X, and identifying a horror-themed game based on its dark visuals and storyline. It concludes by providing contact information to submit quiz responses and links to visit the Quizot website.
This document provides 5 multiple choice questions about various video games along with their answers. The questions cover topics like features added to Call of Duty: Black Ops, logos associated with games like Tekken, timelines related to Assassin's Creed titles, identifying the first real-time strategy game Age of Empires, and describing a horror game set in a dark forest on the "edge of hell".
- Assassin's Creed III: Liberation was developed by Ubisoft Sofia and Ubisoft Milan and published by Ubisoft in 2012 for PlayStation Vita, PlayStation 3, Microsoft Windows, and Xbox 360. It was released alongside Assassin's Creed III.
- The game's marketing included official trailers, YouTube videos, and downloadable additional content to support the release across multiple platforms.
- The trailer for Assassin's Creed III: Liberation highlights the game's focus on a strong female protagonist fighting against injustice and racism in late 18th century New Orleans.
The document discusses various examples of AI in gaming, including The Sims, Halo, and Black & White from the early 2000s. It notes that since the mid-2000s, game AI has not advanced much beyond a "chest-high wall". Examples of more recent AI systems are discussed for Far Cry 2 and 3 with improvements to animal AI. The Walking Dead game had poor zombie AI that did not properly focus on the player. Left 4 Dead's "AI Director" is praised for dynamically adjusting zombie spawns based on player performance. Examples are also given of effective combat AI in Bully and techniques used for Ellie's AI in The Last of Us.
The document provides an overview of the video game industry in 2007. It discusses various segments within the industry, including console, PC, online and casual games. It also covers trends like increasing the lifetime value of gamers and harnessing the internet. Recent mergers and acquisitions in the industry are highlighted. The author believes media companies should focus on the industry services sector for acquisition opportunities.
Call of Duty: Black Ops was a first person shooter video game released in 2010 that sold over 25 million copies. It took place during the Cold War focusing on CIA clandestine operations. An extensive marketing campaign was used including trailers on sports games, partnerships with celebrities and Chrysler, and downloadable content to keep the game popular. The campaign aimed to reach the target demographic of young adult males and maximize sales through widespread promotion across media platforms.
The gaming industry has changed dramatically over the last few decades. In the 1990s, the industry generated $19.8 billion in sales from video game, console, and arcade sales. Major players included Nintendo, Sony, Sega, and Atari. The industry has since shifted to online subscriptions, free-to-play games, mobile gaming, and live streaming on platforms like Twitch. Today, the global gaming market is worth over $150 billion annually, with mobile gaming making up 47% of the market. The industry continues to evolve with new business models and platforms.
C1 sb assassins creed iii liberation AL media studiesKBucket
This document provides an overview of the video game Assassin's Creed III: Liberation. It was developed by Ubisoft and released in 2012 for the PlayStation Vita handheld console. The game is set in 18th century New Orleans and features Aveline de Grandpré as the first female protagonist in the Assassin's Creed franchise. The document discusses the Vita platform, features of the game that utilize the Vita's touchscreen and sensors, release details, and the later HD remasters for other consoles. It also provides context about the Assassin's Creed franchise and publisher Ubisoft.
This document is an embargoed marketing presentation by AMD Graphics Product Management dated October 2012. It promotes AMD's "Never Settle" gaming bundle program, which provides customers free PC games or discounts on games with the purchase of certain AMD Radeon graphics cards. The presentation provides information on game bundle options, driver performance improvements, potential savings from bundled games, and terms and conditions of the program.
The document discusses the gaming industry and the Assassin's Creed III: Liberation game. It provides context on the growth of the gaming industry and discusses how technology has changed gaming. It then focuses on Assassin's Creed III: Liberation, noting that it was originally released for the PlayStation Vita in 2012 and was later released for other consoles in 2014. The game aimed to bring high production gaming to mobile platforms and targeted both existing Assassin's Creed fans and new audiences through its use of a female protagonist.
AQA Project
PAPATHANASSIS D., PANTAZIS P., TRAKAS I., PANTAZIS L. (Junior High Doukas School)
Supervisor: Yannis Kotsanis
The Glogster EDU version...
http://game4.edu.glogster.com/game-history
Rockstar Games was founded in 1998 and is known for publishing major open world franchises like Grand Theft Auto, Red Dead, and Max Payne. They own development studios around the world through acquisitions. Red Dead Redemption was published by Rockstar Games, developed by Rockstar San Diego, and distributed by Ditan Distributions. It was released on PlayStation 3 and Xbox 360 consoles and utilized technologies like downloadable content to enhance the gameplay experience. The game draws from the Western film genre in its storyline, characters, and environments to create familiarity for players.
This document provides an overview of video game history and the Assassin's Creed franchise. It discusses the evolution of video game consoles across generations from the 1970s to present. It then focuses on Ubisoft as a major video game publisher and the Assassin's Creed franchise, highlighting Assassin's Creed III: Liberation as the first game in the franchise to feature a female protagonist of color, Aveline de Grandpré, set in 18th century New Orleans. The document examines how this broadened the franchise's audience and responded to criticisms of underrepresentation in the industry.
The document outlines AMD's commitments to gamers and the gaming industry, including:
- Committing to driving innovation by supporting engineers and aligning innovations with gamer wants/needs.
- Committing to industry standards by participating in their development and quickly moving innovations into standards.
- Committing to supporting PC gaming by throwing their support behind the industry.
It discusses AMD's technical support for developers through tools, hardware access, and engineering support to help games utilize new technologies and run efficiently. AMD also provides marketing support through bundles, co-marketing, and promotions with partners. The document highlights several AAA titles that successfully implemented technologies like DirectX 11 and Eyefinity.
This document describes several advanced features of the EduCareX ERP software, including sending SMS messages to parents for various school-related notifications, using barcodes on fee statements to reduce errors during payment processing, capturing student photos and signatures digitally for records and identification purposes, and issuing smart cards to students for ID cards and automated attendance tracking.
La Unión Europea ha acordado un embargo petrolero contra Rusia en respuesta a la invasión de Ucrania. El embargo prohibirá las importaciones marítimas de petróleo ruso a la UE y pondrá fin a las entregas a través de oleoductos dentro de seis meses. Esta medida forma parte de un sexto paquete de sanciones de la UE destinadas a aumentar la presión económica sobre Moscú y privar al Kremlin de fondos para financiar su guerra.
This document summarizes Jose Rizal's essay "The Indolence of the Filipinos" which was published in La Solidaridad in 1890 in response to accusations that Filipinos were inherently indolent. The essay had five installments published from July to September 1890. Rizal acknowledges that indolence exists among Filipinos but argues that the causes must be studied before solutions can be proposed. He lists factors like the tropical climate, lack of encouragement from the Spanish government, abuse by encomenderos, and lack of proper education and training as contributing to any indolence rather than it being due to inherent traits.
US6831616 - Transmission Line Balun With Parasitic Mode TerminationSushil Kumar
This patent describes a transmission line balun that eliminates unwanted signal reflection caused by parasitic mode propagation between the balun and a ground plane. The balun converts a signal from an unbalanced port to a balanced port. A resistor is connected between a junction of conductive segments on the unbalanced port and the ground plane. This resists dissipates energy from the parasitic mode propagation, preventing a 90 degree phase shift that would otherwise short the signal to ground. The resistor value is selected to maximize termination of the parasitic mode, thus essentially eliminating the narrowband signal cancellation effect.
Unit testing is easy... In a perfect world.
Our world is not.
This talk will cover a bunch of tips, tricks, and techniques to retrofit ugly legacy applications so parts of them can be unit tested.
(Examples given in Java using JUnit and Mockito)
- Assassin's Creed III: Liberation was developed by Ubisoft Sofia and Ubisoft Milan and published by Ubisoft in 2012 for PlayStation Vita, PlayStation 3, Microsoft Windows, and Xbox 360. It was released alongside Assassin's Creed III.
- The game's marketing included official trailers, YouTube videos, and downloadable additional content to support the release across multiple platforms.
- The trailer for Assassin's Creed III: Liberation highlights the game's focus on a strong female protagonist fighting against injustice and racism in late 18th century New Orleans.
The document discusses various examples of AI in gaming, including The Sims, Halo, and Black & White from the early 2000s. It notes that since the mid-2000s, game AI has not advanced much beyond a "chest-high wall". Examples of more recent AI systems are discussed for Far Cry 2 and 3 with improvements to animal AI. The Walking Dead game had poor zombie AI that did not properly focus on the player. Left 4 Dead's "AI Director" is praised for dynamically adjusting zombie spawns based on player performance. Examples are also given of effective combat AI in Bully and techniques used for Ellie's AI in The Last of Us.
The document provides an overview of the video game industry in 2007. It discusses various segments within the industry, including console, PC, online and casual games. It also covers trends like increasing the lifetime value of gamers and harnessing the internet. Recent mergers and acquisitions in the industry are highlighted. The author believes media companies should focus on the industry services sector for acquisition opportunities.
Call of Duty: Black Ops was a first person shooter video game released in 2010 that sold over 25 million copies. It took place during the Cold War focusing on CIA clandestine operations. An extensive marketing campaign was used including trailers on sports games, partnerships with celebrities and Chrysler, and downloadable content to keep the game popular. The campaign aimed to reach the target demographic of young adult males and maximize sales through widespread promotion across media platforms.
The gaming industry has changed dramatically over the last few decades. In the 1990s, the industry generated $19.8 billion in sales from video game, console, and arcade sales. Major players included Nintendo, Sony, Sega, and Atari. The industry has since shifted to online subscriptions, free-to-play games, mobile gaming, and live streaming on platforms like Twitch. Today, the global gaming market is worth over $150 billion annually, with mobile gaming making up 47% of the market. The industry continues to evolve with new business models and platforms.
C1 sb assassins creed iii liberation AL media studiesKBucket
This document provides an overview of the video game Assassin's Creed III: Liberation. It was developed by Ubisoft and released in 2012 for the PlayStation Vita handheld console. The game is set in 18th century New Orleans and features Aveline de Grandpré as the first female protagonist in the Assassin's Creed franchise. The document discusses the Vita platform, features of the game that utilize the Vita's touchscreen and sensors, release details, and the later HD remasters for other consoles. It also provides context about the Assassin's Creed franchise and publisher Ubisoft.
This document is an embargoed marketing presentation by AMD Graphics Product Management dated October 2012. It promotes AMD's "Never Settle" gaming bundle program, which provides customers free PC games or discounts on games with the purchase of certain AMD Radeon graphics cards. The presentation provides information on game bundle options, driver performance improvements, potential savings from bundled games, and terms and conditions of the program.
The document discusses the gaming industry and the Assassin's Creed III: Liberation game. It provides context on the growth of the gaming industry and discusses how technology has changed gaming. It then focuses on Assassin's Creed III: Liberation, noting that it was originally released for the PlayStation Vita in 2012 and was later released for other consoles in 2014. The game aimed to bring high production gaming to mobile platforms and targeted both existing Assassin's Creed fans and new audiences through its use of a female protagonist.
AQA Project
PAPATHANASSIS D., PANTAZIS P., TRAKAS I., PANTAZIS L. (Junior High Doukas School)
Supervisor: Yannis Kotsanis
The Glogster EDU version...
http://game4.edu.glogster.com/game-history
Rockstar Games was founded in 1998 and is known for publishing major open world franchises like Grand Theft Auto, Red Dead, and Max Payne. They own development studios around the world through acquisitions. Red Dead Redemption was published by Rockstar Games, developed by Rockstar San Diego, and distributed by Ditan Distributions. It was released on PlayStation 3 and Xbox 360 consoles and utilized technologies like downloadable content to enhance the gameplay experience. The game draws from the Western film genre in its storyline, characters, and environments to create familiarity for players.
This document provides an overview of video game history and the Assassin's Creed franchise. It discusses the evolution of video game consoles across generations from the 1970s to present. It then focuses on Ubisoft as a major video game publisher and the Assassin's Creed franchise, highlighting Assassin's Creed III: Liberation as the first game in the franchise to feature a female protagonist of color, Aveline de Grandpré, set in 18th century New Orleans. The document examines how this broadened the franchise's audience and responded to criticisms of underrepresentation in the industry.
The document outlines AMD's commitments to gamers and the gaming industry, including:
- Committing to driving innovation by supporting engineers and aligning innovations with gamer wants/needs.
- Committing to industry standards by participating in their development and quickly moving innovations into standards.
- Committing to supporting PC gaming by throwing their support behind the industry.
It discusses AMD's technical support for developers through tools, hardware access, and engineering support to help games utilize new technologies and run efficiently. AMD also provides marketing support through bundles, co-marketing, and promotions with partners. The document highlights several AAA titles that successfully implemented technologies like DirectX 11 and Eyefinity.
This document describes several advanced features of the EduCareX ERP software, including sending SMS messages to parents for various school-related notifications, using barcodes on fee statements to reduce errors during payment processing, capturing student photos and signatures digitally for records and identification purposes, and issuing smart cards to students for ID cards and automated attendance tracking.
La Unión Europea ha acordado un embargo petrolero contra Rusia en respuesta a la invasión de Ucrania. El embargo prohibirá las importaciones marítimas de petróleo ruso a la UE y pondrá fin a las entregas a través de oleoductos dentro de seis meses. Esta medida forma parte de un sexto paquete de sanciones de la UE destinadas a aumentar la presión económica sobre Moscú y privar al Kremlin de fondos para financiar su guerra.
This document summarizes Jose Rizal's essay "The Indolence of the Filipinos" which was published in La Solidaridad in 1890 in response to accusations that Filipinos were inherently indolent. The essay had five installments published from July to September 1890. Rizal acknowledges that indolence exists among Filipinos but argues that the causes must be studied before solutions can be proposed. He lists factors like the tropical climate, lack of encouragement from the Spanish government, abuse by encomenderos, and lack of proper education and training as contributing to any indolence rather than it being due to inherent traits.
US6831616 - Transmission Line Balun With Parasitic Mode TerminationSushil Kumar
This patent describes a transmission line balun that eliminates unwanted signal reflection caused by parasitic mode propagation between the balun and a ground plane. The balun converts a signal from an unbalanced port to a balanced port. A resistor is connected between a junction of conductive segments on the unbalanced port and the ground plane. This resists dissipates energy from the parasitic mode propagation, preventing a 90 degree phase shift that would otherwise short the signal to ground. The resistor value is selected to maximize termination of the parasitic mode, thus essentially eliminating the narrowband signal cancellation effect.
Unit testing is easy... In a perfect world.
Our world is not.
This talk will cover a bunch of tips, tricks, and techniques to retrofit ugly legacy applications so parts of them can be unit tested.
(Examples given in Java using JUnit and Mockito)
Termos Cerdas adalah termos pintar yang dapat mendeteksi suhu air dalam termos menggunakan sensor LM35 dan menampilkannya pada LED indikator. Termos ini dapat mendeteksi suhu antara 0-90 derajat celcius dan dikendalikan oleh mikrokontroler Arduino UNO.
This document summarizes the design and performance of a broadband frequency doubler MMIC chip operating from 20-42 GHz. Key points:
1) The chip includes an active balanced amplifier (balun) that provides low input drive power requirements and high output power with good suppression of the fundamental and harmonic frequencies without an external filter.
2) The balun, along with balanced common source transistors in a push-push configuration, generates the second harmonic while rejecting the fundamental and odd harmonics.
3) Measurements found an output power of +17 to +18dBm from 20-42GHz with only +3dBm input power. Fundamental suppression was over 38dBc up to 36GHz.
The document contains analyses of several poems by Gwendolyn Brooks. It discusses Brooks' poems "Sadie and Maud", "Speech to the Young: Speech to the Progress Toward", and "We Real Cool". The analyses examine how the poems reflect the post-modern era and civil rights movement through their use of paradoxes and exploration of themes like education, family, and social expectations. Brooks was influenced by the struggles of the civil rights era in her examination of the different paths lives can take and questions around what defines success.
The 3DO gaming console failed for several key reasons:
1) It was priced too high at $700 when it launched, much more expensive than competitors like Sega and Nintendo.
2) It lacked a large library of games at launch, giving customers little incentive to purchase the new console.
3) 3DO's licensing model meant it did not have full control over the hardware production and pricing, putting it at a disadvantage against competitors who owned the whole production process.
The document discusses various aspects of the video game development process. It notes that 60% of Americans play video games and the industry generates billions in annual revenue. Game development costs millions and takes 12-24 months by teams of 70 or more people. The industry structure mirrors Hollywood, with developers, publishers, distributors, and retailers. Larger developers now have hundreds of staff across programming, art, design, and testing roles. Prototyping and rigorous processes help ship finished games on schedule and budget.
Knock knock on GameDev gateway! - Introduction to Game developmentMamdouh Tarabishi
The document discusses why people play games and the importance of gaming. It provides examples of real-world applications of games in areas like military training and education. It also summarizes the roles involved in game development teams and key components of games like graphics, physics, animation, AI and levels. The document compares popular game engines like Unity, Unreal and CryEngine and recommends Unity as a good starting point for beginning game development.
This document discusses Microsoft's involvement in the gaming industry across multiple platforms. It provides statistics on the Australian gaming market and covers Microsoft games for Windows, Xbox Live Arcade, Xbox 360, mobile devices, and their XNA developer platform. The XNA Creators Club is highlighted as a way to enable independent game development and publishing through Microsoft technologies.
Purge – First Person Shooting (FPS) GameIRJET Journal
This document describes the development of a first person shooter (FPS) multiplayer game called "Purge". It discusses the tools used to develop the game such as Unity3D for the game engine and Photon for multiplayer functionality. It outlines the gameplay including the menu, creating/joining rooms, lobbies, and gameplay. It also describes some of the maps included like a riverside map and city map. The goal is to create an online competitive FPS game that can boost players' confidence and mental tenacity.
This document provides an overview of gaming consoles, including their history, components, popular current models from Sony, Microsoft and Nintendo, and comparisons between the PS4 and Xbox One. It discusses the basic components of a gaming console, including user controls, CPU, RAM, storage and video/audio output. The document also outlines some advantages and disadvantages of gaming consoles compared to PCs in terms of graphics, customization and exclusives. In conclusion, it states that gaming consoles are generally a better long-term option for gaming due to their dedicated design, and that gaming drives technology requirements in areas like graphics and storage.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
The document discusses game architecture and programming. It describes popular game engines, common game programming languages, and the typical layers of game architecture. These include hardware abstraction, the game engine framework, and graphics/rendering handled by APIs like OpenGL and DirectX. Game development can use proprietary or open source engines. Key concepts in game development include vectors, matrices, physics simulation, rendering loops, and multiplayer networking.
The document provides an overview of the PlayStation Vita hardware and software capabilities for developers. It describes the Vita's high resolution screen, quad core processor, and powerful GPU. The document highlights key differentiational aspects like the dual analog sticks, touch screen, cameras, and motion sensors. It also summarizes libraries, tools, and middleware to simplify development, including facial recognition, augmented reality, and location-based services. Graphics are rendered using tile-based deferred rendering to efficiently manage on-chip memory and hidden surface removal.
The document discusses data-oriented design (DOD) as an emerging method for game development that prioritizes gameplay data over visuals and narrative. It describes the three stages of the DOD process: data gathering from sources like player surveys, analyzing trends in the data, and creating gameplay mechanics informed by the data analysis. The outcome is intended to be a game customized to player needs and tastes for a more satisfying experience. The document also references debates around considering video games an art form and lists popular game engines that can be used to develop games.
The document summarizes a presentation given at GDC 2019. It discusses experimental gameplay, including games that create unexpected experiences through mechanics, generative or emergent gameplay, interactive storytelling, and innovative interfaces. It provides examples like The Marriage and flOw. It also lists speakers at an experimental gameplay workshop, covering topics like fashion in games, online multiplayer, and streaming games.
Production Road is a full service outsourcing and external development company for the games industry. It couples project management with strategic outsourcing to development studios around the world. It offers outsourcing services like art, animation, programming, and production. Production Road also facilitates third-party external development like prototyping, ports, and full product development through its network of over 200 developer studios.
Let me tell you in short what this is.
This is a part of my Class Assignment and what you see is a 'PowerPoint Slide Show' of the first three Outcomes from UNIT 20 - 'Computer Game Platform & Technologies'.
Here, at first, I've explained Game Platforms & their types in short and then moved on over to my 2D Platform Game - 'Tales Of Mushroom Land', by considering its Game Platform and the Hardware & Software requirements for the game. I've also showcased some performance tests for my game at the end which I had taken on different systems/machines.
This is about the first three Outcomes - Game Platforms, Hardware & Software.
The second-last slide hosts a reference about 'Outcome 4', which is a video in which I've showcased a playable demo of my game and a bit of support for common errors.
(Of course, the video won't be present over there.)
Now, in order to watch the video for 'Outcome 4' and to get more information and to know what is a 'UNIT', 'Outcomes' - please visit by log - ' phadkeakshay@wordpress.com '.
the name of my blog is - ' The GameBuilder's Inn '.
This document provides an overview of a presentation on indie game development. It discusses the speaker's background and qualifications in software engineering and game development. The agenda covers the brief history of indie games, what is needed to become an indie game developer, game psychology principles, popular game engines like Unity and XNA, and includes live coding demonstrations.
Developing games for consoles as an indie in 2019David Voyles
I've given this talk several times across the world, and it's largely about the intricate parts of releasing a title in 2019. It covers everything from engines/tools, ESRB & PEGI certifications, and how to build a brand.
This document provides an overview of the Fundamentals of Game Development program at Chaffey College. It discusses the history of games, key issues in the industry, player demographics and motivations, common game genres and elements, roles in the game industry, and the development process. Students in the program will work in teams to design game concepts and prototypes, taking on roles like art, programming, and quality assurance. The goal is to provide hands-on learning of the skills needed for careers in the game industry.
Belgium vs Romania Ultimate Guide to Euro Cup 2024 Tactics, Ticketing, and Qu...Eticketing.co
Euro Cup 2024 fans worldwide can book Belgium vs Romania Tickets from our online platform www.eticketing.co. Fans can book Euro Cup Germany Tickets on our website at discounted prices.
Spain vs Croatia Euro 2024 Spain's Chance to Shine on the International Stage...Eticketing.co
Euro 2024 fans worldwide can book Spain vs Croatia Tickets from our online platform www.eticketing.co. Fans can book Euro Cup Germany Tickets on our website at discounted prices.
Psaroudakis: Family and Football – The Psaroudakis Success StoryPsaroudakis
Psaroudakis, a name that resonates with football fans around the globe, is a testament to the powerful synergy between familial support and individual passion. Born on March 10, 1992, in the historic city of Heraklion, Crete, Psaroudakis’ journey to international football stardom is a compelling narrative of dedication, perseverance, and unwavering family support. His story not only highlights his athletic prowess but also underscores the crucial role his family played in shaping his career and character.
Psaroudakis’ early life in Heraklion was deeply influenced by a supportive and nurturing family environment. His father, a former semi-professional footballer, recognized Psaroudakis’ potential from an early age. Acting as his first coach, his father’s guidance was instrumental in igniting Psaroudakis’ passion for football. This paternal influence instilled in him a strong work ethic and fundamental skills that would become the foundation of his future success. His mother, a dedicated homemaker, provided a stable and nurturing environment, ensuring that Psaroudakis could pursue his dreams without any hindrances.
From a young age, Psaroudakis showed an innate talent for football. Growing up in Heraklion, he spent countless hours playing football in local parks and streets with friends and family. His natural ability was evident even in these informal settings, and his enthusiasm for the game was infectious. By the age of five, Psaroudakis had joined a local youth football club, where his skills began to flourish. His father’s role as his first coach during these formative years was crucial, as he emphasized not only technical skills but also the importance of discipline and teamwork.
The transition from playing in local parks to joining a structured football environment marked a significant step in Psaroudakis’ journey. At the age of ten, he joined the youth academy of OFI Crete, one of Greece’s most esteemed football clubs. This move marked the beginning of a more rigorous and professional approach to his training. The academy environment was demanding, focusing on honing technical abilities and instilling values of sportsmanship and dedication. Psaroudakis’ dedication to his craft was evident as he quickly rose through the ranks, becoming a standout player in the youth teams.
The support of Psaroudakis’ family was unwavering during this critical period. His father continued to be a source of guidance and mentorship, while his mother ensured that he had everything he needed to succeed. Their collective efforts created a balanced environment where Psaroudakis could focus entirely on his development as a footballer. This familial support was not just about providing the basics; it was about creating an environment where Psaroudakis felt encouraged and motivated to pursue his dreams relentlessly.
As Psaroudakis transitioned from the youth academy to professional football, the challenges became more significant.
Netherlands vs Austria Netherlands Face Familiar Foes in Euro Cup Germany Gro...Eticketing.co
The Netherlands are in Group D in Euro Cup Germany - and, unpaid to this, they will be coming up against familiar foes. Remarkably, they have played France, who have fashioned some of the greatest players of all time, 30 times throughout history. Despite France being more effective in major competitions, including captivating the World Cup in 2018, Holland have the greater head-to-head record.
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However, in 2023, they played one another twice, with France endearing both matches 4-0 and 2-1 individually. Against Poland and Austria, the Netherlands also have a stout record, winning just under half the matches. They faced Austria at Euro 2020, engaging 2-0, and they haven't lost to Poland since 1979.
The lettering is on the wall for Holland to qualify for the knockouts, but nothing is failsafe. The Netherlands kickstart their Euros campaign against Poland on Sunday, June 16th. In Hamburg, they will have to go up against one of the best strikers in the world, Robert Lewandowski.
Netherlands vs Austria: Tough Challenges Await the Netherlands in Euro Cup Germany
Five days later, they travel south to face France in Leipzig, a side led by Kylian Mbappe - one of the finest players in the world currently and one of the most impressive players in his nation's history. To conclude, they face Austria in Berlin, knowing it could be the end of the road if they don't perform.
Ronald Koeman is widely considered one of the more successful Dutch managers in Premier League history, considering the nation has a reputation for struggling to replicate their talents in England. The former Everton manager went against that script and shone — and now he is back managing his nation.
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Netherlands vs Austria: Ronald Koeman's Tactical Approach For UEFA Euro 2024
As well as being the highest-scoring defender in history, Koeman is a man with immense tactical knowledge. He returned to manage Holland at the start of 2023 after it was announced Louis van Gaal would retire. His life back in the dugout with the team wasn't easy, as he lost his first match 4-0 to France after going 3-0 down within 21 minutes.
However, he eventually helped them qualify for Euro Cup Germany. The 61-year-old likes to organize his team with a defensive mindset. Some might call it pragmatic as he defends with minimal space between the lines, but that's often needed for international football.
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Luciano Spalletti Leads Italy's Transition at UEFA Euro 2024.docxEuro Cup 2024 Tickets
Italy are the defending European champs, but after Luciano Spalletti swapped Roberto Mancini last September, they are still taking the cautious first steps of a new era
Euro Cup Group E Preview, Team Strategies, Key Players, and Tactical Insights...Eticketing.co
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Belgium vs Romania Injuries and Patience in Belgium’s Euro Cup Germany Squad....Eticketing.co
Belgium coach Domenico Tedesco will wait for several key players to recover from injury. Even if it means they miss the opening Euro Cup Germany stages of the European Championship in Germany this month. Veteran defender Jan Vertonghen, midfielder Youri Tielemans and defender Arthur. Theate are being given time to play in the tournament because they are considered vital to Belgium’s cause, Tedesco said on Tuesday.
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"Of course, you prefer to take players who are fully fit, but that's okay. We want to wait and be patient for some players even if they cannot play in those first matches," he told a press conference. The 37-year-old Vertonghen, Belgium’s Euro Cup 2024 most-capped international with 154 appearances, is struggling to shake off a groin injury.
"He will be there normally. This also applies to Youri Tielemans and Arthur Theate. The latter's position is very sensitive. We don't have many choices at left back. "It will only change if it turns out that they will only be available when, say, the final of the Euro 2024 Championship comes around. That's too long to wait. "However, I am confident that the injured boys are on track for the Euros.
Belgium vs Romania: Radu Dragusin Prepares for Crucial Role in Euro Cup Germany
Some of them have taken not one but two steps forward in their rehabilitation," he said. None of the injured players will feature in this week’s warm-up friendlies against Montenegro and Luxembourg. Romania centre-back Radu Dragusin found chances limited at Tottenham Hotspur in the second half of the 2023-24 season.
But is crucial to his country's cause at UEFA Euro 2024 where his aerial ability, physicality and hard graft make him a standout player. The 22-year-old moved to North London from Italian side Genoa in January but was kept on the sidelines by the form of another new arrival for the season, Mickey van de Ven, something Romania coach Edward Iordanescu admitted was a concern.
It will mean limited game-time going into the finals, but Dragusin, who cites Netherlands defender Virgil van Dijk as a role model, started every Euro Cup Germany qualifier as Romania went through the campaign unbeaten in their 10 games. He will be among their most important players in their first game in Germany against Ukraine in Munich on June 17, taking the right centre-back role in what is likely to be a back four.
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20 Teams, One Trophy: What to Expect from the ICC Men's T20 World Cup 2024
The ICC Men's T20 World Cup 2024 is set to be an exciting event, co-hosted by the West Indies and the USA from June 1 to June 29, 2024. This edition of the tournament will feature a record 20 teams divided into four groups, competing across 55 matches for the prestigious title.
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Hesan Soufi's Legacy: Inspiring the Next GenerationHesan Soufi
Hesan Soufi's impact on the game extends far beyond his on-field exploits. With his humility, sportsmanship, and unwavering commitment to excellence, Soufi has become a role model for aspiring footballers worldwide. His legacy lies not only in his achievements but also in the inspiration he provides to the next generation of talented players.
2. What Matters to Game Developers
A great gaming experience
A company committed to gamers,
gaming and the spirit of fair play
2 | Gamers First | March 2010
4. We Commit to Driving Innovation
We have brilliant engineers and we will give them
the support and freedom to invent great
technologies
We will consult with the gaming community to
help align our innovations to their wants and
needs
4 | Gamers First | March 2010
Innovation
5. We Commit to Industry Standards
We will participate in the development and
cultivation of industry standards
Wherever feasible we will move quickly to
move our innovations into the industry
standards
5 | Gamers First | March 2010
Industry
Standards
6. We Commit to Supporting PC Gaming
We will wholeheartedly throw our support
behind the PC gaming industry to help it thrive
and flourish
We will provide the technical and business
support game developers need to help
make their games a success
6 | Gamers First | March 2010
Supporting
Developers
7. AMD Changing the Game
Education &
Technology
7 | Gamers First | March 2010
8. We Commit to Putting Gamers First
At the heart of all of our efforts is the mandate
to help make gamers’ experiences better
All gamers, those with AMD hardware in
their system, or not, deserve the best
gaming experience possible
8 | Gamers First | March 2010
Gamers
First
9. AMD’s Commitment to Gamers
Jumpstart and then
drive innovation into
industry standards
Align roadmaps with
Developers needs
Gamers
Create large technology install bases for developers
9 | Gamers First | March 2010
11. Our Focus
Deliver a better gaming experience
Make the biggest difference possible by aligning
with the industry, not bifurcating it
Respect our developers and the gamers
11 | Gamers First | March 2010
12. What are the Gamers Saying?
HardOCP Poll: Which would you rather:
Eyefinity:
73.17%
PhysX:
12.89%
Don’t care:
13.34%
PhysX
Eyefinity
Don’t Care
12.89%
210
73.17%
40
13.34%
http://www.hardforums.com/showthread.php?t=1493621
Both unimportant - 12.1%
Gamestar Poll: Which is more important to you:
DirectX 11:
54.50%
Both equally important - 18.4%
PhysX:
15.00%
Both equally important:
18.40%
PhysX - 15%
Both unimportant:
12.1%
http://www.gamestar.de/index.cfm?pid=842&pk=10669
12 | Gamers First | March 2010
37
54.5% - DirectX 11
13. Fueling Industry Standards with Innovation
Tessellation Engine became Tessellation in DirectX 11
3Dc became BC5 in DX10
JEDEC’s GDDR3/4/5 standards driven by DRAM committee
chair Joe Macri (AMD CTO)
Significant IP contributor to DisplayPort
Alternate Frame Rendering now common mechanism for multigraphics solutions
13 | Gamers First | March 2010
14. Success - DirectX 11
Shipping Now:
Coming Soon:
Turbine
D&D game Unlimited
Fastest selling Online: Eberronof 2010:
Kylin
MMO
130,000 units in first weekend1
EA Phenomic
BattleForge
GSC Gameworld
S.T.A.L.K.E.R.: Call of Pripyat
Codemasters
DiRT 2
EA DICE
Frostbite 2 Engine
Rebellion
Aliens vs. Predator
Trinigy
Vision Engine
Unigine
Unigine Engine (Heaven Demo)
EA DICE
Battlefield: Bad Company 2
Two of the Top of3 games on
Turbine
Lord the Rings Online
2
Steam
1. http://www.chart-track.co.uk/?i=797&s=1111
14 | Gamers First | March 2010
2. http://news.bigdownload.com/2010/02/22/aliens-vs-predator-ontop-of-latest-steam-top-10-best-seller-lis/
17. About Me
• Chris Kingsley
• Co-founder of Rebellion
• Along with my brother, Jason
• Ex-programmer
17 | Gamers First | March 2010
18. Rebellion
• Europe’s number 1 “super-developer”
• Founded in 1992
• 19 worldwide Number One hits
• Stacks of Awards
• 2000 AD
18 | Gamers First | March 2010
19. Rebellion Games
•
Alien Vs Predator - Atari
•
Aliens Vs Predator - Fox Interactive, 1999
•
Aliens Vs Predator - Sega, 2010
•
The Simpsons Game - EA
•
Call Of Duty World At War Final Fronts - Activision
•
Star Wars Battlefront Elite Squadron - LucasArts
•
Sniper Elite - MC2 / Ubisoft / Namco
•
Judge Dredd: Dredd Vs Death - Vivendi
•
Delta Force Black Hawk Down - Novalogic
•
Rainbow Six - Red Storm
•
and many more...
19 | Gamers First | March 2010
20. Aliens Vs Predator – the Game
• Publisher:
SEGA
• Genre:
FPS
• Release Date:
February2010
• ESRB Rating:
M (Mature)
• Platforms:
Xbox 360, PlayStation 3 and PC
• Official Site:
http://www.sega.com/games/aliens-vs-predator/
20 | Gamers First | March 2010
21. Overview
• An all-new game for PC and hi-def console, from the
maker’s of the original 1999, critically acclaimed classic.
• A triple-A cinematic FPS experience like nothing else on
the market, bringing together 3 distinct experiences in
one game.
• Stand-out, fan-favourite IP delivered with incredible
production values that reference the films’ universe.
• Three games in one plus multiplayer = immense and
long-lasting customer value.
21 | Gamers First | March 2010
22. Aliens Vs Predator
• World-wide Number One hit
• Sega’s fastest selling title ever
• Fastest selling tile of the year so far
• Sega’s record for magazine covers
• More magazine covers than Modern Warfare 2
• Sold out
22 | Gamers First | March 2010
23. Working with AMD
•
AMD Developer Relations
•
Worked with us for over 12 years
• Richard H used to have an even more lovely and fuller head of hair then!
•
Technical Evangelism
• They tell us how great things will be
• And we do all the hard work (not really)
•
AMD work with us to get the best out of our games
• Meetings, seminars, test services, advice, coding help
• Cool new hardware
• delivered in brown padded envelopes…
23 | Gamers First | March 2010
24. Working with AMD (Cont.)
• We love working on the best new stuff
We can do more, look better, run faster
– Access to cool new hardware
delivered in brown paper bags!
Except Eyefinity Monitors
– Get to hang out on Aircraft Carriers
24 | Gamers First | March 2010
25. DirectX 11 Features
•
Full retail AAA DX11 title in Q1
2010
•
Extensive use of DX11 features
to add performance and visual
quality over the DX9 version
Character tessellation for
more realism and immersion
The Alien up close has
never been more
terrifying!
Faster and better postprocessing effects using
Compute Shaders
More realistic shadows
25 | Gamers First | March 2010
29. ATI Eyefinity Support
• Aliens Vs Predator Validated for ATI Eyefinity
On release
• Great for gamers
• Awesome experience
Helps Alien gameplay a lot
Some extra work
A challenge with the Alien’s wide field-of-view
– Don't just take my word for it
See it for yourself
29 | Gamers First | March 2010
30. See the game for yourself
• Demo machine
• Eyefinity 3x1
30 | Gamers First | March 2010
34. Our Success – ATI Eyefinity Technology
34 | Gamers First | March 2010
35. Success – ATI Eyefinity Technology
Aliens vs. Predator
Anno 1414 – Dawn of
Discovery
Battlefield Bad Company 2
Battleforge
Dawn of War 2
Dawn of War 2: Chaos
Rising
DiRT 2
Dragon Age: Origins
Elder Scrolls IV: Oblivion
Half Life 2
35 | Gamers First | March 2010
Need for Speed: Shift
Portal
Team Fortress 2
World of Warcraft
Aion
AVATAR
Batman: AA
Bioshock
Call of Juarez: Bound in
Blood
Crysis
Crysis Warhead
Fallout 3
League of Legends
Left 4 Dead
Left 4 Dead 2
Napoleon: Total War
Operation Flash Point
RaceDriver: GRID
S.T.A.L.K.E.R: Call of
Pripyat
S.T.A.L.K.E.R: Clear Sky
Supreme Commander 2
Wolfenstein Multiplayer
36. Chris Taylor
CEO & Founder, Gas Powered Games
March 2010 | AMD Confidential
38. Open Physics Initiative
Enabling true industry-wide support
Free, unrestricted access to cutting-edge physics capabilities for PC game
developers
Advanced libraries supporting both GPUs and multithreaded CPUs
No proprietary vendor lockouts
Bullet Physics
Rigid body simulation, cloth, fluids, particle systems
Strong cross-platform adoption in PC and console games today
Open source physics libraries using OpenCL and DirectCompute 11
Pixelux DMM
Digital Molecular Matter material physics technology
Beyond rigid body physics - soft bodies, deformable & breakable objects, fracturing
Tightly integrated with Bullet Physics, compatible with any rigid body system
FREE DMM2 with OpenCL acceleration
38 | Gamers First | March 2010
39. Open Stereo 3D Initiative
Interoperable hardware & software
•
•
•
Work with ecosystem partners to enable
multiple solutions
Stereo 3D Capabilities –
Coming Soon
120 Hz 3D displays
•
Active & passive shutter glasses
•
Quad buffering
DirectX 9/10/11 support
Blu-ray 3D movies
•
Stereo 3D notebooks
•
39 | Gamers First | March 2010
•
•
More choice, more innovation, and lower cost
ATI Eyefinity Technology
•
Encourage co-operation and standards
development with industry-wide participation
•
Bundled solutions
41. Marketing Programs
Providing marketing support to PC game developers
(exclusive and non-exclusive, large companies and small)
What we do: Bundling, co-marketing and advertising
41 | Gamers First | March 2010
42. Support and Integration with Partners
Help AIB partners develop custom packaging and
board artwork designs to promote games and
bundles
Promoting AMD CPU, Motherboard & Graphics with
games across North America and Europe through
channel partners
Run extensive ad campaigns in support of bundles
and games on gaming and technology sites
Work closely with OEM and
System Integrator partners
to help drive sales increases
42 | Gamers First | March 2010
48. Living Our Commitment – Support for Developers
Technical engagement
Developer tools
Product development
48 | Gamers First | March 2010
49. Our ISV Team
Close to where the developers are
Focused on enablement
Swimming with the current, instead of up-stream reduces
need for massive teams
9 languages, 30+ countries supported
49 | Gamers First | March 2010
50. Engineering Support
Looking for ways to improve the game
Finding efficiencies
Helping to enable cutting-edge features
Educating developers on latest development standards
Providing tools and hardware at critical inflection points
50 | Gamers First | March 2010
52. Battlefield: Bad Company 2
• AMD and DICE have been working closely together
for over 6 years
• DICE has been involved with DX11 development from a
very early stage
• Battlefield: Bad Company 2 is the first PC Battlefield
game to utilise the Frostbite engine.
• DX11 and Eyefinity support are strong additions to the PC
52 | Gamers First | March 2010
53. Battlefield Bad Company 2
• DX11 support is integral to future iterations of the
Frostbite engine.
• DX11 improves the overall performance and softens the
dynamic shadows in-game
• Eyefinity 3x1 offers a more immersive experience and has
competitive advantages
• Thanks to close collaboration with AMD, DICE now
has the ability to make the best possible PC games in the
future.
53 | Gamers First | March 2010
55. Our Successes – GSC Game World
S.T.A.L.K.E.R. – Clear Sky
Deferred rendering engine didn’t allow MSAA
AMD engineers worked hard to ensure MSAA worked
with DirectX 10.0 AND DirectX 10.1 – to the benefit of
gamers with competitor’s cards.
Also helped implement ambient occlusion and helped
improve the quality of the shadows
55 | Gamers First | March 2010
56. Product Development
Align hardware technologies with the needs of upcoming games
In-depth architectural tours with developers at the cutting-edge
of PC game development
Connect AMD’s CTO-level expertise with ISV’s lead developers
to find out what they want and need
Discussions have direct and deep impact on our product
development
56 | Gamers First | March 2010
57. Developer Tools
Long history of providing tools to developers
RenderMonkey, GPU MeshMapper, Normal Mapper, Tootle, CubeMapGen,
The Compressonator, GPU Shader Analyzer, GPU PerfStudio, ATI Stream
Profiler
Help developers maximize performance and feature
potential
Create tools that help developers quickly implement new
industry standards
57 | Gamers First | March 2010
58. Current Tools Focus
Helping game developers with the rapid transition to DirectX 11 with stateof-the-art tools
Preparing for the transition to Fusion with key developer tools for OpenCL
and DirectCompute
Tools in active development include:
– GPU PerfStudio (including Shader Debugger and Profiler)
– GPU ShaderAnalyzer/Stream KernelAnalyzer
– ATI Stream Profiler
– ATI Stream Debugger
58 | Gamers First | March 2010
59. Continuous Improvement
New ATI Eyefinity Technology SDK on AMD.com soon
(mode enumeration, topology, main display identification,
etc)
In-depth feedback given to developers and to AMD driver
teams
With ATI Catalyst 10.2 and its new profile mechanism, driver
updates can be delivered quickly
New ATI Eyefinity Technology Validation Program
Deltas can occur on either the AMD or developer level; we
have some ground to make up
59 | Gamers First | March 2010
61. AMD’s Gamer-Focused Program
AMD has had successful Gaming ISV
engagements for several years
Today we build upon that with:
a clear statement of principles
a renewed commitment to enhanced
technical and marketing support
the introduction of a proper name and
identity
61 | Gamers First | March 2010
62. Introducing...
AMD Gaming Evolved is:
A new name and identity – clearly distinguishes
what we do with the gaming community
A reflection of our ongoing commitment to
gamers
An indication of the depth of technical and
marketing engagement with game developers
62 | Gamers First | March 2010
63. AMD Fusion Partner Program
Help our software
partners deliver
compelling technology
to meet new market
demands
Offer a program that
delivers content,
tech enablement,
development resources
and marketing support
Foundation Benefits
Platforms
Technical
Enablement
Partner
Management
PR & Social Media
Support
Partner Training &
Partnerships
Communication
Resource Center
63 | Gamers First | March 2010
Make it easier for
software partners to
develop innovative
solutions based on
AMD technology
Help software
partners expand
sales network
through AMD’s
extensive ecosystem
64. Gamers Come First
1. Gamers Manifesto (Statement of Principles)
2. Technical and Marketing Enablement
3. Program Identity
64 | Gamers First | March 2010