Advance Intelligence Modernity Co., Ltd. is a game development company established in 2003 in Thailand. They develop games for mobile, Nintendo DS, PC and consoles. Some of their key games include the mobile games King of Mobile Advent Dragon and Aero Force. They also developed the MMORPG Get in to the Game Online and are working on an online rhythm game called Let's Music Online. The company provides outsourcing services for game development including art, programming, and porting services. They have worked with companies like Sony, Vivendi, and Climax Studio.
Today we are going to discuss about different types of 2D software and its implementation.
2D software allows the artist to create character movement in two-dimensional space.
A 2D animated character can move up, down, left and right but cannot move toward or away from the viewer.
Ideaworks Game Studio is a London-based developer founded in 2005 that focuses on creating high quality games for mobile and digital distribution platforms. It has experience working with major publishers and developing titles in popular franchises. The studio utilizes its proprietary game engine and tools to efficiently develop games that perform well across different device types and specifications.
Timothy Ryan is a game producer, designer and programmer with over 25 years of experience in the video game industry. He has held lead roles at many studios, including Day 1 Studios where he led multiplayer design for the game Fracture. He is skilled in team management, game design, programming, and production tasks like scheduling and budgeting. His resume details his work on published titles across many genres and platforms.
Alive Interactive is a 3D outsourcing studio located in Vietnam that provides modeling, texturing, animation, and other art asset development services to video game developers. They have over 10 years of experience working with major publishers like EA, Rockstar, and Sony. Their services allow client teams to focus on design while reducing costs by 30-40% and improving production efficiency through their proprietary project management system and ability to work around the clock.
Getting Into the Game Development Business in the Philippines (2010)Cesar Tolentino
This document discusses options for entering the game development business, including original game creation, game development outsourcing, and game development services outsourcing. It estimates the costs to develop World of Warcraft and outlines the growth of video game outsourcing. Specific advice is provided on starting a game development outsourcing business, including necessary equipment, infrastructure costs, staffing needs, and strategies for success. Original game creation carries the most risk but also the highest potential earnings, while game development services outsourcing has the lowest risk but also the lowest earnings.
Sai Narayan Natarajan is a senior developer support engineer at Unity Technologies, with experience as a tools programmer and technical artist. He has specialized in analyzing workflows to improve efficiency and quality of life. His skills include C++, C#, Python, game engines like Unreal and Unity, and 3D art tools. Previous roles include implementing solutions at Unity to reduce clicks for shader graph interactions, and authoring texture baking tools for a racing game studio. He holds a Master's in Computer Science from DigiPen Institute of Technology.
Advance Intelligence Modernity Co., Ltd. is a game development company established in 2003 in Thailand. They develop games for mobile, Nintendo DS, PC and consoles. Some of their key games include the mobile games King of Mobile Advent Dragon and Aero Force. They also developed the MMORPG Get in to the Game Online and are working on an online rhythm game called Let's Music Online. The company provides outsourcing services for game development including art, programming, and porting services. They have worked with companies like Sony, Vivendi, and Climax Studio.
Today we are going to discuss about different types of 2D software and its implementation.
2D software allows the artist to create character movement in two-dimensional space.
A 2D animated character can move up, down, left and right but cannot move toward or away from the viewer.
Ideaworks Game Studio is a London-based developer founded in 2005 that focuses on creating high quality games for mobile and digital distribution platforms. It has experience working with major publishers and developing titles in popular franchises. The studio utilizes its proprietary game engine and tools to efficiently develop games that perform well across different device types and specifications.
Timothy Ryan is a game producer, designer and programmer with over 25 years of experience in the video game industry. He has held lead roles at many studios, including Day 1 Studios where he led multiplayer design for the game Fracture. He is skilled in team management, game design, programming, and production tasks like scheduling and budgeting. His resume details his work on published titles across many genres and platforms.
Alive Interactive is a 3D outsourcing studio located in Vietnam that provides modeling, texturing, animation, and other art asset development services to video game developers. They have over 10 years of experience working with major publishers like EA, Rockstar, and Sony. Their services allow client teams to focus on design while reducing costs by 30-40% and improving production efficiency through their proprietary project management system and ability to work around the clock.
Getting Into the Game Development Business in the Philippines (2010)Cesar Tolentino
This document discusses options for entering the game development business, including original game creation, game development outsourcing, and game development services outsourcing. It estimates the costs to develop World of Warcraft and outlines the growth of video game outsourcing. Specific advice is provided on starting a game development outsourcing business, including necessary equipment, infrastructure costs, staffing needs, and strategies for success. Original game creation carries the most risk but also the highest potential earnings, while game development services outsourcing has the lowest risk but also the lowest earnings.
Sai Narayan Natarajan is a senior developer support engineer at Unity Technologies, with experience as a tools programmer and technical artist. He has specialized in analyzing workflows to improve efficiency and quality of life. His skills include C++, C#, Python, game engines like Unreal and Unity, and 3D art tools. Previous roles include implementing solutions at Unity to reduce clicks for shader graph interactions, and authoring texture baking tools for a racing game studio. He holds a Master's in Computer Science from DigiPen Institute of Technology.
This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
The document discusses Gateway TechnoLabs' gaming solutions portfolio including their capabilities in application development for gaming across multiple platforms like desktop, mobile, and interactive TV. It provides details on the types of games developed, technologies used, features supported, and experience delivering over 50 games for IPTV platforms in Asia and Australia.
Maysalward R&D (MRD) is a mobile and online game development company founded in 2003 in Jordan. It is the first regional mobile game developer and launched the first localized mobile games in the Arab world. MRD has strong technical teams that have developed over 50 games across 12 regional operators. Their games are focused on innovation with cross-platform gaming and high scores across social networks. MRD aims to be one of the top 10 mobile and online game businesses in the Middle East through their portfolio of games and growth of their gaming audience.
The document discusses data-oriented design (DOD) as an emerging method for game development that prioritizes gameplay data over visuals and narrative. It describes the three stages of the DOD process: data gathering from sources like player surveys, analyzing trends in the data, and creating gameplay mechanics informed by the data analysis. The outcome is intended to be a game customized to player needs and tastes for a more satisfying experience. The document also references debates around considering video games an art form and lists popular game engines that can be used to develop games.
The 3DO gaming console failed for several key reasons:
1) It was priced too high at $700 when it launched, much more expensive than competitors like Sega and Nintendo.
2) It lacked a large library of games at launch, giving customers little incentive to purchase the new console.
3) 3DO's licensing model meant it did not have full control over the hardware production and pricing, putting it at a disadvantage against competitors who owned the whole production process.
The document provides a 3D project breakdown for modeling, texturing, and lighting work done for the video game "The Godfather." It describes creating 3D models of buildings and environments from the game, including a bank building. Details are given on the software used, goals for achieving realistic textures, and milestones such as integration testing. The author's name was included in the PGA Tour video game as recognition for their work on game development projects.
The document outlines the game development process. It begins with conception where the high-level concept is defined. This is followed by pre-production where a playable prototype is created along with production plans. Production then involves implementing gameplay, code, assets, and levels over 6 months to 2 years. Debugging lasts 3 to 8 months to test for and fix bugs before launch. The roles involved include producers, designers, programmers, artists, testers, and sound engineers working in cross-functional teams.
1) The 3DO console was the first 32-bit home video game system but failed to gain significant market share due to being too expensive at $700, having few exclusive game titles, and not focusing enough on video game development.
2) Key reasons for 3DO's failure included high software development costs, long development times, licensing their technology rather than manufacturing their own systems, and overpromising interactive multimedia capabilities instead of focusing on games.
3) For 3DO to succeed, they should have focused solely on video games, manufactured their own affordable system, taken initial losses to be recouped through game sales, and developed standout game titles to drive console adoption.
Game engines are software platforms for developing and running games. They handle common game elements like graphics, physics, sound, and artificial intelligence. Some key differences between 2D and 3D game engines include their use of 2 or 3 spatial coordinates and different programming languages. Many game engines are free and open-source, making them accessible for independent developers. Popular 3D engines include Blender, Unity, and Panda3D, while popular 2D engines include Box2D and Lavgine. Game engines incorporate common game elements like rendering, collision detection, sound, and physics.
Andrew Firth is a senior engineer architect and platform lead with over 20 years of experience in the gaming industry. He has worked at many major studios, such as Bungie, Activision Blizzard, Electronic Arts, and Neversoft Entertainment. At his current role at Bungie, he has contributed to major titles like Destiny and Halo Reach by leading programming teams and implementing technical systems.
The document discusses the videogame industry and its various roles. It outlines the key players in the industry which include publishers, developers, platform holders, distributors, retailers, and consumers. Developers specialize in specific game platforms and aspects of development such as programming, animation, sound editing, or testing. Producers/directors manage the development process. Technical artists create 3D models and environments. The industry has experienced strong double-digit annual growth and has proven recession proof.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
This document is a resume for Jay A. Garcia, a 3D artist and VR developer with over 20 years of experience. Garcia has extensive experience in 3D animation, rendering, modeling, visual effects, and virtual reality development. Some of his past roles include co-founding a company that developed 360 degree panoramic VR cameras, and working as a senior 3D artist creating architectural visualizations.
Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
This document provides an introduction to game development. It defines what a video game is as an electronic game involving user interaction and visual feedback. Game development draws from many fields including business, art, science and technology. The document outlines some of the many roles involved in game development. It traces the growth of the video game industry from early classics to modern 3D games. It then presents several popular game engines as tools that developers can use to build games, avoiding writing code from scratch. The document encourages creativity beyond what engines can do directly and emphasizes good coding practices like avoiding spaghetti code and refactoring. It introduces GameLab as aiming to spread knowledge about game development through small project-based seminars.
3D Game Proposal PowerPoint Presentation SlidesSlideTeam
If your company needs to submit a 3D Game Proposal PowerPoint Presentation Slides look no further. Our researchers have analyzed thousands of proposals on this topic for effectiveness and conversion. Just download our template, add your company data and submit to your client for a positive response. https://bit.ly/2LnNEn7
This document summarizes the gaming solutions and capabilities of Gateway TechnoLabs Pvt. Ltd. They specialize in developing games for various platforms including mobile, desktop, interactive TV and more. They have expertise in card games, dice games, puzzles and more. Their games are developed using technologies like Java, Flash and various game engines. They provide full game development services from design to implementation.
The document discusses Gateway TechnoLabs' gaming solutions portfolio including their capabilities in application development for gaming across multiple platforms like desktop, mobile, and interactive TV. It provides details on the types of games developed, technologies used, features supported, and experience delivering over 50 games for IPTV platforms in Asia and Australia.
Maysalward R&D (MRD) is a mobile and online game development company founded in 2003 in Jordan. It is the first regional mobile game developer and launched the first localized mobile games in the Arab world. MRD has strong technical teams that have developed over 50 games across 12 regional operators. Their games are focused on innovation with cross-platform gaming and high scores across social networks. MRD aims to be one of the top 10 mobile and online game businesses in the Middle East through their portfolio of games and growth of their gaming audience.
The document discusses data-oriented design (DOD) as an emerging method for game development that prioritizes gameplay data over visuals and narrative. It describes the three stages of the DOD process: data gathering from sources like player surveys, analyzing trends in the data, and creating gameplay mechanics informed by the data analysis. The outcome is intended to be a game customized to player needs and tastes for a more satisfying experience. The document also references debates around considering video games an art form and lists popular game engines that can be used to develop games.
The 3DO gaming console failed for several key reasons:
1) It was priced too high at $700 when it launched, much more expensive than competitors like Sega and Nintendo.
2) It lacked a large library of games at launch, giving customers little incentive to purchase the new console.
3) 3DO's licensing model meant it did not have full control over the hardware production and pricing, putting it at a disadvantage against competitors who owned the whole production process.
The document provides a 3D project breakdown for modeling, texturing, and lighting work done for the video game "The Godfather." It describes creating 3D models of buildings and environments from the game, including a bank building. Details are given on the software used, goals for achieving realistic textures, and milestones such as integration testing. The author's name was included in the PGA Tour video game as recognition for their work on game development projects.
The document outlines the game development process. It begins with conception where the high-level concept is defined. This is followed by pre-production where a playable prototype is created along with production plans. Production then involves implementing gameplay, code, assets, and levels over 6 months to 2 years. Debugging lasts 3 to 8 months to test for and fix bugs before launch. The roles involved include producers, designers, programmers, artists, testers, and sound engineers working in cross-functional teams.
1) The 3DO console was the first 32-bit home video game system but failed to gain significant market share due to being too expensive at $700, having few exclusive game titles, and not focusing enough on video game development.
2) Key reasons for 3DO's failure included high software development costs, long development times, licensing their technology rather than manufacturing their own systems, and overpromising interactive multimedia capabilities instead of focusing on games.
3) For 3DO to succeed, they should have focused solely on video games, manufactured their own affordable system, taken initial losses to be recouped through game sales, and developed standout game titles to drive console adoption.
Game engines are software platforms for developing and running games. They handle common game elements like graphics, physics, sound, and artificial intelligence. Some key differences between 2D and 3D game engines include their use of 2 or 3 spatial coordinates and different programming languages. Many game engines are free and open-source, making them accessible for independent developers. Popular 3D engines include Blender, Unity, and Panda3D, while popular 2D engines include Box2D and Lavgine. Game engines incorporate common game elements like rendering, collision detection, sound, and physics.
Andrew Firth is a senior engineer architect and platform lead with over 20 years of experience in the gaming industry. He has worked at many major studios, such as Bungie, Activision Blizzard, Electronic Arts, and Neversoft Entertainment. At his current role at Bungie, he has contributed to major titles like Destiny and Halo Reach by leading programming teams and implementing technical systems.
The document discusses the videogame industry and its various roles. It outlines the key players in the industry which include publishers, developers, platform holders, distributors, retailers, and consumers. Developers specialize in specific game platforms and aspects of development such as programming, animation, sound editing, or testing. Producers/directors manage the development process. Technical artists create 3D models and environments. The industry has experienced strong double-digit annual growth and has proven recession proof.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
This document is a resume for Jay A. Garcia, a 3D artist and VR developer with over 20 years of experience. Garcia has extensive experience in 3D animation, rendering, modeling, visual effects, and virtual reality development. Some of his past roles include co-founding a company that developed 360 degree panoramic VR cameras, and working as a senior 3D artist creating architectural visualizations.
Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
This document provides an introduction to game development. It defines what a video game is as an electronic game involving user interaction and visual feedback. Game development draws from many fields including business, art, science and technology. The document outlines some of the many roles involved in game development. It traces the growth of the video game industry from early classics to modern 3D games. It then presents several popular game engines as tools that developers can use to build games, avoiding writing code from scratch. The document encourages creativity beyond what engines can do directly and emphasizes good coding practices like avoiding spaghetti code and refactoring. It introduces GameLab as aiming to spread knowledge about game development through small project-based seminars.
3D Game Proposal PowerPoint Presentation SlidesSlideTeam
If your company needs to submit a 3D Game Proposal PowerPoint Presentation Slides look no further. Our researchers have analyzed thousands of proposals on this topic for effectiveness and conversion. Just download our template, add your company data and submit to your client for a positive response. https://bit.ly/2LnNEn7