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Chris Floyd
 Fourteen years in the video game industry
 From Tester to Lead Game Designer
 Products on PC, consoles, and mobile
Growing Up Gamer
Reflections on Two Generations
of Video Gamers
History Lesson
1962
1972
1982
First Game
Developers
First Lifelong
Gamers
The First Gamer Generation
 Dynamic environment
 Curious and energized
 Others find games weird
and/or pointless
Generation Two!
 Fully developed media industry
 Immersed in games
 No longer new, exotic, or weird
Who is making
their games?
Game Developer!
Influences
Influences
Oregon Trail (1985)
Influences
So Long, Oregon! Let’s Go Find El Dorado (2010)
Influences
Super Amazing Wagon Adventure (2013)
Influences
Organ Trail (2011)
My First Video Game
Apple IIe (1983)
My First Video Game
Karateka (1984)
Karateka
Rescue the princess from the warlord’s
fortress by defeating all his minions with
your awesome karate!
Karateka
Karateka
Game Loops
A game loop is an
activity in a game
that a player does
multiple times.
Each time he does it,
the computer
responds or gives
him feedback.
Player Acts
Game Reacts
Game Loops
A game loop is
made up of smaller
game loops!
Karateka Game Loops
Playing the game
start to finish
Karateka Game Loops
Sixteen combat
encounters
Karateka Game Loops
Defeat each
combatant or
be defeated
Karateka Game Loops
Choose offensive or
defensive action
second by second
Q W
A S
Z X
KickPunch
High
Middle
Low
Move
Fight!
Mortal Kombat
Street Fighter
Virtua Fighter
Shadow of the Colossus
Mortal Kombat
Sixteen combat
encounters
Platforming!
Super Mario Bros. (1985)
Platforming!
Genre Fighting
Focus Enemies
Challenge Behaviors
Methods Attacks
Platformer
Environment
Obstacles
Navigation
Shadow of the Colossus
Learn the Colossus’
behavior
Navigate the
Colossus
Minecraft
What Are Games?
Player Acts
Game Reacts
Decision
“A game is a series
of interesting
decisions.”
Sid Meier
What Are Games?
Decision
Reward?
Learning
Sid Meier
Raph Koster
“Fun is just
another word for
learning.”
Decisions
Decisions in games:
 Clear
 Consistent
 Limited action-set
 Rewarding
 Soft failure
Decisions in real life:
 Nuanced & complex
 Inconsistent
 Infinite choices
 Not always rewarded
 Life-altering failure
No wonder we love to play games!
What About Generation Two?
Questions?

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Growing Up Gamer

Editor's Notes

  1. Quick points about my professional backgroundFourteen years in the video game industryStarted in 1999Multiple Colorado developers/publishersNo longer in the industry – Deloitte Digital, maker of mobile appsQuality Assurance (testing) and Game DesignMost recently Lead Game Designer at Idol MindsProducts on PC, console, and mobileLEGO Universe – PCPAIN – PS3Linked Together – iPhone/iPad
  2. Title slide / Introduce myself / Thank yous
  3. A little history lesson:The first original games played on a computer appeared in the 1960s (Spacewar!)Gained broad recognition in the 1970s (Pong/Atari).By the 1980s, kids (like me) had come of age into a world of video games: arcades, Atari, personal computersThese guys were the first game developersJust as momentously, these kids were the first lifelong gamers – Gamer Generation 1
  4. [need transitions]Generation 1 gamers are unique:* While game devs are in the process of learning their discipline and inventing technology, gamers are playing* Gamers: Curious, energized by newness of games* Others: Found games weird, pointlessI think of Generation One as a little bit like WALL-E:Built out of the available technologyFinds something amazing around every cornerPerceived by some as a little sad or lost
  5. [needs transitions]Gen 2 is coming…Actually, gen 2 is here! Our kids are growing up gamer!But differently in a few ways:Fully developed media industryImmersed in gamesNot new or exotic or weirdWho is making the games they’re playing?This kid! And me! Generation one.And the games they harken back to are the games they played as kids.For example:
  6. When this kid grows up to be a game developer, what influences him?Maybe it’s Qbert, that he’s playing here in the arcade.But games are everywhere. He even plays them in school. Maybe he thinks of one of those games…Perhaps you played it too – can you name this game?
  7. Oregon Trail, a game about living and dying as a pioneer.You be surprised how influential a game like this can be.In the last year or two:
  8. So Long Oregon. Let’s Go Find El Dorado
  9. Super Amazing Wagon Adventure
  10. Organ Trail
  11. 1985 -- Age 9, my dad brought home an Apple IIe.* 64k of RAM – 125,000x less than a modern PCMonochrome graphicsNot long after, a friend (older, computer savvy) came by with a disc (5 1/4"!) and gave me my first real computer game.
  12. Karateka(1984)What is Karateka? How can we describe it?
  13. Rescue the princess from the warlord’s fortress by defeating all his minions with your awesome karate! Does that explain the game? Works better for a novel or movie.
  14. Rescue the princess from the warlord’s fortress by defeating all his minions with your awesome karate! Does that explain the game? Works better for a novel or movie.How about pictures:[color] Pic of the action[castle] It’s really quite a beautiful game -- animations were incredible
  15. Rescue the princess from the warlord’s fortress by defeating all his minions with your awesome karate! Does that explain the game? Works better for a novel or movie.How about pictures:[color] Pic of the action[castle] It’s really quite a beautiful game -- animations were incredible
  16. Still not sure what the game is? I'm going to describe Karateka the way a game designer would: game loops. Game Loops:A game loop is an activity in a game that a player does multiple times. Each time he does it, the computer responds or gives him feedback.* Game loops are made of smaller game loops!
  17. Still not sure what the game is? I'm going to describe Karateka the way a game designer would: game loops. Game Loops:A game loop is an activity in a game that a player does multiple times. Each time he does it, the computer responds or gives him feedback.* Game loops are made of smaller game loops!
  18. Game loop for Karateka:The big loop (takes about 20m) is playing the whole game!IntroFighting Akuma’s minionsRescuing the princessFinale
  19. Game loop for Karateka:The big loop (takes about 20m) is playing the whole game!IntroFighting Akuma’s minionsRescuing the princessFinale
  20. Fight one enemy on each screen until either he or you is defeated.THAT loop is made up of smaller loops: Deciding what move to make from these choices: move, kick, punch (high/mid/low) -- offense or defense
  21. Fight one enemy on each screen until either he or you is defeated.THAT loop is made up of smaller loops: Deciding what move to make from these choices: move, kick, punch (high/mid/low) -- offense or defense
  22. Karateka’s Influence:From Karateka, one-on-one fighting games developed:* Street Fighter (combos/specials)* Mortal Kombat (fatalities)Virtua Fighter (3D) Added depth, which added more levels of mastery, and create a deep difference between skilled and unskilled players.
  23. In 2005, on PlayStation 2 a game called Shadow of the Colossus was released. The little guy is you. You travel around the world and have one-on-one encounters with about sixteen colossi.[Show loops, identical to Karateka]Like Karateka, down to the number. But the smallest loops aren't the same. Obviously, a high kick does nothing to this guy. SotC has jettisoned the fundamental gameplay of a fighting game, because it wouldn't work on this scale. But what does work?
  24. To answer that question we have to jump to a totally different gaming platform, the Nintendo Entertainment System and… (anyone?)Super Mario Bros. (1985)A year after Karateka. In many ways, the two illustrate two fundamentally different kinds of games: Focus:Karateka: EnemiesMario: Environment – notice that the ground is totally flat in KaratekaChallenge:Karateka: Behaviors – is an enemy fast or slow, aggressive or not.Mario: Obstacles – even creatures are very predictable, following patterns, timing puzzleMethods:Karateka: AttacksMario: Navigation -- move/jump Few early games could do both. Later some games managed to mix the two--a little fighting, then a little platforming--but never really could combine them. ----- Meeting Notes (4/30/13 13:40) -----introduce platforming term
  25. To answer that question we have to jump to a totally different gaming platform, the Nintendo Entertainment System and… (anyone?)Super Mario Bros. (1985)A year after Karateka. In many ways, the two illustrate two fundamentally different kinds of games: Focus:Karateka: EnemiesMario: Environment – notice that the ground is totally flat in KaratekaChallenge:Karateka: Behaviors – is an enemy fast or slow, aggressive or not.Mario: Obstacles – even creatures are very predictable, following patterns, timing puzzleMethods:Karateka: AttacksMario: Navigation -- move/jump Few early games could do both. Later some games managed to mix the two--a little fighting, then a little platforming--but never really could combine them. ----- Meeting Notes (4/30/13 13:40) -----introduce platforming term
  26. Back to Colossus: Is he an enemy? Or is he an environment? He's both! The player has two challenges: learn the behavior of the colossus (maybe you shoot an arrow at him to get his attention), then navigate the colossus (grabbing, jumping, climbing) Genre??Lesson: * The games Gen 1 grew up with were necessarily limited. * NOT dead ends: the genres are still around and thriving.* But better hardware and more experience has allowed us to make some games that defy categorization. What kind of games will Gen 2 make when they have grown up without these limitations?
  27. Here’s another example of a game that defies categorization: Minecraft (2009-2011) (Can’t even put a normal date on it!) Probably the most important game of the last 5 years:* Sold 1 million copies before it was even finished* No publisher, no marketingSandbox -- no formal goalsKids play it, hardcore gamers play it, it’s used in schools – it’s going to be this generation’s Oregon Trail But what is it?* Digging!* Zombies!* Building!* Inventing!* Farming, animal husbandry, dimensional travel... This would make one gnarly game loop diagram!Minecraft starts to look like something we don’t even recognize as a game anymore.
  28. So let’s regain some perspective: what do all these games, Minecraft included, have in common?Let’s go back to our game loops: Drill down far enough and every game loop begins with a simple decision: Jump? High kick? Dig here? Sid Meier says: “A game is a series of interesting decisions.” The game responds and you learn something, perhaps how to do better. RaphKoster: “Fun is just another word for learning.” 
  29. So let’s regain some perspective: what do all these games, Minecraft included, have in common?Let’s go back to our game loops: Drill down far enough and every game loop begins with a simple decision: Jump? High kick? Dig here? Sid Meier says: “A game is a series of interesting decisions.” The game responds and you learn something, perhaps how to do better. RaphKoster: “Fun is just another word for learning.” 
  30. Decisions in games are unique:* Clear (Minecraft blocks)* Consistent (crafting)* Limited action-set (Karateka kicks)* Rewarding (Taking down a colossus)* Soft failure (Mario respawn) Compare with real life:* Nuanced and complex* Inconsistent* Infinite choices* Not always rewarded* Life-altering failure  This is the root of why games are fascinating to us: We get to learn by making clear, consistent, rewarding decisions without threat of failure.
  31. What about Gen 2 -- the generation immersed in games? Children are wired to learn, so games are doubly powerful. I’m constantly asked: “my kid/grandkid loves games… How can I encourage him without it becoming unhealthy?”We want to know if games are good or bad. But of course it’s never that simple. GOOD: Games can be practice for real life; a place to experiment; teach kids to weigh choices and make good decisions with less stress. BAD: To much reliance on the simplified world of games may diminish a kid’s ability to cope with the complexity and unfairness of real life. What would a Gen 1 gamer say to Gen 2 about “growing up gamer”? Part of growing up is learning how to relate what you do in games to the real world. Look for challenges in life as well as in games--the rewards are better.