Pradeep B V introduces himself as a product manager at Yahoo who loves hacking and Hyderabadi biriyani. He invites people to Yahoo's Hack India event to build innovative solutions to real world problems. The document provides tips for participating in a hackathon, including choosing an interesting problem, getting the right skills on your team, iterating quickly, and presenting working prototypes. The goal is to solve real problems and show creative thinking within 24 hours.
Systems Management Forum 2013 (http://ac.nikkeibp.co.jp/nc/smf2013s/) の基調講演資料です。楽天では2012年4月から社内でPaaSを展開しており、その基盤の上でさまざまなサービスが開発、運用されています。講演では、楽天PaaSでのDevOpsの実践方法について具体的に紹介しました。
This document contains a summary of updates to the Concourse continuous integration and delivery (CI/CD) platform between versions 1.2.0 through 2.0.0. Key updates include adding the ability to pin builds to specific resource versions in 1.2.0, introducing build and test workflows in a single pipeline in 1.3.0, improving container retention and build log loading in 1.4.0 and 1.5.0, adding official Docker images and AWS ECR support in 1.6.0, and integrating multi-tenant team support with authentication in 2.0.0. The presentation also provides demonstrations of Concourse in action and links to documentation, tutorials, public pipelines, and Slack
The document discusses continuous integration and continuous delivery practices at OLX Indonesia. It faced challenges like application bugs and crashes from lack of testing that led to bad user reviews. It addressed this by implementing continuous delivery practices like test-driven development, continuous integration, deployment to beta testers, and monitoring crash reports and feedback to rapidly release features and get customer feedback to innovate. Key learnings included defining a git flow to keep the master branch clean, merging test and platform repositories, writing unit tests by default, and not running Docker in Docker for continuous integration.
The document discusses initializing a cocos2d application for iPhone. It imports necessary cocos2d and application classes, initializes the window and director, sets up the OpenGL view, and configures the director properties like animation interval and display FPS. It attaches the OpenGL view to the director and view controller to setup the cocos2d rendering scene.
The document appears to be a technical guide or tutorial for developing games using Cocos2D, an open source framework for building 2D games, animations and other graphical/interactive applications. It includes code snippets and explanations for core Cocos2D features like adding sprites, applying actions, touch handling, menus and transitioning between scenes. The document aims to demonstrate the basic building blocks of game development using Cocos2D.
The document appears to be code snippets from a Cocos2D iOS game. It includes code to replace the current scene with a new scene, add a touch handler, initialize a layer with a label, run an action sequence on a sprite, and other basic Cocos2D code. The snippets demonstrate functions for common tasks like scene transitions, touch input, adding nodes, and animating sprites.