These are the slides from my YUI3 presentation at Open Hack Day in London.
Code demo can be found here:
http://blog.davglass.com/files/openhackday/openhackday/code/photos/
These are the slides from my YUI3 presentation at Open Hack Day in London.
Code demo can be found here:
http://blog.davglass.com/files/openhackday/openhackday/code/photos/
Como desarrollar una App estilo Uber para el mercado Mexicano. Se explicaran el uso de frameworks de websockets, geolocalización, pagos y más.
Fernando Gutiérrez Lozano (@fernando_gl_) y Salvador Rodríguez Dávila (@srdzdv)
Como desarrollar una App estilo Uber para el mercado Mexicano. Se explicaran el uso de frameworks de websockets, geolocalización, pagos y más.
Fernando Gutiérrez Lozano (@fernando_gl_) y Salvador Rodríguez Dávila (@srdzdv)
A guest lecture I gave for the "Internet Technology" course at my old University (Bath). I tried to pull together all of the things I wish I'd been told before I started building things on the Web.
Code to DI For - Dependency Injection for Modern ApplicationsCaleb Jenkins
This talk introduces the concepts of factories, strategy pattern, Inversion of Control, dependency injection and several of the available frameworks. We'll also look at common dependency injection patterns and various IoC/DI frameworks, the pros & cons, practical steps and guidance as well some of the real world scenarios with impact to unit testing and application architecture.
First presented at the Ft. Worth .NET Users Group on March 15th, 2016 - http://developingux.com/2016/03/14/code-to-di-for-in-ft-worth/ - Code will be posted to my GitHub soon! https://github.com/calebjenkins/ (Talks.Code-to-DI-For)
While Android’s use in mobile and embedded systems is now common, details about how to debug and develop in its internals are still hard to come by. This session will cover the tools, techniques and hacks that developers can use to debug difficult problems within the Android stack.
View this presentation on YouTube:
https://www.youtube.com/watch?v=vnoY9WwEwIc
Developing and deploying applications with Spring Boot and Docker (@oakjug)Chris Richardson
This presentation was given at Oakjug.
Describes why Spring Boot is an excellent choice for building microservices.
Talks about the various ways that Docker can simplify development and deployment.
Discusses how docker-compose makes the life of a developer easier.
Example Simple NodeJS Application for Docker demo
- https://gist.github.com/abtris/6aca9b2668b8b5af0208
Video
- https://www.youtube.com/watch?v=p6olO6NChno&feature=youtu.be
JavaScript, React Native and Performance at react-europe 2016Tadeu Zagallo
With React Native, some of your applications core functionalities, that would previously be written in native code, are now implemented in JavaScript. And that's great! Now you can use things like Hot Module Reloading and ship updates to your app whenever you want. But what about performance and User Experience? Is JavaScript fast enough to replace native code? I'm going to talk about some of the challenges we are working on at the React Native Performance team.
an introduction to the programming best practices for javascript and Titanium mobile
(cross platform programming seminar at university of pisa, july 2012)
This manual is “How to Build” manual for OpenCV with OpenCL for Android.
If you want to “Use OpenCL on OpenCV” ONLY,
Please see
http://github.com/noritsuna/OpenCVwithOpenCL4AndroidNDKSample
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
17. /*
//
// AppDelegate.m
// Demo
//
* Kobold2D™ --- http://www.kobold2d.org
// Created by on 1/14/12.
// Copyright Kawaz 2012. All rights reserved.
//
*
#import "cocos2d.h"
#import "AppDelegate.h"
#import "GameConfig.h"
* Copyright (c) 2010-2011 Steffen Itterheim.
#import "HelloWorldLayer.h"
#import "RootViewController.h"
@implementation AppDelegate
@synthesize window;
- (void) removeStartupFlicker
* Released under MIT License in Germany (LICENSE-Kobold2D.txt).
*/
{
//
// THIS CODE REMOVES THE STARTUP FLICKER
//
// Uncomment the following code if you Application only supports landscape mode
//
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
#import "AppDelegate.h"
// CC_ENABLE_DEFAULT_GL_STATES();
// CCDirector *director = [CCDirector sharedDirector];
// CGSize size = [director winSize];
// CCSprite *sprite = [CCSprite spriteWithFile:@"Default.png"];
// sprite.position = ccp(size.width/2, size.height/2);
// sprite.rotation = -90;
// [sprite visit];
// [[director openGLView] swapBuffers];
@implementation AppDelegate
// CC_ENABLE_DEFAULT_GL_STATES();
#endif // GAME_AUTOROTATION == kGameAutorotationUIViewController
}
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
// Init the window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Try to use CADisplayLink director
// if it fails (SDK < 3.1) use the default director
if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] )
-(void) initializationComplete
{
[CCDirector setDirectorType:kCCDirectorTypeDefault];
CCDirector *director = [CCDirector sharedDirector];
// Init the View Controller
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
#ifdef KK_ARC_ENABLED
//
// Create the EAGLView manually
// 1. Create a RGB565 format. Alternative: RGBA8
CCLOG(@"ARC is enabled");
#else
// 2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like
CCPageTurnTransition
//
//
CCLOG(@"ARC is either not available or not enabled");
EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
pixelFormat:kEAGLColorFormatRGB565 // kEAGLColorFormatRGBA8
#endif
depthFormat:
0
// GL_DEPTH_COMPONENT16_OES
}
];
// attach the openglView to the director
[director setOpenGLView:glView];
// // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all
other devices
// if( ! [director enableRetinaDisplay:YES] )
-(id) alternateRootViewController
// CCLOG(@"Retina Display Not supported");
//
// VERY IMPORTANT:
{
// If the rotation is going to be controlled by a UIViewController
// then the device orientation should be "Portrait".
//
// IMPORTANT:
return nil;
// By default, this template only supports Landscape orientations.
// Edit the RootViewController.m file to edit the supported orientations.
//
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
}
[director setDeviceOrientation:kCCDeviceOrientationPortrait];
#else
[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
#endif
[director setAnimationInterval:1.0/60];
[director setDisplayFPS:YES];
// make the OpenGLView a child of the view controller
[viewController setView:glView];
-(id) alternateView
{
// make the View Controller a child of the main window
[window addSubview: viewController.view];
[window makeKeyAndVisible];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
return nil;
}
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// Removes the startup flicker
[self removeStartupFlicker];
// Run the intro Scene
[[CCDirector sharedDirector] runWithScene: [HelloWorldLayer scene]];
@end
}
- (void)applicationWillResignActive:(UIApplication *)application {
[[CCDirector sharedDirector] pause];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
[[CCDirector sharedDirector] resume];
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
[[CCDirector sharedDirector] purgeCachedData];
}
-(void) applicationDidEnterBackground:(UIApplication*)application {
[[CCDirector sharedDirector] stopAnimation];
}
-(void) applicationWillEnterForeground:(UIApplication*)application {
}
[[CCDirector sharedDirector] startAnimation];
- (void)applicationWillTerminate:(UIApplication *)application {
17
CCDirector *director = [CCDirector sharedDirector];
[[director openGLView] removeFromSuperview];
Monday, January 16, 12 [viewController release];
18. local config =
{
KKStartupConfig =
{
-- load first scene from a class with this name, or from a Lua script
with this name with .lua appended
FirstSceneClassName = "HelloWorldLayer",
-- set the director type, and the fallback in case the first isn't
available
DirectorType = DirectorType.DisplayLink,
DirectorTypeFallback = DirectorType.NSTimer,
MaxFrameRate = 60,
DisplayFPS = YES,
EnableUserInteraction = YES,
EnableMultiTouch = NO,
-- ~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~
}
return config
int fps = [[KKStartupConfig config] maxFrameRate];
18
Monday, January 16, 12
22. -- iAd setup
EnableAdBanner = YES,
PlaceBannerOnBottom = YES,
LoadOnlyPortraitBanners = NO,
LoadOnlyLandscapeBanners = NO,
AdProviders = "iAd, AdMob", -- comma seperated list -> "iAd, AdMob"
means: use iAd if available, otherwise AdMob
AdMobRefreshRate = 15,
AdMobFirstAdDelay = 5,
AdMobPublisherID = "YOUR_ADMOB_PUBLISHER_ID", -- how to get an AdMob
Publisher ID: http://developer.admob.com/wiki/PublisherSetup
AdMobTestMode = YES,
22
Monday, January 16, 12