SlideShare a Scribd company logo
Baltasar Fernandez-Manjon
balta@fdi.ucm.es
@BaltaFM
Developing low-cost game-like
software simulations for the medical
domain
06/08/2013, Institute of Medical Engineering & Science,
Harvard -Massachusetts Institute of Technology
1/46
Context: about me
 Baltasar Fernández Manjón
 Catedrático de Universidad, Facultad de
Informática
 Universidad Complutense de Madrid
 Director of the e-UCM e-learning research group
 http://www.e-ucm.es/people/balta
 E-mail: balta@fdi.ucm.es
 Now visiting scientist at LCS-MGH
1
2/46
Context: e-UCM group
 e-UCM research group
 Learning tecnologies
 About 15 researcher
 Serious games
 European projects
 Application to the medical
domain
 www.e-ucm.es
2
3/46
Medicine: new requirements
 Medicine needs continous education
 Reduce the number of errors
 Knowledge duplicating every 5 years
 Time-limited certification
 Traditionally master-apprentice
 Now moving to mannenquin-based simulation
 Deliverate practice (Ander Ericsson)
 Clear learning objective
 Adequate and increasing level of difficulty
 Repetitive practice with informative feedback
4/46
MGH Learning Laboratory
 MGH has created a Learning Lab to include
simulation in the MGH learning flow
 Regular opportunities for dedicated
clinical practice and feedback in a risk-
free environment
 Fully integrate clinical simulation as a quality and safety
tool in health care practice
 Enhance patient safety through routine practice for
expert performance
 Residents and medical personnel
http://www.massgeneral.org/learninglab/
5/46
MGH Learning Laboratory
6/46Alinier G. A typology of educationally focused medical simulation tools. Medical teacher.
2007;29(8):e243–50. Available at: http://www.ncbi.nlm.nih.gov/pubmed/18236268.
7/46
Simulations: fligh simulator
8/46
Serious games: A Learning Technology on the Rise
 Serious Games
 Game designed for learning or training
 Game-based learning, educational
simulations, etc
 It is being used in different contexts
 Military (America´s Army, www.americasarmy.com)
 Medicine (Re-mission, www.re-mission.net)
 Some of the advantages
 “Learning by doing” principles
 Enhance students’ motivations
 Involve students in their own learning
9/46
Use of games in residency programs in USA (2010)
Akl EA, Gunukula S, Mustafa R, et al. Support for and aspects of use of educational games in family
medicine and internal medicine residency programs in the US: a survey. BMC medical education.
2010;10:26.
10/46
e Trainer SGI Coventry (de Freitas) Resuscitation 81 (2010) 1175–1179
11/46
Different types of simulations
Arnold, J. J., Johnson, L. M., Tucker, S. J., Chesak, S. S., & Dierkhising, R.
A. (2013). Comparison of Three Simulation-Based Teaching
Methodologies for Emergency Response. Clinical Simulation in Nursing,
9(3), e85–e93.
to compare the effects of 3 simulation methodologies (low-fidelity, computer-
based, and full-scale) on the outcomes of emergency response knowledge,
confidence, satisfaction and self-confidence with learning, and performance.
the statistical findings did not support the hypothesis that RNs who
receive full-scale simulation training will score higher in knowledge,
confidence, and performance than those receiving computer-based
simulation or low-fidelity simulation
Note: only 28 participants
12/46
Serious Games
 Characteristics of games
 Backstory or Story line
 Rules and game mechanics
 Graphical enviroment
 Interactivity and reactivity
 Challenge /competition
 Flow – user engaged, focussed, committed
 Clear goals, attainable challenge, feedback
 Gamification
 Use of game characteristics to increase user
engagement
13/46
Serious Games: Open Issues
 At the DESIGN Stage
 Balance between entertainment and
educational value
 Involve instructors in the process to
guarantee a high educational value!
 Choose an appropriate game genre
14/46
Serious Games: Open Issues
 At the PRODUCTION Stage
 The Cost! Developing a whole game is
expensive
 usually between 5k and 5M $
 Reusability is SCARCE
 games as closed products
15/46
Serious games: Open Issues
 At the DEPLOYMENT stage
 Games are an extra burden for the instructor
Games usually need to be installed
Games usually need to be handed out in CDs or
DVDs
Games usually require controlled environments
Games usually demand up-to-date computers
Educators do not always have the preparation to
install and execute the games
There is not always time in the curricula to arrange
play sessions
16/46
Serious Games: Open Issues
 How do instructors evaluate students’
performance?
Plan and elaborate de-briefing sessions, post-
tests, debates, etc.
 Very difficult to prove the effectivity of the serious
games
 Even if some correlation has been found between using
games and fewer errors in practice (e.g. laparoscopic
surgery)
17/46
eAdventure
 eAdventure platform development
 Simplify the creation of educational games and
simulations
 Educationcal characteristics (evaluation,
accesibility, deployment, etc)
 Free, open source
 http://e-adventure.e-ucm.es
17
18/46
19/46
Two applications: an editor to create the
games, and an engine, to run the games
eAventure: A tool to simplify the creation and
maintenance of educational games
20/46
eAdventure’s goals
• Simplify the creation of games
• Reduce of the cost of the
resources needed for creating a
game
• Simplify the use and deployment
of games
Cost reduction
21/46
eAdventure goals
• Involve teaching experts in
the creation of the games
• Include educational
characteristics
Increase the
educational value
22/46
eAdventure
 Increase the educational value, reduce the
development costs
 Game genre: Point-and-click 2D adventure games (like
Myst™ or Monkey Island™)
High educational value
Promotes reflection instead of action
Resolution of complex puzzles
The story is important!
23/46
eAdventure
 Increase the educational value, reduce the
development costs
 Development methodology that involves instructors
Instructors add educational value to the products
Increases game acceptance by the instructors
A good story never becomes a bad game
24/46
<e-Adventure>
 Increase the educational value, reduce the development
costs
 Game patterns (from experience)
Third-person games => Concepts. Subjects like History
First-person photo-based games => Procedural
knowledge. Contexts like medicine, engineering, etc.
Third-person games
25/46
Educational Game Development Methodology
26/46
eAdventure in Medical education:´First attemps
 Central Venous Catheter (CVC)
 MGH
 Simulation to teach the whole procedure (over 90
steps)
 Problem:
Key and high risk procedure
Very expensive and limited time
Professional time
Lab equipment
 Ensure that students known the procedure before
doing a practical exam
 Proof of concept
Work by Carl Blesius, Paul Courier, Pablo Moreno, Baltasar Fdez
27/46
28/46
29/46
eAdventure in Medical education: evaluation of knowledge
 HazMat Training
 Massachusetts General Hospital
 Staff certification for handling Hazardous Material
(HazMat) shipments
 Problem
Moving face-to-face training to online training
The training includes a game packing evaluation
 Deployed from 2009 to 2012
Reduce certification time & cost
The game is part of the final grade
Done by Carl Blesius, Pablo Moreno
30/46
31/46
32/46
eAdventure in Medical education: better formalization of knowledge
 Transplants: Evaluation, distribution, and
logistics of organ donation
 National Transplant Organization (Spain)
 Training new staff (management and clinical)
 Problem: pre-existing situation
Tacit knowledge, non-formalized procedures
Not a predefined set of teaching cases
 Other outcomes of the game creation
Better formalization of procedures that can be
tested and refined by the medical personnel
Creation of 10 representative teaching cases
Done by Blanca Borro, Baltasar Fernandez, ONT
33/46
a) Main scene corresponding to a real picture of ONT
central office b) Action of evaluating the organs.
c) Documentation available for the player. The player
is opening the zone distribution document.
d) Character of the simulation representing the
liver transplant coordinator.
34/46
eAdventure in Medical Education
 CPR game
 Centro de Tecnologias Educativas de Aragon (Spain)
 Identify a cardiac arrest and teach how to do a
cardiopulmonary resuscitation
 Oriented to middle and high school students
 Includes how to use a automatic defribilator
 Tested in schools with 340 students
Marchiori EJ, Ferrer G, Fernández-Manjón B, Povar Marco J, Suberviola González JF,
Giménez Valverde A. Video-game instruction in basic life support maneuvers. Emergencias.
2012;24:433-7.
Available at http://first-aid-game.e-ucm.es
35/46
36/46
37/46
Evaluation
Simultaneous sessions with same time
One with game
Other with 2 emergency medical doctors
38/46
CPR game Results
Pre-test and post-test for evaluating knowlege
game
39/46
Now: Surgical Safety Checklist
40/46
Surgical Safety Checklist
41/46
Surgical Safety Checklist
42/46
Improving evaluation: eAdventure + Learning Analytics
Game Engine
Communication
API
{
type: 'input',
timeStamp: some_timestamp,
device: 'some_device',
action: 'some_action',
target: 'target_id',
data: { key1: value, ...}
}
{
type: 'logic',
timeStamp: some_timestamp,
event: 'some_event',
target: 'some_id',
data: { key1: value, ...}
}
LA Database
43/46
 Raw data can feed several systems
 An LRS
 A Learning Analytics System
eAdventure + Learning Analytics with xAPI
Raw data
LRS
Learning
Analytics
System
Statements
Analyzer
Statements
Analyzer
EXPERIENCE
API
EXPERIENCE
API
44/46
Other experiences with xAPI
 Laboratory of Computer Science MGH
 Integration medical maniquin
simulation data in a LMS
45/46
Conclusions
 Many opportunities of serious games in
the medical domain
 Need to do more evaluation of the effect
of the serious game application in real
settings
 Cost and integration in the learning flow
are identified issues
 New oportunities with Learning Analytics
and new e-learning specifications
 Experience API (xAPI)
46/46
References
•eAdventure. http://e-adventure.e-ucm.es/
•MGH Learning Lab. http://www.massgeneral.org/learninglab/
•First Aid Game. http://first-aid-game.e-ucm.es/
• Marchiori EJ, Ferrer G, Fernández-Manjón B, Povar Marco J, Suberviola González JF,
Giménez Valverde A. Video-game instruction in basic life support maneuvers. Emergencias.
2012;24:433-7
•Pablo Moreno-Ger, Javier Torrente, Julián Bustamante, Carmen Fernández-Galaz, Baltasar
Fernández-Manjón, María Dolores Comas-Rengifo (2010). Application of a low-cost web-based
simulation to improve students’ practical skills in medical education. International Journal of
Medical Informatics 79(6), 459-467 (doi:10.1016/j.ijmedinf.2010.01.017).
•Brian Johnston, Liz Boyle, Ewan MacArthur, Baltasar Fernández-Manjón (2013). The role of
technology and digital gaming in nurse education. Nursing Standard, Vol 27, No 28, pp 35-38,
March
•Ángel del Blanco, Baltasar Fernández-Manjón, Pedro Ruiz, Manuel Giner (2013). Using
videogames facilitates the first visit to the operating theatre. Medical Education. Vol 47, Issue
5, pp. 519-520 (short contribution to the really good stuff section).
•Borro-Escribano B., Martínez-Alpuente I., del Blanco A., Torrente J., Fernández-Manjón B.,
Matesanz R. (in press) Application of Game-Like Simulations in the Spanish National
Transplant Organization. Transplantation Proceedings Journal.

More Related Content

Similar to Developing low cost game-like software simulations for the medical domain

Using Learning Analytics to support a more scientific approach to Serious Gam...
Using Learning Analytics to support a more scientific approach to Serious Gam...Using Learning Analytics to support a more scientific approach to Serious Gam...
Using Learning Analytics to support a more scientific approach to Serious Gam...
Baltasar Fernández-Manjón
 
Facilitating learning of the clinical interview
Facilitating learning of the clinical interviewFacilitating learning of the clinical interview
Facilitating learning of the clinical interviewghinck
 
Interprofessional Simulation: An Effective Training Experience for Health Car...
Interprofessional Simulation: An Effective Training Experience for Health Car...Interprofessional Simulation: An Effective Training Experience for Health Car...
Interprofessional Simulation: An Effective Training Experience for Health Car...
Dan Belford
 
Validating a serious games strategy to improve multi-patient care in emergenc...
Validating a serious games strategy to improve multi-patient care in emergenc...Validating a serious games strategy to improve multi-patient care in emergenc...
Validating a serious games strategy to improve multi-patient care in emergenc...
INSPIRE_Network
 
Improving the Application of the Surgical Checklist Using Serious Games, Game...
Improving the Application of the Surgical Checklist Using Serious Games, Game...Improving the Application of the Surgical Checklist Using Serious Games, Game...
Improving the Application of the Surgical Checklist Using Serious Games, Game...
Baltasar Fernández-Manjón
 
Developing serious games SIIE 2013, Viseu, Portugal
Developing serious games SIIE 2013, Viseu, PortugalDeveloping serious games SIIE 2013, Viseu, Portugal
Developing serious games SIIE 2013, Viseu, PortugalBaltasar Fernández-Manjón
 
Educational game development in healthcare
Educational game development in healthcareEducational game development in healthcare
Educational game development in healthcare
Baltasar Fernández-Manjón
 
Quality Forum new technologies (sessionD7)
Quality Forum new technologies (sessionD7)Quality Forum new technologies (sessionD7)
Quality Forum new technologies (sessionD7)
MedEdHelen
 
Emergo: Academic Performance Assessment and Planning with a Data Mart (WCCE 2...
Emergo: Academic Performance Assessment and Planning with a Data Mart (WCCE 2...Emergo: Academic Performance Assessment and Planning with a Data Mart (WCCE 2...
Emergo: Academic Performance Assessment and Planning with a Data Mart (WCCE 2...
Vinícius M. Kern
 
Clinical Challenge: Alcohol - A Game to Teach Alcohol-related Clinical Skills...
Clinical Challenge: Alcohol - A Game to Teach Alcohol-related Clinical Skills...Clinical Challenge: Alcohol - A Game to Teach Alcohol-related Clinical Skills...
Clinical Challenge: Alcohol - A Game to Teach Alcohol-related Clinical Skills...
Clinical Tools, Inc
 
Quality e-CME
Quality e-CMEQuality e-CME
Quality e-CME
Ricard Robledo
 
Application of simulation in anesthesia Application of simulation in anesth...
Application of simulation in anesthesia 	 Application of simulation in anesth...Application of simulation in anesthesia 	 Application of simulation in anesth...
Application of simulation in anesthesia Application of simulation in anesth...MedicineAndHealth
 
Computer programs for microbiology training and continuing education.
Computer programs for microbiology training and continuing education.Computer programs for microbiology training and continuing education.
Computer programs for microbiology training and continuing education.
pointlessicon5391
 
The effects of a simulation game on skills and motivation of doctors and stu...
 The effects of a simulation game on skills and motivation of doctors and stu... The effects of a simulation game on skills and motivation of doctors and stu...
The effects of a simulation game on skills and motivation of doctors and stu...
Games for Health Europe
 
Serious games: current uses and emergent trends
Serious games: current uses and emergent trends Serious games: current uses and emergent trends
Serious games: current uses and emergent trends
Baltasar Fernández-Manjón
 
Edutainment
Edutainment Edutainment
Edutainment
brendapomerenke
 
The Future of Medical Education From Dreams to Reality (VR, AR, AI)
The Future of Medical Education From Dreams to Reality (VR, AR, AI)The Future of Medical Education From Dreams to Reality (VR, AR, AI)
The Future of Medical Education From Dreams to Reality (VR, AR, AI)
SeriousGamesAssoc
 

Similar to Developing low cost game-like software simulations for the medical domain (20)

Using Learning Analytics to support a more scientific approach to Serious Gam...
Using Learning Analytics to support a more scientific approach to Serious Gam...Using Learning Analytics to support a more scientific approach to Serious Gam...
Using Learning Analytics to support a more scientific approach to Serious Gam...
 
Facilitating learning of the clinical interview
Facilitating learning of the clinical interviewFacilitating learning of the clinical interview
Facilitating learning of the clinical interview
 
Interprofessional Simulation: An Effective Training Experience for Health Car...
Interprofessional Simulation: An Effective Training Experience for Health Car...Interprofessional Simulation: An Effective Training Experience for Health Car...
Interprofessional Simulation: An Effective Training Experience for Health Car...
 
Validating a serious games strategy to improve multi-patient care in emergenc...
Validating a serious games strategy to improve multi-patient care in emergenc...Validating a serious games strategy to improve multi-patient care in emergenc...
Validating a serious games strategy to improve multi-patient care in emergenc...
 
CP project
CP projectCP project
CP project
 
Improving the Application of the Surgical Checklist Using Serious Games, Game...
Improving the Application of the Surgical Checklist Using Serious Games, Game...Improving the Application of the Surgical Checklist Using Serious Games, Game...
Improving the Application of the Surgical Checklist Using Serious Games, Game...
 
Developing serious games SIIE 2013, Viseu, Portugal
Developing serious games SIIE 2013, Viseu, PortugalDeveloping serious games SIIE 2013, Viseu, Portugal
Developing serious games SIIE 2013, Viseu, Portugal
 
Educational game development in healthcare
Educational game development in healthcareEducational game development in healthcare
Educational game development in healthcare
 
Quality Forum new technologies (sessionD7)
Quality Forum new technologies (sessionD7)Quality Forum new technologies (sessionD7)
Quality Forum new technologies (sessionD7)
 
Emergo: Academic Performance Assessment and Planning with a Data Mart (WCCE 2...
Emergo: Academic Performance Assessment and Planning with a Data Mart (WCCE 2...Emergo: Academic Performance Assessment and Planning with a Data Mart (WCCE 2...
Emergo: Academic Performance Assessment and Planning with a Data Mart (WCCE 2...
 
Clinical Challenge: Alcohol - A Game to Teach Alcohol-related Clinical Skills...
Clinical Challenge: Alcohol - A Game to Teach Alcohol-related Clinical Skills...Clinical Challenge: Alcohol - A Game to Teach Alcohol-related Clinical Skills...
Clinical Challenge: Alcohol - A Game to Teach Alcohol-related Clinical Skills...
 
Patient Education
Patient EducationPatient Education
Patient Education
 
Quality e-CME
Quality e-CMEQuality e-CME
Quality e-CME
 
Application of simulation in anesthesia Application of simulation in anesth...
Application of simulation in anesthesia 	 Application of simulation in anesth...Application of simulation in anesthesia 	 Application of simulation in anesth...
Application of simulation in anesthesia Application of simulation in anesth...
 
Computer programs for microbiology training and continuing education.
Computer programs for microbiology training and continuing education.Computer programs for microbiology training and continuing education.
Computer programs for microbiology training and continuing education.
 
The effects of a simulation game on skills and motivation of doctors and stu...
 The effects of a simulation game on skills and motivation of doctors and stu... The effects of a simulation game on skills and motivation of doctors and stu...
The effects of a simulation game on skills and motivation of doctors and stu...
 
Serious games: current uses and emergent trends
Serious games: current uses and emergent trends Serious games: current uses and emergent trends
Serious games: current uses and emergent trends
 
Ppt v1
Ppt v1Ppt v1
Ppt v1
 
Edutainment
Edutainment Edutainment
Edutainment
 
The Future of Medical Education From Dreams to Reality (VR, AR, AI)
The Future of Medical Education From Dreams to Reality (VR, AR, AI)The Future of Medical Education From Dreams to Reality (VR, AR, AI)
The Future of Medical Education From Dreams to Reality (VR, AR, AI)
 

More from Baltasar Fernández-Manjón

Articodign juego para mejorar el aprendizaje de la programacion.pptx
Articodign juego para mejorar el aprendizaje de la programacion.pptxArticodign juego para mejorar el aprendizaje de la programacion.pptx
Articodign juego para mejorar el aprendizaje de la programacion.pptx
Baltasar Fernández-Manjón
 
Juegos serios en museos -
Juegos serios en museos -Juegos serios en museos -
Juegos serios en museos -
Baltasar Fernández-Manjón
 
Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...
Baltasar Fernández-Manjón
 
Metaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing worldMetaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing world
Baltasar Fernández-Manjón
 
Extending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigamesExtending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigames
Baltasar Fernández-Manjón
 
E madrid jornadas 2021 ucm final
E madrid jornadas 2021 ucm finalE madrid jornadas 2021 ucm final
E madrid jornadas 2021 ucm final
Baltasar Fernández-Manjón
 
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYINGCONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
Baltasar Fernández-Manjón
 
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
Pandemia: Oportunidades para el e-learning  desde los juegos serios y las ana...Pandemia: Oportunidades para el e-learning  desde los juegos serios y las ana...
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
Baltasar Fernández-Manjón
 
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVASimplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Baltasar Fernández-Manjón
 
UIU juegos serios y analiticas de aprendizaje
UIU juegos serios y analiticas de aprendizajeUIU juegos serios y analiticas de aprendizaje
UIU juegos serios y analiticas de aprendizaje
Baltasar Fernández-Manjón
 
Investigacion en Juegos Serios
Investigacion en Juegos SeriosInvestigacion en Juegos Serios
Investigacion en Juegos Serios
Baltasar Fernández-Manjón
 
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Baltasar Fernández-Manjón
 
uAdventure simplifying narrative serious games development - icalt 2019 (1)
uAdventure  simplifying narrative serious games development - icalt 2019 (1)uAdventure  simplifying narrative serious games development - icalt 2019 (1)
uAdventure simplifying narrative serious games development - icalt 2019 (1)
Baltasar Fernández-Manjón
 
Simva: Simplifying the scientific validation of serious games icalt2019
Simva: Simplifying the scientific validation of serious games icalt2019Simva: Simplifying the scientific validation of serious games icalt2019
Simva: Simplifying the scientific validation of serious games icalt2019
Baltasar Fernández-Manjón
 
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
Baltasar Fernández-Manjón
 
From heterogeneous activities to unified analytics dashboards
From heterogeneous activities to unified analytics dashboardsFrom heterogeneous activities to unified analytics dashboards
From heterogeneous activities to unified analytics dashboards
Baltasar Fernández-Manjón
 
xAPI Application Profile for Serious Games
xAPI Application Profile for Serious GamesxAPI Application Profile for Serious Games
xAPI Application Profile for Serious Games
Baltasar Fernández-Manjón
 
Serious games, analiticas conectado cyberbullying ull cultura digital
Serious games, analiticas conectado cyberbullying ull cultura digitalSerious games, analiticas conectado cyberbullying ull cultura digital
Serious games, analiticas conectado cyberbullying ull cultura digital
Baltasar Fernández-Manjón
 
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Baltasar Fernández-Manjón
 
Game learning analytics dashboards teacher understanding icwl18
Game learning analytics dashboards teacher understanding icwl18Game learning analytics dashboards teacher understanding icwl18
Game learning analytics dashboards teacher understanding icwl18
Baltasar Fernández-Manjón
 

More from Baltasar Fernández-Manjón (20)

Articodign juego para mejorar el aprendizaje de la programacion.pptx
Articodign juego para mejorar el aprendizaje de la programacion.pptxArticodign juego para mejorar el aprendizaje de la programacion.pptx
Articodign juego para mejorar el aprendizaje de la programacion.pptx
 
Juegos serios en museos -
Juegos serios en museos -Juegos serios en museos -
Juegos serios en museos -
 
Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...
 
Metaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing worldMetaverses lifelong learning in a changing world
Metaverses lifelong learning in a changing world
 
Extending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigamesExtending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigames
 
E madrid jornadas 2021 ucm final
E madrid jornadas 2021 ucm finalE madrid jornadas 2021 ucm final
E madrid jornadas 2021 ucm final
 
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYINGCONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
 
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
Pandemia: Oportunidades para el e-learning  desde los juegos serios y las ana...Pandemia: Oportunidades para el e-learning  desde los juegos serios y las ana...
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
 
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVASimplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
 
UIU juegos serios y analiticas de aprendizaje
UIU juegos serios y analiticas de aprendizajeUIU juegos serios y analiticas de aprendizaje
UIU juegos serios y analiticas de aprendizaje
 
Investigacion en Juegos Serios
Investigacion en Juegos SeriosInvestigacion en Juegos Serios
Investigacion en Juegos Serios
 
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
 
uAdventure simplifying narrative serious games development - icalt 2019 (1)
uAdventure  simplifying narrative serious games development - icalt 2019 (1)uAdventure  simplifying narrative serious games development - icalt 2019 (1)
uAdventure simplifying narrative serious games development - icalt 2019 (1)
 
Simva: Simplifying the scientific validation of serious games icalt2019
Simva: Simplifying the scientific validation of serious games icalt2019Simva: Simplifying the scientific validation of serious games icalt2019
Simva: Simplifying the scientific validation of serious games icalt2019
 
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
 
From heterogeneous activities to unified analytics dashboards
From heterogeneous activities to unified analytics dashboardsFrom heterogeneous activities to unified analytics dashboards
From heterogeneous activities to unified analytics dashboards
 
xAPI Application Profile for Serious Games
xAPI Application Profile for Serious GamesxAPI Application Profile for Serious Games
xAPI Application Profile for Serious Games
 
Serious games, analiticas conectado cyberbullying ull cultura digital
Serious games, analiticas conectado cyberbullying ull cultura digitalSerious games, analiticas conectado cyberbullying ull cultura digital
Serious games, analiticas conectado cyberbullying ull cultura digital
 
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
 
Game learning analytics dashboards teacher understanding icwl18
Game learning analytics dashboards teacher understanding icwl18Game learning analytics dashboards teacher understanding icwl18
Game learning analytics dashboards teacher understanding icwl18
 

Recently uploaded

Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
EverAndrsGuerraGuerr
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
SACHIN R KONDAGURI
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Dr. Vinod Kumar Kanvaria
 
The Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official PublicationThe Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official Publication
Delapenabediema
 
PIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf IslamabadPIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf Islamabad
AyyanKhan40
 
Group Presentation 2 Economics.Ariana Buscigliopptx
Group Presentation 2 Economics.Ariana BuscigliopptxGroup Presentation 2 Economics.Ariana Buscigliopptx
Group Presentation 2 Economics.Ariana Buscigliopptx
ArianaBusciglio
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
Top five deadliest dog breeds in America
Top five deadliest dog breeds in AmericaTop five deadliest dog breeds in America
Top five deadliest dog breeds in America
Bisnar Chase Personal Injury Attorneys
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
heathfieldcps1
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
TechSoup
 
Best Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDABest Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDA
deeptiverma2406
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
Scholarhat
 
PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
Dr. Shivangi Singh Parihar
 
DRUGS AND ITS classification slide share
DRUGS AND ITS classification slide shareDRUGS AND ITS classification slide share
DRUGS AND ITS classification slide share
taiba qazi
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
chanes7
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
Jean Carlos Nunes Paixão
 
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
MysoreMuleSoftMeetup
 
How to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP ModuleHow to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP Module
Celine George
 

Recently uploaded (20)

Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
 
The Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official PublicationThe Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official Publication
 
PIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf IslamabadPIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf Islamabad
 
Group Presentation 2 Economics.Ariana Buscigliopptx
Group Presentation 2 Economics.Ariana BuscigliopptxGroup Presentation 2 Economics.Ariana Buscigliopptx
Group Presentation 2 Economics.Ariana Buscigliopptx
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
 
Top five deadliest dog breeds in America
Top five deadliest dog breeds in AmericaTop five deadliest dog breeds in America
Top five deadliest dog breeds in America
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
 
Best Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDABest Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDA
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
 
PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
 
DRUGS AND ITS classification slide share
DRUGS AND ITS classification slide shareDRUGS AND ITS classification slide share
DRUGS AND ITS classification slide share
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
 
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
 
How to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP ModuleHow to Add Chatter in the odoo 17 ERP Module
How to Add Chatter in the odoo 17 ERP Module
 

Developing low cost game-like software simulations for the medical domain

  • 1. Baltasar Fernandez-Manjon balta@fdi.ucm.es @BaltaFM Developing low-cost game-like software simulations for the medical domain 06/08/2013, Institute of Medical Engineering & Science, Harvard -Massachusetts Institute of Technology
  • 2. 1/46 Context: about me  Baltasar Fernández Manjón  Catedrático de Universidad, Facultad de Informática  Universidad Complutense de Madrid  Director of the e-UCM e-learning research group  http://www.e-ucm.es/people/balta  E-mail: balta@fdi.ucm.es  Now visiting scientist at LCS-MGH 1
  • 3. 2/46 Context: e-UCM group  e-UCM research group  Learning tecnologies  About 15 researcher  Serious games  European projects  Application to the medical domain  www.e-ucm.es 2
  • 4. 3/46 Medicine: new requirements  Medicine needs continous education  Reduce the number of errors  Knowledge duplicating every 5 years  Time-limited certification  Traditionally master-apprentice  Now moving to mannenquin-based simulation  Deliverate practice (Ander Ericsson)  Clear learning objective  Adequate and increasing level of difficulty  Repetitive practice with informative feedback
  • 5. 4/46 MGH Learning Laboratory  MGH has created a Learning Lab to include simulation in the MGH learning flow  Regular opportunities for dedicated clinical practice and feedback in a risk- free environment  Fully integrate clinical simulation as a quality and safety tool in health care practice  Enhance patient safety through routine practice for expert performance  Residents and medical personnel http://www.massgeneral.org/learninglab/
  • 7. 6/46Alinier G. A typology of educationally focused medical simulation tools. Medical teacher. 2007;29(8):e243–50. Available at: http://www.ncbi.nlm.nih.gov/pubmed/18236268.
  • 9. 8/46 Serious games: A Learning Technology on the Rise  Serious Games  Game designed for learning or training  Game-based learning, educational simulations, etc  It is being used in different contexts  Military (America´s Army, www.americasarmy.com)  Medicine (Re-mission, www.re-mission.net)  Some of the advantages  “Learning by doing” principles  Enhance students’ motivations  Involve students in their own learning
  • 10. 9/46 Use of games in residency programs in USA (2010) Akl EA, Gunukula S, Mustafa R, et al. Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey. BMC medical education. 2010;10:26.
  • 11. 10/46 e Trainer SGI Coventry (de Freitas) Resuscitation 81 (2010) 1175–1179
  • 12. 11/46 Different types of simulations Arnold, J. J., Johnson, L. M., Tucker, S. J., Chesak, S. S., & Dierkhising, R. A. (2013). Comparison of Three Simulation-Based Teaching Methodologies for Emergency Response. Clinical Simulation in Nursing, 9(3), e85–e93. to compare the effects of 3 simulation methodologies (low-fidelity, computer- based, and full-scale) on the outcomes of emergency response knowledge, confidence, satisfaction and self-confidence with learning, and performance. the statistical findings did not support the hypothesis that RNs who receive full-scale simulation training will score higher in knowledge, confidence, and performance than those receiving computer-based simulation or low-fidelity simulation Note: only 28 participants
  • 13. 12/46 Serious Games  Characteristics of games  Backstory or Story line  Rules and game mechanics  Graphical enviroment  Interactivity and reactivity  Challenge /competition  Flow – user engaged, focussed, committed  Clear goals, attainable challenge, feedback  Gamification  Use of game characteristics to increase user engagement
  • 14. 13/46 Serious Games: Open Issues  At the DESIGN Stage  Balance between entertainment and educational value  Involve instructors in the process to guarantee a high educational value!  Choose an appropriate game genre
  • 15. 14/46 Serious Games: Open Issues  At the PRODUCTION Stage  The Cost! Developing a whole game is expensive  usually between 5k and 5M $  Reusability is SCARCE  games as closed products
  • 16. 15/46 Serious games: Open Issues  At the DEPLOYMENT stage  Games are an extra burden for the instructor Games usually need to be installed Games usually need to be handed out in CDs or DVDs Games usually require controlled environments Games usually demand up-to-date computers Educators do not always have the preparation to install and execute the games There is not always time in the curricula to arrange play sessions
  • 17. 16/46 Serious Games: Open Issues  How do instructors evaluate students’ performance? Plan and elaborate de-briefing sessions, post- tests, debates, etc.  Very difficult to prove the effectivity of the serious games  Even if some correlation has been found between using games and fewer errors in practice (e.g. laparoscopic surgery)
  • 18. 17/46 eAdventure  eAdventure platform development  Simplify the creation of educational games and simulations  Educationcal characteristics (evaluation, accesibility, deployment, etc)  Free, open source  http://e-adventure.e-ucm.es 17
  • 19. 18/46
  • 20. 19/46 Two applications: an editor to create the games, and an engine, to run the games eAventure: A tool to simplify the creation and maintenance of educational games
  • 21. 20/46 eAdventure’s goals • Simplify the creation of games • Reduce of the cost of the resources needed for creating a game • Simplify the use and deployment of games Cost reduction
  • 22. 21/46 eAdventure goals • Involve teaching experts in the creation of the games • Include educational characteristics Increase the educational value
  • 23. 22/46 eAdventure  Increase the educational value, reduce the development costs  Game genre: Point-and-click 2D adventure games (like Myst™ or Monkey Island™) High educational value Promotes reflection instead of action Resolution of complex puzzles The story is important!
  • 24. 23/46 eAdventure  Increase the educational value, reduce the development costs  Development methodology that involves instructors Instructors add educational value to the products Increases game acceptance by the instructors A good story never becomes a bad game
  • 25. 24/46 <e-Adventure>  Increase the educational value, reduce the development costs  Game patterns (from experience) Third-person games => Concepts. Subjects like History First-person photo-based games => Procedural knowledge. Contexts like medicine, engineering, etc. Third-person games
  • 27. 26/46 eAdventure in Medical education:´First attemps  Central Venous Catheter (CVC)  MGH  Simulation to teach the whole procedure (over 90 steps)  Problem: Key and high risk procedure Very expensive and limited time Professional time Lab equipment  Ensure that students known the procedure before doing a practical exam  Proof of concept Work by Carl Blesius, Paul Courier, Pablo Moreno, Baltasar Fdez
  • 28. 27/46
  • 29. 28/46
  • 30. 29/46 eAdventure in Medical education: evaluation of knowledge  HazMat Training  Massachusetts General Hospital  Staff certification for handling Hazardous Material (HazMat) shipments  Problem Moving face-to-face training to online training The training includes a game packing evaluation  Deployed from 2009 to 2012 Reduce certification time & cost The game is part of the final grade Done by Carl Blesius, Pablo Moreno
  • 31. 30/46
  • 32. 31/46
  • 33. 32/46 eAdventure in Medical education: better formalization of knowledge  Transplants: Evaluation, distribution, and logistics of organ donation  National Transplant Organization (Spain)  Training new staff (management and clinical)  Problem: pre-existing situation Tacit knowledge, non-formalized procedures Not a predefined set of teaching cases  Other outcomes of the game creation Better formalization of procedures that can be tested and refined by the medical personnel Creation of 10 representative teaching cases Done by Blanca Borro, Baltasar Fernandez, ONT
  • 34. 33/46 a) Main scene corresponding to a real picture of ONT central office b) Action of evaluating the organs. c) Documentation available for the player. The player is opening the zone distribution document. d) Character of the simulation representing the liver transplant coordinator.
  • 35. 34/46 eAdventure in Medical Education  CPR game  Centro de Tecnologias Educativas de Aragon (Spain)  Identify a cardiac arrest and teach how to do a cardiopulmonary resuscitation  Oriented to middle and high school students  Includes how to use a automatic defribilator  Tested in schools with 340 students Marchiori EJ, Ferrer G, Fernández-Manjón B, Povar Marco J, Suberviola González JF, Giménez Valverde A. Video-game instruction in basic life support maneuvers. Emergencias. 2012;24:433-7. Available at http://first-aid-game.e-ucm.es
  • 36. 35/46
  • 37. 36/46
  • 38. 37/46 Evaluation Simultaneous sessions with same time One with game Other with 2 emergency medical doctors
  • 39. 38/46 CPR game Results Pre-test and post-test for evaluating knowlege game
  • 43. 42/46 Improving evaluation: eAdventure + Learning Analytics Game Engine Communication API { type: 'input', timeStamp: some_timestamp, device: 'some_device', action: 'some_action', target: 'target_id', data: { key1: value, ...} } { type: 'logic', timeStamp: some_timestamp, event: 'some_event', target: 'some_id', data: { key1: value, ...} } LA Database
  • 44. 43/46  Raw data can feed several systems  An LRS  A Learning Analytics System eAdventure + Learning Analytics with xAPI Raw data LRS Learning Analytics System Statements Analyzer Statements Analyzer EXPERIENCE API EXPERIENCE API
  • 45. 44/46 Other experiences with xAPI  Laboratory of Computer Science MGH  Integration medical maniquin simulation data in a LMS
  • 46. 45/46 Conclusions  Many opportunities of serious games in the medical domain  Need to do more evaluation of the effect of the serious game application in real settings  Cost and integration in the learning flow are identified issues  New oportunities with Learning Analytics and new e-learning specifications  Experience API (xAPI)
  • 47. 46/46 References •eAdventure. http://e-adventure.e-ucm.es/ •MGH Learning Lab. http://www.massgeneral.org/learninglab/ •First Aid Game. http://first-aid-game.e-ucm.es/ • Marchiori EJ, Ferrer G, Fernández-Manjón B, Povar Marco J, Suberviola González JF, Giménez Valverde A. Video-game instruction in basic life support maneuvers. Emergencias. 2012;24:433-7 •Pablo Moreno-Ger, Javier Torrente, Julián Bustamante, Carmen Fernández-Galaz, Baltasar Fernández-Manjón, María Dolores Comas-Rengifo (2010). Application of a low-cost web-based simulation to improve students’ practical skills in medical education. International Journal of Medical Informatics 79(6), 459-467 (doi:10.1016/j.ijmedinf.2010.01.017). •Brian Johnston, Liz Boyle, Ewan MacArthur, Baltasar Fernández-Manjón (2013). The role of technology and digital gaming in nurse education. Nursing Standard, Vol 27, No 28, pp 35-38, March •Ángel del Blanco, Baltasar Fernández-Manjón, Pedro Ruiz, Manuel Giner (2013). Using videogames facilitates the first visit to the operating theatre. Medical Education. Vol 47, Issue 5, pp. 519-520 (short contribution to the really good stuff section). •Borro-Escribano B., Martínez-Alpuente I., del Blanco A., Torrente J., Fernández-Manjón B., Matesanz R. (in press) Application of Game-Like Simulations in the Spanish National Transplant Organization. Transplantation Proceedings Journal.