• Art style
• Contrast
• Box art
• Live action trailer
• Early decision to support 8 players
• Draws a large crowd
• Submit to festivals early and often
• Small scope and focused design
• Tight controls
• Emergent gameplay
• Finding a niche
• Not reaching the niche
• Missed opportunities
• Steam Early Access
• Lack of online multiplayer
• Insufficient marketing
• Not building a strong community
• Playtest, playtest, playtest
• Iterative level design
• Underestimating Xbox One development time
• Connected storage
• Achievements
• Certification prep
• Festivals are great for visibility and marketing
• Very expensive
• Bundles
• Great for Greenlight
• Disappointing for business
Cluster puck99 postmortem

Cluster puck99 postmortem

  • 2.
    • Art style •Contrast • Box art • Live action trailer • Early decision to support 8 players • Draws a large crowd • Submit to festivals early and often • Small scope and focused design • Tight controls • Emergent gameplay • Finding a niche
  • 3.
    • Not reachingthe niche • Missed opportunities • Steam Early Access • Lack of online multiplayer • Insufficient marketing • Not building a strong community
  • 4.
    • Playtest, playtest,playtest • Iterative level design • Underestimating Xbox One development time • Connected storage • Achievements • Certification prep • Festivals are great for visibility and marketing • Very expensive • Bundles • Great for Greenlight • Disappointing for business