Dario Laverde discusses developing for room scale VR using Unity3d. Room scale VR adds to immersion by allowing free movement within a defined physical space tracked by Valve's Lighthouse system. Getting started with Unity3d involves adding the SteamVR plugin and configuring the camera rig. Best practices include rethinking FPS game design for room scale and using portals or fades for transitions beyond physical boundaries. Testing is important, especially techniques like teleportation. Examples demonstrate room scale concepts and the AltSpaceVR social VR app is highlighted.