Why does co-editing Unity scene files always cause conflicts? How do we solve this? We take an in-depth look into the file format and toolchain to find a solution.
Andrew Chaiko, Heyworks.
The session will take a look at the editor extensions that Heyworks use to speed up and automate the project. They will tell you about add-ins that replace man-hours of routine work in one-click, help us on daily basis and can be of use to you.
Why does co-editing Unity scene files always cause conflicts? How do we solve this? We take an in-depth look into the file format and toolchain to find a solution.
Andrew Chaiko, Heyworks.
The session will take a look at the editor extensions that Heyworks use to speed up and automate the project. They will tell you about add-ins that replace man-hours of routine work in one-click, help us on daily basis and can be of use to you.
In this presentation we will provide in-depth knowledge about the Unity runtime. The first part will focus on memory and how to deal with fragmentation and garbage collection. The second part on performance profiling and optimizations. Finally, there will be an overview of debugging and profiling improvements in the newly announced Unity 5.0.
Choosing the proper holster for your home defense handgun is just as important as choosing the right handgun to fit your needs and lifestyle, that’s why we are publishing this article How to conceal carry. A correct fitting concealment holster is important for quick access to your handgun during a home defense situation.
Introduction to Game Programming: Using C# and Unity 3D - Chapter 3 (Preview)noorcon
We go deeper into the concept of GameObjefts. How to create them, how to add components. Scripts are discussed and shown how they can be converted into components and attached to the GameObject. Finally the concept of Prefab and parent/child relationship are discussed.
In this presentation we will provide in-depth knowledge about the Unity runtime. The first part will focus on memory and how to deal with fragmentation and garbage collection. The second part on performance profiling and optimizations. Finally, there will be an overview of debugging and profiling improvements in the newly announced Unity 5.0.
Choosing the proper holster for your home defense handgun is just as important as choosing the right handgun to fit your needs and lifestyle, that’s why we are publishing this article How to conceal carry. A correct fitting concealment holster is important for quick access to your handgun during a home defense situation.
Introduction to Game Programming: Using C# and Unity 3D - Chapter 3 (Preview)noorcon
We go deeper into the concept of GameObjefts. How to create them, how to add components. Scripts are discussed and shown how they can be converted into components and attached to the GameObject. Finally the concept of Prefab and parent/child relationship are discussed.
Creative Coders March 2013 - Introducing Starling FrameworkHuijie Wu
Introducing Starling Framework presentation by Wu Huijie
18 March 2013
- Introduction to Starling Framework and Stage3D technology by Adobe.
- Tips on getting started with Starling Framework.
- Find out more about Adobe Gaming, and tools that can help you build games for various platforms, including iOS, Android and Blackberry.
More info about Starling Framework:
http://www.gamua.com/starling
More info about Stage3D:
http://www.adobe.com/devnet/flashplayer/stage3d.html
Introduction to html5 game programming with ImpactJsLuca Galli
A brief introduction to HTML5 Game Development that describes and use ImpactJs, one of the most famous and complete frameworks for HTML5 Games, mostly for learning purposes. The benefits of HTML5 Games are described, along with the importance of using a Framework and describing in details the ImpactJs Game Engine (no code provided, since it's proprietary). Two different games are coded on the fly during the lesson, while providing tips and suggestions. The Reference, Bibliography and Resources section provide useful pointers for beginners.
[Ultracode Munich #4] Short introduction to the new Android build system incl...BeMyApp
By Thomas Endres & Andres Würl both Senior Consultant from TNG Technology Consulting https://www.tngtech.com
Join the Ultracode Munich meetup: http://www.meetup.com/Ultracode-Munich/
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
Launch Your Streaming Platforms in MinutesRoshan Dwivedi
The claim of launching a streaming platform in minutes might be a bit of an exaggeration, but there are services that can significantly streamline the process. Here's a breakdown:
Pros of Speedy Streaming Platform Launch Services:
No coding required: These services often use drag-and-drop interfaces or pre-built templates, eliminating the need for programming knowledge.
Faster setup: Compared to building from scratch, these platforms can get you up and running much quicker.
All-in-one solutions: Many services offer features like content management systems (CMS), video players, and monetization tools, reducing the need for multiple integrations.
Things to Consider:
Limited customization: These platforms may offer less flexibility in design and functionality compared to custom-built solutions.
Scalability: As your audience grows, you might need to upgrade to a more robust platform or encounter limitations with the "quick launch" option.
Features: Carefully evaluate which features are included and if they meet your specific needs (e.g., live streaming, subscription options).
Examples of Services for Launching Streaming Platforms:
Muvi [muvi com]
Uscreen [usencreen tv]
Alternatives to Consider:
Existing Streaming platforms: Platforms like YouTube or Twitch might be suitable for basic streaming needs, though monetization options might be limited.
Custom Development: While more time-consuming, custom development offers the most control and flexibility for your platform.
Overall, launching a streaming platform in minutes might not be entirely realistic, but these services can significantly speed up the process compared to building from scratch. Carefully consider your needs and budget when choosing the best option for you.
Custom Healthcare Software for Managing Chronic Conditions and Remote Patient...Mind IT Systems
Healthcare providers often struggle with the complexities of chronic conditions and remote patient monitoring, as each patient requires personalized care and ongoing monitoring. Off-the-shelf solutions may not meet these diverse needs, leading to inefficiencies and gaps in care. It’s here, custom healthcare software offers a tailored solution, ensuring improved care and effectiveness.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptxrickgrimesss22
Discover the essential features to incorporate in your Winzo clone app to boost business growth, enhance user engagement, and drive revenue. Learn how to create a compelling gaming experience that stands out in the competitive market.
Atelier - Innover avec l’IA Générative et les graphes de connaissancesNeo4j
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Allez au-delà du battage médiatique autour de l’IA et découvrez des techniques pratiques pour utiliser l’IA de manière responsable à travers les données de votre organisation. Explorez comment utiliser les graphes de connaissances pour augmenter la précision, la transparence et la capacité d’explication dans les systèmes d’IA générative. Vous partirez avec une expérience pratique combinant les relations entre les données et les LLM pour apporter du contexte spécifique à votre domaine et améliorer votre raisonnement.
Amenez votre ordinateur portable et nous vous guiderons sur la mise en place de votre propre pile d’IA générative, en vous fournissant des exemples pratiques et codés pour démarrer en quelques minutes.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
E-commerce Application Development Company.pdfHornet Dynamics
Your business can reach new heights with our assistance as we design solutions that are specifically appropriate for your goals and vision. Our eCommerce application solutions can digitally coordinate all retail operations processes to meet the demands of the marketplace while maintaining business continuity.
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
Mobile App Development Company In Noida | Drona InfotechDrona Infotech
Looking for a reliable mobile app development company in Noida? Look no further than Drona Infotech. We specialize in creating customized apps for your business needs.
Visit Us For : https://www.dronainfotech.com/mobile-application-development/
Utilocate offers a comprehensive solution for locate ticket management by automating and streamlining the entire process. By integrating with Geospatial Information Systems (GIS), it provides accurate mapping and visualization of utility locations, enhancing decision-making and reducing the risk of errors. The system's advanced data analytics tools help identify trends, predict potential issues, and optimize resource allocation, making the locate ticket management process smarter and more efficient. Additionally, automated ticket management ensures consistency and reduces human error, while real-time notifications keep all relevant personnel informed and ready to respond promptly.
The system's ability to streamline workflows and automate ticket routing significantly reduces the time taken to process each ticket, making the process faster and more efficient. Mobile access allows field technicians to update ticket information on the go, ensuring that the latest information is always available and accelerating the locate process. Overall, Utilocate not only enhances the efficiency and accuracy of locate ticket management but also improves safety by minimizing the risk of utility damage through precise and timely locates.
2. Disclaimer
The purpose of these slides is to give general overview how
to extend unity3d editor to unity3d dev team of company(frag
games).
I did not own the whole material of these slides most of the
stuff is taken from unity3d Documentation.
7. MainGUIComponents.
Unity provides three classes GUI, EditorGUI & EditorGUILayout
which contains function to draw GUI components.
GUI class can be used for both in game & editor code.
EditorGUILayout is auto-layout version of EditorGUI
11. PropertyDrawers
Property Drawers can be used
to customize the look of
certains controls in
Inspector.
There are two types of
property drawers
Built in
Custom
builtin-Example
18. CustomInspector
1: pass class name
2: Extends with Editor
3: target contains under
inspection class data
4: here do draw stuff
5: utilities
If you want to study the
source code of this custom
inspector see this link
25. Description
Gizmos are used to give visual debugging or setup aid in
scene view.
Use OnDrawGizmos or OnDrawGizmosSelected in your class to
draw them.
First one get called in every frame second get called only
when object is selected to whom this script is attached.
30. ScriptableObjects
Scriptableobject is a class that allows you to store large
quantities of shared data independent from script instance.
they don’t need to be attached to game objects.
Read Only at run-time
Usecase:
Reduce memory usage by avoiding copies of values
Define pluggable data sets.
33. Serializationinunity[behindthescene]
{content of this section is taken from blog post written by
unity Dev who wrote unity serialization system}
Serialization of “things” is at very core of Unity.Many of
unity's features build on top of serialization system.
The serialization is written in C++.
35. Continued...
Storing Data (Inspector Window)
Inspector window doesn't talk to C# api for properties &
their values
It asks the object to serialize itself and then displays
serialized data.
36. Continued...
Prefabs
Internally, prefab is serialized data stream of game
object(s) & components
A prefab instance is a list of modifications that should be
made on the serialized data for this instance.
The concept of prefab only exist in editor, instantiated
gameobjects have no idea they were prefabs in editor.
37. Continued...
Instantiation
When you call Instantiate() on a prefab or on existing
gameobject
Object get serialized, new object created & and deserialize
the data on new object
if object contains reference to external objects reference
is kept as is, if it has reference to its children than
reference is patched to new copy
38. Continued...
Save/Load [Scene]
Unity saves it scenes as yaml file, you can check that by
opening scene with text editor, but you have to set unity
to “force text serialization”
Loading of scenes & assets uses serialization system
39. Lastfewwordsonserialization
{don’t confuse this serialization with some
3rd party library}
How many
allocations are made
when deserializing a
monobehaviour that
uses this script.
No support
for null for
custom class
No support
for
polymorphism
Correct answer is 729 with 7 level depth
limit
40. WhentowritecustomEditor
When we learn something
new we tend to overuse
It.
Don't hesitate just write
Custom editor with
Experience you get
“Right Use”
Right Use
overuse
under-use