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SPRV#3
VÍDEOS 360º, SOFTWARES DE EDIÇÃO, TEMPLATES VR
QUEM SOMOS?
• Pedro Kayatt
• @pekayatt
• Co-Fundador
• VRMonkey
• Desenvolvedores Oficiais
• HTC VIVE - PLAYSTATION VR – OCULUS RIFT
• Parceiros INTEL – Microsoft- Google
VÍDEOS IMERSIVOS
Panoramas
Várias fotos
Microsoft ICE (Image Composite Editor)
CUBEMAPS
• Utilizados para iluminação de cenas
• http://gl.ict.usc.edu/Data/HighResProbes/
• UV = ( 1 + atan2(Dx,-Dz) / pi, arccos(Dy) / pi)
VÍDEOS 360 - EQUIPAMENTOS
VÍDEOS 360 – EQUIPAMENTOS (2)
DEPOIS DA CAPTURA (STITCH)
DEPOIS DA CAPTURA (MENDIGO VERSION)
ENCODING (COMPRIMINDO)
• http://www.purplepillvr.com/best-encoding-settings-resolution-for-4k-360-3d-vr-videos/
ENCODING (COMPRIMINDO)
Platform Codec Resolution FPS Avg. bitrate
Gear VR h.265 3840×2160 30 10 – 20Mbps
Cardboard Android
h.264 (Baseline,
level 4.2)
3840×2160 30 20 – 30Mbps
Cardboard iOS
h.264 (Baseline,
level 3.1)
1920×1080 30 10 – 14Mbps
Oculus Rift h.265 / h.264 4096×4096 60 40 – 60Mbps
http://www.video-stitch.com/encoding-workflow/
PLAYERS 360
https://code.facebook.com/posts/1126354007399553/next-
generation-video-encoding-techniques-for-360-video-and-vr/
AUDIO VR (BINAURAL)
AUDIO VR (WHY?)
MAS ÁUDIO É COMPLICADO?
• REFLEXÃO
• ATRAVESSA PAREDES
• ATENUAÇÃO DE DIFERENTES MATERIAIS
• DOPPLER
http://research.microsoft.com/pubs/131479/paper.pdf
EM JOGOS? (UE4)
EM JOGOS (UE4)
STEREO SPATIALIZATION
http://pt.slideshare.net/luiscataldi/making-vr-games-and-
experiences-in-unreal-engine
EM JOGOS (UNITY3D)
TEMPLATES UNREAL 4 - VR
TEMPLATES UNREAL 4 - VR
TEMPLATES UNREAL 4 – VR (RIFT)
https://forums.unrealengine.com/showthread.php?
12874-VR-Game-Template
TEMPLATES UNREAL 4 – VR (GEARVR)
https://github.com/akshaybabloo/GearVR-
UnrealEngine4
Gunjack – Game feito na UE4 para Samsung GearVR
TEMPLATES UNREAL 4 – VR (HTC VIVE)
https://forums.unrealengine.com/showthread.php?
108302-HTC-Vive-Template
-Smallest VR Project EVER: So far the total project size is about 6MB, WHAT?!
-Preset Rendering Settings: Don't have to go into 'Project Settings' and change anything.
-Trackpad Input Bindings included for non-room scale locomotion
-VR-Physics World: Go have some fun with picking up and throwing objects!
TEMPLATES UNREAL 4 – VR (STEAM VR)
• Features
• Animated triggers in both controllers
• Map of all buttons/trackpad on controllers
• Toggle on/off debugging squares of controllers and/or base stations
• Toggle on/off debugging meshes of base stations
• 2 different ways to teleport
• Ghost move
• Basic vehicle
• Scalability settings for Vive
• Finger tracking on trackpad
• Trace line with trigger
• Force feedback
• Textures on cubes and sphere to test scalability settings
• Toybox: 4 objects with skeletal sockets: the sword, the gun, the baton, the lightsaber; 1 object with mesh socket: the book; 1 object without sockets: the hat
• Animated "grabbing" mesh right hand (will be refined) -- can be used instead of right controller mesh
• Teleportation with trackpad à la The Lab with cylinder & particles validation
• Go/No go teleportation zones with camera fade out
• Moving platform for testing purpose, by simple actor move (embark by triggering overlap volume or teleportation; disembark by teleportation) and matinee (embark/disembark with controller input)
• Triggerable poles at the 4 chaperone corners
• Addition of a cone at the tip of the right trigger -- can be rotated
• “UltraMan” mode
• Standing/seated experience switch
• Grab function
• Head mesh with mirror
• Selectable controllers skins & opacity
• Select alternate meshes for controllers
• Adjustable "safe" value to teleport on uneven surfaces
https://forums.unrealengine.com/showthread.php?106609-
Steam-VR-Template
TUTORIAIS
• http://www.tomlooman.com/getting-started-with-vr/
• Podemos fazer a próxima palestra só disso, que acham?
OBRIGADO!!!
Pedro Kayatt
@pekayatt
@vr_monkey
www.vrmonkey.com.br

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