The document discusses the process of designing a CALL (Computer Assisted Language Learning) program. It outlines several key steps: 1) Determining objectives and selecting materials that meet learning goals. 2) Choosing from different program types like tutorials, games, or simulations based on the subject matter and intended interactivity. 3) Selecting appropriate software that allows for multimedia integration and flexibility in navigation. 4) Structuring the program to include an introduction, presentation of materials, and exercises to reinforce learning. 5) Testing the program based on principles of interactivity, usability, appropriate content, effectiveness, and performance.