This is a template we use internally at Bill4Time when conducting UX design studio workshops. It provides a starting point for explaining why we are having a workshop, introduce the project in question, and explain how the process works.
Designing A Unified Experience - Bringing Interaction, Visual, and Industrial...Kim Goodwin
Delivered at BayCHI (March 2009) and the Usability Marathon webinar (October 2009). Although I don't read my presentations, I've included some notes that approximate what I said in delivering the presentation.
Sketching As a Communication and Collaboration Tool.Aaron Irizarry
Product teams often consist of team members with various disciplines and approaches to product design, this can often present communication hurdles with team members (designers, devs, product managers, marketing,research, etc) as well as kinks in team collaboration. In this talk, Aaron will provide tools, tips, and insights into using sketching to help improve communication and collaboration within product teams.
A New Toolbox: Artifact Providence 2013Kevin Sharon
Kevin and Sophie reveal Happy Cog’s design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
2016 NTC Conference - Design on a BudgetAaron Welch
Advomatic and Teal Media presentation at NTC 2016 on the drawbacks of traditional website design processes, and an alternative, more agile approach called Component-Based design.
Designing A Unified Experience - Bringing Interaction, Visual, and Industrial...Kim Goodwin
Delivered at BayCHI (March 2009) and the Usability Marathon webinar (October 2009). Although I don't read my presentations, I've included some notes that approximate what I said in delivering the presentation.
Sketching As a Communication and Collaboration Tool.Aaron Irizarry
Product teams often consist of team members with various disciplines and approaches to product design, this can often present communication hurdles with team members (designers, devs, product managers, marketing,research, etc) as well as kinks in team collaboration. In this talk, Aaron will provide tools, tips, and insights into using sketching to help improve communication and collaboration within product teams.
A New Toolbox: Artifact Providence 2013Kevin Sharon
Kevin and Sophie reveal Happy Cog’s design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
2016 NTC Conference - Design on a BudgetAaron Welch
Advomatic and Teal Media presentation at NTC 2016 on the drawbacks of traditional website design processes, and an alternative, more agile approach called Component-Based design.
Walk, Don't Run: Incremental Change in Enterprise UXuxpin
You'll learn:
- A realistic approach to product improvement in large enterprises
- How to create and execute a pilot program for overcoming “product stagnation”
- How to scale the program to a growth team dedicated to improving existing products
Great UX talent is hard to identify and even harder to recruit. As the industry embraces the importance of the user experience, masters of the craft can take their pick of jobs at companies ranging from Google and Facebook all the way down to tomorrow’s most world-changing startups. As if hiring wasn’t hard enough, making the wrong hire carries a huge cost in both money and time.
As the principal UX architect at Slide UX, Erin manages a team of designers who have worked and hired on both the client & agency sides. Leave this session with practical guidelines for when to hire in-house vs outsource, how to identify the type(s) of designers you need, and where to find them.
This is the story of how we doubled the conversion rate on HubSpot.com, by leveraging a lean design process that's focused on rapid iteration and objectivity. Get an in-depth look at our distinctive UX process and how we've applied it at a public company with over 1,600 employees across 7 global offices. See exactly how it works and walk through every step of a real project, where we redesigned HubSpot.com in a period of less than 3 months. See the results, both quantitatively and qualitatively, and how we achieved them. Walk away with all of the information that you need to apply a similar process at your company. This isn’t another abstract process talk; it’s a hands-on session with actionable learnings and take-aways, backed up by data and a well-documented case study.
Designing how we design - UXCamp Ottawa 2014 closing keynoteKim Goodwin
From UXCampOttawa.org:
No doubt you’re full of great new ideas to take back to your team. The question is: how will they get the most from what you’ve learned? What works in one team doesn’t always go over well in a different environment. Kim will share tools for assessing your organization’s culture and values, adapting your UX practice accordingly…and encouraging lasting change when those values just aren’t compatible with delivering great user experiences.
Animating the UI is a talk that I've given at SXSW, amUX, IXDA, amongst other meet ups.
This presentation is comprised of the uses of animation in UI design, how animation can achieve essential interaction design principles, and tools that designers can use for prototyping.
I will be leading a 6-hour workshop with demos and exercises using best tools on May 16-17, 2016. Find more information here: http://bit.ly/1TbF32v
NR_2016.3.1_SociaL for a $50 discount.
You'll learn:
A framework for deconstructing and validating product hypotheses
How to guide product strategy without overprescribing details
How to develop assumption backlogs
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
MURAL Webinar: How Design Sprints Can Be Reformatted For Any Workshop/MeetingMURAL
In this webinar, Brittni Bowering (Head of Media, AJ&Smart) will explore how you can take the design sprint process and easily reformat it in a way that helps you run the best meetings and workshops of your career, AND get buy-in from your team to adopt this way of working - by taking the core design sprint exercises and principles to get things done faster, better & happier!
Everyone is a Designer, Whether You Like it or NotKyle Murphy
How many people offer input that shapes your product design? How many of them are designers? In order to scale design thinking throughout your organization, you need non-designers on your side. Examine how Hudl moved from hero design to shared design with the help of Lean UX. You'll learn how to help your team more consistently create outstanding products.
Hiring for the perfect fit - Warm Gun 2014 - opening keynote Kim Goodwin
From warmgun.com:
You’re Hired! Strategies for Finding the Perfect Fit
In the UX world, Kim Goodwin is a big deal. A regular on the UX conference circuit. Bestselling author of “Designing for the Digital Age.” Team builder and UX evangelizer at PatientsLikeMe. Kim knows design—and designers. She’s hired, fired, and coached loads of them for her own teams and for clients, too.
Kim understands the challenges of a competitive job market. The candidate with the most impressive résumé isn’t always the smartest choice. It’s not always easy to tell the diamond-in-the-rough from the shiny-but-fake. But Kim’s figured out how to find the hidden gems.
Kim shares insights that help folks on both sides of the interview table. Learn how to define and articulate the skills you’re hiring for, and how to build a framework for evaluating candidates. Understanding what makes a good hire will help job seekers present themselves to hiring managers in the most effective manner.
Design Process: The Art of Guided ChaosEric Toledo
Design is messy. Bringing structure to design is a challenge when the business is moving fast and your team is learning to scale. It’s all about the art of guided chaos. Participants will learn about what goes into “design process” for the product design team at MailChimp, and how we think about healthy, collaborative environments.
Eric Toledo is the Director of Design Operations at MailChimp where he runs the talented product design team. He is a storyteller, tinkerer, problem solver, and champion of fostering a shared vision across an organization. With more than 15 years of design lead experience, Eric is driven by a fascination for how design teams work, a passion for building highly collaborative environments, a fearless pursuit of delightful experiences, and an unending curiosity for the customers that MailChimp serves. Previously, he served as the product design lead at TestFlight before it was acquired by Apple in 2014. As part of the iTunes design team, Eric led the design effort for TestFlight for iOS and tvOS as well as release management tools for the App Store.
Claire has had a non-traditional path to her role as a product owner. Throughout this career path, she has learned that being a ‘Jack of all trades’ (or Jill!) has helped push her career forward and that being a generalist has allowed her not just to be a better PO but overall a better product leader.
In this talk, Claire will talk through:
- What UX principles she recommends for product professionals to have a strong base on,
- How has this helped her in her day-to-day role
- What product principles she would have wanted to have known about earlier in her career, and
- How being a T-shaped product owner has helped her democratise and create value in UX principles
Design on-the-go.
Start-ups shift the paradigm of Product Design and Research.
Speed matters in a startup world. In this event, we will be discussing about responding to its speed, and how it shifts the paradigm of the way we design and research in a startup world. You will gain a number of insights from two amazing product design team in Singapore, and learn about what it means to have a startup mindset as a design professional.
Feng Yi Yu, Senior UX Researcher at Grab talks about UX Research process, methodologies, and case studies at Grab.
Leveraging component-based design to save money on your web project, by Oliver Seldman from Advomatic, Leah Kopperman from The Jewish Education Project, and Jessica Teal from Teal Media.
Walk, Don't Run: Incremental Change in Enterprise UXuxpin
You'll learn:
- A realistic approach to product improvement in large enterprises
- How to create and execute a pilot program for overcoming “product stagnation”
- How to scale the program to a growth team dedicated to improving existing products
Great UX talent is hard to identify and even harder to recruit. As the industry embraces the importance of the user experience, masters of the craft can take their pick of jobs at companies ranging from Google and Facebook all the way down to tomorrow’s most world-changing startups. As if hiring wasn’t hard enough, making the wrong hire carries a huge cost in both money and time.
As the principal UX architect at Slide UX, Erin manages a team of designers who have worked and hired on both the client & agency sides. Leave this session with practical guidelines for when to hire in-house vs outsource, how to identify the type(s) of designers you need, and where to find them.
This is the story of how we doubled the conversion rate on HubSpot.com, by leveraging a lean design process that's focused on rapid iteration and objectivity. Get an in-depth look at our distinctive UX process and how we've applied it at a public company with over 1,600 employees across 7 global offices. See exactly how it works and walk through every step of a real project, where we redesigned HubSpot.com in a period of less than 3 months. See the results, both quantitatively and qualitatively, and how we achieved them. Walk away with all of the information that you need to apply a similar process at your company. This isn’t another abstract process talk; it’s a hands-on session with actionable learnings and take-aways, backed up by data and a well-documented case study.
Designing how we design - UXCamp Ottawa 2014 closing keynoteKim Goodwin
From UXCampOttawa.org:
No doubt you’re full of great new ideas to take back to your team. The question is: how will they get the most from what you’ve learned? What works in one team doesn’t always go over well in a different environment. Kim will share tools for assessing your organization’s culture and values, adapting your UX practice accordingly…and encouraging lasting change when those values just aren’t compatible with delivering great user experiences.
Animating the UI is a talk that I've given at SXSW, amUX, IXDA, amongst other meet ups.
This presentation is comprised of the uses of animation in UI design, how animation can achieve essential interaction design principles, and tools that designers can use for prototyping.
I will be leading a 6-hour workshop with demos and exercises using best tools on May 16-17, 2016. Find more information here: http://bit.ly/1TbF32v
NR_2016.3.1_SociaL for a $50 discount.
You'll learn:
A framework for deconstructing and validating product hypotheses
How to guide product strategy without overprescribing details
How to develop assumption backlogs
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
MURAL Webinar: How Design Sprints Can Be Reformatted For Any Workshop/MeetingMURAL
In this webinar, Brittni Bowering (Head of Media, AJ&Smart) will explore how you can take the design sprint process and easily reformat it in a way that helps you run the best meetings and workshops of your career, AND get buy-in from your team to adopt this way of working - by taking the core design sprint exercises and principles to get things done faster, better & happier!
Everyone is a Designer, Whether You Like it or NotKyle Murphy
How many people offer input that shapes your product design? How many of them are designers? In order to scale design thinking throughout your organization, you need non-designers on your side. Examine how Hudl moved from hero design to shared design with the help of Lean UX. You'll learn how to help your team more consistently create outstanding products.
Hiring for the perfect fit - Warm Gun 2014 - opening keynote Kim Goodwin
From warmgun.com:
You’re Hired! Strategies for Finding the Perfect Fit
In the UX world, Kim Goodwin is a big deal. A regular on the UX conference circuit. Bestselling author of “Designing for the Digital Age.” Team builder and UX evangelizer at PatientsLikeMe. Kim knows design—and designers. She’s hired, fired, and coached loads of them for her own teams and for clients, too.
Kim understands the challenges of a competitive job market. The candidate with the most impressive résumé isn’t always the smartest choice. It’s not always easy to tell the diamond-in-the-rough from the shiny-but-fake. But Kim’s figured out how to find the hidden gems.
Kim shares insights that help folks on both sides of the interview table. Learn how to define and articulate the skills you’re hiring for, and how to build a framework for evaluating candidates. Understanding what makes a good hire will help job seekers present themselves to hiring managers in the most effective manner.
Design Process: The Art of Guided ChaosEric Toledo
Design is messy. Bringing structure to design is a challenge when the business is moving fast and your team is learning to scale. It’s all about the art of guided chaos. Participants will learn about what goes into “design process” for the product design team at MailChimp, and how we think about healthy, collaborative environments.
Eric Toledo is the Director of Design Operations at MailChimp where he runs the talented product design team. He is a storyteller, tinkerer, problem solver, and champion of fostering a shared vision across an organization. With more than 15 years of design lead experience, Eric is driven by a fascination for how design teams work, a passion for building highly collaborative environments, a fearless pursuit of delightful experiences, and an unending curiosity for the customers that MailChimp serves. Previously, he served as the product design lead at TestFlight before it was acquired by Apple in 2014. As part of the iTunes design team, Eric led the design effort for TestFlight for iOS and tvOS as well as release management tools for the App Store.
Claire has had a non-traditional path to her role as a product owner. Throughout this career path, she has learned that being a ‘Jack of all trades’ (or Jill!) has helped push her career forward and that being a generalist has allowed her not just to be a better PO but overall a better product leader.
In this talk, Claire will talk through:
- What UX principles she recommends for product professionals to have a strong base on,
- How has this helped her in her day-to-day role
- What product principles she would have wanted to have known about earlier in her career, and
- How being a T-shaped product owner has helped her democratise and create value in UX principles
Design on-the-go.
Start-ups shift the paradigm of Product Design and Research.
Speed matters in a startup world. In this event, we will be discussing about responding to its speed, and how it shifts the paradigm of the way we design and research in a startup world. You will gain a number of insights from two amazing product design team in Singapore, and learn about what it means to have a startup mindset as a design professional.
Feng Yi Yu, Senior UX Researcher at Grab talks about UX Research process, methodologies, and case studies at Grab.
Leveraging component-based design to save money on your web project, by Oliver Seldman from Advomatic, Leah Kopperman from The Jewish Education Project, and Jessica Teal from Teal Media.
Making a website is more then making pretty picture and some sales jargon. You have to fully understand the project, your audience, current traffic trends and the even more important – the business goals before every writing a line of code.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
In the fall of 2018, I was asked to present a guest lecture to first year students enrolled in the Business Technology Management program at Ryerson University.
Design studio: A team alignment secret weapon - Modev MVP ConferenceJohn Whalen
Design studio: A team alignment secret weapon - Modev MVP Conference
We all want the best user experience, but often other priorities get in the way: “Bob from Marketing wants it to…”, “The developers don’t like that approach...”, “That feature is a ‘nice to have’”.
What if you had a tool that can help folks sharpen their UX skills, get them prioritizing the users and their goals, and align everyone on a common vision that revolves around a great user experience?
This hands-on tutorial will walk you through a design studio and how it can be a great tool to align product owners, developers and UX teams on an approach that balances user and business needs. We’ll also show you how to conduct a “mini design studio” before an agile sprint.
You’ll gain hands-on experience with different aspects of running a design studio through individual and group exercises throughout the tutorial.
John Whalen (CEO at Brilliant Experience):
John Whalen has a PhD in Cognitive Science with over 15 years of User-Centered Design experience. He currently leads Brilliant Experience – a consultancy that supports intra- and entrepreneurs to ensure the success of mission-critical innovation projects by using our unique blend of user-centered design, psychology, design thinking and lean startup techniques.
John’s specialty is to provide businesses with competitive advantages using a mix of user research insights and expert knowledge of human vision, attention and memory. He has experience (and great stories to tell from) working with Fortune 500 clients in the ecommerce, financial, healthcare and government verticals. John’s currently focusing on helping large enterprises integrate brain science into agile, design thinking, and UCD projects.
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
Watch recordings of engaging talks, like my recent guest lecture at Vellore Institute of Technology, where I covered Interaction Design models, Interfaces, and the impact of AI on UX research and UI designing. Join me as we explore the fascinating world of design and technology, and discover how they intersect to create innovative and user-centric solutions.
Lecture recording YouTube link - https://www.youtube.com/watch?v=WdMV7Z-oAtk
I covered following topics-
* Interaction Design
Design Models - Cooper's Goal-Directed Design & Double Diamond model
Types of Interfaces - GUI, Voice, Gesture-Based Interfaces & Zero UI interfaces
How Ai is helping a UI/UX designer?
UX/UI & Ai -
Chat GPT - For user research, copywriting, user flow & persona creation
Mid Journey & Firefly for image creations
Musho.ai for quick landing page
Other tools - Font Joy & Font Pair, color.adobe.com, uizard.io
Video Ai - Text to video, Image to video & Video to video
"Ai will not replace you, but the person using AI will…"
User Interface Design
User Centred Design and principles, Iterative Design, User research, Building Personas, Design studio method, Prototyping basics and tools, Paper prototyping, Usability testing
This presentation is targeted to developers trying to learn enough design skills to fill in gaps when a ux designer is not available to work on a project. A secondary goal is to give developers insight into the design process.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
2. Today’s Goal
1. Get everyone on the same page on what we want to build
2. Generate a bunch of ideas on how it will work
3. Refine those ideas to end up with a handful of awesome ones
3. The {Project}
A brief paragraph describing the project and why it is important
for your customers and business objectives.
Key feature 1
Key feature 2
Key feature 3
Key feature 4
Key feature 5
4. Meet {Primary Persona}
Age
Occupation
Workplace
Location
Technology Use
Mobile Technology Use
Social Media Use
Photo by Kevin Dooley
6. User Story
1. Describe a typical scenario how the persona interacts with
this project/product/feature.
2. Include each step of the process.
3. If the actions are short, go through a couple different ones.
4. This should represent what most users would do.
Invent a {project} that {persona} would love using.
8. Sketch: Quantity, not quality
• Show examples of the fidelity of sketches you expect.
• Demonstrate basic techniques for those with little sketching
experience.
• How many sketches should they do?
• How long do they have?
9. Present: Show off your good ideas
• Explain criteria of what to post. Everything? Only best ideas?
• What should they talk about when presenting?
• How long should they present each idea?
10. Critique: What you like, what to tweak
• Explain how to critique ideas.
• 1-2 ideas you like / want to steal? 1-2 thoughts that would make
an idea better?
• How long do they have to critique?