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YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
USER RESEARCH X STARTUP
Yu FengYi @ Grab, 22 June
1
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
USER RESEARCH
STARTUP
CASE SHARING
UXR IN STARTUP
REMINDER
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
USER RESEARCH
STARTUP
CASE SHARING
UXR IN STARTUP
REMINDER
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
USER
RESEARCH
User research focuses on understanding user
behaviors, needs, and motivations through
observation techniques, task analysis, and
other feedback methodologies. This field of
research aims at improving the usability of
products by incorporating experimental and
observational research methods to guide the
design, development, and refinement of a
product. - Wikipedia
Know Users and solve Right Problems by Right Ways
Potential / Current / Left Design / Product Evaluation
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
HOW
OUR
TEAM
LOOKS
LIKE
Product Design
Specific Field
Engineer
Psychology
Marketing
Grab
UXR
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
WHAT
WE
WANT
TO
LEARN
FROM
UXR
AEIOU
GOAL
Activity
Object
Interaction
User
Environment
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
UXR
+
DESIGNER
1. 1 UXR vs 4~6 Designers
2. Bring AEIOU into office
3. Verify concepts with prototypes
AEIOU
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
UXR
+
PRODUCT
User NEEDs
Biz GOAL
Find the sweet point between
User and Biz
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
USER RESEARCH
STARTUP
CASE SHARING
UXR IN STARTUP
REMINDER
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
STARTUP
CORPORATE
AGENCY
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Marketing Design Dept.
Quantitative Qualitative
Findings
Research
Insight
User Needs
User Journey
Analyse
Concepts
Merge
Prototypes
Design
Productisation
Rollout
Evaluate
Who
Where
When
Define
Strategy
Collect
Ideas
Ideate
Quantitative
STARTUP CORPORATE AGENCY
HOW IT LOOKS LIKE IN
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Design Dept.Marketing
Quantitative Qualitative
Findings
Research
Insight
User Needs
User Journey
Analyse
Concepts
Merge
Prototypes
Design
Productisation
Rollout
Evaluate
Who
Where
When
Define
Strategy
Collect
Ideas
Ideate
Quantitative
STARTUP CORPORATE AGENCY
Well planned, clear roles & responsibilities, stable pace
Fixed process but less flexible
Organisational politics
???
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Marketing Design Dept.
Quantitative Qualitative
Findings
Research
Insight
User Needs
User Journey
Analyse
Concepts
Merge
Prototypes
Design Evaluate
Who
Where
When
Define
Strategy
Collect
Ideas
Ideate
Quantitative
STARTUP CORPORATE AGENCY
Diverse projects
May not own your products
May not know impact you’ve made
Don’t know end-to-end product roadmap
Productisation
Rollout
Client
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
STARTUP
A startup company is an entrepreneurial
venture which is typically a newly emerged,
fast-growing business that aims to meet a
marketplace need by developing or offering an
innovative product, process or service. A
startup is usually a company such as a small
business, a partnership or an organization
designed to rapidly develop a scalable
business model. - Wikipedia
Gaining Market Share by providing Innovative Service Quickly
ROI is critical No one has done before Faster & Faster
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Marketing
Design
Quantitative Qualitative
Findings
Research
Insight
User Needs
User Journey
Analyse
Concepts
Prototypes
Design
Productisation
Rollout
Evaluate
Who
Where
When
Define
Strategy
Collect
Ideas
Ideate
Quantitative
STARTUP CORPORATE AGENCY
Growing up fast
Doing something no one has done before
Things to be done will be more than things have done
Market share is critical
Merge
Qualitative
Quantitative
Engineer
Product
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
AGENCY
Marketing Design Dept.
Quantitative Qualitative
Findings
Research
Insight
User Needs
User Journey
Analyse
Concepts
Merge
Prototypes
Design
Productisation
Rollout
Evaluate
Who
Where
When
Define
Strategy
Collect
Ideas
Ideate
Quantitative
???
STARTUP CORPORATE
HOW IT LOOKS LIKE IN
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
USER RESEARCH
STARTUP
CASE SHARING - UXR @ GRAB
UXR IN STARTUP
REMINDER
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Passenger
External User
Field Research
Qualitative
UsabilityTesting
Driver
Internal User
Lab Research
Quantitative
Product Research
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIAYU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Indonesia
Philippine
Indonesia
Singapore
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Field X Driver
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Field X Driver
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Lab X Passenger X Internal User
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Background
Objective
Method
Respondent Profiles
Key Findings
Open-Ended Qn
Detailed Findings
Why are we doing this research now
What do we want to know from this research
How are we going to do the research
Who are we going to meet in the research
What’s the most important thing that most of the
people in this company should know
How do users deal with it now?
Usability issues, step by step
Structure Of UsabilityTesting
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Impact On Design
Version 1 FinalOriginal
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Impact On Design
Version 1 Final
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Impact On Tech Implementation
Option II
Option III
Option 1
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Impact On Value Proposition / Content
Existing User
New User
Version 1
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Impact On Biz Decision
Version 1 Final
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
USER RESEARCH
STARTUP
CASE SHARING
UXR IN STARTUP
REMINDER
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
WEEKLY
Resourcing / Prioritisation
Peer learning / Sharing
BI-WEEKLY
MONTHLY
Research sharing
Newsletter
Performance discussion
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Opportunity Challenge
Preparation If you are new to UXR
UXR in Startup
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
Opportunity Challenge
Preparation If you are new to UXR
Opportunity
• Change big things that you believe in
• Less people senior than you
• No edge
If you are new to UXR
• Keep asking why
• Learn from different people
• Switch between micro & macro
Preparation
• It’s ok to be not perfect
• Build trust & relationship
• Find the key man to make changes
Challenge
• Changing how people think
• Tight schedule
• Last minute finalised material
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
USER RESEARCH
STARTUP
CASE SHARING
UXR IN STARTUP
REMINDER
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
To Engineer To Designer
To PM To UXR
Reminder
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
To Engineer To Designer
To PM To UXR
To Engineer
People are not always rational
To UXR
Build health mind,
Stay strong
&
Don’t lose heart
To PM
Your users don’t always
care about your Biz
To Designer
You know more than your users 

in Design.
Your users know more than you
in Context.
YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
THANKS!
We are hiring

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DBA #5 - Startup UX Research @ Grab

  • 1. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA USER RESEARCH X STARTUP Yu FengYi @ Grab, 22 June 1
  • 2. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA USER RESEARCH STARTUP CASE SHARING UXR IN STARTUP REMINDER
  • 3. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA USER RESEARCH STARTUP CASE SHARING UXR IN STARTUP REMINDER
  • 4. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA USER RESEARCH User research focuses on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies. This field of research aims at improving the usability of products by incorporating experimental and observational research methods to guide the design, development, and refinement of a product. - Wikipedia Know Users and solve Right Problems by Right Ways Potential / Current / Left Design / Product Evaluation
  • 5. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA HOW OUR TEAM LOOKS LIKE Product Design Specific Field Engineer Psychology Marketing Grab UXR
  • 6. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA WHAT WE WANT TO LEARN FROM UXR AEIOU GOAL Activity Object Interaction User Environment
  • 7. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA UXR + DESIGNER 1. 1 UXR vs 4~6 Designers 2. Bring AEIOU into office 3. Verify concepts with prototypes AEIOU
  • 8. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA UXR + PRODUCT User NEEDs Biz GOAL Find the sweet point between User and Biz
  • 9. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA USER RESEARCH STARTUP CASE SHARING UXR IN STARTUP REMINDER
  • 10. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA STARTUP CORPORATE AGENCY
  • 11. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Marketing Design Dept. Quantitative Qualitative Findings Research Insight User Needs User Journey Analyse Concepts Merge Prototypes Design Productisation Rollout Evaluate Who Where When Define Strategy Collect Ideas Ideate Quantitative STARTUP CORPORATE AGENCY HOW IT LOOKS LIKE IN
  • 12. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Design Dept.Marketing Quantitative Qualitative Findings Research Insight User Needs User Journey Analyse Concepts Merge Prototypes Design Productisation Rollout Evaluate Who Where When Define Strategy Collect Ideas Ideate Quantitative STARTUP CORPORATE AGENCY Well planned, clear roles & responsibilities, stable pace Fixed process but less flexible Organisational politics ???
  • 13. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Marketing Design Dept. Quantitative Qualitative Findings Research Insight User Needs User Journey Analyse Concepts Merge Prototypes Design Evaluate Who Where When Define Strategy Collect Ideas Ideate Quantitative STARTUP CORPORATE AGENCY Diverse projects May not own your products May not know impact you’ve made Don’t know end-to-end product roadmap Productisation Rollout Client
  • 14. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA STARTUP A startup company is an entrepreneurial venture which is typically a newly emerged, fast-growing business that aims to meet a marketplace need by developing or offering an innovative product, process or service. A startup is usually a company such as a small business, a partnership or an organization designed to rapidly develop a scalable business model. - Wikipedia Gaining Market Share by providing Innovative Service Quickly ROI is critical No one has done before Faster & Faster
  • 15. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Marketing Design Quantitative Qualitative Findings Research Insight User Needs User Journey Analyse Concepts Prototypes Design Productisation Rollout Evaluate Who Where When Define Strategy Collect Ideas Ideate Quantitative STARTUP CORPORATE AGENCY Growing up fast Doing something no one has done before Things to be done will be more than things have done Market share is critical Merge Qualitative Quantitative Engineer Product
  • 16. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA AGENCY Marketing Design Dept. Quantitative Qualitative Findings Research Insight User Needs User Journey Analyse Concepts Merge Prototypes Design Productisation Rollout Evaluate Who Where When Define Strategy Collect Ideas Ideate Quantitative ??? STARTUP CORPORATE HOW IT LOOKS LIKE IN
  • 17. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA USER RESEARCH STARTUP CASE SHARING - UXR @ GRAB UXR IN STARTUP REMINDER
  • 18. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Passenger External User Field Research Qualitative UsabilityTesting Driver Internal User Lab Research Quantitative Product Research
  • 19. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIAYU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA
  • 20. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Indonesia Philippine Indonesia Singapore
  • 21. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Field X Driver
  • 22. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Field X Driver
  • 23. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Lab X Passenger X Internal User
  • 24. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Background Objective Method Respondent Profiles Key Findings Open-Ended Qn Detailed Findings Why are we doing this research now What do we want to know from this research How are we going to do the research Who are we going to meet in the research What’s the most important thing that most of the people in this company should know How do users deal with it now? Usability issues, step by step Structure Of UsabilityTesting
  • 25. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Impact On Design Version 1 FinalOriginal
  • 26. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Impact On Design Version 1 Final
  • 27. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Impact On Tech Implementation Option II Option III Option 1
  • 28. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Impact On Value Proposition / Content Existing User New User Version 1
  • 29. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Impact On Biz Decision Version 1 Final
  • 30. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA USER RESEARCH STARTUP CASE SHARING UXR IN STARTUP REMINDER
  • 31. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA WEEKLY Resourcing / Prioritisation Peer learning / Sharing BI-WEEKLY MONTHLY Research sharing Newsletter Performance discussion
  • 32. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Opportunity Challenge Preparation If you are new to UXR UXR in Startup
  • 33. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA Opportunity Challenge Preparation If you are new to UXR Opportunity • Change big things that you believe in • Less people senior than you • No edge If you are new to UXR • Keep asking why • Learn from different people • Switch between micro & macro Preparation • It’s ok to be not perfect • Build trust & relationship • Find the key man to make changes Challenge • Changing how people think • Tight schedule • Last minute finalised material
  • 34. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA USER RESEARCH STARTUP CASE SHARING UXR IN STARTUP REMINDER
  • 35. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA To Engineer To Designer To PM To UXR Reminder
  • 36. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA To Engineer To Designer To PM To UXR To Engineer People are not always rational To UXR Build health mind, Stay strong & Don’t lose heart To PM Your users don’t always care about your Biz To Designer You know more than your users 
 in Design. Your users know more than you in Context.
  • 37. YU FENGYI - 22 JUNE 2017- DESIGN BOOTCAMP ASIA THANKS! We are hiring