This document discusses design scripts, which are ways that products can prescribe or influence how users interact with them. It provides examples of scripts like speed bumps that encourage drivers to slow down. The document also discusses how designers can understand and improve their processes by learning about how users think and behave. It emphasizes that designers must predict how their designs will affect user behavior in order to specify the necessary actions to achieve desired outcomes. The key is for designers to learn about contexts and users, and then create simple and robust scripts to make the results of their designs predictable.
The workbook leads the user through the elements of Crafitti's "Lean Inventive Systems Thinking" framework applied to accelerate innovative thinking in business and technology contexts.
This workshop focuses on social responsibility and includes an intense lineup of participatory design exercises that touch on a series of methods for designing compelling user experiences. Participants are introduced to psychological and business model concepts to help teams craft unique mobile engagement and experiences. Working through user motivations, perceived abilities and discovering opportune moments for triggering habit changing actions, teams will explore applying behavioural psychology to empathize and connect with intended mobile users.
The workbook leads the user through the elements of Crafitti's "Lean Inventive Systems Thinking" framework applied to accelerate innovative thinking in business and technology contexts.
This workshop focuses on social responsibility and includes an intense lineup of participatory design exercises that touch on a series of methods for designing compelling user experiences. Participants are introduced to psychological and business model concepts to help teams craft unique mobile engagement and experiences. Working through user motivations, perceived abilities and discovering opportune moments for triggering habit changing actions, teams will explore applying behavioural psychology to empathize and connect with intended mobile users.
case book of past projects. the focus of this case book is of the research process that led to our insights, which in turn directs the product development.
The first portion of content presented as part of the IAInstitute's pre-conference workshop at the 2009 IA Summit in Memphis, TN. "Beyond Findability: Re-framing IA Strategy and Practice for Turbulent Times" http://iasummit.org/2009/program/pre-con/beyond-findability/
There were no "notes" for this one, so it doesn't have the long-format pdf, just the slides.
Dynamic IA: External & Internal Contexts for ReframingDesign for Context
Presentation by Duane Degler at IA Summit on April 3, 2013. Technological, economic, social, and cultural elements of change have thoroughly transformed the scenario in which information architecture operated in the late 1990s, and a reframing is moving the conversation forward, consolidating intuitions into discipline, and helping establish a common language and grammar for both practice and research in the field.
The ideas within this presentation are elaborated in Duane’s chapter of the same name in the recently released book: Reframing Information Architecture, edited by Andrea Resmini. Dynamic IA outlines ways that Information Architects can consider evolving changes in user context, data structure and availability, and technology, as well as the methods in the practice of IA.
See book description and available formats on Springer’s site: http://www.springer.com/computer/hci/book/978-3-319-06491-8
See the hardcover version on Amazon: http://www.amazon.com/Reframing-Information-Architecture-Human-Computer-Interaction/dp/3319064916
Hi, we're GeekPhysical and we like to play with technology. We use technology to create interactive experiences, installations, happenings, or playful rendezvous. We combine Interaction Design with Experience Design with Engineering to invent incredibly memorable experiences.
This is a presentation about the fusion of Collaboration and Learning. It shows that it is possible to map the theory of collaboration to the the theory of learning.
The Role of Librarians in DAM and in Your Organization, Createasphere 2012Information Edge
From knowledge to information to metadata in your DAM, the role of the librarian is often neglected. Our two experts will give you examples of why librarians are important to your DAM and your organization. We will look at differing non-profit and for-profit perspectives on the role of the librarian.
500 Startups UX Bootcamp - Talk to your Effin UsersRick Boardman
How do I test my new prototype? Which methods should I use? The dirty secret is that they all suck (-; Know their strengths and weaknesses - and triangulate!
Beschrijving Pressure Cooker-traject rond de ontwikkeling van een methodiek waarmee huisartsenpraktijken informatie over het functioneren van patiënten kunnen achterhalen en vastleggen.
case book of past projects. the focus of this case book is of the research process that led to our insights, which in turn directs the product development.
The first portion of content presented as part of the IAInstitute's pre-conference workshop at the 2009 IA Summit in Memphis, TN. "Beyond Findability: Re-framing IA Strategy and Practice for Turbulent Times" http://iasummit.org/2009/program/pre-con/beyond-findability/
There were no "notes" for this one, so it doesn't have the long-format pdf, just the slides.
Dynamic IA: External & Internal Contexts for ReframingDesign for Context
Presentation by Duane Degler at IA Summit on April 3, 2013. Technological, economic, social, and cultural elements of change have thoroughly transformed the scenario in which information architecture operated in the late 1990s, and a reframing is moving the conversation forward, consolidating intuitions into discipline, and helping establish a common language and grammar for both practice and research in the field.
The ideas within this presentation are elaborated in Duane’s chapter of the same name in the recently released book: Reframing Information Architecture, edited by Andrea Resmini. Dynamic IA outlines ways that Information Architects can consider evolving changes in user context, data structure and availability, and technology, as well as the methods in the practice of IA.
See book description and available formats on Springer’s site: http://www.springer.com/computer/hci/book/978-3-319-06491-8
See the hardcover version on Amazon: http://www.amazon.com/Reframing-Information-Architecture-Human-Computer-Interaction/dp/3319064916
Hi, we're GeekPhysical and we like to play with technology. We use technology to create interactive experiences, installations, happenings, or playful rendezvous. We combine Interaction Design with Experience Design with Engineering to invent incredibly memorable experiences.
This is a presentation about the fusion of Collaboration and Learning. It shows that it is possible to map the theory of collaboration to the the theory of learning.
The Role of Librarians in DAM and in Your Organization, Createasphere 2012Information Edge
From knowledge to information to metadata in your DAM, the role of the librarian is often neglected. Our two experts will give you examples of why librarians are important to your DAM and your organization. We will look at differing non-profit and for-profit perspectives on the role of the librarian.
500 Startups UX Bootcamp - Talk to your Effin UsersRick Boardman
How do I test my new prototype? Which methods should I use? The dirty secret is that they all suck (-; Know their strengths and weaknesses - and triangulate!
Beschrijving Pressure Cooker-traject rond de ontwikkeling van een methodiek waarmee huisartsenpraktijken informatie over het functioneren van patiënten kunnen achterhalen en vastleggen.
Een overzicht van tools die ik inzet als het gaat om social media. Meer hierover (en over het boek Handboek Communities) op http://www.handboekcommunities.nl
Alzheimer's disease: Clinical Assessment and ManagementRavi Soni
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Winning Big in UX: Changing the problem-solving culture in organizations.Jay Morgan
Cognitive biases warp our perceptions of organizational culture and the problems we can help the organization solve. Biases also warp our clients' view of us, their expectations of what we can contribute, and their mental models of the role(s) we can play.
I encourage you to:
- Recognize that you are member of UX as a culture, which goes beyond your role.
- Be an agent of culture change by merging UX culture with the organizational culture in which you are immersed.
- Help organizational culture adopt the practices and values of UX culture.
- Apply your UX skills to improve problem-solving and decision-making as a way to merge the two cultures.
Presented on Sun, April 10, 2011; at MidwestUX Conference in Columbus, OH.
Many are impatient with instructional design. I am not. I think it points us in the right direction, gives us guidance in how to make good decisions. This is one woman's appreciative views about ISD.
Empathy Lab believes that intuitive and engaging interfaces are designed with an in-depth understanding of your end-users' needs, behaviors, and motivations. Here is an overview of our behavioral research philosophy and methodology.
Pictures are global and transcend words. They carry metaphors, symbols and meaning beyond the written word. Capturing ideas with images takes less time than reading text or verbalizing ideas, and making drawings helps you tell stories more effectively.
Visual thinking can help you make sense of complexity, help find patterns and surface critical issues, help make faster, better decisions, and help you take action and do ‘good’ for your business.
In order to get comfortable with the skill of visual thinking, we need to build confidence in drawing ability for those with no experience, help people develop a personal toolbox of sketching shortcuts, promote and encourage visual thinking as a useful tool at the desk and in the conference room.
The goal is to move from “let’s THINK out loud” to “let’s VISUALLY THINK out loud” as a way to brainstorm, collaborate and innovate together in the workplace.
Adaptability: The True Key to Accessibility and Usability? #TCUK12Karen Mardahl
UPDATE: "Transcript" at http://www.mardahl.dk/2012/10/09/musings-on-accessibility-and-usability-my-tcuk12-keynote/
Slides for my keynote presentation on 4 Oct. 2012 at TCUK12 - http://www.technicalcommunicationuk.com/. Inspired by the Web Adaptability idea at by http://ukwebfocus.wordpress.com/2009/07/20/from-web-accessibility-to-web-adaptability-a-summary/ Audio coming later.
Academic visibility online presentation 13 october 2011Laura Czerniewicz
A presentation for academics at the University of Cape Town on issues of online presence and visibility, risks, and how to take control of one's digital footprint.
Human Camera - Interaction: an exploratory study on people's emotions and att...Human Centered ICT
van der Sar, M. & Mulder, I. Human-Camera Interaction: an exploratory study on people’s emotions and attitude towards cameras. Forthcoming in: Proceedings of European Conference on Cognitive Ergonomics 2010, Delft.
Mulder, I. ICT in Digi-Taal, de rol van human centered ICT. Keynote presentatie tijdens Engels en Digi-Taal in het basisonderwijs, Rotterdam, 5 november 2008.
van Waart, P., Mulder, I., Spoel, E., Kunst, M. & Suijkerbuijk, K. Emotional measurements: visual guidelines for improving website experiences. Presented at D-CIS human factors day, 10 September 2008.
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Schikhof, Y. & Mulder, I. Under watch and ward at night: designing humane monitoring in dementia care. Paper presented at HCI for Medicine and Health Care (HCI4MED 2008), workshop held in conjunction with British HCI 2008, Liverpool, UK, September 2, 2008.
Methods and tools for human centered ICT: from human values to real-life inno...Human Centered ICT
Mulder, I., van Waart, P., Leurs, B. & Choenni, R. Methods and tools for human centered ICT: from human values to real-life innovation. Presented at D-CIS Human Factors day 2008, 10 September 2008.
Co-creating in practice: results and challanges | Mulder & StappersHuman Centered ICT
Mulder, I. & Stappers, P.J. Co-creating in practice: results and challenges. Presented at the 15th International Conference on Concurrent Enterprising: ICE 2009, Leiden, The Netherlands, 22 – 24 June 2009.
Friend of Fiend: Co-creation at Coolhaven-island | Marseille & MulderHuman Centered ICT
Marseille, J. & Mulder, I. Friend or Fiend: Co-creation at Coolhaven-island. Co-creation at Coolhaven-island Presented at workshop Community practices and locative media held in conjunction with MobileHCI09, September 15-18th 2009, Bonn, Germany.
van Waart, P., Kunst, M., & Mulder, I. Dutch Design Education: A new approach to design for emotions. In: Desmet, P.M.A., Tzvetanova, S.A., Hekkert, P., & Justice, L. (eds.) Proceedings of the 6th International Design & Emotion Conference (D&E 2008). Hong Kong, October, 6-9 2008. Available online at http://docent.cmd.hro.nl/waarp/designandemotion/DE2008_VanWaart_final_publicversion.pdf
van Waart , P. & Mulder, I. Meaningful Advertising: Pervasive advertising in the experience economy. Presented at the 2nd Workshop on Pervasive Advertising (workshop in conjunction with Informatik 2009, Lübeck, 2 October 2009)
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
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- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
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Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
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4. Bruno Latour’s scripts
Latour’s concept for describing
the mediation of action by
artifacts is called a ‘script’.
Like the script of a movie or a
atour
runo L
theatre play, an artifact can B
‘prescribe’ its users how to act
when they use it.
5. This lecture has also a script
You walk in
You look for you favourite spot
You sit down
Take your notebook
Listen to the lecture
Make notes
Applause
Leave the auditorium
Write a review
8. John Chris Jones on
the objectives of a
designer
In Design Methods (1970)
“The designer must be able to
predict the ultimate effects of
their proposed design as well as
specifying the actions that are
needed to bring these effects
about.”
10. You’ll find scripts throughout the life of a product
Conception Manufacturing Distribution Sales Installation Maintenance Disposal
Selling it to Should be Should be Should catch Should be easy Should be easy Should be
the client possible and lightweight the attention to install clean and good for the
Building cheap to of the buyer replace the environment
prototypes produce and bulb?
easy to How can it be
assemble repaired when
it breaks?
17. I consider scripts a bit like ‘Automator’ scripts
With a sequence of actions
18. The designer has intentions
how the artefact should
interact with its user(s)
and context.
19.
20. A design script intends to
affect the user behaviour
(or mind) in a predictive
way.
21. You will find the
principles of scripts
in many fields
Cognition &
Economics &
Political Sciences Schemata theory
Event schemata (Scripts)
Choice architecture Usecues Mandler, Schank & Abelson
Richard Thaler, Cass Sunstein, Kanis, Rooden, A ordances
John Balz Green Donald Norman Behavioural Scripts
Craig Anderson
Usability Cognitive structures
In uencing public of knowledge
behaviour
Legislation Error prevention,
ease of use
Architectures of control
Lawrence Lessig
Education
In uencing public
behaviour
Persuasive Intervention scripts
Barnett, Bauer, Bell, et al
technology
Acquisition of knowledge,
Persuasive technology
skills and values
BJ Fogg
Design with
Philosophy Intent
Dan Lockton Game
‘Enscription of artefacts’
Bruno Latour, Madeleine Akrich
Design
Change attitudes or behaviors Serious games
through persuasion
How technology a ects Educating, training and
peoples life developing behaviour ,
mindsets
30. Design as learning
“As a designer you gradually
gather knowledge about the
nature of the design problem
and the best routes to take
towards a design solution. “
Kees Dorst in ‘Understanding Design’ (2003)
31. John Chris Jones on
the problems of a
designer
In Design Methods (1970)
“The fundamental problem is
that designers are obliged to
use current information to
predict a future state that will
not come about unless their
predictions are correct.”
32. Kolb Learning Cycle
Learning from Experiencing a phenomena
external phenomena
Feeling
Doing an intervention What do I feel
see, hear, taste,
Doing Reviewing
smell etc.?
Thinking
Understanding the phenomena, drawing conclusions
What does it mean?
33. Kolb Learning Cycle
Learning from internal My gut feeling
mental processes
Feeling
Evaluating my feelings
Running a scenario:
“What do I feel?”
Envisioning the intervention Reviewing
Doing
“What if...?”
Thinking
Understanding my feelings, contemplating my intentions,
definition of objectives
n of
“Why, how. what?”
C onceptio
a script
34. Why this learning process is
important
Trending topics
Design as Value Creation
Design to fuel Innovation
For example:
Service Design
Transformation design
We design for a world where technology is becoming more
and more complex and more integrated in our daily lives
Design is becoming more holistic, less tangible and a
product of multidisciplinairy teamwork.
35. My best tip...
In order to predict the outcome of
your design (the behaviour it
invokes), you have to learn about
‘the world’ (context, user behaviour,
technology).
But learning is not enough, the make
the outcome of your design
predictable, you also have to make
simple and robust scripts.