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Design and Development of
a Video Game Organizer
(Discorganizer)
Diego Lopez
Tech - X
Inspiration
I play a lot of video games on the
Wii U. At home, the games end up
messy since I have nowhere to
store them properly.
It takes me an unnecessarily long
time just looking for Mario Kart.
Design Process
Initially I wanted to make a big
disc rack that could rotate, but it
would end up too big.
And then I tried coming up with a
modular and stackable design,
but it would end up unstable.
So I just decided to keep it simple
and come up with a rack which
can hold video games.
Design Process
I created a rack that would hold 3
video games. I used illustration
board for the prototype.
At this point you’re probably wondering
why can’t I just buy existing disc racks out
there on the market.
Plot Twist
1. Most existing racks are oriented
vertically.
My rack is oriented horizontally, making it
much easier to read the titles and select a
game.
2. Most existing racks are case-specific.
Some of them can only fit DVDs while
some can only fit CDs.
I designed my rack to hold Wii, Wii U, PS4,
and Xbox One games with ease.
The succeeding models were made
using a laser cutter and 3mm acrylic. It
took me several models to refine the
slots before it stopped wobbling.
Design Process
Version 1
(Too wobbly)
Version 2
(Less wobbly)
Since PS4 and Xbox One games are
slightly shorter, I made the flaps longer
on one side so that they can still fit
without falling.
These designs were made using
Inkscape.
Design Process
Here’s what the individual parts look
like before assembly.
I scaled up Version 2 to hold 10 games
and added more slots to make it fit
tighter.
Design Process
It stopped wobbling but there wasn’t
enough space between games, making it
impossible to pick one out.
Version 3
I increased the gap between layers,
resulting in a taller rack. Version 4
worked wonderfully as the final product.
Design Process
Here’s an image of the final product
holding games comfortably.
Version 4
(Final)
Measure twice, cut once.
Don’t be like me. I had to redo pieces so
many times because I kept making
mistakes everywhere.
Recommendations
Save your work often.
Don’t be like me. Inkscape crashed
twice on me and I lost 2 hours of work
on 2 separate occasions.
Stick to a schedule.
Yep, don’t be like me. I had to cram the
final product really hard because I was
set back because of my mistakes.

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Design and Development of a Video Game Organizer (Discorganizer)

  • 1. Design and Development of a Video Game Organizer (Discorganizer) Diego Lopez Tech - X
  • 2. Inspiration I play a lot of video games on the Wii U. At home, the games end up messy since I have nowhere to store them properly. It takes me an unnecessarily long time just looking for Mario Kart.
  • 3. Design Process Initially I wanted to make a big disc rack that could rotate, but it would end up too big. And then I tried coming up with a modular and stackable design, but it would end up unstable. So I just decided to keep it simple and come up with a rack which can hold video games.
  • 4. Design Process I created a rack that would hold 3 video games. I used illustration board for the prototype.
  • 5.
  • 6. At this point you’re probably wondering why can’t I just buy existing disc racks out there on the market. Plot Twist 1. Most existing racks are oriented vertically. My rack is oriented horizontally, making it much easier to read the titles and select a game. 2. Most existing racks are case-specific. Some of them can only fit DVDs while some can only fit CDs. I designed my rack to hold Wii, Wii U, PS4, and Xbox One games with ease.
  • 7. The succeeding models were made using a laser cutter and 3mm acrylic. It took me several models to refine the slots before it stopped wobbling. Design Process Version 1 (Too wobbly) Version 2 (Less wobbly) Since PS4 and Xbox One games are slightly shorter, I made the flaps longer on one side so that they can still fit without falling.
  • 8. These designs were made using Inkscape. Design Process Here’s what the individual parts look like before assembly.
  • 9. I scaled up Version 2 to hold 10 games and added more slots to make it fit tighter. Design Process It stopped wobbling but there wasn’t enough space between games, making it impossible to pick one out. Version 3
  • 10. I increased the gap between layers, resulting in a taller rack. Version 4 worked wonderfully as the final product. Design Process Here’s an image of the final product holding games comfortably. Version 4 (Final)
  • 11. Measure twice, cut once. Don’t be like me. I had to redo pieces so many times because I kept making mistakes everywhere. Recommendations Save your work often. Don’t be like me. Inkscape crashed twice on me and I lost 2 hours of work on 2 separate occasions. Stick to a schedule. Yep, don’t be like me. I had to cram the final product really hard because I was set back because of my mistakes.