1. Isaac
Tingey
&
William
Cafferkey
02/04/14
Mr
Monocle
–
Pipeline
Ideation
Mr
Monocle
is
an
original
IP
(Intellectual
Property),
before
we
even
created
characters
or
gameplay
our
initial
idea
was
always
to
make
the
game
a
Mario/Temple
Run
cross
over,
a
2D
8-‐bit
side
scrolling
endless
runner,
we
then
randomly
came
across
the
idea
of
a
pig
running
from
butchers
because
it
was
abstract
and
hadn’t
been
done
before,
however
we
wanted
to
add
a
random
twist
to
it
so
we
decided
the
game
should
be
a
fantasy
and
the
pig
should
wear
classy
clothes
(A
top
hat
and
a
monocle)
this
is
where
we
thought
of
the
game
Mr
Monocle.
We
then
thought
that
there
should
be
a
lead
evil
butcher
that
sent
out
his
evil
minion
butchers
and
also
floating
strips
of
bacon.
We
did
lots
of
research
in
to
modern
8-‐bit
games
such
as
Canabalt
and
Flappy
Bird,
which
were
both
highly
popular
side
scrolling
2D
endless
runners.
Both
of
these
games
gave
us
inspiration
for
how
our
character
will
move
and
how
our
other
game
mechanics
will
work.
We
also
did
research
in
to
GameSalad
and
got
a
basic
idea
of
how
to
work
the
software
and
how
it
will
fit
to
our
games
ideas.
Pre-‐Production
In
pre-‐production
we
began
work
on
character
design
and
concept
art.
We
began
by
designing
the
pig
and
what
features
he
would
have,
originally
he
was
never
going
to
have
a
top
hat
but
we
thought
it
would
give
the
pig
more
class,
as
he
was
a
‘classy’
character.
We
began
work
on
the
music
in
Garageband
in
pre-‐production
because
we
did
not
think
it
would
be
that
great
of
a
feature
in
the
game,
we
also
had
our
mind
set
on
how
we
wanted
the
music
to
sound.
We
also
created
a
digital
flow
chart
on
how
the
game
would
work
in
theory
because
it
helped
us
to
understand
how
our
game
mechanics
would
work.
Finally
with
the
solid
idea
of
how
our
game
was
going
to
work
we
made
a
paper
prototype
video.
Production
In
the
production
stage
we
first
used
an
online
programme
called
‘piq.codus.net’
to
bring
our
concept
art
into
the
game.
We
used
the
8-‐bit
style
to
create
all
of
our
characters
and
the
game
world.
Next
we
put
our
characters
into
Gamesalad
and
started
to
create
the
game
with
the
help
of
tutorials.
Whilst
creating
the
game
we
were
always
making
slight
changes
to
how
the
game
looked
and
played,
for
example
we
originally
had
two
jumps,
however
to
make
the
game
work
better
we
implemented
a
third
save
jump.
We
added
menu
screens
and
animated
various
features
within
the
game.
For
example
making
the
legs
move
of
Mr
Monocle
and
the
coin
spin
round.
Post-‐Production
Once
we
had
our
initial
game
controls
and
functions
we
then
started
to
test
our
game
to
see
if
it
was
fair.
We
came
to
a
conclusion
through
feedback
that
the
game
needed
to
be
less
of
a
challenge
at
the
start
and
get
gradually
harder
as
the
player
progressed,
for
example
we
added
a
third
jump
mechanic
that
we
called
the
‘save
jump’.
Once
the
game
was
pretty
much
on
its
way
to
being
complete,
we
released
a
gameplay
video
as
well
as
screen
shots.
We
also
gave
the
player
an
option
of
weather
or
not
they
wanted
the
music
to
play
in
the
game,
we
did
this
by
making
a
sound
icon
that
you
can
click
to
turn
the
music
on
or
off.
2. Isaac
Tingey
&
William
Cafferkey
02/04/14
Post-‐Mortem
Once
the
game
was
completed
and
playable
we
then
had
to
think
of
ways
to
better
it
even
more,
one
way
we
did
this
was
to
create
a
walkthrough
for
the
game,
a
two-‐page
document
to
help
the
player
understand
the
best
way
to
play
Mr
Monocle.
Another
thing
we
did
was
create
a
document
of
the
gradual
progress
and
transformation
of
the
game
world.
We
spent
time
getting
final
feedback
on
the
game
from
our
peers,
once
they
had
mainly
agreed
that
the
game
was
fun,
challenging
and
most
importantly
now
playable
without
a
level
of
impossibility
we
decided
that
the
game
was
ready
to
be
released,
before
we
released
it
we
created
a
10
page
pitch
document
for
the
game
that
put
across
all
of
the
games
features
and
processes
to
an
audience
of
game
publishers.