SlideShare a Scribd company logo
1 of 5
RAM
There are two different types of RAM:
DRAM (Dynamic Random Access Memory)
SRAM (Static Random Access Memory).
The two types of RAM differ in the technology they use to hold data, with DRAM
being the more common type. In terms of speed, SRAM is faster. DRAM needs to be
refreshed thousands of times per second while SRAM does not need to be refreshed,
which is what makes it faster than DRAM

CPU
Stands for "Central Processing Unit." This is the pretty much the brain of your
computer. It processes everything from basic instructions to complex functions. Any
time something needs to be computed, it gets sent to the CPU. Every day, it's
compute this, compute that -- you'd think the CPU would need a break after awhile.
But no -- it just keeps on processing. The CPU can also be referred to simply as the
"processor."

Graphics Processor
Used primarily for 3-D applications, a graphics processing unit is a single-chip
processor that creates lighting effects and transforms objects every time a 3D scene
is redrawn. These are mathematically-intensive tasks, which otherwise, would put
quite a strain on the CPU. Lifting this burden from the CPU frees up cycles that can
be used for other jobs.
The first company to develop the GPU is NVIDIA Inc. Its GeForce 256 GPU is
capable of billions of calculations per second, can process a minimum of 10 million
polygons per second, and has over 22 million transistors, compared to the 9 million
found on the Pentium III. Its workstation version called the Quadro, designed for CAD
applications, can process over 200 billion operations a second and deliver up to 17
million triangles per second.
Used primarily for 3-D applications, a graphics processing unit is a single-chip
processor that creates lighting effects and transforms objects every time a 3D scene
is redrawn. These are mathematically-intensive tasks, which otherwise, would put
quite a strain on the CPU. Lifting this burden from the CPU frees up cycles that can
be used for other jobs.
The first company to develop the GPU is NVIDIA Inc. Its GeForce 256 GPU is
capable of billions of calculations per second, can process a minimum of 10 million
polygons per second, and has over 22 million transistors, compared to the 9 million
found on the Pentium III. Its workstation version called the Quadro, designed for CAD
applications, can process over 200 billion operations a second and deliver up to 17
million triangles per second.
Video Display/Output ( LCD, Monochrome, Colour)
A display device is an output device for presentation of information in visual or tactile
form (the latter used for example in tactile electronic displays for blind people).When
the input information is supplied as an electrical signal, the display is called an
electronic display.

Sound/Audio
Audio is sound within the acoustic range available to humans. An audio frequency
(AF) is an electrical alternating current within the 20 to 20,000 hertz (cycles per
second) range that can be used to produce acoustic sound. In computers, audio is
the sound system that comes with or can be added to a computer. An audio card
contains a special built-in processor and memory for processing audio files and
sending them to speakers in the computer. An audio file is a record of captured sound
that can be played back. Sound is a sequence of naturally analog signals that are
converted to digital signals by the audio card, using a microchip called an analog-todigital converter (ADC). When sound is played, the digital signals are sent to the
speakers where they are converted back to analog signals that generate varied
sound.
Storage Media
Storage media is the physical device used to store data. A few examples of storage
media are, floppy discs, CD ROMs, tapes, external hard drives, or USB flash drives.
In gaming it used in computer and game consoles normaly there is 500GB
Power Supply
A power supply is used to get electricity to the console. In gaming this is used to
power handheld sets and consoles
Software Kernel (operating system)
This is what runs computers and consoles an example of this is windows 8 what goes
on computers
HCI
short for human-computer Interaction, a discipline concerned with the study, design,
construction and implementation of human-centric interactive computer systems. A
user interface, such as a GUI, is how a human interacts with a computer, and HCI
goes beyond designing screens and menus that are easier to use and studies the
reasoning behind building specific functionality into computers and the long-term
effects that systems will have on humans.
HCI is a very broad discipline that encompasses different specialties with different
concerns regarding computer development: computer science is concerned with the
application design and engineering of the human interfaces; sociology and
anthropology are concerned with the interactions between technology, work and
organization and the way that human systems and technical systems mutually adapt
to each other; ergonomics is concerned with the safety of computer systems and the
safe limits of human cognition and sensation; psychology is concerned with the
cognitive processes of humans and the behavior of users; linguistics is concerned
with the development of human and machine languages and the relationship between
the two.
As computers become more and pervasive in culture, designers are increasingly
looking for ways to make interfacing with devices easier, safer and more efficient.
LAN
LAN is short for local area network. supplies networking capability to a group of
computers in close proximity to each other such as in an office building, a school, or a
home. A LAN is useful for sharing resources like files, printers, games or other
applications. A LAN in turn often connects to other LANs, and to the Internet or other
WAN
GPRS
Short for General Packet Radio Service, a standard for wireless communications
which runs at speeds up to 115 kilobits per second, compared with current GSM
(Global System for Mobile Communications) systems' 9.6 kilobits.
GPRS, which supports a wide range of bandwidths, is an efficient use of limited
bandwidth and is particularly suited for sending and receiving small bursts of data,
such as e-mail and Web browsing, as well as large volumes of data.
WAP
Short for the Wireless Application Protocol, a secure specification that allows users to
access information instantly via handheld wireless devices such as mobile phones,
pagers, two-way radios, smartphones and communicators.
WAP supports most wireless networks.
WAPs that use displays and access the Internet run what are called microbrowsers-browsers with small file sizes that can accommodate the low memory constraints of
handheld devices and the low-bandwidth constraints of a wireless-handheld network.
Although WAP supports HTML and XML, the WML language (an XML application) is
specifically devised for small screens and one-hand navigation without a keyboard.
WML is scalable from two-line text displays up through graphic screens found on
items such as smart phones and communicators. WAP also supports WMLScript. It is
similar to JavaScript, but makes minimal demands on memory and CPU power
because it does not contain many of the unnecessary functions found in other
scripting languages.
Cache
Cache, which is pronounced "cash", stores recently used information so that it can be
quickly accessed at a later time. Computers incorporate several different types of caching in order to
run more efficiently, thereby improving performance. Common types of caches include browser
cache, disk cache, memory cache, and processor cache.
MCP (Media Communications Processor)
Force4 is the second evolution of the Media Communications Processor
(MCP)[citation needed] and incorporates both Northbridge and Southbridge on a
single die (the first was nForce3).
The Socket 754 version of the board has the HyperTransport link clocked to 800 MHz
(6.4 GB/s transfer rate). Motherboards based on early revisions are mostly referred to
as "nForce4-4x" (relating with their ability to handle HT speeds of 4x).
Support for up to 20 PCI Express (PCIe) lanes (up to 38-40 lanes for the nForce4 SLI
x16). Reference boards are set up with one x16 slot and three x1 slots, leaving 1 lane
unused.
Support for up to 10 USB 2.0 ports.
Support for 4 SATA and 4 PATA drives, which can be linked together in any
combination of SATA and PATA to form a RAID 0, 1, or 0+1.
Nvidia RAID Morphing, which allows conversion from one RAID type to another on
the fly.
Nvidia nTune, a tool for easy overclocking and timing configurations.
Full 1000 MHz speed on HyperTransport (8 GB/s transfer rate).
Eight-channel AC'97 audio.
Onboard Gigabit Ethernet.
Nvidia ActiveArmor, an onboard firewall solution. (Not available on regular nForce 4)
Does not support Windows 98 or Windows Me.
2D v 3D graphics processing
The term "2D," or two dimensional, is a term designers and others apply to objects
that have only two of the following three spatial components: length, width, and depth.
"2D" refers to things that exist on a single plane, including graphics, both printed and
digital. By contrast, "3D" refers to objects with length, width and height. A gun in a
gam e could be an example
Subscription TV
This is a varied term because loads of different TV subscription. One of the most
known ones is sky TV where you subscribe to get exclusive sport events. Netflix
could also fall into this category, which is where you pay £5 and have acces to
thounsands of tv and films.
ETV (Enhanced Television)
Enhanced Television (ETV) is a collection of specifications developed under the
OpenCable project of CableLabs
Things that ET is made from are PNG files JPEG images and PFR files
This is used in gaming as companies release picture of there upcoming games which
would usually be in a jpg file
API (Graphical and Sound)
Interpreted programming languages for games
compiled into machine code. Compiled language programs, on the other hand, must
explicitly be entirely translated ("compiled") into a sequence of machine language
instructions before they can be executed.
Interpreted languages can also be contrasted with machine languages. Functionally,
both execution and interpretation mean the same thing — fetching the next
instruction/statement from the program and executing it. Although interpreted
bytecode is additionally identical to machine code in form and has an assembler
representation, the term "interpreted" is practically reserved for "software processed"
languages (by virtual machine or emulator) on top of the native (i.e. hardware)
processor.
In principle programs in many languages may be compiled or interpreted, emulated or
executed natively, so this designation is applied solely based on common
implementation practice, rather than representing an essential property of a
language. Akin to processor microcoding, many interpreters internally rely on just-intime compilation.
Avoiding compilation, interpreted programs are easier to evolve during both
development and execution (where they can morph themselves). On the other hand,
since compilation implies translation into more machine-friendly format, interpreted
programs run slower and less efficiently (i.e. waste considerably more energy). This
is especially true for higher-level scripting languages, whose statements are complex
to analyze compared to machine instruction.

Compiled programming languages for games
Programs compiled into native code at compile time tend to be quicker than those
translated at run time, due to the overhead of the translation process. New
technologies such as Just-in-time compilation, and general improvements in the
translation process are starting to narrow this gap, though. The mixed solution using
bytecode tends to have efficiency somewhere in between.
Low-level programming languages are typically compiled, especially when efficiency
is the primary concern, rather than cross-platform support. For low level languages,
there are more one-to-one correspondences between the programmed code and the
hardware operations performed by machine code, making it easier for programmers
to control CPU and memory usage in fine detail.
With some effort it is always possible to write compilers even for traditionally
interpreted languages. For example, Common lisp can be compiled to Java bytecode,
which is interpreted by the Java Virtual Machine; C code, which is compiled to native
machine code; or compiled directly to native code. Programming languages that
support multiple compilation targets give greater control to the developer to choose
either execution speed or cross-platform compatibility.

Object-oriented programming
A type of programming in which programmers define not only the data type of a data
structure, but also the types of operations (functions) that can be applied to the data structure. In this
way, the data structure becomes an object that includes both data and functions. In addition,
programmers can create relationships between one object and another. For example, objects can
inherit characteristics from other objects.
One of the principal advantages of object-oriented programming techniques over procedural
programming techniques is that they enable programmers to create modules that do not need to be
changed when a new type of object is added. A programmer can simply create a new object that
inherits many of its features from existing objects. This makes object-oriented programs easier to
modify.
Scripting languages for games
The most popular progaming language for games is c++.C++ (pronounced see plus
plus) is a general purpose programming language that is free-form and compiled. It is
regarded as an intermediate-level language, as it comprises both high-level and lowlevel language features.[3] It provides imperative, object-oriented and generic
programming features.
C++ is one of the most popular programming languages[4][5] and is implemented on
a wide variety of hardware and operating system platforms. As an efficient
performance driven programming language it is used in systems software, application
software, device drivers, embedded software, high-performance server and client
applications, and entertainment software such as video games.[6] Various entities
provide both open source and proprietary C++ compiler software, including the FSF,
LLVM, Microsoft and Intel. C++ has influenced many other programming languages,
for example, C#[2] and Java.
It was developed by Bjarne Stroustrup starting in 1979 at Bell Labs, C++ was
originally named C with Classes, adding object-oriented features, such as classes,
and other enhancements to the C programming language. The language was
renamed C++ in 1983,[7] as a pun involving the increment operator. It began as
enhancements to C, first adding classes, then virtual functions, operator overloading,
multiple inheritance, templates and exception handling, alongside changes to the type
system and other features.
C++ is standardised by the International Organization for Standardization (ISO),
which the latest (and current) having being ratified and published by ISO in
September 2011 as ISO/IEC 14882:2011 (informally known as C++11).[8] The C++
programming language was initially standardised in 1998 as ISO/IEC 14882:1998,
which was amended by the 2003 technical corrigendum, ISO/IEC 14882:2003. The
current standard (C++11) supersedes these, with new features and an enlarged
standard library.

More Related Content

What's hot

Hardware & software
Hardware & softwareHardware & software
Hardware & softwareyhen06
 
Multimedia hardware
Multimedia hardwareMultimedia hardware
Multimedia hardwareUtsav Roy
 
Hardware & software
Hardware & softwareHardware & software
Hardware & softwareJane Garay
 
Hardware
HardwareHardware
Hardwaregopi ch
 
Input & output devices (IT lab) assig # 1
Input & output devices (IT lab) assig # 1Input & output devices (IT lab) assig # 1
Input & output devices (IT lab) assig # 1Muhammad Talha Zaroon
 
Intel Roadmap 2010
Intel Roadmap 2010Intel Roadmap 2010
Intel Roadmap 2010Umair Mohsin
 
Computer Term
Computer TermComputer Term
Computer TermMinh Pham
 
T01 a computerintrohardware
T01 a computerintrohardwareT01 a computerintrohardware
T01 a computerintrohardwareSCHOOL
 
Basic Computer Hardware & Software
Basic Computer Hardware & SoftwareBasic Computer Hardware & Software
Basic Computer Hardware & SoftwareJVGAJJAR
 

What's hot (14)

Hardware & software
Hardware & softwareHardware & software
Hardware & software
 
Multimedia hardware
Multimedia hardwareMultimedia hardware
Multimedia hardware
 
Hardware & software
Hardware & softwareHardware & software
Hardware & software
 
A
AA
A
 
Hardware
HardwareHardware
Hardware
 
Software
SoftwareSoftware
Software
 
Input & output devices (IT lab) assig # 1
Input & output devices (IT lab) assig # 1Input & output devices (IT lab) assig # 1
Input & output devices (IT lab) assig # 1
 
Intel Roadmap 2010
Intel Roadmap 2010Intel Roadmap 2010
Intel Roadmap 2010
 
Computer Term
Computer TermComputer Term
Computer Term
 
T01 a computerintrohardware
T01 a computerintrohardwareT01 a computerintrohardware
T01 a computerintrohardware
 
A
AA
A
 
Quarter ii css 9
Quarter ii css 9Quarter ii css 9
Quarter ii css 9
 
Basic Computer Hardware & Software
Basic Computer Hardware & SoftwareBasic Computer Hardware & Software
Basic Computer Hardware & Software
 
Task 2 worksheet
Task 2 worksheetTask 2 worksheet
Task 2 worksheet
 

Viewers also liked

How It Works
How It WorksHow It Works
How It WorkstotalEC
 
_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015    _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015thomasmcd6
 
Energy Future Options
Energy Future OptionsEnergy Future Options
Energy Future OptionstotalEC
 
Cd ba style_032013
Cd ba style_032013Cd ba style_032013
Cd ba style_032013totalEC
 
CB BA style
CB BA styleCB BA style
CB BA styletotalEC
 
Ig2 l2 btec_assignment_2012_to_2013[1]
Ig2 l2 btec_assignment_2012_to_2013[1]Ig2 l2 btec_assignment_2012_to_2013[1]
Ig2 l2 btec_assignment_2012_to_2013[1]thomasmcd6
 
Your Energy
Your EnergyYour Energy
Your EnergytotalEC
 
Engine terminology
Engine terminologyEngine terminology
Engine terminologythomasmcd6
 
Mengenal Jaringan Komputer
Mengenal Jaringan KomputerMengenal Jaringan Komputer
Mengenal Jaringan KomputerFandiFachrulloh
 

Viewers also liked (16)

How It Works
How It WorksHow It Works
How It Works
 
_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015    _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015
 
Energy Future Options
Energy Future OptionsEnergy Future Options
Energy Future Options
 
Workflow
WorkflowWorkflow
Workflow
 
My city barranquilla
My city barranquillaMy city barranquilla
My city barranquilla
 
Cd ba style_032013
Cd ba style_032013Cd ba style_032013
Cd ba style_032013
 
Task 3
Task 3Task 3
Task 3
 
CB BA style
CB BA styleCB BA style
CB BA style
 
Doc inv
Doc invDoc inv
Doc inv
 
Ig2 l2 btec_assignment_2012_to_2013[1]
Ig2 l2 btec_assignment_2012_to_2013[1]Ig2 l2 btec_assignment_2012_to_2013[1]
Ig2 l2 btec_assignment_2012_to_2013[1]
 
Definitions
DefinitionsDefinitions
Definitions
 
Your Energy
Your EnergyYour Energy
Your Energy
 
Engine terminology
Engine terminologyEngine terminology
Engine terminology
 
Mengenal Jaringan Komputer
Mengenal Jaringan KomputerMengenal Jaringan Komputer
Mengenal Jaringan Komputer
 
Definitions
Definitions Definitions
Definitions
 
Contoh proposal biologi smu
Contoh proposal biologi smuContoh proposal biologi smu
Contoh proposal biologi smu
 

Similar to Definitions

Computer Hardware-01.ppt
Computer Hardware-01.pptComputer Hardware-01.ppt
Computer Hardware-01.pptDiegoAbad25
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwareCamille Hazellie
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwarephazeddl
 
Basic computer hardware and software
Basic computer hardware and software Basic computer hardware and software
Basic computer hardware and software leidy5566
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwareJuan Camilo Piñerez
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwareDavid RC
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwareandresaguilar06
 
Basic Computer Hardware and Software.pptx
Basic Computer Hardware and Software.pptxBasic Computer Hardware and Software.pptx
Basic Computer Hardware and Software.pptxJaimeCanchela1
 
Basic computer hardware and software by Eng sadiqkhalif
Basic computer hardware and software by Eng sadiqkhalifBasic computer hardware and software by Eng sadiqkhalif
Basic computer hardware and software by Eng sadiqkhalifSadiq Khalif
 
Multimedia system and hardware devices
Multimedia system and hardware devices Multimedia system and hardware devices
Multimedia system and hardware devices Abhay Kumar
 
Diccionario de ingles español2 (reparado)
Diccionario de ingles español2 (reparado)Diccionario de ingles español2 (reparado)
Diccionario de ingles español2 (reparado)Laura Gálvez
 
Basic Computer Hardware and Software by nissi.pptx
Basic Computer Hardware and Software by nissi.pptxBasic Computer Hardware and Software by nissi.pptx
Basic Computer Hardware and Software by nissi.pptxNishishKumarNissi
 
Basic Computer Hardware and Software.pptx
Basic Computer Hardware and Software.pptxBasic Computer Hardware and Software.pptx
Basic Computer Hardware and Software.pptxOwen14290
 

Similar to Definitions (20)

Definitions
DefinitionsDefinitions
Definitions
 
Definitions 2
Definitions 2Definitions 2
Definitions 2
 
Definitions
DefinitionsDefinitions
Definitions
 
Definitions 2
Definitions 2Definitions 2
Definitions 2
 
Computer Hardware-01.ppt
Computer Hardware-01.pptComputer Hardware-01.ppt
Computer Hardware-01.ppt
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Glossary 2
Glossary 2Glossary 2
Glossary 2
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware and software
Basic computer hardware and software Basic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware_and_software
Basic computer hardware_and_softwareBasic computer hardware_and_software
Basic computer hardware_and_software
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Basic Computer Hardware and Software.pptx
Basic Computer Hardware and Software.pptxBasic Computer Hardware and Software.pptx
Basic Computer Hardware and Software.pptx
 
Basic computer hardware and software by Eng sadiqkhalif
Basic computer hardware and software by Eng sadiqkhalifBasic computer hardware and software by Eng sadiqkhalif
Basic computer hardware and software by Eng sadiqkhalif
 
Multimedia system and hardware devices
Multimedia system and hardware devices Multimedia system and hardware devices
Multimedia system and hardware devices
 
Diccionario de ingles español2 (reparado)
Diccionario de ingles español2 (reparado)Diccionario de ingles español2 (reparado)
Diccionario de ingles español2 (reparado)
 
Basic Computer Hardware and Software by nissi.pptx
Basic Computer Hardware and Software by nissi.pptxBasic Computer Hardware and Software by nissi.pptx
Basic Computer Hardware and Software by nissi.pptx
 
Basic Computer Hardware and Software.pptx
Basic Computer Hardware and Software.pptxBasic Computer Hardware and Software.pptx
Basic Computer Hardware and Software.pptx
 
Trhe glossary
Trhe glossaryTrhe glossary
Trhe glossary
 

More from thomasmcd6

Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1 Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1 thomasmcd6
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1thomasmcd6
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1thomasmcd6
 
Final major project production diary template 2014 2015 1
Final major project production diary template 2014 2015 1Final major project production diary template 2014 2015 1
Final major project production diary template 2014 2015 1thomasmcd6
 
Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2thomasmcd6
 
Secondary research source analysis sheet please work
Secondary research source analysis sheet please workSecondary research source analysis sheet please work
Secondary research source analysis sheet please workthomasmcd6
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1thomasmcd6
 
Secondary research source analysis sheet video 3
Secondary research source analysis sheet video 3Secondary research source analysis sheet video 3
Secondary research source analysis sheet video 3thomasmcd6
 
Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2thomasmcd6
 
Final major project production diary template 2014 2015 2
Final major project production diary template 2014 2015 2Final major project production diary template 2014 2015 2
Final major project production diary template 2014 2015 2thomasmcd6
 
Final major project production diary template 2014 2015
Final major project production diary template 2014 2015Final major project production diary template 2014 2015
Final major project production diary template 2014 2015thomasmcd6
 
Unity workflow
Unity workflowUnity workflow
Unity workflowthomasmcd6
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefthomasmcd6
 
Gaudian violence in video games
Gaudian violence in video gamesGaudian violence in video games
Gaudian violence in video gamesthomasmcd6
 

More from thomasmcd6 (20)

Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1 Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
 
Final major project production diary template 2014 2015 1
Final major project production diary template 2014 2015 1Final major project production diary template 2014 2015 1
Final major project production diary template 2014 2015 1
 
Document 1
Document 1Document 1
Document 1
 
Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2
 
Secondary research source analysis sheet please work
Secondary research source analysis sheet please workSecondary research source analysis sheet please work
Secondary research source analysis sheet please work
 
Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1Secondary research source analysis sheet video 1
Secondary research source analysis sheet video 1
 
Secondary research source analysis sheet video 3
Secondary research source analysis sheet video 3Secondary research source analysis sheet video 3
Secondary research source analysis sheet video 3
 
Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2Secondary research source analysis sheet video 2
Secondary research source analysis sheet video 2
 
Final major project production diary template 2014 2015 2
Final major project production diary template 2014 2015 2Final major project production diary template 2014 2015 2
Final major project production diary template 2014 2015 2
 
Final major project production diary template 2014 2015
Final major project production diary template 2014 2015Final major project production diary template 2014 2015
Final major project production diary template 2014 2015
 
Unity workflow
Unity workflowUnity workflow
Unity workflow
 
Workflow
WorkflowWorkflow
Workflow
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment brief
 
Gaudian violence in video games
Gaudian violence in video gamesGaudian violence in video games
Gaudian violence in video games
 
Room
RoomRoom
Room
 
Sprite object
Sprite objectSprite object
Sprite object
 
Sprite
SpriteSprite
Sprite
 
Presentation1
Presentation1Presentation1
Presentation1
 

Recently uploaded

CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024The Digital Insurer
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions
 
Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024Neo4j
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Wonjun Hwang
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsMemoori
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...Fwdays
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsAndrey Dotsenko
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024Scott Keck-Warren
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
 
Snow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter RoadsSnow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter RoadsHyundai Motor Group
 
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 

Recently uploaded (20)

CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptxVulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food Manufacturing
 
Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial Buildings
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
 
Snow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter RoadsSnow Chain-Integrated Tire for a Safe Drive on Winter Roads
Snow Chain-Integrated Tire for a Safe Drive on Winter Roads
 
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
Transcript: #StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 

Definitions

  • 1. RAM There are two different types of RAM: DRAM (Dynamic Random Access Memory) SRAM (Static Random Access Memory). The two types of RAM differ in the technology they use to hold data, with DRAM being the more common type. In terms of speed, SRAM is faster. DRAM needs to be refreshed thousands of times per second while SRAM does not need to be refreshed, which is what makes it faster than DRAM CPU Stands for "Central Processing Unit." This is the pretty much the brain of your computer. It processes everything from basic instructions to complex functions. Any time something needs to be computed, it gets sent to the CPU. Every day, it's compute this, compute that -- you'd think the CPU would need a break after awhile. But no -- it just keeps on processing. The CPU can also be referred to simply as the "processor." Graphics Processor Used primarily for 3-D applications, a graphics processing unit is a single-chip processor that creates lighting effects and transforms objects every time a 3D scene is redrawn. These are mathematically-intensive tasks, which otherwise, would put quite a strain on the CPU. Lifting this burden from the CPU frees up cycles that can be used for other jobs. The first company to develop the GPU is NVIDIA Inc. Its GeForce 256 GPU is capable of billions of calculations per second, can process a minimum of 10 million polygons per second, and has over 22 million transistors, compared to the 9 million found on the Pentium III. Its workstation version called the Quadro, designed for CAD applications, can process over 200 billion operations a second and deliver up to 17 million triangles per second. Used primarily for 3-D applications, a graphics processing unit is a single-chip processor that creates lighting effects and transforms objects every time a 3D scene is redrawn. These are mathematically-intensive tasks, which otherwise, would put quite a strain on the CPU. Lifting this burden from the CPU frees up cycles that can be used for other jobs. The first company to develop the GPU is NVIDIA Inc. Its GeForce 256 GPU is capable of billions of calculations per second, can process a minimum of 10 million polygons per second, and has over 22 million transistors, compared to the 9 million found on the Pentium III. Its workstation version called the Quadro, designed for CAD applications, can process over 200 billion operations a second and deliver up to 17 million triangles per second. Video Display/Output ( LCD, Monochrome, Colour) A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people).When the input information is supplied as an electrical signal, the display is called an electronic display. Sound/Audio
  • 2. Audio is sound within the acoustic range available to humans. An audio frequency (AF) is an electrical alternating current within the 20 to 20,000 hertz (cycles per second) range that can be used to produce acoustic sound. In computers, audio is the sound system that comes with or can be added to a computer. An audio card contains a special built-in processor and memory for processing audio files and sending them to speakers in the computer. An audio file is a record of captured sound that can be played back. Sound is a sequence of naturally analog signals that are converted to digital signals by the audio card, using a microchip called an analog-todigital converter (ADC). When sound is played, the digital signals are sent to the speakers where they are converted back to analog signals that generate varied sound. Storage Media Storage media is the physical device used to store data. A few examples of storage media are, floppy discs, CD ROMs, tapes, external hard drives, or USB flash drives. In gaming it used in computer and game consoles normaly there is 500GB Power Supply A power supply is used to get electricity to the console. In gaming this is used to power handheld sets and consoles Software Kernel (operating system) This is what runs computers and consoles an example of this is windows 8 what goes on computers HCI short for human-computer Interaction, a discipline concerned with the study, design, construction and implementation of human-centric interactive computer systems. A user interface, such as a GUI, is how a human interacts with a computer, and HCI goes beyond designing screens and menus that are easier to use and studies the reasoning behind building specific functionality into computers and the long-term effects that systems will have on humans. HCI is a very broad discipline that encompasses different specialties with different concerns regarding computer development: computer science is concerned with the application design and engineering of the human interfaces; sociology and anthropology are concerned with the interactions between technology, work and organization and the way that human systems and technical systems mutually adapt to each other; ergonomics is concerned with the safety of computer systems and the safe limits of human cognition and sensation; psychology is concerned with the cognitive processes of humans and the behavior of users; linguistics is concerned with the development of human and machine languages and the relationship between the two. As computers become more and pervasive in culture, designers are increasingly looking for ways to make interfacing with devices easier, safer and more efficient. LAN LAN is short for local area network. supplies networking capability to a group of computers in close proximity to each other such as in an office building, a school, or a home. A LAN is useful for sharing resources like files, printers, games or other applications. A LAN in turn often connects to other LANs, and to the Internet or other WAN GPRS Short for General Packet Radio Service, a standard for wireless communications which runs at speeds up to 115 kilobits per second, compared with current GSM (Global System for Mobile Communications) systems' 9.6 kilobits. GPRS, which supports a wide range of bandwidths, is an efficient use of limited bandwidth and is particularly suited for sending and receiving small bursts of data, such as e-mail and Web browsing, as well as large volumes of data. WAP Short for the Wireless Application Protocol, a secure specification that allows users to access information instantly via handheld wireless devices such as mobile phones, pagers, two-way radios, smartphones and communicators.
  • 3. WAP supports most wireless networks. WAPs that use displays and access the Internet run what are called microbrowsers-browsers with small file sizes that can accommodate the low memory constraints of handheld devices and the low-bandwidth constraints of a wireless-handheld network. Although WAP supports HTML and XML, the WML language (an XML application) is specifically devised for small screens and one-hand navigation without a keyboard. WML is scalable from two-line text displays up through graphic screens found on items such as smart phones and communicators. WAP also supports WMLScript. It is similar to JavaScript, but makes minimal demands on memory and CPU power because it does not contain many of the unnecessary functions found in other scripting languages. Cache Cache, which is pronounced "cash", stores recently used information so that it can be quickly accessed at a later time. Computers incorporate several different types of caching in order to run more efficiently, thereby improving performance. Common types of caches include browser cache, disk cache, memory cache, and processor cache. MCP (Media Communications Processor) Force4 is the second evolution of the Media Communications Processor (MCP)[citation needed] and incorporates both Northbridge and Southbridge on a single die (the first was nForce3). The Socket 754 version of the board has the HyperTransport link clocked to 800 MHz (6.4 GB/s transfer rate). Motherboards based on early revisions are mostly referred to as "nForce4-4x" (relating with their ability to handle HT speeds of 4x). Support for up to 20 PCI Express (PCIe) lanes (up to 38-40 lanes for the nForce4 SLI x16). Reference boards are set up with one x16 slot and three x1 slots, leaving 1 lane unused. Support for up to 10 USB 2.0 ports. Support for 4 SATA and 4 PATA drives, which can be linked together in any combination of SATA and PATA to form a RAID 0, 1, or 0+1. Nvidia RAID Morphing, which allows conversion from one RAID type to another on the fly. Nvidia nTune, a tool for easy overclocking and timing configurations. Full 1000 MHz speed on HyperTransport (8 GB/s transfer rate). Eight-channel AC'97 audio. Onboard Gigabit Ethernet. Nvidia ActiveArmor, an onboard firewall solution. (Not available on regular nForce 4) Does not support Windows 98 or Windows Me. 2D v 3D graphics processing The term "2D," or two dimensional, is a term designers and others apply to objects that have only two of the following three spatial components: length, width, and depth. "2D" refers to things that exist on a single plane, including graphics, both printed and digital. By contrast, "3D" refers to objects with length, width and height. A gun in a gam e could be an example Subscription TV This is a varied term because loads of different TV subscription. One of the most known ones is sky TV where you subscribe to get exclusive sport events. Netflix could also fall into this category, which is where you pay £5 and have acces to thounsands of tv and films. ETV (Enhanced Television) Enhanced Television (ETV) is a collection of specifications developed under the OpenCable project of CableLabs Things that ET is made from are PNG files JPEG images and PFR files This is used in gaming as companies release picture of there upcoming games which would usually be in a jpg file API (Graphical and Sound) Interpreted programming languages for games
  • 4. compiled into machine code. Compiled language programs, on the other hand, must explicitly be entirely translated ("compiled") into a sequence of machine language instructions before they can be executed. Interpreted languages can also be contrasted with machine languages. Functionally, both execution and interpretation mean the same thing — fetching the next instruction/statement from the program and executing it. Although interpreted bytecode is additionally identical to machine code in form and has an assembler representation, the term "interpreted" is practically reserved for "software processed" languages (by virtual machine or emulator) on top of the native (i.e. hardware) processor. In principle programs in many languages may be compiled or interpreted, emulated or executed natively, so this designation is applied solely based on common implementation practice, rather than representing an essential property of a language. Akin to processor microcoding, many interpreters internally rely on just-intime compilation. Avoiding compilation, interpreted programs are easier to evolve during both development and execution (where they can morph themselves). On the other hand, since compilation implies translation into more machine-friendly format, interpreted programs run slower and less efficiently (i.e. waste considerably more energy). This is especially true for higher-level scripting languages, whose statements are complex to analyze compared to machine instruction. Compiled programming languages for games Programs compiled into native code at compile time tend to be quicker than those translated at run time, due to the overhead of the translation process. New technologies such as Just-in-time compilation, and general improvements in the translation process are starting to narrow this gap, though. The mixed solution using bytecode tends to have efficiency somewhere in between. Low-level programming languages are typically compiled, especially when efficiency is the primary concern, rather than cross-platform support. For low level languages, there are more one-to-one correspondences between the programmed code and the hardware operations performed by machine code, making it easier for programmers to control CPU and memory usage in fine detail. With some effort it is always possible to write compilers even for traditionally interpreted languages. For example, Common lisp can be compiled to Java bytecode, which is interpreted by the Java Virtual Machine; C code, which is compiled to native machine code; or compiled directly to native code. Programming languages that support multiple compilation targets give greater control to the developer to choose either execution speed or cross-platform compatibility. Object-oriented programming A type of programming in which programmers define not only the data type of a data structure, but also the types of operations (functions) that can be applied to the data structure. In this way, the data structure becomes an object that includes both data and functions. In addition, programmers can create relationships between one object and another. For example, objects can inherit characteristics from other objects. One of the principal advantages of object-oriented programming techniques over procedural programming techniques is that they enable programmers to create modules that do not need to be changed when a new type of object is added. A programmer can simply create a new object that inherits many of its features from existing objects. This makes object-oriented programs easier to modify.
  • 5. Scripting languages for games The most popular progaming language for games is c++.C++ (pronounced see plus plus) is a general purpose programming language that is free-form and compiled. It is regarded as an intermediate-level language, as it comprises both high-level and lowlevel language features.[3] It provides imperative, object-oriented and generic programming features. C++ is one of the most popular programming languages[4][5] and is implemented on a wide variety of hardware and operating system platforms. As an efficient performance driven programming language it is used in systems software, application software, device drivers, embedded software, high-performance server and client applications, and entertainment software such as video games.[6] Various entities provide both open source and proprietary C++ compiler software, including the FSF, LLVM, Microsoft and Intel. C++ has influenced many other programming languages, for example, C#[2] and Java. It was developed by Bjarne Stroustrup starting in 1979 at Bell Labs, C++ was originally named C with Classes, adding object-oriented features, such as classes, and other enhancements to the C programming language. The language was renamed C++ in 1983,[7] as a pun involving the increment operator. It began as enhancements to C, first adding classes, then virtual functions, operator overloading, multiple inheritance, templates and exception handling, alongside changes to the type system and other features. C++ is standardised by the International Organization for Standardization (ISO), which the latest (and current) having being ratified and published by ISO in September 2011 as ISO/IEC 14882:2011 (informally known as C++11).[8] The C++ programming language was initially standardised in 1998 as ISO/IEC 14882:1998, which was amended by the 2003 technical corrigendum, ISO/IEC 14882:2003. The current standard (C++11) supersedes these, with new features and an enlarged standard library.