Superintelligence: how afraid should we be?David Wood
Superintelligence: How afraid should we be? Presentation by David Wood at the Computational Intelligence Unconference UK, 26th July 2014. Reviews ideas in three recent books: Superintelligence, by Nick Bostrom; Our Final Invention, by James Barrat; and Intelligence Unbound, edited by Russell Blackford and Damien Broderick.
Please contact the author to invite him to present animated and/or extended versions of these slides in front of an audience of your choosing. (Commercial rates will apply for commercial settings.)
This is a live presentation (turned into a deck) on how human's process information versus machines. The deck also looks to the future of AI and machine learning. Spoiler: it ends with a scene out of WestWorld Season 1 (love the show). A number of the slides are a summary of a few incredible TED talks. Credit to the authors of these talks and links to their presentations are included. Hope you find these slides fun and informative.
Harry Collins - Testing Machines as Social Prostheses - EuroSTAR 2013TEST Huddle
EuroSTAR Software Testing Conference 2013 presentation on Testing Machines as Social Prostheses by Harry Collins.
See more at: http://conference.eurostarsoftwaretesting.com/past-presentations/
Edtech summit 2018 - Unlearning to learnShah Widjaja
A short presentation given during EdTech Summit 2018 in Hong Kong to set context for a panel discussion to discuss the future of learning, specifically on how to foster intrinsic motivation for not only individuals, but also organisations.
Superintelligence: how afraid should we be?David Wood
Superintelligence: How afraid should we be? Presentation by David Wood at the Computational Intelligence Unconference UK, 26th July 2014. Reviews ideas in three recent books: Superintelligence, by Nick Bostrom; Our Final Invention, by James Barrat; and Intelligence Unbound, edited by Russell Blackford and Damien Broderick.
Please contact the author to invite him to present animated and/or extended versions of these slides in front of an audience of your choosing. (Commercial rates will apply for commercial settings.)
This is a live presentation (turned into a deck) on how human's process information versus machines. The deck also looks to the future of AI and machine learning. Spoiler: it ends with a scene out of WestWorld Season 1 (love the show). A number of the slides are a summary of a few incredible TED talks. Credit to the authors of these talks and links to their presentations are included. Hope you find these slides fun and informative.
Harry Collins - Testing Machines as Social Prostheses - EuroSTAR 2013TEST Huddle
EuroSTAR Software Testing Conference 2013 presentation on Testing Machines as Social Prostheses by Harry Collins.
See more at: http://conference.eurostarsoftwaretesting.com/past-presentations/
Edtech summit 2018 - Unlearning to learnShah Widjaja
A short presentation given during EdTech Summit 2018 in Hong Kong to set context for a panel discussion to discuss the future of learning, specifically on how to foster intrinsic motivation for not only individuals, but also organisations.
Humanity will change more in the next 20 years than in the previous 300 years. What if …robots replaced the world’s workforce?
This is the presentation delivered by Glen Leonhard at London Business School's 2015 Global Leadership Summit.
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
HOW WILL TECHNOLOGICALLY ENHANCED INDIVIDUALS
COLLABORATE WITH “NORMAL” EMPLOYEES?
The “Human Singularity” refers
to the radical fusion of the human
body with technology to
achieve levels of mental acuity and
physical ability that eclipse anything
humans have previously known.
This would represent a singular
event in human history: For the first
time, people would be driven by
laws other than those governing organic
life
Talk given at Interactive Narrative Design Think Tank, Nederlands Film Festival September 29, 2019.
Overview:
1. AI for Games/Interactive Narrative
2. Developments, past decade
3. Tech at our finger tips:
Procedural Content Generation
Machine learning
4. Opportunities, Challenges and wish lists
Humanity will change more in the next 20 years than in the previous 300 years. What if …robots replaced the world’s workforce?
This is the presentation delivered by Glen Leonhard at London Business School's 2015 Global Leadership Summit.
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
HOW WILL TECHNOLOGICALLY ENHANCED INDIVIDUALS
COLLABORATE WITH “NORMAL” EMPLOYEES?
The “Human Singularity” refers
to the radical fusion of the human
body with technology to
achieve levels of mental acuity and
physical ability that eclipse anything
humans have previously known.
This would represent a singular
event in human history: For the first
time, people would be driven by
laws other than those governing organic
life
Talk given at Interactive Narrative Design Think Tank, Nederlands Film Festival September 29, 2019.
Overview:
1. AI for Games/Interactive Narrative
2. Developments, past decade
3. Tech at our finger tips:
Procedural Content Generation
Machine learning
4. Opportunities, Challenges and wish lists
It should be no surprise that AI is treading a similar path to computing which began with single-purpose machines tasked for payroll calculations, banking transactions, or weapons targeting et al, but nothing more! It took decades for General Purpose Computing to emerge in the form of the now ubiquitous PC. Today, AI is still in a single-purpose/task-specific phase, and we have no general-purpose platforms, but their emergence is only a matter of time!
Recent AI progress has seen a repeat of the media debate and alarmist warnings for our computing past, compounded by consequential advances in robotics. In turn, this has promoted numerous attempts to draw biological equivalences defining the time when machines will overtake humans. But without any workable definitions or framework that tend to little more than un/educated guesses. Recourse to IQ measures and the Touring test have proved to be irrelevant, and without a reference framework or formal characterisation, continued discussion and debate remain futile
We therefore approach this AI problem from the bottom up by defining the simplest of machines and lifeforms to derive clues, pointers and basic boundary conditions . This sees a fundamental Entropic description emerge that is applicable to both machine and lifeforms.
This presentation is suitable for professionals and the public alike, and is fully illustrated by high-quality graphics, animations and, movies. Inevitably, it contains some mathematics that non-practitioners will have to take on trust, but the focus is on defining the key characteristics, parameters, and important features of AI, our total dependence, and the future!
Note: A 40 min session for a predominantly ley audience and not all the slides presented here were used on the day. Their inclusion here is in response to those audience members requesting more detail at the end of/during the event.
by Samantha Adams, Met Office.
Originally purely academic research fields, Machine Learning and AI are now definitely mainstream and frequently mentioned in the Tech media (and regular media too).
We’ve also got the explosion of Data Science which encompasses these fields and more. There’s a lot of interesting things going on and a lot of positive as well as negative hype. The terms ML and AI are often used interchangeably and techniques are also often described as being inspired by the brain.
In this talk I will explore the history and evolution of these fields, current progress and the challenges in making artificial brains
From the FreshTech 2017 conference by TechExeter
www.techexeter.uk
NHH - FRONT LINES ON ADOPTION OF DIGITAL AND AI-BASED SERVICES
November 5, 2023
Speaker: Jim Spohrer (https://www.linkedin.com/in/spohrer/)
Host: Tor Andreassen (https://www.linkedin.com/in/tor-wallin-andreassen-1aa9031/)
Companion presentation: https://www.slideshare.net/issip/nhh-20231105-v6pptx
Man’s dreams of ‘intelligences and robots’ goes back thousands of years to the worship of gods and statues; mythologies: talisman and puppets; people, places and objects with supposed magical and (often) judgemental/punitive abilities. But it wasn’t until the electronic revolution in 1915, accelerated by WWII that we saw the realisation of two game changing-machines: Colossus (Decoding Machine of Bletchley Park) 1943 and ENIAC (Artillery Computation Engine and Nuclear Bomb Design @ The University of Pennsylvania) 1946.
And so in 1950 the modern AI movement was optimistically projecting what machines would be capable of ‘almost anything’ by 1960/70. Unfortunately, there was no understanding of the complexity to be addressed, and all the projections were wildly wrong; leading to a deep trough of disparagement and disillusionment of some 30 years. However, 70 years on and the original AI optimism and projections of what might be have at least been largely achieved with AI outgunning humans at every board and card game including Poker and GO, and of course; general knowledge, medical diagnosis, image and information pattern recognition…
Introduction to Artificial intelligence and MLbansalpra7
**Title: Understanding the Landscape of Artificial Intelligence: A Comprehensive Exploration**
**I. Introduction**
In recent decades, Artificial Intelligence (AI) has emerged as a transformative force, reshaping industries, influencing daily life, and pushing the boundaries of human capabilities. This comprehensive exploration delves into the multifaceted landscape of AI, encompassing its origins, key concepts, applications, ethical considerations, and future prospects.
**II. Historical Perspective**
AI's roots can be traced back to ancient history, where philosophers contemplated the nature of intelligence. However, it wasn't until the mid-20th century that AI as a field of study gained momentum. The influential Dartmouth Conference in 1956 marked the official birth of AI, with early pioneers like Alan Turing laying the theoretical groundwork.
**III. Foundations of AI**
Understanding AI requires grasping its foundational principles. Machine Learning (ML), a subset of AI, empowers machines to learn patterns and make decisions without explicit programming. Within ML, various approaches, such as supervised learning, unsupervised learning, and reinforcement learning, play crucial roles in shaping AI applications.
**IV. Types of Artificial Intelligence**
AI is not a monolithic entity; it spans a spectrum of capabilities. Narrow AI, also known as Weak AI, excels in specific tasks, like image recognition or language translation. In contrast, General AI, or Strong AI, would possess human-like intelligence across a wide range of tasks, a goal that remains a long-term aspiration.
**V. Applications of AI**
AI's impact is felt across diverse sectors. In healthcare, AI aids in diagnostics and personalized treatment plans. In finance, it enhances fraud detection and risk assessment. Self-driving cars exemplify AI in transportation, while virtual assistants like Siri and Alexa showcase its role in daily life. The convergence of AI with other technologies, such as the Internet of Things (IoT) and robotics, amplifies its transformative potential.
**VI. Machine Learning Algorithms**
The backbone of AI lies in its algorithms. Linear regression, decision trees, neural networks, and deep learning models are among the many tools in the ML toolkit. Exploring the mechanics of these algorithms reveals the intricacies of how AI processes information, learns from data, and makes predictions.
Man’s dreams of ‘intelligences and robots’ go back thousands of years to the worship of gods and statues; mythologies: talisman and puppets; people, places and objects with supposed magical and (often) judgemental/punitive abilities. But it wasn’t until the electronic revolution in 1915, accelerated by WWII that we saw the realisation of two game changing-machines: Colossus (Decoding Machine of Bletchley Park) 1943 and ENIAC (Artillery Computation Engine and Nuclear Bomb Design @ The University of Pennsylvania) 1946.
And so in 1950 the modern AI movement was optimistically projecting what machines would be capable of ‘almost anything’ by 1960/70. Unfortunately, there was no understanding of the complexity to be addressed, and all the projections were wildly wrong; leading to a deep trough of disparagement and disillusionment of some 30 years. However, 70 years on and the original AI optimism and projections of what might be had at least been largely achieved with AI outgunning humans at every board and card game including Poker and GO, and of course; general knowledge, medical diagnosis, image and information pattern recognition…
For the full video of this presentation, please visit:
https://www.embedded-vision.com/platinum-members/embedded-vision-alliance/embedded-vision-training/videos/pages/sept-2017-alliance-vitf-samek
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Dr. Wojciech Samek of the Fraunhofer Heinrich Hertz Institute delivers the presentation "Methods for Understanding How Deep Neural Networks Work" at the Embedded Vision Alliance's September 2017 Vision Industry and Technology Forum. In his presentation, Dr. Samek covers the following topics:
▪ Unbeatable AI systems
▪ Deep neural network overview
▪ Opening the "black box"
▪ Summary
Network Mapping & Data Storytelling for BeginnersRenaud Clément
5-hour Workshop about network mapping and data storytelling.
This includes examples about data, networks, visualization, etc.
Given on Jan 31st, 2013 during a lecture in the Master Information, Technology and Territories in the Institute of Geography and Social Sciences, Toulouse 2 University. France.
Many thanks to @graphcommons for the inspiration.
Artificial Intelligence is back, Deep Learning Networks and Quantum possibili...John Mathon
AI has gone through a number of mini-boom-bust periods. The current one may be short lived as well but I have reasons to think AI is finally making some sustained progress that will see its way into mainstream technology.
Generative Aesthetics: Feminist Methods in Digital SpacesGillian Smith
In this talk for NULab's "Feminist Methods in Digital Spaces" panel, I cover three ways in which my work intersects with feminist practices.
1) Through its inherently interdisciplinary (or perhaps anti-disciplinary) nature breaking down historical barriers in academia.
2) Through critiquing computationally creative systems (algorithms and data) for their embedded politics.
3) Through highlighting the shared history and practices of computation and textile arts via new projects in computational craft.
Computational Craft: Lessons from Playful Experiences at the Intersection of ...Gillian Smith
Traditional handcrafts provide a rich domain for exploring new kinds of playable and computational experience. There is significant shared history and conceptual overlap between computer science and fiber-based crafts such as quilting and embroidery. This talk presents three projects that sit at the intersection of games, textiles, and computer science: 1) Threadsteading is a game designed and played on computerized quilting and embroidery machines; 2) eBee is a collaborative strategy game that merges electronics and quilts; 3) Hoopla is an interactive, procedural embroidery generator. These projects share common threads such as bridging the digital and the physical, questioning authorship and creativity, exploring new modes of interaction, and disrupting the gendered assumptions associated with computation and craft.
Computers are increasingly taking on the role of a creator—making content for games, participating on twitter, generating paintings and sculptures. These computationally creative systems embody formal models of both the product they are creating and the process they follow. Like that of their human counterparts, the work of algorithmic artists is open to criticism and interpretation, but such analysis requires a framework for discussing the politics embedded in procedural systems. In this talk, I will examine the politics that are (typically implicitly) represented in computational models for creativity, and discuss the possibility for incorporating feminist perspectives into their underlying algorithmic design.
This talk was given as part of an invited panel on the topic of "Gender Play" at Extending Play 2015. In it, I discuss the politics of procedures. It is based on a talk I had given earlier in the year at Different Games.
This talk from Different Games 2015 was part of a panel presentation along with Amanda Phillips, Tanya Short, and Michael Cook. The panel prompt was: "can computers be feminists?" In this talk, I argue that computers cannot be feminists because artificial intelligence lacks empathy, but that as designers we have a responsibility to ensure that the algorithms we create are imbued with the knowledge required to behave as though they are feminists.
This talk was given at the Education Summit at the 2015 Game Developers Conference. In it, Jane Pinckard and I advocate for treating issues of diversity and inclusion throughout a game curriculum, rather than in a single dedicated course. We offer strategies that have worked in our own courses for introducing and discussing these complex issues.
This talk was given at the 2015 AI Summit at the Game Developers Conference. Julian Togelius and I were asked to give a 40 minute overview of academic research in procedural content generation. It outlines several technical approaches to PCG with their implementation tradeoffs, identifies ways in which it can be used in design, and poses questions about how to evaluate it.
understanding our past to improve our futureGillian Smith
This talk was given at the symposium on procedural content generation at ITU Copenhagen, November 2014. It outlines the major motivations for doing research in PCG, identifies historical trends, and asks questions about where we are going next.
make something that makes something (that isn't a game)Gillian Smith
This talk from the 2014 procedural content generation game jam advocates for participants to think more broadly about the consequences of what they will make and encourages wild experimentation, to help us move to the future of procedural content generation.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
3. DESCRIPTION
➤ First aired: 1987
➤ 21 years after The Original
Series!
➤ Show themes
➤ Exploration
➤ Diplomacy
➤ Societal Issues
➤ Family
expand on show themes with examples
4. CULTURAL CONTEXT
➤ Personal computer revolution is
underway!
➤ 1:12 US adults owns a computer
➤ 1:7 baby boomers (23-41)
➤ AI enters its second “winter”
➤ reduced funding
➤ lowered expectations
➤ “Android” is in the lexicon
➤ Star Wars (1977)
http://articles.sun-sentinel.com/1987-01-25/features/
8701050968_1_word-processing-boomers-home-computers
When The Original Series aired (1966), in comparison, computers were still largely in the realm of research and industry. Age of building super computers as big as a
room. Weisenbaum completed the ELIZA project in 1966. Introduction of IBM’s PS/2 computer.
6. TNG’S SPOCK
➤ Emotionless, logic-driven
➤ Bridge officer
➤ Trusted advisor
➤ Outside, “alien” perspective
➤ Excuse for explicit dialog
around human behavior and
societal expectation
Data is to TNG what Spock is to TOS. They share many traits, though in different ways. Spock chooses to be logic-driven and rejects human concepts of emotion; Data
has no choice but to be logic-driven and wants to be more human (including understanding emotion). Both are bridge officers and trusted advisors to their captain. They
both offer the ability to offer an outside, alien perspective on the happenings aboard the enterprise, bring a different perspective than the remainder of the crew have.
Primarily, they both serve a narrative role of allowing the show to build explicit dialog around human behavior and societal expectations. Crew often has to patiently
explain core concepts of humanity (that are difficult to unpack!) to Data.
7. BECOMING MORE HUMAN
➤ Gene Roddenberry’s vision of
Data’s progression
➤ “If being human is not simply a
matter of being born flesh and
blood, if it is instead a way of
thinking, acting and... feeling, then
I am hopeful that one day I will
discover my own humanity. -... -
Until then, Commander Maddox, I
will continue learning, changing,
growing, and trying to become more
than what I am.”
- Data, “TNG: Data’s Day”
Gene Roddenberry, creator of the show, had explicitly told Brent Spiner (who portrays Data) that he wanted to see Data progress further towards humanity over the
course of the series, but never quite get there. This desire for progress is built into Data’s every decision, a baked in characteristic that drives him moment-to-moment
8. HIGHLIGHTING DIFFERENCE
➤ Strong emphasis on Data’s
physical capabilities
➤ Fast reading
➤ Fast typing/finger dexterity
➤ Physical strength
➤ Environmental tolerance
➤ Every episode points out
some difference between Data
and the rest of the crew
➤ Dr. Pulaski
show creators go to great lengths to continually point out Data’s physical differences
also a fascinating insight into how we thought about robots interfacing with machines. creators knew that data could interface directly (he does it a couple times, at least),
but still choose for him to take the familiar (if accelerated) route of manual typing. makes him more familiar to audiences and to his crew-mates. also perhaps evidence of
just not thinking through future interaction mechanisms (e.g. Asimov’s Lucky Star ships with faster than light travel but use of typewriter-style text output)
9. INTERROGATING HUMANITY
Captain Jean-Luc Picard: Oh, yes! For
humans, touch can connect you to an
object in a very personal way, make it
seem more real.
Lieutenant Commander Data: I am
detecting imperfections in the
titanium casing... temperature
variations in the fuel manifold... it is
no more "real" to me now than it was
a moment ago.
-Picard & Data, ST: First Contact
…and the use that difference, interrogating what it means to be human on large and small scales, for the benefit of both Data (who continues to learn from example) and
the (human) viewers of the show to reflect on our own natures
12. A BIPEDAL ROBOT
➤ Only one aspect of 20th - early
21st century robotics
➤ Movement is complex
➤ Different purpose in robotics
➤ Embodiment
➤ Perception of “humanity”
➤ Builds empathy/implicit
understanding of human
limitation
➤ Does embodiment require
flesh-and-blood?
Data’s embodiment as a bipedal robot asks philosophical questions. Why does he look like us? To try to be more like us and more familiar to us. How does he pass the
uncanny valley test? By not looking quite exactly like us (different skin tone from human, believable but not perfect facial expression). Embodiment builds empathy, but
there is the question of whether Data can truly feel what it’s like to be human without a flesh-and-blood body.
13. STORAGE SYSTEM
➤ 100,000 terabyte storage
capacity
➤ Equal to total amount of
storage for photo/video on
Facebook in 2012
➤ Rapid and perfect recall
➤ High bandwidth I/O
Gresh & Weinberg, “The Computers of Star Trek”,
Chapter 6: Data
14. KNOWLEDGE REPRESENTATION
➤ Capable of building and
updating semantic
relationships
➤ Presumably highly (and
efficiently) compressed
➤ Standardized format or easy to
convert between formats on
the fly
15. NEURAL NETWORK
➤ “Positronic” neural network
➤ Only three successful positronic
brains ever created
➤ Data
➤ Lore
➤ Juliana Tainer
➤ Best guess: neural network with many
hidden layers
➤ Supervised learning
➤ Unsupervised learning
➤ Reinforcement learning
➤ Hardware accelerated?
16. DATA’S SCRIPTING ENGINE
➤ Scripted “subroutines” for
➤ personality (hot-swappable!)
➤ high-level behavioral guidance
➤ domain-specific scenarios
➤ Many implied styles of
subroutine
➤ Linear scripts
➤ Decision trees
➤ Expert system-style heuristics
➤ Learned from external data
17. MODULAR ARCHITECTURE
➤ Components can be swapped out:
➤ New personality modules for
holodeck characters
➤ New insight into domain-
specific activity (e.g. dance)
➤ Self-programmable
➤ Management/coordination?
➤ Emergent behaviors
19. INFORMATION PROCESSING
➤ Data as a “computer”
➤ calculation
➤ data entry (via visual
processing system?!)
➤ Manual dexterity and accuracy
➤ Strength and other
superhuman physical abilities
20. “Actually, I am capable of
distinguishing over one hundred and
fifty simultaneous compositions. But
in order to analyze the aesthetics, I
try to keep it to ten or less.
-Data, “TNG: A Matter of Time”
Scene where another character walks in to find Data listening to four pieces of music, loudly and simultaneously. Data explains that he would be listening to more, but
he’s busy running a complex simulation, so is listening to only four today. Data excels at truly parallel multitasking, far beyond human capacity.
21. “Actually, I am capable of
distinguishing over one hundred and
fifty simultaneous compositions. But
in order to analyze the aesthetics, I
try to keep it to ten or less.
-Data, “TNG: A Matter of Time”
The show often shows his multitasking as the direct benefit to the crew (locking out the computer against a stronger enemy, asking him to perform complex calculations
in his head, using physical dexterity and speed to pilot the ship), so it’s easy to dismiss this as “faux” intelligence — simply human intelligence but sped up and
mechanized. But Data uses
23. “For each possible percept sequence, an ideal
rational agent should do whatever action is
expected to maximize its performance measure,
on the basis of the evidence provided by the
percept sequence and whatever built-in
knowledge the agent has.
-Russell & Norvig, AI: A Modern Approach
in many ways, Data is the perfect “rational” agent by Russell and Norvig’s definition. He is the inevitable result of taking this desire for building “rational” agents to their
full conclusion. Reminder of what a rational agent is…
24. sense (- learn) - think - act (- explain)
Russell & Norvig, AI:AMA Ch. 2
we can think of AI agents as engaging in a continual loop of sensing their environment, thinking about what to do next, acting in that environment (which updates the
environment state). optionally, they may learn from what they just did when they perceive the environmental change. and optionally, they may try to explain what they did
or receive feedback on what they did.
25. SENSE
➤ visual processing system
➤ invokes its own sense-
think-act loop for
determining what has been
seen
➤ touch, hearing
➤ taste, smell? limited capacity.
➤ highly parallelized
Data’s sensory system is, in itself, a highly complex AI system by today’s standards. His visual processing system alone has basically solved machine learning. His sense
of touch is extremely refined, able to detect imperfections in a surface that humans cannot, as is his hearing. Hearing also needs processing, e.g. for verbal content.
Expectation is that taste and smell have limited capacity, since he does not need to eat, though the show is a bit vague on this.
His sensory system alone must be highly parallelized - can do all of these things at the same time and combine the inputs into how he thinks about what to do next.
26. LEARN
➤ Reinforcement learning: Data
learns from how the
environment and other people
react to his behavior
➤ Supplemented with
explanation from humans
for appropriate/
inappropriate behavior
➤ Often impossible to modify
without this explanation
Data’s primary mode of learning appears to be that of reinforcement learning: he interacts with the environment and learns from how it and other people react to his
behavior. Example: makes decision, based on his computational model of humor, to push Crusher into an ocean on the holodeck (based on built understanding of
slapstick comedy, etc.). Is immediately chastised for his actions, and they attempt to not only say “this is bad” but also explain *why* it is bad. He often finds it hard to
modify his behavior without such explanation… this is something we don’t really have in reinforcement learning today, to my knowledge.
27. THINK
➤ Look to subroutines if there is
one (or many…) to cover the
current situation
➤ Data as a discovery system
Part of “think” for Data involves finding the appropriate subroutine(s) to handle the situation he has found himself in. For example, he has a subroutine for dancing that
determines what steps he should make and how to react to a partner.
Data also engages in what we call “scientific discovery”, part of his “think” means building new knowledge based on what is around him and adding it to a knowledge
base for later access.
28. EXPLAIN
➤ When quizzed, Data can
explain not just what he did,
but why he did it
➤ “Why” is never “because the
weights trained on my neural
net said I should”
➤ ….perhaps this only
happens for behavior
controlled by more scripted
subroutines?
baffled crew-mates ask Data why he makes the decisions he does; he always has a logical answer built from a specific anecdote (almost implying that he’s using case-
based reasoning rather than a neural net)
29. SEEKING HUMANITY
➤ Behavioral model is what
makes him an impressive AI
system
➤ Behavior model is also what
makes him unsatisfied and
seek humanity
➤ Humans are not always
“rational” agents
Data’s rationality is what makes him an impressive (and semi-recognizable) AI system by today’s standards. But it is also what makes him LESS than human. Humans are
frequently not “rational” agents, acting on emotion and impulse. While much of AI is about trying to reduce this ‘weakness’ of mankind, Data wants to embrace it.
30. DATA AS A
BELIEVABLE
AGENT
fake it ’til you make it?
so how does Data try to approach becoming a “believable” agent as well as a “rational” one?
31. MECHANISTIC BEHAVIOR
➤ Rationally-driven intelligence
impressive but does not read
as “human”
➤ Desire to avoid mechanistic
behavior and provide illusion
of humanity
32. “ACTING” HUMAN
➤ Facial expressions to exhibit
“emotion”
➤ Personality modules in the
Holodeck
➤ Biophysical response:
breathing, hair growth
Faking facial expressions to exhibit emotion based on what he has seen from other performers.
Builds personality modules for himself for acting in different scenes on the holodeck (e.g. Sherlock Holmes)
His body has some of this built in (though, obviously, because of the fact that he is an actor…) — a breathing system that is likely his ‘cooling’ system but appears like
breathing, ability to regular hair growth.
33. DATA’S YOUTH
learning from the doomed
let’s spend some time looking at different aspects of Data’s personality, what does that tell us about the underlying AI system?
34. SUPERVISED LEARNING
➤ Created on an isolated colony
➤ Infused with log entries,
memories, experiences of the
doomed colonists
➤ One of the methods for
bootstrapping Data’s neural
net
➤ learning behavior via
training on diverse set of
human experiences
TNG: Inheritance
Data was created by Dr. Noonien Soong on a colony on Omicron Theta. The fifth and final android to be created on that planet by Soong. (Fourth was Lore, Data’s evil
brother, the first three were complete failures). Planet was doomed due to the crystalline entity, which (basically) destroys life.
Show lore states that Data was programmed with basic behaviors during an experimental phase, then his memory wiped and he was infused with the memories and
experiences of the doomed colonists as a way to bootstrap his behavior.
AI: supervised learning (he takes time to process, analyze, and learn patterns of behavior from a variety of examples, presumably can judge reward based on how
individual choices led to change). By getting a broad set of humans, his choices are informed not by one individual (making him kind of a copy of one person) but by an
aggregate population.
35. CUSTOM PROGRAMMING
➤ Hand-coded:
➤ motor control, sensory
processing
➤ “modesty” subroutine (and,
presumably, others)
➤ Weaknesses of learning from
example
➤ Need broad range of positive
and negative cases
➤ Handling conflicts and
exceptions
TNG: Inheritance
But, the learning algorithms were not enough. He has hand-coded motor control and sensory processing (both of which move beyond human capability, this is
presumably basically like firmware or drivers). Interesting part is that he needed to be programmed with subroutines for societally acceptable behavior (e.g. ‘modesty’).
Comes back to what he was capable of learning from the data, as well as theories of embodiment. Presumably he saw only positive examples of people wearing clothes
in public, which means a) he may not have even pulled out the feature of ‘wears clothes’ as something to care about, and b) even if he did, he wouldn’t have seen enough
negative cases to learn that there is a societal rule in place. But also a matter of embodiment: even if he DID learn that humans wear clothes outside, it was reasonable
for him to make other assumptions — they suffer from the elements, he does not; they feel shame, he does not.
37. “As I experience certain sensory input
patterns my mental pathways become
accustomed to them. The inputs
eventually are anticipated and even
'missed' when absent.
TNG: Time’s Arrow, Pt 1
though he cannot feel an emotional connection with crew (who feel one with him, regardless) — he does have an explanation for what it means to feel ‘friendship’ with
those he knows
38. “FRIENDSHIP”
➤ Familiarity as a proxy for
friendship
➤ familiar path through hidden
layers of neural net?
➤ Uses friendship to learn about
appropriate social interactions
➤ Still makes large-scale mistakes
that cannot be corrected
➤ Physical humor
➤ Not-so-gentle mockery
Data uses familiarity and, perhaps, efficiency as a proxy for friendship. Implies that encountering friends produces a familiar response, as though the circuitry in his brain
is “well-worn” where friends are concerned and he can somehow feel a physical difference.
Data also uses this notion of friendship to learn about appropriate social interaction and better himself, though he still makes large-scale mistakes that he struggles to
correct due to an incomplete model of friendship and empathy.
40. “
Lal: Then why do you still try to emulate
humans? What purpose does it serve except
to remind you that you are incomplete?
Lt. Cmdr. Data: I have asked myself that
many times, as I have struggled to be more
human. Until I realized, it is the struggle
itself that is most important. We must strive
to be more than we are, Lal. It does not
matter that we will never reach our ultimate
goal. The effort yields its own rewards.
TNG: The Offspring
Data’s attempt to create Lal, his “daughter”, and how he explains the world to her is some of the strongest evidence we have that Data deliberately seeks out learning
opportunities even though he knows he may never fully reach his goal.
41. UNREACHABLE DESIRES
➤ Lal reflects Data’s wishes for
himself and understanding of
choice and independence
➤ Emotion
➤ Choice of appearance
➤ Shows even he does not fully
understand himself
➤ Logical reaction to loss of a
child
Lal represents Data’s unreachable desires, and shows us that one core aspect of Data’s existence is that he does not fully understand himself well enough to intentionally
replicate himself.
Lal fails because she learns more from her father and other members on the station about emotion, and is capable of experiencing them herself, but cannot handle the
sensory overload and her brain shuts down.
Lal also shows us how a logical AI might reasonably react to “loss” — he saves all her memories to his own brain to learn from her experiences.
42. DATA,
THE ARTIST
creativity and emotion
the final aspect of Data’s personality I want to touch on is Data as an artist, and how/why he decides to pursue creativity
43. MECHANICAL INTERPRETATION
➤ Painting “replicas” with high
efficiency
➤ Replicating music in style of
famous musicians
➤ Synthesis of styles
➤ Formal modeling of aesthetics
most of Data’s art is a replica of what he has seen in the past
does attempt to synthesize different notions of style and paint/perform music according to those different styles — including trying to blend styles of multiple composers
implies that he has, at the very least, come up with a formal and parametrizable model of aesthetics
44. DREAMING
➤ “Explore this image, Data. Let it...
excite your imagination. Focus on
it, see where it leads you. Let it
inspire you.”
-Picard, TNG:Birthright Pt. 1
➤ First time Data can try to use
art to explore his own
“culture”
45. THE EMOTION “CURSE”
➤ What stands in the way of
Data being an artist?
➤ Embodiment
➤ Emotion
➤ Expressivity
➤ Technical mastery and
mimicry insufficient
➤ Continues striving to learn
regardless of failings
use clay example: Data with children trying to build clay sculptures that express feelings; Data produces perfect replicas quickly but does not even understand what it
means to express an emotion, feeling, or abstract concept via clay except in the most literal sense (music = a treble clef)
46. PERSISTENCE IN ADVERSITY
➤ Theme of Data’s use of
machine learning: actively
seek out opportunities for
learning elements that are
known to be poorly modeled
➤ Continual over- or under-
correction in neural net due to
fundamental inability to
model emotion, empathy,
embodiment?
Data’s attempts to be an artist are inspirational: he seeks out opportunities to learn things that he knows he does not have a strong model of. But the way his neural net is
structured means he is continually over- or under-correcting based on feedback. It’s as if he is incapable of ever finding an appropriate
47. CAN WE
MAKE DATA?
one tiny piece of research
at a time
So, given what we’ve learned about Data — what would it take to actually create him? Even just as he is, without need for modeling emotion?
48. ROBOTICS OPEN RESEARCH
➤ Bipedal movement and gait
➤ Uneven ground
➤ Minimize energy
➤ Grasping, recognizing, and
using objects
➤ Computer vision
➤ Proprioception
49. “RAISING” AN AI
➤ Supervised learning common
technique for training
➤ Providing a rich enough
training set
➤ Providing an expressive
enough model
➤ Currently hyper-domain
specific, how do we broaden?
➤ Hardware-accelerated neural
nets?
50. SEMANTIC NETWORKS
➤ Building and understanding
semantic relationships crucial
to Data’s learning process
➤ ConceptNet, WordNet as
precursors
➤ Mining text sources
➤ Crowdsourcing
51. RATIONALIZATION
➤ Need to combine strengths of
“deep learning” and data-
driven approaches to AI with
strengths of semantic
representations and cognitive
modeling
➤ Not sufficient for a machine to
perform intelligently, must
also be able to explain itself
52. PRESENTATION COUNTS
➤ Artistry of AI
➤ “barks” to fake agent
purpose
➤ scripted language
➤ canned animation
➤ Danger of ELIZA effect
ELIZA effect: where the shallow AI used to give illusion of intelligence is shattered, and people can realize what is actually happening (e.g. pattern recognition for
animations, realization that it’s the same set of facial expressions over and over, realization that barks have no actual meaning)
53. MODELING RELATIONSHIPS
➤ Need for ability to model AI-
human relationships and
methods for interaction
➤ Robot gestural
communication, expressivity
➤ Comme il Faut system for
modeling friendship, trust, and
romance
➤ social actions built on
underlying micro-theory
that modify the relationship
network
54. AUTOMATED PROGRAMMING
➤ How and why does a program
write another program?
➤ Software engineering approaches
➤ templates
➤ feature modeling
➤ AI approaches
➤ genetic programming
➤ writing a “preference”
subroutine
Mike Cook’s work in writing “preferences” for ANGELINA that are consistent and generated by the system rather than by him
55. COMPUTATIONAL CREATIVITY
➤ Ironically, we are more
advanced here than Data
➤ Robots that explore,
conceptualize, sketch, paint,
evaluate, and explain their
work
➤ Work in building models of
analogy, metaphor, humor
56. DATA, THE ANDROID
Gillian Smith, Northeastern University
Assistant Professor, Art+Design/Computer Science
e: gi.smith@neu.edu tw: @gillianmsmith
So, that’s Data! A complex, fictional individual who, nonetheless, gives us something to strive towards. Star Trek, Data, and the Holodeck have been an inspiration to
generations of people entering computer science and artificial intelligence—myself included. We have a long way to go towards being able to build him (and do we even
want to? that’s an open question), but there are identifiable elements we can build from already.