This document provides an overview of day 1 of an entrepreneurship program. It includes introductions, an overview of the program, icebreakers and logistics. It then covers characteristics of entrepreneurs, what it takes to start a business in terms of traits, skills and resources. Lean startup methodology is introduced, including the build-measure-learn feedback loop. Sources of opportunity such as problems, changes, discoveries and knowledge are discussed. Problem recognition and mind mapping techniques are taught to help identify problems and potential solutions. The day ends with an introduction to creating elevator pitches to concisely describe business ideas.
The document discusses plans for revitalizing downtown Las Vegas through the Downtown Project, a $350 million initiative. It will invest in small businesses, tech startups, education, arts, and culture as well as residential and commercial real estate. The goals are to create a walkable urban core focused on community where people can live, work and play. The hope is it will make downtown Vegas a hub for co-working and learning and ultimately inspire other cities.
Financial Services Executive Lunch: Finding The Missing MillennialsThoughtworks
Babs Ryan presented to Financial Services industry peers across Brisbane, Melbourne and Sydney on the topic "How global leaders are engaging a generation disinterested in Financial Services" She shared some thought-provoking examples of how global and local financial service organisations are inventing new, innovative approaches to engage millennials.
The document discusses the need for universities to reimagine campus spaces and learning environments for the 21st century. It notes that current university models were designed for 19th century needs and that today's students require more flexible, collaborative spaces that incorporate new technologies and support lifelong learning. The Saltire Centre at Glasgow Caledonian University is presented as an example of a new type of learning space for the future with its flexible design, technology integration, and focus on student needs.
Librarians across the country have collectively been spending resources on developing simple to complex makerspaces. But, what comes after that? This exciting presentation will talk about great ideas and programs you can use with your makerspaces. Topics include ways to build more community awareness about your library, create new startup companies within your library, and most importantly further define your library as the community anchor. This session will also encourage ways to build more coding programs to teach our future technical entrepreneurs how to build better and more integrated systems and encourage more innovation.
Great design isn’t about beauty; it’s about knowing the right questions to ask, uncovering the right places to look, and agreeing on the right problems to solve.
At ThoughtWorks Live Australia 2016, Stephanie Rieger (Director of Design & Strategy at Yiibu) talked about three mindsets that combine design, business strategy, and technology to drive growth and embed experience design within your organisation.
This slide cast was created for my TMD course. Throughout my second year of IBM I had to attend 5 seminars and make a slide cast on the content at the end.
The document discusses plans for revitalizing downtown Las Vegas through the Downtown Project, a $350 million initiative. It will invest in small businesses, tech startups, education, arts, and culture as well as residential and commercial real estate. The goals are to create a walkable urban core focused on community where people can live, work and play. The hope is it will make downtown Vegas a hub for co-working and learning and ultimately inspire other cities.
Financial Services Executive Lunch: Finding The Missing MillennialsThoughtworks
Babs Ryan presented to Financial Services industry peers across Brisbane, Melbourne and Sydney on the topic "How global leaders are engaging a generation disinterested in Financial Services" She shared some thought-provoking examples of how global and local financial service organisations are inventing new, innovative approaches to engage millennials.
The document discusses the need for universities to reimagine campus spaces and learning environments for the 21st century. It notes that current university models were designed for 19th century needs and that today's students require more flexible, collaborative spaces that incorporate new technologies and support lifelong learning. The Saltire Centre at Glasgow Caledonian University is presented as an example of a new type of learning space for the future with its flexible design, technology integration, and focus on student needs.
Librarians across the country have collectively been spending resources on developing simple to complex makerspaces. But, what comes after that? This exciting presentation will talk about great ideas and programs you can use with your makerspaces. Topics include ways to build more community awareness about your library, create new startup companies within your library, and most importantly further define your library as the community anchor. This session will also encourage ways to build more coding programs to teach our future technical entrepreneurs how to build better and more integrated systems and encourage more innovation.
Great design isn’t about beauty; it’s about knowing the right questions to ask, uncovering the right places to look, and agreeing on the right problems to solve.
At ThoughtWorks Live Australia 2016, Stephanie Rieger (Director of Design & Strategy at Yiibu) talked about three mindsets that combine design, business strategy, and technology to drive growth and embed experience design within your organisation.
This slide cast was created for my TMD course. Throughout my second year of IBM I had to attend 5 seminars and make a slide cast on the content at the end.
This ebook compiles awesome outtakes from SXSW2015. Written by @Briansolis and illustrated by @gapingvoid, it captures why you should be very sorry you failed to get to Austin this year:)
This is another in our series of ebooks that can make your ideas come alive.
Making it big in software (ibm post doctoral fellow symposium keynote slidesh...Sam Lightstone
16 transformative ideas on career success for software engineers (and probably everyone). Drawn from the book "Making it Big in Software". Ideas from industry luminaries, academics, executives, and technologists on how to be successful.
This document summarizes a presentation on integrating user experience (UX) into an organization. The presentation covers starting UX efforts now using low-cost methods like observations, card sorting, and usability testing. It addresses common arguments against UX like time, money and lack of need. The presentation stresses showing results to gain support, creating information radiators, and building internal evangelists. Overall it provides guidance on launching and growing a UX practice within an existing organization.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to a deep, connected digital world.
2) The information landscape is dynamic and changing rapidly, with new technologies emerging constantly.
3) Literacy must be redefined beyond just reading and writing to include skills like exposing truth, employing information, expressing ideas, and practicing ethics in a digital world.
Educators must prepare students to teach themselves, focus on students' information experiences, and rethink basic skills and habits to develop a learning lifestyle for continual change.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to deep, readily available information.
2) The information landscape is dynamic, with new technologies empowering learners through blogging, digital content creation and global communities.
3) Literacy must be redefined from basic reading and writing to include skills like exposing truth, employing information, expressing ideas and ethics in this environment.
Educators must help students learn to teach themselves by paying attention to their information experiences and habits, rather than just skills or lifelong learning, to prepare them for opportunity in an insecure future.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to a deep, connected digital world.
2) The information landscape is dynamic and changing rapidly, with new technologies emerging constantly.
3) Literacy must be redefined beyond just reading and writing to include skills like exposing truth, employing information, expressing ideas, and practicing ethics in a digital world.
Educators must prepare students to teach themselves, focus on students' information experiences, and rethink basic skills and habits to develop a learning lifestyle for continual change.
In 2011 i read this wonderful book from the found of IDEO Tom Kelley, on how to manage and inculcate innovation.. this book was a precursor for the book ten faces of Innovation
Champlain College 10th Anniversary Senior Game ShowAnn DeMarle
This document contains a presentation by Ann DeMarle about emergent media. It discusses DeMarle's background and role at Champlain College, as well as topics like digital image making, causes of emergence, human interfaces, and collaborative production. The presentation provides DeMarle's top ten pieces of advice, including being fascinated by others' journeys, listening to your audience, finding mentors, taking on big challenges, and celebrating accomplishments. It also outlines opportunities and resources available through Champlain College's Master of Fine Arts in Emergent Media program.
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based ViolenceAnn DeMarle
As recent events in the game industry, as well as in professional sports and international affairs have shown, gender-based violence and bullying are deep-seated issues. But can games offer a solution to bring about significant change? BREAKAWAY, a game funded by the United Nations Population Fund and produced by students at Champlain College, proves that they can. Four years after the game's global release, project director and professor Ann DeMarle discusses the results of a research study, and explains how the game's unique narrative methodology (reinforced by its tactical gameplay system) was key to its success.
Takeaway: Learn how games can be successful in addressing profound social issues by examining a case study in action. BREAKAWAY is a game funded by the UN and created by college students, which effectively combined narrative goals with reinforcing game mechanics to change how young men and women view gender-based violence.
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
As an example, I wish to share a short video on our BREAKAWAY game (http://breakawaygame.champlain.edu ) camps in Hebron, Palestine and El Salvador where we applied both Game-Based Learning and Gamification principles to address the issue of violence against women and girls.
“When it comes to the future, there are three kinds of people: those who let it happen, those who make it happen, and those who wonder what happened.”
-- John M. Richardson, Jr.
The rate of change that both customers and businesses have to deal with today, is nothing short of phenomenal. Now imagine the world that the children of today and your customers of tomorrow are going to grow up in…
Delving into the Net Generation and the Next Net Generation, this keynote is a trip into the future, through the eyes of the children that will grow up in it. Part inspiring, part scary - Future Kids Future Customers is an in-depth examination of how our culture will become affected by the technology around us and the social and market changes it is causing. It will make you re-look at your business model, re-examine your customer service strategy, re-invent your products and re-convene your strategy team.
The future waits for no one. Better to be prepared.
This document discusses the concept of digital citizenship and how it has evolved from early notions of cyber safety. It notes how society and technology have changed, driven by increased mobility, social media, and video/media sharing platforms. This has implications for how people develop their digital identities and presence online in openly accessible ways. The document urges schools to play a role in educating students and parents on digital literacy, responsible social media use, and information management to help prevent online harms and bullying. It suggests schools address digital citizenship challenges through innovative curricula and partnerships.
WASBO 2007 - It's STILL A Flat, Flat Worldderrylyons
This document provides a summary of a presentation on how the world has become "flat" due to technologies that have leveled the playing field globally. Some of the key topics discussed include Thomas Friedman's book "The World is Flat", the rise of digital technologies and their impact on business, challenges for digital immigrants, and new forms of communication and collaboration enabled by Web 2.0 technologies like blogs, wikis, and social networking sites. The presentation encourages embracing new technologies and making at least one commitment to change.
This document discusses what is needed to create successful products. It argues that while ideas, engineering and design are important, they are not enough on their own. Successful products solve real problems for people. The document examines examples of products like Path and Google Wave that failed, despite having great ideas, founders, engineering and design. It suggests the key lessons are to talk to people to understand their needs and problems, fail early by testing ideas quickly, and to not give up when facing failure.
Preparing L&D for the Age of Search - The Fuse Tribe AcademyAde Risidore
As learners increasingly turn to Google and YouTube for their learning material L&D teams have an opportunity to reinvent themselves. By embracing new learning delivery methods and shifting from competencies to capabilities they can provide a viable alternative for their learners, offering timely, valuable learning when it's needed most.
Claire Madden | The Gen Z challenge: Demands and needs of the next wave of st...CampusReview
Claire Madden is a social researcher and director of research at McCrindle Research. Claire has more than 10 years of experience developing innovative programs to engage emerging generations. She co-ordinates research for some of Australia's largest organisations, giving her an informed perspective on the social trends shaping Australia's future.
The document discusses developing an innovator's mindset and moving from questioning new technologies to embracing them. It provides examples of quotes from the past that criticized technologies like the telephone, computer and internet but which are now widely used. It advocates developing an attitude of wonder, skepticism and play towards technology and finding purposes for new technologies beyond initial uses. The document encourages moving from just consuming to creating with technologies and learning from failure.
Increasing Gender Diversity in Tech - International Women's Day 2016Angie Chang
On this International Women's Day, Angie will talk about gender parity in technology, entrepreneurship and business -- and how to reach for it. From companies (recruiting, retaining and advancing women), to individuals perspective (as mentee, mentor, parent, colleague, friend), she will provide research-based tips and tricks for bringing women into the fold. First, she will go over why things are the way they are now -- and how to move toward the future of gender equality.
About the speaker: Angie Chang is the VP of Strategic Partnerships & Mentorship at Hackbright Academy, where she focuses on Strategic Partnerships. Hackbright Academy runs a 12-week accelerated engineering fellowship exclusively for women quarterly in San Francisco. In 2008, she started Bay Area Girl Geek Dinners to network women in technology. Dinners are sponsored by companies including Google, Facebook, Yahoo! and Palantir. Prior to that, she co-founded Women 2.0, a media company which promotes women in high-growth, high-tech entrepreneurship. She was named in Fast Company's 2010 "Most Influential Women in Technology" and more recently Business Insider named her one of "30 Most Important Women Under 30 In Tech". She has been invited by the U.S. State Department to speak on women's high-tech, high-growth entrepreneurship in the West Bank, Switzerland and Germany. Angie has held positions in product management and web/UI production at various Silicon Valley startups. She holds a B.A. in English and Social Welfare from UC Berkeley.
A presentation on recruiting/retaining Millennials for a subgroup of SHRM Memphis. The video referenced is first minute of \'Generation We\' from You Tube.
1) The document summarizes a keynote speech given by Nat Torkington at LIANZA 2013 about the future of libraries and the changing role of librarians.
2) Torkington acknowledges that librarians face fears about technology replacing them but urges librarians to focus on their core purpose of helping people access and understand information.
3) He recommends that librarians take an approach of continual learning and adaptation, using techniques like teaching as inquiry to invent their future through cheap and quick experimentation with users.
The document summarizes key characters from The Phantom of the Opera including the Phantom/Erik, Christine Daaé, Raoul, and Madam Giry. Christine is a young Swedish singer who loses her passion for singing but whose talent is discovered by Erik/the Phantom. Raoul is Christine's childhood friend and eventual fiancé. Madam Giry works at the opera and serves as an intermediary between the Phantom and the outside world.
The document describes an app called Review IT that allows users to scan product barcodes and receive information to help them choose products. It summarizes the following key points:
1. Review IT allows users to scan a product's barcode to get information to compare items side by side, find the cheapest local prices, and see reviews to make an informed purchase decision.
2. The business model involves selling the app for $2 with costs of $0.50 per app for labor and $0.59 for other variable costs, contributing $0.91 per app sold.
3. Projections estimate selling 150 apps per month to break even, with sales of over 3,800 units and $7,
This ebook compiles awesome outtakes from SXSW2015. Written by @Briansolis and illustrated by @gapingvoid, it captures why you should be very sorry you failed to get to Austin this year:)
This is another in our series of ebooks that can make your ideas come alive.
Making it big in software (ibm post doctoral fellow symposium keynote slidesh...Sam Lightstone
16 transformative ideas on career success for software engineers (and probably everyone). Drawn from the book "Making it Big in Software". Ideas from industry luminaries, academics, executives, and technologists on how to be successful.
This document summarizes a presentation on integrating user experience (UX) into an organization. The presentation covers starting UX efforts now using low-cost methods like observations, card sorting, and usability testing. It addresses common arguments against UX like time, money and lack of need. The presentation stresses showing results to gain support, creating information radiators, and building internal evangelists. Overall it provides guidance on launching and growing a UX practice within an existing organization.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to a deep, connected digital world.
2) The information landscape is dynamic and changing rapidly, with new technologies emerging constantly.
3) Literacy must be redefined beyond just reading and writing to include skills like exposing truth, employing information, expressing ideas, and practicing ethics in a digital world.
Educators must prepare students to teach themselves, focus on students' information experiences, and rethink basic skills and habits to develop a learning lifestyle for continual change.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to deep, readily available information.
2) The information landscape is dynamic, with new technologies empowering learners through blogging, digital content creation and global communities.
3) Literacy must be redefined from basic reading and writing to include skills like exposing truth, employing information, expressing ideas and ethics in this environment.
Educators must help students learn to teach themselves by paying attention to their information experiences and habits, rather than just skills or lifelong learning, to prepare them for opportunity in an insecure future.
Three converging conditions are redefining education by preparing students for an uncertain future:
1) Students have a rich information experience and are accustomed to a deep, connected digital world.
2) The information landscape is dynamic and changing rapidly, with new technologies emerging constantly.
3) Literacy must be redefined beyond just reading and writing to include skills like exposing truth, employing information, expressing ideas, and practicing ethics in a digital world.
Educators must prepare students to teach themselves, focus on students' information experiences, and rethink basic skills and habits to develop a learning lifestyle for continual change.
In 2011 i read this wonderful book from the found of IDEO Tom Kelley, on how to manage and inculcate innovation.. this book was a precursor for the book ten faces of Innovation
Champlain College 10th Anniversary Senior Game ShowAnn DeMarle
This document contains a presentation by Ann DeMarle about emergent media. It discusses DeMarle's background and role at Champlain College, as well as topics like digital image making, causes of emergence, human interfaces, and collaborative production. The presentation provides DeMarle's top ten pieces of advice, including being fascinated by others' journeys, listening to your audience, finding mentors, taking on big challenges, and celebrating accomplishments. It also outlines opportunities and resources available through Champlain College's Master of Fine Arts in Emergent Media program.
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based ViolenceAnn DeMarle
As recent events in the game industry, as well as in professional sports and international affairs have shown, gender-based violence and bullying are deep-seated issues. But can games offer a solution to bring about significant change? BREAKAWAY, a game funded by the United Nations Population Fund and produced by students at Champlain College, proves that they can. Four years after the game's global release, project director and professor Ann DeMarle discusses the results of a research study, and explains how the game's unique narrative methodology (reinforced by its tactical gameplay system) was key to its success.
Takeaway: Learn how games can be successful in addressing profound social issues by examining a case study in action. BREAKAWAY is a game funded by the UN and created by college students, which effectively combined narrative goals with reinforcing game mechanics to change how young men and women view gender-based violence.
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
As an example, I wish to share a short video on our BREAKAWAY game (http://breakawaygame.champlain.edu ) camps in Hebron, Palestine and El Salvador where we applied both Game-Based Learning and Gamification principles to address the issue of violence against women and girls.
“When it comes to the future, there are three kinds of people: those who let it happen, those who make it happen, and those who wonder what happened.”
-- John M. Richardson, Jr.
The rate of change that both customers and businesses have to deal with today, is nothing short of phenomenal. Now imagine the world that the children of today and your customers of tomorrow are going to grow up in…
Delving into the Net Generation and the Next Net Generation, this keynote is a trip into the future, through the eyes of the children that will grow up in it. Part inspiring, part scary - Future Kids Future Customers is an in-depth examination of how our culture will become affected by the technology around us and the social and market changes it is causing. It will make you re-look at your business model, re-examine your customer service strategy, re-invent your products and re-convene your strategy team.
The future waits for no one. Better to be prepared.
This document discusses the concept of digital citizenship and how it has evolved from early notions of cyber safety. It notes how society and technology have changed, driven by increased mobility, social media, and video/media sharing platforms. This has implications for how people develop their digital identities and presence online in openly accessible ways. The document urges schools to play a role in educating students and parents on digital literacy, responsible social media use, and information management to help prevent online harms and bullying. It suggests schools address digital citizenship challenges through innovative curricula and partnerships.
WASBO 2007 - It's STILL A Flat, Flat Worldderrylyons
This document provides a summary of a presentation on how the world has become "flat" due to technologies that have leveled the playing field globally. Some of the key topics discussed include Thomas Friedman's book "The World is Flat", the rise of digital technologies and their impact on business, challenges for digital immigrants, and new forms of communication and collaboration enabled by Web 2.0 technologies like blogs, wikis, and social networking sites. The presentation encourages embracing new technologies and making at least one commitment to change.
This document discusses what is needed to create successful products. It argues that while ideas, engineering and design are important, they are not enough on their own. Successful products solve real problems for people. The document examines examples of products like Path and Google Wave that failed, despite having great ideas, founders, engineering and design. It suggests the key lessons are to talk to people to understand their needs and problems, fail early by testing ideas quickly, and to not give up when facing failure.
Preparing L&D for the Age of Search - The Fuse Tribe AcademyAde Risidore
As learners increasingly turn to Google and YouTube for their learning material L&D teams have an opportunity to reinvent themselves. By embracing new learning delivery methods and shifting from competencies to capabilities they can provide a viable alternative for their learners, offering timely, valuable learning when it's needed most.
Claire Madden | The Gen Z challenge: Demands and needs of the next wave of st...CampusReview
Claire Madden is a social researcher and director of research at McCrindle Research. Claire has more than 10 years of experience developing innovative programs to engage emerging generations. She co-ordinates research for some of Australia's largest organisations, giving her an informed perspective on the social trends shaping Australia's future.
The document discusses developing an innovator's mindset and moving from questioning new technologies to embracing them. It provides examples of quotes from the past that criticized technologies like the telephone, computer and internet but which are now widely used. It advocates developing an attitude of wonder, skepticism and play towards technology and finding purposes for new technologies beyond initial uses. The document encourages moving from just consuming to creating with technologies and learning from failure.
Increasing Gender Diversity in Tech - International Women's Day 2016Angie Chang
On this International Women's Day, Angie will talk about gender parity in technology, entrepreneurship and business -- and how to reach for it. From companies (recruiting, retaining and advancing women), to individuals perspective (as mentee, mentor, parent, colleague, friend), she will provide research-based tips and tricks for bringing women into the fold. First, she will go over why things are the way they are now -- and how to move toward the future of gender equality.
About the speaker: Angie Chang is the VP of Strategic Partnerships & Mentorship at Hackbright Academy, where she focuses on Strategic Partnerships. Hackbright Academy runs a 12-week accelerated engineering fellowship exclusively for women quarterly in San Francisco. In 2008, she started Bay Area Girl Geek Dinners to network women in technology. Dinners are sponsored by companies including Google, Facebook, Yahoo! and Palantir. Prior to that, she co-founded Women 2.0, a media company which promotes women in high-growth, high-tech entrepreneurship. She was named in Fast Company's 2010 "Most Influential Women in Technology" and more recently Business Insider named her one of "30 Most Important Women Under 30 In Tech". She has been invited by the U.S. State Department to speak on women's high-tech, high-growth entrepreneurship in the West Bank, Switzerland and Germany. Angie has held positions in product management and web/UI production at various Silicon Valley startups. She holds a B.A. in English and Social Welfare from UC Berkeley.
A presentation on recruiting/retaining Millennials for a subgroup of SHRM Memphis. The video referenced is first minute of \'Generation We\' from You Tube.
1) The document summarizes a keynote speech given by Nat Torkington at LIANZA 2013 about the future of libraries and the changing role of librarians.
2) Torkington acknowledges that librarians face fears about technology replacing them but urges librarians to focus on their core purpose of helping people access and understand information.
3) He recommends that librarians take an approach of continual learning and adaptation, using techniques like teaching as inquiry to invent their future through cheap and quick experimentation with users.
The document summarizes key characters from The Phantom of the Opera including the Phantom/Erik, Christine Daaé, Raoul, and Madam Giry. Christine is a young Swedish singer who loses her passion for singing but whose talent is discovered by Erik/the Phantom. Raoul is Christine's childhood friend and eventual fiancé. Madam Giry works at the opera and serves as an intermediary between the Phantom and the outside world.
The document describes an app called Review IT that allows users to scan product barcodes and receive information to help them choose products. It summarizes the following key points:
1. Review IT allows users to scan a product's barcode to get information to compare items side by side, find the cheapest local prices, and see reviews to make an informed purchase decision.
2. The business model involves selling the app for $2 with costs of $0.50 per app for labor and $0.59 for other variable costs, contributing $0.91 per app sold.
3. Projections estimate selling 150 apps per month to break even, with sales of over 3,800 units and $7,
The document summarizes the setting of The Phantom of the Opera. It takes place in 1880s Paris, primarily at the Paris Opera House, which was completed in 1875 at a cost of 47 million francs. Below the opera house are many dark and confusing passageways, as well as a lake used to stabilize the large building. The story depicts 19th century Parisian high society that prided itself on not working and centered their lives around grand balls, art, and opera.
Erik, known as the Phantom, wears a mask to cover facial deformities and always dresses in a nice suit despite his ghastly appearance as a man in his 20s who looks like the walking dead. He runs the opera house from underground where he has lived since childhood and is known as the opera ghost. Erik is constantly drawing the opera singer Christine to his lair, singing to her as her angel of music, and he is nearly always thinking about his love for her or music. Most people are frightened of Erik due to his appearance and treat him differently because of how he looks.
Cis407 a ilab 5 web application development devry universitylhkslkdh89009
This document provides instructions for completing iLab 5 of CIS407A, which involves adding transaction processing to a web application that saves personnel data. Students are asked to:
1. Modify the application to save records in two steps using transactions, to simulate a more complex scenario.
2. Add error handling using transactions - records should only be committed if both the insert and update steps succeed, otherwise the transaction should rollback.
3. Add client-side validation controls to validate data before it is submitted.
4. Add a new page to allow editing/deleting existing records using a SQL data source and grid view.
Students are provided detailed steps and screenshots to guide them through modifying the application's
This document outlines a business plan for a mobile application called Baby b4 Me. The app aims to give parents peace of mind by allowing them to oversee caregivers' activities, maintain an emergency contact list, and easily communicate with caregivers via text and video without needing a camera. The target market is single working parents with children under 18. The founder, Shaquiesha Davis, is pursuing this idea to help alleviate anxiety for both parents and caregivers.
The document describes the characters in The Phantom of the Opera, including the Phantom who kills and threatens but also loves and is hurt, and Madam Giry who works at the opera and knows the Phantom's identity, acting as his servant and providing background on the mysterious Phantom.
Cis407 a ilab 2 web application development devry universitylhkslkdh89009
This document provides instructions for completing iLab 2, which involves creating a web application with multiple forms. Students will create forms to enter personnel data and display the data, add navigation between forms, and link the forms to return to the main page. Validation will confirm the application can pass data between forms and display the output correctly. Students must submit the completed files and include comments in the code for full points.
Water is essential for life on Earth and our planet is positioned at just the right distance from the sun for water to exist in liquid form. While only 3% of Earth's water is fresh, it is used for many purposes like drinking, science experiments, electricity, food production, and carrying waste. However, we contaminate large amounts of water every day through pollution, causing the melting of polar ice caps and rising sea levels. The garbage we put in water also pollutes it, meaning it can no longer be safely consumed once contaminated. Conservation of our precious water resources is important for sustaining life on the planet.
66 million Americans need eyewear and repairs can cost $50 on average. Visual Affectz aims to provide affordable, stylish, and recyclable glasses. Their target consumer is women aged 18-25 making under $50,000 annually in Chicago. Visual Affectz uses a 3D printer to make customizable glasses from interchangeable parts at lower costs than competitors like Ray-Ban. Financial projections show they can break even after 9 units and earn a 58% return on $62,190 in projected first year sales. The founder plans to expand product lines and open more stores nationwide.
AbleGamers And The Inevitability of Inclusive GamingJohnny Richardson
The document discusses Johnny Richardson and his work as the Director of Industry Outreach for AbleGamers, a foundation dedicated to making games and entertainment software more accessible. AbleGamers provides various services and resources to support disabled gamers and developers, such as player support, consulting for developers, and hosting accessibility events. Richardson advocates that accessibility features do not significantly increase development costs and outlines best practices developers can implement, such as remappable keys and camera options. He argues that the disabled community represents a large untapped market and that accessibility is an important ethical issue.
Este documento contiene una lista de 148 personas de nacionalidad argentina con sus respectivas fechas de nacimiento. Proporciona información básica sobre políticos, periodistas, sindicalistas y otras figuras públicas argentinas.
Izin pelaksanaan transmigrasi (ipt) kemitraan badan usaha file#2Rizki Ramadhan
Dokumen tersebut merangkum tentang syarat-syarat dan prosedur untuk memperoleh izin pelaksanaan transmigrasi (IPT) dari Kementerian Tenaga Kerja dan Transmigrasi, termasuk persyaratan administrasi, teknis, dan rencana investasi yang harus dipenuhi oleh badan usaha pemohon serta tahapan proses pemeriksaan permohonan IPT oleh tim penilai kementerian.
The document summarizes the setting of The Phantom of the Opera. It takes place in 1880s Paris, France at the Paris Opera House. The opera house was completed in 1875 at a large cost. It has many floors both above and below ground, with dark and confusing passageways underneath. Erik, the Phantom, helps build the opera house and eventually lives beneath it, using it as a sanctuary from the society that rejects him due to his disfigurement.
The document summarizes the main characters in Gaston Leroux's novel The Phantom of the Opera, including the Opera Ghost Erik, the young singer Christine Daae, her childhood friend and love interest Raoul, and supporting characters like Madame and Meg Giry, La Charlotta, and The Persian. Character traits are provided for each character, with Erik described as cruel but also skillful and soft-hearted, and Christine as beautiful, hardworking, young, and kind.
The document summarizes the plot of The Phantom of the Opera. It describes how Christine Daae, a young soprano, believes she is being taught to sing by the Angel of Music, but is actually being instructed by the disfigured Phantom who lives underground in the Paris Opera house. Christine falls for her childhood friend Raoul, making the Phantom jealous. The Phantom kidnaps Christine and threatens to kill Raoul and blow up the opera house unless Christine agrees to marry him. Feeling guilty, the Phantom ultimately lets Christine go to be with Raoul.
The document provides an overview of the Phantom of the Opera through an interactive virtual field trip containing several sections:
I. An introduction to how to navigate the virtual field trip.
II. A table of contents that outlines sections on the novel, the city of Paris, and the legacy of the Phantom of the Opera through film, musical, and its 25th anniversary.
III. The sections explore the novel, setting in Paris, films adaptations, the Broadway musical, and the 25th anniversary gala performance, allowing the user to click through photos, video clips, and additional information.
1) En el Teatro de la Ópera de París a finales del siglo XIX, se rumoreaba sobre la existencia de un "fantasma" deforme que habitaba los subsuelos y controlaba el palco 5.
2) Christine Daaé, una joven soprano, canta en la ópera y recibe lecciones de música de una misteriosa voz que dice ser un "ángel de la música". Más tarde se revela que es Erik, el deformado "fantasma".
3) Christine se enamora de Raoul, pero Erik también la ama y
The document provides instructions for creating an essay writing blog for academic purposes, with 5 steps: register for an account on HelpWriting.net, complete a 10-minute order form providing instructions and deadline, writers will bid on the request and the client can choose a writer, the client will receive the paper and can request revisions, and HelpWriting.net promises original, high-quality content or a full refund. The purpose of the blog is to assist students by providing essay writing help and allowing them to choose qualified writers to complete their assignments while also ensuring client satisfaction through a revision process.
Randy Smith presents "Journalism in Exponential Times" during the annual 2012 Reynolds Business Journalism Seminars, hosted by the Donald W. Reynolds National Center for Business Journalism. For more information about free training for business journalists, please visit businessjournalism.org.
How We (Unexpectedly) Got 60K Users in 60 HoursMattan Griffel
A presentation by Patrick Ambron, CEO of BrandYourself, at GrowHack on October 16, 2012. For more growth hacks you can use to get more users visit www.growhack.com
Pallav Nadhani is the founder and CTO of InfoSoft Global, which develops the charting software FusionCharts. FusionCharts is used on popular websites like Weather.com and LinkedIn to add interactive charts and graphs. Nadhani developed the first version of FusionCharts as a teenager to earn money by solving a need in the market. Over time, he grew the business by continually innovating, focusing on customer needs, marketing through word of mouth and partnerships. Today FusionCharts is used by thousands of customers around the world and has helped Nadhani learn important lessons about entrepreneurship.
The document provides instructions for a 5-step process to request and receive writing assistance from HelpWriting.net. It explains how to create an account, submit a request with instructions and deadline, review bids from writers, select a writer and make a deposit, and authorize final payment upon receiving a satisfactory paper that can be revised if needed. The process aims to match clients with qualified writers and provide original, high-quality content while allowing for revisions to ensure customer satisfaction.
Novice entrepreneurs who start the lean startup process with a "plausible" idea that doesn't fit with their team run the risk of failure in the validation process. While this isn't the end of the world since they'd have managed to avoid a failed launch, this situation can be avoided by starting with a problem worth solving!
5 Provocations for Boston University's Aspiring Planning Types, November 2013Ian Fitzpatrick
This document provides five provocations for aspiring planners at Boston University. The provocations are: 1) Take circuitous routes in your career path and experiences, 2) Fall in love with people to better understand their needs and context, 3) Design for networks and understand how their value increases exponentially with more users, 4) Deeply believe in principles to guide your work, and 5) Fuel new ways of working, not just new ways to sell things, and prepare for reinventing your career every 3-5 years. The document encourages embracing interests and gaining diverse experiences to become more interesting and knowledgeable.
Randy Smith on 'Preparing Students for Business Journalism's Future' at Reynolds Business Journalism Week, Feb. 4-7, 2011, Business Journalism Professors Seminar.
Reynolds Center for Business Journalism, BusinessJournalism.org, Arizona State University's Walter Cronkite School of Journalism.
IDEQ questioned the assumption that children's toothbrushes should be smaller. Data from field research found children lacked dexterity and gripped toothbrushes in fists, necessitating a wider design. This re-invented the product and gave IDEO an 18-month market lead.
Oreo proactively monitored the Super Bowl and responded on social media during a blackout. This boosted its presence with over 15,000 retweets and new followers.
Data-driven decision making is evolving through analytics use. Leading organizations adopt strategies like benchmarking and customization to create "analytics ecosystems" and timely, improved decisions.
This document discusses innovation games and techniques for improving brainstorming. It begins with introductions and an exercise to get participants comfortable with failure. Various games and exercises are then presented to trigger creativity and solve problems in new ways, such as "Give Them a Hot Tub" where outrageous ideas are generated, and "Remember the Future" which envisions future success. Real-world scenarios are used to demonstrate how the games could be applied. The document emphasizes creating a culture of innovation and provides resources for running innovation games.
The document discusses experimenting with new forms of journalism using technology and collaboration. It emphasizes that those in the media industry are really in the information business and should embrace innovation. It advocates trying new ideas through a process of failing early and often to learn quickly. Collaboration between different organizations is presented as key if new forms of journalism are to succeed on new platforms.
How to put together a strategic plan for social media - made for the Exhibition and Event Association of Australasia (EEAA) industry day. Features Australian social media statistics, a step-by-step plan and some philosophy.
This document provides instructions for students to get writing assistance from the HelpWriting.net website. It outlines a 5-step process: 1) Create an account with an email and password. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment if satisfied. 5) Request revisions to ensure satisfaction, with the option of a full refund for plagiarized work.
1. The document discusses characteristics and implications of Generation Y (Gen Y) employees for employers, including that Gen Y expects progressive career paths, frequent feedback, and work-life balance.
2. Gen Y is technology dependent and thrives on change. They are motivated by challenging work, collaboration, and flexible schedules.
3. The document provides examples of popular websites and technologies for Gen Y, current and future jobs in IT, and long term trends like increased telecommuting and education throughout one's career.
Why Your Customers Need an Online Community (Updated 2018)Becky Benishek
You want your company to lead in a dynamic, transformative world. Here's how we use digital (and some analog!) strategy in our Yammer External Network to reach customers while never losing sight of the fact that people are our greatest asset.
This document contains a summary of Marc Andreessen's blog posts from 2007-2009 focused on startups, hiring, big companies, career and productivity advice, and the psychology of entrepreneurship. The blog provides lessons learned from Andreessen's experience co-founding Netscape, Opsware, and Ning, as well as from advising other startups. Specific topics covered include why one may not want to do a startup due to the emotional rollercoaster, constant rejection, difficult hiring process, long hours, and other challenges. The document also discusses how to respond when VCs say "no" to funding and how to potentially get them to reconsider.
This document is a summary of Marc Andreessen's blog posts about starting and running startups. It covers several reasons why someone may not want to start a startup, including:
1) Startups put founders through extreme emotional highs and lows as they deal with constant uncertainty and risk.
2) In a startup, nothing happens unless the founders make it happen, as there are no established systems or processes.
3) Founders will get told "no" frequently by potential employees, investors, customers, and partners.
4) Hiring is difficult as many prospective employees will back out, and around half of hires may not work out.
5) Hiring executives is
This document provides an overview of social media and how businesses can utilize it. It defines social media and discusses popular tools like YouTube, Facebook, LinkedIn, and Twitter. It provides statistics on social media usage and discusses how businesses can use it for purposes like PR, customer service, and talent attraction. The document recommends that businesses define their social media strategy and start by listening, engaging in conversations, and promoting their brand on these platforms. It also lists additional resources for learning more about using social media.
Rapidly growing Facebook now accounts for 6% of all US internet traffic. Users spend 8 billion minutes on Facebook daily. Founded in 2004 by Mark Zuckerberg around his "Facemash" app at Harvard, Facebook expanded to other schools and became popular among 50% of undergrads within a month. Zuckerberg built a "hacker culture" focused on open sharing of information and building things faster together than alone. However, frequent turnover of top executives and talent has been an issue for Facebook's leadership over time.
SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN CHART KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART
Starting a business is like embarking on an unpredictable adventure. It’s a journey filled with highs and lows, victories and defeats. But what if I told you that those setbacks and failures could be the very stepping stones that lead you to fortune? Let’s explore how resilience, adaptability, and strategic thinking can transform adversity into opportunity.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Final ank Satta Matka Dpbos Final ank Satta Matta Matka 143 Kalyan Matka Guessing Final Matka Final ank Today Matka 420 Satta Batta Satta 143 Kalyan Chart Main Bazar Chart vip Matka Guessing Dpboss 143 Guessing Kalyan night
Satta matka fixx jodi panna all market dpboss matka guessing fixx panna jodi kalyan and all market game liss cover now 420 matka office mumbai maharashtra india fixx jodi panna
Call me 9040963354
WhatsApp 9040963354
Discover the Beauty and Functionality of The Expert Remodeling Serviceobriengroupinc04
Unlock your kitchen's true potential with expert remodeling services from O'Brien Group Inc. Transform your space into a functional, modern, and luxurious haven with their experienced professionals. From layout reconfiguration to high-end upgrades, they deliver stunning results tailored to your style and needs. Visit obriengroupinc.com to elevate your kitchen's beauty and functionality today.
IMPACT Silver is a pure silver zinc producer with over $260 million in revenue since 2008 and a large 100% owned 210km Mexico land package - 2024 catalysts includes new 14% grade zinc Plomosas mine and 20,000m of fully funded exploration drilling.
The Genesis of BriansClub.cm Famous Dark WEb PlatformSabaaSudozai
BriansClub.cm, a famous platform on the dark web, has become one of the most infamous carding marketplaces, specializing in the sale of stolen credit card data.
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
https://rb.gy/usj1a2
The Most Inspiring Entrepreneurs to Follow in 2024.pdfthesiliconleaders
In a world where the potential of youth innovation remains vastly untouched, there emerges a guiding light in the form of Norm Goldstein, the Founder and CEO of EduNetwork Partners. His dedication to this cause has earned him recognition as a Congressional Leadership Award recipient.
Storytelling is an incredibly valuable tool to share data and information. To get the most impact from stories there are a number of key ingredients. These are based on science and human nature. Using these elements in a story you can deliver information impactfully, ensure action and drive change.
The APCO Geopolitical Radar - Q3 2024 The Global Operating Environment for Bu...APCO
The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
Unlocking WhatsApp Marketing with HubSpot: Integrating Messaging into Your Ma...Niswey
50 million companies worldwide leverage WhatsApp as a key marketing channel. You may have considered adding it to your marketing mix, or probably already driving impressive conversions with WhatsApp.
But wait. What happens when you fully integrate your WhatsApp campaigns with HubSpot?
That's exactly what we explored in this session.
We take a look at everything that you need to know in order to deploy effective WhatsApp marketing strategies, and integrate it with your buyer journey in HubSpot. From technical requirements to innovative campaign strategies, to advanced campaign reporting - we discuss all that and more, to leverage WhatsApp for maximum impact. Check out more details about the event here https://events.hubspot.com/events/details/hubspot-new-delhi-presents-unlocking-whatsapp-marketing-with-hubspot-integrating-messaging-into-your-marketing-strategy/
SATTA MATKA SATTA FAST RESULT KALYAN TOP MATKA RESULT KALYAN SATTA MATKA FAST RESULT MILAN RATAN RAJDHANI MAIN BAZAR MATKA FAST TIPS RESULT MATKA CHART JODI CHART PANEL CHART FREE FIX GAME SATTAMATKA ! MATKA MOBI SATTA 143 spboss.in TOP NO1 RESULT FULL RATE MATKA ONLINE GAME PLAY BY APP SPBOSS
12. WHAT DOES IT TAKE TO START A
BUSINESS?
Traits
•Something you have by nature
• Courage
• Creativity
• Curiosity
• Determination
• Discipline
• Honesty
• Work Ethic
13. WHAT DOES IT TAKE TO START A
BUSINESS?
Skills
•Something you acquire over time with
practice
• Business skills
• Communication skills
• Computer skills
• Math skills
• Organizational skills
• Problem-solving skills
• Critical thinking skills
14. WHAT DOES IT TAKE TO START A
BUSINESS?
Resources
•An asset that can be drawn on to function
more effectively
• Money
• Networks
• Education
• Mentors
15. Which of the following could be
considered entrepreneurial
ventures?
20. LEAN STARTUP
IMVU, Inc. (Instant Messaging Virtual Universe) is an
online social entertainment website founded in
2000, in which members use 3D avatars to meet new
people, chat, create, and play games.
• 50 million registered
users
• 10 million unique visitors
per month
• 3 million monthly active
users
• 10 million virtual goods
(world’s largest online
catalog), almost all of
which are created by its
own members
21. THE LEAN STARTUP’S KEY PREMISE
Validated Learning: Demonstrating that an
entrepreneur/team of entrepreneurs is making
concrete progress toward the end goal of
creating a sustainable business
23. BUILD-MEASURE-LEARN (BML)
FEEDBACK LOOP
1. Ideas: Start with an idea
that you believe could be
turned into a business
• Opportunity recognition
(more on this tomorrow)
2. Build: Create a
prototype called a
“Minimum Viable
Product” to test your
assumptions about value
and growth hypothesis
Ideas
Build
Product
Measur
e
Data
Learn
24. BUILD-MEASURE-LEARN (BML)
FEEDBACK LOOP
3. (Minimum Viable) Product:
The simplest version of
your product that enables
you to test your value
hypothesis
• Value Hypothesis: An
assumption that can be
tested to determine if a
product or service creates
value for customers
4. Measure: Collecting
market research to test
your value hypothesis.
Ideas
Build
Product
Measur
e
Data
Learn
25. BUILD-MEASURE-LEARN (BML)
FEEDBACK LOOP
5. Data: What you’ve found
through market research
• Quantitative: Can be
represented numerically
• Qualitative: Narrative,
non-numerical feedback
6. Learn: Analyzing the data
you’ve collected to
determine what you’ve
learned and what your next
steps are.
Ideas
Build
Product
Measur
e
Data
Learn
31. SOURCES OF OPPORTUNITY
New Discoveries:
•The creation of totally new products and
services can happen through research, new
technology, or even by accident!
32. SOURCES OF OPPORTUNITY
Existing Products or Services:
•You can get ideas for opportunities from
businesses that already exist by looking for
ways to improve a product significantly.
33. SOURCES OF OPPORTUNITY
Unique Knowledge
•Entrepreneurs sometimes turn one-of-a-
kind experiences or uncommon knowledge
into a product or service that benefits
others.
34. LET’S TRY…
1. Count off 1-6
2. Read the following story about the
invention of a product/business for your
group
3. Determine what opportunity source is
exemplified
4. Be ready to share
35. PENICILLIN
While picking up one particular dish, Fleming noticed
something strange about it. While he had been away, a
mold had grown on the dish. That in itself was not
strange. However, this particular mold seemed to have
killed the Staphylococcus aureus that had been growing
in the dish. Fleming realized that this mold had potential.
This little mold eventually became known as Penicillin,
the foundation of all antibiotic medicine.
On a September morning in 1928, Alexander
Fleming left for vacation. Before leaving,
Fleming neatly organized his Petri dishes, but
didn’t notice the open window in his lab.
A week later, back from vacation, Fleming
noticed the open window and began sorting
through the long unattended stacks to
determine which ones could be salvaged.
Many of the dishes had been contaminated
due to the open window. Fleming placed each
of these dishes in an ever growing trash pile.
36. BILL GATES
At the end of the ban, the four students offered to find bugs in CCC's software in exchange for
computer time. The arrangement with CCC continued until 1970, when the company went out of
business. The following year, Information Sciences, Inc. hired the four Lakeside students to write
a payroll program in Cobol, providing them computer time and royalties. After his administrators
became aware of his programming abilities, Gates wrote the school's computer program to
schedule students in classes. He modified the code so that he was placed in classes with "a
disproportionate number of interesting girls." He later stated that "it was hard to tear myself away
from a machine at which I could so unambiguously demonstrate success."
At 13 he enrolled in the Lakeside School, an exclusive preparatory school. When
he was in the eighth grade, the Mothers Club at the school used proceeds from
Lakeside School's rummage sale to buy a Teletype Model 33 ASR terminal and a
block of computer time on a General Electric (GE) computer for the school's
students. Gates took an interest in programming the GE system in BASIC, and
was excused from math classes to pursue his interest. He wrote his first
computer program on this machine: an implementation of tic-tac-toe that
allowed users to play games against the computer. After the Mothers Club
donation was exhausted, he and other students sought time on other systems.
One of these systems was a PDP-10 belonging to Computer Center Corporation
(CCC), which soon banned four Lakeside students—including Gates—for the
summer after it caught them exploiting bugs in the operating system to obtain
free computer time.
37. WHITE OUT
In 1951 Bette Nesmith was divorced and approaching a
new secretarial job; she had learned to type on manual
machines and now faced electric typewriters. A light
touch caused letters to appear on the paper, and the
mistakes from a carbon ribbon didn't erase. Bette found
herself making frequent mistakes, and was always
having to start over entire documents! As a former artist,
Bette put some white waterbased paint in a small nail
polish bottle, painted over her mistakes, and
voila! Liquid Paper.
38. NETFLIX
Reed Hastings, co-founder of Netflix: "I got the idea for Netflix after
my company was acquired," said Hastings. "I had a big late fee for
'Apollo 13.' It was six weeks late and I owed the video store $40. I
had misplaced the cassette. It was all my fault. I didn’t want to tell
my wife about it. And I said to myself, 'I’m going to compromise the
integrity of my marriage over a late fee?‘
Later, on my way to the gym, I realized they had
a much better business model. You could pay
$30 or $40 a month and work out as little or as
much as you wanted."
39. SKINNY JEANS
Skinny jeans, with tapered legs and
narrow-peg ankles, seemed like a
flash in the pan when they appeared
in stores a few years ago. They seemed more suited to women. Today,
though, sales of men's skinny jeans are going strong, and mass brands
Gap and Levi's are getting in on the action.
Explanations abound for why men would want to wear jeans that look
so uncomfortable and impractical. Some fashion observers say skinny
jeans' tight hold on certain men stems in part from the wearers' desire
to show off their gym-sculpted bodies. Then, too, denim brands,
retailers and men's fashion magazines have relentlessly promoted
skinny jeans. And pop stars like Justin Timberlake and Kanye West, by
wearing skinny jeans, have given something resembling permission for
style-conscious young men to wear them.
Rock & Republic says sales of its men's skinny denim over the past
several months rose 26% over last year's figures.
40. MATCH GAME
Use the following website:
goo.gl/g4Gato
to match the web app to the source of
opportunity
46. PROBLEM RECOGNITION
On a sheet of paper, list 5 problems you
see:
• Your daily life
• Your school
• Your neighborhood
• Anything!
47. PROBLEM RECOGNITION
Identify the root causes of each problem
Cleaning Service
Interior Decorator
Air Freshener/Candles
Scrap Book Classes
Desk Organizers
Babysitter
Photographer
Laundry Service
48. MIND MAPPING
A diagram used to visually outline
information
Mirrors the way the creative brain
processes, records, remembers, retrieves,
and re-combines input/stimuli.
Allows us to speak the same language as
the right brain.
49. MIND MAP GUIDELINES
1. Start in the center with an image of the topic, using at
least 3 colors.
2. Use images, symbols, codes, and dimensions throughout
your mind map.
3. Select key words and print using upper or lower case
letters.
4. Each word/image is best alone and sitting on its own line.
5. Lines should be connected, starting from the center. The
central lines are thicker, and get thinner as they move out
from the center.
6. Use multiple colors throughout the mind map, for visual
stimulation and also to encode or group.
7. Develop your own personal style of mind mapping.
8. Use emphasis and show associations in your mind map.
55. MIND MAPPING
Mind map solutions to the 3 biggest
problems you found
Focus on solutions that involve mobile or
web apps
56. BRAINWALKING
1. Choose your
favorite solution
from your mind
maps
2. Write it on a blank
sheet of paper
1. Build on/evolve the
idea written on
paper, or create an
entirely new
(related) solution
2. Write it on the paper
below the previous
idea
3. You will have 1
minute to think of
an record a new
idea on each paper
57.
58. BRAINWALKING
Collaboration
Get your original idea back
Read through the best idea(s) on your
paper
•Any changes/additions/ subtractions to your
idea?
Write your NEW best idea on the bottom of
your paper. Circle it
61. WHAT IS AN ELEVATOR PITCH?
A brief description of
your company/idea
•Concise, carefully
planned, well-
practiced
Why is it called an
elevator pitch?
•30 seconds
62. ELEVATOR PITCH
An elevator pitch must
contain:
•A Hook
• Statement, question, or
statistic to gain interest
•Passion
• Show excitement and
confidence in your
business
63. ELEVATOR PITCH IN 3 PARTS
1. What’s the problem?
2. What’s your solution?
3. How does your product/service work?
65. NEXT STEPS
For Tomorrow:
• Determine your BEST business idea
• Create a 30 second pitch to describe
your idea
• Problem
• Solution
• Features
Editor's Notes
Eric Ries has seen many business start and fail – he himself has many of his own
He learned A LOT from these lessons and has gone on to great success building a multi-million dollar business and coaching others to do the same
In this book, he teaches the keys to the SYSTEM that will lead you to start a new successful business
Background on Eric Ries’ extremely successful business
If an organization can learn as quickly as possible what customers values enoug to pay for, then it can adapt the business and grow it into sustainable.
This process is known as validated learning
At the hear of the validated learning is the BML feedback loop
Build as quickly as possible
Measure/learn
The faster you can get through this cycle, the faster you’ll learn what the market/customers value
This means you have a better chance of surviving and building a business!