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CSE Department
Department of Computer Science
and Engineering (CSE)
CSE Department
 Do you think working with robots would be
fun?
 Would you like to study the Internet and all
kinds of other networking activities?
 Would you like to learn how computer
systems can “see”?
 Want to see inside a virtual reality CAVE?
CSE Department
 Do you know what happens when you press
buttons on a microwave . . . or a Prius?
 Do you think it would be fun to be part of the
video game development revolution?
 Do you think you could be the next person to
develop the world’s fastest search algorithm?
CSE Department
 Computer Scientists study ways to make
computer systems and computing devices
better, faster, and more effective for
improving our society
 Computer Engineers work on the software
and the hardware related to anything that is
computer controlled (which is pretty much
everything these days)
CSE Job prospects
 Computer Scientists consistently ranks at the
top of highest starting salaries
 One of the fastest growing occupations
 Nearly 3 out of 4 new science or engineering
jobs in the U.S. are going to be in computing
 Unemployment rate overall 9%
 Unemployment rate CSE 4.5%
Department Programs
 Our programs include:
 B.S. in Computer Science & Engineering
 M.S. in Computer Science & Engineering
 Ph.D. in Computer Science & Engineering
Department Programs
 For the B.S. in CSE, you may pursue one of the
following Specialization options:
 Computer and Network Systems
 Games and Simulations
 Intelligent Systems
 Software Systems
CSE Research Areas
 Computer and Network Systems
 Computer Networks
 Embedded Systems
 Parallel Distributed Processing
 Intelligent Systems
 Artificial Intelligence
 Computer Vision
 Robotics
 Games and Simulations
 Digital Interactive Games
 Motion Planning
 Agent Modeling
 Software Systems
 Software Engineering
 Human-Computer Interaction
 Visualization and Virtual Reality
Research Labs
 Brain Computation Lab
 CCRC Agent Modeling Lab
(CAML)
 Computer Networking Lab
(CNL)
 Computer Vision Lab (CVL)
 Evolutionary Computing
Systems Lab (ECSL)
 High Performance
Computation and Visualization
Lab (HPC-VIS)
 Neuroevolution and Behavior
Lab (NEBL)
 Player Game Interaction Lab
(PGIL)
 Reconfigurable Network Lab
(RNL)
 Robotics Research Lab
 Software Engineering Lab
(SOELA)
Brain Computation Lab
Neuroscience
Modeling &
Neural Engineering
Robotic/Human Loops
Brain Computation Lab
High Performance Computation
and Visualization Lab (HPCVIS)
 Bioinformatics Research
 Scientific Visualization
 Cluster/GPU Computation
 Watermarking of 3D Models
Main CVL Research Areas
Biometrics Segmentation
Object detection/tracking
3D object recognition
3D reconstruction
Human action recognition
Human Activity Recognition
Human-Robot Collaboration
Physics-aware Research for Autonomous
Computational SYStems
Geometric paths Dynamic constraints
Physics-aware Research for Autonomous
Computational SYStems
Software Engineering Lab
(SOELA) Research
Nevada Climate Change Portal – creating an extensible, reusable infrastructure for
climate research in Nevada. Focus on portal architecture and supporting software.
Software Engineering Lab
(SOELA) Research
• Immersive virtual
reality simulations
(NASA-funded project).
New software solutions for
command and control
applications in CAVE
• Interaction design,
simulation environments,
educational games
(NSF/NSHE projects)
20
Player Game Interaction lab
21
accessible virtual world interface
22
Accessible Guitar Hero
23
Accessible Kinect
24
Indoor Navigation system for users
who are blind
CSE Faculty
George Bebis
Professor
(computer vision, image processing,
pattern recognition, machine learning)
Sergiu Dascalu
Associate Professor
(software engineering, human-computer
interaction; real time systems;
formal notations.)
Bobby Bryant
Assistant Professor
(computer game engineering,
artificial intelligence, neuroevolution)
Eelke Folmer
Associate Professor
(software engineering, computer game
engineering, accessibility / usability of
virtual worlds and games)
Dwight Egbert
Professor
(hardware design, microprocessors,
computer game engineering,
image processing, neural networks)
Mehmet Gunes
Assistant Professor
(networks, communications,
internet measurements, network security,
biological networks)
CSE Faculty
Sushil Louis
Professor
(genetic algorithms, artificial
intelligence, computer game
engineering)
Fred Harris Jr
Professor
(parallel processing, computer graphics,
virtual reality)
Mircea Nicolescu
Associate Professor
(computer vision, image processing,
pattern recognition, machine learning)
Nancy LaTourrette
Lecturer
( programming and problem solving;
discrete mathematics; computer science
education; systems administration)
Michael Leverington
Instructor
(education (curriculum & course development;
teaching effectiveness) and problem solving)
Monica Nicolescu
Associate Professor
(robotics, human-robot interaction and
communication; imitation learning;
multirobot systems; behavior-based
control; social robotics)
CSE Faculty
Murat Yuksel
Associate Professor & Grad Director
(computer communication networks;
wireless routing; mobile ad-hoc networks/systems;
network economics; free-space-optical mobile ad-hoc
networks (FSO-MANETs); and performance analysis)
Yaakov Varol
Professor and Chair
(parallel computing; algorithm design and
analysis; data fusion; discrete simulation
and modeling; programming and problem
solving)
Chris Miles
Research Assistant Professor
Eric Fritzinger
Software Developer
Michael McMahon
Databases, Software Architecture
Department Programs
 Our programs include:
 B.S. in Computer Science & Engineering
 M.S. in Computer Science & Engineering
 Ph.D. in Computer Science & Engineering
Department Programs
 Accelerated Bachelor/Master Program (5 years)
Admission requirements for the 5 years BS/MS Program
 Must have completed 75 credits towards BS degree
 At least 3.2 GPA (UNR courses)
 Must have completed Basic Science courses and at least
30 credits of Engineering Science or Design courses.
 Student must select a faculty advisor
Major Requirements
 Undergraduate First Year:
 CS 105 or ENGR 100, CS 135, CS 202
 ENG 101, ENG 201
 MATH 181, MATH 182
 PHYS 180, PHYS 180L
 Core Curriculum/Humanities credits
Major Requirements
 Undergraduate Second Year:
 CS 282, CS 282L, CS 302
 CPE 201
 EE 220
 ECON 102
 MATH 283R
 PHYS 181, PHYS 181L
 Core Curriculum/Humanities credits
Major Requirements
 Undergraduate Third Year:
 CS 326R, CS 365, CS 446, CS 477R
 CPE 301, CPE 400
 ENGR 301
 MATH 330, MATH or STAT 352
 PHYS 181, PHYS 181L
 Specialization/Technical Elective Course(s)
Major Requirements
 Undergraduate Fourth Year:
 CS 425, CS 426, CS 456
 CPE 411R
 ENGR 490 (Fundamentals of Engineering exam)
 Specialization/Technical Elective Course(s)
CSE Department
END
Department of Computer Science
and Engineering (CSE)

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CSE.ppt

  • 1. CSE Department Department of Computer Science and Engineering (CSE)
  • 2. CSE Department  Do you think working with robots would be fun?  Would you like to study the Internet and all kinds of other networking activities?  Would you like to learn how computer systems can “see”?  Want to see inside a virtual reality CAVE?
  • 3. CSE Department  Do you know what happens when you press buttons on a microwave . . . or a Prius?  Do you think it would be fun to be part of the video game development revolution?  Do you think you could be the next person to develop the world’s fastest search algorithm?
  • 4. CSE Department  Computer Scientists study ways to make computer systems and computing devices better, faster, and more effective for improving our society  Computer Engineers work on the software and the hardware related to anything that is computer controlled (which is pretty much everything these days)
  • 5. CSE Job prospects  Computer Scientists consistently ranks at the top of highest starting salaries  One of the fastest growing occupations  Nearly 3 out of 4 new science or engineering jobs in the U.S. are going to be in computing  Unemployment rate overall 9%  Unemployment rate CSE 4.5%
  • 6. Department Programs  Our programs include:  B.S. in Computer Science & Engineering  M.S. in Computer Science & Engineering  Ph.D. in Computer Science & Engineering
  • 7. Department Programs  For the B.S. in CSE, you may pursue one of the following Specialization options:  Computer and Network Systems  Games and Simulations  Intelligent Systems  Software Systems
  • 8. CSE Research Areas  Computer and Network Systems  Computer Networks  Embedded Systems  Parallel Distributed Processing  Intelligent Systems  Artificial Intelligence  Computer Vision  Robotics  Games and Simulations  Digital Interactive Games  Motion Planning  Agent Modeling  Software Systems  Software Engineering  Human-Computer Interaction  Visualization and Virtual Reality
  • 9. Research Labs  Brain Computation Lab  CCRC Agent Modeling Lab (CAML)  Computer Networking Lab (CNL)  Computer Vision Lab (CVL)  Evolutionary Computing Systems Lab (ECSL)  High Performance Computation and Visualization Lab (HPC-VIS)  Neuroevolution and Behavior Lab (NEBL)  Player Game Interaction Lab (PGIL)  Reconfigurable Network Lab (RNL)  Robotics Research Lab  Software Engineering Lab (SOELA)
  • 10. Brain Computation Lab Neuroscience Modeling & Neural Engineering Robotic/Human Loops
  • 12. High Performance Computation and Visualization Lab (HPCVIS)  Bioinformatics Research  Scientific Visualization  Cluster/GPU Computation  Watermarking of 3D Models
  • 13. Main CVL Research Areas Biometrics Segmentation Object detection/tracking 3D object recognition 3D reconstruction Human action recognition
  • 16. Physics-aware Research for Autonomous Computational SYStems Geometric paths Dynamic constraints
  • 17. Physics-aware Research for Autonomous Computational SYStems
  • 18. Software Engineering Lab (SOELA) Research Nevada Climate Change Portal – creating an extensible, reusable infrastructure for climate research in Nevada. Focus on portal architecture and supporting software.
  • 19. Software Engineering Lab (SOELA) Research • Immersive virtual reality simulations (NASA-funded project). New software solutions for command and control applications in CAVE • Interaction design, simulation environments, educational games (NSF/NSHE projects)
  • 24. 24 Indoor Navigation system for users who are blind
  • 25. CSE Faculty George Bebis Professor (computer vision, image processing, pattern recognition, machine learning) Sergiu Dascalu Associate Professor (software engineering, human-computer interaction; real time systems; formal notations.) Bobby Bryant Assistant Professor (computer game engineering, artificial intelligence, neuroevolution) Eelke Folmer Associate Professor (software engineering, computer game engineering, accessibility / usability of virtual worlds and games) Dwight Egbert Professor (hardware design, microprocessors, computer game engineering, image processing, neural networks) Mehmet Gunes Assistant Professor (networks, communications, internet measurements, network security, biological networks)
  • 26. CSE Faculty Sushil Louis Professor (genetic algorithms, artificial intelligence, computer game engineering) Fred Harris Jr Professor (parallel processing, computer graphics, virtual reality) Mircea Nicolescu Associate Professor (computer vision, image processing, pattern recognition, machine learning) Nancy LaTourrette Lecturer ( programming and problem solving; discrete mathematics; computer science education; systems administration) Michael Leverington Instructor (education (curriculum & course development; teaching effectiveness) and problem solving) Monica Nicolescu Associate Professor (robotics, human-robot interaction and communication; imitation learning; multirobot systems; behavior-based control; social robotics)
  • 27. CSE Faculty Murat Yuksel Associate Professor & Grad Director (computer communication networks; wireless routing; mobile ad-hoc networks/systems; network economics; free-space-optical mobile ad-hoc networks (FSO-MANETs); and performance analysis) Yaakov Varol Professor and Chair (parallel computing; algorithm design and analysis; data fusion; discrete simulation and modeling; programming and problem solving) Chris Miles Research Assistant Professor Eric Fritzinger Software Developer Michael McMahon Databases, Software Architecture
  • 28. Department Programs  Our programs include:  B.S. in Computer Science & Engineering  M.S. in Computer Science & Engineering  Ph.D. in Computer Science & Engineering
  • 29. Department Programs  Accelerated Bachelor/Master Program (5 years) Admission requirements for the 5 years BS/MS Program  Must have completed 75 credits towards BS degree  At least 3.2 GPA (UNR courses)  Must have completed Basic Science courses and at least 30 credits of Engineering Science or Design courses.  Student must select a faculty advisor
  • 30. Major Requirements  Undergraduate First Year:  CS 105 or ENGR 100, CS 135, CS 202  ENG 101, ENG 201  MATH 181, MATH 182  PHYS 180, PHYS 180L  Core Curriculum/Humanities credits
  • 31. Major Requirements  Undergraduate Second Year:  CS 282, CS 282L, CS 302  CPE 201  EE 220  ECON 102  MATH 283R  PHYS 181, PHYS 181L  Core Curriculum/Humanities credits
  • 32. Major Requirements  Undergraduate Third Year:  CS 326R, CS 365, CS 446, CS 477R  CPE 301, CPE 400  ENGR 301  MATH 330, MATH or STAT 352  PHYS 181, PHYS 181L  Specialization/Technical Elective Course(s)
  • 33. Major Requirements  Undergraduate Fourth Year:  CS 425, CS 426, CS 456  CPE 411R  ENGR 490 (Fundamentals of Engineering exam)  Specialization/Technical Elective Course(s)
  • 34. CSE Department END Department of Computer Science and Engineering (CSE)