This magazine aims to represent social issues and groups related to youth activism. It uses conventions of magazine design like cover lines and images to attract its target 16-25 audience. However, it also challenges some conventions, like using a black and white central image rather than a famous cover model. The magazine covers issues relevant to youth through articles and interviews. It would be distributed at newsstands and promoted online to engage its target audience.
The document summarizes a student's media project creating a music magazine. The student used conventions from real music magazines like NME in their magazine's design but also challenged some conventions. They included a front cover, contents page, and double page interview spread that drew inspiration from NME in terms of layout, images, and use of color while also making some unique design choices. The magazine's target audience is described as males and females aged 15-25 interested in indie music.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
The document provides an analysis by James Willis of their media product. It discusses how the product uses, develops, and challenges conventions of real media. It is summarized as follows:
[1] The product follows conventions of real magazines in its layout and design to look familiar, but also tries to be unique and eye-catching. [2] Elements are developed further, like the contents page using a double page spread design and combining ideas from other magazines. [3] Some elements challenge conventions, like only featuring a male model on covers despite targeting both genders. The document examines how the product represents social groups and might be distributed.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
This document discusses a music magazine media product created by the author. It provides details on the target audience, design conventions used, and what was learned from creating the magazine. The target audience was 16-26 year olds, represented through color scheme, fonts, images, and language focused on indie music. Distribution through a company like IPC Media was considered due to their success with similar magazines. The process taught the author about technologies like Photoshop, blogging, and how mobile/social media could engage the target audience.
The document provides an analysis of the front cover, contents page, and a double page spread from the magazine "Top of the Pops". It examines the typography, color, imagery, layout, and language used and how they appeal to the magazine's target audience of teenage girls. Key conventions highlighted include an informal sans-serif font, bold text, bright colors, large celebrity images, a cluttered yet organized layout, and informal language to attract and keep readers engaged. The analysis concludes the magazine effectively uses these techniques to match its pop genre and target demographic.
The document provides an overview of a pop magazine aimed at teenage girls aged 14-17. It discusses the key elements included on the front cover such as the masthead, cover lines, images, and language used. The front cover is designed to attract the target audience and look professional like real magazines found in stores. Conventions from mainstream music magazines such as bar codes and issue numbers are included.
The document summarizes a student's media project creating a music magazine. The student used conventions from real music magazines like NME in their magazine's design but also challenged some conventions. They included a front cover, contents page, and double page interview spread that drew inspiration from NME in terms of layout, images, and use of color while also making some unique design choices. The magazine's target audience is described as males and females aged 15-25 interested in indie music.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
The document provides an analysis by James Willis of their media product. It discusses how the product uses, develops, and challenges conventions of real media. It is summarized as follows:
[1] The product follows conventions of real magazines in its layout and design to look familiar, but also tries to be unique and eye-catching. [2] Elements are developed further, like the contents page using a double page spread design and combining ideas from other magazines. [3] Some elements challenge conventions, like only featuring a male model on covers despite targeting both genders. The document examines how the product represents social groups and might be distributed.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
This document discusses a music magazine media product created by the author. It provides details on the target audience, design conventions used, and what was learned from creating the magazine. The target audience was 16-26 year olds, represented through color scheme, fonts, images, and language focused on indie music. Distribution through a company like IPC Media was considered due to their success with similar magazines. The process taught the author about technologies like Photoshop, blogging, and how mobile/social media could engage the target audience.
The document provides an analysis of the front cover, contents page, and a double page spread from the magazine "Top of the Pops". It examines the typography, color, imagery, layout, and language used and how they appeal to the magazine's target audience of teenage girls. Key conventions highlighted include an informal sans-serif font, bold text, bright colors, large celebrity images, a cluttered yet organized layout, and informal language to attract and keep readers engaged. The analysis concludes the magazine effectively uses these techniques to match its pop genre and target demographic.
The document provides an overview of a pop magazine aimed at teenage girls aged 14-17. It discusses the key elements included on the front cover such as the masthead, cover lines, images, and language used. The front cover is designed to attract the target audience and look professional like real magazines found in stores. Conventions from mainstream music magazines such as bar codes and issue numbers are included.
As media foundation research into existing magazine productsGeorginaMediaStudies
Teen Vogue uses sophisticated design conventions for its front covers and content pages to appeal to its target audience of teenage girls. It analyzes the front cover of the April 2011 issue, noting the main image of actress Emma Watson, colorful masthead combining serif and sans serif fonts, and cover lines in primary colors framing the main image. For the content page, it highlights the small masthead and date to allow more space for the large celebrity image, and uses hints of pink and orange with mostly black text for a youthful yet classical look. In comparison, Top Pop's content page uses a multi-column layout and brighter colors to give the impression of lots of engaging articles.
The magazine represents teenage girls aged 14-17 who enjoy music. It features interviews and stories that teenage girls can relate to, such as struggles with relationships, to portray a positive image rather than negative stereotypes. The magazine focuses on music, celebrities, festivals, and gossip to align with the interests of its target demographic. Images of female musicians and stories of success from humble beginnings aim to inspire readers.
The document evaluates a music magazine created by Kelsea as part of a preliminary task. The magazine, called POPPIN, targets teenage girls and combines music and fashion content. Kelsea discusses the codes and conventions used in the magazine's front cover, contents page, and double page spread to make it appear like a realistic publication and appeal to its target demographic. Feedback from 20 people indicated the colorful layout was most attractive and they felt the magazine targeted females and teenagers. Kelsea reflects on learning how to use new software and represent ideas visually through photos.
AS Media Studies- Music Magazine EvaluationNickySahota
The document discusses a music magazine created by the author. It follows conventions of real music magazines, such as having the magazine title, date, and issue number. The front cover features a central image of an artist looking at the camera to create a connection with readers. The contents page includes typical sections like pictures, headings, and subheadings. The author aims the magazine at males aged 16-21 interested in indie hip hop music. They chose to feature an artist in this genre and used pricing and design informed by a survey of the target audience. The author has learned new skills in photo editing and layout using software like Photoshop and how to better appeal to audiences through research and planning.
The document discusses the process of creating a music magazine called "Vibe" as a class project. Key points include:
- The magazine was inspired by Spin magazine and uses similar conventions like images of artists, headlines, and stories about music.
- Photoshop skills like airbrushing, adding text, and adjusting layers were used to design the magazine cover and layout.
- Research of existing magazines helped determine design elements and the target audience of teenagers aged 13-19.
- Artists like Miley Cyrus and Pixie Lott were featured to appeal to this young demographic.
The document discusses the design and layout of a magazine. Key points include:
1) Images of bands were edited to enhance colors and lighting to look more professional and appealing. Various software were used to edit photos.
2) Font, layout, and design elements like pull quotes and box outs were used to follow magazine conventions and make information visually interesting and easy to understand.
3) Casual language and inclusion of various music genres aims to attract a target audience of 16-25 year olds.
The document describes a student's media coursework project to create a new British music magazine focused on the genre of electro-pop. The student conducted research and found no existing electro-pop magazines, seeing an opportunity. The student believes the magazine will be popular given the growing popularity of electro-pop music and artists. The document includes questions about representing audiences, distribution partners, the target audience, and attracting readers.
This document analyzes various elements of a magazine created by the author for a school project. It examines how each element, including the masthead, images, costumes, models, title/font, written content, layout, and contents page, conforms to conventions of real pop genre magazines for a young female audience. Minor ways elements were developed include using the title "Inside this mag..." instead of "Contents" and including additional pictures on the contents page. Overall, the magazine closely follows conventions to appeal to its target readership.
This document analyzes how the author's media product uses and challenges conventions of real music magazines.
The author follows conventions like including a masthead and using coverlines, but challenges stereotypes with the front cover image. Female representation on the cover challenges portrayals as appealing to the "male gaze." Layout, colors, and images used also reference magazines like NME and Kerrang! while tailored for the author's target audience.
The contents page maximizes images over text for engagement. Double page spreads employ large central images, pull quotes, and a mix of photos and columns of text. Page design draws from examples but adapts them.
Throughout, the author considers representation of age, gender and social groups
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
The document summarizes the student's final evaluation of their magazine design project. They analyzed existing music magazines to understand conventions for their target audience of 18-23 year olds interested in indie/rock music. For the cover, they used a large central image and bold masthead placement inspired by NME. Layout, typography, and color choices were also informed by research. Photoshop was used to edit images for professional quality. Overall, the student demonstrated applying research and technical skills to create an authentic magazine design.
My magazine targets 18-30 year olds interested in indie/rock music. It develops rather than challenges conventions by using attractive imagery and focusing on a main image and content on the cover similar to other magazines. The magazine represents this target audience through its styling, choice of featured artists, and photos taken in a location emulating the genre. Distribution through conventional retail stores is preferred to reach a broad audience and drive sales based on the content of each issue.
The document discusses a media studies coursework assignment evaluating a student's mock magazine. It provides details on the magazine's design elements, conventions used, target audience, and how it represents and attracts that audience. Specifically, it summarizes that the magazine draws inspiration from Kerrang magazine's style and targets young adult rock music fans, using formal language, fashion photography, and references to bands like Florence and the Machine to appeal to and represent that social group.
The document discusses how a media product called "Simply Pop Magazine" uses conventions of real pop magazines. It includes conventions like a masthead to establish the genre, cover lines indicating articles, and advertisements to highlight features. Pull quotes, slogans, dates and editors' articles are also included. Images are used prominently on the cover and inside pages to appeal to the target audience of 14-19 year old females interested in pop music and artists. The intended publisher, IPC, is seen as the best media institution to distribute the magazine due to their experience with similar magazines.
The document discusses how a media product called "Simply Pop Magazine" uses conventions of real pop magazines to attract its target audience of 14-19 year old females. Key conventions included bright colors, cover lines advertising articles, pull quotes to intrigue readers, and many images with little text based on audience research. The magazine would be best distributed by IPC, which has experience with iconic magazines like NME and does not currently have a pop magazine.
Daniella created a magazine called UK Charts targeting teenage girls aged 13-25. She researched real music magazines to develop an appropriate layout, color scheme, and conventions for her magazine. This included a catchy masthead, cover image, and cover lines to attract her audience. Through trial and error using tools like Publisher, Paint, and Picnik, she learned how to effectively design and edit images for her magazine. She also gained insight into planning and refining her magazine based on feedback from her target audience. Overall, Daniella felt the process helped her create a more polished magazine compared to her preliminary task.
The document summarizes how the media product uses and challenges conventions of real magazines. It describes replicating conventions like the masthead, dominant image, and essential information from inspiration magazines. However, it also challenges conventions by including more sub-images on the double page spread to make it more appealing, using swearing in the article title to appeal to teens, and not including an editor's note on the contents page to focus on content. The summary highlights how the media product borrows from real magazines but also adapts conventions for its target audience.
The document provides an evaluation of a magazine created by the author. It summarizes the research and design process, comparing the author's magazine cover and contents page to existing magazines like NME. The author considered layout, images, fonts, and language to target their audience of young music fans aged 18-23. Potential publishers like Bauer and IPC were researched. Throughout the course, the author developed their understanding of magazine design and learned to use more advanced technology and editing tools to create a professional product.
The document provides an evaluation of the student's media coursework in which they created a music magazine called "RHYTHM." The summary discusses how the student used conventions from real music magazines in their design, such as still images, color schemes, and continuity of fonts. It also discusses how the student developed these conventions through image manipulation programs and challenged conventions by targeting a younger student audience. The student represented new and upcoming musicians and learned new technologies like Photoshop through the process of constructing their media product.
This document contains personal and educational information about Jonathan Pierre Borja. It details his schooling in Peru and the United States, including obtaining degrees in business administration, marketing, English, and electronics. It also lists his work experience managing various companies in customer service, marketing, and retail roles in Peru and the United States. His resume demonstrates many years of experience in business, customer service, and education fields with proficiency in English and Spanish.
The document outlines the process taken to develop a volunteer engagement campaign for the City of Hollywood. This included analyzing demographics, brainstorming engagement strategies, and determining core values. The concept developed was #SurpriseYourself, which encourages volunteers to defy expectations and find unexpected rewards. Marketing materials were created using impactful language to recruit volunteers by rebranding traditional roles in exciting new ways. The goal is to attract more volunteers and increase community involvement.
As media foundation research into existing magazine productsGeorginaMediaStudies
Teen Vogue uses sophisticated design conventions for its front covers and content pages to appeal to its target audience of teenage girls. It analyzes the front cover of the April 2011 issue, noting the main image of actress Emma Watson, colorful masthead combining serif and sans serif fonts, and cover lines in primary colors framing the main image. For the content page, it highlights the small masthead and date to allow more space for the large celebrity image, and uses hints of pink and orange with mostly black text for a youthful yet classical look. In comparison, Top Pop's content page uses a multi-column layout and brighter colors to give the impression of lots of engaging articles.
The magazine represents teenage girls aged 14-17 who enjoy music. It features interviews and stories that teenage girls can relate to, such as struggles with relationships, to portray a positive image rather than negative stereotypes. The magazine focuses on music, celebrities, festivals, and gossip to align with the interests of its target demographic. Images of female musicians and stories of success from humble beginnings aim to inspire readers.
The document evaluates a music magazine created by Kelsea as part of a preliminary task. The magazine, called POPPIN, targets teenage girls and combines music and fashion content. Kelsea discusses the codes and conventions used in the magazine's front cover, contents page, and double page spread to make it appear like a realistic publication and appeal to its target demographic. Feedback from 20 people indicated the colorful layout was most attractive and they felt the magazine targeted females and teenagers. Kelsea reflects on learning how to use new software and represent ideas visually through photos.
AS Media Studies- Music Magazine EvaluationNickySahota
The document discusses a music magazine created by the author. It follows conventions of real music magazines, such as having the magazine title, date, and issue number. The front cover features a central image of an artist looking at the camera to create a connection with readers. The contents page includes typical sections like pictures, headings, and subheadings. The author aims the magazine at males aged 16-21 interested in indie hip hop music. They chose to feature an artist in this genre and used pricing and design informed by a survey of the target audience. The author has learned new skills in photo editing and layout using software like Photoshop and how to better appeal to audiences through research and planning.
The document discusses the process of creating a music magazine called "Vibe" as a class project. Key points include:
- The magazine was inspired by Spin magazine and uses similar conventions like images of artists, headlines, and stories about music.
- Photoshop skills like airbrushing, adding text, and adjusting layers were used to design the magazine cover and layout.
- Research of existing magazines helped determine design elements and the target audience of teenagers aged 13-19.
- Artists like Miley Cyrus and Pixie Lott were featured to appeal to this young demographic.
The document discusses the design and layout of a magazine. Key points include:
1) Images of bands were edited to enhance colors and lighting to look more professional and appealing. Various software were used to edit photos.
2) Font, layout, and design elements like pull quotes and box outs were used to follow magazine conventions and make information visually interesting and easy to understand.
3) Casual language and inclusion of various music genres aims to attract a target audience of 16-25 year olds.
The document describes a student's media coursework project to create a new British music magazine focused on the genre of electro-pop. The student conducted research and found no existing electro-pop magazines, seeing an opportunity. The student believes the magazine will be popular given the growing popularity of electro-pop music and artists. The document includes questions about representing audiences, distribution partners, the target audience, and attracting readers.
This document analyzes various elements of a magazine created by the author for a school project. It examines how each element, including the masthead, images, costumes, models, title/font, written content, layout, and contents page, conforms to conventions of real pop genre magazines for a young female audience. Minor ways elements were developed include using the title "Inside this mag..." instead of "Contents" and including additional pictures on the contents page. Overall, the magazine closely follows conventions to appeal to its target readership.
This document analyzes how the author's media product uses and challenges conventions of real music magazines.
The author follows conventions like including a masthead and using coverlines, but challenges stereotypes with the front cover image. Female representation on the cover challenges portrayals as appealing to the "male gaze." Layout, colors, and images used also reference magazines like NME and Kerrang! while tailored for the author's target audience.
The contents page maximizes images over text for engagement. Double page spreads employ large central images, pull quotes, and a mix of photos and columns of text. Page design draws from examples but adapts them.
Throughout, the author considers representation of age, gender and social groups
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
The document summarizes the student's final evaluation of their magazine design project. They analyzed existing music magazines to understand conventions for their target audience of 18-23 year olds interested in indie/rock music. For the cover, they used a large central image and bold masthead placement inspired by NME. Layout, typography, and color choices were also informed by research. Photoshop was used to edit images for professional quality. Overall, the student demonstrated applying research and technical skills to create an authentic magazine design.
My magazine targets 18-30 year olds interested in indie/rock music. It develops rather than challenges conventions by using attractive imagery and focusing on a main image and content on the cover similar to other magazines. The magazine represents this target audience through its styling, choice of featured artists, and photos taken in a location emulating the genre. Distribution through conventional retail stores is preferred to reach a broad audience and drive sales based on the content of each issue.
The document discusses a media studies coursework assignment evaluating a student's mock magazine. It provides details on the magazine's design elements, conventions used, target audience, and how it represents and attracts that audience. Specifically, it summarizes that the magazine draws inspiration from Kerrang magazine's style and targets young adult rock music fans, using formal language, fashion photography, and references to bands like Florence and the Machine to appeal to and represent that social group.
The document discusses how a media product called "Simply Pop Magazine" uses conventions of real pop magazines. It includes conventions like a masthead to establish the genre, cover lines indicating articles, and advertisements to highlight features. Pull quotes, slogans, dates and editors' articles are also included. Images are used prominently on the cover and inside pages to appeal to the target audience of 14-19 year old females interested in pop music and artists. The intended publisher, IPC, is seen as the best media institution to distribute the magazine due to their experience with similar magazines.
The document discusses how a media product called "Simply Pop Magazine" uses conventions of real pop magazines to attract its target audience of 14-19 year old females. Key conventions included bright colors, cover lines advertising articles, pull quotes to intrigue readers, and many images with little text based on audience research. The magazine would be best distributed by IPC, which has experience with iconic magazines like NME and does not currently have a pop magazine.
Daniella created a magazine called UK Charts targeting teenage girls aged 13-25. She researched real music magazines to develop an appropriate layout, color scheme, and conventions for her magazine. This included a catchy masthead, cover image, and cover lines to attract her audience. Through trial and error using tools like Publisher, Paint, and Picnik, she learned how to effectively design and edit images for her magazine. She also gained insight into planning and refining her magazine based on feedback from her target audience. Overall, Daniella felt the process helped her create a more polished magazine compared to her preliminary task.
The document summarizes how the media product uses and challenges conventions of real magazines. It describes replicating conventions like the masthead, dominant image, and essential information from inspiration magazines. However, it also challenges conventions by including more sub-images on the double page spread to make it more appealing, using swearing in the article title to appeal to teens, and not including an editor's note on the contents page to focus on content. The summary highlights how the media product borrows from real magazines but also adapts conventions for its target audience.
The document provides an evaluation of a magazine created by the author. It summarizes the research and design process, comparing the author's magazine cover and contents page to existing magazines like NME. The author considered layout, images, fonts, and language to target their audience of young music fans aged 18-23. Potential publishers like Bauer and IPC were researched. Throughout the course, the author developed their understanding of magazine design and learned to use more advanced technology and editing tools to create a professional product.
The document provides an evaluation of the student's media coursework in which they created a music magazine called "RHYTHM." The summary discusses how the student used conventions from real music magazines in their design, such as still images, color schemes, and continuity of fonts. It also discusses how the student developed these conventions through image manipulation programs and challenged conventions by targeting a younger student audience. The student represented new and upcoming musicians and learned new technologies like Photoshop through the process of constructing their media product.
This document contains personal and educational information about Jonathan Pierre Borja. It details his schooling in Peru and the United States, including obtaining degrees in business administration, marketing, English, and electronics. It also lists his work experience managing various companies in customer service, marketing, and retail roles in Peru and the United States. His resume demonstrates many years of experience in business, customer service, and education fields with proficiency in English and Spanish.
The document outlines the process taken to develop a volunteer engagement campaign for the City of Hollywood. This included analyzing demographics, brainstorming engagement strategies, and determining core values. The concept developed was #SurpriseYourself, which encourages volunteers to defy expectations and find unexpected rewards. Marketing materials were created using impactful language to recruit volunteers by rebranding traditional roles in exciting new ways. The goal is to attract more volunteers and increase community involvement.
The document discusses several key aspects of ocean temperature:
1. There are three main layers in the ocean - the surface layer, thermocline, and deep ocean.
2. The thermocline experiences rapid temperature changes and is located between 50-500m deep. It is permanent in the tropics and seasonal at temperate latitudes.
3. Ocean currents influence sea surface temperatures and consequently air temperatures over land. Therefore, ocean heat transport patterns impact regional climates.
The document discusses the phylum Arthropoda and provides details about the species Penaeus monodon. It describes the characteristics and classification of arthropods. It then focuses on the life cycle, morphology, and development of P. monodon from egg to adult. Key points include that P. monodon has a complex life cycle involving larval and post-larval stages, with adults living in marine environments and offspring migrating to coastal waters. The anatomy and distinguishing features of each life stage are also outlined.
This document provides information about coral reefs and the process of coral reef formation. It defines coral reefs as underwater structures made of calcium carbonate secreted by coral polyps belonging to the phylum Cnidaria. It then describes the main type of fringing reef, noting that it is distinguished from barrier reefs and atolls by having a shallow backreef zone or none at all, and growing directly from the shoreline or extending hundreds of yards from shore with potential backreef areas.
Rotifers are microscopic aquatic animals found in freshwater environments like ponds, lakes, and streams. They have a ciliated corona used for locomotion and feeding. Rotifers have a simple anatomy with organs like a pharynx containing jaws for grinding food, a digestive system, and nephridia for excretion. They are diverse, with over 2,000 known species classified into three main orders. Rotifers play an important ecological role as primary consumers, feeding on algae and bacteria, and as a food source for other aquatic organisms.
- The document describes the key characteristics of echinoderms including their pentamerous radial symmetry, calcareous endoskeleton, and water vascular system.
- Echinoderms are exclusively marine animals with bodies that are triploblastic, coelomate, and lack definite heads. Their skin contains spines, tubular tube feet, and other structures.
- They possess a unique water vascular system consisting of stone canals, a ring canal, and radial canals that transport seawater and aid in functions like respiration, locomotion, and osmoregulation.
The document provides information about the phylum Porifera or sponges. It discusses that sponges are the simplest multicellular animals lacking tissues. They live in aquatic environments and have pores, canals and chambers for water circulation. Sponges have soft tissues and mineralized skeletons. They reproduce both sexually and asexually. The document classifies sponges into three classes based on their skeleton type and provides examples of representative sponges. It also describes the anatomy, morphology, life cycles, ecology and geological history of sponges.
The document discusses several aspects of mollusca:
1. It provides a classification of mollusca into 6 main classes based on their symmetry, characters, and features.
2. It describes key external features of several molluscan species including chiton, cuttlefish, freshwater mussel, and sepia.
3. It discusses the economic importance of molluscs as a food source and in industries, and also mentions some harmful molluscs.
Protozoa are single-celled eukaryotic organisms that can be free-living or parasitic. They display a wide range of structures and live in many different environments. Key characteristics include being microscopic, unicellular, and carrying out all life functions within their single cell. They use pseudopodia, flagella, or cilia to move and feed through holozoic, holophytic, or saprozoic nutrition. Reproduction can occur asexually through binary fission or budding or sexually through conjugation. Protozoa are an important but diverse group of protists.
Expeditor applies Lean management principles to streamline patient flow and increase efficiency, resulting in better quality of care and higher patient satisfaction. Using door-to-door measurement of key performance indicators throughout the patient visit, Expeditor can typically recover 30-60 minutes of wasted time per provider per day, allowing 2-3 more patients to be seen or more time with each patient. Proper measurement and analysis of patient flow data enables facilities to optimize efficiency, decrease wait times, and improve the patient experience.
Expeditor applies Lean management principles to streamline patient flow and increase efficiency, resulting in better quality of care and higher patient satisfaction. Using door-to-door measurement of key performance indicators throughout the patient visit, Expeditor can recover 30-60 minutes of wasted time per provider per day, allowing 2-3 more patients to be seen or more time with each patient. Proper measurement and analysis of patient flow data enables facilities to optimize efficiency, decrease wait times, and improve the patient experience.
The document discusses how the media product represents social groups. It specifically targets white British teenagers and young adults aged 17-25. Images in the magazine feature white British male models around the same age to allow the target audience to connect with and relate to the artists. The magazine also represents middle-class audiences. Photos are used to engage the male audience and create a sense of identification and relationship with the magazine. Shot types, layout, and ideology are designed to attract the target demographic and build fan loyalty.
The document discusses how the media product represents social groups. It specifically targets white British teenagers and young adults aged 17-25. Images in the magazine feature white British male models around the same age to allow the target audience to connect with and relate to the artists. The magazine also represents middle-class audiences. Photos are shot using eye-level shots to directly engage the audience, most of whom are male. Layout and design aim to attract young male readers through limited text and emphasis on images while maintaining a sophisticated style befitting the target demographic.
The target audience for the magazine is 16-25 year olds who are interested in indie pop music, fashion, and lifestyle. The document discusses several ways the magazine aims to attract this audience:
1) By featuring a young female model to connect with female readers and using neutral colors that appeal to both genders.
2) Bold designs and titles are used throughout the magazine, including on the cover and contents page, to draw the eye of the target audience.
3) Interactive elements like a code to download music are included to engage the technology-focused target demographic.
The target audience for the magazine is 16-25 year olds who are interested in indie pop music, fashion, and lifestyle. The document discusses several ways the magazine aims to attract this audience:
1) By featuring a young female model to connect with female readers and using neutral colors that appeal to both genders.
2) Bold designs and titles are used throughout the magazine, including on the cover and contents page, to draw the eye of the target audience.
3) Interactive elements like a link to download an album are included to engage the technology-focused target demographic.
This document discusses the print media project that the author completed, which involved creating a magazine cover, contents page, and double page spread using Photoshop. The author explains that they chose to do the print task over film because they gained knowledge of what makes a magazine successful during their preliminary work. The document then discusses how the author's magazine uses, develops, and challenges conventions of real magazines through elements like cover lines, mastheads, headlines, and unconventional design choices. It also explains how the magazine represents teenagers in an aspirational way rather than using stereotypes. Finally, it proposes that IPC Media would be a suitable institution to distribute the magazine due to their target audiences and brands.
The document describes the student's music magazine media product. They used conventions of real magazines, including a masthead on the front cover to identify the publication. On the contents page, they used bold headings and page numbers to list articles, and images to represent the pieces. For a double page article spread, they used a quote headline and images to illustrate the story. Overall, the student drew upon typical magazine design elements but also included some original photography to develop the format.
The document describes the student's music magazine media product. They used conventions of real magazines, including a masthead on the front cover to identify the publication. For the contents page, they used bold headings and page numbers to list articles, and images to represent each piece. On a double page spread, they featured a quote from an artist as the headline and included two images to illustrate the story. Overall, the student aimed to attract a young adult audience by representing contemporary music genres and styles through the designs, images and content of the magazine.
The document summarizes the evaluation of a media magazine product. It discusses conventions used such as the banner, cover layout, date and barcode. It also challenges conventions with a plain cream background. The magazine represents teenage girls aged 14-18 with interests in pop music. Images and text are used to attract this target audience. The magazine would be distributed by IPC due to their similar target audiences. The audience is described as teenage girls aged 15-22 interested in fashion, celebrities and music. Captions are used to attract readers and content was selected from research on successful magazines. The creator learned skills in editing photos, layouts, planning and representing audiences.
The document summarizes the evaluation of a media magazine project. It discusses conventions used in the magazine like the banner, cover layout, date and barcode. It challenges conventions with a plain cream background and shadowed model photo. Representation and targeting of teenage girls aged 14-18 is discussed. Distribution through IPC is considered due to their similar target audiences. Techniques to attract the audience like captions and previews are outlined.
The document describes the student's music magazine media product. They used conventions of real magazines, including a masthead on the front cover to identify the publication. For the contents page, they used similar fonts and colors to link it to the front cover and included article titles and page numbers and images related to the articles. For the double page spread, they used a large quote as the headline and included two images and columns of text. They took a mixture of studio and outdoor photos to add originality. Their target audience is 14-23 year olds, as that age group listens to the genres of music covered in the magazine.
Human: Thank you for the summary. Can you please summarize the following document in 3 sentences
This document discusses how a media product represents a particular social group. Specifically, it summarizes a magazine created by the author that represents female teenagers and young adults. The magazine uses female models throughout to connect with its target audience. The models are depicted as strong, confident, and powerful rather than sexualized. By using direct eye contact and relatable styles of dress, the magazine aims to create a personal connection between the models and readers. The layout and content are designed to appeal to both female and male readers in the target 16-25 age range.
The document discusses the design of a magazine cover, contents page, and article spread. It addresses how these designs follow conventions of real magazines in their genres or challenge conventions. The cover follows conventions like prominent masthead and placement of key information. The contents page lists articles clearly but uses an unconventional layout. The article spread places a large image on one page as is typical but includes an atypical teaser.
The document discusses how the media product uses and develops conventions of real media products or challenges them. It analyzes the front cover, masthead, center image, slogan, logo, and taglines. It is explained that most elements develop conventions by using bold fonts, images of students, slogans at the top, and related taglines. However, some conventions are challenged, like only having one page for the content instead of a double page spread. The purpose is to look professional while keeping it simple for the target teenage audience.
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The magazine targets those interested in R&B and rap music aged 13-25, using colors and fonts that would appeal to both genders in this age range.
The document discusses the design choices made for a magazine product. It describes using a close-up image of a model not looking at the camera on the front cover to make it unique. Inspiration was taken from other magazines found online, including using a bold box around the tagline and a bold white background. The double page spread uses color and photos of the model having fun to reflect her personality. Headlines are kept to the left for clarity. The contents page is designed simply for understandability compared to overcrowded examples. The target audience is identified as those interested in R&B music ages 13 to 25, represented through the female model, colors, and fresh font. Potential distribution outlets like iTunes and Facebook are mentioned.
The document evaluates the student's Asian Beatz magazine in terms of how it uses, develops, or challenges conventions of real music magazines. The student explains that they used similar layouts and styles as real magazines for the front cover, contents page, and double page spread. They also used conventions like bold headlines and large images on the front cover to catch readers' attention. The contents page and double page spread also follow magazine conventions. Overall, the student aimed to mimic real magazine conventions while adding some personal developments like promotional ads on the front cover.
This document provides an analysis of how the student's media product conforms to and develops conventions of real pop genre magazines. It summarizes how various elements like the masthead, naming, images, costumes, people, title/font style, written content, music suggestions, layout, and contents page follow expectations of the genre through techniques like bright colors and styles, airbrushed models, and column formatting while also challenging some conventions through a less organized interview layout and expanded contents page elements. The analysis considers how stereotypes, target audiences, and readability are addressed across the different sections.
This document summarizes the representation of social groups in the author's magazine. It represents white British teenagers and young adults as the largest demographic of the target audience. Both male and female models were used, with slightly more male models, following typical conventions for country music magazines. Most images used eye-line shots to create a personal connection with readers. Clothing and poses aimed to represent a variety of age groups and promote gender equality. The layout uses many images rather than dense text to appeal to younger audiences. Reception theory was prioritized to help readers relate to similar-aged artists and feel they can achieve potential successes represented in the magazine.
The document discusses ways in which the author's media product (a magazine called FeedBack) uses, develops, or challenges conventions of real media products. Specifically, the magazine goes against conventions used by other magazines in its coloring on the front cover and layout of the contents page. It also challenges conventions by varying coloring between pages rather than keeping a consistent scheme. The author aims to connect more with audiences and have a more unique identity compared to magazines like NME that are strongly associated with their branding colors. The double-page spread follows some conventions like including an image, text, and titles but challenges conventions through its faded text box and limited paragraphs. Overall, the author seeks to both follow and develop new conventions to make the magazine stand
The document discusses how the media product uses and develops conventions of real magazines. It describes placing the masthead, using a main image and left third on the front cover similar to real magazines. The contents page also follows conventions like page numbers and headings. The double page spread uses a quote, main image and heading like other magazines. Throughout, a color scheme is used to create a brand identity as other magazines do. The author has learned about magazine conventions and technologies like InDesign and Photoshop that can be used to create professional-looking media products.
STUDY ON THE DEVELOPMENT STRATEGY OF HUZHOU TOURISMAJHSSR Journal
ABSTRACT: Huzhou has rich tourism resources, as early as a considerable development since the reform and
opening up, especially in recent years, Huzhou tourism has ushered in a new period of development
opportunities. At present, Huzhou tourism has become one of the most characteristic tourist cities on the East
China tourism line. With the development of Huzhou City, the tourism industry has been further improved, and
the tourism degree of the whole city has further increased the transformation and upgrading of the tourism
industry. However, the development of tourism in Huzhou City still lags far behind the tourism development of
major cities in East China. This round of research mainly analyzes the current development of tourism in
Huzhou City, on the basis of analyzing the specific situation, pointed out that the current development of
Huzhou tourism problems, and then analyzes these problems one by one, and put forward some specific
solutions, so as to promote the further rapid development of tourism in Huzhou City.
KEYWORDS:Huzhou; Travel; Development
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4. Use of and challenge of convections
Use of convections
• The convections I used in this magazine are convection's expected to be seen in
magazine’s that are targeting the youth, as there isn’t a lot of magazine’s with the theme
of activism directed at the youth ,I used convection’s that entertainment magazines for
the youth use to be able to attract the targeted audience(16-21).
• And as much I used convection’s I also challenge other convection’s with the same aim
of attracting the audience to want to buy and read the magazine as it Is different from
their usual interest in the print industry.
5. Cover page-mast head
MAST HEAD
TITLE-The mast head of this magazine is “THE ACTIVIST “ I chose this name as it reflects on the type and content of the
magazine when someone reads the title they immediately know what the magazine is about and can decide
whether or not they want to buy it.
Hence why it will attract my targeted audience because the title clearly explains what the magazine is about without
even having to go through it contents page.
FONT STYLE- I used the font Bauhaus 93 for the title, compared to the other fonts I chose this one because it’s simple
but not plain, it removes the serious element of the magazine attracting the audience, because the youth are most
likely not to buy a magazine that looks like is discussing serious issues as the majority prefer entertainment and so to be
able to attract them I chose this font.
FONT SIZE- The font size is 74, the size is big enough and clear enabling each word to be seen clearly.
FONT COLOR-The black color font works well with the white background bringing out the title making the title easily
noticed if it was to be on a magazine stand attracting the audience.
6. The masthead In general use’s conventions as it’s aim is to attract the targeted audience
to want to buy the magazine, the audience who are usually attracted to gaming and
entertainment, will be curious to know what this magazine is about
As most youth targeted magazines, the magazine’s title can be clearly seen and not
behind the central image in order to attract the audience through the title and not only
the central image.
And because the title Is just as powerful as the central image that’s why I decided to not
cover the title up.
7. Cover page-Tagline
The tagline goes with the title as the word activism goes with the tagline of the world is ours to take,
the tagline empowers the article showing what the magazine is about, showing the theme and
hence attracts the audience who are interested without giving away to much making the buyer buy
it to find out more about the magazine by reading the article’s inside.
Hence the tagline use’s convections as it something that most magazine’s use to explain the title or
further enhance the title.
8. COVER PAGE –Central image & cover model
The central image and cover model both use and challenge
convections, the use of conventions is through the use of a model as
most magazine’s use models as a way of attracting the audience for
each audience a different kind of model is used.
But this magazine challenge’s the convection as the model is bare
backed and usually for youth magazines the model is usually not
supposed to be presented in such a way, I challenged this convection
because I didn’t use the bareness to present sexuality or to sexualize
the model. I used a bare backed model to show strength as seen the
model has a defined back, as the back(spine) is known to be the core
of the body, I used this presentation to show the youth that they are
the core and strength of the world without them the world has no
hope.
The chose to cover the model with writing to distract the audience
from the model himself and make them read the word’s on the back
which again show’s the theme of the magazine “the future is ours”-
9. -with other words around it that are all related to the magazine.
The convection that is challenged by the central image is the use of color, the whole image
is filtered by using brightness and contrast making it look black and white, usually magazine’s
that are meant for the youth are supposed to be with a famous or familiar face, I challenged
both this convection because unlike other magazine’s this magazine isn’t aiming at
entertaining its prime focus is educating and informing and because the magazine aims at
that the use of a familiar face would help the sells but the audience wouldn’t be buying to
know about the theme rather they would buy it to know what a certain famous person has to
say about the topic.
10. COVER IMAGE-Cover line’s
The use of convection’s can also be seen in the use of cover lines as
any magazine needs cover lines to attract the audience on what is
inside.
The cover line's show what is inside without giving too much away
keeping the audience captivated and wanting to know what each
cover line has to say inside.
11. COVER PAGE-mode of address
Further more, this magazine challenge’s the convection of mode
of address, most magazine’s use direct mode of address between
the cover model to attract the audience through front body
presentation, the body posture and facial expression. I’ve
decided to use to remove the focus on the model but on the
words on the back of the model
12. COVER IMAGE-barcode and edition
The use of convection can further be seen with the
use of edition this is done to enable the audience
to know which issue it is when buying and also
give’s an insight on how often a magazine is
released. March/ April shows that the issue is going
to be in distribution for two months and the next
issue will be out in June.
Barcode convection is followed as it is
located at the bottom like most magazine’s
so that the reader can focus on the cover
image and line’s.
13. COVER IMAGE –Use of color
I challenged the convection in the use of color, as most youth
magazines aiming at attracting the younger audience use’s color to
attract the audience, I decided to use black, white, grey and a pop
of red as these colors are calm making the reader concentrate on
the cover lines and image and not being distracted by the colors
and the use of red was to bring a pop to the magazine as leaving it
without red would make it boring.
14. CONTENT PAGE
The content page shows use of convection, as it give’s
information of what is to be found inside and on what page
with the use of picture’s for the most important issues to
attract the audience.
Also the use of convection's can further be seen by the use
of social media icon’s that show that the magazine also
has social following which with the digital era of everything
being online also attracts the digital audience to the
magazine.
In addition to the content page also use’s the convection
of giving credit to people involved in the creation of the
magazine an action that is done by most magazine’s.
15. Double spread page
The double spread page use’s
convections to represent the main
article with the use of picture’s to
show what the article is talking about.
The use of color is the article to make
it attractive to enable the young
audience to not be bored.
The use of an interview to not bore
the audience with lengthy article’s
and the use of different colors in the
interview to distinguish the interview
and the interviewee.
Also the font used though small it is
clear and readable.
16. How it represents social groups or issues ?
Apart from the use and challenges of convections, the magazine also represents social
group and issues,
The social group that is presented is of the youth;, on the cover- through the choice of
words "the future is ours” on the cover and the image of a young man’s body clearly
represents that the youth is in control of the future but it also create’s a stereo type of men
being leader’s of the world as a man’s body is shown but I used this because it is hard to
use a woman’s body without it looking sexual and this could have derived from the
magazine from its original theme.
The double spread page presents the social group by the article itself being about the
youth and the picture’s help elaborate this point.
The magazine in general presents issue’s through the cover lines, the content mentioned
in the content page and the other issues briefly mentioned in the article.
17. How does your product engage with
audiences and how would it be
distributed as a real media text?
TARGET AUDIENCE
The magazine’s targeted audience Is the youth age group of 16-25, its
engages the audience through the simple language used in the cover line’s
this enabling majority of the age group to be able clearly understand what it
is about.
The cover(through the use of color and model) itself attracts both gender’s
making them both able to buy it without feeling that it’s not for them.
The use of a model’s back is also a method I used to engage the audience
as these days working out and keeping fit is something that most people are
engaged in and hence keeping a model with a good body structure with
word’s written all over his back also helps the audience engage in the
product in wanting to know what the magazine is about.
18. I had an interview with kids around school to see if they would buy the magazine, most
people who were interested were year 11 and above the year 10 and below didn’t seem
interested on matters except for a few students.
The targeted audience we’re interested in buying the magazine, but I also got an un
intended audience of quite a few teachers (25 +) who were interested in knowing what
the magazine was about and the articles involved.
19. DISTRIBUTION & PROMOTION
As it is a print media, this magazine would be self-published and distributed to news's
stands and other media outlets. But before that I’ll launch a media campaign online to
promote the magazine to the targeted audience by using social media like Facebook
and Instagram I’ll attract the audience by giving away prizes online for giving out shout
out’s of the page this way the audience will share it and want their followers to like the
page this way it will cause people to be aware of the magazine.
The magazine will also be sold in educational institutions and stationery and coffee shops
to get the target audience to notice it everywhere this way it will raise their curiosity to
know what the magazine is about.
The price of the magazine is affordable, because of the targeted audience we need to
be able to make it affordable to them to be able to buy it even with their break money.
It will also be advertised on tv on certain channels like Channel O and MTV Basw
20. How did your production skills develop
through out the project?
My production skills developed through this project compared to before I had no skills
whatsoever related to production, as I had to work with software's like Photoshop and
publisher I learnt quite a lot that I didn’t know in the beginning.
I also had to go through the whole production steps such from pre-production which
involved research to production. This process helped me acquire research skills,
interviewed the potential audience and find out how to come up with a product they
would be interested in.
21. How did you integrate technologies-
software, hardware and online -in this
project?
HARDWARE
I used my laptop, this helped me get most the work done from browsing the net for research
to using software's to create the magazine and edit it.
I also used a canon eos 1100 for all the pictures this helped produce quality pictures and
gave me an easier job while editing.
ONLINE
I used the internet to do most of my research for the magazine
To generate the barcode
Online I used my blog to blog on my magazine progress through-out and this helped me as
reading and writing my ideas on a blog helped me analyze those idea’s and hence lead to
many changes that improved the final project.
22. SOFTWARE
The software I used was Microsoft publisher were I need most of my work as I found it hard
working with InDesign.
And I wasn’t able to use photo shop because my laptop didn’t support it and I since I
preferred to work at home I came across an online editing software called Pixlr and when I
tried working with this it proved to be just as effective and had all the necessities that I
needed.