Presentation given by Daniel van der Merwe at the University of Johannesburg on creativity and innovation.
The talk was done in support of the PPC Imaginarium Awards, an aspiring awards programme aimed at promoting and supporting emerging creative talent in South Africa.
This presentation introduce you various methods for improving creative person inside you..
content:
1: intoduction to creativity
2: characteristics of a creative person
3: why do we need to be creative
4: methods for improving your creatiity
.
hope you all we like this presentation..
.
your feedbacks and suggestion are welcome...:)
Raising The Bar NYC 6/2/2015: Cracking CreativityDe Angela Duff
This talk was given by De Angela L. Duff, Co-Director of Integrated Digital Media at NYU's School of Engineering for Raising The Bar NYC on June 2, 2015 at Perdition, 692 10th Ave, New York, NY
http://www.rtbevent.com/de-angela-duff/
Undesigned for: re-thinking interaciton through game-play designMaind Interaction
This workshop provides a game session for training participants in using alternatively methods for ideas generations in the design area of activities and functions permitted by physical interfaces. Instead of fixed procedure of design thinking we propose models useful to criticize existing artefacts and to structure the intuitions in a collaborative context. In this way Game-Play Design approach will support the design practice in a variety of ways, e.g. by facilitating lateral thinking training methods, offering tools appropriate to work by context techniques, investigating potential interfaces development, or by providing opportunities for collaborative design exploration and new concepts generation.
Persons interested in participating should assume the role of gamers in predicting collaboratively novel uses of well-known objects placed in their unrelated scenarios. A potential outcome is to acquire a groundwork building method for managing and analyzing real-world scenarios of interaction with objects and environments. A further goal is to experiment unusual game design situations fruitful to stimulate the concepts generation using game materials furnished to support the overcoming of conditioning processes.
The training in self-conscious design by game-play method could bring benefits to several design fields, such as service, urban, interaction and product design. In this perspective the workshop aims to suggest a subversive operation by anticipating the user needs without restrictions. The collaborative brainstorming method is intended to open design dialogues by removing the limits and conventions of the creative thinking.
Ever wondered why some people are so talented creatively while you're not? It's not just a gift this creative lark - it's also a skill, and like any skill it needs time and practice to hone it.
We're influenced by the creativity we see around - but in art, other design work, nature and in our every day belief and attitude to life.
The more your eyes are open - the more you'll see the creativity surrounding you.
Here at Presented, we've put together a small presentation on what we think are the essential tips about how to reveal your inner creativity.
Enjoy!
This presentation introduce you various methods for improving creative person inside you..
content:
1: intoduction to creativity
2: characteristics of a creative person
3: why do we need to be creative
4: methods for improving your creatiity
.
hope you all we like this presentation..
.
your feedbacks and suggestion are welcome...:)
Raising The Bar NYC 6/2/2015: Cracking CreativityDe Angela Duff
This talk was given by De Angela L. Duff, Co-Director of Integrated Digital Media at NYU's School of Engineering for Raising The Bar NYC on June 2, 2015 at Perdition, 692 10th Ave, New York, NY
http://www.rtbevent.com/de-angela-duff/
Undesigned for: re-thinking interaciton through game-play designMaind Interaction
This workshop provides a game session for training participants in using alternatively methods for ideas generations in the design area of activities and functions permitted by physical interfaces. Instead of fixed procedure of design thinking we propose models useful to criticize existing artefacts and to structure the intuitions in a collaborative context. In this way Game-Play Design approach will support the design practice in a variety of ways, e.g. by facilitating lateral thinking training methods, offering tools appropriate to work by context techniques, investigating potential interfaces development, or by providing opportunities for collaborative design exploration and new concepts generation.
Persons interested in participating should assume the role of gamers in predicting collaboratively novel uses of well-known objects placed in their unrelated scenarios. A potential outcome is to acquire a groundwork building method for managing and analyzing real-world scenarios of interaction with objects and environments. A further goal is to experiment unusual game design situations fruitful to stimulate the concepts generation using game materials furnished to support the overcoming of conditioning processes.
The training in self-conscious design by game-play method could bring benefits to several design fields, such as service, urban, interaction and product design. In this perspective the workshop aims to suggest a subversive operation by anticipating the user needs without restrictions. The collaborative brainstorming method is intended to open design dialogues by removing the limits and conventions of the creative thinking.
Ever wondered why some people are so talented creatively while you're not? It's not just a gift this creative lark - it's also a skill, and like any skill it needs time and practice to hone it.
We're influenced by the creativity we see around - but in art, other design work, nature and in our every day belief and attitude to life.
The more your eyes are open - the more you'll see the creativity surrounding you.
Here at Presented, we've put together a small presentation on what we think are the essential tips about how to reveal your inner creativity.
Enjoy!
Shiran Sanjeewa is the CEO and Founder of @H2OFlame A Creative Agency based in Colombo. and a Design Consultancy firm He possess extensive International Expertise on Branding, Websites, Mobile Applications, UI/UX and Online Marketing. In 2012 he founded “Shiran Sanjeewa Associates” a Sri Lankan start-up a branding & user experience consulting firm, now serving Silicon Valley clients with the user experience design on their software and hardware products.
Presentation was given on
Thursday, 23rd August 2012 at
Royal College Union Skills Centre
Rajakeeya Mawatha, Colombo-07, Sri Lanka.
A presentation accompanying the practical session on imagining the future of your community, delivered by the Eden Project’s Juliet Rose and Heidi Morgan at one of Eden’s Big Lunch Extras community camps. Find out more about Big Lunch Extras at www.biglunchextras.com
- Juliet Rose - Eden Communities -
A practical and playful session to explore how we can
creatively engage with people in thinking about the future
of the places where we live. This session will involve small
group activity - designing, making, chit chat and cake
“Design thinking actually is an interesting — and very effective — way of mitigating risks around things you don’t know about.” — Tim Brown, CEO of IDEO
How to write a non-fiction book in 30 simple steps.
Take a look at this simple list of 30ish steps to take to enable you to become a published author.
Sign up to get your 30 steps checklist and non-fiction book, planner. https://app.convertkit.com/landing_pages/238932/
To discuss your book a call www.jacquimalpass.com
Learn about, know your brain and unlock your potential, mind workouts for mental success, mind maps for parallel thinking for creative problem solving & decision making
Berbagi tentang arti kata kreatif secara konsep dan hal-hal yang menghambat kita menjadi pribadi kreatif. Semoga bermanfaat!
Bonnie Soe
bee7179@yahoo.com
Presentation I delivered at the Canadian Marketing Association's conference on creativity Sept 27th. Presentation explores research on where good ideas come from and how to create processes that manufacture creativity.
You will get a method to unleash and stay at the edge of your creativity. You will also find a link to a video that gives more explanations, tips and tricks to help you find inspiration. In the video description other links to more gifts with 4 free ebooks about the same subject..
Shiran Sanjeewa is the CEO and Founder of @H2OFlame A Creative Agency based in Colombo. and a Design Consultancy firm He possess extensive International Expertise on Branding, Websites, Mobile Applications, UI/UX and Online Marketing. In 2012 he founded “Shiran Sanjeewa Associates” a Sri Lankan start-up a branding & user experience consulting firm, now serving Silicon Valley clients with the user experience design on their software and hardware products.
Presentation was given on
Thursday, 23rd August 2012 at
Royal College Union Skills Centre
Rajakeeya Mawatha, Colombo-07, Sri Lanka.
A presentation accompanying the practical session on imagining the future of your community, delivered by the Eden Project’s Juliet Rose and Heidi Morgan at one of Eden’s Big Lunch Extras community camps. Find out more about Big Lunch Extras at www.biglunchextras.com
- Juliet Rose - Eden Communities -
A practical and playful session to explore how we can
creatively engage with people in thinking about the future
of the places where we live. This session will involve small
group activity - designing, making, chit chat and cake
“Design thinking actually is an interesting — and very effective — way of mitigating risks around things you don’t know about.” — Tim Brown, CEO of IDEO
How to write a non-fiction book in 30 simple steps.
Take a look at this simple list of 30ish steps to take to enable you to become a published author.
Sign up to get your 30 steps checklist and non-fiction book, planner. https://app.convertkit.com/landing_pages/238932/
To discuss your book a call www.jacquimalpass.com
Learn about, know your brain and unlock your potential, mind workouts for mental success, mind maps for parallel thinking for creative problem solving & decision making
Berbagi tentang arti kata kreatif secara konsep dan hal-hal yang menghambat kita menjadi pribadi kreatif. Semoga bermanfaat!
Bonnie Soe
bee7179@yahoo.com
Presentation I delivered at the Canadian Marketing Association's conference on creativity Sept 27th. Presentation explores research on where good ideas come from and how to create processes that manufacture creativity.
You will get a method to unleash and stay at the edge of your creativity. You will also find a link to a video that gives more explanations, tips and tricks to help you find inspiration. In the video description other links to more gifts with 4 free ebooks about the same subject..
An overview of the importance of mobile marketing, social media, Facebook, Video, and YouTube for the Chamber of Commerce, Liberty Hill, Texas by Valerie Zapien, Full Potential Business Consulting.
The first Malaysian was Sheikh Muszaphar Shukor in space. Science
Policy in Malaysia is regulated by the Ministry of Science, Technology, and
Environment.
From 1987-1997 research and development used 0.24% of GNP, and in 1998
high-tech exports made up 54% of Malaysia's manufactured exports. The country
is one of the world's largest exporters of semiconductor devices, electrical goods,
and information and communication technology products.
Wondering how to enhance your creativity in a fun and exciting way? Visit New York’s top escape room game and hone your ability to think outside the box.
Free yourself from the “testing culture” and unleash your creative beast! From high-tech to no-tech, practical ways to get students, teachers, and parents to be active designers and tinkerers. (V2 from presentation at ISTE 2012)
Ideas and practices for regularly gathering sources of inspiration, eliminating blocks to more easily access creative states, prolong them, and leverage their power to develop and execute great work.
Heather DiMaggio and Quinn Daniels, Studio Habits of Mind. Artful Teaching Strategies for the Classroom. ACOE. Integrated Learning Summer Institute Mini course.
Creative Manifesto (updated July 2013)Ben Swofford
"The Creative Journey" is a creative manifesto originally written in December 2012 as a culmination of Entrepreneurship 366: Creativity & Innovation, taken in the Farmer School of Business at Miami University in Oxford, Ohio, USA.
I am a 23-year-old from Cincinnati, Ohio. I have a degree in architecture and currently work as a Social Media Specialist.
2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
39. Creativity = type of mind set
• SPEND TIME WONDERING
EVERY DAY= creative fitness:
for example: gazing at a wall
for 15-20 minutes, wondering
what other things it could be
made of, after coming up with
a list of say 50 different things,
something is bound to make
you say- ” whow-that’s
interesting”!
• It’s how we take ourselves by
surprise.
41. ATTITUDE:
• DEVILS ADVOCATE
versus ANGEL’S
ADVOCATE (looking for
what is good about an
idea, rather then
dismissing / criticing it).
• Think Yes- instead of No
about all possibilities
42. CURIOSITY:
• Challenge your own
assumptions, think of
different- even ‘bad’
ideas’
• develop the ability to
wonder if and why some
crazy idea might just work
• develop your desire for
discovery and to look at
things the way you have
not before.
43. SPES BONA- seize the moment
“Know the true value of
time: snatch, seize, and
enjoy every moment of it.
No idleness, no laziness,
no procrastination; never
put of till tomorrow what
you can do today.”
Lord Chesterfield
44. CREATIVITY TOOLS
• Draw on different types of
exploration to draw from
your creative potential.
• Work both individually
and with another/other
people to bounce ideas-
positively!
• Change your context
• Change your attitude
45. PLAY and DISCOVER
“ The process of playful
searching is the vehicle
by which we discover”
Garreth Smythe
46. SKETCHING=DISCOVERING
• Sketching makes the ‘unconscious stream’
flow between the mind, the hand, pen and
paper.
• The rough sketch becomes suggestive- it
gives promise to other ideas or solutions
47. THE SKETCH
• DRAWING FREEHAND ALLOWS US TO
UNBLOCK AND TAP INTO OUR
SUBCONSCIOUS .
• Sketching is- to communicate with yourself, and
your ideas.
• To play and have pleasure which stimulates
discovery.
• Sketches become an archive of potential ideas-
even for later. Keep a visual journal
48.
49. BUILDING MODELS
• Conceptual models- quick rough cardboard, using floor,
wall and roof planes
• Allows you to continue the discovery process by
developing the initial sketch
• Don’t be precious- use it as a base to change and
explore other ideas- its process not appearance that
counts!
• Try different media- cardboard, clay, wire- or a
combination- each have different expressive qualities
50. THE POWER OF THE WORD
• Words stimulate visual
images and other
concepts
• Combine sketches with
annotations
• Write concepts down-
and then sketch them
• The power of the ‘silent’
word
• Talk- and then write
51. SOUNDS
• The right music for
the right situation
• Certain sounds
stimulate certain brain
waves
• Music can calm
you/excite
you/stimulate you
52. CONTEXT
• When stuck- change your context:
• TABLE VERSUS FLOOR
• SITTING VERSUS LAYING
• INDOORS VERSUS OUTDOORS
• ALONE VERSUS BETWEEN PEOPLE
• SILENCE VERSUS ‘NOICE’
53. LEARNING FROM OTHER
• Research as a way of
looking at other ideas:
The wheel has been
discovered
• The precedent- how
did other people deal
with a similar
problem- what can I
learn from it?