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The Value Design

Brings to Business
N e
nathan@nathan.com
@nathanshedroff
@i Le
ąd i

droff
p:

My Bą d
MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL
Experience Design 1.1
a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
product taxonomies 16
user behavior 116
experiences 4
experience taxonomies 10
100 years 22
wisdom 54
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
2008 Edition
Dictionary of
Sustainable Management
Design Strategy in Action
Edited by Nathan Shedroff
A publication from the MBA in Design Strategy program
California College of the Arts
2011
NATHAN SHEDROFF nathan.com @nathanshedroff
TOMORROW

WORLDS
MBA IN DESIGN STRATEGY
MBA IN STRATEGIC FORESIGHT
designmba.cca.edu
Wh@
”Design” & “Business”?
d
(hint: it’s “culture”)
(hint: it’s “culture”)
(and tools)
(hint: it’s “culture”)
(and tools)
(but, mostly “culture”)
BUSINESS
D ign
BUSINESS
(DESIGN, ARCH, ENG…)
BUSINESS
(PRODUCT) DEVELOPMENT
BUSINESS
D ign
“BEAN COUNTERS”
@i“ e ”
OPTIMIZATION
Imag @ion
CERTAINTY
Am g ty
MINIMAL VIABLE PRODUCT
EXPERIENCE PROTOTYPE
functional
financial
functional
CLV = GC • - M •∑
i = 0
n
(1 + d)i
ri
∑
i = 1
n
GC = gross contribution per customer
M = (relevant) retention costs per customer per year
n = horizon (in years)
r = yearly retention rate
d = yearly discount rate.
(1 + d)i - 0.5
r i - 1
(Lifetime Customer Value)
functional
{ (V/S)b - (V/S)g}* Sales
(Brand Value)
(V/S)b = Enterprise Value / Sales ratio of the firm with the benefit of the brand name

(V/S)g = Enterprise Value / Sales ratio of the firm with the generic product
Let's use as an example branded cereals maker like Kellogg (K) against a generic provider like Ralcorp (RAH).
Value of Kellogg brand name = (1.78 - 1.32)(13846) = $6,369 Million

Thus, (6369/24200) or 26% of the value of the company is derived from brand equity.
functional
financial
emotional
identity
meaningful
VALUE
RELATIONSHIP
functional
financial
emotional
identity
meaningful
RELATIONSHIP
functional
financial
emotional
identity
meaningful
R
E
X
PEIEN
E
C
R
E
X
PEIEN
E
C
YOU ARE IN THE
RELATIONSHIP BUSINESS
YOU ARE IN THE
RELATIONSHIP BUSINESS
ąll
>
Commodity Product Service Experience
YOU a ARE IN THE
EXPERIENCE BUSINESS
From: The Experience Economy, Pine and Gilmore
lso
Commodity Product Service Event/Experience
Experience
YOU a ARE IN THE
EXPERIENCE BUSINESS
lso
Wh@ wа @ 

« t Value ?
functional
financial
emotional
identity
meaningful
functional
financial
emotional
identity
meaningful
functional
(Does this do what I need…?)
financial
(…at a price that’s worth it?)
emotional
(How does this make me feel?)
identity
(Is this me?)
meaningful
(Does this fit into my world?)
How mu
Qualitative Value w ?
functional
financial
emotional
identity
meaningful
$1.1B
Instagram TOTAL VALUE:
functional
financial
emotional
identity
meaningful
$86M
$1.1B
Instagram TOTAL VALUE:
functional
financial
emotional
identity
meaningful
$1.01B
$86M
TOTAL VALUE:
$1.1B
Instagram
functional
financial
emotional
identity
meaningful
$1.01B
$86M Quantitative
Qualitative
TOTAL VALUE:
$1.1B
Instagram
functional
financial
emotional
identity
meaningful
$1.01B
$86M Quantitative
Qualitative
(Premium)
TOTAL VALUE:
$1.1B
Instagram
“GOOD WILL”
“BOOK VALUE”
QUALITATIVE
QUANTITATIVE
BUSINESS + DESIGN
GROWTH IS EVERYTHING
FREE MARKETS ARE EFFICIENT
MARKETS OPTIMIZE EVERYTHING
“THE BUSINESS OF BUSINESS IS BUSINESS”
“CORPORATIONS ARE PEOPLE MY FRIEND”
THE FOUNDING FATHERS (USA) WERE PRO-BUSINESS

THE GPD MEASURES PROGRESS

RICH PEOPLE CREATE JOBS

THE NUMBERS TELL THE STORY

MARKETING & SALES ARE SIMILAR

BUSINESSES ARE MORE EFFICIENT THAN GOVERNMENTS
FOCUS ON MINIMAL VIABLE PRODUCT

COOPERATION IS FOR WUSSES

MYTHS OF BUSINESS
THE WORK SPEAKS FOR ITSELF
DESIGN IS FOCUSED ON CUSTOMERS
DESIGNERS CREATE CULTURE
BUSINESSPEOPLE ONLY CARE ABOUT THE NUMBERS
NUMBERS DON’T TELL THE STORY
YOU CAN PROTECT AN IDEA
DESIGNERS CREATE AND CONTROL THE EXPERIENCE
IT’S GOTTA LOOK NICE
THE BEST SOLUTION ALWAYS WINS
MYTHS OF DESIGN
VALUE
TOTAL VALUE
RELATIONSHIP
EXPERIENCE
INNOVATION
Wh@ m a
Creative Organization?
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Marketing
Commun,
Advertising
Customer
Support
Compliance
Business
Development
Market
Research
PR
Social Media
Brand
Strategy
Customers
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Marketing
Commun,
Advertising
Customer
Support
Compliance
Business
Development
Market
Research
PR
Social Media
Brand
Strategy
Customers
Dir.
Operations
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Marketing
Commun,
Advertising
Customer
Support
Compliance
Business
Development
Market
Research
PR
Social Media
Brand
Strategy
Customers
Dir.
Operations
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Marketing
Commun,
Advertising
Customer
Support
Compliance
Business
Development
Market
Research
PR
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Research
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Insight
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Insight
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Insight
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Insight
Social Media
Brand
Strategy
Customers
Marketing
Commun,
Advertising
Business
Development
PR
Product
Development
Board
CEO
Dir. LegalDir. HRDir. Finance
Dir.
Operations
Dir.
Marketing
Dir. StrategyDir. IT
ContractsManufact.
Purchasing
Distribution
Warehouse
Quality
Control
Acc.
Payables
Acc.
Receivables
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Community
Relations
Research &
Development
Strategic
Partnerships
Customer
Insight
Customer
Support
Compliance
Market
Insight
Social Media
Brand
Strategy
Customers
Shareholders Stakeholders
Leadership
•  Support design from the top
•  Communicate vision and values 

internally (all parts of the org)
•  Support qualitative metrics for 

success (not only quantitative)
•  Ensure all aspects of the org 

understand who is expected to

innovate and the rewards
•  Don’t make design decisions
but ensure they’re being made
• Temper legal advice
New approaches that support
Innovative Opportunities:
•  Qualitative Marketing Insight

(not merely Quantitative Research)
•“Design Research” Techniques
•  Customer Insight Before 

Technological Development

(Augmenting “Agile” Development)
•  Separating Marketing from Sales
Marketing
•  Invest time and budget 

toward design efforts
•  Support design efforts

in other org divisions
•  Regular dialog throughout 

divisions
Operations
•  Build and maintain a culture

that attracts and enables

integrative and divergent

thinkers
•  Provide “cover” for development
•  Work with Marketing, Customer 

Support, and Customers directly
•  Prototype and deploy!
R&D
•  Abandon “command and
control” for a service mentality:
Explore and deploy in the
service of departmental and
customer needs (not merely
the needs of the IT dept.)
• Consider the experience!
Technology
•  Explore new business models
• Explore new funding models
•  Abandon “command and

control” for a service mentality
Finance
•  Understand and Develop 

appropriate hiring procedures
•  Develop and deploy new 

review and reward structures
• Source creatively and 

dynamically
•  Work closely with design leads
•  Abandon process when 

necessary
HR
•  Understand business process,

issues, and terminology
•  Develop new ways of communicating 

customer experience to non-designer

peers
• Respect the need (and time) for

quantitative metrics and decisions
•  Work closely with non-designers
•  Focus on Total Value!
Design
INNOVATION CULTURES:
39% Dynamic Innovators
26% Creative Innovators
18% Structured Innovators
10% Ad Hoc Innovators
8% Innovation Outsourcers
8%
10%
18%
26%
39%
Research: Cheskin (2008)
Research: Cheskin (2008)
INNOVATION CULTURES:
39% Dynamic Innovators
(innovation is lead by executives and cross-functional
teams, strategic innovators, integrating innovation right
into their corporate strategy) ex: GAP, Pepsi
•  Strategic Thinking Guides Overall Process
•  Led by Senior Management with Cross-Functional 

Teams
• Cross-Functional Collaboration Critical
•  Creative Environment Important
•  Innovation is not Dependent on a “Big Idea”
•  Risk-Taking is Accepted
8%
10%
18%
26%
39%
INNOVATION CULTURES:
26% Creative Innovators
(more spontaneous and build innovation around inspiration
and instinct derived from one or a few “geniuses,” intuitively
aware of trends and customers’ cultures, act quickly,
decisively, and creatively) ex: Apple, numerous start-ups
• “Big Ideas” Inspire Most Innovation Initiatives
•  Led by Senior Management
•  Exertion is Often Ad-Hoc and Doesn’t Follow a Set Process
•  Creativity and Curiosity are more Important Than Analytics
•  Risk-Taking is Encouraged
•  Design is recognized and respected as a partner
Research: Cheskin (2008)
8%
10%
18%
26%
39%
INNOVATION CULTURES:
18% Structured Innovators
(meticulous processes in the hands of middle managers,
Research & Development, Information Technology, or
Product Development groups) ex: Nestlé, Kraft, Boeing
•  Innovation is the Outcome of a Formal Process
•  Leadership by Middle Management, R&D, and 

Technology Departments
•  Cross-Functional Collaboration is Not Emphasized
• Analytic Evaluations are Usually More Important Than 

Creativity
• Most Innovations Are Iterative and Risk is Minimized
Research: Cheskin (2008)
8%
10%
18%
26%
39%
INNOVATION CULTURES:
10% Ad-Hoc Innovators
(occasionally, and haphazardly create breakthroughs, no

set process and often don’t know how they did it and can’t
replicate it, don’t always understand why an offering is
successful (or not). ex: Healthcare providers, utilities,
retailers, most auto companies
• Innovation Approached in Isolation (internally and externally)
•  Leadership by Middle Management, R&D, and 

Technology Departments
•  Cross-Functional Collaboration is Non-Existent
• Qualitative Metrics Only
• Risk AdverseResearch: Cheskin (2008)
8%
10%
18%
26%
39%
INNOVATION CULTURES:
8% Innovation Outsourcers
(just can’t innovate inside the company, culture doesn’t trust or
value innovation processes, regularly hire or acquire innovation
expertise or solutions from the outside, concentrate mostly on
sales, promotion, and brand strategies) ex: many fashion
houses, older technology firms, or pure marketers, most
financial services
•  Risk adverse
•  Quantitatively managed and focused (only)
•  No real support for innovation across all divisions
• Innovators often leave for other opportunities
Research: Cheskin (2008)
8%
10%
18%
26%
39%
IT’S MORE IMPORTANT FOR AN
ORGANIZATION TO KNOW ITSELF
THAN TO BE ANY SPECIFIC TYPE
ORGANIZATIONS, DEPARTMENTS,
TEAMS, & INDIVIDUALS MAY
HAVE DIFFERENT CULTURES
Wh@
Creative Leadership?
QUALITATIVE
QUANTITATIVE
VS.
QUALITATIVE
QUANTITATIVE
AND
Creative Leadership:
• Recognize the different cultures…

… and bridge them.
• Evolve your definitions, tools, and

processes around Total Value
• Nurture and reward creativity 

throughout the organization
• Hire more creative people… creatively
• Involve all aspects of an organization

in goal and metric-setting (as well as

in innovation processes)
Lessons from The Catalyst:
The Behaviors That Foster Innovation

Within Orgs Are Often Fireable

Offenses:
• Hiding budget
• Working on projects after they’re 

cancelled
• Going “out of bounds” for mentors, 

partners, and conspirators
• Reframing the original opportunity
YOU
CAN
ONLY
INNOVATE
FOR
THAT
WHICH
YOU
CARE
ARE
WHERE
YOUR
DRIVES
ENERGY
FOLLOWS
ATTENTION IS
LEADERS AN
GENERATE
CONVER-
SATIONS
WHICH
CREATE
VALUE
COMMIT-
MENTS
WHICH
ENABLE
ACTIONS
WHICH
DRIVE
GENERATIVEOF
RESULTS
INNOVATION
WHICH
ONLY
EXISTS
RELATION-
SHIP
WITHIN AN
AWARENESS CREATES CHOICE
IS AN
ASSESSMENT
THAT
PROVOKES
IS
GROUNDED
FOR
ACTION
WITH
THE
PROPER
FRAME DOMAIN PURPOSE
AND
SUPPORTING
ASSERTIONS
INTRA-
PRENEURS
EXPERIENCE
SEEK
ARE
CLEARLY
SEEK
ENTRE-
PRENEURS
SEEK
OPPOR-
TUNITIES
OPPOR-
TUNITIES
MUST WORK
WITHIN THE
CULTURE
FOR
CONVER-
SATIONS
DECLARE
ORGANIZ-
ATIONS
LEADERS
FOR
BETWEEN
A
FOR
MANAGERS
GROWTH
EFFICIENCY
ORGANIZ-
ATIONS
WITHIN
THE
ORGAN-
IZATION
INI
NEW
TEAMS
ARE
GROUPS
WITH A
SHARED
OF
FUTURE
MEANING
IS AN
ASSESSMENT
OF REALITY
WHOSE
PRIORIT-
IZATION
AND
EXPRESSION
MANIFESTS
IN
VALUES
PEOPLE
TO WHICH
OTHERS
COMMIT
AND
VALUES
BREAK-
DOWNS
RESULT
FROM
COGITIVE
BLINDNESS
DOMAIN
BLINDNESS
OF
THEIR
COMMIT-
MENTS
NEGLECTING
TO MODIFY
COMMIT
TO
SHARED
MISSIONS
& GOALS
VISIONS ACTIONS
WITHIN
THE
ORGAN-
IZATION OWNERSHIP
ROLES &
STRUCTURES
CUSTOMERS MAKE A
FOR
ACTIONS
WITH A
REQUEST
BASED ON
DECLAR
-ATIONS
WITH
ARE MET
WITH AN
WITHIN
A
RELATION-
SHIP
CONDITIONS
FOR
SATISFACTION
OFFER
WHICH
FOLLOWED
BY A
PERFORMERS
PROMISE
MEET
WITH A
PROMISE
CUSTOMERS
CAN
ACCEPT
DECLINE
COUNTER
OFFER
COUNTER
OFFER
OR
COMMIT
TO
COMMIT
OR
COMMIT
TO
COMMIT
...we (effectively or not)
have or not.
The cause of all outcomes
(positive & negative) are the...
Awareness and attention
shape the kind of observers
and actors we are.
Types of value: functional,
financial, emotional,
identity, and meaningful.
Whether they acknowledge
it or not, all organizations are
in the relationship business.
Whether they acknowledge
it or not, all organizations are
in the experience business.
... can be measured
(unlike many things)
• passion & ownership
• lack of commitment
• compliance & obligation
If you don’t change actions,
you can’t chance results.
...is action, not intent. You
only care for those things
in which you invest energy,
time, or sometimes money.
Conversations for Action
include: a request for
participation, negotiation,
performance, & acceptance.
(defer until later)
... should display,
confidence,authenticity,
and centeredness.
(in accordance with standard
community practices)
(requires a speaker and a
hearer and should articulate
the concern to be addressed)
(of future action, to accept
decline, etc. withinset time
period and resources)
How the people and
things that you CARE
about connect to your
experience.
opinion based on evidence
made by a listner/customer,
assessebt of a promise’s
impact on the listener’s ability
(power) to take care of their
concenrs in the future, and is
an additional assessment of
what the listener is willng to
commit to have this promis
fulfilled compared to other
potential promises they can
commit to
performer + individual
listener + performer’s
promise + background
of obviousnss +
conversation for action
The conditions people ask
others to commit to so that
their concerns are cared for.
(does the assessment fit
the listener’s beliefs?)
(to what community,event,
discourse, discussion, or
situation, does it apply?)
Shouldberelevanttothedomain
andpurposeandconsistentwith
commonstandards.
Assertionsarenevertrueorfalse
butshapeyourposturetoward
futurepossibilities.Listeners
orientthemselveswithinthe
assertion’sframeopeningand
closingotheropportunities.
Thereareatleastsixdimensions
ofeveryexperience:intensity,
duration,breadth,interaction,
value,andtriggers.
A fact for which you offer
to provide evidence if
requested.
(what’s the point and
concerns? does anyone
care?)
Generative systems
naturally generate change
and interaction by their use.
Innovation is the adaptation
of a new practice within a
community.
Innovation processes involve:
• Sensing: bringing forth new possibilities that bring value to the community
• Envisioning: building compelling stories of how things could be
• Offering: presenting a proposed practice to community(leaders), who commit to consider it
• Adopting: community members commit to trying the new practice for the first time
• Sustaining: (Adopting) for its useful life
• Executing: carrying-out action plans that produce and sustain adoption
• Leading: Proactively working to produce the outcomes of the previous 6 practices and overcoming the struggles along the way
• Embodying: achieving a level of skill at each practice that makes them automatic, habitual, and effective even in chaotic situations.
CAN
ONLY
TRANSFER
WITHIN A
MAPA
...to coordinating actions
(including declarations of
authority within the team)(including processes)
(including the assessment
of these)
Howthepeopleandthingsthat
youcareaboutconnecttoyour
experience.
Thereare15coremeanings
thatdefinehowpeopleframe
theworldaroundthem.
Peoplecanprioritizethesame
coremeaningsyetexpress
themdifferently.
Any number of people can
collaborate but they aren’t
automatically a team.
Sharing requires clear
communication, care, and
personal investement.
Declarations are acts that
change expectations for
action.
Visions, declarations, &
offers which aren’t clear
cannot be committed to.
...regardless of authority,
from anywhere inside or
outside an organization.
Anyone clearly declaring
a vision others want to
follow becomes a leader...
Language is the primary
mechanism for changing
behavior and the future.
Both requestor & promisor
reset expectations of the
future due to commitments.
The future is changed by
promises of action focused
on new possibilities.
Those who make offers
commit to be satisfied
when these are delivered.
People commit to fulfill
offers made and accepted
by others.
...hasbecomeitsowngoal
insteadofjustameanstoa
largergoal.
(failing to discontinue or
modify obsolete practices
or business models)
acceptance, performance,
conditions of satisfaction,
etc.)
(missing conversations,
cutomers, performers,
requests, promises,
YOU
CAN
ONLY
INNOVATE
FOR
THAT
WHICH
YOU
CARE
ARE
WHERE
YOUR
DRIVES
ENERGY
FOLLOWS
ATTENTION IS
LEADERS AN
GENERATE
CONVER-
SATIONS
WHICH
CREATE
VALUE
COMMIT-
MENTS
WHICH
ENABLE
ACTIONS
WHICH
DRIVE
GENERATIVEOF
RESULTS
INNOVATION
WHICH
ONLY
EXISTS
RELATION-
SHIP
WITHIN AN
AWARENESS CREATES CHOICE
IS AN
ASSESSMENT
THAT
PROVOKES
IS
GROUNDED
FOR
ACTION
WITH
THE
PROPER
FRAME DOMAIN PURPOSE
AND
SUPPORTING
ASSERTIONS
INTRA-
PRENEURS
EXPERIENCE
SEEK
ARE
CLEARLY
SEEK
ENTRE-
PRENEURS
SEEK
OPPOR-
TUNITIES
OPPOR-
TUNITIES
MUST WORK
WITHIN THE
CULTURE
FOR
CONVER-
SATIONS
DECLARE
ORGANIZ-
ATIONS
LEADERS
FOR
BETWEEN
A
FOR
MANAGERS
GROWTH
EFFICIENCY
ORGANIZ-
ATIONS
WITHIN
THE
ORGAN-
IZATION
INI
NEW
TEAMS
ARE
GROUPS
WITH A
SHARED
OF
FUTURE
MEANING
IS AN
ASSESSMENT
OF REALITY
WHOSE
PRIORIT-
IZATION
AND
EXPRESSION
MANIFESTS
IN
VALUES
PEOPLE
TO WHICH
OTHERS
COMMIT
AND
VALUES
BREAK-
DOWNS
RESULT
FROM
COGITIVE
BLINDNESS
DOMAIN
BLINDNESS
OF
THEIR
COMMIT-
MENTS
NEGLECTING
TO MODIFY
COMMIT
TO
SHARED
MISSIONS
& GOALS
VISIONS ACTIONS
WITHIN
THE
ORGAN-
IZATION OWNERSHIP
ROLES &
STRUCTURES
CUSTOMERS MAKE A
FOR
ACTIONS
WITH A
REQUEST
BASED ON
DECLAR
-ATIONS
WITH
ARE MET
WITH AN
WITHIN
A
RELATION-
SHIP
CONDITIONS
FOR
SATISFACTION
OFFER
WHICH
FOLLOWED
BY A
PERFORMERS
PROMISE
MEET
WITH A
PROMISE
CUSTOMERS
CAN
ACCEPT
DECLINE
COUNTER
OFFER
COUNTER
OFFER
OR
COMMIT
TO
COMMIT
OR
COMMIT
TO
COMMIT
...we (effectively or not)
have or not.
The cause of all outcomes
(positive & negative) are the...
Awareness and attention
shape the kind of observers
and actors we are.
Types of value: functional,
financial, emotional,
identity, and meaningful.
Whether they acknowledge
it or not, all organizations are
in the relationship business.
Whether they acknowledge
it or not, all organizations are
in the experience business.
... can be measured
(unlike many things)
• passion & ownership
• lack of commitment
• compliance & obligation
If you don’t change actions,
you can’t chance results.
...is action, not intent. You
only care for those things
in which you invest energy,
time, or sometimes money.
Conversations for Action
include: a request for
participation, negotiation,
performance, & acceptance.
(defer until later)
... should display,
confidence,authenticity,
and centeredness.
(in accordance with standard
community practices)
(requires a speaker and a
hearer and should articulate
the concern to be addressed)
(of future action, to accept
decline, etc. withinset time
period and resources)
How the people and
things that you CARE
about connect to your
experience.
opinion based on evidence
made by a listner/customer,
assessebt of a promise’s
impact on the listener’s ability
(power) to take care of their
concenrs in the future, and is
an additional assessment of
what the listener is willng to
commit to have this promis
fulfilled compared to other
potential promises they can
commit to
performer + individual
listener + performer’s
promise + background
of obviousnss +
conversation for action
The conditions people ask
others to commit to so that
their concerns are cared for.
(does the assessment fit
the listener’s beliefs?)
(to what community,event,
discourse, discussion, or
situation, does it apply?)
Shouldberelevanttothedomain
andpurposeandconsistentwith
commonstandards.
Assertionsarenevertrueorfalse
butshapeyourposturetoward
futurepossibilities.Listeners
orientthemselveswithinthe
assertion’sframeopeningand
closingotheropportunities.
Thereareatleastsixdimensions
ofeveryexperience:intensity,
duration,breadth,interaction,
value,andtriggers.
A fact for which you offer
to provide evidence if
requested.
(what’s the point and
concerns? does anyone
care?)
Generative systems
naturally generate change
and interaction by their use.
Innovation is the adaptation
of a new practice within a
community.
Innovation processes involve:
• Sensing: bringing forth new possibilities that bring value to the community
• Envisioning: building compelling stories of how things could be
• Offering: presenting a proposed practice to community(leaders), who commit to consider it
• Adopting: community members commit to trying the new practice for the first time
• Sustaining: (Adopting) for its useful life
• Executing: carrying-out action plans that produce and sustain adoption
• Leading: Proactively working to produce the outcomes of the previous 6 practices and overcoming the struggles along the way
• Embodying: achieving a level of skill at each practice that makes them automatic, habitual, and effective even in chaotic situations.
CAN
ONLY
TRANSFER
WITHIN A
MAPA
...to coordinating actions
(including declarations of
authority within the team)(including processes)
(including the assessment
of these)
Howthepeopleandthingsthat
youcareaboutconnecttoyour
experience.
Thereare15coremeanings
thatdefinehowpeopleframe
theworldaroundthem.
Peoplecanprioritizethesame
coremeaningsyetexpress
themdifferently.
Any number of people can
collaborate but they aren’t
automatically a team.
Sharing requires clear
communication, care, and
personal investement.
Declarations are acts that
change expectations for
action.
Visions, declarations, &
offers which aren’t clear
cannot be committed to.
...regardless of authority,
from anywhere inside or
outside an organization.
Anyone clearly declaring
a vision others want to
follow becomes a leader...
Language is the primary
mechanism for changing
behavior and the future.
Both requestor & promisor
reset expectations of the
future due to commitments.
The future is changed by
promises of action focused
on new possibilities.
Those who make offers
commit to be satisfied
when these are delivered.
People commit to fulfill
offers made and accepted
by others.
...hasbecomeitsowngoal
insteadofjustameanstoa
largergoal.
(failing to discontinue or
modify obsolete practices
or business models)
acceptance, performance,
conditions of satisfaction,
etc.)
(missing conversations,
cutomers, performers,
requests, promises,
NATHAN SHEDROFF nathan.com @nathanshedroff
QUANTITATIVE
Business Model Generation, Alexander Osterwalder
businessmodelgeneration.com
}44
The Business Model Canvas
Cost
Structure
Key
Partners
Key
Resources
Channels
Key
Activities
Value
Proposition
Customer
Relationships
Customer
Segments
Revenue
Streams
NATHAN SHEDROFF nathan.com @nathanshedroff
©2014 ScanscionConsumer Experience Waveline
Waveline
Opportunities Opportunity 1 Opportunity 2 Opportunity 3
Touchpoints
USEEXPLORATION SETUPPURCHASE
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lectus. Nunc ac ornare risus. Nulla
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augue aliquet nec.
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lectus. Nunc ac ornare risus. Nulla
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augue aliquet nec.
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mauris non faucibus. Cras sed mattis
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augue aliquet nec.
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mauris non faucibus. Cras sed mattis
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rutrum commodo odio, et vestibulum
augue aliquet nec.
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mauris non faucibus. Cras sed mattis
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augue aliquet nec.
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augue aliquet nec.
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et vestibulum augue aliquet nec.
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et vestibulum augue aliquet nec.
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et vestibulum augue aliquet nec.Lorem ipsum dolor sit amet, con-
sectetur adipiscing elit. Duis lacinia
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et vestibulum augue aliquet nec.
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et vestibulum augue aliquet nec.
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lectus. Nunc ac ornare risus. Nulla
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augue aliquet nec.
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lectus. Nunc ac ornare risus. Nulla
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augue aliquet nec.
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et vestibulum augue aliquet nec.
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augue aliquet nec.
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augue aliquet nec.
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augue aliquet nec.
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sectetur adipiscing elit. Duis lacinia
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sed mattis lectus. Nunc ac ornare
risus. Nulla rutrum commodo odio,
et vestibulum augue aliquet nec.
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sectetur adipiscing elit. Duis lacinia
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rutrum commodo odio, et vestibulum
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Confusion
Anxiety
Frustration
Boredo
INTENSITY
T I M E
2 3
1
2
1
3
Beauty
Wonder Creation Accomplishment
Ideal Consumer
Experience Waveline
Customer Segment 1
Customer Segment 1
Customer Segment 1
Computer crashes
All the touchpoints
are important
Retail confusion
around products
Which computers
have integrative
features
Struggling to setup
WiFi
The excitement of
a new computer
Exploring new
features
New products and
integration
Company Experience
after product
upgrades
Adjusting to new
product betas
The forum takes you
right to the answer
F
On software things
just disappear
Explaining the key
touchpoints during
exploration
PC Learning
Experience
Video
Getting diverse
opinions
Exploring the
touchpoints
PC Learning
Experience
Powerpoint
Strategic Focus
Corporate
Meaning Priorities
Team & Partner
Meaning
Priorities
Customer
Meaning
Priorities
Competitors’ Meaning
Priorities
MEANING STRATEGY
INTEGRATED BOTTOM LINE
DESIGN THINKING
DESIGN RESEARCH
“NEW BUSINESS”
CREATIVE LEADERSHIP
SYSTEMS THINKING

SUSTAINABILITY
An Innovative g i n

ne a
Creative one!
c ily
z@io
THANK YOU
MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL
Experience Design 1.1
a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
Design Strategy in Action
Edited by Nathan Shedroff
A publication from the MBA in Design Strategy program
California College of the Arts
2011
N edroff
nathan@nathan.com
@nathanshedroff

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Creative leadership

  • 1. e
 The Value Design
 Brings to Business N e nathan@nathan.com @nathanshedroff @i Le
ąd i
 droff p:

  • 3.
  • 4.
  • 5.
  • 6. MAKE IT SO Interaction Design Lessons from Science Fiction by NATHAN SHEDROFF & CHRISTOPHER NOESSEL foreword by Bruce Sterling Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. “Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world.... You will find it as useful as any design textbook, but a whole lot more fun.” ALAN COOPER “Father of Visual Basic” and author of The Inmates Are Running the Asylum “Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.” ANNALEE NEWITZ Editor, io9 blog “Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.” MARK COLERAN Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) “Every geek’s wet dream: a science fiction and interface design book rolled into one.” MARIA GIUDICE CEO and Founder, Hot Studio www.rosenfeldmedia.com MORE ON MAKE IT SO www.rosenfeldmedia.com/books/science-fiction-interface/ MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL Experience Design 1.1 a manifesto for the design of experiences by Nathan Shedroff product taxonomies 16 user behavior 116 100 years 22 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 product taxonomies 16 user behavior 116 experiences 4 experience taxonomies 10 100 years 22 wisdom 54 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 2008 Edition Dictionary of Sustainable Management Design Strategy in Action Edited by Nathan Shedroff A publication from the MBA in Design Strategy program California College of the Arts 2011
  • 7.
  • 8. NATHAN SHEDROFF nathan.com @nathanshedroff TOMORROW
 WORLDS
  • 9. MBA IN DESIGN STRATEGY MBA IN STRATEGIC FORESIGHT designmba.cca.edu
  • 13. (hint: it’s “culture”) (and tools) (but, mostly “culture”)
  • 23. functional CLV = GC • - M •∑ i = 0 n (1 + d)i ri ∑ i = 1 n GC = gross contribution per customer M = (relevant) retention costs per customer per year n = horizon (in years) r = yearly retention rate d = yearly discount rate. (1 + d)i - 0.5 r i - 1 (Lifetime Customer Value)
  • 24. functional { (V/S)b - (V/S)g}* Sales (Brand Value) (V/S)b = Enterprise Value / Sales ratio of the firm with the benefit of the brand name
 (V/S)g = Enterprise Value / Sales ratio of the firm with the generic product Let's use as an example branded cereals maker like Kellogg (K) against a generic provider like Ralcorp (RAH). Value of Kellogg brand name = (1.78 - 1.32)(13846) = $6,369 Million
 Thus, (6369/24200) or 26% of the value of the company is derived from brand equity.
  • 28. YOU ARE IN THE RELATIONSHIP BUSINESS
  • 29. YOU ARE IN THE RELATIONSHIP BUSINESS ąll >
  • 30. Commodity Product Service Experience YOU a ARE IN THE EXPERIENCE BUSINESS From: The Experience Economy, Pine and Gilmore lso
  • 31. Commodity Product Service Event/Experience Experience YOU a ARE IN THE EXPERIENCE BUSINESS lso
  • 32. Wh@ wа @ 
 « t Value ?
  • 35. functional (Does this do what I need…?)
  • 36. financial (…at a price that’s worth it?)
  • 37. emotional (How does this make me feel?)
  • 39. meaningful (Does this fit into my world?)
  • 49. GROWTH IS EVERYTHING FREE MARKETS ARE EFFICIENT MARKETS OPTIMIZE EVERYTHING “THE BUSINESS OF BUSINESS IS BUSINESS” “CORPORATIONS ARE PEOPLE MY FRIEND” THE FOUNDING FATHERS (USA) WERE PRO-BUSINESS THE GPD MEASURES PROGRESS RICH PEOPLE CREATE JOBS THE NUMBERS TELL THE STORY MARKETING & SALES ARE SIMILAR BUSINESSES ARE MORE EFFICIENT THAN GOVERNMENTS FOCUS ON MINIMAL VIABLE PRODUCT COOPERATION IS FOR WUSSES MYTHS OF BUSINESS
  • 50. THE WORK SPEAKS FOR ITSELF DESIGN IS FOCUSED ON CUSTOMERS DESIGNERS CREATE CULTURE BUSINESSPEOPLE ONLY CARE ABOUT THE NUMBERS NUMBERS DON’T TELL THE STORY YOU CAN PROTECT AN IDEA DESIGNERS CREATE AND CONTROL THE EXPERIENCE IT’S GOTTA LOOK NICE THE BEST SOLUTION ALWAYS WINS MYTHS OF DESIGN
  • 51. VALUE
  • 56. Wh@ m a Creative Organization?
  • 57. Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Marketing Commun, Advertising Customer Support Compliance Business Development Market Research PR Social Media Brand Strategy Customers
  • 58. Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Marketing Commun, Advertising Customer Support Compliance Business Development Market Research PR Social Media Brand Strategy Customers
  • 59. Dir. Operations Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Marketing Commun, Advertising Customer Support Compliance Business Development Market Research PR Social Media Brand Strategy Customers
  • 60. Dir. Operations Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Marketing Commun, Advertising Customer Support Compliance Business Development Market Research PR Social Media Brand Strategy Customers
  • 61. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Research Social Media Brand Strategy Customers
  • 62. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Insight Social Media Brand Strategy Customers
  • 63. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Insight Social Media Brand Strategy Customers
  • 64. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Insight Social Media Brand Strategy Customers
  • 65. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Insight Social Media Brand Strategy Customers
  • 66. Marketing Commun, Advertising Business Development PR Product Development Board CEO Dir. LegalDir. HRDir. Finance Dir. Operations Dir. Marketing Dir. StrategyDir. IT ContractsManufact. Purchasing Distribution Warehouse Quality Control Acc. Payables Acc. Receivables Recruiting Training Health & Safety Network Admin. Training Support Community Relations Research & Development Strategic Partnerships Customer Insight Customer Support Compliance Market Insight Social Media Brand Strategy Customers Shareholders Stakeholders
  • 67. Leadership •  Support design from the top •  Communicate vision and values 
 internally (all parts of the org) •  Support qualitative metrics for 
 success (not only quantitative) •  Ensure all aspects of the org 
 understand who is expected to
 innovate and the rewards •  Don’t make design decisions but ensure they’re being made • Temper legal advice
  • 68. New approaches that support Innovative Opportunities: •  Qualitative Marketing Insight
 (not merely Quantitative Research) •“Design Research” Techniques •  Customer Insight Before 
 Technological Development
 (Augmenting “Agile” Development) •  Separating Marketing from Sales Marketing
  • 69. •  Invest time and budget 
 toward design efforts •  Support design efforts
 in other org divisions •  Regular dialog throughout 
 divisions Operations
  • 70. •  Build and maintain a culture
 that attracts and enables
 integrative and divergent
 thinkers •  Provide “cover” for development •  Work with Marketing, Customer 
 Support, and Customers directly •  Prototype and deploy! R&D
  • 71. •  Abandon “command and control” for a service mentality: Explore and deploy in the service of departmental and customer needs (not merely the needs of the IT dept.) • Consider the experience! Technology
  • 72. •  Explore new business models • Explore new funding models •  Abandon “command and
 control” for a service mentality Finance
  • 73. •  Understand and Develop 
 appropriate hiring procedures •  Develop and deploy new 
 review and reward structures • Source creatively and 
 dynamically •  Work closely with design leads •  Abandon process when 
 necessary HR
  • 74. •  Understand business process,
 issues, and terminology •  Develop new ways of communicating 
 customer experience to non-designer
 peers • Respect the need (and time) for
 quantitative metrics and decisions •  Work closely with non-designers •  Focus on Total Value! Design
  • 75. INNOVATION CULTURES: 39% Dynamic Innovators 26% Creative Innovators 18% Structured Innovators 10% Ad Hoc Innovators 8% Innovation Outsourcers 8% 10% 18% 26% 39% Research: Cheskin (2008)
  • 76. Research: Cheskin (2008) INNOVATION CULTURES: 39% Dynamic Innovators (innovation is lead by executives and cross-functional teams, strategic innovators, integrating innovation right into their corporate strategy) ex: GAP, Pepsi •  Strategic Thinking Guides Overall Process •  Led by Senior Management with Cross-Functional 
 Teams • Cross-Functional Collaboration Critical •  Creative Environment Important •  Innovation is not Dependent on a “Big Idea” •  Risk-Taking is Accepted 8% 10% 18% 26% 39%
  • 77. INNOVATION CULTURES: 26% Creative Innovators (more spontaneous and build innovation around inspiration and instinct derived from one or a few “geniuses,” intuitively aware of trends and customers’ cultures, act quickly, decisively, and creatively) ex: Apple, numerous start-ups • “Big Ideas” Inspire Most Innovation Initiatives •  Led by Senior Management •  Exertion is Often Ad-Hoc and Doesn’t Follow a Set Process •  Creativity and Curiosity are more Important Than Analytics •  Risk-Taking is Encouraged •  Design is recognized and respected as a partner Research: Cheskin (2008) 8% 10% 18% 26% 39%
  • 78. INNOVATION CULTURES: 18% Structured Innovators (meticulous processes in the hands of middle managers, Research & Development, Information Technology, or Product Development groups) ex: Nestlé, Kraft, Boeing •  Innovation is the Outcome of a Formal Process •  Leadership by Middle Management, R&D, and 
 Technology Departments •  Cross-Functional Collaboration is Not Emphasized • Analytic Evaluations are Usually More Important Than 
 Creativity • Most Innovations Are Iterative and Risk is Minimized Research: Cheskin (2008) 8% 10% 18% 26% 39%
  • 79. INNOVATION CULTURES: 10% Ad-Hoc Innovators (occasionally, and haphazardly create breakthroughs, no
 set process and often don’t know how they did it and can’t replicate it, don’t always understand why an offering is successful (or not). ex: Healthcare providers, utilities, retailers, most auto companies • Innovation Approached in Isolation (internally and externally) •  Leadership by Middle Management, R&D, and 
 Technology Departments •  Cross-Functional Collaboration is Non-Existent • Qualitative Metrics Only • Risk AdverseResearch: Cheskin (2008) 8% 10% 18% 26% 39%
  • 80. INNOVATION CULTURES: 8% Innovation Outsourcers (just can’t innovate inside the company, culture doesn’t trust or value innovation processes, regularly hire or acquire innovation expertise or solutions from the outside, concentrate mostly on sales, promotion, and brand strategies) ex: many fashion houses, older technology firms, or pure marketers, most financial services •  Risk adverse •  Quantitatively managed and focused (only) •  No real support for innovation across all divisions • Innovators often leave for other opportunities Research: Cheskin (2008) 8% 10% 18% 26% 39%
  • 81. IT’S MORE IMPORTANT FOR AN ORGANIZATION TO KNOW ITSELF THAN TO BE ANY SPECIFIC TYPE
  • 82. ORGANIZATIONS, DEPARTMENTS, TEAMS, & INDIVIDUALS MAY HAVE DIFFERENT CULTURES
  • 86. Creative Leadership: • Recognize the different cultures…
 … and bridge them. • Evolve your definitions, tools, and
 processes around Total Value • Nurture and reward creativity 
 throughout the organization • Hire more creative people… creatively • Involve all aspects of an organization
 in goal and metric-setting (as well as
 in innovation processes)
  • 87. Lessons from The Catalyst: The Behaviors That Foster Innovation
 Within Orgs Are Often Fireable
 Offenses: • Hiding budget • Working on projects after they’re 
 cancelled • Going “out of bounds” for mentors, 
 partners, and conspirators • Reframing the original opportunity
  • 88.
  • 89. YOU CAN ONLY INNOVATE FOR THAT WHICH YOU CARE ARE WHERE YOUR DRIVES ENERGY FOLLOWS ATTENTION IS LEADERS AN GENERATE CONVER- SATIONS WHICH CREATE VALUE COMMIT- MENTS WHICH ENABLE ACTIONS WHICH DRIVE GENERATIVEOF RESULTS INNOVATION WHICH ONLY EXISTS RELATION- SHIP WITHIN AN AWARENESS CREATES CHOICE IS AN ASSESSMENT THAT PROVOKES IS GROUNDED FOR ACTION WITH THE PROPER FRAME DOMAIN PURPOSE AND SUPPORTING ASSERTIONS INTRA- PRENEURS EXPERIENCE SEEK ARE CLEARLY SEEK ENTRE- PRENEURS SEEK OPPOR- TUNITIES OPPOR- TUNITIES MUST WORK WITHIN THE CULTURE FOR CONVER- SATIONS DECLARE ORGANIZ- ATIONS LEADERS FOR BETWEEN A FOR MANAGERS GROWTH EFFICIENCY ORGANIZ- ATIONS WITHIN THE ORGAN- IZATION INI NEW TEAMS ARE GROUPS WITH A SHARED OF FUTURE MEANING IS AN ASSESSMENT OF REALITY WHOSE PRIORIT- IZATION AND EXPRESSION MANIFESTS IN VALUES PEOPLE TO WHICH OTHERS COMMIT AND VALUES BREAK- DOWNS RESULT FROM COGITIVE BLINDNESS DOMAIN BLINDNESS OF THEIR COMMIT- MENTS NEGLECTING TO MODIFY COMMIT TO SHARED MISSIONS & GOALS VISIONS ACTIONS WITHIN THE ORGAN- IZATION OWNERSHIP ROLES & STRUCTURES CUSTOMERS MAKE A FOR ACTIONS WITH A REQUEST BASED ON DECLAR -ATIONS WITH ARE MET WITH AN WITHIN A RELATION- SHIP CONDITIONS FOR SATISFACTION OFFER WHICH FOLLOWED BY A PERFORMERS PROMISE MEET WITH A PROMISE CUSTOMERS CAN ACCEPT DECLINE COUNTER OFFER COUNTER OFFER OR COMMIT TO COMMIT OR COMMIT TO COMMIT ...we (effectively or not) have or not. The cause of all outcomes (positive & negative) are the... Awareness and attention shape the kind of observers and actors we are. Types of value: functional, financial, emotional, identity, and meaningful. Whether they acknowledge it or not, all organizations are in the relationship business. Whether they acknowledge it or not, all organizations are in the experience business. ... can be measured (unlike many things) • passion & ownership • lack of commitment • compliance & obligation If you don’t change actions, you can’t chance results. ...is action, not intent. You only care for those things in which you invest energy, time, or sometimes money. Conversations for Action include: a request for participation, negotiation, performance, & acceptance. (defer until later) ... should display, confidence,authenticity, and centeredness. (in accordance with standard community practices) (requires a speaker and a hearer and should articulate the concern to be addressed) (of future action, to accept decline, etc. withinset time period and resources) How the people and things that you CARE about connect to your experience. opinion based on evidence made by a listner/customer, assessebt of a promise’s impact on the listener’s ability (power) to take care of their concenrs in the future, and is an additional assessment of what the listener is willng to commit to have this promis fulfilled compared to other potential promises they can commit to performer + individual listener + performer’s promise + background of obviousnss + conversation for action The conditions people ask others to commit to so that their concerns are cared for. (does the assessment fit the listener’s beliefs?) (to what community,event, discourse, discussion, or situation, does it apply?) Shouldberelevanttothedomain andpurposeandconsistentwith commonstandards. Assertionsarenevertrueorfalse butshapeyourposturetoward futurepossibilities.Listeners orientthemselveswithinthe assertion’sframeopeningand closingotheropportunities. Thereareatleastsixdimensions ofeveryexperience:intensity, duration,breadth,interaction, value,andtriggers. A fact for which you offer to provide evidence if requested. (what’s the point and concerns? does anyone care?) Generative systems naturally generate change and interaction by their use. Innovation is the adaptation of a new practice within a community. Innovation processes involve: • Sensing: bringing forth new possibilities that bring value to the community • Envisioning: building compelling stories of how things could be • Offering: presenting a proposed practice to community(leaders), who commit to consider it • Adopting: community members commit to trying the new practice for the first time • Sustaining: (Adopting) for its useful life • Executing: carrying-out action plans that produce and sustain adoption • Leading: Proactively working to produce the outcomes of the previous 6 practices and overcoming the struggles along the way • Embodying: achieving a level of skill at each practice that makes them automatic, habitual, and effective even in chaotic situations. CAN ONLY TRANSFER WITHIN A MAPA ...to coordinating actions (including declarations of authority within the team)(including processes) (including the assessment of these) Howthepeopleandthingsthat youcareaboutconnecttoyour experience. Thereare15coremeanings thatdefinehowpeopleframe theworldaroundthem. Peoplecanprioritizethesame coremeaningsyetexpress themdifferently. Any number of people can collaborate but they aren’t automatically a team. Sharing requires clear communication, care, and personal investement. Declarations are acts that change expectations for action. Visions, declarations, & offers which aren’t clear cannot be committed to. ...regardless of authority, from anywhere inside or outside an organization. Anyone clearly declaring a vision others want to follow becomes a leader... Language is the primary mechanism for changing behavior and the future. Both requestor & promisor reset expectations of the future due to commitments. The future is changed by promises of action focused on new possibilities. Those who make offers commit to be satisfied when these are delivered. People commit to fulfill offers made and accepted by others. ...hasbecomeitsowngoal insteadofjustameanstoa largergoal. (failing to discontinue or modify obsolete practices or business models) acceptance, performance, conditions of satisfaction, etc.) (missing conversations, cutomers, performers, requests, promises,
  • 90. YOU CAN ONLY INNOVATE FOR THAT WHICH YOU CARE ARE WHERE YOUR DRIVES ENERGY FOLLOWS ATTENTION IS LEADERS AN GENERATE CONVER- SATIONS WHICH CREATE VALUE COMMIT- MENTS WHICH ENABLE ACTIONS WHICH DRIVE GENERATIVEOF RESULTS INNOVATION WHICH ONLY EXISTS RELATION- SHIP WITHIN AN AWARENESS CREATES CHOICE IS AN ASSESSMENT THAT PROVOKES IS GROUNDED FOR ACTION WITH THE PROPER FRAME DOMAIN PURPOSE AND SUPPORTING ASSERTIONS INTRA- PRENEURS EXPERIENCE SEEK ARE CLEARLY SEEK ENTRE- PRENEURS SEEK OPPOR- TUNITIES OPPOR- TUNITIES MUST WORK WITHIN THE CULTURE FOR CONVER- SATIONS DECLARE ORGANIZ- ATIONS LEADERS FOR BETWEEN A FOR MANAGERS GROWTH EFFICIENCY ORGANIZ- ATIONS WITHIN THE ORGAN- IZATION INI NEW TEAMS ARE GROUPS WITH A SHARED OF FUTURE MEANING IS AN ASSESSMENT OF REALITY WHOSE PRIORIT- IZATION AND EXPRESSION MANIFESTS IN VALUES PEOPLE TO WHICH OTHERS COMMIT AND VALUES BREAK- DOWNS RESULT FROM COGITIVE BLINDNESS DOMAIN BLINDNESS OF THEIR COMMIT- MENTS NEGLECTING TO MODIFY COMMIT TO SHARED MISSIONS & GOALS VISIONS ACTIONS WITHIN THE ORGAN- IZATION OWNERSHIP ROLES & STRUCTURES CUSTOMERS MAKE A FOR ACTIONS WITH A REQUEST BASED ON DECLAR -ATIONS WITH ARE MET WITH AN WITHIN A RELATION- SHIP CONDITIONS FOR SATISFACTION OFFER WHICH FOLLOWED BY A PERFORMERS PROMISE MEET WITH A PROMISE CUSTOMERS CAN ACCEPT DECLINE COUNTER OFFER COUNTER OFFER OR COMMIT TO COMMIT OR COMMIT TO COMMIT ...we (effectively or not) have or not. The cause of all outcomes (positive & negative) are the... Awareness and attention shape the kind of observers and actors we are. Types of value: functional, financial, emotional, identity, and meaningful. Whether they acknowledge it or not, all organizations are in the relationship business. Whether they acknowledge it or not, all organizations are in the experience business. ... can be measured (unlike many things) • passion & ownership • lack of commitment • compliance & obligation If you don’t change actions, you can’t chance results. ...is action, not intent. You only care for those things in which you invest energy, time, or sometimes money. Conversations for Action include: a request for participation, negotiation, performance, & acceptance. (defer until later) ... should display, confidence,authenticity, and centeredness. (in accordance with standard community practices) (requires a speaker and a hearer and should articulate the concern to be addressed) (of future action, to accept decline, etc. withinset time period and resources) How the people and things that you CARE about connect to your experience. opinion based on evidence made by a listner/customer, assessebt of a promise’s impact on the listener’s ability (power) to take care of their concenrs in the future, and is an additional assessment of what the listener is willng to commit to have this promis fulfilled compared to other potential promises they can commit to performer + individual listener + performer’s promise + background of obviousnss + conversation for action The conditions people ask others to commit to so that their concerns are cared for. (does the assessment fit the listener’s beliefs?) (to what community,event, discourse, discussion, or situation, does it apply?) Shouldberelevanttothedomain andpurposeandconsistentwith commonstandards. Assertionsarenevertrueorfalse butshapeyourposturetoward futurepossibilities.Listeners orientthemselveswithinthe assertion’sframeopeningand closingotheropportunities. Thereareatleastsixdimensions ofeveryexperience:intensity, duration,breadth,interaction, value,andtriggers. A fact for which you offer to provide evidence if requested. (what’s the point and concerns? does anyone care?) Generative systems naturally generate change and interaction by their use. Innovation is the adaptation of a new practice within a community. Innovation processes involve: • Sensing: bringing forth new possibilities that bring value to the community • Envisioning: building compelling stories of how things could be • Offering: presenting a proposed practice to community(leaders), who commit to consider it • Adopting: community members commit to trying the new practice for the first time • Sustaining: (Adopting) for its useful life • Executing: carrying-out action plans that produce and sustain adoption • Leading: Proactively working to produce the outcomes of the previous 6 practices and overcoming the struggles along the way • Embodying: achieving a level of skill at each practice that makes them automatic, habitual, and effective even in chaotic situations. CAN ONLY TRANSFER WITHIN A MAPA ...to coordinating actions (including declarations of authority within the team)(including processes) (including the assessment of these) Howthepeopleandthingsthat youcareaboutconnecttoyour experience. Thereare15coremeanings thatdefinehowpeopleframe theworldaroundthem. Peoplecanprioritizethesame coremeaningsyetexpress themdifferently. Any number of people can collaborate but they aren’t automatically a team. Sharing requires clear communication, care, and personal investement. Declarations are acts that change expectations for action. Visions, declarations, & offers which aren’t clear cannot be committed to. ...regardless of authority, from anywhere inside or outside an organization. Anyone clearly declaring a vision others want to follow becomes a leader... Language is the primary mechanism for changing behavior and the future. Both requestor & promisor reset expectations of the future due to commitments. The future is changed by promises of action focused on new possibilities. Those who make offers commit to be satisfied when these are delivered. People commit to fulfill offers made and accepted by others. ...hasbecomeitsowngoal insteadofjustameanstoa largergoal. (failing to discontinue or modify obsolete practices or business models) acceptance, performance, conditions of satisfaction, etc.) (missing conversations, cutomers, performers, requests, promises,
  • 91. NATHAN SHEDROFF nathan.com @nathanshedroff QUANTITATIVE Business Model Generation, Alexander Osterwalder businessmodelgeneration.com }44 The Business Model Canvas Cost Structure Key Partners Key Resources Channels Key Activities Value Proposition Customer Relationships Customer Segments Revenue Streams
  • 92. NATHAN SHEDROFF nathan.com @nathanshedroff ©2014 ScanscionConsumer Experience Waveline Waveline Opportunities Opportunity 1 Opportunity 2 Opportunity 3 Touchpoints USEEXPLORATION SETUPPURCHASE Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec.Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacin- ia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestib- ulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. 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Nulla rutrum commodo odio, et vestibulum augue aliquet nec.Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, con- sectetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. Cras sed mattis lectus. Nunc ac ornare risus. Nulla rutrum commodo odio, et vestibulum augue aliquet nec. Lorem ipsum dolor sit amet, consec- tetur adipiscing elit. Duis lacinia lacinia mauris non faucibus. 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Nulla rutrum c et vestibulum augue Confusion Anxiety Frustration Boredo INTENSITY T I M E 2 3 1 2 1 3 Beauty Wonder Creation Accomplishment Ideal Consumer Experience Waveline Customer Segment 1 Customer Segment 1 Customer Segment 1 Computer crashes All the touchpoints are important Retail confusion around products Which computers have integrative features Struggling to setup WiFi The excitement of a new computer Exploring new features New products and integration Company Experience after product upgrades Adjusting to new product betas The forum takes you right to the answer F On software things just disappear Explaining the key touchpoints during exploration PC Learning Experience Video Getting diverse opinions Exploring the touchpoints PC Learning Experience Powerpoint
  • 93. Strategic Focus Corporate Meaning Priorities Team & Partner Meaning Priorities Customer Meaning Priorities Competitors’ Meaning Priorities MEANING STRATEGY
  • 95. DESIGN THINKING DESIGN RESEARCH “NEW BUSINESS” CREATIVE LEADERSHIP SYSTEMS THINKING
 SUSTAINABILITY
  • 96. An Innovative g i n
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  • 97. THANK YOU MAKE IT SO Interaction Design Lessons from Science Fiction by NATHAN SHEDROFF & CHRISTOPHER NOESSEL foreword by Bruce Sterling Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. “Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world.... You will find it as useful as any design textbook, but a whole lot more fun.” ALAN COOPER “Father of Visual Basic” and author of The Inmates Are Running the Asylum “Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.” ANNALEE NEWITZ Editor, io9 blog “Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.” MARK COLERAN Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) “Every geek’s wet dream: a science fiction and interface design book rolled into one.” MARIA GIUDICE CEO and Founder, Hot Studio www.rosenfeldmedia.com MORE ON MAKE IT SO www.rosenfeldmedia.com/books/science-fiction-interface/ MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL Experience Design 1.1 a manifesto for the design of experiences by Nathan Shedroff product taxonomies 16 user behavior 116 100 years 22 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 Design Strategy in Action Edited by Nathan Shedroff A publication from the MBA in Design Strategy program California College of the Arts 2011 N edroff nathan@nathan.com @nathanshedroff