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Nathan Shedroff
nathan@nathan.com
@nathanshedroff
STRATEGY IS IN CRISIS
& DESIGN CAN SOLVE IT
MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
M
A
K
E
I
T
S
O
by
N
ATHAN
SHEDROFF
&
CHRISTOPHER
NOE
S
SEL
Experience Design 1.1
a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
product taxonomies 16
user behavior 116
experiences 4
experience taxonomies 10
100 years 22
wisdom 54
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
2008 Edition
Dictionary of
Sustainable Management
Design Strategy in Action
Edited by Nathan Shedroff
A publication from the MBA in Design Strategy program
California College of the Arts
2011
AARON KETTL AARON WONG ABINASH PRADHAN ADAM BROIDY ADAM COTE ADAM DOLE ADAM ELMAGRHABY ADAM PIRON ADRIANA SANTAMARIA ADRIENNE BROWN AHMED RIAZ AI
MIYAZAWA AKI AKINOLA AKRITI VORA ALEX PRATT ALEX SCOTT ALEX SHU ALEX VAZQUEZ ALEXANDER NEIMAN ALEXANDER ROSANDICK ALEXANDRA BARNES ALI MUSLEH ALICIA NAVAJAS
ALIDA DRAUDT ALISON SAREWITZ ALLISON COOPER ALVIN CHEUNG ALYSSA BURTT AMANDA FETTERLY AMANDA ZIELINSKI AMBER LESTER AMINA HOROZIC AMODINI CHHABRA AMY
GUITTARD AMY GUSTINCIC ANDREA LEE ANDREW DEMING ANDREW GREENWOOD ANDREW SIU ANDREW YOUNG ANDY COCHRANE ANITA WONG ANN RICH ANNA ACQUISTAPACE ANNA
DRABIK ANNA GARCIA ANNA IBRAHIM ANNE STEEVES ANNU YADAV ANTHONY JAGODA ANTHONY SALAZAR ARASH SHIRINBAB ARDAVAN SOBHANI ARNE SALONEN ARTURO LOVAZZANO
ARTURO LOVAZZANO ARYA ABDOO ASA WIHLBECK ASHLEY HATHAWAY ASHLEY JOBE ASHLEY WELLS ATIIM WILEY AUDREY MA AUSTINA KANG AYANO HATTORI BEN ROSENTHAL BETH
BERREAN BRAD PALLADINO, BRANDY DAVIS-BALSAMO BRIAN SCHMIERER BRIANA COONAN BRITTANAE VEAL BRYAN SATTLER CALVIN MAYS CAMILLE BRITO CAMILLE GRIGSBY-ROCCA
CANDELARIA OCHOA CARA BROWN CARINA WONG CARLA VOORHEES CARLEY JACOBSON CAROLINE DANDO CASEY FLAHERTY CATHERINE NOLAN CESAR RIVERA CHAHN CHUNG
CHANDRIMA DEURI CHANGLIN LIU CHARLENE PELUSO CHHAVI ARYA CHI-CHING OU CHIRAPRAT (MON) VORRATNCHAIPHAN CHRISTIE MCALLISTER CHRISTIN NOLASCO CHRISTINA CHARLTON
CHRISTINA FAEH CHRISTINA GOEBEL CHRISTINA MCCAULEY CHRISTINA RODRIGUEZ CHRISTINE KIM CHRISTINE YOUNG CHRISTINE YUN CHRISTOPHER KROHN CHRISTOPHER RIBAUDO
CHUANG-MING LIU CLARE SATTERTHWAITE CODY BOEGER COREY O’NEAL CORINE PROTHERO CRISTINA WHITELEY CYNTHIA RANDOLPH DAMIAN WOLFGRAM DANE WETSCHLER DANIEL
GOMEZ DANIEL KAMENETZKY DANIEL OLARTESALAMANCA DANIEL QUON DANIELA GOMEZ DANIELLE ZIMMERMAN DAVE REINHARDT DAVID “MITCHELL” GEERE DAVID CHIN DAVID KORSTAD
DAVID ROSELLE DEVIN HARVATH DHAVAL SHAH DI WANG DI WU DIANNE QUE DIOGO RIBEIRO DOLLY PARIKH DONNA KWOK EDA GOKSEL EHSAN DARBANDI ELAINE GODDARD ELISE GILL
ELIZABETH DEMAKOS ELIZABETH KUKKA ELIZABETH MADSEN ELIZABETH THAPLIYAL ELYSA SOFFER EMIL ALEX EMILY ROBIN ERIC DORF ERIC ELLIS ERIC PERSHA ERICA FRYE ERICA
MEADE ERIK EHRKE ERIN JACOBS-MAY ESTELA HARTLEY EVAN BROWN EWA GUZEK FANGSHU ZHU FARZANEH KIA FATIMA SAYEED FAYAZ ASHRAF FEMI EMIOLA FRANZI SESSLER
GABRIEL AVILA GABRIELA ASCHENBERGER GAGANVIR MAULI GAURAV SINHA GERALD CARVALHO GIRISH SHEETAL GRAHAM GARDNER GREGORY STOCK GUAN WANG GUILLAUME
DRISCOLL GWEN ARMBRUSTER HACHEM MAHFOUD HAILEY HARMON HANNAH ROBINSON HANNAH STROBEL HARI ARCHIT HARIPRASAD KANTUBHUKTA HAROLD GALLIVAN HAVEN SIMSAR
HEE SEUNG LIM HEIKE RAPP-WURM HENRY LIU HERACLIO ATENCIO HSING CHANG HUSSEIN ISMAIL IAN SMITH INGRID DRAGOTTA IRA OPAL ISAAC BUWEMBO ISABEL HARVEY ISABELLE
SHU ISHITA MAHAJAN ISMAR MAHMUTOOVIC IVAN YIP JACOB GUERNSEY JACLYN DAB JACQUELINE CISNEROS JAMES BIERBOWER JAMES CHOWDRY JAMES LANE JAMILA SMITH JARED
HELTON JASMINE PROBST JASON CHAN JASON HUI JASON LINDER JAY WILKINSON JAYMAR CABEBE JEANETTE MELGAREJO JEDDA FOREMAN JENNIFER JOHNIGARN JENNIFER JONES
JENNIFER MUHLER JENNIFER PECHACEK JENNIFER SORENSEN JESS MEYER-APPEL JESSICA BELL JESSICA STRAUS JESSICA WATSON JESSICA YUN-TIEN WEN JIHO JUNG JO MARINI
JOANNA DILLON JOANIE HUDSON JOHN GARVIE JOHN INTRATER JOHNNY XU JON-PIERRE MICUCCI JONATHAN FRISTAD JONJOZUF HADLEY JORGE TORRES PEREZ PALACIOS JOSHUA
THARP JOYCE LU JOYCE PEDERSEN JOYCELIN TSAI JUAN GALARZA JUDITH BASLER JULI SHERRY JULIA SNIPPEN JULIA WEST JULIAN GONÇALVES JULIE GRANT JULIE HUTCHISON
JULIETA COLLART JUSTIN BROWN JUSTIN LOKITZ JUSTIN PAUL JUSTINE KELLER KAAVYA KRISHNAN KARIN SENADO KARL LUDEMAN KATHERINE HERSKOVITZ KATHERINE MCEACHERN
KATHLEEN WATSON KATHRYN HAUTANEN KATJA KRUPPA KEJI ZHENG KELLY MACY KELLY SPAIN KELSEY KAMM KEMI AMIN KHUYEN DANG KIMBERLY NOON KISHORI DE KRISTA
BANGSUND KURT MCCULLOCH KYLE RANSON-WALSH LAMIN MANSARAY LAURA RAMOS LAURA SMITH LAUREL ADAMS LAUREN MORGAN LAUREN NHAM LAURENCE MACSWEEN LETICIA
MURRAY LILIAN TYDINGS LINDA CHANG LINDSAY MCCOMB LINDSAY MELNICK LINNA LI LISA BLOOMQUIST LIZ COMPERCHIO LIZZY (ELIZABETH) HUGHES LOUISE DERRICK LUCY SWEENEY
MAISEE XIONG MARCIE CHIN MARCO GUADARRAMA MARIA CHERCOLES MARIA DEL CARMEN SIERRA LARIS MARIA GUIJARRO AGUIRRE MARIA LA ROTTA MARIA MACEDO MARIA MUNOZ
MARIANA QUIROGA MARIANETH CROCKETT MARIMAR SUAREZ PENALVA MARISA LAVALLEE MARK GABRIEL MARK TOLENTINO MARY CLAIRE ABBOTT MARTIN DIAZ MATTHEW DE LA PEZA
MATTHEW RIDENOUR MATTIA NUZZO MAYA JOSEPH-GOTEINER MAYA LAWRENCE MEG CAIN MEGAN MOYER MEGAN TREMELLING MEGHAN LUCE MEI LAN HO-WALKER MEKHALA
DANDEKAR MELISSA BREITENFELD MELISSA LIN MENGFEI DU MICHAEL BURNETT MICHAEL O’HAGAN MICHELLE DAWSON MIKE FUNK MIMI DANH MIN KWAK MINA GHAANI MINA LEE
MINJUNG KWAK MUTHAMMA THIMMAIAH NAMRATA NARAYANAN NAOMI KIESER NAYANIKA SHARMA NAZANIN OVEISI NEHA BRAHMWAR NEIL STRAGHALIS NICHOLAS RAWITSCH NICHOLAS
VIEIRA NICK LAWRENCE NICK OLIVIERE-BROOKS NICOLE CHEN NICOLE SHIFLETT NICOLE TRAUTSCH NIKHIL GOWDA NIKKI-NICOLE MILES NOREEN SANTINI NORINNE CHENG NOUR SHIHABI
OLIVIA NAVA PABLO PRIETO PAMELA STEINER PATCHANOK KOYCHUSAKUN PAUL COLANDO PAULA KUHN PAULA NAVIA PAYAL PATEL PHILIP HOFFMAN PHUMELELE MTHIMUNYE PRIYANKA
RAO PURNA MEHTA QUOC-THANG DO RACHEL KROFT RACHEL GOLD RACHEL POSMAN RACHEL WOLD RAHIM BHIMANI RAPHAEL TEIXERIA RAVIKANTH RAO REBECCA LUOH REBECCA
WOLFE REENA MERCHANT REID EVANS REUT KOVETZ RILEY MOYNES RISA GOODMAN-RICE ROBERT KERLAN ROBIN WALDROUP ROSARIO ESTAY ROWAN EDWARDS RUMAISA SALEEM
RYAN BLAD RYAN HOGAN RYAN JAMES RYAN OPINA RYAN REMINGTON RYAN WILDAY SACHI DECOU SADIA HARPER SALEK ZAHIR SALLY YEE SAM HA SAM IRONS SAMANTHA LAI
SAMANTHA WONG SANAM NASSIRPOUR SANDJAR KOZUBAEV SANDRA NEGRON SARA NAEGELIN SARA SHEMIRANI SARAH GILBERT SARAH KLAUER SARAH MILLER SARAH NUERNBERGER
SARAH OLSON SARAH VOGLER SARAH WHITE SATWIK POLKAMPALLY SEBASTIAN IBLER SERGIO SUAREZ SHAN LENG SHANA FONG SHANE CHASE SHARAREH SHAHFARI SHARAYU
DHIMATE SHAWN ARDAIZ SHAYTA ROY SHEILA MAHOUTCHIAN SHIRA KATES SHIRIN ARDAKANI SHRIBALKRISHNA PATIL SHRUTTEE DADHANIYA SHUO YANG SIDDHARTH PRIYADARSHI
SITTIDEJ SOMPRAKIT SOHRAAB WALIA SONIA SIERRA SILLERO STACEY FISCHER STEPHANIE KNABE STEVE CHOI SUE POLLOCK SUPRIYA KANNAN SUSAN HUANG SUZANNA OKIE SUZANNE
RANDOLPH TANIA CRUZ MORALES TANUSHRI BHATTACHARYA TAYA MUELLER TAYLOR KIKUCHI THOMAS BENDON THOMAS BRYAN MALONG TIM BISHOP TIMOTHY MORSE TOBIN SHREEVE
TONY JIMENEZ TRACY SPARKS TRAVIS KUPP TYLER BRITT TYLER RIVENBARK TYLER WALSETH UZAIR AHMED VALERIE NEUMARK VERA HALABI VERNA BHARGAVA VICTOR CORRAL
VINITHA WATSON VIJAY POOJA VORAPORN KOMAIN WAN-JOU LEE WESTON MCVICKER WILLI COHEN WHITNEY BUSH XIAOYANG CHEN XIMENA SARANGO XINYUN GUO YA YU FENG
YESENIA HERNANDEZ YIPING CHEN YONG (JAMES) LEE YOOKYUNG BANG YUJIA HE YVONNE TRAN ZENG QUAN GUI ZHEXIN LI ZI YANG ZOE BEZPALKO
MBA IN DESIGN STRATEGY
MBA IN STRATEGIC FORESIGHT
LEADING BY DESIGN FELLOWS
WHY IS STRATEGY IN
CRISIS?
ARE YOU A ZOMBIE?
What every CEO needs to know about ‘superstar’ companies
www.mckinsey.com/featured-insights/innovation-and-growth/what-every-ceo-needs-to-know-about-superstar-companies
Also: The rise of zombie firms: causes and consequences www.bis.org/publ/qtrpdf/r_qt1809g.htm
WHY IS TRADITIONAL
STRATEGY SO DEFICIENT?
1) TOO MUCH OF STRATEGY
TEMPLATE-BASED
2) THE TEMPLATES REFECT
OLD THINKING
What really drives customer decisions?
Hint: It’s not identified in any of these!
These mix internal & external factors
Where is the evidence?
2) THE TEMPLATES REFECT
OLD THINKING
For Professor Plum that needs to

kill someone , our noose
is a solution that is silent .
Unlike, Miss Scarlett’s noose , our noose 

is purple .
3) STRATEGY PROCESSES ARE
OFTEN OUT-OF SEQUENCE
ENVIRONMENTAL
ANALYSIS
CUSTOMER
ANLAYSIS
CUSTOMER
SEGMENTATION
COMPETITIVE
ANALYSIS
POSITIONING
INFRASTRUCTURE
DEVELOPMENT
VISION
MISSION
GOALS
WALUES
ACTIVITIES
EXPERIMENTS
METRICS
LEARNINGS
4) STRATEGY PROCESSES ARE
OFTEN INCOMPLETE
ENVIRONMENTAL
ANALYSIS
CUSTOMER
ANLAYSIS
CUSTOMER
SEGMENTATION
COMPETITIVE
ANALYSIS
POSITIONING
INFRASTRUCTURE
DEVELOPMENT
VISION
MISSION
GOALS
WALUES
ACTIVITIES
EXPERIMENTS
METRICS
LEARNINGS
? ? ? ?
5) MOST STRATEGY ONLY
CONSIDERS QUANT. DATA
QUANT
RESEARCH
QUANT
RESEARCH
ENVIRONMENTAL
ANALYSIS
CUSTOMER
ANLAYSIS
CUSTOMER
SEGMENTATION
COMPETITIVE
ANALYSIS
POSITIONING
INFRASTRUCTURE
DEVELOPMENT
VISION
MISSION
GOALS
WALUES
ACTIVITIES
EXPERIMENTS
METRICS
LEARNINGS
? ? ? ?
6) SOME STRATEGY DOESN’T
USE RESEARCH AT ALL
“We know our business, why do we need to talk to others?”
“The numbers tell us everything we need to know.”
“We can do it ourselves and save the money”
7) MOST STRATEGY IS
DISCONNECTED FROM ACTIVITY
ENVIRONMENTAL
ANALYSIS
CUSTOMER
ANLAYSIS
CUSTOMER
SEGMENTATION
COMPETITIVE
ANALYSIS
POSITIONING
INFRASTRUCTURE
DEVELOPMENT
VISION
MISSION
GOALS
WALUES
ACTIVITIES
EXPERIMENTS
METRICS
LEARNINGS
?
?
?
QUANT
RESEARCH
QUANT
RESEARCH
8) MOST STRATEGY IS ONLY
INFREQUENTLY CONSIDERED
CUSTOMER
ANLAYSIS
CUSTOMER
SEGMENTATION
COMPETITIVE
ANALYSIS
POSITIONING
INFRASTRUCTURE
DEVELOPMENT
VISION
MISSION
GOALS
WALUES
ACTIVITIES
EXPERIMENTS
METRICS
LEARNINGS
3-5
YEARS
START
OVER
QUANT
RESEARCH
QUANT
RESEARCH
ENVIRONMENTAL
ANALYSIS
QUANT
RESEARCH
QUANT
RESEARCH
IN SUMMARY:
• Too few and the wrong people involved in the process
• Too narrow in context and research
• Focused almost exclusively on quantitative data
• Performed or addressed only occasionally (3-5 years)
• Too often reactive, myopic, self-referential & self-fulfilling

• Not customer-centric
• Poorly communicated within the organization

• Poorly connected to day-to-day activities

• Most of all: there is little validation of assumptions
HOW DOES DESIGN
FIX STRATEGY?
2020 Workshop: Business Strategy California College of Arts nathan.com @nathanshedroff
2020 Workshop: Business Strategy California College of Arts nathan.com @nathanshedroff
EXPERIENCE CREATES VALUE
2020 Workshop: Business Strategy California College of Arts nathan.com @nathanshedroff
2020 Workshop: Business Strategy California College of Arts nathan.com @nathanshedroff
EXPERIENCE CREATES VALUE
IN APPLE’S CASE, DESIGN
ADDS THE QUALITATIVE
BACK INTO STRATEGY?
AND, IT’S NOT JUST APPLE.
A NEW MODEL FOR STRATEGY
CUSTOMERS
LEARNINGS
IMPACT
O
P
E
R
A
T
I
O
N
S
OPPORTUNITIES
P
O
S
I
T
I
O
N
C
O
M
P
E
T
I
T
I
O
N
E
N
V
I
R
O
N
M
E
N
T
EXPERIENCES
MESSAGING
M
I
S
S
I
O
N
&
G
O
A
L
S
I
N
F
R
A
S
T
R
U
C
T
U
R
E
CULTURE & TEAM
METRICS
FORESIGHT
PLANNING
A
C
T
I
V
I
T
I
E
S
A
L
I
G
N
M
E
N
T
ADMINISTRATION
MARKETS
CUSTOMERS
LEARNINGS
IMPACT
P
O
S
I
T
I
O
N
C
O
M
P
E
T
I
T
I
O
N
E
N
V
I
R
O
N
M
E
N
T CULTURE & TEAM
METRICS
FORESIGHT
PLANNING
A
C
T
I
V
I
T
I
E
S
A
L
I
G
N
M
E
N
T
ADMINISTRATION
QUAL & QUANT
RESEARCH
BETTER STRATEGY REQUIRES
BETTER RESEARCH
O
P
E
R
A
T
I
O
N
S
OPPORTUNITIES
EXPERIENCES
MESSAGING
M
I
S
S
I
O
N
&
G
O
A
L
S
I
N
F
R
A
S
T
R
U
C
T
U
R
E
MARKETS
CUSTOMERS
LEARNINGS
IMPACT
P
O
S
I
T
I
O
N
C
O
M
P
E
T
I
T
I
O
N
E
N
V
I
R
O
N
M
E
N
T CULTURE & TEAM
METRICS
FORESIGHT
PLANNING
A
C
T
I
V
I
T
I
E
S
A
L
I
G
N
M
E
N
T
ADMINISTRATION
QUAL & QUANT
RESEARCH
BETTER STRATEGY REQUIRES
BETTER RESEARCH
EVIDENCE!
O
P
E
R
A
T
I
O
N
S
OPPORTUNITIES
EXPERIENCES
MESSAGING
M
I
S
S
I
O
N
&
G
O
A
L
S
I
N
F
R
A
S
T
R
U
C
T
U
R
E
MARKETS
CUSTOMERS
LEARNINGS
IMPACT
E
N
V
I
R
O
N
M
E
N
T CULTURE & TEAM
METRICS
FORESIGHT
PLANNING
A
C
T
I
V
I
T
I
E
S
A
L
I
G
N
M
E
N
T
ADMINISTRATION
QUAL & QUANT
RESEARCH
SEQUENCE IS CRITICAL
P
O
S
I
T
I
O
N
C
O
M
P
E
T
I
T
I
O
N
O
P
E
R
A
T
I
O
N
S
OPPORTUNITIES
EXPERIENCES
MESSAGING
M
I
S
S
I
O
N
&
G
O
A
L
S
I
N
F
R
A
S
T
R
U
C
T
U
R
E
MARKETS
THERE IS A NEW FORMULA
FOR BUSINESS:
THERE IS A NEW FORMULA
FOR BUSINESS:˝
VALUE COMES FROM
RELATIONSHIPS WHICH OCCUR IN
EXPERIENCES
THERE ARE 5 KINDS OF VALUE
functional˝
financial˝
emotional˝
identity˝
meaningful
THERE ARE 5 KINDS OF VALUE
functional
(Does this do what I need…?)
THERE ARE 5 KINDS OF VALUE
financial
(…at a price I feel is worth it?)
THERE ARE 5 KINDS OF VALUE
emotional
(How does this make me feel?)
THERE ARE 5 KINDS OF VALUE
identity
(Is this me?)
THERE ARE 5 KINDS OF VALUE
meaningful
(Does this fit into my worldview?)
THERE ARE 5 KINDS OF VALUE
functional˝
financial˝
emotional˝
identity˝
meaningful
Quantitative
Qualitative
THERE ARE 5 KINDS OF VALUE
functional˝
financial˝
emotional˝
identity˝
meaningful
features˝
price
=
THERE ARE 5 KINDS OF VALUE
functional˝
financial˝
emotional˝
identity˝
meaningful
features˝
price˝
brand?
=
=
THERE ARE 5 KINDS OF VALUE
functional˝
financial˝
emotional˝
identity˝
meaningful
features˝
price˝
=
=
(V/S)b = Enterprise Value / Sales ratio of the firm with the benefit of the brand
name

(V/S)g = Enterprise Value / Sales ratio of the firm with the generic product

Let's use as an example branded cereals maker like Kellogg (K) against a
generic provider like Ralcorp (RAH).

Value of Kellogg brand name = (1.78 - 1.32)(13846) = $6,369 Million

Thus, (6369/24200) or 26% of the value of the company is derived from brand
equity.
{ (V/S)b - (V/S)g}* Sales˝
THERE ARE 5 KINDS OF VALUE
functional˝
financial˝
emotional˝
identity˝
meaningful
features˝
price˝
=
= CLV = GC • - M •
∑
i = 0
n
(1 + d)
i
r i
∑
i = 1
n
(1 + d)
i - 0.5
r i - 1
GC = gross contribution per customer
M = (relevant) retention costs per customer per year
n = horizon (in years)
r = yearly retention rate
d = yearly discount rate.
functional˝
financial˝
emotional˝
identity˝
meaningful
TOTAL VALUE
Instagram
functional˝
financial˝
emotional˝
identity˝
meaningful
$1.1B
Instagram
TOTAL VALUE
functional˝
financial˝
emotional˝
identity˝
meaningful
$1.01B
$86M
Instagram
$1.1B TOTAL VALUE
functional˝
financial˝
emotional˝
identity˝
meaningful
$1.01B
$86M
“Premium”
Instagram
$1.1B TOTAL VALUE
functional˝
financial˝
emotional˝
identity˝
meaningful
$1.01B
$86M Book Value
“Good Will”
Instagram
$1.1B TOTAL VALUE
THERE ARE 5 KINDS OF VALUE
THOSE COMPANIES (AND PEOPLE)
WHO FOCUS ON TOTAL VALUE
CREATE MORE OF IT, MORE OFTEN
THOSE COMPANIES (AND PEOPLE)
WHO FOCUS ON PREMIUM VALUE
CREATE MORE OF IT, MORE OFTEN
THERE ARE 5 KINDS OF VALUE
TOTAL VALUE SITS WITHIN
A RELATIONSHIP
RELATIONSHIPS SIT WITHIN AN
EXPERIENCE
VALUE
INTERACTION
DURATION
TRIGGERS BREADTH
INTENSITY
RELATIONSHIPS SIT WITHIN AN
EXPERIENCE
MORE & BETTER VALUE
BETTER RELATIONSHIPS
BETTER EXPERIENCES
NEW OPPORTUNITIES
NEW VALUE
ALL OF THIS REQUIRES NEW
INSIGHTS
ALL OF THIS REQUIRES NEW
INSIGHTS
DESIGN RESEARCH
DESIGN STRATEGY
DESIGN VALUE
NEW STRATEGIC TOOLS:
STAKEHOLDER ANALYSIS
WAVELINE
CONTINUOUS STRATEGY
MEANING STRATEGY
wholesalers
customers
(end users)
NGOs
media
community
(geographic)
partners
labor unions
retailers
local
government
The
Environment
(Nature)
industry
trade
associations
distributors
regional
government
courts
suppliers &
manufacturers
insurers &
reinsurers
shareholders
banks
investors
institutional
investors
competitors
sales
(business
development)
legal
manufacturing
operations
customer
service
marketing
product
development
accounting
human
resources
IT/
technology
board of
directors
strategy
research &
development
Your
Organization
leadership
(management)
ENVIRONMENTAL ANALYSIS NEEDS TO BE
REPLACED BY STAKEHOLDER ANALYSIS
NATHAN SHEDROFF nathan.com @nathanshedroff
NATHAN SHEDROFF nathan.com @nathanshedroff
Experience Waveline™ Example
PC Customer Experience Waveline
USE
EXPLORATION SETUP
PURCHASE
Experiences + Touchpoints
I
N
T
E
N
S
I
T
Y
T I M E
Ideal Customer
Experience
The customer is looking for a trusted agent
to them through the purchase process.
TechCo. can work with channel partners to
educated sales staff and deliver consistent
collateral and information at the point of
sale so there is truth for the customer.
The customer has difficulties
navigating complex user inter-
face. OEM information embed-
ded on the computer often
looks like marketing materials.
TechCo. can help simplify.
Answer the questions directly
around TechCo. supported
and promoted software. Work
closely with the OEMs to take
ownership of the customers
experience at this stage.
The customer has difficulties navigating
complex user interface. OEM informa-
tion embedded on the computer often
looks like marketing materials.
TechCo. can help simplify and answer
the questions directly around TechCo.
supported and promoted software.
Work closely with the OEMs to take
ownership of the customers experience
at this stage
TechCo. can help simplify and answer
the questions directly around TechCo.
supported and promoted software.
Work closely with the OEMs to take
ownership of the customers experience
at this stage
The customer is looking for an
unbiased opinion about where to
turn to find information. TechCo.
has
an opportunity to provide
recommendations and resources
that might be valuable.
The customer is looking for an
unbiased opinion about where to
turn to find information. TechCo.
has
an opportunity to provide
recommendations and resources
that might be valuable.
1
1
2 3
4
5
6
7
8
2 3 4 5 6 7 8
Opportunities
WiDi once set up allows
users to access content
on their computer such as
downloaded movies and
music. It creates a mirror
display on your HDTV
Ads gets customers
excited and peak
awareness about new
computers and features
Windows 8 OS creates
curiousity and customers
are interested in explor-
ing the new technology
and how it works with
new form factor
In Store exploration is
used prior to purchase
so customers can get a
good look and feel for
potential options
Sales associate often
give our conflicint
information especially
when it comes to WiDi
Friends & Family are
valued as they provide
only opportunity to see,
touch, and use a variety
of computers before
purchase.
Program install: Chrome,
Adobe Reader, Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae.
WiDi trying to find WiDi
and set it up is extremely
difficult for users
WiDi is difficult to
find out about, unless
a friend has it or you
come across it on a
blog, chances are you
won’t find out much
about it
Google is used to find specific
technical information that is not
listed on the product display
cards, like info on graphics
cards, RPM on hard drives, etc.
Upgrade from Win8 to
Win 8.1 During the install
process the drives from
were not updated, this
caused problems with
finding WiDi
Windows 8 two modes is
highly preferred because
of ability to do specific
searches and serve up
applicable, contextual
information.
1 Segment A
WiDi is highly preferred
because of ability to do
specific searches and
serve up applicable, con-
textual information.
Windows 8 two modes
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Internet program install:
Chrome, Adobe Reader,
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae.
OEM manual is
referenced to find
the “don’t do’s”
A non-functioning or
outdated computer
prompt users to set out
on the discovery process
2 Segment B
Internet program install:
Chrome, Adobe Reader,
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae.
Forum Tips and Ticks
Google search Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae eleifend euismod
3 Segment C
Family & Friends Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae eleifend euismod
Friends & Family are
valued as they provide
only opportunity to see,
touch, and use a variety
of computers before
purchase.
OEM websites come with
mixed reviews, some see
them as marketing while
other like to see options
vs. pricing tools
Product display card
were inconsistent in the
depth of information
between different
computers, for others it
was a good guide
Windows 8 Setup Wizard
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Windows 8 two modes
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Google allows
customers to
directly search and
find the answers
they need, it
matches their
thinking style
YouTube provides customers
with a visual walk through of
how to accomplish basic to
complex task without
contacting the OEM
Sales Associates often provide
misleading, conflicting, or
down-right untrue information
(with WiDi, for example). When
knowledgeable and articulate,
though, a sales associate can
persuade someone to make a
purchase and instill excitement.
Wayfinding Signage is
often unclear and pro-
vides little in the way of
helping customers make
selections or navigate the
space more effectively
Google is a common starting
spot that helps customers
gain an overview of the
options avaliable and
start navigating the
complex ecosystem
of the PC Retail visit before purchase
test the look and feel of the
products, talk to associates
about what is new, and
check out the selection
Google is accessed
multiple times to
continually refine
the search in finding
the right match
Forums/Reviews are a
resource that help provide
contextually relevant
information and carry a
perception of being
unbiased as compared to
the manufacturer for
others it is a necessary evil
OEM Packaging can
set expectation about
the process or the
experience the cus-
tomer is about start
Computer customers
are looking for light,
sleek, attractive form
factor computers. The
look and feel can make
or break deals
Computer customers are
looking for light, sleek,
attractive form factor
computers. The look and
feel can make or brake
deals
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
OEM Site
OEM Site
Google
Search
Google
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Google
Search
Google
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Sales associate
Sales associate
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Friends &
Family
Friends &
Family
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Friends &
Family
Friends &
Family
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Brick and Mortar
Brick and Mortar
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Wonder
Truth
Beauty
Freedom
Frustration Shock
Anxiety
&
Fear
Frustration
Meandering
Boredom
Excitem
ent
Validation
Trust
Excitem
e
n
t
Discovery
Freedom & Oneness Comfort
Computer crashing #5
WiDi confusion #3
Key touchpoints #4
Video #1
TechCo. WiDi details
#10
#2 Calling store to get
information about WiDi
#6 Excitement about
new computer
Video Jim
@ 58 minutes
Video Jim @ 58 minutes
setting up #7
Win8 two modes #9 Learning styles #14
Dragon setup #13
Spoiled by Apple TV #11
WiDi works #16
Internet Explorer - can’t
delete #12
STRATEGY TOOL: WAVELINE
nathan.com
Wavelines (template)
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGY TOOL: VALUE STRATEGY
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGY TOOL: MEANING STRATEGY
Accomplishment
Beauty
Creation
Community
Duty
Enlightenment
Freedom
Harmony
Justice
Oneness
Redemption
Security
Truth
Validation
Wonder
15 CORE MEANINGS:
Definitions: makingmeaning.org
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGIC TOOL: EXPERIENCE STRATEGY
VALUE:
The most important dimension is the kinds
of value the experience provides to people.
Meaningful
Identity
Emotional
Financial
Functional
TRIGGERS:
All design choices trigger a
reaction in people (often
requiring specialized expertise).
Sight
Sound
Touch
Smell
Taste
Concepts
Symbols
Name
Price
DURATION:
A continuum through time in which people enter, inhabit,
and then exit an experience in four distinct phases:
Initiation
Immersion
Conclusion
Continuation
INTENSITY:
Nearly all designed experiences
engage the consciousness.
Sometimes, you can redesign an
experience that has become
habit back to an engaging one.
BREADTH:
Product/Object
Service
Environment/Place
Event
QUESTIONS: What are all of the touchpoints connected to your organization, brand, or experience for each
person or market segment? Do they feel unified and that they come from the same place? Consistency, here,
is a human one, not an absolute machine-like connection. It’s more about what people expect in each medium.
Describe the elements, triggers, and mental models people experience in each category.
QUESTIONS: Which elements trigger what
reactions in the people you’re designing for?
QUESTIONS: What are people’s decision-drivers for
each segment of people in each of these categories?
NOTE: Those
values closer to
the center are both
more stable and
more “valuable.”
Quant.
Qual.
INSTRUCTIONS: This describes the elements that distinguish and differentiate all experiences. This list can be
used both as an evaluation method for current experiences (especially as experienced by people) and as a
design mnemonic for new experiences. At some point early in the design process, simply run through the
elements and ask how each might help you create a more satisfying experience.
QUESTIONS: Where on this spectrum does the experience exist (for people)? Where should it exist?
If the epxerience is to be interactive, what makes it so? The biggest factors in interactivity are:
Feedback, Control, Communications, Creativity/Productivity, and Adaptivity. How does the
experience exhibit these factors and how can the new design use them to improve the experience?
QUESTION: How can you design smooth
transitions between each phase?
INTERACTION:
A continuum of action and interaction between
a person and a system or another person.
(Never
changes)
(Changes
via user)
(Changing
despite user)
(Changes in response to user
behavior, context, preferences, etc.)
Charting intensity over time is called a Waveline.
REFLEX HABIT ENGAGEMENT
TIME > INITIATION IMMERSION CONCLUSION
CONTINUATION
IDEAL
CURRENT
INTENSITY
DESIRABLE
>
<
UNDESIRABLE
STATIC PASSIVE INTERACTIVE
ACTIVE
THE 6 DIMENSIONS OF EXPERIENCE nathan.com/tool-experience-model
nathan.com
Experience Dimensions (template)
VALUE:
The most important dimension is the kinds
of value the experience provides to people.
Meaningful
Identity
Emotional
Financial
Functional
TRIGGERS:
All design choices trigger a
reaction in people (often
requiring specialized expertise).
Sight
Sound
Touch
Smell
Taste
Concepts
Symbols
Name
Price
DURATION:
A continuum through time in which people enter, inhabit,
and then exit an experience in four distinct phases:
Initiation
Immersion
Conclusion
Continuation
INTENSITY:
Nearly all designed experiences
engage the consciousness.
Sometimes, you can redesign an
experience that has become
habit back to an engaging one.
BREADTH:
Product/Object
Service
Environment/Place
Event
QUESTIONS: What are all of the touchpoints connected to your organization, brand, or experience for each
person or market segment? Do they feel unified and that they come from the same place? Consistency, here,
is a human one, not an absolute machine-like connection. It’s more about what people expect in each medium.
Describe the elements, triggers, and mental models people experience in each category.
QUESTIONS: Which elements trigger what
reactions in the people you’re designing for?
QUESTIONS: What are people’s decision-drivers for
each segment of people in each of these categories?
NOTE: Those
values closer to
the center are both
more stable and
more “valuable.”
Quant.
Qual.
INSTRUCTIONS: This describes the elements that distinguish and differentiate all experiences. This list can be
used both as an evaluation method for current experiences (especially as experienced by people) and as a
design mnemonic for new experiences. At some point early in the design process, simply run through the
elements and ask how each might help you create a more satisfying experience.
QUESTIONS: Where on this spectrum does the experience exist (for people)? Where should it exist?
If the epxerience is to be interactive, what makes it so? The biggest factors in interactivity are:
Feedback, Control, Communications, Creativity/Productivity, and Adaptivity. How does the
experience exhibit these factors and how can the new design use them to improve the experience?
QUESTION: How can you design smooth
transitions between each phase?
INTERACTION:
A continuum of action and interaction between
a person and a system or another person.
(Never
changes)
(Changes
via user)
(Changing
despite user)
(Changes in response to user
behavior, context, preferences, etc.)
Charting intensity over time is called a Waveline.
REFLEX HABIT ENGAGEMENT
TIME > INITIATION IMMERSION CONCLUSION
CONTINUATION
IDEAL
CURRENT
INTENSITY
DESIRABLE
>
<
UNDESIRABLE
STATIC PASSIVE INTERACTIVE
ACTIVE
THE 6 DIMENSIONS OF EXPERIENCE nathan.com/tool-experience-model
HERE IS WHAT YOU CAN
& SHOULD DO ABOUT IT:
EVERYONE (AND EVERY
COMPANY) IS IN THE
RELATIONSHIP
BUSINESS
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
EVERYONE (AND EVERY
COMPANY) IS IN THE
EXPERIENCE BUSINESS
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
THE BEST NEW
OPPORTUNITIES WILL
COME FROM BETTER
RELATIONSHIPS &
EXPERIENCES
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
PRIORITIZE QUALITATIVE
RESEARCH OF
CUSTOMERS AND
STAKEHOLDERS
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
DETERMINE YOUR
ORG’S MANAGEMENT
CULTURE
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
39% Dynamic Innovators
26% Creative Innovators
18% Structured Innovators
10% Ad Hoc Innovators
8% Innovation Outsourcers
8%
10%
18%
26%
39%
Making Meaning (book)
makingmeaning.org
CONNECT YOUR ACTIVITIES
AND BUDGETS TO CORP
STRATEGY
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
LEARN ABOUT
GREAT
STRATEGY ON
YOUR OWN
MISSION

VISION
P
O
S
I
T
I
O
N
INFRASTRUCTURE
C
O
M
P
E
T
I
T
I
O
N
SEGMENTS
C
U
S
T
O
M
E
R
E
N
V
I
R
O
N
M
E
N
T
FORESIGHT
V
A
L
U
E
S
LEARNINGS
METRICS
GOALS
E
X
P
E
R
I
M
E
N
T
S
A
C
T
I
V
I
T
I
E
S
More Coming Soon
LEARN THE VOCABULARY,
FRAMES, & ISSUES OF YOUR
PEERS (AND EXPAND THEM)
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
Quantitative Value:˝
Functional˝
Financial˝
Qualitative Value:˝
Emotional˝
Identity˝
Meaningful
Total Value
More: Blind Spot (book)
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
Marketing
Advertising
Sale
PR
Product
Board
CEO
Legal
HR
Finance
Operation
Marketing
Strategy
IT
Contracts
Manufact.
Purchasin
Distributio
n
Warehous
Quality
Control
Acc.
Payables
Acc.
Receivable
Recruiting
Training
Health &
Safety
Network
Admin.
Training
Support
Comm.
R & D
Strategic
Partners
Customer
Customer
Support
Complianc
e
Market
Social
Media
Brand
Strategy
BUILD RELATIONSHIPS
WITHIN YOUR ORG’S
LEADERSHIP
SHARE INSIGHTS FROM THE
FIELD…IN INNOVATIVE &
APPROPRIATE WAYS
(INSIGHT REPORTS, ETC.)
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
SHARE STORIES
FROM THE FIELD
IN APPROPRIATE
WAYS (LIVING
PERSONAS, ETC.)
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
More: Blind Spot (book)
CONTEXTUALIZE YOUR
INSIGHTS (AND WORK)
IN TERMS OF IMPACT
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
USE TOOLS THAT
EMPHASIZE OPPORTUNITY
& ACCURACY
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
USE
EXPLORATION SETUP
PURCHASE
Experiences + Touchpoints
I
N
T
E
N
S
I
T
Y
Ideal Customer
Experience
1
2 3
4
5
6
7
8
WiDi once set up allows
users to access content
on their computer such as
downloaded movies and
music. It creates a mirror
display on your HDTV
Ads gets customers
excited and peak
awareness about new
computers and features
Windows 8 OS creates
curiousity and customers
are interested in explor-
ing the new technology
and how it works with
new form factor
In Store exploration is
used prior to purchase
so customers can get a
good look and feel for
potential options
Sales associate often
give our conflicint
information especially
when it comes to WiDi
WiDi is difficult to
find out about, unless
a friend has it or you
come across it on a
blog, chances are you
won’t find out much
about it
Google is used to find specific
technical information that is not
listed on the product display
cards, like info on graphics
cards, RPM on hard drives, etc.
Windows 8 two modes is
highly preferred because
of ability to do specific
searches and serve up
applicable, contextual
information.
1 Segment A
WiDi is highly preferred
because of ability to do
specific searches and
serve up applicable, con-
textual information.
Windows 8 two modes
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Internet program install:
Chrome, Adobe Reader,
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae.
OEM manual is
referenced to find
the “don’t do’s”
A non-functioning or
outdated computer
prompt users to set out
on the discovery process
2 Segment B
Internet program install:
Chrome, Adobe Reader,
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae.
Forum Tips and Ticks
Family & Friends Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae eleifend euismod
Friends & Family are
valued as they provide
only opportunity to see,
touch, and use a variety
of computers before
purchase.
OEM websites come with
mixed reviews, some see
them as marketing while
other like to see options
vs. pricing tools
Product display card
were inconsistent in the
depth of information
between different
computers, for others it
was a good guide
Windows 8 Setup Wizard
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Google allows
customers to
directly search and
find the answers
they need, it
matches their
thinking style
YouTube provides customers
with a visual walk through of
how to accomplish basic to
complex task without
contacting the OEM
Sales Associates often provide
misleading, conflicting, or
down-right untrue information
(with WiDi, for example). When
knowledgeable and articulate,
though, a sales associate can
persuade someone to make a
Wayfinding Signage is
often unclear and pro-
vides little in the way of
helping customers make
selections or navigate the
space more effectively
Google is a common starting
spot that helps customers
gain an overview of the
options avaliable and
start navigating the
complex ecosystem
of the PC Retail visit before purchase
test the look and feel of the
products, talk to associates
about what is new, and
check out the selection
Google is accessed
multiple times to
continually refine
the search in finding
the right match
Forums/Reviews are a
resource that help provide
contextually relevant
information and carry a
perception of being
unbiased as compared to
the manufacturer for
others it is a necessary evil
OEM Packaging can
set expectation about
the process or the
experience the cus-
tomer is about start
Computer customers
are looking for light,
sleek, attractive form
factor computers. The
look and feel can make
or break deals
Computer customers are
looking for light, sleek,
attractive form factor
computers. The look and
feel can make or brake
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
OEM Site
OEM Site
Google
Search
Google
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Google
Search
Google
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Sales associate
Sales associate
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Friends &
Family
Friends &
Family
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Friends &
Family
Friends &
Family
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Brick and Mortar
Brick and Mortar
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Wonder
Truth
Beauty
Freedom
r
Frustration
Excitem
ent
Validation
Trust
Excitem
e
n
t
Discovery
Freedom & Oneness Comfort
Key touchpoints #4
Video #1
TechCo. WiDi details
#10
#2 Calling store to get
information about WiDi
#6 Excitement about
new computer
Video Jim @ 58 minutes
setting up #7
Win8 two modes #9 Learning styles #14
Dragon setup #13
Spoiled by Apple TV #11
WiDi works #16
Internet Explorer - can’t
delete #12
© SCANSION 2014
More: Blind Spot (book)
CONNECT YOUR ACTIVITIES
AND BUDGETS TO CORP
STRATEGY
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
wholesalers
customers
(end users)
NGOs
me
community
(geographic)
partners
labor unions
retailers
local
government
The
Environm
(Nature
industry
trade
associations
distributors
regional
government
courts
suppliers &
manufacturers
insurers &
reinsurers
shareholders
banks
investors
institutional
investors
competitors
sales
(business
development)
legal
manufacturing
operations
customer
service
marketing
product
development
accounting
human
resources
IT/
technology
board of
directors
strategy
research &
development
Your
Organization
leadership
(management)
EXPAND YOUR RESEARCH
TO OTHER STAKEHOLDERS,
WHEN YOU CAN
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
nathan.com
Stakeholder Maps (templates)
}44
The Business Model Canvas
Cost
Structure
Key
Partners
Key
Resources
Channels
Key
Activities
Value
Proposition
Customer
Relationships
Customer
Segments
Revenue
Streams
LEARN THE CURRENT
BUSINESS TOOLS
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
businessmodelgeneration.com
flourishingbusiness.org
Business Model Gen. (book)
DETERMINE YOUR
ORG’S MANAGEMENT
CULTURE
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
39% Dynamic Innovators
26% Creative Innovators
18% Structured Innovators
10% Ad Hoc Innovators
8% Innovation Outsourcers
8%
10%
18%
26%
39%
Making Meaning (book)
makingmeaning.org
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
Rise of the DEO (book)
LEARN LEADERSHIP SKILLS
LEARN LEADERSHIP SKILLS
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
Rise of the DEO (book)
LEADERSHIP IS THE CLEAR
COMMUNICATION OF A
FUTURE OTHERS WANT TO
FOLLOW
THE BEST NEW
OPPORTUNITIES WILL
COME FROM
UNDERSTANDING THE
“WHY?”
HERE IS WHAT YOU CAN &
SHOULD DO ABOUT IT:
MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
M
A
K
E
I
T
S
O
by
N
ATHAN
SHEDROFF
&
CHRISTOPHER
NOE
S
SEL
Experience Design 1.1
a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
product taxonomies 16
user behavior 116
experiences 4
experience taxonomies 10
100 years 22
wisdom 54
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
2008 Edition
Dictionary of
Sustainable Management
Design Strategy in Action
Edited by Nathan Shedroff
A publication from the MBA in Design Strategy program
California College of the Arts
2011
THANK YOU nathan@nathan.com
@nathanshedroff
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGY TOOLS
NATHAN SHEDROFF nathan.com @nathanshedroff
LEADERSHIP TOOLS
NATHAN SHEDROFF nathan.com @nathanshedroff
SYSTEMS TOOLS
YES, ALL OF THIS IS A
LOT OF EXTRA WORK!
WHAT STANDS IN YOUR
WAY:
WHAT STANDS IN YOUR
WAY:
“BUSINESS AS USUAL”
WHAT STANDS IN YOUR
WAY:
FEAR OF CHANGE
WHAT STANDS IN YOUR
WAY:
YOUR NETWORK
WHAT STANDS IN YOUR
WAY:
CULTURE:˝
QUANTITATIVE˝
VS˝
QUALITATIVE
WHAT STANDS IN YOUR
WAY:
CULTURE:˝
QUANTITATIVE˝
&˝
QUALITATIVE
NEW TOOLS FOR˝
THE FUTURE
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGY TOOL: CONTINUOUS STRATEGY
CUSTOMERS
LEARNINGS
IMPACT
O
P
P
O
R
T
U
N
I
T
I
E
S
POSITION
C
O
M
P
E
T
I
T
I
O
N
M
A
R
K
E
T
S
E
N
V
I
R
O
N
M
E
N
T
COMMUNICATIONS
MISSION & GOALS
V
I
S
I
O
N
I
N
F
R
A
S
T
R
U
C
T
U
R
E
CULTURE & TEAM
METRICS
FORESIGHT
PLANNING
A
C
T
I
V
I
T
I
E
S
A
L
I
G
N
M
E
N
T
ADMINISTRATION
QUAL & QUANT
RESEARCH
SEGMENTATION
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGY TOOL: VALUE STRATEGY
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGY TOOL: MEANING STRATEGY
nathan.com
Meaning Strategy (template)
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGIC TOOL: EXPERIENCE STRATEGY
VALUE:
The most important dimension is the kinds
of value the experience provides to people.
Meaningful
Identity
Emotional
Financial
Functional
TRIGGERS:
All design choices trigger a
reaction in people (often
requiring specialized expertise).
Sight
Sound
Touch
Smell
Taste
Concepts
Symbols
Name
Price
DURATION:
A continuum through time in which people enter, inhabit,
and then exit an experience in four distinct phases:
Initiation
Immersion
Conclusion
Continuation
INTENSITY:
Nearly all designed experiences
engage the consciousness.
Sometimes, you can redesign an
experience that has become
habit back to an engaging one.
BREADTH:
Product/Object
Service
Environment/Place
Event
QUESTIONS: What are all of the touchpoints connected to your organization, brand, or experience for each
person or market segment? Do they feel unified and that they come from the same place? Consistency, here,
is a human one, not an absolute machine-like connection. It’s more about what people expect in each medium.
Describe the elements, triggers, and mental models people experience in each category.
QUESTIONS: Which elements trigger what
reactions in the people you’re designing for?
QUESTIONS: What are people’s decision-drivers for
each segment of people in each of these categories?
NOTE: Those
values closer to
the center are both
more stable and
more “valuable.”
Quant.
Qual.
INSTRUCTIONS: This describes the elements that distinguish and differentiate all experiences. This list can be
used both as an evaluation method for current experiences (especially as experienced by people) and as a
design mnemonic for new experiences. At some point early in the design process, simply run through the
elements and ask how each might help you create a more satisfying experience.
QUESTIONS: Where on this spectrum does the experience exist (for people)? Where should it exist?
If the epxerience is to be interactive, what makes it so? The biggest factors in interactivity are:
Feedback, Control, Communications, Creativity/Productivity, and Adaptivity. How does the
experience exhibit these factors and how can the new design use them to improve the experience?
QUESTION: How can you design smooth
transitions between each phase?
INTERACTION:
A continuum of action and interaction between
a person and a system or another person.
(Never
changes)
(Changes
via user)
(Changing
despite user)
(Changes in response to user
behavior, context, preferences, etc.)
Charting intensity over time is called a Waveline.
REFLEX HABIT ENGAGEMENT
TIME > INITIATION IMMERSION CONCLUSION
CONTINUATION
IDEAL
CURRENT
INTENSITY
DESIRABLE
>
<
UNDESIRABLE
STATIC PASSIVE INTERACTIVE
ACTIVE
THE 6 DIMENSIONS OF EXPERIENCE nathan.com/tool-experience-model
nathan.com
Experience Dimensions (template)
VALUE:
The most important dimension is the kinds
of value the experience provides to people.
Meaningful
Identity
Emotional
Financial
Functional
TRIGGERS:
All design choices trigger a
reaction in people (often
requiring specialized expertise).
Sight
Sound
Touch
Smell
Taste
Concepts
Symbols
Name
Price
DURATION:
A continuum through time in which people enter, inhabit,
and then exit an experience in four distinct phases:
Initiation
Immersion
Conclusion
Continuation
INTENSITY:
Nearly all designed experiences
engage the consciousness.
Sometimes, you can redesign an
experience that has become
habit back to an engaging one.
BREADTH:
Product/Object
Service
Environment/Place
Event
QUESTIONS: What are all of the touchpoints connected to your organization, brand, or experience for each
person or market segment? Do they feel unified and that they come from the same place? Consistency, here,
is a human one, not an absolute machine-like connection. It’s more about what people expect in each medium.
Describe the elements, triggers, and mental models people experience in each category.
QUESTIONS: Which elements trigger what
reactions in the people you’re designing for?
QUESTIONS: What are people’s decision-drivers for
each segment of people in each of these categories?
NOTE: Those
values closer to
the center are both
more stable and
more “valuable.”
Quant.
Qual.
INSTRUCTIONS: This describes the elements that distinguish and differentiate all experiences. This list can be
used both as an evaluation method for current experiences (especially as experienced by people) and as a
design mnemonic for new experiences. At some point early in the design process, simply run through the
elements and ask how each might help you create a more satisfying experience.
QUESTIONS: Where on this spectrum does the experience exist (for people)? Where should it exist?
If the epxerience is to be interactive, what makes it so? The biggest factors in interactivity are:
Feedback, Control, Communications, Creativity/Productivity, and Adaptivity. How does the
experience exhibit these factors and how can the new design use them to improve the experience?
QUESTION: How can you design smooth
transitions between each phase?
INTERACTION:
A continuum of action and interaction between
a person and a system or another person.
(Never
changes)
(Changes
via user)
(Changing
despite user)
(Changes in response to user
behavior, context, preferences, etc.)
Charting intensity over time is called a Waveline.
REFLEX HABIT ENGAGEMENT
TIME > INITIATION IMMERSION CONCLUSION
CONTINUATION
IDEAL
CURRENT
INTENSITY
DESIRABLE
>
<
UNDESIRABLE
STATIC PASSIVE INTERACTIVE
ACTIVE
THE 6 DIMENSIONS OF EXPERIENCE nathan.com/tool-experience-model
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGY TOOL: STAKEHOLDER STRATEGY
wholesalers
customers
(end users)
NGOs
media
community
(geographic)
partners
labor unions
retailers
local
government
The
Environment
(Nature)
industry
trade
associations
distributors
regional
government
courts
suppliers &
manufacturers
insurers &
reinsurers
shareholders
banks
investors
institutional
investors
competitors
sales
(business
development)
legal
manufacturing
operations
customer
service
marketing
product
development
accounting
human
resources
IT/
technology
board of
directors
strategy
research &
development
Your
Organization
leadership
(management)
nathan.com
Stakeholder Maps (templates)
NATHAN SHEDROFF nathan.com @nathanshedroff
NATHAN SHEDROFF nathan.com @nathanshedroff
}44
The Business Model Canvas
Cost
Structure
Key
Partners
Key
Resources
Channels
Key
Activities
Value
Proposition
Customer
Relationships
Customer
Segments
Revenue
Streams
STRATEGY TOOL: BUSINESS MODEL CANVAS
strategyzer.com
Business Model Canvas (book)
NATHAN SHEDROFF nathan.com @nathanshedroff
STRATEGY TOOL: FLOURISHING BUSINESS CANVAS
flourishingbusiness.org
Flourishing Business Canvas
NATHAN SHEDROFF nathan.com @nathanshedroff
Experience Waveline™ Example
PC Customer Experience Waveline
USE
EXPLORATION SETUP
PURCHASE
Experiences + Touchpoints
I
N
T
E
N
S
I
T
Y
T I M E
Ideal Customer
Experience
The customer is looking for a trusted agent
to them through the purchase process.
TechCo. can work with channel partners to
educated sales staff and deliver consistent
collateral and information at the point of
sale so there is truth for the customer.
The customer has difficulties
navigating complex user inter-
face. OEM information embed-
ded on the computer often
looks like marketing materials.
TechCo. can help simplify.
Answer the questions directly
around TechCo. supported
and promoted software. Work
closely with the OEMs to take
ownership of the customers
experience at this stage.
The customer has difficulties navigating
complex user interface. OEM informa-
tion embedded on the computer often
looks like marketing materials.
TechCo. can help simplify and answer
the questions directly around TechCo.
supported and promoted software.
Work closely with the OEMs to take
ownership of the customers experience
at this stage
TechCo. can help simplify and answer
the questions directly around TechCo.
supported and promoted software.
Work closely with the OEMs to take
ownership of the customers experience
at this stage
The customer is looking for an
unbiased opinion about where to
turn to find information. TechCo.
has
an opportunity to provide
recommendations and resources
that might be valuable.
The customer is looking for an
unbiased opinion about where to
turn to find information. TechCo.
has
an opportunity to provide
recommendations and resources
that might be valuable.
1
1
2 3
4
5
6
7
8
2 3 4 5 6 7 8
Opportunities
WiDi once set up allows
users to access content
on their computer such as
downloaded movies and
music. It creates a mirror
display on your HDTV
Ads gets customers
excited and peak
awareness about new
computers and features
Windows 8 OS creates
curiousity and customers
are interested in explor-
ing the new technology
and how it works with
new form factor
In Store exploration is
used prior to purchase
so customers can get a
good look and feel for
potential options
Sales associate often
give our conflicint
information especially
when it comes to WiDi
Friends & Family are
valued as they provide
only opportunity to see,
touch, and use a variety
of computers before
purchase.
Program install: Chrome,
Adobe Reader, Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae.
WiDi trying to find WiDi
and set it up is extremely
difficult for users
WiDi is difficult to
find out about, unless
a friend has it or you
come across it on a
blog, chances are you
won’t find out much
about it
Google is used to find specific
technical information that is not
listed on the product display
cards, like info on graphics
cards, RPM on hard drives, etc.
Upgrade from Win8 to
Win 8.1 During the install
process the drives from
were not updated, this
caused problems with
finding WiDi
Windows 8 two modes is
highly preferred because
of ability to do specific
searches and serve up
applicable, contextual
information.
1 Segment A
WiDi is highly preferred
because of ability to do
specific searches and
serve up applicable, con-
textual information.
Windows 8 two modes
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Internet program install:
Chrome, Adobe Reader,
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae.
OEM manual is
referenced to find
the “don’t do’s”
A non-functioning or
outdated computer
prompt users to set out
on the discovery process
2 Segment B
Internet program install:
Chrome, Adobe Reader,
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae.
Forum Tips and Ticks
Google search Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae eleifend euismod
3 Segment C
Family & Friends Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae eleifend euismod
Friends & Family are
valued as they provide
only opportunity to see,
touch, and use a variety
of computers before
purchase.
OEM websites come with
mixed reviews, some see
them as marketing while
other like to see options
vs. pricing tools
Product display card
were inconsistent in the
depth of information
between different
computers, for others it
was a good guide
Windows 8 Setup Wizard
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Windows 8 two modes
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Google allows
customers to
directly search and
find the answers
they need, it
matches their
thinking style
YouTube provides customers
with a visual walk through of
how to accomplish basic to
complex task without
contacting the OEM
Sales Associates often provide
misleading, conflicting, or
down-right untrue information
(with WiDi, for example). When
knowledgeable and articulate,
though, a sales associate can
persuade someone to make a
purchase and instill excitement.
Wayfinding Signage is
often unclear and pro-
vides little in the way of
helping customers make
selections or navigate the
space more effectively
Google is a common starting
spot that helps customers
gain an overview of the
options avaliable and
start navigating the
complex ecosystem
of the PC Retail visit before purchase
test the look and feel of the
products, talk to associates
about what is new, and
check out the selection
Google is accessed
multiple times to
continually refine
the search in finding
the right match
Forums/Reviews are a
resource that help provide
contextually relevant
information and carry a
perception of being
unbiased as compared to
the manufacturer for
others it is a necessary evil
OEM Packaging can
set expectation about
the process or the
experience the cus-
tomer is about start
Computer customers
are looking for light,
sleek, attractive form
factor computers. The
look and feel can make
or break deals
Computer customers are
looking for light, sleek,
attractive form factor
computers. The look and
feel can make or brake
deals
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
OEM Site
OEM Site
Google
Search
Google
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Google
Search
Google
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Sales associate
Sales associate
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Friends &
Family
Friends &
Family
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Friends &
Family
Friends &
Family
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Brick and Mortar
Brick and Mortar
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Wonder
Truth
Beauty
Freedom
Frustration Shock
Anxiety
&
Fear
Frustration
Meandering
Boredom
Excitem
ent
Validation
Trust
Excitem
e
n
t
Discovery
Freedom & Oneness Comfort
Computer crashing #5
WiDi confusion #3
Key touchpoints #4
Video #1
TechCo. WiDi details
#10
#2 Calling store to get
information about WiDi
#6 Excitement about
new computer
Video Jim
@ 58 minutes
Video Jim @ 58 minutes
setting up #7
Win8 two modes #9 Learning styles #14
Dragon setup #13
Spoiled by Apple TV #11
WiDi works #16
Internet Explorer - can’t
delete #12
STRATEGY TOOL: WAVELINE
nathan.com
Wavelines (template)
STRATEGY TOOL: SCIENCE FICTION PROTOTYPING
NATHAN SHEDROFF nathan.com @nathanshedroff
YOU
CAN
ONLY
INNOVATE
FOR
THAT
WHICH
YOU
CARE
ARE
WHERE
YOUR
DRIVES
ENERGY
FOLLOWS
ATTENTION IS
LEADERS AN
GENERATE
CONVER-
SATIONS
WHICH
CREATE
VALUE
COMMIT-
MENTS
WHICH
ENABLE
ACTIONS
WHICH
DRIVE
GENERATIVE
OF
RESULTS
INNOVATION
WHICH
ONLY
EXISTS
RELATION-
SHIP
WITHIN AN
AWARENESS CREATES CHOICE
IS AN
ASSESSMENT
THAT
PROVOKES
IS
GROUNDED
FOR
ACTION
WITH
THE
PROPER
FRAME DOMAIN PURPOSE
AND
SUPPORTING
ASSERTIONS
AND
INTRA-
PRENEURS
EXPERIENCE
PERFORMERS
DECLARE
COMPLETION
SEEK
ARE
CLEARLY
CAN
STILL
SEEK
ENTRE-
PRENEURS
SEEK
OPPOR-
TUNITIES
OPPOR-
TUNITIES
MUST WORK
WITHIN THE
CULTURE
FOR
CONVER-
SATIONS
DECLARE
ORGANIZ-
ATIONS
LEADERS
REVOKE
FOR
BETWEEN
A
A
FOR
MANAGERS
GROWTH
EFFICIENCY
ORGANIZ-
ATIONS
WITHIN
THE
ORGAN-
IZATION
INI
NEW
TEAMS
ARE
GROUPS
WITH A
SHARED
CLEAR
PROMISE
OF
FUTURE
IF
MEANING
IS AN
ASSESSMENT
OF REALITY
WHOSE
PRIORIT-
IZATION
AND
EXPRESSION
MANIFESTS
IN
VALUES
PEOPLE
TO WHICH
OTHERS
CONDITIONS
COMMIT
CHANGE
AND
VALUES
BREAK-
DOWNS
RESULT
FROM
COGITIVE
BLINDNESS
DOMAIN
BLINDNESS
OF
THEIR
COMMIT-
MENTS
NEGLECTING
TO MODIFY
COMMIT
TO
SHARED
MISSIONS
& GOALS
VISIONS ACTIONS
WITHIN
THE
ORGAN-
IZATION OWNERSHIP
ROLES &
STRUCTURES
TRUST
IS
THE
RESULT
OF
SINCERITY
COMPETENCE
RELIABILITY
AND
TOLERANCE
FOR RISK
AND
THE
FUTURE
CUSTOMERS MAKE A
FOR
ACTIONS
WITH A
REQUEST
BASED ON
DECLAR
-ATIONS
WITH
ARE MET
WITH AN
WITHIN
A
RELATION-
SHIP
CONDITIONS
FOR
SATISFACTION
OFFER
WHICH
FOLLOWED
BY A
PERFORMERS
PROMISE
MEET
WITH A
PROMISE
AFTER A
CUSTOMERS
CAN
ACCEPT
DECLINE
NEGOTIATION
COUNTER
OFFER
COUNTER
OFFER
OR
COMMIT
TO
COMMIT
DURING A
CUSTOMERS
DECLARE
SATISFACTION
OR
CAN
STILL
COMMIT
TO
COMMIT
CANCEL
...we (effectively or not)
have or not.
The cause of all outcomes
(positive & negative) are the...
Awareness and attention
shape the kind of observers
and actors we are.
Types of value: functional,
financial, emotional,
identity, and meaningful.
Whether they acknowledge
it or not, all organizations are
in the relationship business.
Whether they acknowledge
it or not, all organizations are
in the experience business.
... can be measured
(unlike many things)
• passion & ownership
• lack of commitment
• compliance & obligation
If you don’t change actions,
you can’t chance results.
...is action, not intent. You
only care for those things
in which you invest energy,
time, or sometimes money.
Conversations for Action
include: a request for
participation, negotiation,
performance, & acceptance.
(defer until later)
... should display,
confidence,authenticity,
and centeredness.
(in accordance with standard
community practices)
(requires a speaker and a
hearer and should articulate
the concern to be addressed)
..are one kind of stakeholder.
Others include employees,
NGOs, suppliers, partners,
government media, Nature...
(of future action, to accept
decline, etc. withinset time
period and resources)
How the people and
things that you CARE
about connect to your
experience.
opinion based on evidence
made by a listner/customer,
assessebt of a promise’s
impact on the listener’s ability
(power) to take care of their
concenrs in the future, and is
an additional assessment of
what the listener is willng to
commit to have this promis
fulfilled compared to other
potential promises they can
commit to
performer + individual
listener + performer’s
promise + background
of obviousnss +
conversation for action
The conditions people ask
others to commit to so that
their concerns are cared for.
(does the assessment fit
the listener’s beliefs?)
(to what community,event,
discourse, discussion, or
situation, does it apply?)
Shouldberelevanttothedomain
andpurposeandconsistentwith
commonstandards.
Assertionsarenevertrueorfalse
butshapeyourposturetoward
futurepossibilities.Listeners
orientthemselveswithinthe
assertion’sframeopeningand
closingotheropportunities.
Thereareatleastsixdimensions
ofeveryexperience:intensity,
duration,breadth,interaction,
value,andtriggers.
A fact for which you offer
to provide evidence if
requested.
(what’s the point and
concerns? does anyone
care?)
Generative systems
naturally generate change
and interaction by their use.
Innovation is the adaptation
of a new practice within a
community.
Innovation processes involve:
• Sensing: bringing forth new possibilities that bring value to the community
• Envisioning: building compelling stories of how things could be
• Offering: presenting a proposed practice to community(leaders), who commit to consider it
• Adopting: community members commit to trying the new practice for the first time
• Sustaining: (Adopting) for its useful life
• Executing: carrying-out action plans that produce and sustain adoption
• Leading: Proactively working to produce the outcomes of the previous 6 practices and overcoming the struggles along the way
• Embodying: achieving a level of skill at each practice that makes them automatic, habitual, and effective even in chaotic situations.
CAN
ONLY
TRANSFER
WITHIN A
MAP
A
...to coordinating actions
(including declarations of
authority within the team)
(of the organization, team,
and the people within them)
(people must also be fair,
honest, just and respectful
of others’ interests)
(including processes)
(including the assessment
of these)
Howthepeopleandthingsthat
youcareaboutconnecttoyour
experience.
Thereare15coremeanings
thatdefinehowpeopleframe
theworldaroundthem.
Peoplecanprioritizethesame
coremeaningsyetexpress
themdifferently.
(or disatisfaction, in which
performers can take
addittional action to satisfy)
Any number of people can
collaborate but they aren’t
automatically a team.
“Clear” and “simple” are
different. Clarity can exist
regardless of complexity.
Sharing requires clear
communication, care, and
personal investement.
Declarations are acts that
change expectations for
action.
Visions, declarations, &
offers which aren’t clear
cannot be committed to.
...regardless of authority,
from anywhere inside or
outside an organization.
Anyone clearly declaring
a vision others want to
follow becomes a leader...
Language is the primary
mechanism for changing
behavior and the future.
Both requestor & promisor
reset expectations of the
future due to commitments.
The future is changed by
promises of action focused
on new possibilities.
Those who make offers
commit to be satisfied
when these are delivered.
People commit to fulfill
offers made and accepted
by others.
...is the chief reason for
contracts to have so many
stipulations.
...hasbecomeitsowngoal
insteadofjustameanstoa
largergoal.
(failing to discontinue or
modify obsolete practices
or business models)
acceptance, performance,
conditions of satisfaction,
etc.)
(missing conversations,
cutomers, performers,
requests, promises,
LEADERSHIP TOOL: GENERATIVE COMMUNICATIONS
NATHAN SHEDROFF nathan.com @nathanshedroff
Implementing
Getting things done
Optimizing
Turning abstract
ideas into practical
solutions and plans
Generating
Getting things started,
finding new problems
and opportunities
Conceptualizing
Defining problems and
putting ideas together
LEADERSHIP TOOL: BASADUR PROBLEM-SOLVING PROFLIES BASADURPROFILE.COM
NATHAN SHEDROFF nathan.com @nathanshedroff
LEADERSHIP TOOL: INNOVATION CULTURES
39% Dynamic Innovators
26% Creative Innovators
18% Structured Innovators
10% Ad Hoc Innovators
8% Innovation Outsourcers
8%
10%
18%
26%
39%
Making Meaning (book)
makingmeaning.org
NATHAN SHEDROFF nathan.com @nathanshedroff
SYSTEM TOOL: UN SUSTAINABLE DEVELOPMENT GOALS
NATHAN SHEDROFF nathan.com @nathanshedroff
SYSTEM TOOL: LIFE CYCLE ASSESSMENT
NATHAN SHEDROFF nathan.com @nathanshedroff
IMPACTS
ACTIVITIES RESULTS
! !
! !
! !
SYSTEM TOOL: SOCIAL IMPACT ASSESSMENT
NATHAN SHEDROFF nathan.com @nathanshedroff
This Sustainability Scorecard is intended to help critically evaluate proposed project solutions across multiple concerns
of sustainability and value-creation. The objective is to arrive at a score for each of the strategies below with notes
about the solution’s impacts.
Instructions: Self-rate the positive impacts and performance of your solution, from 0-4, in each of the following
twenty principles along the four scoring levels (to the right).
Credits: Based on the AIGA Living Principles (thanks to Phil Hamlett and Gaby Brink), Natural Capitalism Solutions
and Presidio Graduate School’s Sustainability Helix, and the book Design is the Problem.
Sustainability Scorecard www.designmba.org
140314
Material Substitution
System Solution
Need & Usefulness
Cultural Vitality
Atoms to Bits
Project Name:
Localization
Value / Benefits
System Solution
Governance
Transparency
System Solution
Waste to Food
Durability
Reuse
Recyclability
Disassembly
Dematerialization
Financial Vitality
Desirability
Meaning
Product > Service
Business Model Innovation
Diversity > Reslience
Stakeholder Engagement
Justice
Diversity > Reslience
To what extent have you minimized materials and energy throughout manufacturing, distribution, use,
recycling, and disposal? What more an be eliminated?
To what extent have you minimized transportation throughout manufacturing, distribution, use, recycling,
and disposal? Can products be used, serviced, repaired, recycled, remade, and disposed of locally?
Can physical products be transformed into digital ones (informationalization) and provide the same or more
value for less energy and material impact? Can you send the “recipe” for local manufacturing instead?
Did you consider a rental, leasing, or service model to manage physical products more efficiently across
more users throughout its lifecycle (amortizing the impacts of materials and energy across more use)?
To what extent does the solution reduce or eliminate waste? Have you designed through the lifecycle for
when the solution’s life span is complete? Are the waste products designed as inputs for other processes?
How much recycled content is used in the manufacturing process and throughout the lifecycle? Are the
materials, sub-assemblies, or parts used easily recylcable in standard recylcing systems?
Have materials and energy sources been selected based on their ecological impacts? Does the project
justify the physical materials involved or, if it can, would it better exist digitally or virtually?
To what extent do the values of yourself, your client, and/or the owner of this project support the values of
its intended audience and customers throughout its life cycle? Is the solution healthy and just?
On what levels does the solution create value? Is it measured? Is value considered and reported in addition
to profit? Does the project provide short- and long-term economic benefits in sustainable ways?
Does the solution communicate meaning, and how are your customers and stakeholders acting upon
them? Are positive emotional reactions triggered? Are negative impacts addressed?
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
0 1 2 3 4
How easy is it to disassemble your product once discarded? Are the materials clearly labeled, the parts
easy to take apart? Are they made of only one material or several?
How well does the solution fulfill individual and societal needs via product, message, service, or experi-
ence? Does this project enhance the lives of its makers and users in the long term?
Do the impacts of the solution and organization hurt others, denigrate, or enslave others? Does it promote
the resolution of conflicts among communities and stakeholders?
Do you, the client, and/or the organization that owns and implements the solution have structures and poli-
cies to govern its affairs in appropriately diverse and inclusive ways?
Do you, the client, and/or the organization that owns and implements the solution have structures and poli-
cies to engage and consider impacts and value on multiple stakeholders (and not merely shareholders)?
Does the project promote cultural diversity over homogenity? Does the solution and the organizations con-
nected to it incorporate diverse cultural needs?
To what extent does this project create prositive impacts on all stakeholders and communities throughout
its life cycle, from makers to users to those involved in its disposal?
Is this solution developed to sustain itself financially? Does it rely on hidden costs and externalities to be
cost-effective? Does the solution offset external costs in some way?
Was the economic system around this solution considered, and do the financial impacts benefit a sustain-
able economy? Who gains economic value from this solution?
In what ways does this project compel people to transition to a more sustainable lifestyle choices? To what
extent does it promote and represent resilience, justice, and cultural vitality of all stakeholders?
To what extent has the solution been designed to have a secondary uses (when its primary use is done)?
To what extent has the solution been designed with materials that allow it to have an extended lifespan. Is it
repairable, upgradable, and servicable?
To what extent has the solution represent what the audience or customers actually want? Is the solution
designed to appeal to customers for a long time (in order to keep it relevant in their lives)?
Does the solution and the organization that implements it communicate transparently and honestly about its
intents and impacts? Are policies and activities stated and reported transparent?
Does the solution promote positive attitudes and values, both in intent and execution? Does this project
take into consideration the unique needs of various or local cultures?
Business
as
Usual
Exploring
Concepts
Implementing
Solutions
Exhibiting
Leadership
Achieving
Restoration
ECOLOGICAL Strategies & Impacts
FINANCIAL Strategies & Impacts
SOCIAL Strategies & Impacts
CULTURAL Strategies & Impacts
Actions and issues that affect natural systems, including climate change,
preservation, carbon footprint, and restoration of natural resources.
Actions and issues that affect how people and organizations meet their basic needs, evolve,
and define economic success, value, and growth.
Does the business model for this solution innovatively add value and serve stakeholders in better ways? Is
it designed to sustain value in the long-term?
CORPORATE Strategies & Impacts
Actions and issues that affect all aspects of society, including poverty, violence, injustice, edu-
cation, healthcare, safe housing, labor and human rights.
Actions and issues that affect how communities manifest identity, preserve and cultivate tradi-
tions, and develop belief systems and commonly accepted values.
Actions and issues that affect how corporations create value, organize themselves, and respond
to the values of the communities around them.
SYSTEM TOOL: SUSTAINABILITY SCORECARD
nathan.com
Sustainability Scorecard
NATHAN SHEDROFF nathan.com @nathanshedroff
SYSTEM TOOL: CIRCULAR ECONOMY
NATHAN SHEDROFF nathan.com @nathanshedroff
SYSTEM TOOL: TRUE COST ACCOUNTING
NATHAN SHEDROFF nathan.com @nathanshedroff
SYSTEM TOOL: INTEGRATED BOTTOM LINE ACCOUNTING
NATHAN SHEDROFF nathan.com @nathanshedroff
SYSTEM TOOL: SUSTAINABILITY HELIX
NATHAN SHEDROFF nathan.com @nathanshedroff
SYSTEM TOOL: LIVING PRINCIPLES
NATHAN SHEDROFF nathan.com @nathanshedroff
www.natcapsolutions.org/tools/laser-local-action-for-sustainable-economic-renewal/
SYSTEM TOOL: LASER MANUAL FOR COMMUNITIES

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Strategy is in Crisis and Design Can Solve It

  • 2.
  • 3.
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  • 5. MAKE IT SO Interaction Design Lessons from Science Fiction by NATHAN SHEDROFF & CHRISTOPHER NOESSEL foreword by Bruce Sterling Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. “Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world.... You will find it as useful as any design textbook, but a whole lot more fun.” ALAN COOPER “Father of Visual Basic” and author of The Inmates Are Running the Asylum “Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.” ANNALEE NEWITZ Editor, io9 blog “Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.” MARK COLERAN Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) “Every geek’s wet dream: a science fiction and interface design book rolled into one.” MARIA GIUDICE CEO and Founder, Hot Studio www.rosenfeldmedia.com MORE ON MAKE IT SO www.rosenfeldmedia.com/books/science-fiction-interface/ M A K E I T S O by N ATHAN SHEDROFF & CHRISTOPHER NOE S SEL Experience Design 1.1 a manifesto for the design of experiences by Nathan Shedroff product taxonomies 16 user behavior 116 100 years 22 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 product taxonomies 16 user behavior 116 experiences 4 experience taxonomies 10 100 years 22 wisdom 54 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 2008 Edition Dictionary of Sustainable Management Design Strategy in Action Edited by Nathan Shedroff A publication from the MBA in Design Strategy program California College of the Arts 2011
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AARON KETTL AARON WONG ABINASH PRADHAN ADAM BROIDY ADAM COTE ADAM DOLE ADAM ELMAGRHABY ADAM PIRON ADRIANA SANTAMARIA ADRIENNE BROWN AHMED RIAZ AI MIYAZAWA AKI AKINOLA AKRITI VORA ALEX PRATT ALEX SCOTT ALEX SHU ALEX VAZQUEZ ALEXANDER NEIMAN ALEXANDER ROSANDICK ALEXANDRA BARNES ALI MUSLEH ALICIA NAVAJAS ALIDA DRAUDT ALISON SAREWITZ ALLISON COOPER ALVIN CHEUNG ALYSSA BURTT AMANDA FETTERLY AMANDA ZIELINSKI AMBER LESTER AMINA HOROZIC AMODINI CHHABRA AMY GUITTARD AMY GUSTINCIC ANDREA LEE ANDREW DEMING ANDREW GREENWOOD ANDREW SIU ANDREW YOUNG ANDY COCHRANE ANITA WONG ANN RICH ANNA ACQUISTAPACE ANNA DRABIK ANNA GARCIA ANNA IBRAHIM ANNE STEEVES ANNU YADAV ANTHONY JAGODA ANTHONY SALAZAR ARASH SHIRINBAB ARDAVAN SOBHANI ARNE SALONEN ARTURO LOVAZZANO ARTURO LOVAZZANO ARYA ABDOO ASA WIHLBECK ASHLEY HATHAWAY ASHLEY JOBE ASHLEY WELLS ATIIM WILEY AUDREY MA AUSTINA KANG AYANO HATTORI BEN ROSENTHAL BETH BERREAN BRAD PALLADINO, BRANDY DAVIS-BALSAMO BRIAN SCHMIERER BRIANA COONAN BRITTANAE VEAL BRYAN SATTLER CALVIN MAYS CAMILLE BRITO CAMILLE GRIGSBY-ROCCA CANDELARIA OCHOA CARA BROWN CARINA WONG CARLA VOORHEES CARLEY JACOBSON CAROLINE DANDO CASEY FLAHERTY CATHERINE NOLAN CESAR RIVERA CHAHN CHUNG CHANDRIMA DEURI CHANGLIN LIU CHARLENE PELUSO CHHAVI ARYA CHI-CHING OU CHIRAPRAT (MON) VORRATNCHAIPHAN CHRISTIE MCALLISTER CHRISTIN NOLASCO CHRISTINA CHARLTON CHRISTINA FAEH CHRISTINA GOEBEL CHRISTINA MCCAULEY CHRISTINA RODRIGUEZ CHRISTINE KIM CHRISTINE YOUNG CHRISTINE YUN CHRISTOPHER KROHN CHRISTOPHER RIBAUDO CHUANG-MING LIU CLARE SATTERTHWAITE CODY BOEGER COREY O’NEAL CORINE PROTHERO CRISTINA WHITELEY CYNTHIA RANDOLPH DAMIAN WOLFGRAM DANE WETSCHLER DANIEL GOMEZ DANIEL KAMENETZKY DANIEL OLARTESALAMANCA DANIEL QUON DANIELA GOMEZ DANIELLE ZIMMERMAN DAVE REINHARDT DAVID “MITCHELL” GEERE DAVID CHIN DAVID KORSTAD DAVID ROSELLE DEVIN HARVATH DHAVAL SHAH DI WANG DI WU DIANNE QUE DIOGO RIBEIRO DOLLY PARIKH DONNA KWOK EDA GOKSEL EHSAN DARBANDI ELAINE GODDARD ELISE GILL ELIZABETH DEMAKOS ELIZABETH KUKKA ELIZABETH MADSEN ELIZABETH THAPLIYAL ELYSA SOFFER EMIL ALEX EMILY ROBIN ERIC DORF ERIC ELLIS ERIC PERSHA ERICA FRYE ERICA MEADE ERIK EHRKE ERIN JACOBS-MAY ESTELA HARTLEY EVAN BROWN EWA GUZEK FANGSHU ZHU FARZANEH KIA FATIMA SAYEED FAYAZ ASHRAF FEMI EMIOLA FRANZI SESSLER GABRIEL AVILA GABRIELA ASCHENBERGER GAGANVIR MAULI GAURAV SINHA GERALD CARVALHO GIRISH SHEETAL GRAHAM GARDNER GREGORY STOCK GUAN WANG GUILLAUME DRISCOLL GWEN ARMBRUSTER HACHEM MAHFOUD HAILEY HARMON HANNAH ROBINSON HANNAH STROBEL HARI ARCHIT HARIPRASAD KANTUBHUKTA HAROLD GALLIVAN HAVEN SIMSAR HEE SEUNG LIM HEIKE RAPP-WURM HENRY LIU HERACLIO ATENCIO HSING CHANG HUSSEIN ISMAIL IAN SMITH INGRID DRAGOTTA IRA OPAL ISAAC BUWEMBO ISABEL HARVEY ISABELLE SHU ISHITA MAHAJAN ISMAR MAHMUTOOVIC IVAN YIP JACOB GUERNSEY JACLYN DAB JACQUELINE CISNEROS JAMES BIERBOWER JAMES CHOWDRY JAMES LANE JAMILA SMITH JARED HELTON JASMINE PROBST JASON CHAN JASON HUI JASON LINDER JAY WILKINSON JAYMAR CABEBE JEANETTE MELGAREJO JEDDA FOREMAN JENNIFER JOHNIGARN JENNIFER JONES JENNIFER MUHLER JENNIFER PECHACEK JENNIFER SORENSEN JESS MEYER-APPEL JESSICA BELL JESSICA STRAUS JESSICA WATSON JESSICA YUN-TIEN WEN JIHO JUNG JO MARINI JOANNA DILLON JOANIE HUDSON JOHN GARVIE JOHN INTRATER JOHNNY XU JON-PIERRE MICUCCI JONATHAN FRISTAD JONJOZUF HADLEY JORGE TORRES PEREZ PALACIOS JOSHUA THARP JOYCE LU JOYCE PEDERSEN JOYCELIN TSAI JUAN GALARZA JUDITH BASLER JULI SHERRY JULIA SNIPPEN JULIA WEST JULIAN GONÇALVES JULIE GRANT JULIE HUTCHISON JULIETA COLLART JUSTIN BROWN JUSTIN LOKITZ JUSTIN PAUL JUSTINE KELLER KAAVYA KRISHNAN KARIN SENADO KARL LUDEMAN KATHERINE HERSKOVITZ KATHERINE MCEACHERN KATHLEEN WATSON KATHRYN HAUTANEN KATJA KRUPPA KEJI ZHENG KELLY MACY KELLY SPAIN KELSEY KAMM KEMI AMIN KHUYEN DANG KIMBERLY NOON KISHORI DE KRISTA BANGSUND KURT MCCULLOCH KYLE RANSON-WALSH LAMIN MANSARAY LAURA RAMOS LAURA SMITH LAUREL ADAMS LAUREN MORGAN LAUREN NHAM LAURENCE MACSWEEN LETICIA MURRAY LILIAN TYDINGS LINDA CHANG LINDSAY MCCOMB LINDSAY MELNICK LINNA LI LISA BLOOMQUIST LIZ COMPERCHIO LIZZY (ELIZABETH) HUGHES LOUISE DERRICK LUCY SWEENEY MAISEE XIONG MARCIE CHIN MARCO GUADARRAMA MARIA CHERCOLES MARIA DEL CARMEN SIERRA LARIS MARIA GUIJARRO AGUIRRE MARIA LA ROTTA MARIA MACEDO MARIA MUNOZ MARIANA QUIROGA MARIANETH CROCKETT MARIMAR SUAREZ PENALVA MARISA LAVALLEE MARK GABRIEL MARK TOLENTINO MARY CLAIRE ABBOTT MARTIN DIAZ MATTHEW DE LA PEZA MATTHEW RIDENOUR MATTIA NUZZO MAYA JOSEPH-GOTEINER MAYA LAWRENCE MEG CAIN MEGAN MOYER MEGAN TREMELLING MEGHAN LUCE MEI LAN HO-WALKER MEKHALA DANDEKAR MELISSA BREITENFELD MELISSA LIN MENGFEI DU MICHAEL BURNETT MICHAEL O’HAGAN MICHELLE DAWSON MIKE FUNK MIMI DANH MIN KWAK MINA GHAANI MINA LEE MINJUNG KWAK MUTHAMMA THIMMAIAH NAMRATA NARAYANAN NAOMI KIESER NAYANIKA SHARMA NAZANIN OVEISI NEHA BRAHMWAR NEIL STRAGHALIS NICHOLAS RAWITSCH NICHOLAS VIEIRA NICK LAWRENCE NICK OLIVIERE-BROOKS NICOLE CHEN NICOLE SHIFLETT NICOLE TRAUTSCH NIKHIL GOWDA NIKKI-NICOLE MILES NOREEN SANTINI NORINNE CHENG NOUR SHIHABI OLIVIA NAVA PABLO PRIETO PAMELA STEINER PATCHANOK KOYCHUSAKUN PAUL COLANDO PAULA KUHN PAULA NAVIA PAYAL PATEL PHILIP HOFFMAN PHUMELELE MTHIMUNYE PRIYANKA RAO PURNA MEHTA QUOC-THANG DO RACHEL KROFT RACHEL GOLD RACHEL POSMAN RACHEL WOLD RAHIM BHIMANI RAPHAEL TEIXERIA RAVIKANTH RAO REBECCA LUOH REBECCA WOLFE REENA MERCHANT REID EVANS REUT KOVETZ RILEY MOYNES RISA GOODMAN-RICE ROBERT KERLAN ROBIN WALDROUP ROSARIO ESTAY ROWAN EDWARDS RUMAISA SALEEM RYAN BLAD RYAN HOGAN RYAN JAMES RYAN OPINA RYAN REMINGTON RYAN WILDAY SACHI DECOU SADIA HARPER SALEK ZAHIR SALLY YEE SAM HA SAM IRONS SAMANTHA LAI SAMANTHA WONG SANAM NASSIRPOUR SANDJAR KOZUBAEV SANDRA NEGRON SARA NAEGELIN SARA SHEMIRANI SARAH GILBERT SARAH KLAUER SARAH MILLER SARAH NUERNBERGER SARAH OLSON SARAH VOGLER SARAH WHITE SATWIK POLKAMPALLY SEBASTIAN IBLER SERGIO SUAREZ SHAN LENG SHANA FONG SHANE CHASE SHARAREH SHAHFARI SHARAYU DHIMATE SHAWN ARDAIZ SHAYTA ROY SHEILA MAHOUTCHIAN SHIRA KATES SHIRIN ARDAKANI SHRIBALKRISHNA PATIL SHRUTTEE DADHANIYA SHUO YANG SIDDHARTH PRIYADARSHI SITTIDEJ SOMPRAKIT SOHRAAB WALIA SONIA SIERRA SILLERO STACEY FISCHER STEPHANIE KNABE STEVE CHOI SUE POLLOCK SUPRIYA KANNAN SUSAN HUANG SUZANNA OKIE SUZANNE RANDOLPH TANIA CRUZ MORALES TANUSHRI BHATTACHARYA TAYA MUELLER TAYLOR KIKUCHI THOMAS BENDON THOMAS BRYAN MALONG TIM BISHOP TIMOTHY MORSE TOBIN SHREEVE TONY JIMENEZ TRACY SPARKS TRAVIS KUPP TYLER BRITT TYLER RIVENBARK TYLER WALSETH UZAIR AHMED VALERIE NEUMARK VERA HALABI VERNA BHARGAVA VICTOR CORRAL VINITHA WATSON VIJAY POOJA VORAPORN KOMAIN WAN-JOU LEE WESTON MCVICKER WILLI COHEN WHITNEY BUSH XIAOYANG CHEN XIMENA SARANGO XINYUN GUO YA YU FENG YESENIA HERNANDEZ YIPING CHEN YONG (JAMES) LEE YOOKYUNG BANG YUJIA HE YVONNE TRAN ZENG QUAN GUI ZHEXIN LI ZI YANG ZOE BEZPALKO MBA IN DESIGN STRATEGY MBA IN STRATEGIC FORESIGHT LEADING BY DESIGN FELLOWS
  • 8.
  • 9.
  • 10. WHY IS STRATEGY IN CRISIS?
  • 11. ARE YOU A ZOMBIE? What every CEO needs to know about ‘superstar’ companies www.mckinsey.com/featured-insights/innovation-and-growth/what-every-ceo-needs-to-know-about-superstar-companies Also: The rise of zombie firms: causes and consequences www.bis.org/publ/qtrpdf/r_qt1809g.htm
  • 13. 1) TOO MUCH OF STRATEGY TEMPLATE-BASED
  • 14. 2) THE TEMPLATES REFECT OLD THINKING What really drives customer decisions? Hint: It’s not identified in any of these! These mix internal & external factors Where is the evidence?
  • 15. 2) THE TEMPLATES REFECT OLD THINKING For Professor Plum that needs to
 kill someone , our noose is a solution that is silent . Unlike, Miss Scarlett’s noose , our noose 
 is purple .
  • 16. 3) STRATEGY PROCESSES ARE OFTEN OUT-OF SEQUENCE ENVIRONMENTAL ANALYSIS CUSTOMER ANLAYSIS CUSTOMER SEGMENTATION COMPETITIVE ANALYSIS POSITIONING INFRASTRUCTURE DEVELOPMENT VISION MISSION GOALS WALUES ACTIVITIES EXPERIMENTS METRICS LEARNINGS
  • 17. 4) STRATEGY PROCESSES ARE OFTEN INCOMPLETE ENVIRONMENTAL ANALYSIS CUSTOMER ANLAYSIS CUSTOMER SEGMENTATION COMPETITIVE ANALYSIS POSITIONING INFRASTRUCTURE DEVELOPMENT VISION MISSION GOALS WALUES ACTIVITIES EXPERIMENTS METRICS LEARNINGS ? ? ? ?
  • 18. 5) MOST STRATEGY ONLY CONSIDERS QUANT. DATA QUANT RESEARCH QUANT RESEARCH ENVIRONMENTAL ANALYSIS CUSTOMER ANLAYSIS CUSTOMER SEGMENTATION COMPETITIVE ANALYSIS POSITIONING INFRASTRUCTURE DEVELOPMENT VISION MISSION GOALS WALUES ACTIVITIES EXPERIMENTS METRICS LEARNINGS ? ? ? ?
  • 19. 6) SOME STRATEGY DOESN’T USE RESEARCH AT ALL “We know our business, why do we need to talk to others?” “The numbers tell us everything we need to know.” “We can do it ourselves and save the money”
  • 20. 7) MOST STRATEGY IS DISCONNECTED FROM ACTIVITY ENVIRONMENTAL ANALYSIS CUSTOMER ANLAYSIS CUSTOMER SEGMENTATION COMPETITIVE ANALYSIS POSITIONING INFRASTRUCTURE DEVELOPMENT VISION MISSION GOALS WALUES ACTIVITIES EXPERIMENTS METRICS LEARNINGS ? ? ? QUANT RESEARCH QUANT RESEARCH
  • 21. 8) MOST STRATEGY IS ONLY INFREQUENTLY CONSIDERED CUSTOMER ANLAYSIS CUSTOMER SEGMENTATION COMPETITIVE ANALYSIS POSITIONING INFRASTRUCTURE DEVELOPMENT VISION MISSION GOALS WALUES ACTIVITIES EXPERIMENTS METRICS LEARNINGS 3-5 YEARS START OVER QUANT RESEARCH QUANT RESEARCH ENVIRONMENTAL ANALYSIS QUANT RESEARCH QUANT RESEARCH
  • 22. IN SUMMARY: • Too few and the wrong people involved in the process • Too narrow in context and research • Focused almost exclusively on quantitative data • Performed or addressed only occasionally (3-5 years) • Too often reactive, myopic, self-referential & self-fulfilling • Not customer-centric • Poorly communicated within the organization • Poorly connected to day-to-day activities • Most of all: there is little validation of assumptions
  • 23. HOW DOES DESIGN FIX STRATEGY?
  • 24. 2020 Workshop: Business Strategy California College of Arts nathan.com @nathanshedroff
  • 25. 2020 Workshop: Business Strategy California College of Arts nathan.com @nathanshedroff
  • 26. EXPERIENCE CREATES VALUE 2020 Workshop: Business Strategy California College of Arts nathan.com @nathanshedroff
  • 27. 2020 Workshop: Business Strategy California College of Arts nathan.com @nathanshedroff EXPERIENCE CREATES VALUE
  • 28. IN APPLE’S CASE, DESIGN ADDS THE QUALITATIVE BACK INTO STRATEGY?
  • 29. AND, IT’S NOT JUST APPLE.
  • 30. A NEW MODEL FOR STRATEGY CUSTOMERS LEARNINGS IMPACT O P E R A T I O N S OPPORTUNITIES P O S I T I O N C O M P E T I T I O N E N V I R O N M E N T EXPERIENCES MESSAGING M I S S I O N & G O A L S I N F R A S T R U C T U R E CULTURE & TEAM METRICS FORESIGHT PLANNING A C T I V I T I E S A L I G N M E N T ADMINISTRATION MARKETS
  • 31. CUSTOMERS LEARNINGS IMPACT P O S I T I O N C O M P E T I T I O N E N V I R O N M E N T CULTURE & TEAM METRICS FORESIGHT PLANNING A C T I V I T I E S A L I G N M E N T ADMINISTRATION QUAL & QUANT RESEARCH BETTER STRATEGY REQUIRES BETTER RESEARCH O P E R A T I O N S OPPORTUNITIES EXPERIENCES MESSAGING M I S S I O N & G O A L S I N F R A S T R U C T U R E MARKETS
  • 32. CUSTOMERS LEARNINGS IMPACT P O S I T I O N C O M P E T I T I O N E N V I R O N M E N T CULTURE & TEAM METRICS FORESIGHT PLANNING A C T I V I T I E S A L I G N M E N T ADMINISTRATION QUAL & QUANT RESEARCH BETTER STRATEGY REQUIRES BETTER RESEARCH EVIDENCE! O P E R A T I O N S OPPORTUNITIES EXPERIENCES MESSAGING M I S S I O N & G O A L S I N F R A S T R U C T U R E MARKETS
  • 33. CUSTOMERS LEARNINGS IMPACT E N V I R O N M E N T CULTURE & TEAM METRICS FORESIGHT PLANNING A C T I V I T I E S A L I G N M E N T ADMINISTRATION QUAL & QUANT RESEARCH SEQUENCE IS CRITICAL P O S I T I O N C O M P E T I T I O N O P E R A T I O N S OPPORTUNITIES EXPERIENCES MESSAGING M I S S I O N & G O A L S I N F R A S T R U C T U R E MARKETS
  • 34. THERE IS A NEW FORMULA FOR BUSINESS:
  • 35. THERE IS A NEW FORMULA FOR BUSINESS:˝ VALUE COMES FROM RELATIONSHIPS WHICH OCCUR IN EXPERIENCES
  • 36. THERE ARE 5 KINDS OF VALUE functional˝ financial˝ emotional˝ identity˝ meaningful
  • 37. THERE ARE 5 KINDS OF VALUE functional (Does this do what I need…?)
  • 38. THERE ARE 5 KINDS OF VALUE financial (…at a price I feel is worth it?)
  • 39. THERE ARE 5 KINDS OF VALUE emotional (How does this make me feel?)
  • 40. THERE ARE 5 KINDS OF VALUE identity (Is this me?)
  • 41. THERE ARE 5 KINDS OF VALUE meaningful (Does this fit into my worldview?)
  • 42. THERE ARE 5 KINDS OF VALUE functional˝ financial˝ emotional˝ identity˝ meaningful Quantitative Qualitative
  • 43. THERE ARE 5 KINDS OF VALUE functional˝ financial˝ emotional˝ identity˝ meaningful features˝ price =
  • 44. THERE ARE 5 KINDS OF VALUE functional˝ financial˝ emotional˝ identity˝ meaningful features˝ price˝ brand? = =
  • 45. THERE ARE 5 KINDS OF VALUE functional˝ financial˝ emotional˝ identity˝ meaningful features˝ price˝ = = (V/S)b = Enterprise Value / Sales ratio of the firm with the benefit of the brand name
 (V/S)g = Enterprise Value / Sales ratio of the firm with the generic product Let's use as an example branded cereals maker like Kellogg (K) against a generic provider like Ralcorp (RAH). Value of Kellogg brand name = (1.78 - 1.32)(13846) = $6,369 Million
 Thus, (6369/24200) or 26% of the value of the company is derived from brand equity. { (V/S)b - (V/S)g}* Sales˝
  • 46. THERE ARE 5 KINDS OF VALUE functional˝ financial˝ emotional˝ identity˝ meaningful features˝ price˝ = = CLV = GC • - M • ∑ i = 0 n (1 + d) i r i ∑ i = 1 n (1 + d) i - 0.5 r i - 1 GC = gross contribution per customer M = (relevant) retention costs per customer per year n = horizon (in years) r = yearly retention rate d = yearly discount rate.
  • 52. THERE ARE 5 KINDS OF VALUE THOSE COMPANIES (AND PEOPLE) WHO FOCUS ON TOTAL VALUE CREATE MORE OF IT, MORE OFTEN
  • 53. THOSE COMPANIES (AND PEOPLE) WHO FOCUS ON PREMIUM VALUE CREATE MORE OF IT, MORE OFTEN THERE ARE 5 KINDS OF VALUE
  • 54. TOTAL VALUE SITS WITHIN A RELATIONSHIP
  • 55. RELATIONSHIPS SIT WITHIN AN EXPERIENCE
  • 57. MORE & BETTER VALUE BETTER RELATIONSHIPS BETTER EXPERIENCES NEW OPPORTUNITIES NEW VALUE
  • 58. ALL OF THIS REQUIRES NEW INSIGHTS
  • 59. ALL OF THIS REQUIRES NEW INSIGHTS DESIGN RESEARCH DESIGN STRATEGY DESIGN VALUE
  • 60. NEW STRATEGIC TOOLS: STAKEHOLDER ANALYSIS WAVELINE CONTINUOUS STRATEGY MEANING STRATEGY
  • 61. wholesalers customers (end users) NGOs media community (geographic) partners labor unions retailers local government The Environment (Nature) industry trade associations distributors regional government courts suppliers & manufacturers insurers & reinsurers shareholders banks investors institutional investors competitors sales (business development) legal manufacturing operations customer service marketing product development accounting human resources IT/ technology board of directors strategy research & development Your Organization leadership (management) ENVIRONMENTAL ANALYSIS NEEDS TO BE REPLACED BY STAKEHOLDER ANALYSIS
  • 62. NATHAN SHEDROFF nathan.com @nathanshedroff
  • 63. NATHAN SHEDROFF nathan.com @nathanshedroff Experience Waveline™ Example PC Customer Experience Waveline USE EXPLORATION SETUP PURCHASE Experiences + Touchpoints I N T E N S I T Y T I M E Ideal Customer Experience The customer is looking for a trusted agent to them through the purchase process. TechCo. can work with channel partners to educated sales staff and deliver consistent collateral and information at the point of sale so there is truth for the customer. The customer has difficulties navigating complex user inter- face. OEM information embed- ded on the computer often looks like marketing materials. TechCo. can help simplify. Answer the questions directly around TechCo. supported and promoted software. Work closely with the OEMs to take ownership of the customers experience at this stage. The customer has difficulties navigating complex user interface. OEM informa- tion embedded on the computer often looks like marketing materials. TechCo. can help simplify and answer the questions directly around TechCo. supported and promoted software. Work closely with the OEMs to take ownership of the customers experience at this stage TechCo. can help simplify and answer the questions directly around TechCo. supported and promoted software. Work closely with the OEMs to take ownership of the customers experience at this stage The customer is looking for an unbiased opinion about where to turn to find information. TechCo. has an opportunity to provide recommendations and resources that might be valuable. The customer is looking for an unbiased opinion about where to turn to find information. TechCo. has an opportunity to provide recommendations and resources that might be valuable. 1 1 2 3 4 5 6 7 8 2 3 4 5 6 7 8 Opportunities WiDi once set up allows users to access content on their computer such as downloaded movies and music. It creates a mirror display on your HDTV Ads gets customers excited and peak awareness about new computers and features Windows 8 OS creates curiousity and customers are interested in explor- ing the new technology and how it works with new form factor In Store exploration is used prior to purchase so customers can get a good look and feel for potential options Sales associate often give our conflicint information especially when it comes to WiDi Friends & Family are valued as they provide only opportunity to see, touch, and use a variety of computers before purchase. Program install: Chrome, Adobe Reader, Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ullamcorper, elit vitae. WiDi trying to find WiDi and set it up is extremely difficult for users WiDi is difficult to find out about, unless a friend has it or you come across it on a blog, chances are you won’t find out much about it Google is used to find specific technical information that is not listed on the product display cards, like info on graphics cards, RPM on hard drives, etc. Upgrade from Win8 to Win 8.1 During the install process the drives from were not updated, this caused problems with finding WiDi Windows 8 two modes is highly preferred because of ability to do specific searches and serve up applicable, contextual information. 1 Segment A WiDi is highly preferred because of ability to do specific searches and serve up applicable, con- textual information. Windows 8 two modes Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae eleifend euismod Internet program install: Chrome, Adobe Reader, Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae. OEM manual is referenced to find the “don’t do’s” A non-functioning or outdated computer prompt users to set out on the discovery process 2 Segment B Internet program install: Chrome, Adobe Reader, Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae. Forum Tips and Ticks Google search Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ullamcorper, elit vitae eleifend euismod 3 Segment C Family & Friends Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ullamcorper, elit vitae eleifend euismod Friends & Family are valued as they provide only opportunity to see, touch, and use a variety of computers before purchase. OEM websites come with mixed reviews, some see them as marketing while other like to see options vs. pricing tools Product display card were inconsistent in the depth of information between different computers, for others it was a good guide Windows 8 Setup Wizard Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae eleifend euismod Windows 8 two modes Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae eleifend euismod Google allows customers to directly search and find the answers they need, it matches their thinking style YouTube provides customers with a visual walk through of how to accomplish basic to complex task without contacting the OEM Sales Associates often provide misleading, conflicting, or down-right untrue information (with WiDi, for example). When knowledgeable and articulate, though, a sales associate can persuade someone to make a purchase and instill excitement. Wayfinding Signage is often unclear and pro- vides little in the way of helping customers make selections or navigate the space more effectively Google is a common starting spot that helps customers gain an overview of the options avaliable and start navigating the complex ecosystem of the PC Retail visit before purchase test the look and feel of the products, talk to associates about what is new, and check out the selection Google is accessed multiple times to continually refine the search in finding the right match Forums/Reviews are a resource that help provide contextually relevant information and carry a perception of being unbiased as compared to the manufacturer for others it is a necessary evil OEM Packaging can set expectation about the process or the experience the cus- tomer is about start Computer customers are looking for light, sleek, attractive form factor computers. The look and feel can make or break deals Computer customers are looking for light, sleek, attractive form factor computers. The look and feel can make or brake deals Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get OEM Site OEM Site Google Search Google Search Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Google Search Google Search Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Sales associate Sales associate Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Friends & Family Friends & Family Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Friends & Family Friends & Family Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Brick and Mortar Brick and Mortar Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Wonder Truth Beauty Freedom Frustration Shock Anxiety & Fear Frustration Meandering Boredom Excitem ent Validation Trust Excitem e n t Discovery Freedom & Oneness Comfort Computer crashing #5 WiDi confusion #3 Key touchpoints #4 Video #1 TechCo. WiDi details #10 #2 Calling store to get information about WiDi #6 Excitement about new computer Video Jim @ 58 minutes Video Jim @ 58 minutes setting up #7 Win8 two modes #9 Learning styles #14 Dragon setup #13 Spoiled by Apple TV #11 WiDi works #16 Internet Explorer - can’t delete #12 STRATEGY TOOL: WAVELINE nathan.com Wavelines (template)
  • 64. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGY TOOL: VALUE STRATEGY
  • 65. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGY TOOL: MEANING STRATEGY Accomplishment Beauty Creation Community Duty Enlightenment Freedom Harmony Justice Oneness Redemption Security Truth Validation Wonder 15 CORE MEANINGS: Definitions: makingmeaning.org
  • 66. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGIC TOOL: EXPERIENCE STRATEGY VALUE: The most important dimension is the kinds of value the experience provides to people. Meaningful Identity Emotional Financial Functional TRIGGERS: All design choices trigger a reaction in people (often requiring specialized expertise). Sight Sound Touch Smell Taste Concepts Symbols Name Price DURATION: A continuum through time in which people enter, inhabit, and then exit an experience in four distinct phases: Initiation Immersion Conclusion Continuation INTENSITY: Nearly all designed experiences engage the consciousness. Sometimes, you can redesign an experience that has become habit back to an engaging one. BREADTH: Product/Object Service Environment/Place Event QUESTIONS: What are all of the touchpoints connected to your organization, brand, or experience for each person or market segment? Do they feel unified and that they come from the same place? Consistency, here, is a human one, not an absolute machine-like connection. It’s more about what people expect in each medium. Describe the elements, triggers, and mental models people experience in each category. QUESTIONS: Which elements trigger what reactions in the people you’re designing for? QUESTIONS: What are people’s decision-drivers for each segment of people in each of these categories? NOTE: Those values closer to the center are both more stable and more “valuable.” Quant. Qual. INSTRUCTIONS: This describes the elements that distinguish and differentiate all experiences. This list can be used both as an evaluation method for current experiences (especially as experienced by people) and as a design mnemonic for new experiences. At some point early in the design process, simply run through the elements and ask how each might help you create a more satisfying experience. QUESTIONS: Where on this spectrum does the experience exist (for people)? Where should it exist? If the epxerience is to be interactive, what makes it so? The biggest factors in interactivity are: Feedback, Control, Communications, Creativity/Productivity, and Adaptivity. How does the experience exhibit these factors and how can the new design use them to improve the experience? QUESTION: How can you design smooth transitions between each phase? INTERACTION: A continuum of action and interaction between a person and a system or another person. (Never changes) (Changes via user) (Changing despite user) (Changes in response to user behavior, context, preferences, etc.) Charting intensity over time is called a Waveline. REFLEX HABIT ENGAGEMENT TIME > INITIATION IMMERSION CONCLUSION CONTINUATION IDEAL CURRENT INTENSITY DESIRABLE > < UNDESIRABLE STATIC PASSIVE INTERACTIVE ACTIVE THE 6 DIMENSIONS OF EXPERIENCE nathan.com/tool-experience-model nathan.com Experience Dimensions (template) VALUE: The most important dimension is the kinds of value the experience provides to people. Meaningful Identity Emotional Financial Functional TRIGGERS: All design choices trigger a reaction in people (often requiring specialized expertise). Sight Sound Touch Smell Taste Concepts Symbols Name Price DURATION: A continuum through time in which people enter, inhabit, and then exit an experience in four distinct phases: Initiation Immersion Conclusion Continuation INTENSITY: Nearly all designed experiences engage the consciousness. Sometimes, you can redesign an experience that has become habit back to an engaging one. BREADTH: Product/Object Service Environment/Place Event QUESTIONS: What are all of the touchpoints connected to your organization, brand, or experience for each person or market segment? Do they feel unified and that they come from the same place? Consistency, here, is a human one, not an absolute machine-like connection. It’s more about what people expect in each medium. Describe the elements, triggers, and mental models people experience in each category. QUESTIONS: Which elements trigger what reactions in the people you’re designing for? QUESTIONS: What are people’s decision-drivers for each segment of people in each of these categories? NOTE: Those values closer to the center are both more stable and more “valuable.” Quant. Qual. INSTRUCTIONS: This describes the elements that distinguish and differentiate all experiences. This list can be used both as an evaluation method for current experiences (especially as experienced by people) and as a design mnemonic for new experiences. At some point early in the design process, simply run through the elements and ask how each might help you create a more satisfying experience. QUESTIONS: Where on this spectrum does the experience exist (for people)? Where should it exist? If the epxerience is to be interactive, what makes it so? The biggest factors in interactivity are: Feedback, Control, Communications, Creativity/Productivity, and Adaptivity. How does the experience exhibit these factors and how can the new design use them to improve the experience? QUESTION: How can you design smooth transitions between each phase? INTERACTION: A continuum of action and interaction between a person and a system or another person. (Never changes) (Changes via user) (Changing despite user) (Changes in response to user behavior, context, preferences, etc.) Charting intensity over time is called a Waveline. REFLEX HABIT ENGAGEMENT TIME > INITIATION IMMERSION CONCLUSION CONTINUATION IDEAL CURRENT INTENSITY DESIRABLE > < UNDESIRABLE STATIC PASSIVE INTERACTIVE ACTIVE THE 6 DIMENSIONS OF EXPERIENCE nathan.com/tool-experience-model
  • 67. HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 68. EVERYONE (AND EVERY COMPANY) IS IN THE RELATIONSHIP BUSINESS HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 69. EVERYONE (AND EVERY COMPANY) IS IN THE EXPERIENCE BUSINESS HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 70. THE BEST NEW OPPORTUNITIES WILL COME FROM BETTER RELATIONSHIPS & EXPERIENCES HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 71. PRIORITIZE QUALITATIVE RESEARCH OF CUSTOMERS AND STAKEHOLDERS HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 72. DETERMINE YOUR ORG’S MANAGEMENT CULTURE HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: 39% Dynamic Innovators 26% Creative Innovators 18% Structured Innovators 10% Ad Hoc Innovators 8% Innovation Outsourcers 8% 10% 18% 26% 39% Making Meaning (book) makingmeaning.org
  • 73. CONNECT YOUR ACTIVITIES AND BUDGETS TO CORP STRATEGY HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 74. HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: LEARN ABOUT GREAT STRATEGY ON YOUR OWN MISSION VISION P O S I T I O N INFRASTRUCTURE C O M P E T I T I O N SEGMENTS C U S T O M E R E N V I R O N M E N T FORESIGHT V A L U E S LEARNINGS METRICS GOALS E X P E R I M E N T S A C T I V I T I E S More Coming Soon
  • 75. LEARN THE VOCABULARY, FRAMES, & ISSUES OF YOUR PEERS (AND EXPAND THEM) HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: Quantitative Value:˝ Functional˝ Financial˝ Qualitative Value:˝ Emotional˝ Identity˝ Meaningful Total Value More: Blind Spot (book)
  • 76. HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: Marketing Advertising Sale PR Product Board CEO Legal HR Finance Operation Marketing Strategy IT Contracts Manufact. Purchasin Distributio n Warehous Quality Control Acc. Payables Acc. Receivable Recruiting Training Health & Safety Network Admin. Training Support Comm. R & D Strategic Partners Customer Customer Support Complianc e Market Social Media Brand Strategy BUILD RELATIONSHIPS WITHIN YOUR ORG’S LEADERSHIP
  • 77. SHARE INSIGHTS FROM THE FIELD…IN INNOVATIVE & APPROPRIATE WAYS (INSIGHT REPORTS, ETC.) HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 78. SHARE STORIES FROM THE FIELD IN APPROPRIATE WAYS (LIVING PERSONAS, ETC.) HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: More: Blind Spot (book)
  • 79. CONTEXTUALIZE YOUR INSIGHTS (AND WORK) IN TERMS OF IMPACT HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 80. USE TOOLS THAT EMPHASIZE OPPORTUNITY & ACCURACY HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: USE EXPLORATION SETUP PURCHASE Experiences + Touchpoints I N T E N S I T Y Ideal Customer Experience 1 2 3 4 5 6 7 8 WiDi once set up allows users to access content on their computer such as downloaded movies and music. It creates a mirror display on your HDTV Ads gets customers excited and peak awareness about new computers and features Windows 8 OS creates curiousity and customers are interested in explor- ing the new technology and how it works with new form factor In Store exploration is used prior to purchase so customers can get a good look and feel for potential options Sales associate often give our conflicint information especially when it comes to WiDi WiDi is difficult to find out about, unless a friend has it or you come across it on a blog, chances are you won’t find out much about it Google is used to find specific technical information that is not listed on the product display cards, like info on graphics cards, RPM on hard drives, etc. Windows 8 two modes is highly preferred because of ability to do specific searches and serve up applicable, contextual information. 1 Segment A WiDi is highly preferred because of ability to do specific searches and serve up applicable, con- textual information. Windows 8 two modes Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae eleifend euismod Internet program install: Chrome, Adobe Reader, Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae. OEM manual is referenced to find the “don’t do’s” A non-functioning or outdated computer prompt users to set out on the discovery process 2 Segment B Internet program install: Chrome, Adobe Reader, Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae. Forum Tips and Ticks Family & Friends Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ullamcorper, elit vitae eleifend euismod Friends & Family are valued as they provide only opportunity to see, touch, and use a variety of computers before purchase. OEM websites come with mixed reviews, some see them as marketing while other like to see options vs. pricing tools Product display card were inconsistent in the depth of information between different computers, for others it was a good guide Windows 8 Setup Wizard Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae eleifend euismod Google allows customers to directly search and find the answers they need, it matches their thinking style YouTube provides customers with a visual walk through of how to accomplish basic to complex task without contacting the OEM Sales Associates often provide misleading, conflicting, or down-right untrue information (with WiDi, for example). When knowledgeable and articulate, though, a sales associate can persuade someone to make a Wayfinding Signage is often unclear and pro- vides little in the way of helping customers make selections or navigate the space more effectively Google is a common starting spot that helps customers gain an overview of the options avaliable and start navigating the complex ecosystem of the PC Retail visit before purchase test the look and feel of the products, talk to associates about what is new, and check out the selection Google is accessed multiple times to continually refine the search in finding the right match Forums/Reviews are a resource that help provide contextually relevant information and carry a perception of being unbiased as compared to the manufacturer for others it is a necessary evil OEM Packaging can set expectation about the process or the experience the cus- tomer is about start Computer customers are looking for light, sleek, attractive form factor computers. The look and feel can make or break deals Computer customers are looking for light, sleek, attractive form factor computers. The look and feel can make or brake Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get OEM Site OEM Site Google Search Google Search Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Google Search Google Search Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Sales associate Sales associate Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Friends & Family Friends & Family Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Friends & Family Friends & Family Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Brick and Mortar Brick and Mortar Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Wonder Truth Beauty Freedom r Frustration Excitem ent Validation Trust Excitem e n t Discovery Freedom & Oneness Comfort Key touchpoints #4 Video #1 TechCo. WiDi details #10 #2 Calling store to get information about WiDi #6 Excitement about new computer Video Jim @ 58 minutes setting up #7 Win8 two modes #9 Learning styles #14 Dragon setup #13 Spoiled by Apple TV #11 WiDi works #16 Internet Explorer - can’t delete #12 © SCANSION 2014 More: Blind Spot (book)
  • 81. CONNECT YOUR ACTIVITIES AND BUDGETS TO CORP STRATEGY HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 82. wholesalers customers (end users) NGOs me community (geographic) partners labor unions retailers local government The Environm (Nature industry trade associations distributors regional government courts suppliers & manufacturers insurers & reinsurers shareholders banks investors institutional investors competitors sales (business development) legal manufacturing operations customer service marketing product development accounting human resources IT/ technology board of directors strategy research & development Your Organization leadership (management) EXPAND YOUR RESEARCH TO OTHER STAKEHOLDERS, WHEN YOU CAN HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: nathan.com Stakeholder Maps (templates)
  • 83. }44 The Business Model Canvas Cost Structure Key Partners Key Resources Channels Key Activities Value Proposition Customer Relationships Customer Segments Revenue Streams LEARN THE CURRENT BUSINESS TOOLS HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: businessmodelgeneration.com flourishingbusiness.org Business Model Gen. (book)
  • 84. DETERMINE YOUR ORG’S MANAGEMENT CULTURE HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: 39% Dynamic Innovators 26% Creative Innovators 18% Structured Innovators 10% Ad Hoc Innovators 8% Innovation Outsourcers 8% 10% 18% 26% 39% Making Meaning (book) makingmeaning.org
  • 85. HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: Rise of the DEO (book) LEARN LEADERSHIP SKILLS
  • 86. LEARN LEADERSHIP SKILLS HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT: Rise of the DEO (book) LEADERSHIP IS THE CLEAR COMMUNICATION OF A FUTURE OTHERS WANT TO FOLLOW
  • 87. THE BEST NEW OPPORTUNITIES WILL COME FROM UNDERSTANDING THE “WHY?” HERE IS WHAT YOU CAN & SHOULD DO ABOUT IT:
  • 88. MAKE IT SO Interaction Design Lessons from Science Fiction by NATHAN SHEDROFF & CHRISTOPHER NOESSEL foreword by Bruce Sterling Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. “Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world.... You will find it as useful as any design textbook, but a whole lot more fun.” ALAN COOPER “Father of Visual Basic” and author of The Inmates Are Running the Asylum “Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.” ANNALEE NEWITZ Editor, io9 blog “Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.” MARK COLERAN Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) “Every geek’s wet dream: a science fiction and interface design book rolled into one.” MARIA GIUDICE CEO and Founder, Hot Studio www.rosenfeldmedia.com MORE ON MAKE IT SO www.rosenfeldmedia.com/books/science-fiction-interface/ M A K E I T S O by N ATHAN SHEDROFF & CHRISTOPHER NOE S SEL Experience Design 1.1 a manifesto for the design of experiences by Nathan Shedroff product taxonomies 16 user behavior 116 100 years 22 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 product taxonomies 16 user behavior 116 experiences 4 experience taxonomies 10 100 years 22 wisdom 54 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 2008 Edition Dictionary of Sustainable Management Design Strategy in Action Edited by Nathan Shedroff A publication from the MBA in Design Strategy program California College of the Arts 2011 THANK YOU nathan@nathan.com @nathanshedroff
  • 89. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGY TOOLS
  • 90. NATHAN SHEDROFF nathan.com @nathanshedroff LEADERSHIP TOOLS
  • 91. NATHAN SHEDROFF nathan.com @nathanshedroff SYSTEMS TOOLS
  • 92. YES, ALL OF THIS IS A LOT OF EXTRA WORK!
  • 93. WHAT STANDS IN YOUR WAY:
  • 94. WHAT STANDS IN YOUR WAY: “BUSINESS AS USUAL”
  • 95. WHAT STANDS IN YOUR WAY: FEAR OF CHANGE
  • 96. WHAT STANDS IN YOUR WAY: YOUR NETWORK
  • 97. WHAT STANDS IN YOUR WAY: CULTURE:˝ QUANTITATIVE˝ VS˝ QUALITATIVE
  • 98. WHAT STANDS IN YOUR WAY: CULTURE:˝ QUANTITATIVE˝ &˝ QUALITATIVE
  • 100. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGY TOOL: CONTINUOUS STRATEGY CUSTOMERS LEARNINGS IMPACT O P P O R T U N I T I E S POSITION C O M P E T I T I O N M A R K E T S E N V I R O N M E N T COMMUNICATIONS MISSION & GOALS V I S I O N I N F R A S T R U C T U R E CULTURE & TEAM METRICS FORESIGHT PLANNING A C T I V I T I E S A L I G N M E N T ADMINISTRATION QUAL & QUANT RESEARCH SEGMENTATION
  • 101. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGY TOOL: VALUE STRATEGY
  • 102. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGY TOOL: MEANING STRATEGY nathan.com Meaning Strategy (template)
  • 103. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGIC TOOL: EXPERIENCE STRATEGY VALUE: The most important dimension is the kinds of value the experience provides to people. Meaningful Identity Emotional Financial Functional TRIGGERS: All design choices trigger a reaction in people (often requiring specialized expertise). Sight Sound Touch Smell Taste Concepts Symbols Name Price DURATION: A continuum through time in which people enter, inhabit, and then exit an experience in four distinct phases: Initiation Immersion Conclusion Continuation INTENSITY: Nearly all designed experiences engage the consciousness. Sometimes, you can redesign an experience that has become habit back to an engaging one. BREADTH: Product/Object Service Environment/Place Event QUESTIONS: What are all of the touchpoints connected to your organization, brand, or experience for each person or market segment? Do they feel unified and that they come from the same place? Consistency, here, is a human one, not an absolute machine-like connection. It’s more about what people expect in each medium. Describe the elements, triggers, and mental models people experience in each category. QUESTIONS: Which elements trigger what reactions in the people you’re designing for? QUESTIONS: What are people’s decision-drivers for each segment of people in each of these categories? NOTE: Those values closer to the center are both more stable and more “valuable.” Quant. Qual. INSTRUCTIONS: This describes the elements that distinguish and differentiate all experiences. This list can be used both as an evaluation method for current experiences (especially as experienced by people) and as a design mnemonic for new experiences. At some point early in the design process, simply run through the elements and ask how each might help you create a more satisfying experience. QUESTIONS: Where on this spectrum does the experience exist (for people)? Where should it exist? If the epxerience is to be interactive, what makes it so? The biggest factors in interactivity are: Feedback, Control, Communications, Creativity/Productivity, and Adaptivity. How does the experience exhibit these factors and how can the new design use them to improve the experience? QUESTION: How can you design smooth transitions between each phase? INTERACTION: A continuum of action and interaction between a person and a system or another person. (Never changes) (Changes via user) (Changing despite user) (Changes in response to user behavior, context, preferences, etc.) Charting intensity over time is called a Waveline. REFLEX HABIT ENGAGEMENT TIME > INITIATION IMMERSION CONCLUSION CONTINUATION IDEAL CURRENT INTENSITY DESIRABLE > < UNDESIRABLE STATIC PASSIVE INTERACTIVE ACTIVE THE 6 DIMENSIONS OF EXPERIENCE nathan.com/tool-experience-model nathan.com Experience Dimensions (template) VALUE: The most important dimension is the kinds of value the experience provides to people. Meaningful Identity Emotional Financial Functional TRIGGERS: All design choices trigger a reaction in people (often requiring specialized expertise). Sight Sound Touch Smell Taste Concepts Symbols Name Price DURATION: A continuum through time in which people enter, inhabit, and then exit an experience in four distinct phases: Initiation Immersion Conclusion Continuation INTENSITY: Nearly all designed experiences engage the consciousness. Sometimes, you can redesign an experience that has become habit back to an engaging one. BREADTH: Product/Object Service Environment/Place Event QUESTIONS: What are all of the touchpoints connected to your organization, brand, or experience for each person or market segment? Do they feel unified and that they come from the same place? Consistency, here, is a human one, not an absolute machine-like connection. It’s more about what people expect in each medium. Describe the elements, triggers, and mental models people experience in each category. QUESTIONS: Which elements trigger what reactions in the people you’re designing for? QUESTIONS: What are people’s decision-drivers for each segment of people in each of these categories? NOTE: Those values closer to the center are both more stable and more “valuable.” Quant. Qual. INSTRUCTIONS: This describes the elements that distinguish and differentiate all experiences. This list can be used both as an evaluation method for current experiences (especially as experienced by people) and as a design mnemonic for new experiences. At some point early in the design process, simply run through the elements and ask how each might help you create a more satisfying experience. QUESTIONS: Where on this spectrum does the experience exist (for people)? Where should it exist? If the epxerience is to be interactive, what makes it so? The biggest factors in interactivity are: Feedback, Control, Communications, Creativity/Productivity, and Adaptivity. How does the experience exhibit these factors and how can the new design use them to improve the experience? QUESTION: How can you design smooth transitions between each phase? INTERACTION: A continuum of action and interaction between a person and a system or another person. (Never changes) (Changes via user) (Changing despite user) (Changes in response to user behavior, context, preferences, etc.) Charting intensity over time is called a Waveline. REFLEX HABIT ENGAGEMENT TIME > INITIATION IMMERSION CONCLUSION CONTINUATION IDEAL CURRENT INTENSITY DESIRABLE > < UNDESIRABLE STATIC PASSIVE INTERACTIVE ACTIVE THE 6 DIMENSIONS OF EXPERIENCE nathan.com/tool-experience-model
  • 104. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGY TOOL: STAKEHOLDER STRATEGY wholesalers customers (end users) NGOs media community (geographic) partners labor unions retailers local government The Environment (Nature) industry trade associations distributors regional government courts suppliers & manufacturers insurers & reinsurers shareholders banks investors institutional investors competitors sales (business development) legal manufacturing operations customer service marketing product development accounting human resources IT/ technology board of directors strategy research & development Your Organization leadership (management) nathan.com Stakeholder Maps (templates)
  • 105. NATHAN SHEDROFF nathan.com @nathanshedroff
  • 106. NATHAN SHEDROFF nathan.com @nathanshedroff }44 The Business Model Canvas Cost Structure Key Partners Key Resources Channels Key Activities Value Proposition Customer Relationships Customer Segments Revenue Streams STRATEGY TOOL: BUSINESS MODEL CANVAS strategyzer.com Business Model Canvas (book)
  • 107. NATHAN SHEDROFF nathan.com @nathanshedroff STRATEGY TOOL: FLOURISHING BUSINESS CANVAS flourishingbusiness.org Flourishing Business Canvas
  • 108. NATHAN SHEDROFF nathan.com @nathanshedroff Experience Waveline™ Example PC Customer Experience Waveline USE EXPLORATION SETUP PURCHASE Experiences + Touchpoints I N T E N S I T Y T I M E Ideal Customer Experience The customer is looking for a trusted agent to them through the purchase process. TechCo. can work with channel partners to educated sales staff and deliver consistent collateral and information at the point of sale so there is truth for the customer. The customer has difficulties navigating complex user inter- face. OEM information embed- ded on the computer often looks like marketing materials. TechCo. can help simplify. Answer the questions directly around TechCo. supported and promoted software. Work closely with the OEMs to take ownership of the customers experience at this stage. The customer has difficulties navigating complex user interface. OEM informa- tion embedded on the computer often looks like marketing materials. TechCo. can help simplify and answer the questions directly around TechCo. supported and promoted software. Work closely with the OEMs to take ownership of the customers experience at this stage TechCo. can help simplify and answer the questions directly around TechCo. supported and promoted software. Work closely with the OEMs to take ownership of the customers experience at this stage The customer is looking for an unbiased opinion about where to turn to find information. TechCo. has an opportunity to provide recommendations and resources that might be valuable. The customer is looking for an unbiased opinion about where to turn to find information. TechCo. has an opportunity to provide recommendations and resources that might be valuable. 1 1 2 3 4 5 6 7 8 2 3 4 5 6 7 8 Opportunities WiDi once set up allows users to access content on their computer such as downloaded movies and music. It creates a mirror display on your HDTV Ads gets customers excited and peak awareness about new computers and features Windows 8 OS creates curiousity and customers are interested in explor- ing the new technology and how it works with new form factor In Store exploration is used prior to purchase so customers can get a good look and feel for potential options Sales associate often give our conflicint information especially when it comes to WiDi Friends & Family are valued as they provide only opportunity to see, touch, and use a variety of computers before purchase. Program install: Chrome, Adobe Reader, Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ullamcorper, elit vitae. WiDi trying to find WiDi and set it up is extremely difficult for users WiDi is difficult to find out about, unless a friend has it or you come across it on a blog, chances are you won’t find out much about it Google is used to find specific technical information that is not listed on the product display cards, like info on graphics cards, RPM on hard drives, etc. Upgrade from Win8 to Win 8.1 During the install process the drives from were not updated, this caused problems with finding WiDi Windows 8 two modes is highly preferred because of ability to do specific searches and serve up applicable, contextual information. 1 Segment A WiDi is highly preferred because of ability to do specific searches and serve up applicable, con- textual information. Windows 8 two modes Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae eleifend euismod Internet program install: Chrome, Adobe Reader, Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae. OEM manual is referenced to find the “don’t do’s” A non-functioning or outdated computer prompt users to set out on the discovery process 2 Segment B Internet program install: Chrome, Adobe Reader, Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae. Forum Tips and Ticks Google search Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ullamcorper, elit vitae eleifend euismod 3 Segment C Family & Friends Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ullamcorper, elit vitae eleifend euismod Friends & Family are valued as they provide only opportunity to see, touch, and use a variety of computers before purchase. OEM websites come with mixed reviews, some see them as marketing while other like to see options vs. pricing tools Product display card were inconsistent in the depth of information between different computers, for others it was a good guide Windows 8 Setup Wizard Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae eleifend euismod Windows 8 two modes Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae eleifend euismod Google allows customers to directly search and find the answers they need, it matches their thinking style YouTube provides customers with a visual walk through of how to accomplish basic to complex task without contacting the OEM Sales Associates often provide misleading, conflicting, or down-right untrue information (with WiDi, for example). When knowledgeable and articulate, though, a sales associate can persuade someone to make a purchase and instill excitement. Wayfinding Signage is often unclear and pro- vides little in the way of helping customers make selections or navigate the space more effectively Google is a common starting spot that helps customers gain an overview of the options avaliable and start navigating the complex ecosystem of the PC Retail visit before purchase test the look and feel of the products, talk to associates about what is new, and check out the selection Google is accessed multiple times to continually refine the search in finding the right match Forums/Reviews are a resource that help provide contextually relevant information and carry a perception of being unbiased as compared to the manufacturer for others it is a necessary evil OEM Packaging can set expectation about the process or the experience the cus- tomer is about start Computer customers are looking for light, sleek, attractive form factor computers. The look and feel can make or break deals Computer customers are looking for light, sleek, attractive form factor computers. The look and feel can make or brake deals Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get OEM Site OEM Site Google Search Google Search Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Google Search Google Search Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Sales associate Sales associate Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Friends & Family Friends & Family Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Friends & Family Friends & Family Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Brick and Mortar Brick and Mortar Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Wonder Truth Beauty Freedom Frustration Shock Anxiety & Fear Frustration Meandering Boredom Excitem ent Validation Trust Excitem e n t Discovery Freedom & Oneness Comfort Computer crashing #5 WiDi confusion #3 Key touchpoints #4 Video #1 TechCo. WiDi details #10 #2 Calling store to get information about WiDi #6 Excitement about new computer Video Jim @ 58 minutes Video Jim @ 58 minutes setting up #7 Win8 two modes #9 Learning styles #14 Dragon setup #13 Spoiled by Apple TV #11 WiDi works #16 Internet Explorer - can’t delete #12 STRATEGY TOOL: WAVELINE nathan.com Wavelines (template)
  • 109. STRATEGY TOOL: SCIENCE FICTION PROTOTYPING
  • 110. NATHAN SHEDROFF nathan.com @nathanshedroff YOU CAN ONLY INNOVATE FOR THAT WHICH YOU CARE ARE WHERE YOUR DRIVES ENERGY FOLLOWS ATTENTION IS LEADERS AN GENERATE CONVER- SATIONS WHICH CREATE VALUE COMMIT- MENTS WHICH ENABLE ACTIONS WHICH DRIVE GENERATIVE OF RESULTS INNOVATION WHICH ONLY EXISTS RELATION- SHIP WITHIN AN AWARENESS CREATES CHOICE IS AN ASSESSMENT THAT PROVOKES IS GROUNDED FOR ACTION WITH THE PROPER FRAME DOMAIN PURPOSE AND SUPPORTING ASSERTIONS AND INTRA- PRENEURS EXPERIENCE PERFORMERS DECLARE COMPLETION SEEK ARE CLEARLY CAN STILL SEEK ENTRE- PRENEURS SEEK OPPOR- TUNITIES OPPOR- TUNITIES MUST WORK WITHIN THE CULTURE FOR CONVER- SATIONS DECLARE ORGANIZ- ATIONS LEADERS REVOKE FOR BETWEEN A A FOR MANAGERS GROWTH EFFICIENCY ORGANIZ- ATIONS WITHIN THE ORGAN- IZATION INI NEW TEAMS ARE GROUPS WITH A SHARED CLEAR PROMISE OF FUTURE IF MEANING IS AN ASSESSMENT OF REALITY WHOSE PRIORIT- IZATION AND EXPRESSION MANIFESTS IN VALUES PEOPLE TO WHICH OTHERS CONDITIONS COMMIT CHANGE AND VALUES BREAK- DOWNS RESULT FROM COGITIVE BLINDNESS DOMAIN BLINDNESS OF THEIR COMMIT- MENTS NEGLECTING TO MODIFY COMMIT TO SHARED MISSIONS & GOALS VISIONS ACTIONS WITHIN THE ORGAN- IZATION OWNERSHIP ROLES & STRUCTURES TRUST IS THE RESULT OF SINCERITY COMPETENCE RELIABILITY AND TOLERANCE FOR RISK AND THE FUTURE CUSTOMERS MAKE A FOR ACTIONS WITH A REQUEST BASED ON DECLAR -ATIONS WITH ARE MET WITH AN WITHIN A RELATION- SHIP CONDITIONS FOR SATISFACTION OFFER WHICH FOLLOWED BY A PERFORMERS PROMISE MEET WITH A PROMISE AFTER A CUSTOMERS CAN ACCEPT DECLINE NEGOTIATION COUNTER OFFER COUNTER OFFER OR COMMIT TO COMMIT DURING A CUSTOMERS DECLARE SATISFACTION OR CAN STILL COMMIT TO COMMIT CANCEL ...we (effectively or not) have or not. The cause of all outcomes (positive & negative) are the... Awareness and attention shape the kind of observers and actors we are. Types of value: functional, financial, emotional, identity, and meaningful. Whether they acknowledge it or not, all organizations are in the relationship business. Whether they acknowledge it or not, all organizations are in the experience business. ... can be measured (unlike many things) • passion & ownership • lack of commitment • compliance & obligation If you don’t change actions, you can’t chance results. ...is action, not intent. You only care for those things in which you invest energy, time, or sometimes money. Conversations for Action include: a request for participation, negotiation, performance, & acceptance. (defer until later) ... should display, confidence,authenticity, and centeredness. (in accordance with standard community practices) (requires a speaker and a hearer and should articulate the concern to be addressed) ..are one kind of stakeholder. Others include employees, NGOs, suppliers, partners, government media, Nature... (of future action, to accept decline, etc. withinset time period and resources) How the people and things that you CARE about connect to your experience. opinion based on evidence made by a listner/customer, assessebt of a promise’s impact on the listener’s ability (power) to take care of their concenrs in the future, and is an additional assessment of what the listener is willng to commit to have this promis fulfilled compared to other potential promises they can commit to performer + individual listener + performer’s promise + background of obviousnss + conversation for action The conditions people ask others to commit to so that their concerns are cared for. (does the assessment fit the listener’s beliefs?) (to what community,event, discourse, discussion, or situation, does it apply?) Shouldberelevanttothedomain andpurposeandconsistentwith commonstandards. Assertionsarenevertrueorfalse butshapeyourposturetoward futurepossibilities.Listeners orientthemselveswithinthe assertion’sframeopeningand closingotheropportunities. Thereareatleastsixdimensions ofeveryexperience:intensity, duration,breadth,interaction, value,andtriggers. A fact for which you offer to provide evidence if requested. (what’s the point and concerns? does anyone care?) Generative systems naturally generate change and interaction by their use. Innovation is the adaptation of a new practice within a community. Innovation processes involve: • Sensing: bringing forth new possibilities that bring value to the community • Envisioning: building compelling stories of how things could be • Offering: presenting a proposed practice to community(leaders), who commit to consider it • Adopting: community members commit to trying the new practice for the first time • Sustaining: (Adopting) for its useful life • Executing: carrying-out action plans that produce and sustain adoption • Leading: Proactively working to produce the outcomes of the previous 6 practices and overcoming the struggles along the way • Embodying: achieving a level of skill at each practice that makes them automatic, habitual, and effective even in chaotic situations. CAN ONLY TRANSFER WITHIN A MAP A ...to coordinating actions (including declarations of authority within the team) (of the organization, team, and the people within them) (people must also be fair, honest, just and respectful of others’ interests) (including processes) (including the assessment of these) Howthepeopleandthingsthat youcareaboutconnecttoyour experience. Thereare15coremeanings thatdefinehowpeopleframe theworldaroundthem. Peoplecanprioritizethesame coremeaningsyetexpress themdifferently. (or disatisfaction, in which performers can take addittional action to satisfy) Any number of people can collaborate but they aren’t automatically a team. “Clear” and “simple” are different. Clarity can exist regardless of complexity. Sharing requires clear communication, care, and personal investement. Declarations are acts that change expectations for action. Visions, declarations, & offers which aren’t clear cannot be committed to. ...regardless of authority, from anywhere inside or outside an organization. Anyone clearly declaring a vision others want to follow becomes a leader... Language is the primary mechanism for changing behavior and the future. Both requestor & promisor reset expectations of the future due to commitments. The future is changed by promises of action focused on new possibilities. Those who make offers commit to be satisfied when these are delivered. People commit to fulfill offers made and accepted by others. ...is the chief reason for contracts to have so many stipulations. ...hasbecomeitsowngoal insteadofjustameanstoa largergoal. (failing to discontinue or modify obsolete practices or business models) acceptance, performance, conditions of satisfaction, etc.) (missing conversations, cutomers, performers, requests, promises, LEADERSHIP TOOL: GENERATIVE COMMUNICATIONS
  • 111. NATHAN SHEDROFF nathan.com @nathanshedroff Implementing Getting things done Optimizing Turning abstract ideas into practical solutions and plans Generating Getting things started, finding new problems and opportunities Conceptualizing Defining problems and putting ideas together LEADERSHIP TOOL: BASADUR PROBLEM-SOLVING PROFLIES BASADURPROFILE.COM
  • 112. NATHAN SHEDROFF nathan.com @nathanshedroff LEADERSHIP TOOL: INNOVATION CULTURES 39% Dynamic Innovators 26% Creative Innovators 18% Structured Innovators 10% Ad Hoc Innovators 8% Innovation Outsourcers 8% 10% 18% 26% 39% Making Meaning (book) makingmeaning.org
  • 113. NATHAN SHEDROFF nathan.com @nathanshedroff SYSTEM TOOL: UN SUSTAINABLE DEVELOPMENT GOALS
  • 114. NATHAN SHEDROFF nathan.com @nathanshedroff SYSTEM TOOL: LIFE CYCLE ASSESSMENT
  • 115. NATHAN SHEDROFF nathan.com @nathanshedroff IMPACTS ACTIVITIES RESULTS ! ! ! ! ! ! SYSTEM TOOL: SOCIAL IMPACT ASSESSMENT
  • 116. NATHAN SHEDROFF nathan.com @nathanshedroff This Sustainability Scorecard is intended to help critically evaluate proposed project solutions across multiple concerns of sustainability and value-creation. The objective is to arrive at a score for each of the strategies below with notes about the solution’s impacts. Instructions: Self-rate the positive impacts and performance of your solution, from 0-4, in each of the following twenty principles along the four scoring levels (to the right). Credits: Based on the AIGA Living Principles (thanks to Phil Hamlett and Gaby Brink), Natural Capitalism Solutions and Presidio Graduate School’s Sustainability Helix, and the book Design is the Problem. Sustainability Scorecard www.designmba.org 140314 Material Substitution System Solution Need & Usefulness Cultural Vitality Atoms to Bits Project Name: Localization Value / Benefits System Solution Governance Transparency System Solution Waste to Food Durability Reuse Recyclability Disassembly Dematerialization Financial Vitality Desirability Meaning Product > Service Business Model Innovation Diversity > Reslience Stakeholder Engagement Justice Diversity > Reslience To what extent have you minimized materials and energy throughout manufacturing, distribution, use, recycling, and disposal? What more an be eliminated? To what extent have you minimized transportation throughout manufacturing, distribution, use, recycling, and disposal? Can products be used, serviced, repaired, recycled, remade, and disposed of locally? Can physical products be transformed into digital ones (informationalization) and provide the same or more value for less energy and material impact? Can you send the “recipe” for local manufacturing instead? Did you consider a rental, leasing, or service model to manage physical products more efficiently across more users throughout its lifecycle (amortizing the impacts of materials and energy across more use)? To what extent does the solution reduce or eliminate waste? Have you designed through the lifecycle for when the solution’s life span is complete? Are the waste products designed as inputs for other processes? How much recycled content is used in the manufacturing process and throughout the lifecycle? Are the materials, sub-assemblies, or parts used easily recylcable in standard recylcing systems? Have materials and energy sources been selected based on their ecological impacts? Does the project justify the physical materials involved or, if it can, would it better exist digitally or virtually? To what extent do the values of yourself, your client, and/or the owner of this project support the values of its intended audience and customers throughout its life cycle? Is the solution healthy and just? On what levels does the solution create value? Is it measured? Is value considered and reported in addition to profit? Does the project provide short- and long-term economic benefits in sustainable ways? Does the solution communicate meaning, and how are your customers and stakeholders acting upon them? Are positive emotional reactions triggered? Are negative impacts addressed? 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 How easy is it to disassemble your product once discarded? Are the materials clearly labeled, the parts easy to take apart? Are they made of only one material or several? How well does the solution fulfill individual and societal needs via product, message, service, or experi- ence? Does this project enhance the lives of its makers and users in the long term? Do the impacts of the solution and organization hurt others, denigrate, or enslave others? Does it promote the resolution of conflicts among communities and stakeholders? Do you, the client, and/or the organization that owns and implements the solution have structures and poli- cies to govern its affairs in appropriately diverse and inclusive ways? Do you, the client, and/or the organization that owns and implements the solution have structures and poli- cies to engage and consider impacts and value on multiple stakeholders (and not merely shareholders)? Does the project promote cultural diversity over homogenity? Does the solution and the organizations con- nected to it incorporate diverse cultural needs? To what extent does this project create prositive impacts on all stakeholders and communities throughout its life cycle, from makers to users to those involved in its disposal? Is this solution developed to sustain itself financially? Does it rely on hidden costs and externalities to be cost-effective? Does the solution offset external costs in some way? Was the economic system around this solution considered, and do the financial impacts benefit a sustain- able economy? Who gains economic value from this solution? In what ways does this project compel people to transition to a more sustainable lifestyle choices? To what extent does it promote and represent resilience, justice, and cultural vitality of all stakeholders? To what extent has the solution been designed to have a secondary uses (when its primary use is done)? To what extent has the solution been designed with materials that allow it to have an extended lifespan. Is it repairable, upgradable, and servicable? To what extent has the solution represent what the audience or customers actually want? Is the solution designed to appeal to customers for a long time (in order to keep it relevant in their lives)? Does the solution and the organization that implements it communicate transparently and honestly about its intents and impacts? Are policies and activities stated and reported transparent? Does the solution promote positive attitudes and values, both in intent and execution? Does this project take into consideration the unique needs of various or local cultures? Business as Usual Exploring Concepts Implementing Solutions Exhibiting Leadership Achieving Restoration ECOLOGICAL Strategies & Impacts FINANCIAL Strategies & Impacts SOCIAL Strategies & Impacts CULTURAL Strategies & Impacts Actions and issues that affect natural systems, including climate change, preservation, carbon footprint, and restoration of natural resources. Actions and issues that affect how people and organizations meet their basic needs, evolve, and define economic success, value, and growth. Does the business model for this solution innovatively add value and serve stakeholders in better ways? Is it designed to sustain value in the long-term? CORPORATE Strategies & Impacts Actions and issues that affect all aspects of society, including poverty, violence, injustice, edu- cation, healthcare, safe housing, labor and human rights. Actions and issues that affect how communities manifest identity, preserve and cultivate tradi- tions, and develop belief systems and commonly accepted values. Actions and issues that affect how corporations create value, organize themselves, and respond to the values of the communities around them. SYSTEM TOOL: SUSTAINABILITY SCORECARD nathan.com Sustainability Scorecard
  • 117. NATHAN SHEDROFF nathan.com @nathanshedroff SYSTEM TOOL: CIRCULAR ECONOMY
  • 118. NATHAN SHEDROFF nathan.com @nathanshedroff SYSTEM TOOL: TRUE COST ACCOUNTING
  • 119. NATHAN SHEDROFF nathan.com @nathanshedroff SYSTEM TOOL: INTEGRATED BOTTOM LINE ACCOUNTING
  • 120. NATHAN SHEDROFF nathan.com @nathanshedroff SYSTEM TOOL: SUSTAINABILITY HELIX
  • 121. NATHAN SHEDROFF nathan.com @nathanshedroff SYSTEM TOOL: LIVING PRINCIPLES
  • 122. NATHAN SHEDROFF nathan.com @nathanshedroff www.natcapsolutions.org/tools/laser-local-action-for-sustainable-economic-renewal/ SYSTEM TOOL: LASER MANUAL FOR COMMUNITIES