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CLINTON CARLSON
Associate Professor
Designing Beyond Products
A CASE STUDY IN RESTORATIVE JUSTICE
CLINTON CARLSON
Associate Professor
BIG DESIGN 2021
@CLINTONCARLSON
#BIGD21
DESIGN™
WORLD VISION
WHEN MAGIC FAILS
THE JOURNEY IS THE DESTINATION
UNDELIVERABLES
COMMUNITY ACTIVATED DESIGN
1
ch.
2
ch.
3
ch.
4
ch.
5
ch.
6
ch.
Design™
CHAPTER ONE
scoping benchmarking prototyping
monitoring implementing
testing
refining
design
process
™
scoping benchmarking prototyping
monitoring implementing
testing
refining
design
process
PRODUCT HIERARCHY OF NEEDS | Stephen P. Anderson
WE
ARE
HERE.
PRODUCT HIERARCHY OF NEEDS | Stephen P. Anderson
 

 

WE
ARE
HERE.
THAT’S OUR
PRODUCT
$
MEH.
MEH.
+3°
MEH.
+3°
MEH.
%@#!
+3°
MEH.
Before (in the ‘good old days’),
if a person liked killing people,
he had to become a general,
purchase a coal-mine,
or else study nuclear physics.
Today, industrial design has put
murder on a mass-production basis….
creating whole new species of permanent
garbage to clutter up the landscape…
designers have become a dangerous breed.
VICTOR PAPANEK
In order to work more intelligently,
the whole practice of design
has to be turned around.
Designers can no longer be
the employees of corporations,
but rather must work directly
for the client group—
that is the people who
are in need of a product.
VICTOR PAPANEK
World Vision
CHAPTER TWO
THE HOPE INITIATIVE MATERIALS | World Vision, US
TOM CONSTANZA
LIETHNOM, SUDAN | Courtesy of Sean Sheridan
THE HOPE INITIATIVE MATERIALS | World Vision, US
When Magic Fails
CHAPTER THREE
MICRO-COMMUNITY CHALLENGES
Cultural entropy.
MICRO-COMMUNITY CHALLENGES
Cultural entropy.
Micro-colonialism.
MICRO-COMMUNITY CHALLENGES
Cultural entropy.
Micro-colonialism.
Sustainability is difficult.
MICRO-COMMUNITY CHALLENGES
Cultural entropy.
Micro-colonialism.
Sustainability is difficult.
Insight extraction mindset.
MICRO-COMMUNITY CHALLENGES
Cultural entropy.
Micro-colonialism.
Sustainability is difficult.
Insight extraction mindset.
Design expertise isn’t as valuable.
MICRO-COMMUNITY CHALLENGES
The Journey
is the Destination
CHAPTER FOUR
ELIZABETH B.-N. SANDERS
FIGURE 3: CONTEXTMAPPING: EXPERIENCES FROM PRACTICE
Froukje Sleeswijk Visser, Pieter Jan Stappers, Remko Van Der Lugt,
and Elizabeth B.-N. Sanders
FIGURE 3: CONTEXTMAPPING: EXPERIENCES FROM PRACTICE
Froukje Sleeswijk Visser, Pieter Jan Stappers, Remko Van Der Lugt,
and Elizabeth B.-N. Sanders
FIGURE 3: CONTEXTMAPPING: EXPERIENCES FROM PRACTICE
Froukje Sleeswijk Visser, Pieter Jan Stappers, Remko Van Der Lugt,
and Elizabeth B.-N. Sanders
The biggest opportunity for improving
the quality of products that we design today
is to practice collective creativity with ‘users’
elizabeth b.-n. sanders, phd
JIM KNIGHT
Equality
Choice
Voice
Reflection
Dialogue
Praxis
Reciprocity
PARTNERSHIP PRINCIPLES
INSTRUCTIONAL COACHING GROUP
BeliefthatotherscountasmuchasIdo.
Thebeliefthatothersshouldhavechoicesaboutwhatandhowtheylearn.
Thebeliefthatothervoicesshouldbeempowered,heard,valued,andrespected.
Thebeliefthatoneshouldhavethetimeandspacetoreflectonwhattheyarelearning.
Committingtoawayofcommunicatingwherethereisequalitybetweenspeakers.
Theopportunitytoreflectonhowtoapplynewideastoreal-lifepractices.
Thebeliefthateachinteractionisanopportunitytolearnfromoneanother.
KATHE STREETER
KATHE STREETER REV. GILBERT WASHINGTON
RESTORATIVE JUSTICE PROVIDES
susan sharpe, phd
Safety
RESTORATIVE JUSTICE PROVIDES
susan sharpe, phd
Confidencethatweareworthyofrespectandtheworldispredictablysafe.
Safety
Autonomy
RESTORATIVE JUSTICE PROVIDES
susan sharpe, phd
Confidencethatweareworthyofrespectandtheworldispredictablysafe.
Theabilitytotakecareofourselvesandnavigatetheworld.
Safety
Autonomy
Affirmation
RESTORATIVE JUSTICE PROVIDES
susan sharpe, phd
Confidencethatweareworthyofrespectandtheworldispredictablysafe.
Theabilitytotakecareofourselvesandnavigatetheworld.
Asenseofbelongingandasensethatotherscare.
KITCHENER, ONTARIO | Courtesy of Steve Munro, stevemunro.ca
JIM KNIGHT KATHE STREETER
Undeliverables
CHAPTER FIVE
 /

    ,   ,      ?
Who is Riley High School?

                
/


 
Based on your research, consider how you could
improve the process of considering, planning, or
paying for continuing education. Consider what
goals or tasks students have throughout this pro-
cess, then imaging how smart phone technology
might make that process easier or simpler. Define
the user goal at the top of this worksheet. Then,
using the spaces to the right, illustrate the steps
the user could go through to complete the task.
Sketches can be simple and quick. In the space
provided below each square, note details of each
step, including any actions, information, or items
that might be necessary.
Use only the number of steps necessary. If you
need additional steps, print additional copies of
this worksheet.

The objective of this worksheet is to tell the story
of your design solution step-by-step. this work-
sheet should help you think through the steps and
stages necessary to complete the task.

http://www.uxforthemasses.com/
scenarios-part-one/

This worksheet should take at least 45 minutes of
uninterrupted time to complete.
45.
 :
 
 
 
 
 
 
 
 
 
An experience map generalizes the expe-
rience of a generic person who wants to
achieve a goal. The experience map looks
only at the current experience across any
existing channels or touchpoints. Use
the “swims lanes” provided to visualize
the experience. Identify key interactions
or insights that might be potential points
for a design intervention. Experience maps
help us understand the “epic” or big pic-
ture of users current journey or path.

The goal of an experience map is to deeply
understand the current experience of
users as they pursue a goal—so that you
can begin to imagine a preferred experi-
ence and how design might assist in mak-
ing that a reality.

This worksheet should take about 60 min-
utes of uninterrupted time to complete.
60.
 

In the spaces to the right, note the major steps or
phases someone might go through to achieve the
identified task. Think broadly with steps such as
"planning," "registering," or "payment". Details will
be noted in the rows below. Utilize the additional
worksheets to complete the experience map.
   ?
Illustrate and/or describe the actions the user
took in each step of the process noted above. Be
specific and detailed. Note any resources used by
the user in their process such as websites, phones,
service representatives, parking, etc..
Use lines like the ones below to express confusing,
slow, or circular processes experienced by the user.
   ?
Describe the user's thoughts for each step of their
process. Note questions they had, judgments they
made, and reflections they had throughout their
process.
   ?
Using a single line, map the user's feelings for each
step of their process. Note any specific feelings,
such as frustration, pleasure, or confidence, on
the map.
   ?
List any people, objects, systems, or resources that
the user utilized throughout their process.
+
Positive Feelings
Negative Feelings
/  
–
create
step01
2-3x
present
step02
discuss
step03
Community
Activated
Design
CHAPTER SIX
Cultural entropy.
Micro-colonialism.
Sustainability is difficult.
Insight extraction mindset.
Design expertise isn’t as valuable.
MICRO-COMMUNITY CHALLENGES
COMMUNITY ACTIVATED DESIGN PRINCIPLES
Rely on the community as experts.
COMMUNITY ACTIVATED DESIGN PRINCIPLES
Rely on the community as experts.
Give ownership to the community.
COMMUNITY ACTIVATED DESIGN PRINCIPLES
Rely on the community as experts.
Give ownership to the community.
Create gaps in the design process.
COMMUNITY ACTIVATED DESIGN PRINCIPLES
Rely on the community as experts.
Give ownership to the community.
Create gaps in the design process.
Make room for dialogue and reflection.
COMMUNITY ACTIVATED DESIGN PRINCIPLES
Rely on the community as experts.
Give ownership to the community.
Create gaps in the design process.
Make room for dialogue and reflection.
Focus on sustainability and replicability.
COMMUNITY ACTIVATED DESIGN PRINCIPLES
Rely on the community as experts.
Give ownership to the community.
Create gaps in the design process.
Make room for dialogue and reflection.
Focus on sustainability and replicability.
Design your exit.
COMMUNITY ACTIVATED DESIGN PRINCIPLES
local
ownership
creative
messy
equitable
sustainable
Design your exit.
COMMUNITY ACTIVATED DESIGN PRINCIPLES
RILEY HIGH SCHOOL, SOUTH BEND, IN
…to strengthen our school community by placing
responsibility, respect, and relationship building
at the center of our students’ school experience.
This is especially important because it will best
support academic achievement for our students
of color and for students with adverse childhood
experiences deriving from implicit bias, trauma,
and poverty issues.
restorative justice in education in south bend community schools
Resilience | Leadership
BRAINSTORMING
riley high school
1. 3Words|3morewords(5-7mins)
a. Groupbrainstorm
b. Individualbrainstorm
2. 3Images&Objects|3Metaphors&Symbols(12-15mins)
c. Groupbrainstorm
d. Individualbrainstorm
3. Largegroupreflection(5mins)
BRAINSTORMING
riley high school
1. 3Words|3morewords(5-7mins)
a. Groupbrainstorm
b. Individualbrainstorm
2. 3Images&Objects|3Metaphors&Symbols(12-15mins)
c. Groupbrainstorm
d. Individualbrainstorm
3. Largegroupreflection(5mins)
TEXT CONVERSATION
riley high school
1. Textconversation|Phrases(10-15mins)
a. Whatdoyouneedtoberesilientinrightnow?
b. Thinkofafriendorfamilymember
2. Startatextconversation“I’mworriedabout_____”
3. Continuetheconversation(3min)
4.Largegroupreflection(15mins)
a. Sharewhatmessages/phraseswerehelpful/interesting?
b. Whatwassomethingsomebodyelsesharedthatyouhadn’tthoughtofbefore?
PERSONA/EMPATHY MAPPING
riley high school
1. Introductiontopersonas(2min)
2. Grouppersona(2min)
3. Individualpersonaidentification(5min)
a. Whoarepersonasyouseeonadailybasis?
b. Namethemandbrieflydescribethem?
4.Individualempathymapping(10min)
5. Groupreflection(15min)
a. Shareyourpersonas
b. Reflectonanythatcausedyoutothinkempathetically
c. Reflectontheexercise
 /

    ,   ,      ?
Who is Riley High School?

                
/




                
/


POSTER WORKSHOP
riley high school
1. Introductiontoworkshop(5min)
2. Designprinciplesandmethodsdemonstration(10min)
3. Postermaking(30min)
4.Walkaroundandgroupcritique(10min)
5. Postermaking(30min)
6.Walkaroundandcritique(10min)
7. Groupreflection
POSTER WORKSHOP
riley high school
1. Introductiontoworkshop(5min)
2. Designprinciplesandmethodsdemonstration(10min)
3. Postermaking(30min)
4.Walkaroundandgroupcritique(10min)
5. Postermaking(30min)
6.Walkaroundandcritique(10min)
7. Groupreflection
R
I
L
E
Y
H
I
G
H
S
C
H
O
O
L
R
E
S
T
O
R
A
T
I
V
E
J
U
S
T
I
C
E
C
I
R
C
L
E
S
Rely on the community as experts.
Give up control to the community.
Give up ownership to the community.
Make room for dialogue and reflection.
Make everything sustainable and replicable.
Create gaps in the design process.
Design your exit.
COMMUNITY ACTIVATED DESIGN PRINCIPLES
DESIGN™
WORLD VISION
WHEN MAGIC FAILS
THE JOURNEY IS THE DESTINATION
UNDELIVERABLES
COMMUNITY ACTIVATED DESIGN
1
ch.
2
ch.
3
ch.
4
ch.
5
ch.
6
ch.
Designing Beyond Products
A CASE STUDY IN RESTORATIVE JUSTICE
CLINTON CARLSON
Associate Professor
BIG DESIGN 2021
CLINTON CARLSON
Associate Professor

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Designing Beyond Products: A Case Study in Restorative Justice

  • 2. Designing Beyond Products A CASE STUDY IN RESTORATIVE JUSTICE CLINTON CARLSON Associate Professor BIG DESIGN 2021 @CLINTONCARLSON #BIGD21
  • 3. DESIGN™ WORLD VISION WHEN MAGIC FAILS THE JOURNEY IS THE DESTINATION UNDELIVERABLES COMMUNITY ACTIVATED DESIGN 1 ch. 2 ch. 3 ch. 4 ch. 5 ch. 6 ch.
  • 5. scoping benchmarking prototyping monitoring implementing testing refining design process
  • 6. ™ scoping benchmarking prototyping monitoring implementing testing refining design process
  • 7. PRODUCT HIERARCHY OF NEEDS | Stephen P. Anderson
  • 8. WE ARE HERE. PRODUCT HIERARCHY OF NEEDS | Stephen P. Anderson
  • 11.
  • 13.
  • 14. $
  • 15.
  • 16. MEH.
  • 17. MEH.
  • 21. Before (in the ‘good old days’), if a person liked killing people, he had to become a general, purchase a coal-mine, or else study nuclear physics. Today, industrial design has put murder on a mass-production basis…. creating whole new species of permanent garbage to clutter up the landscape… designers have become a dangerous breed. VICTOR PAPANEK
  • 22. In order to work more intelligently, the whole practice of design has to be turned around. Designers can no longer be the employees of corporations, but rather must work directly for the client group— that is the people who are in need of a product. VICTOR PAPANEK
  • 24. THE HOPE INITIATIVE MATERIALS | World Vision, US
  • 26. LIETHNOM, SUDAN | Courtesy of Sean Sheridan
  • 27. THE HOPE INITIATIVE MATERIALS | World Vision, US
  • 32. Cultural entropy. Micro-colonialism. Sustainability is difficult. MICRO-COMMUNITY CHALLENGES
  • 33. Cultural entropy. Micro-colonialism. Sustainability is difficult. Insight extraction mindset. MICRO-COMMUNITY CHALLENGES
  • 34. Cultural entropy. Micro-colonialism. Sustainability is difficult. Insight extraction mindset. Design expertise isn’t as valuable. MICRO-COMMUNITY CHALLENGES
  • 35. The Journey is the Destination CHAPTER FOUR
  • 37.
  • 38. FIGURE 3: CONTEXTMAPPING: EXPERIENCES FROM PRACTICE Froukje Sleeswijk Visser, Pieter Jan Stappers, Remko Van Der Lugt, and Elizabeth B.-N. Sanders
  • 39. FIGURE 3: CONTEXTMAPPING: EXPERIENCES FROM PRACTICE Froukje Sleeswijk Visser, Pieter Jan Stappers, Remko Van Der Lugt, and Elizabeth B.-N. Sanders
  • 40. FIGURE 3: CONTEXTMAPPING: EXPERIENCES FROM PRACTICE Froukje Sleeswijk Visser, Pieter Jan Stappers, Remko Van Der Lugt, and Elizabeth B.-N. Sanders
  • 41. The biggest opportunity for improving the quality of products that we design today is to practice collective creativity with ‘users’ elizabeth b.-n. sanders, phd
  • 43. Equality Choice Voice Reflection Dialogue Praxis Reciprocity PARTNERSHIP PRINCIPLES INSTRUCTIONAL COACHING GROUP BeliefthatotherscountasmuchasIdo. Thebeliefthatothersshouldhavechoicesaboutwhatandhowtheylearn. Thebeliefthatothervoicesshouldbeempowered,heard,valued,andrespected. Thebeliefthatoneshouldhavethetimeandspacetoreflectonwhattheyarelearning. Committingtoawayofcommunicatingwherethereisequalitybetweenspeakers. Theopportunitytoreflectonhowtoapplynewideastoreal-lifepractices. Thebeliefthateachinteractionisanopportunitytolearnfromoneanother.
  • 45. KATHE STREETER REV. GILBERT WASHINGTON
  • 47. Safety RESTORATIVE JUSTICE PROVIDES susan sharpe, phd Confidencethatweareworthyofrespectandtheworldispredictablysafe.
  • 48. Safety Autonomy RESTORATIVE JUSTICE PROVIDES susan sharpe, phd Confidencethatweareworthyofrespectandtheworldispredictablysafe. Theabilitytotakecareofourselvesandnavigatetheworld.
  • 49. Safety Autonomy Affirmation RESTORATIVE JUSTICE PROVIDES susan sharpe, phd Confidencethatweareworthyofrespectandtheworldispredictablysafe. Theabilitytotakecareofourselvesandnavigatetheworld. Asenseofbelongingandasensethatotherscare.
  • 50. KITCHENER, ONTARIO | Courtesy of Steve Munro, stevemunro.ca
  • 51. JIM KNIGHT KATHE STREETER
  • 52.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.  /      ,   ,      ? Who is Riley High School?                   /  
  • 63.   Based on your research, consider how you could improve the process of considering, planning, or paying for continuing education. Consider what goals or tasks students have throughout this pro- cess, then imaging how smart phone technology might make that process easier or simpler. Define the user goal at the top of this worksheet. Then, using the spaces to the right, illustrate the steps the user could go through to complete the task. Sketches can be simple and quick. In the space provided below each square, note details of each step, including any actions, information, or items that might be necessary. Use only the number of steps necessary. If you need additional steps, print additional copies of this worksheet.  The objective of this worksheet is to tell the story of your design solution step-by-step. this work- sheet should help you think through the steps and stages necessary to complete the task.  http://www.uxforthemasses.com/ scenarios-part-one/  This worksheet should take at least 45 minutes of uninterrupted time to complete. 45.  :                
  • 64.   An experience map generalizes the expe- rience of a generic person who wants to achieve a goal. The experience map looks only at the current experience across any existing channels or touchpoints. Use the “swims lanes” provided to visualize the experience. Identify key interactions or insights that might be potential points for a design intervention. Experience maps help us understand the “epic” or big pic- ture of users current journey or path.  The goal of an experience map is to deeply understand the current experience of users as they pursue a goal—so that you can begin to imagine a preferred experi- ence and how design might assist in mak- ing that a reality.  This worksheet should take about 60 min- utes of uninterrupted time to complete. 60.    In the spaces to the right, note the major steps or phases someone might go through to achieve the identified task. Think broadly with steps such as "planning," "registering," or "payment". Details will be noted in the rows below. Utilize the additional worksheets to complete the experience map.    ? Illustrate and/or describe the actions the user took in each step of the process noted above. Be specific and detailed. Note any resources used by the user in their process such as websites, phones, service representatives, parking, etc.. Use lines like the ones below to express confusing, slow, or circular processes experienced by the user.    ? Describe the user's thoughts for each step of their process. Note questions they had, judgments they made, and reflections they had throughout their process.    ? Using a single line, map the user's feelings for each step of their process. Note any specific feelings, such as frustration, pleasure, or confidence, on the map.    ? List any people, objects, systems, or resources that the user utilized throughout their process. + Positive Feelings Negative Feelings /   –
  • 67. Cultural entropy. Micro-colonialism. Sustainability is difficult. Insight extraction mindset. Design expertise isn’t as valuable. MICRO-COMMUNITY CHALLENGES
  • 69. Rely on the community as experts. COMMUNITY ACTIVATED DESIGN PRINCIPLES
  • 70. Rely on the community as experts. Give ownership to the community. COMMUNITY ACTIVATED DESIGN PRINCIPLES
  • 71. Rely on the community as experts. Give ownership to the community. Create gaps in the design process. COMMUNITY ACTIVATED DESIGN PRINCIPLES
  • 72. Rely on the community as experts. Give ownership to the community. Create gaps in the design process. Make room for dialogue and reflection. COMMUNITY ACTIVATED DESIGN PRINCIPLES
  • 73. Rely on the community as experts. Give ownership to the community. Create gaps in the design process. Make room for dialogue and reflection. Focus on sustainability and replicability. COMMUNITY ACTIVATED DESIGN PRINCIPLES
  • 74. Rely on the community as experts. Give ownership to the community. Create gaps in the design process. Make room for dialogue and reflection. Focus on sustainability and replicability. Design your exit. COMMUNITY ACTIVATED DESIGN PRINCIPLES
  • 76. RILEY HIGH SCHOOL, SOUTH BEND, IN
  • 77. …to strengthen our school community by placing responsibility, respect, and relationship building at the center of our students’ school experience. This is especially important because it will best support academic achievement for our students of color and for students with adverse childhood experiences deriving from implicit bias, trauma, and poverty issues. restorative justice in education in south bend community schools
  • 78.
  • 79.
  • 80.
  • 81.
  • 82.
  • 84. BRAINSTORMING riley high school 1. 3Words|3morewords(5-7mins) a. Groupbrainstorm b. Individualbrainstorm 2. 3Images&Objects|3Metaphors&Symbols(12-15mins) c. Groupbrainstorm d. Individualbrainstorm 3. Largegroupreflection(5mins)
  • 85.
  • 86.
  • 87.
  • 88.
  • 89. BRAINSTORMING riley high school 1. 3Words|3morewords(5-7mins) a. Groupbrainstorm b. Individualbrainstorm 2. 3Images&Objects|3Metaphors&Symbols(12-15mins) c. Groupbrainstorm d. Individualbrainstorm 3. Largegroupreflection(5mins)
  • 90. TEXT CONVERSATION riley high school 1. Textconversation|Phrases(10-15mins) a. Whatdoyouneedtoberesilientinrightnow? b. Thinkofafriendorfamilymember 2. Startatextconversation“I’mworriedabout_____” 3. Continuetheconversation(3min) 4.Largegroupreflection(15mins) a. Sharewhatmessages/phraseswerehelpful/interesting? b. Whatwassomethingsomebodyelsesharedthatyouhadn’tthoughtofbefore?
  • 91. PERSONA/EMPATHY MAPPING riley high school 1. Introductiontopersonas(2min) 2. Grouppersona(2min) 3. Individualpersonaidentification(5min) a. Whoarepersonasyouseeonadailybasis? b. Namethemandbrieflydescribethem? 4.Individualempathymapping(10min) 5. Groupreflection(15min) a. Shareyourpersonas b. Reflectonanythatcausedyoutothinkempathetically c. Reflectontheexercise  /      ,   ,      ? Who is Riley High School?                   /  
  • 92.                    /  
  • 93.
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  • 95.
  • 96.
  • 97. POSTER WORKSHOP riley high school 1. Introductiontoworkshop(5min) 2. Designprinciplesandmethodsdemonstration(10min) 3. Postermaking(30min) 4.Walkaroundandgroupcritique(10min) 5. Postermaking(30min) 6.Walkaroundandcritique(10min) 7. Groupreflection
  • 98. POSTER WORKSHOP riley high school 1. Introductiontoworkshop(5min) 2. Designprinciplesandmethodsdemonstration(10min) 3. Postermaking(30min) 4.Walkaroundandgroupcritique(10min) 5. Postermaking(30min) 6.Walkaroundandcritique(10min) 7. Groupreflection R I L E Y H I G H S C H O O L R E S T O R A T I V E J U S T I C E C I R C L E S
  • 99.
  • 100.
  • 101.
  • 102.
  • 103. Rely on the community as experts. Give up control to the community. Give up ownership to the community. Make room for dialogue and reflection. Make everything sustainable and replicable. Create gaps in the design process. Design your exit. COMMUNITY ACTIVATED DESIGN PRINCIPLES
  • 104. DESIGN™ WORLD VISION WHEN MAGIC FAILS THE JOURNEY IS THE DESTINATION UNDELIVERABLES COMMUNITY ACTIVATED DESIGN 1 ch. 2 ch. 3 ch. 4 ch. 5 ch. 6 ch.
  • 105. Designing Beyond Products A CASE STUDY IN RESTORATIVE JUSTICE CLINTON CARLSON Associate Professor BIG DESIGN 2021