A presentation I had to do in a computer information system (CIS) class. Main idea was to think of a product and get the history of the industry along with a description of this new item/service. Presentation time : 45 mins.
My Role: Make the entire powerpoint and worry about the logistics of the product
- The document discusses Leandro Agrò's background and experience in digital design, directing, and innovation over 15+ years. It highlights some of the companies and roles he has had, including co-founding several startups.
- It also briefly profiles some of Agrò's areas of focus and expertise, such as virtual/augmented reality, internet of things, second screens, health technologies, and more. The document provides an overview of Agrò's innovative work and vision at the intersection of technology and design.
Fjord CEO Olof Schybergson spoke at Marketforce's Future of Broadcasting conference in London in June 2011 on the changing media landscape. Learn more about Fjord at www.fjordnet.com. Follow us on Twitter @fjord
1. The document discusses a computer worm called Stuxnet that targeted Iranian organizations, with the probable goal of damaging Iran's nuclear program.
2. Stuxnet infected computers using variants that targeted five Iranian organizations related to uranium enrichment.
3. By August 2010, 60% of infected computers worldwide were located in Iran, and the Iran nuclear program was damaged as it used embargoed Siemens equipment affected by Stuxnet.
A challenging review of the future of user interfaces, and a plea to better focus and shun the shiny:
– triangulate through experts
– observe emergent behaviour
– and track a range of trends.
Get out the echochamber and avoid the human centipede of digital rhetoric. Listen harder with your eyes and critique better with your mind.
Big M Conference - Future Mobile InnovationsPaul Golding
This document discusses future trends and opportunities in mobile innovation. It provides 10 tricks for succeeding in mobile, including: (1) Innovate where it matters by focusing on key trends, (2) Experiment and start even if most startups fail, and (3) Lower user friction by building towards customers' needs. It also examines shifts in the balance of power to experience platforms and cloud computing. Emerging areas like augmented reality, sensors, and identity/privacy are tipped as possible mobile 3.0 inflection points.
Presentation given at the workshop on 3D Internet in EU and China in Beijing in March 2009. It covers various examples of 2D & 3D virtual worlds, social networks as well as some interesting legal issues, to conclude with more abstract ideas about the "digital third place"
- The document discusses Leandro Agrò's background and experience in digital design, directing, and innovation over 15+ years. It highlights some of the companies and roles he has had, including co-founding several startups.
- It also briefly profiles some of Agrò's areas of focus and expertise, such as virtual/augmented reality, internet of things, second screens, health technologies, and more. The document provides an overview of Agrò's innovative work and vision at the intersection of technology and design.
Fjord CEO Olof Schybergson spoke at Marketforce's Future of Broadcasting conference in London in June 2011 on the changing media landscape. Learn more about Fjord at www.fjordnet.com. Follow us on Twitter @fjord
1. The document discusses a computer worm called Stuxnet that targeted Iranian organizations, with the probable goal of damaging Iran's nuclear program.
2. Stuxnet infected computers using variants that targeted five Iranian organizations related to uranium enrichment.
3. By August 2010, 60% of infected computers worldwide were located in Iran, and the Iran nuclear program was damaged as it used embargoed Siemens equipment affected by Stuxnet.
A challenging review of the future of user interfaces, and a plea to better focus and shun the shiny:
– triangulate through experts
– observe emergent behaviour
– and track a range of trends.
Get out the echochamber and avoid the human centipede of digital rhetoric. Listen harder with your eyes and critique better with your mind.
Big M Conference - Future Mobile InnovationsPaul Golding
This document discusses future trends and opportunities in mobile innovation. It provides 10 tricks for succeeding in mobile, including: (1) Innovate where it matters by focusing on key trends, (2) Experiment and start even if most startups fail, and (3) Lower user friction by building towards customers' needs. It also examines shifts in the balance of power to experience platforms and cloud computing. Emerging areas like augmented reality, sensors, and identity/privacy are tipped as possible mobile 3.0 inflection points.
Presentation given at the workshop on 3D Internet in EU and China in Beijing in March 2009. It covers various examples of 2D & 3D virtual worlds, social networks as well as some interesting legal issues, to conclude with more abstract ideas about the "digital third place"
Li Gong from Mozilla presentation at VINNOVAErik Borälv
This document discusses the future of the information society from the perspective of China and beyond. It notes that more things will have digital components and be connected, transmitting more information. This will impact society in unprecedented ways and lead to renewed competition over technology. The presentation outlines the impacts of the internet of people, including new digital divides and the need for user sovereignty. It also discusses the rise of new monopolists in devices, software and platforms. Finally, it addresses the shifting of production and innovation to emerging countries like China and the challenges this poses for Europe.
The document discusses the history and principles of natural user interfaces (NUIs). It notes that Bill Gates predicted in 2008 that interaction with computers would dramatically change within five years to involve touch-based interfaces. The document outlines key characteristics of NUIs, such as being effectively invisible, intuitive with little or no learning curve, and supporting natural gestures. It discusses Microsoft's Metro and Modern UI design philosophies for clean, minimalist interfaces focused on typography and content. The document also covers PixelSense interfaces and their 360-degree, multi-user touch capabilities.
The document announces that 139 entries have been selected as finalists for the 18th Annual AIMIA Awards across 26 categories. The winners will be announced on March 16, 2012 at a ceremony on Cockatoo Island in Sydney. The AIMIA Awards celebrate the best digital media work in Australia across consumer, business, government and non-profit sectors.
The Journey of Mobile Computing – Yesterday, Today, and Tomorrow by Anthony Yung at SVPMA Monthly Event November 2011
Go to link below for notes from this event
http://svpma.org/2011/11/november-2011-event/
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power increased. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of algorithms or software, and see how our business theories apply.
In the second part we look at where software is going, namely Artificial Intelligence. Resent developments in AI are causing an AI boom and new AI application are coming all the time. We look at machine learning and deep learning to get an understanding of the current trends.
Steve Jobs was the co-founder and CEO of Apple Inc. He grew up in California and attended Homestead High School. After dropping out of Reed College, he started attending meetings of the Homebrew Computer Club where he met Steve Wozniak. In 1976, Jobs and Wozniak started Apple Computer in Jobs' garage. They released the Apple I computer board followed by the Apple II personal computer. Under Jobs' leadership, Apple released successful products like the iMac, iPod, iPhone and iPad that redefined different industries. Though he was ousted from Apple in 1985, he returned as CEO in 1997 and led another period of growth and innovation for the company.
The document discusses the potential impact and influence of the newly released iPhone. While some see it as an incremental improvement, many experts argue it will fundamentally change the mobile industry. By seamlessly integrating features like a phone, music player, internet browser and more, the iPhone establishes a new standard that others will be forced to match. It could inspire a new wave of innovation from Apple and competitors. Over time, phones may get even more intuitive, with features like automatic music selection, improved video chat and on-device app downloading. The iPhone may eventually make texting obsolete and transform how people access and share media on the go.
With more than 1.5 million developers worldwide, Appcelerator's ecosystem is a key part of its developers' success. Nolan Wright, Appcelerator's CTO, will discuss how ISVs like PayPal and Box.net are adding great fuel to the Titanium development fire with new capabilities and resources for mobile developers.
Nolan Wright, Co-founder and CTO, leads engineering and product management at Appcelerator.
case study of apple brand experience. this presentation analyses Apple`s consistent message across the different brand channels, from web to store to the device etc. This presentation is done part of my Master thesis and it includes my opinnions about Apple.
Apple Inc. started in a garage in 1976 and has since revolutionized personal computing and consumer electronics. It produces the iPhone, iPad, Mac computers and iPod. Its stores and online store sell hardware, software and services. Key milestones include the Apple I and II computers, the 1984 Macintosh launch, iPod in 2001, iPhone in 2007 and iPad in 2010. Under Steve Jobs, Apple focused on innovative design and user experience. It faces competition from Android but continues to see strong growth in smartphones and tablets.
James Cameron's 2009 film Avatar broke many box office records through its innovative use of 3D techniques. Cameron had envisioned the film since 1994 but needed to wait for technology to advance sufficiently to realize his vision. Avatar used both incremental and disruptive innovations. It told the story of humans colonizing Pandora to mine the valuable mineral unobtanium, threatening the indigenous Na'vi people. Cameron pioneered new motion capture and 3D filming technologies to fully immerse viewers in the alien world of Pandora.
Apple was founded in 1976 by Steve Jobs and Steve Wozniak. It launched the personal computer revolution with the Apple II and has since reinvented various electronic devices. Some of its most popular products include the Mac, iPod, iPhone and iPad. Over the years, Apple has evolved from solely producing computers to becoming a leader in consumer electronics through innovative hardware, software and services. It currently operates retail stores worldwide and continues to drive innovation in the industry through unique design and integration of its products and platforms.
1) The document discusses how the rise of user-generated content and digital networks has distributed creative authorship powers widely, challenging traditional copyright industry business models.
2) It analyzes different approaches copyright law and online platforms have taken in response, such as expanding rights and enforcement, regulating technology, or contracting away user copyright interests.
3) The document argues that in a world of widespread distributed authorship, copyright law should focus on attribution, clear notice requirements, shorter terms, and funding creative works as a commons.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power incresed. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
The document discusses how consumer viewing habits are shifting from traditional TV to using second screens like mobile devices simultaneously. This is changing TV advertising strategies. Several TV-related mobile apps are described that aim to extend the viewing experience and create social interactions around shows. These include network, program-specific, sports, and check-in/social apps. Zeebox is discussed as an app that integrates program guides, extended content, social features, and e-commerce for shows. Both its strengths like cross-platform support and weaknesses like a confusing interface are noted.
The document discusses new technologies that are helping people with disabilities enjoy leisure activities like travel. It provides examples of assistive technologies being adopted by various industries, such as videophones for deaf travelers at airports, GPS devices for blind pedestrians, and accessibility features at theme parks and cruise ships. The market for these accessible products is growing as the Americans with Disabilities Act expands definitions of disability and as businesses recognize the opportunities to serve more consumers.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power increased. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power incresed. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
Li Gong from Mozilla presentation at VINNOVAErik Borälv
This document discusses the future of the information society from the perspective of China and beyond. It notes that more things will have digital components and be connected, transmitting more information. This will impact society in unprecedented ways and lead to renewed competition over technology. The presentation outlines the impacts of the internet of people, including new digital divides and the need for user sovereignty. It also discusses the rise of new monopolists in devices, software and platforms. Finally, it addresses the shifting of production and innovation to emerging countries like China and the challenges this poses for Europe.
The document discusses the history and principles of natural user interfaces (NUIs). It notes that Bill Gates predicted in 2008 that interaction with computers would dramatically change within five years to involve touch-based interfaces. The document outlines key characteristics of NUIs, such as being effectively invisible, intuitive with little or no learning curve, and supporting natural gestures. It discusses Microsoft's Metro and Modern UI design philosophies for clean, minimalist interfaces focused on typography and content. The document also covers PixelSense interfaces and their 360-degree, multi-user touch capabilities.
The document announces that 139 entries have been selected as finalists for the 18th Annual AIMIA Awards across 26 categories. The winners will be announced on March 16, 2012 at a ceremony on Cockatoo Island in Sydney. The AIMIA Awards celebrate the best digital media work in Australia across consumer, business, government and non-profit sectors.
The Journey of Mobile Computing – Yesterday, Today, and Tomorrow by Anthony Yung at SVPMA Monthly Event November 2011
Go to link below for notes from this event
http://svpma.org/2011/11/november-2011-event/
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power increased. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of algorithms or software, and see how our business theories apply.
In the second part we look at where software is going, namely Artificial Intelligence. Resent developments in AI are causing an AI boom and new AI application are coming all the time. We look at machine learning and deep learning to get an understanding of the current trends.
Steve Jobs was the co-founder and CEO of Apple Inc. He grew up in California and attended Homestead High School. After dropping out of Reed College, he started attending meetings of the Homebrew Computer Club where he met Steve Wozniak. In 1976, Jobs and Wozniak started Apple Computer in Jobs' garage. They released the Apple I computer board followed by the Apple II personal computer. Under Jobs' leadership, Apple released successful products like the iMac, iPod, iPhone and iPad that redefined different industries. Though he was ousted from Apple in 1985, he returned as CEO in 1997 and led another period of growth and innovation for the company.
The document discusses the potential impact and influence of the newly released iPhone. While some see it as an incremental improvement, many experts argue it will fundamentally change the mobile industry. By seamlessly integrating features like a phone, music player, internet browser and more, the iPhone establishes a new standard that others will be forced to match. It could inspire a new wave of innovation from Apple and competitors. Over time, phones may get even more intuitive, with features like automatic music selection, improved video chat and on-device app downloading. The iPhone may eventually make texting obsolete and transform how people access and share media on the go.
With more than 1.5 million developers worldwide, Appcelerator's ecosystem is a key part of its developers' success. Nolan Wright, Appcelerator's CTO, will discuss how ISVs like PayPal and Box.net are adding great fuel to the Titanium development fire with new capabilities and resources for mobile developers.
Nolan Wright, Co-founder and CTO, leads engineering and product management at Appcelerator.
case study of apple brand experience. this presentation analyses Apple`s consistent message across the different brand channels, from web to store to the device etc. This presentation is done part of my Master thesis and it includes my opinnions about Apple.
Apple Inc. started in a garage in 1976 and has since revolutionized personal computing and consumer electronics. It produces the iPhone, iPad, Mac computers and iPod. Its stores and online store sell hardware, software and services. Key milestones include the Apple I and II computers, the 1984 Macintosh launch, iPod in 2001, iPhone in 2007 and iPad in 2010. Under Steve Jobs, Apple focused on innovative design and user experience. It faces competition from Android but continues to see strong growth in smartphones and tablets.
James Cameron's 2009 film Avatar broke many box office records through its innovative use of 3D techniques. Cameron had envisioned the film since 1994 but needed to wait for technology to advance sufficiently to realize his vision. Avatar used both incremental and disruptive innovations. It told the story of humans colonizing Pandora to mine the valuable mineral unobtanium, threatening the indigenous Na'vi people. Cameron pioneered new motion capture and 3D filming technologies to fully immerse viewers in the alien world of Pandora.
Apple was founded in 1976 by Steve Jobs and Steve Wozniak. It launched the personal computer revolution with the Apple II and has since reinvented various electronic devices. Some of its most popular products include the Mac, iPod, iPhone and iPad. Over the years, Apple has evolved from solely producing computers to becoming a leader in consumer electronics through innovative hardware, software and services. It currently operates retail stores worldwide and continues to drive innovation in the industry through unique design and integration of its products and platforms.
1) The document discusses how the rise of user-generated content and digital networks has distributed creative authorship powers widely, challenging traditional copyright industry business models.
2) It analyzes different approaches copyright law and online platforms have taken in response, such as expanding rights and enforcement, regulating technology, or contracting away user copyright interests.
3) The document argues that in a world of widespread distributed authorship, copyright law should focus on attribution, clear notice requirements, shorter terms, and funding creative works as a commons.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power incresed. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
The document discusses how consumer viewing habits are shifting from traditional TV to using second screens like mobile devices simultaneously. This is changing TV advertising strategies. Several TV-related mobile apps are described that aim to extend the viewing experience and create social interactions around shows. These include network, program-specific, sports, and check-in/social apps. Zeebox is discussed as an app that integrates program guides, extended content, social features, and e-commerce for shows. Both its strengths like cross-platform support and weaknesses like a confusing interface are noted.
The document discusses new technologies that are helping people with disabilities enjoy leisure activities like travel. It provides examples of assistive technologies being adopted by various industries, such as videophones for deaf travelers at airports, GPS devices for blind pedestrians, and accessibility features at theme parks and cruise ships. The market for these accessible products is growing as the Americans with Disabilities Act expands definitions of disability and as businesses recognize the opportunities to serve more consumers.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power increased. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power incresed. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power incresed. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In the second part we look at where software is going, namely Artifical Intelligence. Resent developmens in AI are causing an AI boom and new AI application are coming all the time. We look at machine learning and deep learning to get an understanding of the current trends.
The document provides a brief history of the development of the Internet from 1969 to 2001. It describes key events and inventions such as ARPANET in 1969, the development of Ethernet in 1976, the creation of TCP/IP and other internet protocols in 1983, the release of the World Wide Web in 1992, the commercialization of the internet in the mid-1990s, and the internet boom of 1999-2001. The summary also mentions some of the major players involved including Al Gore, Steve Jobs, Bill Gates, and companies like AOL.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power increased. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh. In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of algorithms or software, and see how our business theories apply.
In the second part we look at where software is going, namely Artificial Intelligence. Resent developments in AI are causing an AI boom and new AI application are coming all the time. We look at machine learning and deep learning to get an understanding of the current trends.
1. Apple Inc. is a multinational technology company that designs, develops, and sells consumer electronics, computer software, and online services.
2. Apple was established in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne to sell the Apple I personal computer kit and sparked a computing revolution.
3. Under Jobs' leadership as CEO, Apple successfully introduced revolutionary products such as the Macintosh, iPod, iPhone and iPad that redefined entire industries and continues to influence modern computing and consumer electronics.
This presentation is meant for retailers and distributors to consider some of the upcoming Consumer Electronics product highlights. It was delivered in Dubai and adapted to local interests.
The history of tablet computers began in the 1800s with early patents for electronic tablets used for handwriting. In the 1970s, Alan Kay conceptualized the DynaBook, an early tablet-style computer. However, the first commercially successful tablets did not emerge until the late 1950s, taking various forms throughout the 1960s and 1970s using stylus input on large terminals. It was not until the 2000s that tablet computers began to resemble the touchscreen tablets of today, though many early models in the 1980s through 1990s faced financial difficulties and were ultimately discontinued.
The document traces the history and development of tablet computers from early prototypes in the late 19th century to the present day. It discusses key milestones like the Apple Newton in 1993 and the Microsoft Tablet PC in 2000. The document also analyzes the current tablet market dominated by Apple's iPad and the efforts of competitors like Amazon, Samsung, and Barnes & Noble to gain market share. Discussion questions posed consider strategies for competing with Apple and how tablets may continue to transform work and education.
The document discusses the evolution of computing devices from mainframes to modern smartphones and tablets. It outlines how personal computers have transitioned from specialized machines accessed through terminals to ubiquitous internet-connected devices incorporating touchscreens, voice control, augmented and virtual reality. The desktop metaphor is disappearing as interactions move beyond mice and keyboards to gesture, audio and touch-based interfaces. Emerging technologies like wearables, smart home devices and augmented reality suggest computing will continue integrating into everyday objects and environments.
The document discusses several topics related to the future of computing including:
1. The internet of things which will connect over 50 billion devices by 2020 allowing for fast data delivery and mining.
2. How cell phones have evolved tremendously over 20 years from basic calling to full-fledged computers that can take photos, provide GPS navigation, play music/videos and access the internet.
3. Quantum computers, which use quantum bits instead of traditional bits, will surpass the limits of classical computers as transistors can no longer be effectively miniaturized due to physical constraints.
This document provides a history of computers from the 19th century to modern times. It discusses the origins of computer design by Charles Babbage and then summarizes the five generations of computers: 1) Vacuum tubes (1940s-1950s), 2) Transistors (1950s-1960s), 3) Integrated circuits (1960s-1970s), 4) Microprocessors (1970s-2010s), and 5) Artificial intelligence (2010s-future). It also profiles the 5 biggest computer companies today: Apple, Samsung, IBM, Foxconn, and HP.
This document compares Macintosh and Windows operating systems. It discusses their origins, with Macintosh tracing back to Douglas Engelbart's idea of a mouse-driven GUI in the 1960s. While Xerox developed early GUIs, Apple released the first mass-market GUI computer with the Macintosh in 1984. Meanwhile, IBM PCs running MS-DOS dominated the market. The document outlines guest speakers from the Macintosh and Windows sides discussing three categories: stability and security, reliability/compatibility/multimedia, and affordability. It concludes both operating systems have strengths and weaknesses, and personal preference dictates which brand is best for each individual.
This document summarizes lessons from the evolution of personal computing technology:
- Minicomputer makers failed to transition to the new desktop PC market in the 1980s, allowing new entrants like Apple to succeed.
- In the late 1980s, PCs began meeting the needs of minicomputer users, severely damaging minicomputer makers.
- IBM entered the PC market successfully by creating an autonomous division in Florida far from headquarters.
- Future interactions with technology will increasingly involve gesture, audio, touch and new form factors beyond the desktop metaphor and mouse/keyboard paradigm.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognise facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
Seminar report on Raspberry Pi, submitted in SEMINAR subject of GTU Gujarat Technological University by Nipun Parikh from Bhagwan Mahavir College of Engineering & Technology
Preliminary Remarks of IDATE during DigiWorld SummitIDATE DigiWorld
The document discusses the rise of smart devices and their impact on business models. It notes that smartphones, tablets, laptops and other devices saw over 500 million units sold in 2011 alone. It also discusses the growing areas of dual-screen ecosystems, personalized devices and services, and the blurring of personal and business device usage. The document outlines some of the key impacts on industries like mobile operators, press, e-readers vs tablets, and the role of internet platforms. It also examines the roles of operating systems, app stores, social networks and more in the evolving device and cloud landscape. Finally, it promotes several executive seminars at the upcoming summit on topics like next-gen networks, content strategies, net neutrality and
Apple Inc. was founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne. It started in Jobs' garage designing and selling the Apple I computer kit. Since then, Apple has revolutionized personal computing with products like the Apple II, Macintosh, iMac, iPod, iPhone and iPad. Under Jobs' leadership, Apple focused on innovative design and user experience to drive premium pricing and brand loyalty. It currently operates over 300 retail stores worldwide and generates over $65 billion in annual revenue primarily through hardware, software and digital content sales and subscriptions.
Strategic Business Ict Management And Investmentnnadoziel
This document discusses strategic business ICT management and investment. It covers the history of ICT from early computers in the 1930s-40s to modern developments. It also discusses the future of ICT, computer networks and management, eBusiness fundamentals, task management in ICT environments, and strategic ICT investment analysis. The key topics include the evolution of computing technology, types of computers and networks, best practices for technology management, components of eBusiness, and factors to consider for strategic ICT investment decisions.
Here are 6 sources in bibliography format as requested:
Jobs, Steve. iCon: Steve Jobs, the Greatest Second Act in the History of Business. John Wiley & Sons, 2012.
Cook, Tim. Tim Cook on Apple's Values. Apple.com, February 2016. https://www.apple.com/newsroom/2016/02/16Tim-Cook-on-Apples-Values/. Accessed 12 May 2021.
Isaacson, Walter. Steve Jobs. Simon & Schuster, 2011.
Wozniak, Steve and Gina Smith. iWoz: Computer Geek to Cult Icon: How I Invented the Personal Computer, Co-Founded Apple, and
24. What Is E-Commerce?
Includes the entire online
process of
Developing, marketing, s
elling, delivering, servicin
g and paying for products
and services.
Buying and selling of products
or services over electronic
systems such as the Internet
and other computer networks.
31. Future of E-Commerce…
More Businesses Online
As more consumers are drawn to the internet
for their shopping needs, more and more
retailers begin doing business on the
internet, which leads to more consumers.
32. Future of E-Commerce…
Shopping Experience :
Efficient access, Compare, Choose
among different Products
35. It is common in the world of
computing for concepts to be much
older than the first actual product…
was conceptualized by Alan Kay in the
late 1960s and early 1970s.
The first complete concept of a tablet
computer was the DynaBook
36. The RAND tablet
also called the Grafacon
The attached stylus sensed electrical
pulses through a grid of
conductors, which were placed
underneath the drawing surface.
37. Digital Graphic 15 Was produced for commercial use
by schools and technology labs
Official name “Atlas DEC PDP 15”
It became old-fashioned by 1973
38. Apple Graphics Tablet (1979)
Its purpose was to enable users to
draw on the tablet with a wired
stylus pen and transfer those
creations over to their computer.
…did not have success
39. The GridPad (1989)
One of the very first portable
tablet PCs
Was priced at $2,370…. And only Was designed for business
weighed 5lbs! applications such as data
collection in the field
40. NCR System 3125 (1991)
Price - $4,765
PenPoint Operating System
41. The AT&T PC (1993)
Price - $1,599
PenPoint Operating System … it
had cellular phone, a modem,
fax, a hard drive, speakers,
microphone.
42. Newton Message Pad (1993)
Marketed the Newton poorly
One of the first PDAs on
the market
The Newton line was
discontinued by 1998
44. The Microsoft Smart Display (2003)
Connected to a PC via Wi-Fi
Was canceled by the end
of the same year
45. Axiotron ModBook (2003)
$800, but the customers
had to provide their own
was a MacBook that has MacBook, bringing the
been converted into a price closer to $2,000
tablet PC, but was not.
produced by Apple
46. Motion Computing LS800 (2007)
$1,899
One of the few devices
that remained
touchscreen-only
49. Let’s have a look at our competitors…
www.apple.com
established in 1976
Introduced iPod,
iPhone, and iPad
Sold handmade PCs
Concentrated in PCs & (Apple)
software in 20th
century
Now let’s have a look
at their site
50. Some Pro’s
they have…
Easy menu
Detailed
customer
support section
Organized, consistentl
Aesthetic, eye-
y white-colored pages
catching homepage
advertisement
51. Some Con’s
they have…
No dropdown
menus
Small fonts
White accessories
, white background
53. Let’s have a look at our competitors…
Established in 1938
Largest conglomerate
($172.5 billion in 2009)
Samsung Electronic
(world’s largest tech
company by sales)
Released Galaxy Tab
(Samsung)
in 2010
Now let’s have a look
at their site
54. Some Pro’s
they have…
“Right Product”
search menu
Ratings and
reviews
Big Fonts
Intriguing
advertisements
55. Some Con’s
they have…
Dull website
Frequent
errors
Confusing
menu &
Does not
website
support direct
design
purchase
57. Let’s have a look at our competitors…
Established in 1928 Split into Motorola
Mobility & Motorola
Solutions ( Jan, 2011)
Lost $4.3 billion 2007 –
2009
(Motorola)
Released Motorola Now let’s have a look
Xoom in 2011 at their site
64. Can we get your attention please?
Okay.
Now comes the part where we explain our
product…
65.
66. Karon’s Slide
What is this?
What does it do?
How much does it
cost? How can I get one?
The answer’s the
these questions
and more are
coming…
67. First Three Dimensional Tablet
LED Backlighting
Screen Placement
Watch movies, play
games, browse the
internet, check e-mail, use
applications, etc.
Double Screen System
68. Long lasting battery
including energy from solar
panels.
Waterproof
Shatterproof
83. What it does? What’s included?
Allows A database that stores
customers information such as product
to: details, customer data,
order information, etc.
Add a selected product to A storefront that displays this
a basket information to store visitors
(e.g. product detail
pages, search
Search for a product in the pages, checkout pages etc)
store catalog
An administration area that
Place an order for the
allows the store administrator to
product
manage the store (add products,
set up shipping & payment
options, process orders etc.)
85. Hosted service
Licensed Software
software
Secure connection
will save on bandwidth
charges because your
shopping cart is hosted
Allows the merchant to host on another server
any Web server that meets the
server requirements
Easier to install
Not dependant on maintain and configure
the service provider
Total control over Monitoring of service
cart pages
86. Symmetric Public-key encryption
encryption
Creates a key which
can encrypt and Only one person can
decrypt information read the message
This key is initially given to the
parties which will be interacting
creates a key that is
available to everyone,
which can only encrypt
If a new party wants to join messages
the conversation, a secure
channel is needed for
delivering the key
87. Even though it is important, it
is often disregarded
States details on
collection, use, storage
and share of customers’
personal information
Rules exist, but differ
between states and
internationally Companies are held liable
for breaches