This document provides an overview of creating a fantasy cricket game in Python. It discusses using SQLite as the database, PyQt for the GUI, and designing the game interface to allow users to select players, create teams, and evaluate scores based on real-life cricket match performance data stored in database tables. The document outlines sample game rules for scoring batting, bowling, and fielding and describes criteria for evaluating the project implementation including application flow, user interface design, code quality, and database structure.