Tips for talking about visual design for UX - ConveyUXTania Schlatter
ConveyUX 2014 - Everyone wants to provide a great UX. Visual UI is part of that, but it is hard for teams to talk about. This presentation outlines familiar terms and simple approaches to talk about visual UI characteristics in a way that connects the visual to overall UX.
Scenarios For Design: Interaction10 Workshop by Elizabeth BaconElizabeth Bacon
This presentation supported a 4-hour workshop taught by Liz Bacon at the Interaction10 conference in Savannah, Georgia on February 4, 2010. It describes the nuts-and-bolts of applying a scenario-based approach to design. It also covers some of the theoretical underpinnings of this method as well as how it supports effective team communication and collaboration. Liz will be writing a book on this subject, and welcomes your comments here or directly via http://www.devise.com/contact.
The document discusses the differences between UI and UX design, with UI design focusing on the interfaces and interactions that users have with products and services, while UX design aims to design experiences that are human-centered and solve users' problems. It provides an overview of UX design principles like understanding users, innovating rather than imitating, and designing experiences that go beyond expectations to create new possibilities for the future. The document also includes examples of innovative UX design concepts and technologies.
What I learned at Cooper U about Design ResearchSolutionStream
This document summarizes a presentation by Alan Cooper on user experience design. It discusses Cooper's background and experience in software development. Key points from Cooper discussed include the importance of user-centered design and avoiding assumptions about what users want. The presentation then covers topics like conducting research on users and stakeholders, creating personas to represent different user types, developing scenarios to showcase how personas would interact with a product, and using frameworks like user flows and wireframes to guide interface design based on research. The overall message is that understanding users through research methods like personas and scenarios is essential for developing products with good user experiences.
This document provides tips and guidance for designing great user interfaces (UI). It discusses starting with research to understand what users love and hate in other apps. The key aspects of UI design covered are reducing complexity, using grids and sizing interaction zones appropriately, incorporating branding, and ensuring adequate contrast. Animation and motion are addressed as ways to guide user attention and reinforce interactions. Sound, common patterns, and resources for continuing to learn and be inspired are also mentioned.
The cornerstone of UX, user interface design presents unique, user-centric challenges, exposing exciting opportunities to produce cohesive and engaging interactive experiences. Covering mobile-specific UI principles, practical implementation and rule breaking, Fred Spencer will share with you how the Titanium platform can make it easy to meaningfully improve user experience and exceed user expectations.
Located in the greater Boston area, Fred Spencer is an Appcelerator senior application architect and digital media instructor at the Rhode Island School of Design, Continuing Education.
Like it or not, more and more interactions between companies and their customers are occurring via an interface. Careful consideration of the interaction and visual design is of paramount importance to any company wishing to grow their customer base or loyalty. The importance of visual interface design has risen sharply since the introduction of smart phones and tablets and is becoming ever more complex. Executives now care more than ever about the visual interface and what it means to their brand. So how does one stand out? This talk will help designers create visual interfaces for dense, complex products and make their experiences memorable and useful. The talk highlights some of the key differences between more traditional visual design mediums and designing for the interface. It will also discuss how to design a unique visual interface but put the needs of users first, how to add surprise and delight to critical moments of the experience, and how craftsmanship and attention to detail can set you apart in a visually complex medium.
Tips for talking about visual design for UX - ConveyUXTania Schlatter
ConveyUX 2014 - Everyone wants to provide a great UX. Visual UI is part of that, but it is hard for teams to talk about. This presentation outlines familiar terms and simple approaches to talk about visual UI characteristics in a way that connects the visual to overall UX.
Scenarios For Design: Interaction10 Workshop by Elizabeth BaconElizabeth Bacon
This presentation supported a 4-hour workshop taught by Liz Bacon at the Interaction10 conference in Savannah, Georgia on February 4, 2010. It describes the nuts-and-bolts of applying a scenario-based approach to design. It also covers some of the theoretical underpinnings of this method as well as how it supports effective team communication and collaboration. Liz will be writing a book on this subject, and welcomes your comments here or directly via http://www.devise.com/contact.
The document discusses the differences between UI and UX design, with UI design focusing on the interfaces and interactions that users have with products and services, while UX design aims to design experiences that are human-centered and solve users' problems. It provides an overview of UX design principles like understanding users, innovating rather than imitating, and designing experiences that go beyond expectations to create new possibilities for the future. The document also includes examples of innovative UX design concepts and technologies.
What I learned at Cooper U about Design ResearchSolutionStream
This document summarizes a presentation by Alan Cooper on user experience design. It discusses Cooper's background and experience in software development. Key points from Cooper discussed include the importance of user-centered design and avoiding assumptions about what users want. The presentation then covers topics like conducting research on users and stakeholders, creating personas to represent different user types, developing scenarios to showcase how personas would interact with a product, and using frameworks like user flows and wireframes to guide interface design based on research. The overall message is that understanding users through research methods like personas and scenarios is essential for developing products with good user experiences.
This document provides tips and guidance for designing great user interfaces (UI). It discusses starting with research to understand what users love and hate in other apps. The key aspects of UI design covered are reducing complexity, using grids and sizing interaction zones appropriately, incorporating branding, and ensuring adequate contrast. Animation and motion are addressed as ways to guide user attention and reinforce interactions. Sound, common patterns, and resources for continuing to learn and be inspired are also mentioned.
The cornerstone of UX, user interface design presents unique, user-centric challenges, exposing exciting opportunities to produce cohesive and engaging interactive experiences. Covering mobile-specific UI principles, practical implementation and rule breaking, Fred Spencer will share with you how the Titanium platform can make it easy to meaningfully improve user experience and exceed user expectations.
Located in the greater Boston area, Fred Spencer is an Appcelerator senior application architect and digital media instructor at the Rhode Island School of Design, Continuing Education.
Like it or not, more and more interactions between companies and their customers are occurring via an interface. Careful consideration of the interaction and visual design is of paramount importance to any company wishing to grow their customer base or loyalty. The importance of visual interface design has risen sharply since the introduction of smart phones and tablets and is becoming ever more complex. Executives now care more than ever about the visual interface and what it means to their brand. So how does one stand out? This talk will help designers create visual interfaces for dense, complex products and make their experiences memorable and useful. The talk highlights some of the key differences between more traditional visual design mediums and designing for the interface. It will also discuss how to design a unique visual interface but put the needs of users first, how to add surprise and delight to critical moments of the experience, and how craftsmanship and attention to detail can set you apart in a visually complex medium.
June, 2010 Utah Product Management Association presentation, "Creating products that people love" by Steve Ballard, Director of User Experience for attask.com.
This is a presentation we gave at the Microsoft Gen Appathon on November 9th, 2012. It is an introduction to the user centered design process and Windows 8 design.
Make Your Stick Figures Work Harder: The 3 C's of SketchingJason Ulaszek
Presented at Sketch Camp Chicago on November 2, 2013.
Look inside a designer's toolkit and you'll likely find a broadly defined exercise called sketching. It's an exercise that can turn napkins, flip charts, whiteboards and 6-up templates into valuable assets containing everything from direction of business models to mobile app experiences. While a sketching exercise might produce an artifact seemingly simple to the uninitiated, great designers know the exercise requires design itself. By purposefully designing the exercise around the "3 C's" - communication, context and collaboration - we can increase participation and engagement by both design team members and stakeholders. In this session you'll learn about these three factors that are key to consider in planning and facilitating a sketching exercise. You'll also walk away with a handful of tips and tricks to try on your next project.
The JoomlaChicago Loop sponsored "Joomla & Responsive Design", a presentation focused on the key ingredients and dynamics of making a Joomla website flow and react to the different viewing devices and browser viewport sizes.
Dennis Kmetz (Director of Interactive Media, Taylor Bruce Design Partnership) presented Joomla & Responsive Design on Thursday, March 1, 2012.
Doxia Web Design can create a variety of websites including e-commerce sites, small business sites, portfolio sites, and more. They offer website design, development, hosting, and maintenance services. Their goal is to help businesses and individuals create an attractive, user-friendly website to meet their goals and needs.
This document describes a cloud-based concept creation software called SampleBoard. It has features such as intuitive drag and drop functionality with design tools, access to ColorLovers colors and patterns, the ability to upload and import images from various sources like Pinterest and the web, and export and share concepts via social media, email, Google Drive, and more. The software also allows for folder management to organize work into projects and libraries.
A design system is a scalable framework of decisions & team behaviors spread across an organization so your products can converge on a cohesive experience. Start your plan with a firm understanding of what parts it includes, products it applies to, and people that will do the work.
This document provides a summary of a presentation on visual design fundamentals and user experience design. The presentation covers topics such as visual hierarchy, user interface elements, visual elements, constructing designs, and visual principles. It emphasizes designing for users and communicating information clearly through design. Key aspects of design discussed include contrast, color, typography, navigation, and animation to improve usability and create engaging experiences.
Class 4: Introduction to web technology entrepreneurshipallanchao
The document is an agenda for a class on user interface and user experience design. It includes topics like wireframing, branding, logo design, and an overview of UI/UX principles. Students will use Balsamiq Mockups to create wireframes for their web applications and work on designing the visual aspects. Homework involves reading about UI/UX design principles and creating wireframes and mockups for their team's web application.
Are you about to start work on a new Web project? Have you planned the project accurately and completely? Thorough planning can avoid so many issues later in the project, but yet it is often ignored or done hastily. In this white paper you'll get a detailed look at the planning process that CommonPlaces employs. With documents such as site maps, site wireframes, content type descriptions, and technology assessments, you can give your project a much higher chance of success.
The document discusses strategies for improving application design, including decrapifying applications by fixing design issues. It covers information architecture, interaction design, user experience design, and emphasizes designing with empathy for users. The document also discusses Flex application development improvements like Flex 4 skinning, using CSS for styling, constraint-based layouts, and creating custom skinnable components. Key aspects of design like contrast, repetition, alignment and proximity are also explained.
Doors, Walls and Old Trees: Prioritizing to Get SimpleJason Ulaszek
Presented at Webvisions 2013 (Portland, Barcelona and Chicago).
We live in a world of increasing complexity, time challenges and utter distractions. As designers, we're routinely called upon to create digital experiences that help reduce perceived complexity, remove unnecessary "noise" and potential frustration for our users. It's an attempt to create a bit less stress, ease decision making and perhaps even instill a bit of surprise and delight.
So what happens when you experience the same sort of chaos in your own personal life as a designer?
A perspective, or a framework, is born to tackle it.
And, of course, it's then applied to how you approach the things you create.
This presentation will share in the personal discovery that derived a framework for identifying the strategy, purpose and evaluation technique for simplifying the experiences we create.
Designing Digital Experiences for Library WebsitesDavid King
This document discusses experience design for library websites. It defines experience design as focusing on user engagement through touchpoints and interactions to create an appealing and usable experience. It notes that libraries have visitors and asks what kind of experience they are having. It then provides 5 ways to jumpstart an experience design makeover: 1) writing an experience brief, 2) mapping the touchpoint journey, 3) focusing on conversation as experience, 4) answering why questions, and 5) focusing on the customer. The document encourages libraries to think about the user experience on their websites and provides tips to improve it.
In this presentation i talk about the design process for mobile. From knowing your user goals and preferences, to your business needs, and the different factors you need to consider before building an app.
Setting Course: Design Research to Experience RoadmapJason Ulaszek
Presented by Jason Ulaszek and Brian Winters at Interactions '13 on January 28th, 2013.
Have you ever been enlisted by your company or client to create a consumer “vision” for the evolution of their product or service? As design-thinking principles and activities continue to become centerstage in transforming business models, creating new products and services to meet consumer and market demand, we'll be counted on to leverage our skill to help inform business direction.
So, how do you do it?
Design research is critical. Creating foundational, living documentation about the needs, beliefs and behaviors of your customer is of the utmost importance. And, being able to identify needs, opportunities and the future direction for the business, based on both sound process and analytical thought, will be your keys to short and long-term success.
In this session you'll learn how to turn design research activities into a mental model, identify potential new business opportunities and derive business and experience direction from your newly found consumer insight. And, you'll look like a freakin' rockstar in your company doing it.
The document provides design tips for creating effective web and mobile designs. It recommends focusing on goals and audience, balancing form and function, using alignment and white space to create order and focus on content. It also suggests using typography, contrast, simplicity, and current trends while being subtle to create a delightful user experience.
This document discusses creating a narrative to further develop a UX project. It explains that creating feature sets, flowcharts, and user journeys are important first steps. Feature sets define the core functionality, flowcharts illustrate the user flow, and user journeys show the interaction between the user and product including context and emotions. The homework assignment is to revise the information architecture, brainstorm features for personas, and create at least one user journey for each persona focusing on their most important experiences. Journeys can be hand sketches, narratives, or concepts.
Hi,
User Experience and Design Thinking for Startup is a talk about understanding people and designing business for them.
I explained the principles that I created to sell the benefits to invest in UX when you need to develop a service or a product. I also gave some examples using this principles.
My 7 UX Principles:
Essential, People Focus, Smart, Attractive, Practical, Innovator and Flexible.
So, after explain an approach I talked about Design Thinking, using that approach to develop service design focused in Startups.
I hope that you enjoy the slides and please, give me your feedback.
Best Regards,
Rafel Daron
Twitter: rafaeldaron
Email: rafaeldaron@gmail.com
Creating User Experience for Applications involves multi various skill sets & is on vogue.
Know what UX is all about & Pixel Studios Design Process in this presentation.
Blending Usability Testing with Interface Design, Prototyping and Rapid Iteration presentated at WebApps2010, Bangalore.
WebApps 2010 is a technical conference designed to bring together experts in all aspects of designing, developing and deploying Web applications. Web-based applications are revolutionizing both the features that can be delivered and the technologies for developing and deploying applications. They also involve a diverse collection of issues and technologies.
Mobile first: A future friendly approach to UX designInVision App
Thinking "mobile" is not just about devices, it's about better usability, optimizing for screen real estate, and simplifying design elements and layouts. Asher Blumberg, Mobile UX Designer at StumbleUpon, walks us through creating a unique design language for your app that bridges the chasm between iOS and Android.
June, 2010 Utah Product Management Association presentation, "Creating products that people love" by Steve Ballard, Director of User Experience for attask.com.
This is a presentation we gave at the Microsoft Gen Appathon on November 9th, 2012. It is an introduction to the user centered design process and Windows 8 design.
Make Your Stick Figures Work Harder: The 3 C's of SketchingJason Ulaszek
Presented at Sketch Camp Chicago on November 2, 2013.
Look inside a designer's toolkit and you'll likely find a broadly defined exercise called sketching. It's an exercise that can turn napkins, flip charts, whiteboards and 6-up templates into valuable assets containing everything from direction of business models to mobile app experiences. While a sketching exercise might produce an artifact seemingly simple to the uninitiated, great designers know the exercise requires design itself. By purposefully designing the exercise around the "3 C's" - communication, context and collaboration - we can increase participation and engagement by both design team members and stakeholders. In this session you'll learn about these three factors that are key to consider in planning and facilitating a sketching exercise. You'll also walk away with a handful of tips and tricks to try on your next project.
The JoomlaChicago Loop sponsored "Joomla & Responsive Design", a presentation focused on the key ingredients and dynamics of making a Joomla website flow and react to the different viewing devices and browser viewport sizes.
Dennis Kmetz (Director of Interactive Media, Taylor Bruce Design Partnership) presented Joomla & Responsive Design on Thursday, March 1, 2012.
Doxia Web Design can create a variety of websites including e-commerce sites, small business sites, portfolio sites, and more. They offer website design, development, hosting, and maintenance services. Their goal is to help businesses and individuals create an attractive, user-friendly website to meet their goals and needs.
This document describes a cloud-based concept creation software called SampleBoard. It has features such as intuitive drag and drop functionality with design tools, access to ColorLovers colors and patterns, the ability to upload and import images from various sources like Pinterest and the web, and export and share concepts via social media, email, Google Drive, and more. The software also allows for folder management to organize work into projects and libraries.
A design system is a scalable framework of decisions & team behaviors spread across an organization so your products can converge on a cohesive experience. Start your plan with a firm understanding of what parts it includes, products it applies to, and people that will do the work.
This document provides a summary of a presentation on visual design fundamentals and user experience design. The presentation covers topics such as visual hierarchy, user interface elements, visual elements, constructing designs, and visual principles. It emphasizes designing for users and communicating information clearly through design. Key aspects of design discussed include contrast, color, typography, navigation, and animation to improve usability and create engaging experiences.
Class 4: Introduction to web technology entrepreneurshipallanchao
The document is an agenda for a class on user interface and user experience design. It includes topics like wireframing, branding, logo design, and an overview of UI/UX principles. Students will use Balsamiq Mockups to create wireframes for their web applications and work on designing the visual aspects. Homework involves reading about UI/UX design principles and creating wireframes and mockups for their team's web application.
Are you about to start work on a new Web project? Have you planned the project accurately and completely? Thorough planning can avoid so many issues later in the project, but yet it is often ignored or done hastily. In this white paper you'll get a detailed look at the planning process that CommonPlaces employs. With documents such as site maps, site wireframes, content type descriptions, and technology assessments, you can give your project a much higher chance of success.
The document discusses strategies for improving application design, including decrapifying applications by fixing design issues. It covers information architecture, interaction design, user experience design, and emphasizes designing with empathy for users. The document also discusses Flex application development improvements like Flex 4 skinning, using CSS for styling, constraint-based layouts, and creating custom skinnable components. Key aspects of design like contrast, repetition, alignment and proximity are also explained.
Doors, Walls and Old Trees: Prioritizing to Get SimpleJason Ulaszek
Presented at Webvisions 2013 (Portland, Barcelona and Chicago).
We live in a world of increasing complexity, time challenges and utter distractions. As designers, we're routinely called upon to create digital experiences that help reduce perceived complexity, remove unnecessary "noise" and potential frustration for our users. It's an attempt to create a bit less stress, ease decision making and perhaps even instill a bit of surprise and delight.
So what happens when you experience the same sort of chaos in your own personal life as a designer?
A perspective, or a framework, is born to tackle it.
And, of course, it's then applied to how you approach the things you create.
This presentation will share in the personal discovery that derived a framework for identifying the strategy, purpose and evaluation technique for simplifying the experiences we create.
Designing Digital Experiences for Library WebsitesDavid King
This document discusses experience design for library websites. It defines experience design as focusing on user engagement through touchpoints and interactions to create an appealing and usable experience. It notes that libraries have visitors and asks what kind of experience they are having. It then provides 5 ways to jumpstart an experience design makeover: 1) writing an experience brief, 2) mapping the touchpoint journey, 3) focusing on conversation as experience, 4) answering why questions, and 5) focusing on the customer. The document encourages libraries to think about the user experience on their websites and provides tips to improve it.
In this presentation i talk about the design process for mobile. From knowing your user goals and preferences, to your business needs, and the different factors you need to consider before building an app.
Setting Course: Design Research to Experience RoadmapJason Ulaszek
Presented by Jason Ulaszek and Brian Winters at Interactions '13 on January 28th, 2013.
Have you ever been enlisted by your company or client to create a consumer “vision” for the evolution of their product or service? As design-thinking principles and activities continue to become centerstage in transforming business models, creating new products and services to meet consumer and market demand, we'll be counted on to leverage our skill to help inform business direction.
So, how do you do it?
Design research is critical. Creating foundational, living documentation about the needs, beliefs and behaviors of your customer is of the utmost importance. And, being able to identify needs, opportunities and the future direction for the business, based on both sound process and analytical thought, will be your keys to short and long-term success.
In this session you'll learn how to turn design research activities into a mental model, identify potential new business opportunities and derive business and experience direction from your newly found consumer insight. And, you'll look like a freakin' rockstar in your company doing it.
The document provides design tips for creating effective web and mobile designs. It recommends focusing on goals and audience, balancing form and function, using alignment and white space to create order and focus on content. It also suggests using typography, contrast, simplicity, and current trends while being subtle to create a delightful user experience.
This document discusses creating a narrative to further develop a UX project. It explains that creating feature sets, flowcharts, and user journeys are important first steps. Feature sets define the core functionality, flowcharts illustrate the user flow, and user journeys show the interaction between the user and product including context and emotions. The homework assignment is to revise the information architecture, brainstorm features for personas, and create at least one user journey for each persona focusing on their most important experiences. Journeys can be hand sketches, narratives, or concepts.
Hi,
User Experience and Design Thinking for Startup is a talk about understanding people and designing business for them.
I explained the principles that I created to sell the benefits to invest in UX when you need to develop a service or a product. I also gave some examples using this principles.
My 7 UX Principles:
Essential, People Focus, Smart, Attractive, Practical, Innovator and Flexible.
So, after explain an approach I talked about Design Thinking, using that approach to develop service design focused in Startups.
I hope that you enjoy the slides and please, give me your feedback.
Best Regards,
Rafel Daron
Twitter: rafaeldaron
Email: rafaeldaron@gmail.com
Creating User Experience for Applications involves multi various skill sets & is on vogue.
Know what UX is all about & Pixel Studios Design Process in this presentation.
Blending Usability Testing with Interface Design, Prototyping and Rapid Iteration presentated at WebApps2010, Bangalore.
WebApps 2010 is a technical conference designed to bring together experts in all aspects of designing, developing and deploying Web applications. Web-based applications are revolutionizing both the features that can be delivered and the technologies for developing and deploying applications. They also involve a diverse collection of issues and technologies.
Mobile first: A future friendly approach to UX designInVision App
Thinking "mobile" is not just about devices, it's about better usability, optimizing for screen real estate, and simplifying design elements and layouts. Asher Blumberg, Mobile UX Designer at StumbleUpon, walks us through creating a unique design language for your app that bridges the chasm between iOS and Android.
This document discusses the concept of LeanUX. It begins by clarifying that LeanUX is not about doing less UX work or being lazy. Rather, it is about minimizing waste and focusing UX efforts on validating product hypotheses through prototypes and customer feedback, rather than extensive documentation. The document provides several examples to illustrate LeanUX principles like developing minimum viable products to test ideas quickly and using metrics and iterative design to continually learn and improve. Overall, the document presents LeanUX as an approach to make UX work more efficient and focused on learning what customers need through early testing and feedback.
David Ly's portfolio includes projects that aim to make interfaces more intuitive and interactive. A prototype for a lecture presentation widget synced various media to make the lecture more engaging. A redesign of an online learning platform simplified navigation, standardized elements, and allowed customization to reduce cognitive load on users. The goal for both projects was to design experiences that enable users to "think less and do more."
EclipseCon EU 2017 - All about UX in Siriusmelbats
Your Sirius designer has the ability to leave a lasting impression on your end users, and every detail counts. In this presentation, you will see the new features to improve the user experience of your own Sirius-based designers.
This talk will start by reviewing how to improve Sirius diagrams with a consistent style guide to quickly communicate your intent to your users and tips and tricks to speed up common tasks.
We will show how you can use the support of the Properties View to delegate some of the complexity of the model elements of your diagrams to the Properties view. In this tabbed-based view, you will be able to easily organize and prioritize how the features of your domain will be displayed.
Starting with Sirius 5, you will be able to provide a smooth user experience by defining dialogs for your designers. Dialogs can be used in your Sirius tools to help new users configure model elements during their creation for example.
Come and see how your dialogs and Properties view will be able to share some common parts of their definition using composition and extension mechanisms in order to keep a consistent user experience with the same look and feel.
Finally, improve the discoverability of your Sirius projects with the Activity Explorer used to create workflows to guide your end users and the brand new *.aird editor which will let you manipulate in a common place all the concepts of your modeling projects with its semantic models, its usable viewpoints and all its representations.
After this session attendees should be ready to leverage the latest UX improvements of Eclipse Sirius.
Basics in User Experience Design, Information Architecture & UsabilitySebastian Waters
Presentation for my talk about the "Basics in User Experience Design, Information Architecture & Usability" at General Assembly Berlin, January 9th, 2013
EclipseCon France 2017 - All about UX in Siriusmelbats
Your Sirius designer has the ability to leave a lasting impression on your end users, and every detail counts. In this presentation, you will see the new features to improve the user experience of your own Sirius-based designers.
This talk will start by reviewing how to improve Sirius diagrams with a consistent style guide to quickly communicate your intent to your users and tips and tricks to speed up common tasks.
We will show how you can use the support of the Properties View to delegate some of the complexity of the model elements of your diagrams to the Properties view. In this tabbed-based view, you will be able to easily organize and prioritize how the features of your domain will be displayed.
Starting with Sirius 5.0.0, you will be able to provide a smooth user experience by defining dialogs for your designers. Dialogs can be used in your Sirius tools to help new users configure model elements during their creation for example.
Come and see how your dialogs and Properties view will be able to share some common parts of their definition using composition and extension mechanisms in order to keep a consistent user experience with the same look and feel.
Finally, improve the discoverability of your Sirius projects with the Activity Explorer used to create workflows to guide your end users and the brand new *.aird editor which will let you manipulate in a common place all the concepts of your modeling projects with its semantic models, its usable viewpoints and all its representations.
After this session attendees should be ready to leverage the latest UX improvements of Eclipse Sirius
This document provides an overview of usability design principles for user interfaces. It discusses concepts like the IBM Iceberg Model which breaks down UI elements into visual, interaction, and user model components. It also discusses the usability process involving concept, strategy, solution, innovation and iteration. Key principles discussed include understanding human biases, simplifying tasks, making elements visible, standardizing mappings, allowing for errors and iterating designs. Resources on visual prototyping, UI patterns and the universal principles of design are also referenced.
This document provides an overview of UX design techniques taught in a course at EPFL in spring 2012. It discusses conducting interviews to gather initial feedback, creating personas to represent user segments, developing scenarios to illustrate how personas would interact with a system, and using concepts, storyboards and prototypes at varying levels of detail to visualize and validate ideas early in the design process. The goal of concepting is to help manage risks by discovering if an idea is not viable before significant resources are invested in development.
Rethinking the Interaction Design PortfolioJoel Califa
This document discusses how interaction designers currently use PDF portfolios that do not showcase interactivity, which is counterintuitive. It proposes redesigning the interaction design portfolio to be fully interactive and portray the roles of an interaction designer through visual design, information architecture, usability, copywriting, and delighting the user. The redesigned portfolio would use in-line interactions and mockups to demonstrate projects in their original context while keeping the user on the site. The goal is to correctly showcase interaction design and make the portfolio experience interactive.
The document discusses and compares several tools for creating wireframes and prototypes in user experience design: InDesign, OmniGraffle, Axure, Balsamiq Mockups, Keynote, and hand drawing. Each tool is evaluated based on six virtues: portability, scalability, fidelity, agility, modularity, and prototyping. While each tool has strengths and weaknesses, the document concludes by recommending not limiting oneself to one tool and choosing based on the specific project, team, and designer's strengths.
A presentation at UXPA Boston by Dana Giuliana, Will Millar and Ken Sigel in May 2013. It discusses the popular tools we use to create wireframes - their strengths and weaknesses and encourages designers to get beyond using a single tool since there is no tool that does everything we need.
The document discusses key aspects of user experience (UX) design such as user research, content strategy, interaction design, visual design, and examples from Windows 8. It defines UX as the user's perceptions and responses from when an app first loads to when it closes. Good UX requires understanding users' needs through research and employing best practices for content, interaction, and visual design. The Windows 8 approach focused on doing more with less, craftsmanship, speed, authentic digital experiences, and consistency across apps.
Sage Research & Design Introduction 2 17 11shalgren
This document describes the services of Sage Research & Design, a user experience consulting firm. They provide services such as user research, design, training, and workshops to help companies improve their products. They have experience working with various types of software, hardware, medical devices, and websites. The document shares two examples of clients they have worked with and provides testimonials praising their work. It also lists the consultants at the firm and their qualifications. In the end, it provides contact information for the company.
This was a presentation made to Refresh Boyne in which Patrick discusses why User Experience design can fail. How not to engage with UX teams. Too often UX is done last or it's a rubber stamp step - especially around accessibility. That's when it fails. Patrick will show how to get it right.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
1. crafting a great UX
mobilefirst FE design & development meet
31 MAR 2013
ashutosh kumar Yahoo! Design
2. industrial designer IIT mumbai
about me ux design practitioner since 12 years
principal designer Yahoo! India
ashutoshk77@yahoo.com
Yahoo! Confidential
3. what is great UX
a holistic experience which appears
like a modern art that makes you think
“I could do that” but you didn’t.
Yahoo! Confidential
5. characteristics of great UX
Unobtrusive
doesn't come in the users’ way
Simplicity Minimalistic Useful
why didn’t i think like through thoughtful justifies its creation
this before reduction
Yahoo! Confidential
6. how to do
follow experience design principles
leverage visual design
prototype instead of wireframes
define your design principles
Yahoo! Confidential
7. principles of experience design
Provide context
Limit distractions
Reduce visual clutter
Provide information hierarchy that matches user needs
Provide strong “you are here” cue
Provide feedback
Make actions reversible
Create aesthetic appeal
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8. create an aesthetic appeal
if an outcome is not aesthetically rich, it is not
the optimum design solution
- buckminster fuller
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9. create an aesthetic appeal
if outcome is not aesthetically rich, it is not
the optimum design solution
- buckminster fuller
Yahoo! Confidential
10. typography - the most powerful element
with “flat design” trend, typography has become too important
use fonts beautifully designed and comfortable to read
use subtle – all-purpose – must not make strong statements via appearance
use fonts that provide broad character support for multiple languages
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11. typographic power
with “flat design” trend, typography has become too important
use fonts beautifully designed and comfortable to read
use subtle – all-purpose – must not make strong statements via appearance
use fonts that provide broad character support for multiple languages
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12. play with subtle texture
reveal communicate message fill white spaces
the fine character with power and emphasis for a visual interest
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15. leveraging HTML5
Paper fold behavior 3D elements CSS3 properties
to create novel and rich to create visual interest http://leaverou.github.com/animatable/
interactions
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16. prototype before you build
Wireframe or graphic mock is not enough
prototyping conveys the “magic” of a web application
Static mocks doesn’t help in visualizing dynamic interactions
see problems more clearly—and often earlier
Show it instead of telling stories
users, customers, designers, developer all will be benefited
Makes development smoother
nobody reads hundreds pages of specs and written interactions
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17. define your design principles
Sophistication
Follow a clear design vision. Make sure that the details consistently support the vision.
Desirability
Establish a premium quality of beautiful design. Maintain the highest possible standard.
Simplicity
Organize for productivity. Make it easy to use.
Subtlety
Don’t be loud or let the design eclipse content or function.
Seriousness
Be visually clear and not too playful.
Continuity
Maintain established design conventions and evolve carefully. Build upon the strengths of the past.
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