This document describes the services of Sage Research & Design, a user experience consulting firm. They provide services such as user research, design, training, and workshops to help companies improve their products. They have experience working with various types of software, hardware, medical devices, and websites. The document shares two examples of clients they have worked with and provides testimonials praising their work. It also lists the consultants at the firm and their qualifications. In the end, it provides contact information for the company.
Sage Research & Design provides user experience consulting services to help clients improve their products and services. Their services include user research, interaction design, visual design, training, and hourly consulting. They have experience across many industries including websites, software, hardware, medical, retail and entertainment. Some example projects included an expert UX review and interaction design specifications for a home energy startup, and wireframing key flows, visual design, and mentoring for a startup web application. Clients praise how Sage has helped raise their understanding of user experience and provided designs to improve it.
This document discusses user experience design and how it is about more than just aesthetics or interfaces. It is about designing assets that attract, engage, acquire, and retain users through emotional connections and conversions. It discusses how UX design considers psychology, technology, creativity, and more to create seductive and addictive designs. It also outlines the services a company called Param UX Catalyst provides, including corporate websites, ecommerce sites, apps, and how they take a process-driven and strategic approach to creative solutions.
Like it or not, more and more interactions between companies and their customers are occurring via an interface. Careful consideration of the interaction and visual design is of paramount importance to any company wishing to grow their customer base or loyalty. The importance of visual interface design has risen sharply since the introduction of smart phones and tablets and is becoming ever more complex. Executives now care more than ever about the visual interface and what it means to their brand. So how does one stand out? This talk will help designers create visual interfaces for dense, complex products and make their experiences memorable and useful. The talk highlights some of the key differences between more traditional visual design mediums and designing for the interface. It will also discuss how to design a unique visual interface but put the needs of users first, how to add surprise and delight to critical moments of the experience, and how craftsmanship and attention to detail can set you apart in a visually complex medium.
On Jan. 24, Renata Sinn presented on considerations for mobile sites and responsive design at a lunch and learn event at Creed Interactive in St. Paul, MN.
UX Camp 2017 – How UX survives in agile developmentJanne_Bjorsted
So I want to share some of my experiences - both good and bad - of how to deal with agile development as a UX Designer. What I have learned in the strive to be an agile UX designer myself.
Many UX designers have a blind spot when it comes to creating useful, usable content. If our goal is a great experience for users, then UX designers need to go beyond creating page templates and interaction models and focus on content strategy.
This workshop used the familiar UX design process to talk about how content strategy contributes to activities and deliverables.
In order for UX to achieve it’s potential, we need to reframe it as a profess...Peter Merholz
Presentation at Adaptive Path's UX Week 2012, wherein I attempt to articulate a professional definition for "UX Design" that is substantially different from the workflows-and-wireframes with which it is typically associated.
The document discusses the concept of lean user experience (UX) design. It is inspired by lean and agile development theories and focuses on bringing the true nature of design work to light faster with less emphasis on deliverables and more focus on the actual user experience. The key aspects of lean UX discussed include cross-functional teams, continuous discovery and design experiments, establishing assumptions and hypotheses to test, rapid prototyping, and obtaining frequent user feedback to iterate quickly. The goal is to reduce waste and cycle time through techniques like defining minimum viable products and conducting usability testing to continuously learn and improve the design.
Sage Research & Design provides user experience consulting services to help clients improve their products and services. Their services include user research, interaction design, visual design, training, and hourly consulting. They have experience across many industries including websites, software, hardware, medical, retail and entertainment. Some example projects included an expert UX review and interaction design specifications for a home energy startup, and wireframing key flows, visual design, and mentoring for a startup web application. Clients praise how Sage has helped raise their understanding of user experience and provided designs to improve it.
This document discusses user experience design and how it is about more than just aesthetics or interfaces. It is about designing assets that attract, engage, acquire, and retain users through emotional connections and conversions. It discusses how UX design considers psychology, technology, creativity, and more to create seductive and addictive designs. It also outlines the services a company called Param UX Catalyst provides, including corporate websites, ecommerce sites, apps, and how they take a process-driven and strategic approach to creative solutions.
Like it or not, more and more interactions between companies and their customers are occurring via an interface. Careful consideration of the interaction and visual design is of paramount importance to any company wishing to grow their customer base or loyalty. The importance of visual interface design has risen sharply since the introduction of smart phones and tablets and is becoming ever more complex. Executives now care more than ever about the visual interface and what it means to their brand. So how does one stand out? This talk will help designers create visual interfaces for dense, complex products and make their experiences memorable and useful. The talk highlights some of the key differences between more traditional visual design mediums and designing for the interface. It will also discuss how to design a unique visual interface but put the needs of users first, how to add surprise and delight to critical moments of the experience, and how craftsmanship and attention to detail can set you apart in a visually complex medium.
On Jan. 24, Renata Sinn presented on considerations for mobile sites and responsive design at a lunch and learn event at Creed Interactive in St. Paul, MN.
UX Camp 2017 – How UX survives in agile developmentJanne_Bjorsted
So I want to share some of my experiences - both good and bad - of how to deal with agile development as a UX Designer. What I have learned in the strive to be an agile UX designer myself.
Many UX designers have a blind spot when it comes to creating useful, usable content. If our goal is a great experience for users, then UX designers need to go beyond creating page templates and interaction models and focus on content strategy.
This workshop used the familiar UX design process to talk about how content strategy contributes to activities and deliverables.
In order for UX to achieve it’s potential, we need to reframe it as a profess...Peter Merholz
Presentation at Adaptive Path's UX Week 2012, wherein I attempt to articulate a professional definition for "UX Design" that is substantially different from the workflows-and-wireframes with which it is typically associated.
The document discusses the concept of lean user experience (UX) design. It is inspired by lean and agile development theories and focuses on bringing the true nature of design work to light faster with less emphasis on deliverables and more focus on the actual user experience. The key aspects of lean UX discussed include cross-functional teams, continuous discovery and design experiments, establishing assumptions and hypotheses to test, rapid prototyping, and obtaining frequent user feedback to iterate quickly. The goal is to reduce waste and cycle time through techniques like defining minimum viable products and conducting usability testing to continuously learn and improve the design.
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Principal and Director of User Experience of Blue Flavor, Nick Finck presents a session on what makes a good user experience, what is the process for creating a good user experience, and where user experience as a discipline is headed.
1) The document discusses building agile creative teams and outlines foundational beliefs for collaborative creative processes. It emphasizes listening to all team members, respecting others' opinions, and avoiding ego.
2) An agile approach is recommended, allowing creative guardrails instead of rigid rules to provide flexibility for different projects, clients, and users. The core elements of discovery, creative work, and coding should still be included.
3) Discovery is an important phase to understand the audience and objectives. Tools can help identify project details and learn about the users to ensure the design meets their needs.
Building the User Experience Community at SDLPhilipp Engel
This presentation describes how we built an in-house user experience community at SDL. We started small, with the literal UX team of one, but grew and expanded the team and the discipline over the last 6 years.
In this presentation, we summarize what worked for us and share experiences and best practices. Not only to inspire other user experience teams, but any discipline in a large scale software development organization that intends to grow from a handful of disconnected experts into a strong internal community.
This document discusses the concept of LeanUX. It begins by clarifying that LeanUX is not about doing less UX work or being lazy. Rather, it is about minimizing waste and focusing UX efforts on validating product hypotheses through prototypes and customer feedback, rather than extensive documentation. The document provides several examples to illustrate LeanUX principles like developing minimum viable products to test ideas quickly and using metrics and iterative design to continually learn and improve. Overall, the document presents LeanUX as an approach to make UX work more efficient and focused on learning what customers need through early testing and feedback.
Learn how to create a winning strategy and design concepts through strategy workshops and design studios. Find out how UX is at the heart of hot concepts such as LeanUX, Design Thinking and Agile Development.
Putting the "User" back in User ExperienceJeremy Johnson
If you ask a organization "Are you customer centric?" - of course they say "yes", but as you peel back the layers too many organizations have teams of people building products - and the user is nowhere in sight. This talk will go over a number of ways to include users in your product design process, from start to finish. It's time we truly live up to the term "User Experience".
Updated for the Vista UX/UI Summit in Dallas, TX
You can view a video of this presentation here: https://www.youtube.com/watch?v=NfASJamxjy4
User Experience has a direct impact on your bottom line, and it’s about time we start telling execs in their own language. I’m sure many of you spend a good amount of time evangelizing what it is that you do, and the value it adds. Over the past 15 years I’ve introduced User Experience to everyone from CEOs to developers — using storytelling, metrics, and case studies you can prove without a doubt the value that you bring.
In this talk I’ll explain what metrics to track, how to position your work, and stories where User Experience directly effected the bottom line.
Designing an MVP that works for users (2 and 1/2 hours) @Lean UX NYC 2013Ariadna Font Llitjos
2 and 1/2 hour workshop that covers contextual inquiry, empathy map, user experience map, MVP, elevator pitch, flow diagrams, stories, paper prototype and guerrilla usability testing.
The document describes the UX design process for a job search mobile app at a startup. It involved conducting user research including creating personas, brainstorming design ideas, creating wireframes, and using an agile development approach with sprints. The goal was to empower users, make the app seamless across devices, and continuously engage users. User research found people feeling stressed, in need of guidance, and wanting to optimize their resumes and profiles.
User Experience Design: 5 Techniques for Creating Better Websites and Applica...nForm User Experience
The document discusses five techniques for improving user experience in website and application design:
1. Design early by incorporating user experience design into requirements gathering to better understand user needs.
2. Test early and often through prototyping, usability testing, and engaging users to iterate on designs before development is complete.
3. Make prototypes like sketches, flows, and mockups to generate ideas, get stakeholder buy-in, and test designs at low cost before implementing.
4. Focus on user behavior by asking open-ended questions about what users actually do rather than what they say they want.
5. Make "good mistakes" through exploratory prototyping to learn about problems and
User experience is defined as the satisfaction an average user gets from a product. It is important to understand the context, or environment and circumstances, surrounding the product and user to identify the typical user and their needs. Only then can you design a product that provides a good user experience. For example, an aesthetic clock may provide a bad experience for travelers in an airport who need to quickly see the time, but a good experience for hobbyists in an art gallery who just need to know the time. The context and needs of the typical user must define the user experience design.
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
The document discusses how the field of UX (user experience) design risks becoming obsolete if practitioners do not adapt to changing times. Specifically, it notes that developers, designers, marketers, and business analysts are starting to take on UX work. It argues UX professionals need to widen their perspectives, embrace new disciplines like service design, and focus on timely delivery. The document also questions what UX practitioners should call themselves and proposes they specialize in certain areas like experience strategy, interaction design, or information architecture to stay relevant in a dynamic landscape.
Product + UX: How to combine strengths to make something truly great! *Updated*Jeremy Johnson
*Updated version for Vista UX Conference Keynote* With modern organizations finally starting to embrace User Experience as part of their product teams, and product leaders moving to more strategic roles within these teams, how can we combine the strengths of both roles to make something truly great?
The document discusses building an effective web analytics measurement program. It emphasizes starting with clear objectives and questions to guide the process. The steps involve becoming a detective to understand user behavior, forming hypotheses, and verifying findings through multiple data sources. Maintaining documented metrics keeps the program focused on answering key business and user questions.
Improve your design process (UX Vienna)Peter Boersma
In order to do great work you need to influence more parts of the design process than creating wireframes, mockups, or usability test reports. In this talk, I walk attendees through the expanded sphere of influence that designers - and others - have on the user experience. You will do exercises that make you look beyond your deliverables, outside of your department, and past your current way of working. You will learn how to spot opportunities and draft a plan to improve your design process.
Nick will explore the best practices of user experience by reviewing some of the most popular and highly trafficked websites today such as eBay, Amazon, Toyota, Flickr, Twitter, Netflix and more. Nick will identify and explain both good an bad experiences on these sites on the merits of visual design, information architecture, interaction, and ease of use. If there is time we will open the floor for audience submissions and to provide quick feedback and areas of improvement.
It Takes Two To Tango: How To Court Your Product ManagerRachel Daniel
The document provides advice on how UX teams can effectively work with different types of product managers. It discusses the strengths and potential points of friction for newbie PMs, experienced PMs, and technical PMs. It recommends that UX teams communicate openly with PMs, share the UX process and past lessons learned, invite PMs to participate in user research, and constructively challenge PM assumptions to advocate for user-centered design.
Application Prototyping - Pablo González - Capturing and Managing RequirementsVisure Solutions
The document discusses user-centered design and the importance of prototyping in software development. It notes that user-centered design is a process that gives extensive attention to end users' needs, wants and limitations at each stage of the design process. Effective prototyping methods like creating clickable mockups and high-fidelity prototypes are recommended to validate functional requirements with users and gain approval for applications. Prototyping helps reduce costs, risks and time to market compared to relying only on requirements documents or wireframes.
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Principal and Director of User Experience of Blue Flavor, Nick Finck presents a session on what makes a good user experience, what is the process for creating a good user experience, and where user experience as a discipline is headed.
1) The document discusses building agile creative teams and outlines foundational beliefs for collaborative creative processes. It emphasizes listening to all team members, respecting others' opinions, and avoiding ego.
2) An agile approach is recommended, allowing creative guardrails instead of rigid rules to provide flexibility for different projects, clients, and users. The core elements of discovery, creative work, and coding should still be included.
3) Discovery is an important phase to understand the audience and objectives. Tools can help identify project details and learn about the users to ensure the design meets their needs.
Building the User Experience Community at SDLPhilipp Engel
This presentation describes how we built an in-house user experience community at SDL. We started small, with the literal UX team of one, but grew and expanded the team and the discipline over the last 6 years.
In this presentation, we summarize what worked for us and share experiences and best practices. Not only to inspire other user experience teams, but any discipline in a large scale software development organization that intends to grow from a handful of disconnected experts into a strong internal community.
This document discusses the concept of LeanUX. It begins by clarifying that LeanUX is not about doing less UX work or being lazy. Rather, it is about minimizing waste and focusing UX efforts on validating product hypotheses through prototypes and customer feedback, rather than extensive documentation. The document provides several examples to illustrate LeanUX principles like developing minimum viable products to test ideas quickly and using metrics and iterative design to continually learn and improve. Overall, the document presents LeanUX as an approach to make UX work more efficient and focused on learning what customers need through early testing and feedback.
Learn how to create a winning strategy and design concepts through strategy workshops and design studios. Find out how UX is at the heart of hot concepts such as LeanUX, Design Thinking and Agile Development.
Putting the "User" back in User ExperienceJeremy Johnson
If you ask a organization "Are you customer centric?" - of course they say "yes", but as you peel back the layers too many organizations have teams of people building products - and the user is nowhere in sight. This talk will go over a number of ways to include users in your product design process, from start to finish. It's time we truly live up to the term "User Experience".
Updated for the Vista UX/UI Summit in Dallas, TX
You can view a video of this presentation here: https://www.youtube.com/watch?v=NfASJamxjy4
User Experience has a direct impact on your bottom line, and it’s about time we start telling execs in their own language. I’m sure many of you spend a good amount of time evangelizing what it is that you do, and the value it adds. Over the past 15 years I’ve introduced User Experience to everyone from CEOs to developers — using storytelling, metrics, and case studies you can prove without a doubt the value that you bring.
In this talk I’ll explain what metrics to track, how to position your work, and stories where User Experience directly effected the bottom line.
Designing an MVP that works for users (2 and 1/2 hours) @Lean UX NYC 2013Ariadna Font Llitjos
2 and 1/2 hour workshop that covers contextual inquiry, empathy map, user experience map, MVP, elevator pitch, flow diagrams, stories, paper prototype and guerrilla usability testing.
The document describes the UX design process for a job search mobile app at a startup. It involved conducting user research including creating personas, brainstorming design ideas, creating wireframes, and using an agile development approach with sprints. The goal was to empower users, make the app seamless across devices, and continuously engage users. User research found people feeling stressed, in need of guidance, and wanting to optimize their resumes and profiles.
User Experience Design: 5 Techniques for Creating Better Websites and Applica...nForm User Experience
The document discusses five techniques for improving user experience in website and application design:
1. Design early by incorporating user experience design into requirements gathering to better understand user needs.
2. Test early and often through prototyping, usability testing, and engaging users to iterate on designs before development is complete.
3. Make prototypes like sketches, flows, and mockups to generate ideas, get stakeholder buy-in, and test designs at low cost before implementing.
4. Focus on user behavior by asking open-ended questions about what users actually do rather than what they say they want.
5. Make "good mistakes" through exploratory prototyping to learn about problems and
User experience is defined as the satisfaction an average user gets from a product. It is important to understand the context, or environment and circumstances, surrounding the product and user to identify the typical user and their needs. Only then can you design a product that provides a good user experience. For example, an aesthetic clock may provide a bad experience for travelers in an airport who need to quickly see the time, but a good experience for hobbyists in an art gallery who just need to know the time. The context and needs of the typical user must define the user experience design.
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
The document discusses how the field of UX (user experience) design risks becoming obsolete if practitioners do not adapt to changing times. Specifically, it notes that developers, designers, marketers, and business analysts are starting to take on UX work. It argues UX professionals need to widen their perspectives, embrace new disciplines like service design, and focus on timely delivery. The document also questions what UX practitioners should call themselves and proposes they specialize in certain areas like experience strategy, interaction design, or information architecture to stay relevant in a dynamic landscape.
Product + UX: How to combine strengths to make something truly great! *Updated*Jeremy Johnson
*Updated version for Vista UX Conference Keynote* With modern organizations finally starting to embrace User Experience as part of their product teams, and product leaders moving to more strategic roles within these teams, how can we combine the strengths of both roles to make something truly great?
The document discusses building an effective web analytics measurement program. It emphasizes starting with clear objectives and questions to guide the process. The steps involve becoming a detective to understand user behavior, forming hypotheses, and verifying findings through multiple data sources. Maintaining documented metrics keeps the program focused on answering key business and user questions.
Improve your design process (UX Vienna)Peter Boersma
In order to do great work you need to influence more parts of the design process than creating wireframes, mockups, or usability test reports. In this talk, I walk attendees through the expanded sphere of influence that designers - and others - have on the user experience. You will do exercises that make you look beyond your deliverables, outside of your department, and past your current way of working. You will learn how to spot opportunities and draft a plan to improve your design process.
Nick will explore the best practices of user experience by reviewing some of the most popular and highly trafficked websites today such as eBay, Amazon, Toyota, Flickr, Twitter, Netflix and more. Nick will identify and explain both good an bad experiences on these sites on the merits of visual design, information architecture, interaction, and ease of use. If there is time we will open the floor for audience submissions and to provide quick feedback and areas of improvement.
It Takes Two To Tango: How To Court Your Product ManagerRachel Daniel
The document provides advice on how UX teams can effectively work with different types of product managers. It discusses the strengths and potential points of friction for newbie PMs, experienced PMs, and technical PMs. It recommends that UX teams communicate openly with PMs, share the UX process and past lessons learned, invite PMs to participate in user research, and constructively challenge PM assumptions to advocate for user-centered design.
Application Prototyping - Pablo González - Capturing and Managing RequirementsVisure Solutions
The document discusses user-centered design and the importance of prototyping in software development. It notes that user-centered design is a process that gives extensive attention to end users' needs, wants and limitations at each stage of the design process. Effective prototyping methods like creating clickable mockups and high-fidelity prototypes are recommended to validate functional requirements with users and gain approval for applications. Prototyping helps reduce costs, risks and time to market compared to relying only on requirements documents or wireframes.
Creating User Experience for Applications involves multi various skill sets & is on vogue.
Know what UX is all about & Pixel Studios Design Process in this presentation.
Vignesh Selvakumar P has over 14 years of experience in digital experience and user experience design. He has expertise in areas like design thinking, UX maturity assessments, mentoring design teams, and staying up to date on design trends. Some of his recent projects involve designing mobile experiences for apps, dashboards, and conducting usability reviews. He has certifications in various areas including UX, data analytics, and mobile design.
Digital prototyping is the process of creating digital depictions of products or ideas to test and iterate concepts without physical prototypes. It allows designers to conceptualize and test ideas through flexible and cost-effective digital means before production. Digital prototyping finds problems early, speeds up development, improves team collaboration, and reduces expenses compared to physical prototyping. Without it, design defects and delays could cause product failures.
Digital prototyping is a virtual representation of a product design and function using CAD software. In which involve design, Iterating, Idea, testing and verify the product process without any use of physical products.
The best digital prototyping Company in the USA and Canada is Cuneiform consulting Pvt ltd, which can fulfill your demands with innovative solutions and top-notch service.
We have collaborative software development spaces. While digital prototyping version control maintains track of edits to files and aids in project or document revision control.
Vinay Mohanty is an entrepreneur, consultant, designer, and developer with experience leading product teams and conducting user research and interaction design. He specializes in areas like interaction design, usability, visual design, and UI development. As an entrepreneur working as a "team of one", he takes on a broad range of roles including product management, client relations, sales, and process planning. He believes in an iterative design process with user feedback and emphasizes the importance of design and user experience for all parts of a product and customer experience.
Best digital product prototyping services provider company USA are Cuneiform. We have experienced staff for product prototyping services. With our digital prototyping solutions, you get a cost-effective and efficient product development solution
Best digital product prototyping services provider company USA.pdfsarah david
Best digital product prototyping services provider company USA are Cuneiform. We have experienced staff for product prototyping services. With our digital prototyping solutions, you get a cost-effective and efficient product development solution allowing for rapid iteration, testing, and design flexibility without the need for actual materials and tools.
Prototyping used to save time and money, reduce physical waste of the real product. It hep to improve error in virtually without making real product. Cuneiform have expert in this field to make quick and reliable solution for our client.
The document discusses user experience (UX) design in an agile development process. It defines UX design and the roles of a UX designer. It then describes some problems with traditional "waterfall" design and how agile UX addresses these by taking an iterative, prototype-driven approach with frequent testing. The benefits of agile UX include chunking work, close developer collaboration, and fast feedback. Challenges include feeling rushed and ensuring designs are truly iterative rather than just additive.
Adaptation of my IA 7/ UX 1 deck for an InnovationLab talk at Stabilo International, Heroldsberg on 10/17/2012.
Credits & image credits within the presentation.
This document summarizes a webinar about UX essentials for startups. The webinar covers topics like the challenges startups face with limited resources, case studies of applying UX processes to real products, different stages of UX maturity, and tools and methods for learning UX. It emphasizes doing user research, prototyping, and testing to understand users before building products. The webinar aims to help startups adopt UX practices and apply design thinking to create better products.
There are several possible collaboration models between a designer and team on a project in agile environment. Here you'll find description and some directions on how to choose a right model for you project.
User Experience (UX) Design and User Interface (UI) Design are related but distinct roles. UX Design focuses on the overall user experience through research, testing, and iteration. UI Design is responsible for visual design and translating a product's development into an attractive and responsive interface. While UX Design is analytical and involves the entire customer journey, UI Design focuses on visual elements, typography, and crafting interfaces for different devices. Both roles are important for enhancing usability and customer satisfaction.
Usability & Interface Design for HiTech ProductsPinkesh Shah
Slides from the Product Professionals Networking event hosted by AIPMM and Adaptive Makreting in Hyderabad, India on Feb 3rd.
Usability & Interface Design
www.adaptivemarketing.in
1. IMPROVING THE USER EXPERIENCE
& IMPACT OF YOUR PRODUCTS
Improving the User Experience and Impact
of Your Products
Sage Research & Design
www.sage‐research.com
2. CONTENTS
SERVICES
EXPERIENCE
WORK EXAMPLES
CONSULTANTS
CONTACT
Sage Research & Design
3. OUR SERVICES
Innovation Sessions
Fun, visionary brainstorming with product teams or end-
users
User Experience Research
Traditional & customized methodologies
Interaction, Web & Visual Design
Creative & insightful design solutions based on user
research
Training
Workshops, courses, individual employee training
Sage Research & Design
4. UX RESEARCH
Some UX Research methodologies we use
Research & Ideation Development & Design Product Assessment
Innovation Sessions Remote Usability Testing Customer Surveys
Expert UX review Rapid Iterative Usability Journal Studies
Ethnographic Testing Ethnographic
Interviewing Formal Usability Testing Interviewing
Work Observation Participatory Design Work Observation
Focus Groups Usability Reviews Rework & Recall
Customer Surveys Cognitive Modeling/ Remote User Research
Research Synthesis Card Sorting
Participatory Design
Don’t see one that fits your needs? We’ll create one for you!
5. DESIGN
Our design services include
Wire framing
Web design
Visual rendering
Creating new design directions and futuristic visions
Creating visual design style guides
Consulting with management to integrate UX
design processes
Sage Research & Design
6. AND MUCH MORE…
Corporate workshops or classes
Training junior employees
Consulting with management to integrate UX
design processes
Hourly design consultation
Brainstorming sessions
Client/consultant co-design sessions
Co-design sessions with users
Sage Research & Design
7. CONTENTS
SERVICES
EXPERIENCE
WORK EXAMPLES
CONSULTANTS
CONTACT
Sage Research & Design
8. EXPERIENCE
WE HAVE EXPERIENCE IMPROVING…
Websites, Software Social Networking & Online Retail & Medical Device
& Hardware Communication Web Applications Software
Products Products
•Web Development Tools •Mobile Phones •Clothing Retail •Spinal Implants
•Graphic Design Tools •PIMs •Online Auctions •Pain Management
•Databases •Social Networking Sites •Online Bartering •Cochlear Implants
•Word Processing •Social Telephony Sites •Financial Services •Orthopedic Positioning
•Televisions Software
•Printers •Emergency Management
•Information & Software
Application Websites
•Website Accessibility
Sage Research & Design
9. EXPERIENCE
Some of the Companies We’ve Helped…
Sage Research & Design
10. CONTENTS
SERVICES
EXPERIENCE
WORK EXAMPLES
CONSULTANTS
CONTACT
Sage Research & Design
11. CLIENT #1
Client
Start-up company with a family of hardware & software
products for monitoring & controlling household energy
consumption
Their problem
They were creating in-home products to be used by broad
user groups and felt that their customer’s user experience
was going to make or break them
Constraints
Low budget
Fast turn around needed
Most in the company were new to UX principles
Sage Research & Design
12. CLIENT #1
What We Did…
Interaction Design
Expert UX Review
Strategic Planning Reviewed all Created specifications Iterative User
for thermostat and in- Research
Created a 6- product UIs for home display UIs
month user obvious UX issues Focus Groups
research plan Advised on website UI
Focused on how to design & made design Usability Studies
Educated execs make the family of change
on how to fold Home Visits
UX processes diverse products recommendations
into their dev. have the same Participatory Design
Advised on printed and
cycle look and feel online help content Sessions with users
Helped hire a
senior-level UX
employee Sage Research & Design
13. CLIENT #2
Client
Start-up web application with over 10 million members
Their problem
They knew they had user experience issues – most of
their customers hadn’t used the site much beyond
signing up. But, they couldn’t articulate what the issues
were or figure out how to eliminate them
Constraints
Low budget
Fast turn around needed
Only 1 junior UX employee on staff
Sage Research & Design
14. CLIENT #2
What We Did…
Wireframe Key Flows
Make Design
Change New flows designed
based on UX review Consultation
Blind Expert Recommendations
findings & Visual design
UX Review Based on UX recommendations
Evaluate true review and Key marketing Interaction design
new user informational messages integrated Marketing messages
experience meetings with the into design
Evaluate web client Designs reiterated and Junior employee
site messaging co-designed with the mentoring
effectiveness Prioritized action product team
Top UX issues items were
delivered included Sage Research & Design
15. CLIENT TESTIMONIALS
Testimonials
Tim Enwall, CEO, Tendril Networks, Inc.
"I hired Shannon when I was with Access Graphics and again for Tendril Networks. We found
Shannon's input very helpful and appreciated that she found a way to work within our tight
budget. You'll see upon reviewing her credentials that it'd be pretty hard to find a more
qualified and experienced user interface expert. I highly recommend Shannon."
Elissa Darnell, Director of User Experience, eBay, Inc.
“It was a wonderful experience working with Shannon. She took on a challenging project for
us with an uncertain outcome. Her research expertise resulted in a final product that far
exceeded my expectations. The creativity and customer focus Shannon brought to my
project was impressive! I look forward to working with her again..”
Chung Meng Cheong, VP of Products, Jaxtr, Inc.
"Thank you … for taking us as a client. You have helped raised our understanding and
expectations for a good user experience, and gave us a great design that will get us there.“
Sage Research & Design
16. CONTENTS
SERVICES
EXPERIENCE
WORK EXAMPLES
CONSULTANTS
CONTACT
Sage Research & Design
17. OUR CONSULTANTS
Shannon Halgren, PhD Katherine Fleming, PhD
User Experience Research & User Experience Research, Web
Interaction Design Technologist, Web Accessibility
PhD in experimental psychology PhD in Electrical Engineering and
specializing in Human‐Computer Computer Science
Interaction
Niya C Sisk, MFA
Anna Rowe, PhD
Web Design, Blog Design,
User Experience Research & General Communication
Interaction Design Strategies, Branding
PhD in experimental psychology Designer, Writer, Painter
specializing in Human‐Computer
Interaction Anne Russell
Mekayla Beaver, MS Visual & Graphic Design
User Experience Research & Painter, Sculptor
Interaction Design
MS in Biomedical Engineering
Sage Research & Design
18. OUR PLEDGE
We believe in…
Being flexible
Projects and goals change, so can the Statement of
Work once work has begun
Frequent updates
We present our work and solicit feedback often
Client satisfaction
We’ll do everything in our power to make your project
a success and leave you wanting more!
Sage Research & Design
19. CONTENTS
SERVICES
EXPERIENCE
WORK EXAMPLES
CONSULTANTS
CONTACT
Sage Research & Design
20. CONTACT INFORMATION
Sage Research & Design, LLC
Shannon Halgren, Ph.D.
720-221-7003
shannon@sage-research.com
www.sage-research.com*
*Our website provides more details about our services,
experience and links to our full bios and resumes.
Sage Research & Design