Hugh Dubberly argues that convergence has evolved from Convergence 1.0, which integrated publishing, broadcasting, and computing, to Convergence 2.0, which integrates physical, social, and service aspects. Convergence 2.0 sees the integration of interactive multimedia with internet-based services and social networks. It also involves providing information about physical objects and contexts through networked sensors and metadata. When designing for Convergence 2.0, one must consider how to make content social, interactive, integrated with services, and connected to both digital and physical worlds.