EMPOWERNMENT
TECHNOLOGIES
Rhea a. Gido
Victorias National High School
Victorias City Negros Occidental
LESSON 1: INFORMATION AND
COMMUNICATION TECHNOLOGY
OBJECTIVE :
COMPARE AND CONTRAST THE nuances of varied
online platforms, sites, and contents to best achieve
specific class objectives or address situation
challenges.
INFORMATION AND COMMUNICATIONS
TECHNOLOGY (ICT)
-plays an important part in our lives and in all aspects in our society.ICT has become the
main method of communication,getting information and education, attaining services
from businesses,Hospitals,utilities,government,purchasing products and services,doing
personal and business transactions, and expressing social advocacies and awareness.
Refers to information –handling tools used to generate,store,process,spread and
share
information
Fundamentally a diverse set of applications, goods,and services
Allows teachers and students to create ,share,connect,and reflect on their own
learning and that of others
Includes computers, and internet, broadcasting technologies,and telephony that
enable people to work together and combine in order to create networks in every
corner of the globe.
THE CURRENT STATE OF ICT
Web 1.0
it is a term coined to differentiate the first
stage of the World Wide Web (WWW) in
comparison with the present stage of the
internet technology.
The so called “read only web”
The web pages were static, meaning you can
read the text and look at the photos but the
user could not interact with it to obtain
information.
WEB 2.0
This was the beginning of the wide use and
popularity of the social media such as twitter
facebook and youtube.
The users can now interact ,contribute and create
their own internet space and content resulting in the
explosion of information available for everyone on
net.
“Read –write web”
Websites that use technology beyond the static
pages of earlier websites.
May allow users to interact and collaborate with
each other in a social media dialogue as creators of
user-generated content in virtual community, in
contrast to websites where people are limited to the
passive viewing of content.
Key Features of Web 2.0
1.Folksonomy
2.Rich user experience
3.User participation
4.Long Tail
5.Software as a service
6.Mass participation
Example of Web 2.0
Social networking sites
blogs
Wikis
Folksonomies
Vidoe sharing sites
Hosted services
Web applications, and
mashups
• WEB 3.0
Also known as sematic web
Coined by tim berners-Lee ,inventor of the World Wide Web.
The use of sematics and artificial intelligence to make the web smarter.
Virtual and eve-present.
Is a place where machines can read Web pages much as we humans read
them a place where search engines and software agents can better troll the
Net and find what we’re looking for
It is a set of protocols that converts data and information in Web into one big
database .this means that “one that knowns what content you want to see
and how you to see and how you want to see it so that it saves you time and
improves your life”
THE INTERNET OF THINGS
• is the network of physical objects – devices,vehicles,buildings and other items-
embedded with electronics,software,sensors and network connectivity that
enables these objects to collect and exchange data.
• Common innovations include:smart refrigerator,smart refrigerator,smart
meter,smart cities,smart pills,smart watches,smart bands,smart homes,cyber –
physical_systems,intelligent vehicles,and among others.
CONVERGENT TECHNOLOGIES / TECHNOLOGICAL CONVERGENT
 Technology convergence is the process by which existing technologies merge into new forms that bring
together different types of media and applications.
 New devices and technology usually handle one medium or accomplish some basic tasks;through
technological convergence ,devices can interact with a wider array of media types.
SOCIAL MEDIA & SOCIAL NETWORKING SITES
 Social media as “a group of internet –based applications that build on the ideological and
technological foundations of Web 2.0, and that allow the creation and exchange of User Generated
Content”
The most common social media sites are:
1. Facebook-is a popular free social networking site with more than a billion users around the globe that
allows it s users to create profiles, upload photos and videos,create and join groups,react to
friends’posts,create events,send messages, keeping in touch with close friends and relatives.
2. Twitter-with miore than 300 Million users in 2016, this social networking site allows users to microblog or
broadcast short messages called “tweets”
3. Instagram- is another free social networking app that enables the user to share mobile photo and
video either publicly or privately, and through other networking sites such as
Flickr,Tumblr,Facebook,and Twitter:
4. Youtube
5. Tumblr
6. Myspace
7. Pinterest
8. Google+
Mobile Technologies
Mobile technologies refer to a combination of hardware ,operating system,
networking, and software, including content, learning platforms, and applications.
Mobile technology devices range from basic mobile phones to tablet PCs, and
include PDAs,MP3 players, memory sticks,e-readers, and smartphones
(UNESCO,December 2011).
Assistive technology
Assistive technology is an umbrella term that includes assistive, adaptive, and
rehabilitative devices for people with disabilities and also includes the process used in
selecting, locating, and using them
Assistive technology promotes greater independence by enabling people to perform
tasks that they were formerly unable to accomplish , or had great difficulty
accomplishing, by providing enhancements to or change methods of interacting
with, the technology needed to accomplish such tasks .
Mobile impairments
- Wheelschairs
- Transfer devices
- Walkers
- Prosthesis
• Visual impairments
• Screen readers
• Braille and braille embossers
• Desktop video magnifier
• Screen magnification software
• Large-print and tactile keyboards
Hearing impairments
• Hearing aids
• Assistive listening devices
• Amplified telephone equipment
Online System, Functions,and Platforms
A computing platform is in the most general sense, whatever a pre-existing piece of
computer software or code object is designed to run within, obeying it’s constraints,
and making use of it’s facilities
The term computing platform can refer to different abstraction levels , including a
certain hardware architecture, an operating (OS), and runtime libraries.
The key definition to platform is “programmed” “if you can program it, then it’s a
platform. If you can’t ,then it’s not- Marc Andreessen.
REFERENCE
• https://www.google.com.ph/search?q=technologies&rlz=1C1RLNS_enPH810
PH819&source=lnms&tbm=isch&sa=X&ved=0ahUKEwin2PvrgYreAhWHM94KH
SjQBl0Q_AUIDigB&biw=1042&bih=624#imgrc=zEGbOAbhDZxdBM:
• https://rwconnect.esomar.org/using-new-technologies-to-mitigate-fraud-in-
online-research/
• https://www.google.com.ph/search?q=technologies&rlz=1C1RLNS_enPH810
PH819&source=lnms&tbm=isch&sa=X&ved=0ahUKEwin2PvrgYreAhWHM94KH
SjQBl0Q_AUIDigB&biw=1042&bih=624#imgrc=Jpsv2OsP74AMzM:
END OF THE SHOW
“ THANK YOU FOR WATCHING”

empowerment technology

  • 1.
    EMPOWERNMENT TECHNOLOGIES Rhea a. Gido VictoriasNational High School Victorias City Negros Occidental
  • 2.
    LESSON 1: INFORMATIONAND COMMUNICATION TECHNOLOGY OBJECTIVE : COMPARE AND CONTRAST THE nuances of varied online platforms, sites, and contents to best achieve specific class objectives or address situation challenges.
  • 3.
    INFORMATION AND COMMUNICATIONS TECHNOLOGY(ICT) -plays an important part in our lives and in all aspects in our society.ICT has become the main method of communication,getting information and education, attaining services from businesses,Hospitals,utilities,government,purchasing products and services,doing personal and business transactions, and expressing social advocacies and awareness. Refers to information –handling tools used to generate,store,process,spread and share information Fundamentally a diverse set of applications, goods,and services Allows teachers and students to create ,share,connect,and reflect on their own learning and that of others Includes computers, and internet, broadcasting technologies,and telephony that enable people to work together and combine in order to create networks in every corner of the globe.
  • 4.
    THE CURRENT STATEOF ICT Web 1.0 it is a term coined to differentiate the first stage of the World Wide Web (WWW) in comparison with the present stage of the internet technology. The so called “read only web” The web pages were static, meaning you can read the text and look at the photos but the user could not interact with it to obtain information.
  • 5.
    WEB 2.0 This wasthe beginning of the wide use and popularity of the social media such as twitter facebook and youtube. The users can now interact ,contribute and create their own internet space and content resulting in the explosion of information available for everyone on net. “Read –write web” Websites that use technology beyond the static pages of earlier websites. May allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in virtual community, in contrast to websites where people are limited to the passive viewing of content.
  • 6.
    Key Features ofWeb 2.0 1.Folksonomy 2.Rich user experience 3.User participation 4.Long Tail 5.Software as a service 6.Mass participation Example of Web 2.0 Social networking sites blogs Wikis Folksonomies Vidoe sharing sites Hosted services Web applications, and mashups
  • 7.
    • WEB 3.0 Alsoknown as sematic web Coined by tim berners-Lee ,inventor of the World Wide Web. The use of sematics and artificial intelligence to make the web smarter. Virtual and eve-present. Is a place where machines can read Web pages much as we humans read them a place where search engines and software agents can better troll the Net and find what we’re looking for It is a set of protocols that converts data and information in Web into one big database .this means that “one that knowns what content you want to see and how you to see and how you want to see it so that it saves you time and improves your life” THE INTERNET OF THINGS • is the network of physical objects – devices,vehicles,buildings and other items- embedded with electronics,software,sensors and network connectivity that enables these objects to collect and exchange data. • Common innovations include:smart refrigerator,smart refrigerator,smart meter,smart cities,smart pills,smart watches,smart bands,smart homes,cyber – physical_systems,intelligent vehicles,and among others.
  • 8.
    CONVERGENT TECHNOLOGIES /TECHNOLOGICAL CONVERGENT  Technology convergence is the process by which existing technologies merge into new forms that bring together different types of media and applications.  New devices and technology usually handle one medium or accomplish some basic tasks;through technological convergence ,devices can interact with a wider array of media types. SOCIAL MEDIA & SOCIAL NETWORKING SITES  Social media as “a group of internet –based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of User Generated Content” The most common social media sites are: 1. Facebook-is a popular free social networking site with more than a billion users around the globe that allows it s users to create profiles, upload photos and videos,create and join groups,react to friends’posts,create events,send messages, keeping in touch with close friends and relatives. 2. Twitter-with miore than 300 Million users in 2016, this social networking site allows users to microblog or broadcast short messages called “tweets” 3. Instagram- is another free social networking app that enables the user to share mobile photo and video either publicly or privately, and through other networking sites such as Flickr,Tumblr,Facebook,and Twitter: 4. Youtube 5. Tumblr 6. Myspace 7. Pinterest 8. Google+
  • 9.
    Mobile Technologies Mobile technologiesrefer to a combination of hardware ,operating system, networking, and software, including content, learning platforms, and applications. Mobile technology devices range from basic mobile phones to tablet PCs, and include PDAs,MP3 players, memory sticks,e-readers, and smartphones (UNESCO,December 2011). Assistive technology Assistive technology is an umbrella term that includes assistive, adaptive, and rehabilitative devices for people with disabilities and also includes the process used in selecting, locating, and using them Assistive technology promotes greater independence by enabling people to perform tasks that they were formerly unable to accomplish , or had great difficulty accomplishing, by providing enhancements to or change methods of interacting with, the technology needed to accomplish such tasks . Mobile impairments - Wheelschairs - Transfer devices - Walkers - Prosthesis
  • 10.
    • Visual impairments •Screen readers • Braille and braille embossers • Desktop video magnifier • Screen magnification software • Large-print and tactile keyboards Hearing impairments • Hearing aids • Assistive listening devices • Amplified telephone equipment Online System, Functions,and Platforms A computing platform is in the most general sense, whatever a pre-existing piece of computer software or code object is designed to run within, obeying it’s constraints, and making use of it’s facilities The term computing platform can refer to different abstraction levels , including a certain hardware architecture, an operating (OS), and runtime libraries. The key definition to platform is “programmed” “if you can program it, then it’s a platform. If you can’t ,then it’s not- Marc Andreessen.
  • 12.
  • 13.
    END OF THESHOW “ THANK YOU FOR WATCHING”